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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.90
Committed: Sat Mar 3 18:58:25 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.89: +96 -71 lines
Log Message:
fix move type stuff once and for all - modulo bugs we introduced

File Contents

# Content
1 =head1 NAME
2
3 Crossfire - Crossfire maphandling
4
5 =cut
6
7 package Crossfire;
8
9 our $VERSION = '0.96';
10
11 use strict;
12
13 use base 'Exporter';
14
15 use Carp ();
16 use File::Spec;
17 use List::Util qw(min max);
18 use Storable qw(freeze thaw);
19
20 our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 );
23
24 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26 sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29 }
30
31 sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34 }
35
36 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37
38 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42 mkdir $VARDIR, 0777;
43
44 sub TILESIZE (){ 32 }
45
46 our %ARCH;
47 our %FACE;
48 our $TILE;
49
50 our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54 );
55
56 # movement bit type, PITA
57 our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60 # same as in server save routine, to (hopefully) be compatible
61 # to the other editors.
62 our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70 ));
71
72 our @FIELD_ORDER = (qw(
73 elevation
74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face
77 #todo-events
78 animation is_animated
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120 ));
121
122 our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135 );
136
137 sub MOVE_WALK (){ 0x01 }
138 sub MOVE_FLY_LOW (){ 0x02 }
139 sub MOVE_FLY_HIGH (){ 0x04 }
140 sub MOVE_FLYING (){ 0x06 }
141 sub MOVE_SWIM (){ 0x08 }
142 sub MOVE_BOAT (){ 0x10 }
143 sub MOVE_KNOWN (){ 0x1f } # all of above
144 sub MOVE_ALL (){ 0x10000 } # very special value
145
146 our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154 );
155
156 our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158 {
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 ;
180 }
181
182 sub Crossfire::MoveType::new {
183 my ($class, $string) = @_;
184
185 my $mask;
186 my $value;
187
188 for (split /\s+/, lc $string) {
189 if (s/^-//) {
190 $mask |= $MOVE_TYPE{$_};
191 $value &= ~$MOVE_TYPE{$_};
192 } else {
193 $mask |= $MOVE_TYPE{$_};
194 $value |= $MOVE_TYPE{$_};
195 }
196 }
197
198 (bless [$mask, $value], $class)->normalise
199 }
200
201 sub Crossfire::MoveType::normalise {
202 my ($self) = @_;
203
204 if ($self->[0] & MOVE_ALL) {
205 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
206 $self->[0] &= $mask;
207 $self->[1] &= $mask;
208 }
209
210 $self->[1] &= $self->[0];
211
212 $self
213 }
214
215 sub Crossfire::MoveType::as_string {
216 my ($self) = @_;
217
218 my @res;
219
220 my ($mask, $value) = @$self;
221
222 for (@Crossfire::MOVE_TYPE) {
223 my $bit = $Crossfire::MOVE_TYPE{$_};
224 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
225 $mask &= ~$bit;
226 push @res, $value & $bit ? $_ : "-$_";
227 }
228 }
229
230 join " ", @res
231 }
232
233 sub load_ref($) {
234 my ($path) = @_;
235
236 open my $fh, "<:raw:perlio", $path
237 or die "$path: $!";
238 local $/;
239
240 thaw <$fh>
241 }
242
243 sub save_ref($$) {
244 my ($ref, $path) = @_;
245
246 open my $fh, ">:raw:perlio", "$path~"
247 or die "$path~: $!";
248 print $fh freeze $ref;
249 close $fh;
250 rename "$path~", $path
251 or die "$path: $!";
252 }
253
254 my %attack_mask = (
255 physical => 0x00000001,
256 magic => 0x00000002,
257 fire => 0x00000004,
258 electricity => 0x00000008,
259 cold => 0x00000010,
260 confusion => 0x00000020,
261 acid => 0x00000040,
262 drain => 0x00000080,
263 weaponmagic => 0x00000100,
264 ghosthit => 0x00000200,
265 poison => 0x00000400,
266 slow => 0x00000800,
267 paralyze => 0x00001000,
