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Revision: 1.61
Committed: Sun Oct 25 08:30:55 2009 UTC (14 years, 6 months ago) by root
Branch: MAIN
Changes since 1.60: +25 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.5 region world
2 root 1.12 longname in The World
3 root 1.7 jail_map /scorn/misc/jail
4     jail_x 16
5     jail_y 1
6 root 1.52 portal_map *scorn_town_portal
7 root 1.5 msg
8 root 1.16 If you are seeing this, someone goofed, you should never see this message, and
9     you should report this to the DM.
10 root 1.5 endmsg
11 root 1.43 music ross/game1,ross/game6,ross/ross1
12 root 1.5 end
13 root 1.11
14 elmex 1.1 region wilderness
15     parent world
16 root 1.12 longname somewhere in the wilderness
17 elmex 1.1 fallback 1
18     msg
19     Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 root 1.12 the wilderness is not the most civilised of places, and stories
21 root 1.6 that have reached the towns tell of fearsome creatures and labyrinthine
22 elmex 1.1 dungeons far under the surface. Of course, these rumours have never been
23     verified, though the few who have tried have taken a long time in doing so....
24     endmsg
25     end
26 root 1.11
27 root 1.13 region panthalassa
28 root 1.11 parent world
29 root 1.13 longname somewhere on the great ocean panthalassa
30 root 1.43 music ross/ross3,km/water_prelude
31 root 1.11 msg
32 root 1.13 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 root 1.11 is completely unknown, subject of some weird theories only, and nothing is
34     known about its depth, the life it contains or the dangers it holds. No
35     ship ventured far into it and came back. The only thing known about it is this:
36 root 1.21 it is better to turn back. Now.
37 root 1.11 endmsg
38     end
39    
40 root 1.27 treasureone region_panthalassa
41     arch bird
42     end
43    
44 root 1.11 region tethys
45 root 1.13 parent panthalassa
46 root 1.12 longname somewhere on the vast ocean
47 root 1.27 randomitems region_panthalassa
48     chance 0.001
49 root 1.11 msg
50     The source of life and death: Water! The ocean Tethys is surrounding all
51     known landmasses was already many adventurers' death.
52     endmsg
53     end
54    
55 root 1.27 region creation
56 elmex 1.3 parent world
57 root 1.27 longname at the creation
58 elmex 1.3 msg
59 root 1.27 Who knows where this place is, but all have seen it. As mysterious as it is,
60 root 1.34 it's just another part of life.
61 elmex 1.3 endmsg
62 root 1.43 music km/fairytale_waltz
63 elmex 1.3 end
64 root 1.11
65 root 1.27 region southpole
66 elmex 1.1 parent world
67 root 1.27 longname near the south pole
68 root 1.43 music km/spacial_winds
69 root 1.12 msg
70 root 1.27 A cold place in the very south of the world. Strange monsters guard their
71     territory here but also many treasures are said to be found here.
72 elmex 1.1 endmsg
73     end
74 root 1.11
75 root 1.27 treasureone region_security_zone
76 root 1.16 arch bird
77     end
78    
79 elmex 1.1 region highway
80     parent world
81 root 1.12 longname on the imperial highway
82 root 1.29 chance 0.005
83 root 1.27 randomitems region_security_zone
84 root 1.43 music ross/game3
85 root 1.12 msg
86 elmex 1.1 The Imperial Highway was built long ago, so much so that its origins are
87     now long since passed out of recorded history and into the stuff of legends.
88     In the years since its construction it has gained the name "The yellow Brick
89     Road" on account of the distinctive colour of its paving. Whilst in former
90 root 1.23 times the Imperial highway was safe to all who would pass along it, in
91 elmex 1.1 recent times it has started to decay, as the toll of centuries comes to bear
92 root 1.23 on this once-splendid testament to past powers. It is still the safest
93     way to travel over land.
