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/cvs/deliantra/arch/ground/oil_sea.arc
Revision: 1.2
Committed: Thu May 4 15:31:30 2006 UTC (18 years, 1 month ago) by pippijn
Branch: MAIN
Changes since 1.1: +6 -3 lines
Log Message:
Adding editable directives to some archetypes, move_blocks to others,
renaming some goth arches to german names, normalising the dread and
hellhound arches and changing the asteroid archetype to use snowstorm
instead of iceball. Iceball can be nuked, I would say.

File Contents

# User Rev Content
1 root 1.1 Object oil_sea
2     face oil_sea.111
3     anim
4     oil_sea.111
5     oil_sea.112
6     oil_sea.113
7     oil_sea.114
8     oil_sea.113
9     oil_sea.112
10     mina
11     name oil ocean
12     name_pl oil ocean
13     magicmap black
14     smoothlevel 16
15     smoothface oil_sea.111 oil_sea_S.111
16     smoothface oil_sea.112 oil_sea_S.112
17     smoothface oil_sea.113 oil_sea_S.113
18     smoothface oil_sea.114 oil_sea_S.114
19     speed 0.1
20     no_pass 1
21     no_pick 1
22     is_water 1
23     editable 8
24     is_floor 1
25 pippijn 1.2 move_block all -boat
26 root 1.1 end
27    
28     Object oil_sea_ultra_viscous
29 pippijn 1.2 # So thick you can almost walk on it (To be used where one needs
30     # walk-on-able/nonblocking oil)
31     # (ex: some random maps). For most applications you should use the regular
32     # oil_sea
33     # which will be swimable as water is (but much slower swiming ofcourse)
34 root 1.1 face oil_sea.111
35     anim
36     oil_sea.111
37     oil_sea.112
38     oil_sea.113
39     oil_sea.114
40     oil_sea.113
41     oil_sea.112
42     mina
43     name ultra viscous oil
44     name_pl ultra viscous oil
45     magicmap black
46     smoothlevel 16
47     smoothface oil_sea.111 oil_sea_S.111
48     smoothface oil_sea.112 oil_sea_S.112
49     smoothface oil_sea.113 oil_sea_S.113
50     smoothface oil_sea.114 oil_sea_S.114
51     speed 0.01
52     no_pass 0
53     no_pick 1
54     is_water 1
55     editable 8
56     is_floor 1
57     end
58