268 turn_undead => 0x00002000,
269 fear => 0x00004000,
270 cancellation => 0x00008000,
271 deplete => 0x00010000,
272 death => 0x00020000,
273 chaos => 0x00040000,
274 counterspell => 0x00080000,
275 godpower => 0x00100000,
276 holyword => 0x00200000,
277 blind => 0x00400000,
278 internal => 0x00800000,
279 life_stealing => 0x01000000,
280 disease => 0x02000000,
281 );
282
283 sub _add_resist($$$) {
284 my ($ob, $mask, $value) = @_;
285
286 while (my ($k, $v) = each %attack_mask) {
287 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
288 }
289 }
290
291 my %MATERIAL = reverse
292 paper => 1,
293 iron => 2,
294 glass => 4,
295 leather => 8,
296 wood => 16,
297 organic => 32,
298 stone => 64,
299 cloth => 128,
300 adamant => 256,
301 liquid => 512,
302 tin => 1024,
303 bone => 2048,
304 ice => 4096,
305
306 # guesses
307 runestone => 12,
308 bronze => 18,
309 "ancient wood" => 20,
310 glass => 36,
311 marble => 66,
312 ice => 68,
313 stone => 70,
314 stone => 80,
315 cloth => 136,
316 ironwood => 144,
317 adamantium => 258,
318 glacium => 260,
319 blood => 544,
320 ;
321
322 # object as in "Object xxx", i.e. archetypes
323 sub normalize_object($) {
324 my ($ob) = @_;
325
326 # convert material bitset to materialname, if possible
327 if (exists $ob->{material}) {
328 if (!$ob->{material}) {
329 delete $ob->{material};
330 } elsif (exists $ob->{materialname}) {
331 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
332 delete $ob->{material};
333 } else {
334 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
335 delete $ob->{material}; # assume materilname is more specific and nuke material
336 }
337 } elsif (my $name = $MATERIAL{$ob->{material}}) {
338 delete $ob->{material};
339 $ob->{materialname} = $name;
340 } else {
341 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
342 }
343 }
344
345 # nuke outdated or never supported fields
346 delete @$ob{qw(
347 can_knockback can_parry can_impale can_cut can_dam_armour
348 can_apply pass_thru can_pass_thru
349 )};
350
351 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
352 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
353 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
354
355 # convert movement strings to bitsets
356 for my $attr (keys %FIELD_MOVEMENT) {
357 next unless exists $ob->{$attr};
358
359 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
360 }
361
362 # convert outdated movement flags to new movement sets
363 if (defined (my $v = delete $ob->{no_pass})) {
364 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
365 }
366 if (defined (my $v = delete $ob->{slow_move})) {
367 $ob->{move_slow} += "walk";
368 $ob->{move_slow_penalty} = $v;
369 }
370 if (defined (my $v = delete $ob->{walk_on})) {
371 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
372 }
373 if (defined (my $v = delete $ob->{walk_off})) {
374 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
375 }
376 if (defined (my $v = delete $ob->{fly_on})) {
377 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
378 }
379 if (defined (my $v = delete $ob->{fly_off})) {
380 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
381 }
382 if (defined (my $v = delete $ob->{flying})) {
383 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
384 }
385
386 # convert idiotic event_xxx things into objects
387 while (my ($event, $subtype) = each %EVENT_TYPE) {
388 if (exists $ob->{"event_${event}_plugin"}) {
389 push @{$ob->{inventory}}, {
390 _name => "event_$event",
391 title => delete $ob->{"event_${event}_plugin"},
392 slaying => delete $ob->{"event_${event}"},
393 name => delete $ob->{"event_${event}_options"},
394 };
395 }
396 }
397
398 # some archetypes had "+3" instead of the canonical "3", so fix
399 $ob->{dam} *= 1 if exists $ob->{dam};
400
401 $ob
402 }
403
404 # arch as in "arch xxx", ie.. objects
405 sub normalize_arch($) {
406 my ($ob) = @_;
407
