../
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Skeletal_mage/
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(from skeletalmage.arc/1.12)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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samhlaidh/
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(from samhlaidh.arc/1.15)
hopefully fix samhlaidh
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skree/
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(from skree.arc/1.12)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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banshee.arc
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1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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banshee.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
banshee.x12.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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dave.arc
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1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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dave.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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dave.x12.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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dave.x13.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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deathshead.arc
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1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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deathshead.trs
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1.2
(17 years ago)
by root:
remove trailing spaces
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deathshead.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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deathshead.x12.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
deathshead.x13.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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deathshead.x14.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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demilich.arc
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1.16
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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demilich.trs
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1.2
(17 years ago)
by elmex:
further treasurelist balancing
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demilich.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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demilich.x12.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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demilich.x13.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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ghast.arc
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1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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ghast.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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ghast.x12.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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ghast.x13.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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ghost.arc
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1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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ghost.trs
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1.3
(18 years ago)
by pippijn:
Changed ghost's ectoplasm drop to 10, previously 25 per cent.
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ghost.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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ghost.x12.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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ghost_gen.arc
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1.10
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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ghost_gen.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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grimreaper.arc
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1.15
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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grimreaper.trs
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1.1
(17 years ago)
by elmex:
fixed powered treasurelists
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grimreaper.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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grimreaper.x12.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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grimreaper.x13.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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grimreaper.x14.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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lich.arc
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1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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lich.trs
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1.4
(16 years ago)
by elmex:
adjusted goldcoins and platinacoins in the treasures
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lich.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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lich.x12.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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lich.x13.32x32.png
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1.2
(15 years ago)
by root:
size-optimised many png files with pngout
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nazgul.arc
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1.15
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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nazgul.trs
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1.1
(17 years ago)
by elmex:
fixed powered treasurelists
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nazgul.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
nazgul.x12.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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nightmare.arc
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1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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nightmare.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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nightmare.x12.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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skelet_gen.arc
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1.7
(14 years ago)
by root:
remove editable field, elmey says so
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skeleton.arc
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1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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skeleton.trs
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1.1
(17 years ago)
by elmex:
moved treasures further into the arch tree
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skeleton.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
skeleton.x12.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
skeleton_chief.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
skeleton_chief_arc.arc
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1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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skeleton_fire.arc
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1.4
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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skeleton_fire.trs
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1.1
(14 years ago)
by root:
add skeleton_fire
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skeleton_fire.x11.32x32.png
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1.1
(14 years ago)
by root:
add skeleton_fire
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skeleton_fire.x12.32x32.png
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1.1
(14 years ago)
by root:
add skeleton_fire
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skeleton_fire_hard.arc
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1.4
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
skeleton_fire_hard.x11.32x32.png
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1.1
(14 years ago)
by root:
add skeleton_fire
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skeleton_fire_hard.x12.32x32.png
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1.1
(14 years ago)
by root:
add skeleton_fire
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skeleton_leader.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
skeleton_leader_arc.arc
|
1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
skull.arc
|
1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
skull.trs
|
1.2
(17 years ago)
by elmex:
moved treasures further into the arch tree
|
skull.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
skull.x12.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
skull_gen.arc
|
1.9
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
skull_gen.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
skull_tooth.arc
|
1.10
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
spectre.arc
|
1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
spectre.trs
|
1.4
(17 years ago)
by elmex:
further treasurelist balancing
|
spectre.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
vampire.arc
|
1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
vampire.trs
|
1.3
(17 years ago)
by elmex:
further treasurelist balancing
|
vampire.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
vampire.x12.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
vampiregen.arc
|
1.9
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
vampiregen.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
wight.arc
|
1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
wight.trs
|
1.1
(17 years ago)
by elmex:
moved treasures further into the arch tree
|
wight.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
wight.x12.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
wight.x13.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
wight.x14.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
wraith.arc
|
1.15
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
wraith.trs
|
1.2
(17 years ago)
by elmex:
further treasurelist balancing
|
wraith.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
wraith.x12.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
wraith.x13.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
zombie.arc
|
1.14
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
zombie.trs
|
1.1
(17 years ago)
by elmex:
moved treasures further into the arch tree
|
zombie.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
zombie.x12.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
zombie.x13.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
zombie_gen.arc
|
1.9
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
zombie_gen.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|