94 elmex 1.1 endmsg
95     end
96 root 1.11
97 root 1.27 region brest_highway
98     parent world
99 root 1.30 longname on the road connecting Scorn, Brest and Lake Country
100 root 1.29 chance 0.005
101 root 1.27 randomitems region_security_zone
102 root 1.43 music ross/game6
103 root 1.27 msg
104 root 1.30 Unlike most places in the world, the area stretching from Scorn down
105     to Brest and Lake Country is patrolled regularly by kingdom soliders
106     and should be relatively safe. Make sure you are not wandering too far
107     into the wilderness, though, as only the roads are under watch (and not
108     everywhere - Lake Country is notoriously dangerous).
109 root 1.27 endmsg
110     end
111    
112 elmex 1.1 region greenway
113     parent wilderness
114 root 1.12 longname on the Greenway
115 elmex 1.1 msg
116     The elves are thought to have quicker ways to travel...
117     endmsg
118     end
119 root 1.11
120 root 1.16 treasureone region_scorn_kingdom
121     arch bird
122 root 1.17 chance 3
123 root 1.16 more
124     arch gnoll
125 root 1.17 chance 2
126 root 1.16 more
127     arch goblin
128 root 1.17 chance 2
129 root 1.16 more
130     arch ogre
131 root 1.17 chance 1
132 root 1.16 more
133     arch killer_bee
134 root 1.17 chance 1
135 root 1.16 end
136    
137 root 1.4 region scorn_kingdom
138 elmex 1.1 parent world
139 root 1.49 longname in the Kingdom of Scorn
140 root 1.43 music km/thinking_out_loud,km/dance_monster
141 root 1.16 chance 0.1
142     randomitems region_scorn_kingdom
143 elmex 1.1 msg
144     Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
145     is a safe and welcoming place for those who pass by. Its position on the
146     Imperial highway allows it to maintain its importance as a stopping off
147     point between the other major cities along the route and an attractive
148     location for trade and commerce. This combined with the sheltered harbour and
149     extensive shipping lines, ensures that Scorn remains a key crossroads
150 root 1.24 bustling with activity, long after its former military dominance has
151 elmex 1.1 diminished.
152     endmsg
153     end
154 root 1.11
155 root 1.4 region scorn_county
156     parent scorn_kingdom
157 root 1.12 longname in the county of Scorn
158 root 1.16 chance 0.01
159     randomitems region_scorn_kingdom
160 elmex 1.1 msg
161     Outside the gates of the city of scorn, the activity of the town can be heard,
162 root 1.25 but not seen. The cries of the traders, and calls of the sailors belie your
163 elmex 1.1 proximity to this bustling town, though to look around you see only the relative
164     tranquility of quiet farmland and the sense of peace it evokes.
165     endmsg
166     end
167 root 1.11
168 root 1.17 treasureone region_generic_city
169 root 1.18 arch mouse_nongen
170 root 1.16 end
171    
172 root 1.4 region scorn
173     parent scorn_county
174 root 1.12 longname in the City of Scorn
175 root 1.45 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
176 root 1.17 randomitems region_generic_city
177 elmex 1.1 msg
178     Here, in amidst the trading activity at the heart of scorn you find
179 root 1.8 yourself scarcely able to hear yourself think with the din of commerce all around
180 elmex 1.1 you as shop keepers and traders shout their wares.
181     endmsg
182 root 1.14 match ^/scorn/
183 elmex 1.1 end
184 root 1.11
185 elmex 1.1 region scornarena
186     parent scorn
187 root 1.12 longname within the Scorn arena
188 root 1.43 music km/power_restored
189 elmex 1.1 msg
190     A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
191     endmsg
192     end
193 root 1.11
194 elmex 1.1 region scornoldcity
195     parent scorn
196 root 1.12 longname within the remains of Old Scorn
197 root 1.43 music km/crisis
198 elmex 1.1 msg
199     You find yourself gasping in wonder at the extensive caverns underneath the city,
200     here there remains the ruins of old Scorn. A reminder of the great power the city
201     once possessed, and a sign of how far it has fallen. As you look around however
202     you notice that whilst the previous inhabitants of these ruins are no longer
203 root 1.12 present, some new ones seem to have taken their place, and these denizens don't
204 elmex 1.1 appear to be very welcoming.
