remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
remove editable field, elmey says so
add soccergrass
added simple lava ground archetype
- fix smoothfaces specification for animated tiles - smoothfaces is the *only* attribute that could exist multiple times. this is not supported by Crossfire.pm. - smooth information and level is obviousaly *per face*, not per archetype, reinforcing the view that this info should not be in the archetypes at all. - until this has been fixed, crossfire 2.x servers require a single smoothface per archetype with possibly multiple face => smooth values, and requires that smoothlevel values must be consistent for all archetypes.
normalise color_bg to devnull
normalise color_fg to magicmap
second normaliser run - dude
lowercase Object and More manually for the time being
revert everything up to and including the normalising patch
more manual adjustment to move_on/off and move_type
pout anim sections first because the loader nukes is_animated flag
simply ran cfarch-normalize on all arches
changed smoothfaces
renamed pngs from \.1(..) to \.x\1
cvs -z7 -d:ext:elmex@cvs.schmorp.de:/schmorpforge import cf.schmorp.de UPSTREAM UPSTREAM_2006_02_22
Initial Import
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