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Revision: 1.2
Committed: Mon Mar 13 04:38:47 2006 UTC (18 years, 2 months ago) by root
Content type: text/xml
Branch: MAIN
Branch point for: UPSTREAM
Changes since 1.1: +25 -24 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 <?xml version="1.0" standalone="yes" ?>
2     <!--
3     #################################################################
4     # This file contains the typenumbers with their associated #
5     # names, from the file "define.h" in the crossfire package. #
6     # This file should be updated when new types have been defined. #
7     #################################################################
8     -->
9     <!DOCTYPE typenumbers [
10     <!ELEMENT typenumbers (type*)>
11 root 1.2
12 root 1.1 <!ELEMENT type EMPTY>
13     <!ATTLIST type number CDATA #REQUIRED
14     name CDATA #REQUIRED>
15     ]>
16    
17     <typenumbers>
18     <type number="0" name="*NONE*" />
19     <type number="1" name="PLAYER" />
20 root 1.2 <type number="2" name="TRANSPORT" />
21 root 1.1 <type number="3" name="ROD" />
22     <type number="4" name="TREASURE" />
23     <type number="5" name="POTION" />
24     <type number="6" name="FOOD" />
25     <type number="7" name="POISON" />
26     <type number="8" name="BOOK" />
27     <type number="9" name="CLOCK" />
28 root 1.2 <!--<type number="10" name="FBULLET" />-->
29     <!--<type number="11" name="FBALL" />-->
30 root 1.1 <type number="12" name="LIGHTNING" />
31     <type number="13" name="ARROW" />
32     <type number="14" name="BOW" />
33     <type number="15" name="WEAPON" />
34     <type number="16" name="ARMOUR" />
35     <type number="17" name="PEDESTAL" />
36     <type number="18" name="ALTAR" />
37 root 1.2 <!--<type number="19" name="CONFUSION" />-->
38 root 1.1 <type number="20" name="LOCKED_DOOR" />
39     <type number="21" name="SPECIAL_KEY" />
40     <type number="22" name="MAP" />
41     <type number="23" name="DOOR" />
42     <type number="24" name="KEY" />
43 root 1.2 <!--<type number="25" name="MMISSILE" />-->
44 root 1.1 <type number="26" name="TIMED_GATE" />
45     <type number="27" name="TRIGGER" />
46     <type number="28" name="GRIMREAPER" />
47     <type number="29" name="MAGIC_EAR" />
48     <type number="30" name="TRIGGER_BUTTON" />
49     <type number="31" name="TRIGGER_ALTAR" />
50     <type number="32" name="TRIGGER_PEDESTAL" />
51     <type number="33" name="SHIELD" />
52     <type number="34" name="HELMET" />
53     <type number="35" name="HORN" />
54     <type number="36" name="MONEY" />
55     <type number="37" name="CLASS" />
56     <type number="38" name="GRAVESTONE" />
57     <type number="39" name="AMULET" />
58     <type number="40" name="PLAYERMOVER" />
59     <type number="41" name="TELEPORTER" />
60     <type number="42" name="CREATOR" />
61     <type number="43" name="SKILL" />
62     <type number="44" name="EXPERIENCE" />
63     <type number="45" name="EARTHWALL" />
64     <type number="46" name="GOLEM" />
65 root 1.2 <!--<type number="47" name="BOMB" />-->
66 root 1.1 <type number="48" name="THROWN_OBJ" />
67     <type number="49" name="BLINDNESS" />
68     <type number="50" name="GOD" />
69     <type number="51" name="DETECTOR" />
70     <type number="52" name="TRIGGER_MARKER" />
71     <type number="53" name="DEAD_OBJECT" />
72     <type number="54" name="DRINK" />
73     <type number="55" name="MARKER" />
74     <type number="56" name="HOLY_ALTAR" />
75     <type number="57" name="PLAYER_CHANGER" />
76     <type number="58" name="BATTLEGROUND" />
77     <type number="59" name="PEACEMAKER" />
78     <type number="60" name="GEM" />
79 root 1.2 <!--<type number="61" name="FIRECHEST" />-->
