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Revision: 1.60
Committed: Sun Oct 25 05:04:58 2009 UTC (14 years, 6 months ago) by root
Branch: MAIN
Changes since 1.59: +99 -10 lines
Log Message:
add stuff. yeah.

File Contents

# User Rev Content
1 root 1.5 region world
2 root 1.12 longname in The World
3 root 1.7 jail_map /scorn/misc/jail
4     jail_x 16
5     jail_y 1
6 root 1.52 portal_map *scorn_town_portal
7 root 1.5 msg
8 root 1.16 If you are seeing this, someone goofed, you should never see this message, and
9     you should report this to the DM.
10 root 1.5 endmsg
11 root 1.43 music ross/game1,ross/game6,ross/ross1
12 root 1.5 end
13 root 1.11
14 elmex 1.1 region wilderness
15     parent world
16 root 1.12 longname somewhere in the wilderness
17 elmex 1.1 fallback 1
18     msg
19     Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 root 1.12 the wilderness is not the most civilised of places, and stories
21 root 1.6 that have reached the towns tell of fearsome creatures and labyrinthine
22 elmex 1.1 dungeons far under the surface. Of course, these rumours have never been
23     verified, though the few who have tried have taken a long time in doing so....
24     endmsg
25     end
26 root 1.11
27 root 1.13 region panthalassa
28 root 1.11 parent world
29 root 1.13 longname somewhere on the great ocean panthalassa
30 root 1.43 music ross/ross3,km/water_prelude
31 root 1.11 msg
32 root 1.13 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 root 1.11 is completely unknown, subject of some weird theories only, and nothing is
34     known about its depth, the life it contains or the dangers it holds. No
35     ship ventured far into it and came back. The only thing known about it is this:
36 root 1.21 it is better to turn back. Now.
37 root 1.11 endmsg
38     end
39    
40 root 1.27 treasureone region_panthalassa
41     arch bird
42     end
43    
44 root 1.11 region tethys
45 root 1.13 parent panthalassa
46 root 1.12 longname somewhere on the vast ocean
47 root 1.27 randomitems region_panthalassa
48     chance 0.001
49 root 1.11 msg
50     The source of life and death: Water! The ocean Tethys is surrounding all
51     known landmasses was already many adventurers' death.
52     endmsg
53     end
54    
55 root 1.27 region creation
56 elmex 1.3 parent world
57 root 1.27 longname at the creation
58 elmex 1.3 msg
59 root 1.27 Who knows where this place is, but all have seen it. As mysterious as it is,
60 root 1.34 it's just another part of life.
61 elmex 1.3 endmsg
62 root 1.43 music km/fairytale_waltz
63 elmex 1.3 end
64 root 1.11
65 root 1.27 region southpole
66 elmex 1.1 parent world
67 root 1.27 longname near the south pole
68 root 1.43 music km/spacial_winds
69 root 1.12 msg
70 root 1.27 A cold place in the very south of the world. Strange monsters guard their
71     territory here but also many treasures are said to be found here.
72 elmex 1.1 endmsg
73     end
74 root 1.11
75 root 1.27 treasureone region_security_zone
76 root 1.16 arch bird
77     end
78    
79 elmex 1.1 region highway
80     parent world
81 root 1.12 longname on the imperial highway
82 root 1.29 chance 0.005
83 root 1.27 randomitems region_security_zone
84 root 1.43 music ross/game3
85 root 1.12 msg
86 elmex 1.1 The Imperial Highway was built long ago, so much so that its origins are
87     now long since passed out of recorded history and into the stuff of legends.
88     In the years since its construction it has gained the name "The yellow Brick
89     Road" on account of the distinctive colour of its paving. Whilst in former
90 root 1.23 times the Imperial highway was safe to all who would pass along it, in
91 elmex 1.1 recent times it has started to decay, as the toll of centuries comes to bear
92 root 1.23 on this once-splendid testament to past powers. It is still the safest
93     way to travel over land.
