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/cvs/deliantra/maps/perl/NPC_Dialogue.pm
Revision: 1.12
Committed: Mon Sep 18 00:40:30 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.11: +7 -0 lines
Log Message:
renting system basis

File Contents

# User Rev Content
1 root 1.1 =head1 NAME
2    
3     NPC_Dialogue
4    
5     =head1 DESCRIPTION
6    
7     NPC dialogue support module.
8    
9     =cut
10    
11     package NPC_Dialogue;
12    
13 root 1.5 use strict;
14    
15 root 1.4 sub has_dialogue($) {
16 root 1.1 my ($ob) = @_;
17    
18 root 1.11 $ob->msg =~ /^\@match /;
19 root 1.1 }
20    
21     sub parse_message($) {
22     map [split /\n/, $_, 2],
23     grep length,
24     split /^\@match /m,
25     $_[0]
26     }
27    
28     sub new {
29     my ($class, %arg) = @_;
30    
31     my $self = bless {
32     %arg,
33     }, $class;
34    
35 root 1.11 $self->{match} ||= [parse_message $self->{npc}->msg];
36 root 1.1
37     $self;
38     }
39    
40     sub greet {
41     my ($self) = @_;
42    
43     $self->tell ("hi")
44     }
45    
46 root 1.7 =item ($reply, @topics) = $dialog->tell ($msg)
47    
48     Tells the dialog object something and returns its response and optionally
49     a number of topics that are refered to by this topic.
50    
51     It supports a number of command constructs. They have to follow the
52     C<@match> directive, and there can be multiple commands that will be
53     executed in order.
54    
55     =over 4
56    
57 root 1.12 =item @comment text...
58    
59     A single-line comment. It will be completely ignored.
60    
61 root 1.7 =item @parse regex
62    
63     Parses the message using a perl regular expression (by default
64     case-insensitive). Any matches will be available as C<< $match->[$index]
65     >>.
66    
67     If the regular expression does not match, the topic is skipped.
68    
69     Example:
70    
71     @match deposit
72     @parse deposit (\d+) (\S+)
73     @eval bank::deposit $match->[0], $match->[1]
74    
75     =item @cond perl
76    
77     Evaluates the given perl code. If it returns false (or causes an
78     exception), the topic will be skipped, otherwise topic interpretation is
79     resumed.
80    
81     The following local variables are defined within the expression:
82    
83     =over 4
84    
85     =item $who - The cf::object::player object that initiated the dialogue.
86    
87     =item $npc - The NPC (or magic_ear etc.) object that is being talked to.
88    
89     =item $msg - The actual message as passed to this method.
90    
91     =item $match - An arrayref with previous results from C<@parse>.
92    
93 root 1.9 =item $state - A hashref that stores state variables associated
94     with the NPC and the player, that is, it's values relate to the the
95     specific player-NPC interaction and other players will see a different
96     state. Useful to react to players in a stateful way. See C<@setstate> and
97     C<@ifstate>.
98    
99     =item $flag - A hashref that stores flags associated with the player and
100     can be seen by all NPCs (so better name your flags uniquely). This is
101     useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>.
102    
103 root 1.7 =back
104    
105     The environment is that standard "map scripting environment", which is
106     limited in the type of constructs allowed (no loops, for example).
107    
108     =item @eval perl
109    
110     Like C<@cond>, but proceed regardless of the outcome.
111    
112 root 1.9 =item @msg perl
113    
114     Like C<@cond>, but the return value will be stringified and prepended to
115     the message.
116    
117     =item @setstate state value
118    
119     Sets the named state C<state> to the given C<value>. State values are
120     associated with a specific player-NPC pair, so each NPC has its own state
121     with respect to a particular player, which makes them useful to store
122     information about previous questions and possibly answers. State values
123     get reset whenever the NPC gets reset.
124    
125     See C<@ifstate> for an example.
126    
127     =item @ifstate state value
128    
129     Requires that the named C<state> has the given C<value>, otherwise this
130     topic is skipped. For more complex comparisons, see C<@cond> with
131     C<$state>. Example:
132    
133     @match quest
134     @setstate question quest
135     Do you really want to help find the magic amulet of Beeblebrox?
136     @match yes
137     @ifstate question quest
138     Then fetch it, stupid!
139    
140     =item @setflag flag value
141    
142     Sets the named flag C<flag> to the given C<value>. Flag values are
143     associated with a specific player and can be seen by all NPCs. with
144     respect to a particular player, which makes them suitable to store quest
145     markers and other information (e.g. reputation/alignment). Flags are
146     persistent over the lifetime of a player, so be careful :)
147    
148     See C<@ifflag> for an example.
149    
150     =item @ifflag flag value
151    
152     Requires that the named C<flag> has the given C<value>, otherwise this
153     topic is skipped. For more complex comparisons, see C<@cond> with
154     C<$flag>. Example:
155    
156     @match I want to do the quest!
