Revision: | 1.4 |
Committed: | Sat Oct 16 09:18:33 2010 UTC (13 years, 7 months ago) by root |
Branch: | MAIN |
CVS Tags: | HEAD |
Changes since 1.3: | +0 -1 lines |
Log Message: | remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo |
# | Content |
---|---|
1 | object skeleton_fire_hard |
2 | anim |
3 | skeleton_fire_hard.x11 |
4 | skeleton_fire_hard.x12 |
5 | mina |
6 | name skeleton |
7 | race undead |
8 | face skeleton_fire_hard.x11 |
9 | con 30 |
10 | wis 20 |
11 | int 6 |
12 | hp 600 |
13 | maxhp 600 |
14 | exp 400 |
15 | dam 40 |
16 | wc -80 |
17 | ac -40 |
18 | speed -0.8 |
19 | level 80 |
20 | attacktype 5 |
21 | resist_fire 100 |
22 | resist_cold 30 |
23 | resist_fear 100 |
24 | weight 15000 |
25 | randomitems skeleton_fire |
26 | pick_up 24 |
27 | will_apply 2 |
28 | alive 1 |
29 | can_use_shield 1 |
30 | no_pick 1 |
31 | monster 1 |
32 | undead 1 |
33 | can_use_armour 1 |
34 | can_use_ring 1 |
35 | sleep 1 |
36 | can_see_in_dark 1 |
37 | body_arm 2 |
38 | body_torso 1 |
39 | body_head 1 |
40 | body_finger 2 |
41 | body_shoulder 1 |
42 | body_foot 2 |
43 | body_hand 2 |
44 | body_wrist 2 |
45 | body_waist 1 |
46 | #can_use_weapon 1 |
47 | end |
48 |