80 root 1.1 <type number="62" name="FIREWALL" />
81     <type number="63" name="ANVIL" />
82     <type number="64" name="CHECK_INV" />
83     <type number="65" name="MOOD_FLOOR" />
84     <type number="66" name="EXIT" />
85     <type number="67" name="ENCOUNTER" />
86     <type number="68" name="SHOP_FLOOR" />
87     <type number="69" name="SHOP_MAT" />
88     <type number="70" name="RING" />
89     <type number="71" name="FLOOR" />
90     <type number="72" name="FLESH" />
91     <type number="73" name="INORGANIC" />
92     <type number="74" name="SKILL_TOOL" />
93     <type number="75" name="LIGHTER" />
94     <type number="76" name="TRAP_PART" />
95     <type number="77" name="WALL" />
96     <type number="78" name="LIGHT_SOURCE" />
97     <type number="79" name="MISC_OBJECT" />
98     <type number="80" name="MONSTER" />
99     <type number="81" name="SPAWN_GENERATOR" />
100     <type number="82" name="LAMP" />
101     <type number="83" name="DUPLICATOR" />
102     <type number="84" name="TOOL" />
103     <type number="85" name="SPELLBOOK" />
104     <type number="86" name="BUILDFAC" />
105     <type number="87" name="CLOAK" />
106 root 1.2 <!--<type number="88" name="CONE" />-->
107     <!--<type number="89" name="AURA" />-->
108 root 1.1 <type number="90" name="SPINNER" />
109     <type number="91" name="GATE" />
110     <type number="92" name="BUTTON" />
111     <type number="93" name="CF_HANDLE" />
112     <type number="94" name="HOLE" />
113     <type number="95" name="TRAPDOOR" />
114 root 1.2 <!--<type number="96" name="WORD_OF_RECALL" />-->
115     <!--<type number="97" name="PARAIMAGE" />-->
116 root 1.1 <type number="98" name="SIGN" />
117     <type number="99" name="BOOTS" />
118     <type number="100" name="GLOVES" />
119     <type number="101" name="SPELL" />
120     <type number="102" name="SPELL_EFFECT" />
121     <type number="103" name="CONVERTER" />
122     <type number="104" name="BRACERS" />
123     <type number="105" name="POISONING" />
124     <type number="106" name="SAVEBED" />
125     <type number="107" name="POISONCLOUD" />
126     <type number="108" name="FIREHOLES" />
127     <type number="109" name="WAND" />
128 root 1.2 <!--<type number="110" name="ABILITY" />-->
129 root 1.1 <type number="111" name="SCROLL" />
130     <type number="112" name="DIRECTOR" />
131     <type number="113" name="GIRDLE" />
132     <type number="114" name="FORCE" />
133     <type number="115" name="POTION_EFFECT" />
134 root 1.2
135 root 1.1 <type number="121" name="CLOSE_CON" />
136     <type number="122" name="CONTAINER" />
137     <type number="123" name="ARMOUR_IMPROVER" />
138     <type number="124" name="WEAPON_IMPROVER" />
139 root 1.2
140 root 1.1 <type number="130" name="SKILLSCROLL" />
141 root 1.2
142 root 1.1 <type number="138" name="DEEP_SWAMP" />
143     <type number="139" name="IDENTIFY_ALTAR" />
144 root 1.2
145     <!--<type number="141" name="CANCELLATION" />-->
146    
147 root 1.1 <type number="150" name="MENU" />
148 root 1.2 <!--<type number="151" name="BALL_LIGHTNING" />-->
149    
150     <!--<type number="153" name="SWARM_SPELL" />-->
151 root 1.1 <type number="154" name="RUNE" />
152     <type number="155" name="TRAP" />
153     <type number="156" name="POWER_CRYSTAL" />
154     <type number="157" name="CORPSE" />
155     <type number="158" name="DISEASE" />
156     <type number="159" name="SYMPTOM" />
157     <type number="160" name="BUILDER" />
158 root 1.2 <type number="161" name="MATERIAL" />
159 root 1.1 <type number="162" name="GPS" />
160 root 1.2 <type number="163" name="ITEM_TRANSFORMER" />
161     <type number="164" name="QUEST" />
162 root 1.1 </typenumbers>