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axe_1.arc 1.12 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
axe_1.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
axe_1.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
axe_1.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
axe_2.arc 1.12 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
axe_2.base.111.png (dead) 1.2 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
axe_2.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
axe_2.clsc.111.png (dead) 1.2 (18 years ago) by pippijn: Removing obsolete .clsc files, the classic tileset. This tileset will no longer be supported by Crossfire+.
axe_2.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
axe_3.arc 1.12 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
axe_3.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
axe_3.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
axe_3.clsc.111.png (dead) 1.2 (18 years ago) by pippijn: Removing obsolete .clsc files, the classic tileset. This tileset will no longer be supported by Crossfire+.
axe_3.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
axe_3_golden.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
axe_3_golden.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
axe_3_golden.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
axe_4.arc 1.12 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
axe_4.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
axe_4.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
axe_4.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
axe_5.arc 1.12 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
axe_5.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
axe_5.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
axe_5.x11.32x32.png 1.2 (15 years ago) by root: size-optimised many png files with pngout
b_axe1.arc 1.12 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
b_axe1.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
b_axe1.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
b_axe1.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
battle_axe.arc 1.11 (14 years ago) by root: make all weapons use the combat slot
battle_axe.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
battle_axe.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
battle_axe.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
brdaxe1.arc 1.13 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
brdaxe_1.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
brdaxe_1.base.112.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
brdaxe_1.base.113.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
brdaxe_1.base.114.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
brdaxe_1.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
brdaxe_1.base.x12.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
brdaxe_1.base.x13.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
brdaxe_1.base.x14.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
brdaxe_1.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
brdaxe_1.x12.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
brdaxe_1.x13.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
brdaxe_1.x14.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
dhaxe1.arc 1.12 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
dhaxe2.arc 1.12 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
dhaxe_1.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
dhaxe_1.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
dhaxe_1.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
dhaxe_2.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
dhaxe_2.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
dhaxe_2.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
shaxe1.arc 1.12 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
shaxe_1.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
shaxe_1.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
shaxe_1.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
stoneaxe.arc 1.12 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
stoneaxe.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
stoneaxe.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
stoneaxe.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
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