eval tool can save scripts now.
rewrote main parts in internal reference handling.
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added preliminary cursor code.
gce => gde
workarounded a bad design in the recent files
upgrade Crossfire to Deliantra
gce => gde rename
the stack view is now better updated on undo, but the whole event handling has to be rewritten anyways...
applied irwiss patch with two minor modifications: - ->isa instead of =~ /MenuBar/ - wrapped the reading of recent files in a block
applied irwiss' patch to bring back the attribute editor once it was closed, thanks!
fix for MAPDIR in last folder problem?
removed limits for open special
fixed some map-path issues
improved coordselection dialog
added map info dialog where you can add logs now with timestamp and username, which is by default the environment variable USER or a configured string in the editor preferences/properties.
fixed face problems and another bug in Util.pm
improved error handling a bit when opening maps.
added worldmap open dialog with coord entry.
Some cleanup of old unused files and a bugfix in layout saving when no map window was open yet.
changed and added propertie/resize/meta info dialoges.
added meta data loading, adjusted environment variable handling
attachment editing for maps implemented. fixed the issue that map properties are still open for already closed maps.
added attachment editor, going to be a cf+ feature for binding perl extensions to objects (and maps).
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set default position for the attribute editor and some other enhancements on the connect tool.
added a more general connect tool
fixed two bugs: stack view wasn't correctly updated when picking a stack with a virtual tile. And the msg/lore textviews in the attreditor were broken.
Changed updating of attribute editor and inventory editor in a major manner. We have now an abstraction layer between attribute editor and arch/object that handles updating of the map and calling change_begin/set/end. Works fine after testing, please watchout for bugs in attribute editor, inventory editor and updating of these.
fixed default sizes of attribut editor and inventory
Implemented a different inventory editor, added context menu to picker to add stuff to the inventory (drag&drop doesn't work yet, will be done later).
Removed pick and made the attribut editor 'the current pick'. Added context menu to map view with an follow item in it.
selection goes away when the tool changes
fixed bug with preferences dialog
some improvements
implemented better drag&drop. moved inventory editor out of the attribute editor.
fixed hopefully some modifier bugs and made code easier
properties => preferences
ex pod viewer
renamed help to manual in help menu
implemented help menu
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put in changes
added property window
fixed some bugs in attr editor and some glitch with place tool which picked on end. also added a more complete map properties dialog. also added world map navigation
improved follow exit a little bit
some minor improvements (also in the eval tool)
put some keybindings in
implemented type display in attreditor
implemented error checking for non existant maps
fixed a bug
implemented follow exit tool
implemented connect tool for exits and some minor improvements in saving
removed face checking and implemented pick editing
added perl eval tool and removed debugging output
implemented selection tool
fixed cursors
implemented file->new and implemented attredit
Simple attribute editing now works. Still missing: bitmasks and there are some refreshbugs in the StackView and AttrEdit. Should be refreshed when the map detects changes...
Implemented first parts of the new attribute editor.
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implemented edit tools widgets and improved the placement tool
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fixed undo/redo $map access
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put undo menus in
implemented layer insertion
implemented edit actions and layout saving
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implemented the stackview
improved attribute editor
reworked/restructured the code a little bit
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implemented basic editing, placement and deletion of arches from map. also implemented attribute viewer/editor - but that one has to be reworked to be able to change values.
implemented picker
minor changes
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nothing really changed
implemented first skeleton widgets and the menu
first checkin of skeleton
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