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Ability/ (from README/1.1.1.1) Initial Import
AnimateWeapon/ (from snake_golem.arc/1.8) remove editable field, elmey says so
Aura/ (from flaming_aura.arc/1.7) remove editable field, elmey says so
BlessCurse/ (from spell_bless.arc/1.12) rebalanced spell values. base value for spellbooks have been adjusted greatly too. also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed.
Bolt/ (from sunspear.arc/1.10) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
Bomb/ (from splint.arc/1.11) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
Bullet/ (from poisonbullet.arc/1.11) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
Burnout/ (from burnout.arc/1.11) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
Change_Ability/ (from protection.arc/1.13) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
Cone/ (from turnundead_S.x11.64x64.png/1.2) since all facenames changed, use avdpng/optipng on some faces
Detect/ (from det_magic.arc/1.13) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
Disease/ (from spell_cause_anthrax.arc/1.12) rebalanced spell values. base value for spellbooks have been adjusted greatly too. also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed.
Golem/ (from avatar.arc/1.11) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
Healing/ (from healing.arc/1.14) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
MagicMissile/ (from magic_miss.arc/1.12) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
MagicWall/ (from spell_counterwall.arc/1.13) fixed description
Misc/ (from destruction.arc/1.13) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
MoodChange/ (from charm_aura.arc/1.11) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
MovingBall/ (from ball_lightning.arc/1.14) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
Potion/ (from balm_gen.arc/1.10) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
RaiseDead/ (from raisedead.trs/1.1.1.1) Initial Import
Rune/ (from rune_fire.arc/1.13) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
Scroll/ (from scroll.x11.64x64.png/1.2) since all facenames changed, use avdpng/optipng on some faces
Smite/ (from god_power.arc/1.9) remove editable field, elmey says so
SpellBook/ (from miners_book.arc/1.3) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
SummonMonster/ (from lg_speedball.arc/1.11) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
Swarm/ (from spell_bullet_storm.arc/1.13) rebalanced spell values. base value for spellbooks have been adjusted greatly too. also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed.
TownPortal/ (from spell_town_portal.arc/1.15) rebalanced spell values. base value for spellbooks have been adjusted greatly too. also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed.
Wand/ (from rod_light.arc/1.15) remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
blindness.arc 1.7 (14 years ago) by root: remove editable field, elmey says so
exploding_fireball.arc 1.6 (16 years ago) by root: *** empty log message ***
fire_permanent.arc 1.11 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
force.arc 1.7 (14 years ago) by root: remove editable field, elmey says so
power_crystal.arc 1.13 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
power_crystal.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
power_crystal.base.112.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
power_crystal.base.113.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
power_crystal.base.114.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
power_crystal.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal.base.x12.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal.base.x13.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal.base.x14.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal.x12.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal.x13.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal.x14.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal_black.arc 1.13 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
power_crystal_black.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
power_crystal_black.base.112.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
power_crystal_black.base.113.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
power_crystal_black.base.114.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
power_crystal_black.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal_black.base.x12.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal_black.base.x13.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal_black.base.x14.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal_black.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal_black.x12.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal_black.x13.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal_black.x14.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell.trs 1.2 (16 years ago) by elmex: alchemy spell changes and added new alchemy spell class graphic
spell_alchemy.x11.64x64.png 1.2 (15 years ago) by root: size-optimised many png files with pngout
spell_evocation.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
spell_evocation.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_evocation.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_mining.x11.64x64.png 1.1 (14 years ago) by elmex: added spell book for mining spells. and added spell face for the spell.
spell_necromancy.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
spell_necromancy.base.x11.png (dead) 1.4 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_necromancy.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_praying.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
spell_praying.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_praying.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_pyromancy.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
spell_pyromancy.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_pyromancy.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_sorcery.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
spell_sorcery.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_sorcery.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_summoner.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
spell_summoner.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_summoner.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
29 directories and 51 files shown