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/cvs/deliantra/maps/perl/nimbus.ext
Revision: 1.6
Committed: Tue Mar 21 00:51:03 2006 UTC (18 years, 2 months ago) by root
Branch: MAIN
Changes since 1.5: +18 -17 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 #! perl
2    
3     # handle the nimbus map and other stuff
4    
5     my @STATS = qw(
6     Str Dex Con Wis Cha Int Pow
7     wc ac hp maxhp sp maxsp grace maxgrace
8 root 1.6 exp food dam luck
9 root 1.1 );
10    
11     sub stats_get($) {
12     my ($stats, $save) = @_;
13    
14     for my $stat (@STATS) {
15     $save->{$stat} = $stats->$stat;
16     }
17    
18     $save
19     }
20    
21     sub stats_set($$) {
22     my ($stats, $save) = @_;
23    
24     for my $stat (@STATS) {
25     $stats->$stat ($save->{$stat});
26     }
27 root 1.2
28     $stats->hp ($stats->maxhp);
29     $stats->grace ($stats->maxgrace);
30     $stats->food (999);
31 root 1.1 }
32    
33     sub skills_get($) {
34     my ($ob) = @_;
35    
36 root 1.2 +{
37 root 1.3 map +($_->skill => $_->stats->exp),
38 root 1.2 grep $_->type == cf::SKILL,
39     $ob->inv
40     }
41 root 1.1 }
42    
43 root 1.2 sub skills_set($$) {
44 root 1.6 my ($ob, $skills) = @_;
45 root 1.2
46 root 1.6 for my $skill (grep $_->type == cf::SKILL, $ob->inv) {
47     my $name = $skill->skill;
48 root 1.5
49 root 1.6 if ($skill->stats->exp < $skills->{$name}) {
50     $skill->stats->exp ($skills->{$name});
51     $ob->player_lvl_adj ($skill);
52 root 1.5 }
53 root 1.2 }
54 root 1.1 }
55    
56     # called when the player will likely die (modulo explore mode)
57     # but before any stats/exp is changed
58     sub on_player_death {
59     my ($event) = @_;
60    
61     my $ob = $event->{who};
62     my $pl = $ob->contr;
63    
64     # save player stats and experience to restore it later
65    
66     my $save = {
67     stats => stats_get $ob->stats,
68     orig_stats => stats_get $pl->orig_stats,
69     savebed => [$pl->get_savebed],
70     skill_exp => skills_get $ob,
71     };
72    
73 root 1.5 $ob->{in_nimbus} ||= $save;
74 root 1.1
75     my $path = sprintf "%s/%s/%s/%s",
76     cf::localdir, cf::playerdir, $ob->name, "nimbus";
77    
78     my $nimbus = cf::map::get_map "/schmorp/nimbus";
79     $nimbus->set_path ($path);
80     $nimbus->set_unique (1);
81    
82     $pl->set_savebed ($path, 24, 12);
83 root 1.4
84 root 1.6 $ob->message ("\n");
85     $ob->message ("You start to feel dizzy.\n");
86     $ob->message ("The world around you blurs.\n");
87     $ob->message ("\n");
88 root 1.5
89 root 1.4 0
90 root 1.1 }
91    
92     sub on_trigger {
93     my ($event) = @_;
94     my $options = $event->{options};
95     my $ob = $event->{activator};
96     my $pl = $ob->contr;
97     my @savebed;
98    
99     warn "trigger $options $ob->{nimbus_save}\n";#d#
100     warn $ob->name;
101    
102 root 1.5 if (my $save = delete $ob->{in_nimbus}) {
103 root 1.1 @savebed = @{$save->{savebed}};
104    
105 root 1.2 if ($options eq "restore" || 1) {
106 root 1.6 $ob->message ("The gods acknowledge your success.\n");
107 root 1.2 stats_set $ob->stats, $save->{stats};
108     stats_set $pl->orig_stats, $save->{orig_stats};
109 root 1.6 $ob->player_lvl_adj; # update overall level
110 root 1.2 skills_set $ob, $save->{skill_exp};
111 root 1.6 } else {
112     $ob->message ("The gods are disappointed with you.\n");
113 root 1.2 }
114    
115 root 1.1 } else {
116     @savebed = ("/scorn/taverns/inn", 10, 5);
117     }
118    
119     $pl->set_savebed (@savebed);
120    
121 root 1.5 my $map = $ob->map;
122    
123 root 1.1 $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]);
124    
125 root 1.5 $map->delete_map;
126    
127 root 1.6 $ob->message ("You feel as if you woke up from a dream.\n");
128     $ob->message ("You have a headache.\n");
129     $ob->message ("Maybe you should have a drink.\n");
130 root 1.1
131     1
132     }
133