94 elmex 1.1 endmsg
95     end
96 root 1.11
97 root 1.27 region brest_highway
98     parent world
99 root 1.30 longname on the road connecting Scorn, Brest and Lake Country
100 root 1.29 chance 0.005
101 root 1.27 randomitems region_security_zone
102 root 1.43 music ross/game6
103 root 1.27 msg
104 root 1.30 Unlike most places in the world, the area stretching from Scorn down
105     to Brest and Lake Country is patrolled regularly by kingdom soliders
106     and should be relatively safe. Make sure you are not wandering too far
107     into the wilderness, though, as only the roads are under watch (and not
108     everywhere - Lake Country is notoriously dangerous).
109 root 1.27 endmsg
110     end
111    
112 elmex 1.1 region greenway
113     parent wilderness
114 root 1.12 longname on the Greenway
115 elmex 1.1 msg
116     The elves are thought to have quicker ways to travel...
117     endmsg
118     end
119 root 1.11
120 root 1.16 treasureone region_scorn_kingdom
121     arch bird
122 root 1.17 chance 3
123 root 1.16 more
124     arch gnoll
125 root 1.17 chance 2
126 root 1.16 more
127     arch goblin
128 root 1.17 chance 2
129 root 1.16 more
130     arch ogre
131 root 1.17 chance 1
132 root 1.16 more
133     arch killer_bee
134 root 1.17 chance 1
135 root 1.16 end
136    
137 root 1.4 region scorn_kingdom
138 elmex 1.1 parent world
139 root 1.49 longname in the Kingdom of Scorn
140 root 1.43 music km/thinking_out_loud,km/dance_monster
141 root 1.16 chance 0.1
142     randomitems region_scorn_kingdom
143 elmex 1.1 msg
144     Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
145     is a safe and welcoming place for those who pass by. Its position on the
146     Imperial highway allows it to maintain its importance as a stopping off
147     point between the other major cities along the route and an attractive
148     location for trade and commerce. This combined with the sheltered harbour and
149     extensive shipping lines, ensures that Scorn remains a key crossroads
150 root 1.24 bustling with activity, long after its former military dominance has
151 elmex 1.1 diminished.
152     endmsg
153     end
154 root 1.11
155 root 1.4 region scorn_county
156     parent scorn_kingdom
157 root 1.12 longname in the county of Scorn
158 root 1.16 chance 0.01
159     randomitems region_scorn_kingdom
160 elmex 1.1 msg
161     Outside the gates of the city of scorn, the activity of the town can be heard,
162 root 1.25 but not seen. The cries of the traders, and calls of the sailors belie your
163 elmex 1.1 proximity to this bustling town, though to look around you see only the relative
164     tranquility of quiet farmland and the sense of peace it evokes.
165     endmsg
166     end
167 root 1.11
168 root 1.17 treasureone region_generic_city
169 root 1.18 arch mouse_nongen
170 root 1.16 end
171    
172 root 1.4 region scorn
173     parent scorn_county
174 root 1.12 longname in the City of Scorn
175 root 1.45 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
176 root 1.17 randomitems region_generic_city
177 elmex 1.1 msg
178     Here, in amidst the trading activity at the heart of scorn you find
179 root 1.8 yourself scarcely able to hear yourself think with the din of commerce all around
180 elmex 1.1 you as shop keepers and traders shout their wares.
181     endmsg
182 root 1.14 match ^/scorn/
183 elmex 1.1 end
184 root 1.11
185 elmex 1.1 region scornarena
186     parent scorn
187 root 1.12 longname within the Scorn arena
188 root 1.43 music km/power_restored
189 elmex 1.1 msg
190     A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
191     endmsg
192     end
193 root 1.11
194 elmex 1.1 region scornoldcity
195     parent scorn
196 root 1.12 longname within the remains of Old Scorn
197 root 1.43 music km/crisis
198 elmex 1.1 msg
199     You find yourself gasping in wonder at the extensive caverns underneath the city,
200     here there remains the ruins of old Scorn. A reminder of the great power the city
201     once possessed, and a sign of how far it has fallen. As you look around however
202     you notice that whilst the previous inhabitants of these ruins are no longer
203 root 1.12 present, some new ones seem to have taken their place, and these denizens don't
204 elmex 1.1 appear to be very welcoming.
