../
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axe_1.arc
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1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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axe_1.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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axe_1.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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axe_1.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
axe_2.arc
|
1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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axe_2.base.111.png
(dead)
|
1.2
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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axe_2.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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axe_2.clsc.111.png
(dead)
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1.2
(18 years ago)
by pippijn:
Removing obsolete .clsc files, the classic tileset. This tileset will no
longer be supported by Crossfire+.
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axe_2.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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axe_3.arc
|
1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
axe_3.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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axe_3.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
axe_3.clsc.111.png
(dead)
|
1.2
(18 years ago)
by pippijn:
Removing obsolete .clsc files, the classic tileset. This tileset will no
longer be supported by Crossfire+.
|
axe_3.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
axe_3_golden.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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axe_3_golden.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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axe_3_golden.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
axe_4.arc
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1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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axe_4.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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axe_4.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
axe_4.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
axe_5.arc
|
1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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axe_5.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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axe_5.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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axe_5.x11.32x32.png
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1.2
(15 years ago)
by root:
size-optimised many png files with pngout
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b_axe1.arc
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1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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b_axe1.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
b_axe1.base.x11.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
b_axe1.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
battle_axe.arc
|
1.11
(14 years ago)
by root:
make all weapons use the combat slot
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battle_axe.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
battle_axe.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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battle_axe.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
brdaxe1.arc
|
1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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brdaxe_1.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
brdaxe_1.base.112.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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brdaxe_1.base.113.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
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brdaxe_1.base.114.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
brdaxe_1.base.x11.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
brdaxe_1.base.x12.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
brdaxe_1.base.x13.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
brdaxe_1.base.x14.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
brdaxe_1.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
brdaxe_1.x12.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
brdaxe_1.x13.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
brdaxe_1.x14.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
dhaxe1.arc
|
1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
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dhaxe2.arc
|
1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
dhaxe_1.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
dhaxe_1.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
dhaxe_1.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
dhaxe_2.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
dhaxe_2.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
dhaxe_2.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
shaxe1.arc
|
1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
shaxe_1.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
shaxe_1.base.x11.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
shaxe_1.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
stoneaxe.arc
|
1.12
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
stoneaxe.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
stoneaxe.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
stoneaxe.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|