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Lv1/ (from Bizuzu.map/1.6) import map names from crossfire
Lv2/ (from Kum.map/1.5) remove explicit region from maps that are sorted nicely, for higher portability
Lv3/ (from Garan.map/1.6) remove explicit region from maps that are sorted nicely, for higher portability
Lv4/ (from alter.map/1.6) fix or check all exits leading to auto-apply exits
Lv5/ (from cross.map/1.7) import map names from crossfire
Lv6/ (from big-hall.map/1.6) import map names from crossfire
Lv7/ (from back.map/1.5) import map names from crossfire
red_town/ (from shop.map/1.8) import map names from crossfire
Keira.map 1.5 (17 years ago) by root: remove explicit region from maps that are sorted nicely, for higher portability
bed_room.map 1.5 (14 years ago) by root: import map names from crossfire
entrance1.map 1.8 (14 years ago) by root: import map names from crossfire
islands.map (dead) 1.10 (16 years ago) by root: - rough initial pupland bigworldising - thanks to the editor doing adjustments to the teleporters, this boiled down to - copying the maps over (minutes) - adjusting the maps to fit them into the existing worldmap (not perfetc, but does) (half hour) - deciding how to protect it (half an hour) it was quite pleasing to do... (region is missing)
l_h1.map 1.7 (14 years ago) by root: big doorification, although I yielded in some cases...
l_h2.map 1.5 (14 years ago) by root: import map names from crossfire
l_hB.map 1.7 (14 years ago) by root: import map names from crossfire
river.map 1.8 (14 years ago) by root: import map names from crossfire
roof.map 1.7 (14 years ago) by root: import map names from crossfire
shore.map 1.10 (14 years ago) by root: import map names from crossfire
station.map 1.14 (14 years ago) by root: import map names from crossfire
w-tower.map 1.10 (14 years ago) by root: import map names from crossfire
well.map 1.6 (14 years ago) by root: import map names from crossfire
woods.map 1.7 (14 years ago) by root: for or improve many, many move_on exits and other issues
8 directories and 14 files shown