1 |
root |
1.1 |
#! perl |
2 |
|
|
|
3 |
|
|
# handle the nimbus map and other stuff |
4 |
|
|
|
5 |
|
|
my @STATS = qw( |
6 |
|
|
Str Dex Con Wis Cha Int Pow |
7 |
|
|
wc ac hp maxhp sp maxsp grace maxgrace |
8 |
|
|
exp food dam luck |
9 |
|
|
); |
10 |
|
|
|
11 |
|
|
sub stats_get($) { |
12 |
|
|
my ($stats, $save) = @_; |
13 |
|
|
|
14 |
|
|
for my $stat (@STATS) { |
15 |
|
|
$save->{$stat} = $stats->$stat; |
16 |
|
|
} |
17 |
|
|
|
18 |
|
|
$save |
19 |
|
|
} |
20 |
|
|
|
21 |
|
|
sub stats_fix($) { |
22 |
|
|
my ($stats) = @_; |
23 |
|
|
|
24 |
|
|
$stats->hp = $stats->maxhp; |
25 |
|
|
$stats->grace = $stats->maxgrace; |
26 |
|
|
$stats->food = 999; |
27 |
|
|
} |
28 |
|
|
|
29 |
|
|
sub stats_set($$) { |
30 |
|
|
my ($stats, $save) = @_; |
31 |
|
|
|
32 |
|
|
for my $stat (@STATS) { |
33 |
|
|
$stats->$stat ($save->{$stat}); |
34 |
|
|
} |
35 |
|
|
} |
36 |
|
|
|
37 |
|
|
sub skills_get($) { |
38 |
|
|
my ($ob) = @_; |
39 |
|
|
|
40 |
|
|
[map [$_->skill, $_->exp], |
41 |
|
|
grep $_->type == cf::SKILL, |
42 |
|
|
$ob->inv] |
43 |
|
|
} |
44 |
|
|
|
45 |
|
|
sub skills_set($) { |
46 |
|
|
die; |
47 |
|
|
} |
48 |
|
|
|
49 |
|
|
# called when the player will likely die (modulo explore mode) |
50 |
|
|
# but before any stats/exp is changed |
51 |
|
|
sub on_player_death { |
52 |
|
|
my ($event) = @_; |
53 |
|
|
|
54 |
|
|
my $ob = $event->{who}; |
55 |
|
|
my $pl = $ob->contr; |
56 |
|
|
|
57 |
|
|
# save player stats and experience to restore it later |
58 |
|
|
|
59 |
|
|
my $save = { |
60 |
|
|
stats => stats_get $ob->stats, |
61 |
|
|
orig_stats => stats_get $pl->orig_stats, |
62 |
|
|
savebed => [$pl->get_savebed], |
63 |
|
|
skill_exp => skills_get $ob, |
64 |
|
|
}; |
65 |
|
|
|
66 |
|
|
$ob->{nimbus_save} = $save; |
67 |
|
|
|
68 |
|
|
my $path = sprintf "%s/%s/%s/%s", |
69 |
|
|
cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
70 |
|
|
|
71 |
|
|
my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
72 |
|
|
$nimbus->set_path ($path); |
73 |
|
|
$nimbus->set_unique (1); |
74 |
|
|
|
75 |
|
|
$pl->set_savebed ($path, 24, 12); |
76 |
|
|
} |
77 |
|
|
|
78 |
|
|
sub on_trigger { |
79 |
|
|
my ($event) = @_; |
80 |
|
|
my $options = $event->{options}; |
81 |
|
|
my $ob = $event->{activator}; |
82 |
|
|
my $pl = $ob->contr; |
83 |
|
|
my @savebed; |
84 |
|
|
|
85 |
|
|
warn "trigger $options $ob->{nimbus_save}\n";#d# |
86 |
|
|
warn $ob->name; |
87 |
|
|
|
88 |
|
|
if (my $save = delete $ob->{nimbus_save}) { |
89 |
|
|
@savebed = @{$save->{savebed}}; |
90 |
|
|
|
91 |
|
|
use Data::Dumper; |
92 |
|
|
print STDERR Dumper $save; |
93 |
|
|
} else { |
94 |
|
|
@savebed = ("/scorn/taverns/inn", 10, 5); |
95 |
|
|
} |
96 |
|
|
|
97 |
|
|
$pl->set_savebed (@savebed); |
98 |
|
|
|
99 |
|
|
# TODO: you wake up... |
100 |
|
|
$ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); |
101 |
|
|
|
102 |
|
|
# TODO: invalidate map |
103 |
|
|
|
104 |
|
|
1 |
105 |
|
|
} |
106 |
|
|
|