408 normalize_object $ob;
409
410 my $arch = $ARCH{$ob->{_name}}
411 or (warn "$ob->{_name}: no such archetype", return $ob);
412
413 if ($arch->{type} == 22) { # map
414 my %normalize = (
415 "enter_x" => "hp",
416 "enter_y" => "sp",
417 "width" => "x",
418 "height" => "y",
419 "reset_timeout" => "weight",
420 "swap_time" => "value",
421 "difficulty" => "level",
422 "darkness" => "invisible",
423 "fixed_resettime" => "stand_still",
424 );
425
426 while (my ($k2, $k1) = each %normalize) {
427 if (defined (my $v = delete $ob->{$k1})) {
428 $ob->{$k2} = $v;
429 }
430 }
431 } else {
432 # if value matches archetype default, delete
433 while (my ($k, $v) = each %$ob) {
434 if (exists $arch->{$k} and $arch->{$k} eq $v) {
435 next if $k eq "_name";
436 delete $ob->{$k};
437 }
438 }
439 }
440
441 # a speciality for the editor
442 if (exists $ob->{attack_movement}) {
443 my $am = delete $ob->{attack_movement};
444 $ob->{attack_movement_bits_0_3} = $am & 15;
445 $ob->{attack_movement_bits_4_7} = $am & 240;
446 }
447
448 $ob
449 }
450
451 sub attr_thaw($) {
452 my ($ob) = @_;
453
454 $ob->{attach} = from_json $ob->{attach}
455 if exists $ob->{attach};
456
457 $ob
458 }
459
460 sub attr_freeze($) {
461 my ($ob) = @_;
462
463 $ob->{attach} = Crossfire::to_json $ob->{attach}
464 if exists $ob->{attach};
465
466 $ob
467 }
468
469 sub read_pak($) {
470 my ($path) = @_;
471
472 my %pak;
473
474 open my $fh, "<:raw:perlio", $path
475 or Carp::croak "$_[0]: $!";
476 binmode $fh;
477 while (<$fh>) {
478 my ($type, $id, $len, $path) = split;
479 $path =~ s/.*\///;
480 read $fh, $pak{$path}, $len;
481 }
482
483 \%pak
484 }
485
486 sub read_arch($;$) {
487 my ($path, $toplevel) = @_;
488
489 my %arc;
490 my ($more, $prev);
491 my $comment;
492
493 open my $fh, "<:raw:perlio:utf8", $path
494 or Carp::croak "$path: $!";
495
496 # binmode $fh;
497
498 my $parse_block; $parse_block = sub {
499 my %arc = @_;
500
501 while (<$fh>) {
502 s/\s+$//;
503 if (/^end$/i) {
504 last;
505
506 } elsif (/^arch (\S+)$/i) {
507 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
508
509 } elsif (/^lore$/i) {
510 while (<$fh>) {
511 last if /^endlore\s*$/i;
512 $arc{lore} .= $_;
513 }
514 } elsif (/^msg$/i) {
515 while (<$fh>) {
516 last if /^endmsg\s*$/i;
517 $arc{msg} .= $_;
518 }
519 } elsif (/^anim$/i) {
520 while (<$fh>) {
521 last if /^mina\s*$/i;
522 chomp;
523 push @{ $arc{anim} }, $_;
524 }
525 } elsif (/^(\S+)\s*(.*)$/) {
526 $arc{lc $1} = $2;
527 } elsif (/^\s*#/) {
528 $arc{_comment} .= "$_\n";
529
530 } elsif (/^\s*$/) {
531 #
532 } else {
533 warn "$path: unparsable line '$_' in arch $arc{_name}";
534 }
535 }
536
537 \%arc
538 };
539
540 while (<$fh>) {
541 s/\s+$//;
542 if (/^more$/i) {
543 $more = $prev;
544 } elsif (/^object (\S+)$/i) {
545 my $name = $1;
546 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
547 undef $comment;
548 delete $arc{_comment} unless length $arc{_comment};
549 $arc->{_atype} = 'object';
550
551 if ($more) {
552 $more->{more} = $arc;
553 } else {
554 $arc{$name} = $arc;
555 }
556 $prev = $arc;
557 $more = undef;
558 } elsif (/^arch (\S+)$/i) {
559 my $name = $1;
560 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
561 undef $comment;
562 delete $arc{_comment} unless length $arc{_comment};
563 $arc->{_atype} = 'arch';
564
565 if ($more) {
566 $more->{more} = $arc;
567 } else {
568 push @{ $arc{arch} }, $arc;
569 }
570 $prev = $arc;
571 $more = undef;
572 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
573 if ($1 eq "lev_array") {
574 while (<$fh>) {
575 last if /^endplst\s*$/;
576 push @{$toplevel->{lev_array}}, $_+0;
577 }
578 } else {
579 $toplevel->{$1} = $2;
580 }
581 } elsif (/^\s*#/) {
582 $comment .= "$_\n";
583 } elsif (/^\s*($|#)/) {
584 #
585 } else {
586 die "$path: unparseable top-level line '$_'";
587 }
588 }
589
590 undef $parse_block; # work around bug in perl not freeing $fh etc.
