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/cvs/deliantra/arch/spell
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Ability/ (from README/1.1.1.1) Initial Import
AnimateWeapon/ (from snake_golem.arc/1.7) second normaliser run - dude
Aura/ (from flaming_aura.arc/1.6) second normaliser run - dude
BlessCurse/ (from spell_bless.arc/1.7) second normaliser run - dude
Bolt/ (from sunspear.arc/1.7) second normaliser run - dude
Bomb/ (from splint.arc/1.8) normalise color_fg to magicmap
Bullet/ (from poisonbullet.arc/1.8) second normaliser run - dude
Burnout/ (from burnout.arc/1.8) normalise color_fg to magicmap
Change_Ability/ (from protection.arc/1.10) normalise color_bg to devnull
Cone/ (from turnundead_S.x11.64x64.png/1.1) harder than i hoped
Detect/ (from det_magic.arc/1.10) normalise color_bg to devnull
Disease/ (from spell_cause_anthrax.arc/1.7) second normaliser run - dude
Golem/ (from avatar.arc/1.8) integrated face information with the .arc files
Healing/ (from healing.arc/1.11) shooting and impacting sounds for many bullets and some cones
MagicMissile/ (from magic_miss.arc/1.9) normalise color_fg to magicmap
MagicWall/ (from spell_counterwall.arc/1.6) second normaliser run - dude
Misc/ (from destruction.arc/1.10) normalise color_bg to devnull
MoodChange/ (from charm_aura.arc/1.8) normalise color_fg to magicmap
MovingBall/ (from ball_lightning.arc/1.11) *** empty log message ***
Potion/ (from balm_gen.arc/1.7) second normaliser run - dude
RaiseDead/ (from raisedead.trs/1.1.1.1) Initial Import
Rune/ (from rune_fire.arc/1.9) normalise color_fg to magicmap
Scroll/ (from scroll.x11.64x64.png/1.1) - new type: INSCRIBABLE - inscription only works on inscribable items (spellscrolls special cased) - add new empty scroll, empty book and empty mailscroll archetypes - use mailscroll in ipo.
Smite/ (from god_power.arc/1.8) second normaliser run - dude
SpellBook/
SummonMonster/ (from lg_speedball.arc/1.8) normalise color_fg to magicmap
Swarm/ (from spell_bullet_storm.arc/1.7) second normaliser run - dude
TownPortal/ (from spell_town_portal.arc/1.9) *** empty log message ***
Wand/ (from rod_light.arc/1.11) - introduce a new naming scheme: type_xxx # for base classes defining a type class_xxx # for base classes not defining a type - define some base classes in class/types.arc - use them for bows, players, weapons, bows, horns, shields, wands - preset the new body slots with their default values
blindness.arc 1.6 (17 years ago) by root: second normaliser run - dude
exploding_fireball.arc 1.6 (16 years ago) by root: *** empty log message ***
fire_permanent.arc 1.8 (17 years ago) by root: normalise color_fg to magicmap
force.arc 1.6 (17 years ago) by root: second normaliser run - dude
power_crystal.arc 1.9 (17 years ago) by root: normalise color_fg to magicmap
power_crystal.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal.x12.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal.x13.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal.x14.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal_black.arc 1.9 (17 years ago) by root: normalise color_fg to magicmap
power_crystal_black.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal_black.x12.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal_black.x13.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
power_crystal_black.x14.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell.trs 1.2 (16 years ago) by elmex: alchemy spell changes and added new alchemy spell class graphic
spell_alchemy.x11.64x64.png 1.1 (16 years ago) by elmex: alchemy spell changes and added new alchemy spell class graphic
spell_evocation.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_necromancy.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_praying.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_pyromancy.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_sorcery.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
spell_summoner.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
29 directories and 22 files shown