205     endmsg
206     end
207 root 1.11
208 root 1.35 region euthville
209     parent scorn_kingdom
210     longname at the ruins of Euthville
211 root 1.43 music km/unrelenting
212 root 1.35 msg
213     The ruins of Euthville can be found just off the Imperial Highway north
214     of Scorn. The riches and accomplishments of this one prosperous city
215     actually lead to it's downfall. Now, only terror and hardship remains --
216     demons and undead run rampant through the broken remains.
217     endmsg
218     match ^/euthville/
219     end
220    
221 root 1.61 region valdor
222     parent scorn_kingdom
223     longname in The Citystate of Valdor
224     msg
225     Valdor is a city found inside a massive mountains area. Its origins
226     are in a small miners village. Government form is monarchy, economy is
227     capitalistic.
228    
229     Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
230     quite cheap there. Because of its location, Valdor imports a lot of food,
231     clothes and other common cargo. Transport to Valdor is very difficult,
232     the only ground roads go through dangerous mountain passes, and dragon
233     transport is very expensive at Valdor, because of the difficulity of
234     passing the mountains. Thus imported cargo sells very good in Valdor.
235    
236     Valdor through the history was always a small community, and until
237     recently, it had very little contact with the rest of the world, because
238     it was highly unprofitable to export iron through dragon transport or
239     mountains. Because of that, being first under Scorn's protectorate, Valdor
240     eventually proclaimed independence, which was accepted by all other cities
241     on due to the geographical isolation of the city.
242     endmsg
243     match ^/lorak/
244     end
245    
246 root 1.27 region three_sisters
247     parent world
248     longname on the island of the three sisters
249 root 1.43 music km/feral_chase
250 root 1.27 msg
251 root 1.60 What should be a nice island protected by a shield wall of high mountains
252     is rife in discord. Three Sisters, on their quest to immortality, found
253     a way to craft an item that rivaled creations from the ancient gods. For
254     such an infractions - the ancient gods punished The Sisters, leaving
255     them scarred and disfigured with wounds that would have killed any one
256     else. The curse of immortality was then realized, but incomplete. Each
257     of The Three Sisters lost their greatest Gift, which now reside deep in
258     the vaults of the nearby factions. For centuries now, conflict erupts
259     daily as raids between each sect fights to a inevitable stalemate with one
260     another over control of each Sister's Gift. Trapped in their tower, The
261     Three Sisters wait for destiny to grant them one last favor by making them
262     whole once again. Now that the ancient gods are no more - they could once
263     again practice their craft.
264 root 1.27 endmsg
265 root 1.41 match ^/sisters/
266 root 1.27 end
267    
268     region middle_island
269     parent scorn_kingdom
270     longname on the middle island
271 root 1.43 music km/we_got_trouble
272 root 1.27 msg
273     This is a mostly deserted and boring island. It is so boring, in fact,
274     that nobody cared to name it, so everybody just calls it "the middle
275     island", as it is situated roughly in the middle between the Navar and
276     Scorn kingdoms. The fact that it is almost devoid of human settlements
277     makes it an ideal battleground for larger groups.
278     endmsg
279     end
280    
281 root 1.23 treasureone region_navar_kingdom
282     arch ape
283     chance 100
284     more
285     arch sandy
286     chance 70
287     more
288     arch scorpion
289     chance 120
290     more
291     arch snake_nongen
292     chance 70
293     more
294     arch shadowpup
295     chance 7
296     end
297    
298 root 1.4 region navar_kingdom
299 elmex 1.1 parent world
300 root 1.43 music km/kumasi_groove
301 root 1.49 longname in the region around Navar
302 root 1.23 randomitems region_navar_kingdom
303     chance 0.01
304 root 1.7 jail_map /navar_city/jail/jail
305     jail_x 16
306     jail_y 1
307 root 1.31 portal_map /world/world_121_116
308     portal_x 44
309     portal_y 45
310 elmex 1.1 msg
311 root 1.12 Straddling the corner of the Imperial highway as it turns North near the
312 elmex 1.1 Eastern border of the known world, and surrounded by dangerous territory,
313     Navar is an unlikely site for one of the world's grandest cities.
314 root 1.12 Yet there it stands, dominating the skyline for miles around and showing the
315 elmex 1.1 same bustling activity expected of any thriving market town.
