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/cvs/deliantra/maps/onefang/IceCastle.txt
Revision: 1.1
Committed: Thu Mar 23 09:01:56 2006 UTC (18 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: post_fixaltar, last_stable, post_fixaltar2, rel-2_82, rel-2_81, rel-2_80, pre_coinconvert, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, pre_material_cfarch_normalize_run, rel-2_32, pre_fixconverter, post_coinconvert, pre_fixaltar2, pre_map_rename, rel-2_90, rel-2_92, rel-2_93, rel-2_78, post_fixconverter, pre_fixaltar, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD
Log Message:
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File Contents

# User Rev Content
1 root 1.1 A quick walk thru would have been preferred, now you will just have to
2     find your own way around. Start with the README, although keep in mind
3     that some of that is obsolete, and it rambles at the end about other
4     plans I had.
5    
6     This was all done a long time ago, but I never got around to actually
7     sticking it into cvs. Note that the forest.pl that is mentioned has
8     already been applied to Big World in cvs, so the forest itself is now
9     well established.
10    
11     The code has changed since I did this, and some things are currently
12     broken that worked before. I'll try to remember them all.
13    
14     Movement codes seem to have changed, so my carefully choreographed NPC
15     movements are now screwed. The patrons of the night club are supposed
16     to wander around aimlessly and dance, just like patrons in a real night
17     club. At the moment, a lot of them just crowd around any players,
18     which can make it hard to move. The two mud wrestlers should actually
19     wrestle each other. The ants should move. The birds and bees
20     should fly around, but not attack anybody. I think all the others are
21     moving as they should.
22    
23     There are python scripts which are supposed to give you the
24     mark_club.arc in the arch directory when you enter the night club, and
25     remove it when you leave. Since it is a powerful protective device,
26     the removal should also happen at all exits from the castle. Both
27     appear to be broken at the moment.
28    
29     On the other hand, the purpose of the mark is to protect night club
30     patrons from the lighting and pyrotechnic effects. Night clubs that
31     fry patrons to a crisp tend to become unpopular. I believe that there
32     is now code to produce zero damage versions of the spells used for the
33     effects. It would be preferable to use those rather than equip patrons
34     with a high powered protective device that could lead to abuse. If
35     that is possible, you should remove the bonuses, but leave the
36     penalties. A night of clubbing SHOULD leave you feeling tired and
37     confused.
38    
39     The spell code was completely changed after I did the spell library, I
40     don't think anything in there works anymore.
41    
42     The scenic elevator to the suites seems broken. I started creating
43     this map on the small world, and converted it to big world, but I
44     didn't get around to converting the scenic elevator maps. They still
45     reflect where the castle was on the small world.
46    
47     The part of the ant farm where the dragons kick in used to crash the
48     server. I don't know if the server got fixed. I may have fixed it
49     myself, I vaguely remember a debugging session.
50    
51     There is a revolving restaurant, but it has no furniture, as there
52     are player movers, monster movers, but no inanimate object movers.
53    
54     The ants side of the ant farm maps should have a maze like series of
55     ant tunnels throughout. I just put borders around the edges of the
56     maps, it should get filled with twisty little passages, all alike. The
57     ants above ground are trapped by blockers that should not block
58     anything else, this represents the fact that it is an ant trail from the
59     ant mound to the kitchen. This appears to be working, I just thought I
60     should explain it.
61    
62     The basement has a small prison cell. Since I added that, there is now
63     code to drag naughty players to cells. The idea behind this cell is
64     that the prince will select a suitable bunch of monsters from the cages
65     around the arena, and let the prisoner run the gauntlet. If they
66     escape with their lives, then they are set free. This may not work to
67     well with permadeath turned on. B-) The arena has boxes for high
68     paying audiences, everybody else has to watch from the edges.
69    
70     The TEMP directory contains the player file for Prince onefang, and his
71     version of the suites. In his suites, near the lower left corner, is
72     portals to various places. Some of these are just conveniences.
73     Others are the only way to get to certain parts of the castle. One of
74     those places is the lever that controls the gates, which is hidden in
75     the display area, underneath the sign. Or you could just DM mode and
76     go thru the walls.
77    
78     Except for the arena, the controversial areas are all blocked to
79     everybody but the Prince, or need the prince to let you in.
80    
81     I'm sure there is more that needs explaining, feel free to bombard me
82     with questions. Carefully read the README as you go through the maps.
83    
84     won_fang at yahoo.com.au
85