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/cvs/deliantra/maps/perl/nimbus.ext
Revision: 1.12
Committed: Fri Aug 25 15:07:43 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.11: +34 -34 lines
Log Message:
Convert remainin scripts to new event system, noted
conversion status of all plugins in second line, to aid
in further event conversions.

File Contents

# User Rev Content
1 root 1.1 #! perl
2 root 1.12 #CONVERSION: PARTIAL
3 root 1.1
4     # handle the nimbus map and other stuff
5    
6     my @STATS = qw(
7     Str Dex Con Wis Cha Int Pow
8     wc ac hp maxhp sp maxsp grace maxgrace
9 root 1.6 exp food dam luck
10 root 1.1 );
11    
12     sub stats_get($) {
13     my ($stats, $save) = @_;
14    
15     for my $stat (@STATS) {
16     $save->{$stat} = $stats->$stat;
17     }
18    
19     $save
20     }
21    
22     sub stats_set($$) {
23     my ($stats, $save) = @_;
24    
25     for my $stat (@STATS) {
26     $stats->$stat ($save->{$stat});
27     }
28 root 1.2
29     $stats->hp ($stats->maxhp);
30     $stats->grace ($stats->maxgrace);
31     $stats->food (999);
32 root 1.1 }
33    
34     sub skills_get($) {
35     my ($ob) = @_;
36    
37 root 1.2 +{
38 root 1.3 map +($_->skill => $_->stats->exp),
39 root 1.2 grep $_->type == cf::SKILL,
40     $ob->inv
41     }
42 root 1.1 }
43    
44 root 1.2 sub skills_set($$) {
45 root 1.6 my ($ob, $skills) = @_;
46 root 1.2
47 root 1.6 for my $skill (grep $_->type == cf::SKILL, $ob->inv) {
48     my $name = $skill->skill;
49 root 1.5
50 root 1.6 if ($skill->stats->exp < $skills->{$name}) {
51     $skill->stats->exp ($skills->{$name});
52     $ob->player_lvl_adj ($skill);
53 root 1.5 }
54 root 1.2 }
55 root 1.1 }
56    
57     # called when the player will likely die (modulo explore mode)
58     # but before any stats/exp is changed
59 root 1.12 cf::attach_to_players
60     on_death => sub {
61     my ($pl) = @_;
62     my $ob = $pl->ob;
63    
64     # save player stats and experience to restore it later
65    
66     unless ($ob->{in_nimbus}) {
67     my $save = {
68     stats => stats_get $ob->stats,
69     orig_stats => stats_get $pl->orig_stats,
70     savebed => [$pl->get_savebed],
71     skill_exp => skills_get $ob,
72     };
73    
74     $ob->{in_nimbus} = $save;
75    
76     $ob->message ("\n");
77     $ob->message ("You start to feel dizzy.\n");
78     $ob->message ("The world around you blurs.\n");
79     $ob->message ("\n");
80     }
81 root 1.1
82 root 1.12 my $path = sprintf "%s/%s/%s/%s",
83     cf::localdir, cf::playerdir, $ob->name, "nimbus";
84 root 1.1
85 root 1.12 if ($ob->map->path ne $path) {
86     my $nimbus = cf::map::get_map "/schmorp/nimbus";
87     $nimbus->set_path ($path);
88     $nimbus->set_unique (1);
89    
90     $pl->set_savebed ($path, 24, 12);
91     }
92     },
93     ;
94 root 1.1
95 root 1.7 sub teleport {
96     my ($pl, $map, $x, $y) = @_;
97    
98     return if $pl->ob->map->path eq $map
99     && abs ($pl->ob->x - $x) <= 1
100     && abs ($pl->ob->y - $y) <= 1;
101    
102     my $portal = cf::object::new "exit";
103    
104     $portal->set_slaying ($map);
105     $portal->set_hp ($x);
106     $portal->set_sp ($y);
107    
108     $portal->apply ($pl->ob);
109    
110     $portal->free;
111     }
112    
113 root 1.1 sub on_trigger {
114 root 1.10 my ($event, $porter, $ob) = @_;
115    
116     my $options = $event->options;
117 root 1.1 my $pl = $ob->contr;
118     my @savebed;
119    
120 root 1.5 if (my $save = delete $ob->{in_nimbus}) {
121 root 1.1 @savebed = @{$save->{savebed}};
122    
123 root 1.7 if ($options eq "restore") {
124 root 1.6 $ob->message ("The gods acknowledge your success.\n");
125 root 1.2 stats_set $ob->stats, $save->{stats};
126     stats_set $pl->orig_stats, $save->{orig_stats};
127 root 1.6 $ob->player_lvl_adj; # update overall level
128 root 1.2 skills_set $ob, $save->{skill_exp};
129 root 1.6 } else {
130     $ob->message ("The gods are disappointed with you.\n");
131 root 1.2 }
132    
133 root 1.1 } else {
134     @savebed = ("/scorn/taverns/inn", 10, 5);
135     }
136    
137     $pl->set_savebed (@savebed);
138    
139 root 1.5 my $map = $ob->map;
140    
141 root 1.7 teleport $pl, @savebed;
142 root 1.1
143 root 1.7 # should make this a temporary map and let cf deal with it
144     unlink $map->path;
145     unlink $map->path . ".cfperl";
146 root 1.5 $map->delete_map;
147    
148 root 1.7 $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
149    
150 root 1.6 $ob->message ("You feel as if you woke up from a dream.\n");
151     $ob->message ("You have a headache.\n");
152     $ob->message ("Maybe you should have a drink.\n");
153 root 1.1
154     1
155     }
156