316     endmsg
317     end
318 root 1.11
319 root 1.4 region navar
320 root 1.10 parent navar_kingdom
321 root 1.49 longname in the City of Navar
322 root 1.43 music ross/ross5
323 root 1.17 chance 0.002
324     randomitems region_generic_city
325 root 1.7 jail_map /navar_city/jail/jail
326     jail_x 16
327     jail_y 1
328 elmex 1.3 msg
329     The heart of the Navar region: Navar city. It's said it's the gathering of
330 root 1.60 opportunities! Meet experienced adventurers and clever shop keepers or explore
331 elmex 1.3 the unexplored dungeons.
332     endmsg
333 root 1.32 match ^/navar_city/
334 elmex 1.3 end
335 root 1.11
336 root 1.27 region valleynoy
337     parent navar_kingdom
338 root 1.48 longname on Valley Noy
339 root 1.43 music km/fire_prelude
340 elmex 1.51 portal_map /elmex/jeweler/town_portal
341     portal_x 4
342     portal_y 3
343 root 1.27 msg
344     This island is famous for its many deep valleys. Few people live here, and
345     most of them mine the mountains for gems, crystals and precious metals.
346     endmsg
347     end
348    
349 root 1.16 treasureone region_brest_county
350     arch panther
351     more
352     arch giant_bat
353     more
354     arch dog
355     more
356     arch mastif
357     more
358     arch blob
359     more
360     arch war_ant
361     more
362     arch spit_ant
363     end
364    
365 root 1.4 region brest_county
366 elmex 1.1 parent world
367 root 1.12 longname in Brest county
368 root 1.43 music km/the_dread
369 root 1.16 chance 0.01
370     randomitems region_brest_county
371 root 1.31 portal_map /world/world_107_123
372     portal_x 40
373     portal_y 30
374 elmex 1.1 msg
375 root 1.4 Little is known about this mostly unexplored area. The harsh weather and dangerous
376     wildlife prevented most adventurers from traveling in this area, and the rest seems
377     to know how to keep their secrets to them.
378 elmex 1.1 endmsg
379     end
380 root 1.11
381 root 1.16 treasureone region_brest
382 root 1.18 arch snake_nongen
383 root 1.16 end
384    
385 root 1.4 region brest
386     parent brest_county
387 root 1.12 longname in Brest
388 root 1.16 randomitems region_brest
389     chance 0.01
390 elmex 1.3 msg
391 root 1.49 The town of the tough. Only few adventurers find their way here without
392     meeting death instead. But the ones who found it built up a city in the midst
393     of nowhere, cornered by high and unpassable mountains.
394 elmex 1.3 endmsg
395 root 1.14 match ^/brest/
396 elmex 1.3 end
397 root 1.11
398 root 1.17 treasureone region_darcap_county
399     arch small_troll
400     chance 50
401     more
402     arch gnoll
403     chance 50
404     more
405     arch ogre
406     chance 50
407     more
408     arch elec_dragon
409     chance 5
410     more
411     arch faerie_dragon
412     chance 5
413     more
414     arch cold_dragon
415     chance 5
416     more
417     arch baby_dragon
418     chance 2
419     more
420     arch para_fire
421     chance 5
422     more
423     arch para_water
424     chance 5
425     more
426     arch para_air
427     chance 5
428     more
429     arch para_earth
430     chance 5
431     end
432    
433 root 1.4 region darcap_county
434 elmex 1.1 parent world
435 root 1.12 longname in the sultanate of Darcap
436 root 1.43 music km/blue_scorpion,km/artifact
437 root 1.17 randomitems region_darcap_county
438     chance 0.01
439 root 1.31 portal_map /world/world_116_102
440     portal_x 36
441     portal_y 25
442 elmex 1.1 msg
443 root 1.19 Isolated from the rest of the region by the ocean and an extensive
444     mountain range to the south, and possessing a massive natural harbour,
445     Darcap is a small, but easily defensible town, dominated by a pair of
446     powerful guilds. The town is also noted for its circus, whose reputation
447     draws visitors from all over the world.