591
592 \%arc
593 }
594
595 sub archlist_to_string {
596 my ($arch) = @_;
597
598 my $str;
599
600 my $append; $append = sub {
601 my %a = %{$_[0]};
602
603 Crossfire::attr_freeze \%a;
604 Crossfire::normalize_arch \%a;
605
606 # undo the bit-split we did before
607 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
608 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
609 | (delete $a{attack_movement_bits_4_7});
610 }
611
612 if (my $comment = delete $a{_comment}) {
613 if ($comment =~ /[^\n\s#]/) {
614 $str .= $comment;
615 }
616 }
617
618 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
619
620 my $inv = delete $a{inventory};
621 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
622 my $anim = delete $a{anim};
623
624 if ($a{_atype} eq 'object') {
625 $str .= join "\n", "anim", @$anim, "mina\n"
626 if $anim;
627 }
628
629 my @kv;
630
631 for ($a{_name} eq "map"
632 ? @Crossfire::FIELD_ORDER_MAP
633 : @Crossfire::FIELD_ORDER) {
634 push @kv, [$_, delete $a{$_}]
635 if exists $a{$_};
636 }
637
638 for (sort keys %a) {
639 next if /^_/; # ignore our _-keys
640 push @kv, [$_, delete $a{$_}];
641 }
642
643 for (@kv) {
644 my ($k, $v) = @$_;
645
646 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
647 $v =~ s/\n$//;
648 $str .= "$k\n$v\n$end\n";
649 } else {
650 $str .= "$k $v\n";
651 }
652 }
653
654 if ($inv) {
655 $append->($_) for @$inv;
656 }
657
658 $str .= "end\n";
659
660 if ($a{_atype} eq 'object') {
661 if ($more) {
662 $str .= "more\n";
663 $append->($more) if $more;
664 } else {
665 $str .= "\n";
666 }
667 }
668 };
669
670 for (@$arch) {
671 $append->($_);
672 }
673
674 $str
675 }
676
677 # put all archs into a hash with editor_face as it's key
678 # NOTE: the arrays in the hash values are references to
679 # the archs from $ARCH
680 sub editor_archs {
681 my %paths;
682
683 for (keys %ARCH) {
684 my $arch = $ARCH{$_};
685 push @{$paths{$arch->{editor_folder}}}, $arch;
686 }
687
688 \%paths
689 }
690
691 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
692
693 arch_extents determines the extents of the given arch's face(s), linked
694 faces and single faces are handled here it returns (minx, miny, maxx,
695 maxy)
696
697 =cut
698
699 sub arch_extents {
700 my ($a) = @_;
701
702 my $o = $ARCH{$a->{_name}}
703 or return;
704
705 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
706 unless ($face) {
707 $face = $FACE{"blank.x11"}
708 or (warn "no face data found for arch '$a->{_name}'"), return;
709 }
710
711 if ($face->{w} > 1 || $face->{h} > 1) {
712 # bigface
713 return (0, 0, $face->{w} - 1, $face->{h} - 1);
714
715 } elsif ($o->{more}) {
716 # linked face
717 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
718
719 for (; $o; $o = $o->{more}) {
720 $minx = min $minx, $o->{x};
721 $miny = min $miny, $o->{y};
722 $maxx = max $maxx, $o->{x};
723 $maxy = max $maxy, $o->{y};
724 }
725
726 return ($minx, $miny, $maxx, $maxy);
727
728 } else {
729 # single face
730 return (0, 0, 0, 0);
731 }
732 }
733
734 =item $type = arch_attr $arch
735
736 Returns a hashref describing the object and its attributes. It can contain
737 the following keys:
738
739 name the name, suitable for display purposes
740 ignore
741 attr
742 desc
743 use
744 section => [name => \%attr, name => \%attr]
745 import
746
747 =cut
748
749 sub arch_attr($) {
750 my ($obj) = @_;
751
752 require Crossfire::Data;
753
754 my $root;
755 my $attr = { };
756
757 my $arch = $ARCH{ $obj->{_name} };
758 my $type = $obj->{type} || $arch->{type};
759
760 if ($type > 0) {
761 $root = $Crossfire::Data::ATTR{$type};
762 } else {
763 my %a = (%$arch, %$obj);
764
765 if ($a{is_floor} && !$a{alive}) {
766 $root = $Crossfire::Data::TYPE{Floor};
767 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
768 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
