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/cvs/deliantra/maps
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Info/ (from world.gif/1.1.1.1) Initial Import
aldwulf/ (from README/1.3) * removed makeshift modifications from world/world_106_115 * added ship transport from Scorn (world/world_104_115) * added dragon transport from Pupland (pup_land/rainbow/station) * few useability fixes
art/
azumauindo/
brest/ (from amphis.map/1.4) remove explicit region from maps that are sorted nicely, for higher portability
celvear_port/
darcap/ (from README/1.1.1.1) Initial Import
deliantra/
dragonisland/ (from hangar.map/1.9) remove explicit region from maps that are sorted nicely, for higher portability
dungeons/ (from barad_dur.map/1.3) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
editor/
elmex/ (from bank_quest1.map/1.7) scorn_city => scorn
euthville/ (from boulder_inferno.map/1.2) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
gotischerbereich/
heaven/ (from town.map/1.6) normalised
inn_and_outpost/ (from README/1.1.1.1) Initial Import
lake_country/ (from DA.map/1.6) indent
lorak/
lostwages/
marksel/ (from cellar.map/1.3) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
mlab/ (from cdcvaulta1.map/1.3) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
navar_city/ (from city1church1.map/1.6) remove explicit region from maps that are sorted nicely, for higher portability
navar_continent/
onefang/ (from IceCastleB.map/1.11) use new doubledemilich archetype
perl/
planes/
port_joseph/ (from README/1.1.1.1) Initial Import
pup_land/ (from barrier.map/1.8) remove explicit region from maps that are sorted nicely, for higher portability
python/ (from CFBank.py/1.1.1.1) Initial Import
quests/
santo_dominion/ (from tobias.map/1.6) remove explicit region from maps that are sorted nicely, for higher portability
schmorp/ (from house_of_four.map/1.5) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
scorn/ (from README/1.1.1.1) Initial Import
scorn_continent/ (from eastern_port_administration.map/1.2) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
sisters/ (from README/1.1.1.1) Initial Import
start/
styles/
teamarena/ (from teamwar.map/1.5) normalised
templates/ (from README/1.1.1.1) Initial Import
test/ (from trigger.map/1.3) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
under_world/ (from README/1.1.1.1) Initial Import
underground_canyon/
unlinked/ (from Fogs.map/1.5) normalised
valleynoy/
wassar/
whalingoutpost/ (from lighthouse1.map/1.4) normalised
wolfsburg/ (from dept_store_armour.map/1.6) remove explicit region from maps that are sorted nicely, for higher portability
world/ (from world_117_104.map/1.2) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
HallOfDMs.map 1.7 (17 years ago) by root: replace most material types by named materials, also normalised maps again
HallOfSelection.map 1.4 (17 years ago) by root: manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
TODO 1.6 (18 years ago) by pippijn: Fixed old scorn
nimbus.map 1.8 (17 years ago) by root: add the obvious explanations, hopefully
normalize 1.14 (17 years ago) by elmex: improved replaced the casino python script
regions 1.31 (17 years ago) by root: surround town portals by hedges to allow some pushing (and also hide them a bit)
rename-maps 1.1 (17 years ago) by root: renamed maps diretcly on cvs server, add rename-maps script. template maps have not been renamed because they use windows file endings
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