448 elmex 1.1 endmsg
449     end
450 root 1.11
451 root 1.4 region darcap
452     parent darcap_county
453 root 1.12 longname in the city of Darcap
454 root 1.17 chance 0.002
455     randomitems region_generic_city
456 elmex 1.3 msg
457 root 1.19 The center of an isolated continent: Darcap city, where brave adventurers
458     and mysterious practitioners of the arcane and dark arts live and perform.
459 elmex 1.3 endmsg
460 root 1.14 match ^/darcap/
461 elmex 1.3 end
462 root 1.11
463 elmex 1.1 region darcapcircus
464     parent darcap
465 root 1.12 longname in the Darcap Circus
466 root 1.43 music km/waunobe_march,km/comic_hero
467 elmex 1.1 msg
468     This circus' reputation draws visitors from all over the world.
469     endmsg
470     end
471 root 1.11
472 root 1.17 treasureone region_wolfsburg_county
473     arch pirate
474     chance 50
475     more
476     arch gnome
477     chance 50
478     more
479     arch fighter
480     chance 50
481     more
482     arch thief
483     chance 20
484     more
485     arch thief_1
486     chance 20
487     more
488     arch child_thief
489     chance 5
490     end
491    
492 root 1.4 region wolfsburg_county
493 elmex 1.1 parent world
494 root 1.12 longname near the port of Wolfsburg
495 root 1.17 randomitems region_wolfsburg_county
496     chance 0.01
497 root 1.43 music km/miris_magic_dance,km/netherworld_shanty
498 elmex 1.1 msg
499 root 1.20 Located on an island far away from the coast, Wolfsburg relies entirely on its
500 elmex 1.1 quay to supply the town and as a result has a strong seafaring tradition among
501 root 1.12 its populence.
502 elmex 1.1 endmsg
503     end
504 root 1.11
505 root 1.4 region wolfsburg
506     parent wolfsburg_county
507 root 1.12 longname in Wolfsburg
508 root 1.17 randomitems region_wolfsburg_county
509     chance 0.01
510 elmex 1.3 msg
511 root 1.4 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
512     low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
513     especially at sea, is very dangerous around Wolfsburg.
514 elmex 1.3 endmsg
515 root 1.14 match ^/wolfsburg/
516 elmex 1.3 end
517 root 1.11
518 root 1.4 region santodominion_county
519 elmex 1.1 parent world
520 root 1.12 longname in the area around Santo Dominion
521 root 1.43 music km/dragon_and_toast,km/sancho_panza_gets_a_latte
522 elmex 1.1 msg
523 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
524     important port of call for ships travelling to and from Scorn and is
525     also somewhat famous for its Opera and its Litle House of Horrors, two
526     magnificent cultural buildings you would not expect in so small a town as
527     Santo Dominion.
528 elmex 1.1 endmsg
529     end
530 root 1.11
531 root 1.4 region santodominion
532     parent santodominion_county
533 root 1.12 longname in Santo Dominion
534 root 1.17 chance 0.002
535     randomitems region_generic_city
536 elmex 1.3 msg
537 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
538     important port of call for ships travelling to and from Scorn and is
539     also somewhat famous for its Opera and its Litle House of Horrors, two
540     magnificent cultural buildings you would not expect in so small a town as
541     Santo Dominion.
542 elmex 1.3 endmsg
543 root 1.14 match ^/santo_dominion/
544 elmex 1.3 end
545 root 1.11
546 root 1.27 treasureone region_lake_country
547     arch cobra
548     chance 100
549     more
550     arch black_metallic_serpent
551     chance 20
552     more
553     end
554    
555 elmex 1.1 region lakecountry
556     parent world
557 root 1.12 longname in Lake Country
558 root 1.27 randomitems region_lake_country
559     chance 0.015
560 elmex 1.1 msg
561 root 1.26 Lake Country originally was where the elves lived who where exiled
562     from the north by the kings of Scorn, during the Vth millenia EK. They
563     named the area Vkovzerov. The major elven city of Vkovzerov was
564     Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
565 root 1.60
566     Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
567     Changes, both natural and unnatural, had drastically transformed the landscape of
568     this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
569     only to have all this undone or remade through a catastrophic flood a decade later.