205     endmsg
206     end
207 root 1.11
208 root 1.35 region euthville
209     parent scorn_kingdom
210     longname at the ruins of Euthville
211 root 1.43 music km/unrelenting
212 root 1.35 msg
213     The ruins of Euthville can be found just off the Imperial Highway north
214     of Scorn. The riches and accomplishments of this one prosperous city
215     actually lead to it's downfall. Now, only terror and hardship remains --
216     demons and undead run rampant through the broken remains.
217     endmsg
218     match ^/euthville/
219     end
220    
221 root 1.27 region three_sisters
222     parent world
223     longname on the island of the three sisters
224 root 1.43 music km/feral_chase
225 root 1.27 msg
226 root 1.60 What should be a nice island protected by a shield wall of high mountains
227     is rife in discord. Three Sisters, on their quest to immortality, found
228     a way to craft an item that rivaled creations from the ancient gods. For
229     such an infractions - the ancient gods punished The Sisters, leaving
230     them scarred and disfigured with wounds that would have killed any one
231     else. The curse of immortality was then realized, but incomplete. Each
232     of The Three Sisters lost their greatest Gift, which now reside deep in
233     the vaults of the nearby factions. For centuries now, conflict erupts
234     daily as raids between each sect fights to a inevitable stalemate with one
235     another over control of each Sister's Gift. Trapped in their tower, The
236     Three Sisters wait for destiny to grant them one last favor by making them
237     whole once again. Now that the ancient gods are no more - they could once
238     again practice their craft.
239 root 1.27 endmsg
240 root 1.41 match ^/sisters/
241 root 1.27 end
242    
243     region middle_island
244     parent scorn_kingdom
245     longname on the middle island
246 root 1.43 music km/we_got_trouble
247 root 1.27 msg
248     This is a mostly deserted and boring island. It is so boring, in fact,
249     that nobody cared to name it, so everybody just calls it "the middle
250     island", as it is situated roughly in the middle between the Navar and
251     Scorn kingdoms. The fact that it is almost devoid of human settlements
252     makes it an ideal battleground for larger groups.
253     endmsg
254     end
255    
256 root 1.23 treasureone region_navar_kingdom
257     arch ape
258     chance 100
259     more
260     arch sandy
261     chance 70
262     more
263     arch scorpion
264     chance 120
265     more
266     arch snake_nongen
267     chance 70
268     more
269     arch shadowpup
270     chance 7
271     end
272    
273 root 1.4 region navar_kingdom
274 elmex 1.1 parent world
275 root 1.43 music km/kumasi_groove
276 root 1.49 longname in the region around Navar
277 root 1.23 randomitems region_navar_kingdom
278     chance 0.01
279 root 1.7 jail_map /navar_city/jail/jail
280     jail_x 16
281     jail_y 1
282 root 1.31 portal_map /world/world_121_116
283     portal_x 44
284     portal_y 45
285 elmex 1.1 msg
286 root 1.12 Straddling the corner of the Imperial highway as it turns North near the
287 elmex 1.1 Eastern border of the known world, and surrounded by dangerous territory,
288     Navar is an unlikely site for one of the world's grandest cities.
289 root 1.12 Yet there it stands, dominating the skyline for miles around and showing the
290 elmex 1.1 same bustling activity expected of any thriving market town.
291     endmsg
292     end
293 root 1.11
294 root 1.4 region navar
295 root 1.10 parent navar_kingdom
296 root 1.49 longname in the City of Navar
297 root 1.43 music ross/ross5
298 root 1.17 chance 0.002
299     randomitems region_generic_city
300 root 1.7 jail_map /navar_city/jail/jail
301     jail_x 16
302     jail_y 1
303 elmex 1.3 msg
304     The heart of the Navar region: Navar city. It's said it's the gathering of
305 root 1.60 opportunities! Meet experienced adventurers and clever shop keepers or explore
306 elmex 1.3 the unexplored dungeons.
307     endmsg
308 root 1.32 match ^/navar_city/
309 elmex 1.3 end
310 root 1.11
311 root 1.27 region valleynoy
312     parent navar_kingdom
313 root 1.48 longname on Valley Noy
314 root 1.43 music km/fire_prelude
315 elmex 1.51 portal_map /elmex/jeweler/town_portal
316     portal_x 4
317     portal_y 3
318 root 1.27 msg
319     This island is famous for its many deep valleys. Few people live here, and
320     most of them mine the mountains for gems, crystals and precious metals.
