removed shop floor below converters.
fixconverter
fixaltar: change altars to money and also fix their names
Lots of changes in navar ./navar_city/misc/city1magic.map - moved magic ears and mouths into the old guy and added @addtopic to give hints to the player what to talk about ./navar_city/misc/city1armour.map - moved magic ear dialog into the npc and improved the dialog a bit ./navar_city/misc/city1smith.map - moved dialog into the npc ./navar_city/misc/aliscave.map - finally a good and nicely applied magic ear (improved the text in it anyways) ./navar_city/city1court.map - moved dialogs into the npcs. how were players supposed to know what to talk about with the npcs... ./navar_city/tower/magetower4.map - moved magic ear into npc and added hint for the riddle. ./navar_city/city1prison.map - changed the way to enter the prison a bit ./navar_city/warehouse4.map - why are in navar most dialogs only by magic ears done?
remove explicit region from maps that are sorted nicely, for higher portability
manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
update maps to file format revision 1, changed map faces
adjusted map difficulties for shops - japan/wolfsburg/random minor places are missing
Normalised all maps
Initial Import
This form allows you to request diffs between any two revisions of this file. For each of the two "sides" of the diff, select a symbolic revision name using the selection box, or choose 'Use Text Field' and enter a numeric revision.