769 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
770 $root = $Crossfire::Data::TYPE{Wall};
771 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
772 $root = $Crossfire::Data::TYPE{"Weak Wall"};
773 } else {
774 $root = $Crossfire::Data::TYPE{Misc};
775 }
776 }
777
778 my @import = ($root);
779
780 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
781 unless $type == 116;
782
783 my (%ignore);
784 my (@section_order, %section, @attr_order);
785
786 while (my $type = shift @import) {
787 push @import, @{$type->{import} || []};
788
789 $attr->{$_} ||= $type->{$_}
790 for qw(name desc use);
791
792 for (@{$type->{ignore} || []}) {
793 $ignore{$_}++ for ref $_ ? @$_ : $_;
794 }
795
796 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
797 my ($name, $attr) = @$_;
798 push @section_order, $name;
799 for (@$attr) {
800 my ($k, $v) = @$_;
801 push @attr_order, $k;
802 $section{$name}{$k} ||= $v;
803 }
804 }
805 }
806
807 $attr->{section} = [
808 map !exists $section{$_} ? () : do {
809 my $attr = delete $section{$_};
810
811 [
812 $_,
813 map exists $attr->{$_} && !$ignore{$_}
814 ? [$_ => delete $attr->{$_}] : (),
815 @attr_order
816 ]
817 },
818
819 exists $section{$_} ? [$_ => delete $section{$_}] : (),
820 @section_order
821 ];
822
823 $attr
824 }
825
826 sub cache_file($$&&) {
827 my ($src, $cache, $load, $create) = @_;
828
829 my ($size, $mtime) = (stat $src)[7,9]
830 or Carp::croak "$src: $!";
831
832 if (-e $cache) {
833 my $ref = eval { load_ref $cache };
834
835 if ($ref->{version} == 1
836 && $ref->{size} == $size
837 && $ref->{mtime} == $mtime
838 && eval { $load->($ref->{data}); 1 }) {
839 return;
840 }
841 }
842
843 my $ref = {
844 version => 1,
845 size => $size,
846 mtime => $mtime,
847 data => $create->(),
848 };
849
850 $load->($ref->{data});
851
852 save_ref $ref, $cache;
853 }
854
855 =item set_libdir $path
856
857 Sets the library directory to the given path
858 (default: $ENV{CROSSFIRE_LIBDIR}).
859
860 You have to (re-)load the archetypes and tilecache manually after steting
861 the library path.
862
863 =cut
864
865 sub set_libdir($) {
866 $LIB = $_[0];
867 }
868
869 =item load_archetypes
870
871 (Re-)Load archetypes into %ARCH.
872
873 =cut
874
875 sub load_archetypes() {
876 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
877 *ARCH = $_[0];
878 }, sub {
879 read_arch "$LIB/archetypes"
880 };
881 }
882
883 =item load_tilecache
884
885 (Re-)Load %TILE and %FACE.
886
887 =cut
888
889 sub load_tilecache() {
890 require Gtk2;
891
892 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
893 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
894 or die "$VARDIR/tilecache.png: $!";
895 *FACE = $_[0];
896 }, sub {
897 my $tile = read_pak "$LIB/crossfire.0";
898
899 my %cache;
900
901 my $idx = 0;
902
903 for my $name (sort keys %$tile) {
904 my $pb = new Gtk2::Gdk::PixbufLoader;
905 $pb->write ($tile->{$name});
906 $pb->close;
907 my $pb = $pb->get_pixbuf;
908
909 my $tile = $cache{$name} = {
910 pb => $pb,
911 idx => $idx,
912 w => int $pb->get_width / TILESIZE,
913 h => int $pb->get_height / TILESIZE,
914 };
915
916
917 $idx += $tile->{w} * $tile->{h};
918 }
919
920 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
921
922 while (my ($name, $tile) = each %cache) {
923 my $tpb = delete $tile->{pb};
924 my $ofs = $tile->{idx};
925
926 for my $x (0 .. $tile->{w} - 1) {
927 for my $y (0 .. $tile->{h} - 1) {
928 my $idx = $ofs + $x + $y * $tile->{w};
929 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
930 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
931 }
932 }
933 }
934
935 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
936
937 \%cache
938 };
939 }
940
941 =head1 AUTHOR
942
943 Marc Lehmann <schmorp@schmorp.de>
944 http://home.schmorp.de/
945
946 Robin Redeker <elmex@ta-sa.org>
947 http://www.ta-sa.org/
948
949 =cut
950
951 1