321     endmsg
322     end
323    
324 root 1.16 treasureone region_brest_county
325     arch panther
326     more
327     arch giant_bat
328     more
329     arch dog
330     more
331     arch mastif
332     more
333     arch blob
334     more
335     arch war_ant
336     more
337     arch spit_ant
338     end
339    
340 root 1.4 region brest_county
341 elmex 1.1 parent world
342 root 1.12 longname in Brest county
343 root 1.43 music km/the_dread
344 root 1.16 chance 0.01
345     randomitems region_brest_county
346 root 1.31 portal_map /world/world_107_123
347     portal_x 40
348     portal_y 30
349 elmex 1.1 msg
350 root 1.4 Little is known about this mostly unexplored area. The harsh weather and dangerous
351     wildlife prevented most adventurers from traveling in this area, and the rest seems
352     to know how to keep their secrets to them.
353 elmex 1.1 endmsg
354     end
355 root 1.11
356 root 1.16 treasureone region_brest
357 root 1.18 arch snake_nongen
358 root 1.16 end
359    
360 root 1.4 region brest
361     parent brest_county
362 root 1.12 longname in Brest
363 root 1.16 randomitems region_brest
364     chance 0.01
365 elmex 1.3 msg
366 root 1.49 The town of the tough. Only few adventurers find their way here without
367     meeting death instead. But the ones who found it built up a city in the midst
368     of nowhere, cornered by high and unpassable mountains.
369 elmex 1.3 endmsg
370 root 1.14 match ^/brest/
371 elmex 1.3 end
372 root 1.11
373 root 1.17 treasureone region_darcap_county
374     arch small_troll
375     chance 50
376     more
377     arch gnoll
378     chance 50
379     more
380     arch ogre
381     chance 50
382     more
383     arch elec_dragon
384     chance 5
385     more
386     arch faerie_dragon
387     chance 5
388     more
389     arch cold_dragon
390     chance 5
391     more
392     arch baby_dragon
393     chance 2
394     more
395     arch para_fire
396     chance 5
397     more
398     arch para_water
399     chance 5
400     more
401     arch para_air
402     chance 5
403     more
404     arch para_earth
405     chance 5
406     end
407    
408 root 1.4 region darcap_county
409 elmex 1.1 parent world
410 root 1.12 longname in the sultanate of Darcap
411 root 1.43 music km/blue_scorpion,km/artifact
412 root 1.17 randomitems region_darcap_county
413     chance 0.01
414 root 1.31 portal_map /world/world_116_102
415     portal_x 36
416     portal_y 25
417 elmex 1.1 msg
418 root 1.19 Isolated from the rest of the region by the ocean and an extensive
419     mountain range to the south, and possessing a massive natural harbour,
420     Darcap is a small, but easily defensible town, dominated by a pair of
421     powerful guilds. The town is also noted for its circus, whose reputation
422     draws visitors from all over the world.
423 elmex 1.1 endmsg
424     end
425 root 1.11
426 root 1.4 region darcap
427     parent darcap_county
428 root 1.12 longname in the city of Darcap
429 root 1.17 chance 0.002
430     randomitems region_generic_city
431 elmex 1.3 msg
432 root 1.19 The center of an isolated continent: Darcap city, where brave adventurers
433     and mysterious practitioners of the arcane and dark arts live and perform.
434 elmex 1.3 endmsg
435 root 1.14 match ^/darcap/
436 elmex 1.3 end
437 root 1.11
438 elmex 1.1 region darcapcircus
439     parent darcap
440 root 1.12 longname in the Darcap Circus
441 root 1.43 music km/waunobe_march,km/comic_hero
442 elmex 1.1 msg
443     This circus' reputation draws visitors from all over the world.
444     endmsg
445     end
446 root 1.11
447 root 1.17 treasureone region_wolfsburg_county
448     arch pirate
449     chance 50
450     more
451     arch gnome
452     chance 50
453     more
454     arch fighter
455     chance 50
456     more
457     arch thief
458     chance 20
459     more
460     arch thief_1
461     chance 20
462     more
463     arch child_thief
464     chance 5
465     end
466    
467 root 1.4 region wolfsburg_county
468 elmex 1.1 parent world
469 root 1.12 longname near the port of Wolfsburg
470 root 1.17 randomitems region_wolfsburg_county
471     chance 0.01
472 root 1.43 music km/miris_magic_dance,km/netherworld_shanty
473 elmex 1.1 msg
474 root 1.20 Located on an island far away from the coast, Wolfsburg relies entirely on its
475 elmex 1.1 quay to supply the town and as a result has a strong seafaring tradition among
476 root 1.12 its populence.
