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/cvs/deliantra/maps/perl/bonus.ext
Revision: 1.1
Committed: Mon Dec 11 15:59:08 2006 UTC (17 years, 5 months ago) by elmex
Branch: MAIN
Log Message:
added bonus.ext which gives weapons reasonable stats

File Contents

# Content
1 #!perl
2
3 our $DEBUG = 1;
4 our $ENABLED = 0;
5
6 $ENABLED or return;
7
8 my $WC_BASE_VALUE = 15 * 5000; # 15r
9 my $AC_BASE_VALUE = 40 * 5000; # 40r
10 my $DAM_BASE_VALUE = 100; # 20p
11 my $MAGIC_BASE_VALUE = 100 * 5000; # 100r
12
13 my $MAX_LEVEL = 115;
14 # maximum values of additions at $MAX_LEVEL difficulty
15 my $MAX_ADD_WC = 15;
16 my $MAX_ADD_AC = 5; # weapons should rather give wc than ac
17 my $MAX_ADD_DAM = 50;
18 my $MAX_ADD_MAGIC = 5;
19
20 sub rand_half($) {
21 (($_[0] / 2) * rand) + ($_[0] / 2)
22 }
23
24 sub determine_weapon_value {
25 my ($weapon) = @_;
26 my $clone = $weapon->arch->clone;
27 my $value = $clone->value;
28
29 my $wc_diff = $weapon->stats->wc - $clone->stats->wc;
30 my $ac_diff = $weapon->stats->ac - $clone->stats->ac;
31 my $dam_diff = $weapon->stats->dam - $clone->stats->dam;
32 my $magic_diff = $weapon->magic - $clone->magic;
33
34 if ($wc_diff > 0) { $value += rand_half ($WC_BASE_VALUE * 1.5) * $wc_diff }
35 if ($ac_diff > 0) { $value += rand_half ($AC_BASE_VALUE * 1.5) * $ac_diff }
36 if ($dam_diff > 0) { $value += rand_half ($DAM_BASE_VALUE * 1.5) * $dam_diff }
37 if ($magic_diff > 0) { $value += rand_half ($MAGIC_BASE_VALUE * 1.5) * $magic_diff }
38 if ($DEBUG) {
39 warn sprintf "WC DIFF: %3d, %3d, %3d, %3d | %10d = %10.3f r\n",
40 $dam_diff, $wc_diff, $ac_diff, $magic_diff, $value, $value / 5000;
41 }
42
43 $weapon->value ($value);
44 }
45
46 cf::attach_to_type cf::WEAPON, 0,
47 on_add_bonus => sub {
48 my ($item, $creator, $diff, $max_magic, $flags) = @_;
49 return if $flags != 0 || !$creator;
50
51 $diff = $diff / $MAX_LEVEL;
52
53 $item->stats->wc (
54 $item->stats->wc + int ((rand_half $MAX_ADD_WC) * (1+rand) * $diff))
55 if rand() <= 0.35;
56
57 $item->stats->ac (
58 $item->stats->ac + int ((rand_half $MAX_ADD_AC) * (1+rand) * $diff))
59 if rand() <= 0.2;
60
61 $item->stats->dam (
62 $item->stats->dam + int ((rand_half $MAX_ADD_DAM) * (1+rand) * $diff))
63 if rand() <= 0.7;
64
65 $item->magic (
66 $item->magic + int ((rand_half $MAX_ADD_MAGIC) * $diff))
67 if rand() <= 0.2;
68
69 determine_weapon_value ($item);
70
71 cf::override;
72 };