1 |
#! perl |
2 |
|
3 |
# handle the nimbus map and other stuff |
4 |
|
5 |
my @STATS = qw( |
6 |
Str Dex Con Wis Cha Int Pow |
7 |
wc ac hp maxhp sp maxsp grace maxgrace |
8 |
exp food dam luck |
9 |
); |
10 |
|
11 |
sub stats_get($) { |
12 |
my ($stats, $save) = @_; |
13 |
|
14 |
for my $stat (@STATS) { |
15 |
$save->{$stat} = $stats->$stat; |
16 |
} |
17 |
|
18 |
$save |
19 |
} |
20 |
|
21 |
sub stats_set($$) { |
22 |
my ($stats, $save) = @_; |
23 |
|
24 |
for my $stat (@STATS) { |
25 |
$stats->$stat ($save->{$stat}); |
26 |
} |
27 |
|
28 |
$stats->hp ($stats->maxhp); |
29 |
$stats->grace ($stats->maxgrace); |
30 |
$stats->food (999); |
31 |
} |
32 |
|
33 |
sub skills_get($) { |
34 |
my ($ob) = @_; |
35 |
|
36 |
+{ |
37 |
map +($_->skill => $_->stats->exp), |
38 |
grep $_->type == cf::SKILL, |
39 |
$ob->inv |
40 |
} |
41 |
} |
42 |
|
43 |
sub skills_set($$) { |
44 |
my ($ob, $skills) = @_; |
45 |
|
46 |
for my $skill (grep $_->type == cf::SKILL, $ob->inv) { |
47 |
my $name = $skill->skill; |
48 |
|
49 |
if ($skill->stats->exp < $skills->{$name}) { |
50 |
$skill->stats->exp ($skills->{$name}); |
51 |
$ob->player_lvl_adj ($skill); |
52 |
} |
53 |
} |
54 |
} |
55 |
|
56 |
# called when the player will likely die (modulo explore mode) |
57 |
# but before any stats/exp is changed |
58 |
sub on_player_death { |
59 |
my ($event) = @_; |
60 |
|
61 |
my $ob = $event->{who}; |
62 |
my $pl = $ob->contr; |
63 |
|
64 |
# save player stats and experience to restore it later |
65 |
|
66 |
my $save = { |
67 |
stats => stats_get $ob->stats, |
68 |
orig_stats => stats_get $pl->orig_stats, |
69 |
savebed => [$pl->get_savebed], |
70 |
skill_exp => skills_get $ob, |
71 |
}; |
72 |
|
73 |
$ob->{in_nimbus} ||= $save; |
74 |
|
75 |
my $path = sprintf "%s/%s/%s/%s", |
76 |
cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
77 |
|
78 |
my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
79 |
$nimbus->set_path ($path); |
80 |
$nimbus->set_unique (1); |
81 |
|
82 |
$pl->set_savebed ($path, 24, 12); |
83 |
|
84 |
$ob->message ("\n"); |
85 |
$ob->message ("You start to feel dizzy.\n"); |
86 |
$ob->message ("The world around you blurs.\n"); |
87 |
$ob->message ("\n"); |
88 |
|
89 |
0 |
90 |
} |
91 |
|
92 |
sub on_trigger { |
93 |
my ($event) = @_; |
94 |
my $options = $event->{options}; |
95 |
my $ob = $event->{activator}; |
96 |
my $pl = $ob->contr; |
97 |
my @savebed; |
98 |
|
99 |
warn "trigger $options $ob->{nimbus_save}\n";#d# |
100 |
warn $ob->name; |
101 |
|
102 |
if (my $save = delete $ob->{in_nimbus}) { |
103 |
@savebed = @{$save->{savebed}}; |
104 |
|
105 |
if ($options eq "restore" || 1) { |
106 |
$ob->message ("The gods acknowledge your success.\n"); |
107 |
stats_set $ob->stats, $save->{stats}; |
108 |
stats_set $pl->orig_stats, $save->{orig_stats}; |
109 |
$ob->player_lvl_adj; # update overall level |
110 |
skills_set $ob, $save->{skill_exp}; |
111 |
} else { |
112 |
$ob->message ("The gods are disappointed with you.\n"); |
113 |
} |
114 |
|
115 |
} else { |
116 |
@savebed = ("/scorn/taverns/inn", 10, 5); |
117 |
} |
118 |
|
119 |
$pl->set_savebed (@savebed); |
120 |
|
121 |
my $map = $ob->map; |
122 |
|
123 |
$ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); |
124 |
|
125 |
$map->delete_map; |
126 |
|
127 |
$ob->message ("You feel as if you woke up from a dream.\n"); |
128 |
$ob->message ("You have a headache.\n"); |
129 |
$ob->message ("Maybe you should have a drink.\n"); |
130 |
|
131 |
1 |
132 |
} |
133 |
|