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These files were written by Larry Langley. All questions should |
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be sent to langley@fermat.dartmouth.edu |
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Port Joseph Version 1 |
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Instalation (the easy way) Change the destination of the |
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third ship from the left in /city/city to /langley/town/portjoseph |
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x:10 y:21 |
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Files: |
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langley/ |
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town/ |
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portjoseph: This is the center of all of the quests associated |
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with these files. It is the only map that hooks in with outside |
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maps. To hook in with portjoseph the destination should be set |
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to /langley/town/portjoseph x:10 y:21 The only exit from port joseph |
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is currently set to arrive at the third ship from the left on the |
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docks in Scorn. (set to /city/city x:19, y:4) |
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church, churchtower, churchcrypt: These three |
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files form a small dungeon for slightly experienced adventurers |
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(yet another undead church) |
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inn, generalstore: The standard town fare. |
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dshark: The beginning of the pirates quest (and other |
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quests in the future, I hope) |
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portia, portia2: part two of the pirate quest. |
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percy: This map is a ghost duplicate of the portjoseph |
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map docks, with the addition of a pirate. It hooks in directly |
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with the pirate quest and will also take characters to newby |
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land: goblin isle (under construction, not included here.) |
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pirates/ (all parts of the pirate quest) |
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fortvsship |
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madvillage |
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mbgrave |
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mbgrave2 |
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mooglyprize |
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mooglypuzzle |
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tortcave |
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torthole |
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tortola |
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tortship |
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tortship2 |
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tortship3 |
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torttemple |