157     @setflag kings_quest 1
158     Then seek out Bumblebee in Navar, he will tell you...
159     @match I did the quest
160     @ifflag kings_quest 1
161     Really, which quets?
162    
163     And Bumblebee might have:
164    
165     @match hi
166     @ifflag kings_quest
167     Hi, I was told you want to do the kings quest?
168    
169 root 1.7 =item @trigger connected-id
170    
171     Trigger all objects with the given connected-id. The trigger is stateful
172     and retains state per connected-id.
173    
174 root 1.8 =item @addtopic topic
175    
176     Adds the given topic names (separated by C<|>) to the list of topics
177     returned.
178    
179 root 1.7 =back
180    
181     =cut
182    
183 root 1.1 sub tell {
184     my ($self, $msg) = @_;
185    
186 root 1.5 my $lcmsg = lc $msg;
187 root 1.3
188 root 1.9 topic:
189 root 1.1 for my $match (@{ $self->{match} }) {
190     for (split /\|/, $match->[0]) {
191 root 1.5 if ($_ eq "*" || $lcmsg eq lc) {
192 root 1.1 my $reply = $match->[1];
193 root 1.8 my @kw;
194 root 1.1
195 root 1.6 my @replies;
196 root 1.5 my @match; # @match/@parse command results
197 root 1.9
198     my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {};
199     my $flag = $self->{ob}{dialog_flag} ||= {};
200    
201     my %vars = (
202     who => $self->{ob},
203     npc => $self->{npc},
204     state => $state,
205     flag => $flag,
206     msg => $msg,
207     match => \@match,
208     );
209    
210 root 1.6 local $self->{ob}{record_replies} = \@replies;
211 root 1.5
212     # now execute @-commands (which can result in a no-match)
213     while ($reply =~ s/^\@(\w+)\s*([^\n]*)\n?//) {
214     my ($cmd, $args) = ($1, $2);
215    
216     if ($cmd eq "parse" || $cmd eq "match") { # match is future rename
217     no re 'eval'; # default, but make sure
218     @match = $msg =~ /$args/i
219 root 1.9 or next topic;
220 root 1.5
221 root 1.12 } elsif ($cmd eq "comment") {
222     # nop
223    
224 root 1.5 } elsif ($cmd eq "cond") {
225 root 1.9 cf::safe_eval $args, %vars
226     or next topic;
227 root 1.5
228     } elsif ($cmd eq "eval") {
229 root 1.9 cf::safe_eval $args, %vars;
230 root 1.5 warn "\@eval evaluation error: $@\n" if $@;
231    
232 root 1.9 } elsif ($cmd eq "msg") {
233     push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)];
234    
235     } elsif ($cmd eq "setflag") {
236     my ($name, $value) = split /\s+/, $args, 2;
237     $value ? $flag->{$name} = $value
238     : delete $flag->{$name};
239    
240     } elsif ($cmd eq "setstate") {
241     my ($name, $value) = split /\s+/, $args, 2;
242     $value ? $state->{$name} = $value
243     : delete $state->{$name};
244    
245     } elsif ($cmd eq "ifflag") {
246     my ($name, $value) = split /\s+/, $args, 2;
247     $flag->{$name} eq $value
248     or next topic;
249    
250     } elsif ($cmd eq "ifstate") {
251     my ($name, $value) = split /\s+/, $args, 2;
252     $state->{$name} eq $value
253     or next topic;
254    
255 root 1.7 } elsif ($cmd eq "trigger") {
256     my $rvalue = \$self->{npc}{dialog_trigger}{$args*1};
257 elmex 1.10 $self->{npc}->map->trigger ($args, $$rvalue = !$$rvalue);
258 root 1.7
259 root 1.8 } elsif ($cmd eq "addtopic") {
260     push @kw, split /\|/, $args;
261 root 1.9 $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic};
262    
263     } elsif ($cmd eq "deltopic") {
264     # not yet implemented, do it out-of-band
265     $self->{del_topic}->(split /\s*\|\s*/, $args) if $self->{del_topic};
266 root 1.8
267 root 1.5 } else {
268 root 1.11 warn "unknown dialogue command <$cmd,$args> used (from " . $self->{npc}->msg . ")";
269 root 1.5 }
270     }
271    
272 root 1.9 delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state;
273     delete $self->{ob}{dialog_flag} unless %$flag;
274    
275 root 1.7 # combine lines into paragraphs
276     $reply =~ s/(?<=\S)\n(?=\w)/ /g;
277     $reply =~ s/\n\n/\n/g;
278    
279 root 1.6 # ignores flags and npc from replies
280     $reply = join "\n", (map $_->[1], @replies), $reply;
281 root 1.1
282     # now mark up all matching keywords
283     for my $match (@{ $self->{match} }) {
284     for (sort { (length $b) <=> (length $a) } split /\|/, $match->[0]) {
285     if ($reply =~ /\b\Q$_\E\b/i) {
286     push @kw, $_;
287     last;
288     }
289     }
290     }
291    
292     return wantarray ? ($reply, @kw) : $reply;
293     }
294     }
295     }
296    
297     ()
298     }
299    
300     1