477 elmex 1.1 endmsg
478     end
479 root 1.11
480 root 1.4 region wolfsburg
481     parent wolfsburg_county
482 root 1.12 longname in Wolfsburg
483 root 1.17 randomitems region_wolfsburg_county
484     chance 0.01
485 elmex 1.3 msg
486 root 1.4 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
487     low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
488     especially at sea, is very dangerous around Wolfsburg.
489 elmex 1.3 endmsg
490 root 1.14 match ^/wolfsburg/
491 elmex 1.3 end
492 root 1.11
493 root 1.4 region santodominion_county
494 elmex 1.1 parent world
495 root 1.12 longname in the area around Santo Dominion
496 root 1.43 music km/dragon_and_toast,km/sancho_panza_gets_a_latte
497 elmex 1.1 msg
498 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
499     important port of call for ships travelling to and from Scorn and is
500     also somewhat famous for its Opera and its Litle House of Horrors, two
501     magnificent cultural buildings you would not expect in so small a town as
502     Santo Dominion.
503 elmex 1.1 endmsg
504     end
505 root 1.11
506 root 1.4 region santodominion
507     parent santodominion_county
508 root 1.12 longname in Santo Dominion
509 root 1.17 chance 0.002
510     randomitems region_generic_city
511 elmex 1.3 msg
512 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
513     important port of call for ships travelling to and from Scorn and is
514     also somewhat famous for its Opera and its Litle House of Horrors, two
515     magnificent cultural buildings you would not expect in so small a town as
516     Santo Dominion.
517 elmex 1.3 endmsg
518 root 1.14 match ^/santo_dominion/
519 elmex 1.3 end
520 root 1.11
521 root 1.27 treasureone region_lake_country
522     arch cobra
523     chance 100
524     more
525     arch black_metallic_serpent
526     chance 20
527     more
528     end
529    
530 elmex 1.1 region lakecountry
531     parent world
532 root 1.12 longname in Lake Country
533 root 1.27 randomitems region_lake_country
534     chance 0.015
535 elmex 1.1 msg
536 root 1.26 Lake Country originally was where the elves lived who where exiled
537     from the north by the kings of Scorn, during the Vth millenia EK. They
538     named the area Vkovzerov. The major elven city of Vkovzerov was
539     Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
540 root 1.60
541     Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
542     Changes, both natural and unnatural, had drastically transformed the landscape of
543     this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
544     only to have all this undone or remade through a catastrophic flood a decade later.
545     As a result of this devastation, one needs to recognize the hardship and sorrow
546     that has been a burden on this land. Many lives have been lost, several graves -
547     marked and unmarked fill area. Rumors that the fog, which covers the land, is a
548     testament of the grief and anguish experienced by the first settlers has drawn
549     those brave enough to face such superstition. Another interest of lore is the
550     wandering spirit from the nearby forest; a spirit in which seems to be holding a
551     grudge from ages ago. Others travel to Lake Country because of its reputation -
552     the rich shops operated by retired adventurers, the Training Tower and the safety
553     within the Fortress of Lord Butakis.
554     endmsg
555     match ^/lake_country/(?!Butakis/)
556     end
557    
558     region butakisfortress
559     parent lakecountry
560     longname in the Fortress of Lord Butakis
561     msg
562     The Fortress of Lord Butakis stands as a testament to the determination of Butakis
563     to settle and secure the area called Lake Country. This bastion of security provides
564     a hard line of defense against the demons, dragons, rogue wizard faction and agents
565     of chaos that plague this land. While the stronghold stands in defiance of disorder,
566     there seems to be dark forces at work from the inside; slowly whittling away the
567     foundation of what the Fortress represents. As a result of this, security of the
568     Fortress has greatly increased in the past years. A few have grown concerned over
569     the very crowded prison filled with accused spies, thieves, and worse.
