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/cvs/deliantra/arch/spell/Bullet/spell_cause_heavy_wounds.arc
Revision: 1.12
Committed: Wed Apr 21 09:29:56 2010 UTC (14 years, 1 month ago) by elmex
Branch: MAIN
CVS Tags: rel-3_0, HEAD
Changes since 1.11: +1 -1 lines
Log Message:
rebalanced spell values.

base value for spellbooks have been adjusted greatly too.
also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed.

File Contents

# Content
1 object spell_cause_heavy_wounds
2 inherit type_spell
3 name cause heavy wounds
4 name_pl cause heavy wounds
5 skill praying
6 msg
7 Cause heavy wounds shoots a ball of grace which will
8 cause heavy wounds in anything it hits.
9 endmsg
10 other_arch cause_wounds
11 sound wn/bow-puny-miss
12 face spell_praying.x11
13 grace 16
14 maxgrace 50
15 dam 50
16 level 20
17 subtype 5
18 attacktype 1048576
19 path_attuned 131072
20 value 1
21 invisible 1
22 dam_modifier 1
23 no_drop 1
24 casting_time 5
25 end
26