570     As a result of this devastation, one needs to recognize the hardship and sorrow
571     that has been a burden on this land. Many lives have been lost, several graves -
572     marked and unmarked fill area. Rumors that the fog, which covers the land, is a
573     testament of the grief and anguish experienced by the first settlers has drawn
574     those brave enough to face such superstition. Another interest of lore is the
575     wandering spirit from the nearby forest; a spirit in which seems to be holding a
576     grudge from ages ago. Others travel to Lake Country because of its reputation -
577     the rich shops operated by retired adventurers, the Training Tower and the safety
578     within the Fortress of Lord Butakis.
579     endmsg
580     match ^/lake_country/(?!Butakis/)
581     end
582    
583     region butakisfortress
584     parent lakecountry
585     longname in the Fortress of Lord Butakis
586     msg
587     The Fortress of Lord Butakis stands as a testament to the determination of Butakis
588     to settle and secure the area called Lake Country. This bastion of security provides
589     a hard line of defense against the demons, dragons, rogue wizard faction and agents
590     of chaos that plague this land. While the stronghold stands in defiance of disorder,
591     there seems to be dark forces at work from the inside; slowly whittling away the
592     foundation of what the Fortress represents. As a result of this, security of the
593     Fortress has greatly increased in the past years. A few have grown concerned over
594     the very crowded prison filled with accused spies, thieves, and worse.
595 elmex 1.1 endmsg
596 root 1.60 match ^/lake_country/Butakis/
597 elmex 1.1 end
598 root 1.11
599 elmex 1.2 region portjoseph
600 elmex 1.1 parent world
601 root 1.12 longname in Port Joseph
602 root 1.17 chance 0.002
603     randomitems region_generic_city
604 root 1.12 msg
605 root 1.60 Port Joseph is located on the largest (which isn't saying much) of a chain of
606     islands west of the Kingdom of Scorn. While the island doesn't boast very much,
607     most everything there is very practical. How the times have changed. The early
608     days of Port Joseph was a haven for the most ruthless band of pirates that the
609     high seas has ever seen. The infamous reputation of Port Joseph died with the
610     passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
611     his treasure horde is still missing. Thanks to increased presence and protection
612     from The King's Navy, many trade routes now pass through or near the area, so
613     that makes the Port a frequent stop and transfer point for merchants.
614     However, the pirate roots are still relevant today.
615 elmex 1.1 endmsg
616 root 1.14 match ^/port_joseph/
617 elmex 1.1 end
618 root 1.11
619 elmex 1.1 region pupland
620     parent world
621 root 1.12 longname in Pupland
622 root 1.43 music km/dragon_and_toast,km/an_upsetting_theme,km/ambush
623 root 1.31 portal_map /pup_land/lone_town/town
624     portal_x 9
625     portal_y 13
626 elmex 1.1 msg
627 root 1.14 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
628 root 1.17 nice and peaceful people. Or at least so it seems on first sight...
629 elmex 1.1 endmsg
630 root 1.14 match ^/pup_land/
631 elmex 1.1 end
632 root 1.11
633 elmex 1.1 region ancientpupland
634     parent pupland
635 root 1.12 longname in the Pupland of times long past
636 root 1.43 music km/misuse
637 elmex 1.1 msg
638 root 1.15 You have been thrown to this ancient version of pupland through some
639     unidentified time travel magic. Nobody knows what dangers or joys
640     are waiting here.
641 elmex 1.1 endmsg
642     end
643 root 1.11
644 elmex 1.1 region nurnberg
645     parent pupland
646 root 1.12 longname in Nurnberg
647 elmex 1.1 msg
648 root 1.14 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
649     for its many unique attractions that set it apart from the more average cities of the
650     world.
