rewrote main parts in internal reference handling.
minor stuff
upgrade Crossfire to Deliantra
fixed picker window for bigtile monsters
moved the buttons in the attribute editor into a menu and added a button which displays the source of the selected archetype for now until some better mechanism is found.
after selecting something in the picker the edit tool is now left untouched/unchanged
no change
Some cleanup of old unused files and a bugfix in layout saving when no map window was open yet.
Changed updating of attribute editor and inventory editor in a major manner. We have now an abstraction layer between attribute editor and arch/object that handles updating of the map and calling change_begin/set/end. Works fine after testing, please watchout for bugs in attribute editor, inventory editor and updating of these.
Implemented a different inventory editor, added context menu to picker to add stuff to the inventory (drag&drop doesn't work yet, will be done later).
Removed pick and made the attribut editor 'the current pick'. Added context menu to map view with an follow item in it.
changed map navigation to cursor keys and made active tab stay the same on object switch in attreditor
some improvements
implemented better drag&drop. moved inventory editor out of the attribute editor.
many changes. fixed a bug in stack view with virtual tiles.
bugfixes all around
fixed a bug in the picker and added some cursors
picker now changes the mainwin to place tool
Implemented first parts of the new attribute editor.
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fixed a bug in picker
implemented edit actions and layout saving
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improved attribute editor
reworked/restructured the code a little bit
implemented basic editing, placement and deletion of arches from map. also implemented attribute viewer/editor - but that one has to be reworked to be able to change values.
implemented picker
implemented first skeleton widgets and the menu
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