570 elmex 1.1 endmsg
571 root 1.60 match ^/lake_country/Butakis/
572 elmex 1.1 end
573 root 1.11
574 elmex 1.2 region portjoseph
575 elmex 1.1 parent world
576 root 1.12 longname in Port Joseph
577 root 1.17 chance 0.002
578     randomitems region_generic_city
579 root 1.12 msg
580 root 1.60 Port Joseph is located on the largest (which isn't saying much) of a chain of
581     islands west of the Kingdom of Scorn. While the island doesn't boast very much,
582     most everything there is very practical. How the times have changed. The early
583     days of Port Joseph was a haven for the most ruthless band of pirates that the
584     high seas has ever seen. The infamous reputation of Port Joseph died with the
585     passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
586     his treasure horde is still missing. Thanks to increased presence and protection
587     from The King's Navy, many trade routes now pass through or near the area, so
588     that makes the Port a frequent stop and transfer point for merchants.
589     However, the pirate roots are still relevant today.
590 elmex 1.1 endmsg
591 root 1.14 match ^/port_joseph/
592 elmex 1.1 end
593 root 1.11
594 elmex 1.1 region pupland
595     parent world
596 root 1.12 longname in Pupland
597 root 1.43 music km/dragon_and_toast,km/an_upsetting_theme,km/ambush
598 root 1.31 portal_map /pup_land/lone_town/town
599     portal_x 9
600     portal_y 13
601 elmex 1.1 msg
602 root 1.14 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
603 root 1.17 nice and peaceful people. Or at least so it seems on first sight...
604 elmex 1.1 endmsg
605 root 1.14 match ^/pup_land/
606 elmex 1.1 end
607 root 1.11
608 elmex 1.1 region ancientpupland
609     parent pupland
610 root 1.12 longname in the Pupland of times long past
611 root 1.43 music km/misuse
612 elmex 1.1 msg
613 root 1.15 You have been thrown to this ancient version of pupland through some
614     unidentified time travel magic. Nobody knows what dangers or joys
615     are waiting here.
616 elmex 1.1 endmsg
617     end
618 root 1.11
619 elmex 1.1 region nurnberg
620     parent pupland
621 root 1.12 longname in Nurnberg
622 elmex 1.1 msg
623 root 1.14 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
624     for its many unique attractions that set it apart from the more average cities of the
625     world.
626 elmex 1.1 endmsg
627 root 1.14 match ^/pup_land/nurnberg/
628 elmex 1.1 end
629 root 1.11
630 elmex 1.1 region lonetown
631     parent pupland
632 root 1.12 longname in Lone Town
633 root 1.17 chance 0.002
634     randomitems region_generic_city
635 elmex 1.1 msg
636 root 1.15 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
637     a remarkable increase in travel and tourism over the recent years due to a
638     much better airline and road infrastructure.
639 elmex 1.1 endmsg
640 root 1.14 match ^/pup_land/lone_town/
641 elmex 1.1 end
642 root 1.11
643 root 1.46 region aldwulf
644     parent world
645     longname in the aldwulf archipelago
646     music km/thinking_out_loud,km/dance_monster
647     chance 0.1
648     msg
649     Situated in some distance to the nearest continent, the aldwulf
650     archipelago has a very distinct culture. Unlike in other parts of the
651     world, you can actually find civilised kobold races here. Important
652     sightseeing stops are the water town and the various kobold towns.
653     endmsg
654 root 1.47 match ^/aldwulf/
655 root 1.46 end
656    
657 root 1.4 region stoneville_county
658 elmex 1.1 parent world
659 root 1.12 longname near Stoneville
660 root 1.43 music km/legend_of_one
661 elmex 1.1 msg
662 root 1.60 Stoneville is a small ship port located on the western side of
663     Dragon Island. The island primarily serves as a vacation residence
664     for wealthy merchants and adventurers. For those who are not
665     quite ready for retirement or seeking fame - guilds and shops keep
666     those travelers well stocked and tested. Of course, the islands
667     riches also seem to attract those with nefarious purposes who have
668     taken hold of the various caves in the nearby mountains. And in
669     some cases, more closer to home then what most inhabitants would like.
670 elmex 1.1 endmsg
671     end
672 root 1.11
673 root 1.4 region stoneville
674     parent stoneville_county
675 root 1.12 longname in Stoneville City
676 root 1.43 music km/phantasm
677 root 1.17 chance 0.002
678     randomitems region_generic_city
679 elmex 1.3 msg
680 root 1.6 Stoneville is the home of such adventurous places as the Adventurers
681     Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
682     small, is rumoured to host a number of dragons, too, which gave it the
683     unofficial name "Dragon Island".
684 elmex 1.3 endmsg
685 root 1.14 match ^/dragonisland/
686 elmex 1.3 end
687 root 1.11
688 elmex 1.1 region firevolcano
689     parent world
690 root 1.12 longname in the Fire Volcano
691 root 1.43 music km/neolith,km/thinking_out_loud
692 elmex 1.1 msg
693 root 1.41 This fiery volcano rose up from the mountains one day. It is inhabited by a
694 elmex 1.1 strange race of fire creatures who seem friendly, but very competitive.
695     endmsg
696     end
697 root 1.11
698 elmex 1.1 region azumauindo
699     parent world
700 root 1.12 longname in the Shogunate of Azumauindo
701 root 1.43 music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon
702 root 1.33 portal_map /world/world_127_101
703     portal_x 37
704     portal_y 5
705 elmex 1.1 msg
706 root 1.4 A hidden and closed civilization, at the far east of the world.
707 elmex 1.1 endmsg
708     end
709 root 1.11
710 elmex 1.1 region dream
711     parent world
712 root 1.12 longname dreaming?
713 root 1.43 music km/celtic_impulse
714 root 1.32 portal_map /mlab/cloudworlddecity
715     portal_x 57
716     portal_y 120
717 elmex 1.1 msg
718 root 1.6 You do not know if you are awake or still dreaming.
719 elmex 1.1 endmsg
720 root 1.32 match ^/mlab/
721 elmex 1.1 end
722 root 1.11
723 elmex 1.1 region citydeclouds
724     parent dream
725 root 1.12 longname in the City de Clouds
726 elmex 1.1 msg
727     A wonderous city resting on the clouds, it could not possibly exist...
728     endmsg
729     end
730 root 1.11
731 elmex 1.1 region theabyss
732     parent dream
733 root 1.12 longname in The Abyss
734 elmex 1.1 msg
735     Where the damned lay in torment for eternity. There is no forgiveness. Welcome
736     to hell.
737     endmsg
738     end
739 root 1.11
740 elmex 1.1 region dis
741     parent theabyss
742 root 1.12 longname in the city of Dis
743 elmex 1.1 msg
744     Long forgotten, here lies the eternal city of hell. It was never made nor shall
745     it be unmade. It was here and always will be, the damned have their city and no
746     enjoyment to them will it ever surrender.
747     endmsg
748     end
749 root 1.11
750 elmex 1.1 region kingdomofsaints
751     parent dream
752 root 1.49 longname in the Kingdom of Saints
753 elmex 1.1 msg
754     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
755     be much advanced knowlege known to it, outside the realms of sorcery and superstition.
756     The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
757     however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
758     has recently sharply decreased due to an unknown reason.
759     endmsg
760     end
761 root 1.11
762 elmex 1.1 region kingdomofsaintsborder
763     parent kingdomofsaints
764 root 1.12 longname near the Kingdom of Saints Border
765 elmex 1.1 msg
766     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
767     be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
768     east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
769     endmsg
770     end
771 root 1.11
772 elmex 1.1 region stjohns
773     parent kingdomofsaints
774 root 1.12 longname in the town of St. John's
775 elmex 1.1 msg
776     The seat of justice for the Kingdom of Saints and the town closest to the border. This town
777     once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
778 root 1.12 vacant due to an unknown malady.
779 elmex 1.1 endmsg
780     end
781 root 1.11
782 elmex 1.1 region strose
783     parent kingdomofsaints
784 root 1.12 longname in the town of St. Rose
785 elmex 1.1 msg
786 root 1.12 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
787     Its main production is livestock.
788 elmex 1.1 endmsg
789     end
790 root 1.11
791 elmex 1.1 region stbartholomew
792     parent kingdomofsaints
793 root 1.12 longname in the town of St.Bartholomew
794 elmex 1.1 msg
795     The town of St. Bartholomew is the capital of the Kingdom of Saints.
796     Situated between two mountain ranges rich in iron and copper ore St.
797     Bartholomew is well protected and well supplied with minerals useful
798     in wartime production. St. Bartholomew boasts a world class
799 root 1.12 bank, a well stocked libary, and one of the only two power generation
800 elmex 1.1 plants in existance, as well as the only working centerfuge throughout the
801     explored world.
802     endmsg
803     end
804    
805 root 1.44 region ipo_meeting
806     parent world
807     longname in the IPO meeting room
808     msg
809     Completely carved out of a non-magic plane that consists of dense rock,
810     the IPO meeting room is considered one of the most illustruous achievement
811     of modern magic.
812    
813     Most Post Offices have a connection to this room, making it possible for
814     people living in distant regions to meet each other in person.
815     endmsg
816     end
817    
818 elmex 1.53 region heaven
819     parent world
820 root 1.57 longname in Heaven Town
821 elmex 1.53 music km/thinking_out_loud,km/dance_monster
822     portal_map /heaven/town
823     portal_x 24
824     portal_y 15
825     msg
826 root 1.60 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
827 elmex 1.53 built by the joint effort of the worlds population under guidance of Valriel
828     and Gaea.
829     endmsg
830     match ^/heaven/
831     end
832 root 1.54
833     region tindervale
834 root 1.55 parent navar_kingdom
835 root 1.59 longname in The Fireborn Capitol of Tindervale
836 root 1.54 music km/thinking_out_loud,km/dance_monster
837     portal_map /art/keepgrounds
838     portal_x 12
839     portal_y 2
840     msg
841     This small town, is the center of activity for the fireborn race.
842     In its centre lies the keep of the fireborn Art.
843     endmsg
844 root 1.55 match ^/art/
845 root 1.54 end
846    
847 root 1.56 region celvear
848     parent navar_kingdom
849 root 1.57 longname in Celvear Port
850 root 1.59 portal_map /world/world_117_122
851     portal_x 16
852     portal_y 20
853 root 1.56 msg
854     A town under the dominion of The Kingdom of Navar. Celvear is a small port
855     that guards the bay of Navar and, for this, has great strategic value to Navar,
856     which in turn gives Celvear a lot of freedom on how to interpret the law.
857     endmsg
858     match ^/celvear_port/
859     end
860    
861 root 1.58 region lostwages
862     parent navar_kingdom
863     longname in the town of Lostwages
864     msg
865     Lostwages is a small town (it calls itself "city") that boasts of a
866     casino, something not common in the Kingdom of Scorn due to strict
867     anti-gambling laws. This was made possible by some clever contracts,
868 root 1.60 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
869     by the Kingdom of Scorn.
870     endmsg
871     match ^/lostwages/
872     end
873    
874     region marksel
875     parent navar_kingdom
876     longname in the Hamlet of Lord Marksel
877     msg
878     Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
879     Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
880     A small group of sages, with their research, drives the demand for the mines rich
881     metal. As long as the work pays wages enough to keep the ale flowing from the
882     nearby tavern, miners will be back at their post the following day. Something has
883     changed though, just as the hamlet was about to prosper, the trade roads leading
884     to it fell under siege from bandits. The merchant trade contracts have defaulted;
885     the roads are too risky and unsafe. The forces of Lord Marksel have seen the
886     tide of battle tip away from their favor. Their hope dims with each passing day.
887     endmsg
888     match ^/marksel/
889     end
890    
891     region whalingoutpost
892     parent navar_kingdom
893     longname at the Whaling Outpost
894     msg
895     Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
896     the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
897     enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
898     Those in residence make a living (well, mere existence) out of whaling, which is why many of
899     the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
900     around here, as the appetite of any wondering beast leaves countless dwellings empty and
901     numerous ships at the bottom of the sea.
902 root 1.58 endmsg
903 root 1.60 match ^/whalingoutpost/
904 root 1.58 end
905