651 elmex 1.1 endmsg
652 root 1.14 match ^/pup_land/nurnberg/
653 elmex 1.1 end
654 root 1.11
655 elmex 1.1 region lonetown
656     parent pupland
657 root 1.12 longname in Lone Town
658 root 1.17 chance 0.002
659     randomitems region_generic_city
660 elmex 1.1 msg
661 root 1.15 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
662     a remarkable increase in travel and tourism over the recent years due to a
663     much better airline and road infrastructure.
664 elmex 1.1 endmsg
665 root 1.14 match ^/pup_land/lone_town/
666 elmex 1.1 end
667 root 1.11
668 root 1.46 region aldwulf
669     parent world
670     longname in the aldwulf archipelago
671     music km/thinking_out_loud,km/dance_monster
672     chance 0.1
673     msg
674     Situated in some distance to the nearest continent, the aldwulf
675     archipelago has a very distinct culture. Unlike in other parts of the
676     world, you can actually find civilised kobold races here. Important
677     sightseeing stops are the water town and the various kobold towns.
678     endmsg
679 root 1.47 match ^/aldwulf/
680 root 1.46 end
681    
682 root 1.4 region stoneville_county
683 elmex 1.1 parent world
684 root 1.12 longname near Stoneville
685 root 1.43 music km/legend_of_one
686 elmex 1.1 msg
687 root 1.60 Stoneville is a small ship port located on the western side of
688     Dragon Island. The island primarily serves as a vacation residence
689     for wealthy merchants and adventurers. For those who are not
690     quite ready for retirement or seeking fame - guilds and shops keep
691     those travelers well stocked and tested. Of course, the islands
692     riches also seem to attract those with nefarious purposes who have
693     taken hold of the various caves in the nearby mountains. And in
694     some cases, more closer to home then what most inhabitants would like.
695 elmex 1.1 endmsg
696     end
697 root 1.11
698 root 1.4 region stoneville
699     parent stoneville_county
700 root 1.12 longname in Stoneville City
701 root 1.43 music km/phantasm
702 root 1.17 chance 0.002
703     randomitems region_generic_city
704 elmex 1.3 msg
705 root 1.6 Stoneville is the home of such adventurous places as the Adventurers
706     Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
707     small, is rumoured to host a number of dragons, too, which gave it the
708     unofficial name "Dragon Island".
709 elmex 1.3 endmsg
710 root 1.14 match ^/dragonisland/
711 elmex 1.3 end
712 root 1.11
713 elmex 1.1 region firevolcano
714     parent world
715 root 1.12 longname in the Fire Volcano
716 root 1.43 music km/neolith,km/thinking_out_loud
717 elmex 1.1 msg
718 root 1.41 This fiery volcano rose up from the mountains one day. It is inhabited by a
719 elmex 1.1 strange race of fire creatures who seem friendly, but very competitive.
720     endmsg
721     end
722 root 1.11
723 elmex 1.1 region azumauindo
724     parent world
725 root 1.12 longname in the Shogunate of Azumauindo
726 root 1.43 music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon
727 root 1.33 portal_map /world/world_127_101
728     portal_x 37
729     portal_y 5
730 elmex 1.1 msg
731 root 1.4 A hidden and closed civilization, at the far east of the world.
732 elmex 1.1 endmsg
733     end
734 root 1.11
735 elmex 1.1 region dream
736     parent world
737 root 1.12 longname dreaming?
738 root 1.43 music km/celtic_impulse
739 root 1.32 portal_map /mlab/cloudworlddecity
740     portal_x 57
741     portal_y 120
742 elmex 1.1 msg
743 root 1.6 You do not know if you are awake or still dreaming.
744 elmex 1.1 endmsg
745 root 1.32 match ^/mlab/
746 elmex 1.1 end
747 root 1.11
748 elmex 1.1 region citydeclouds
749     parent dream
750 root 1.12 longname in the City de Clouds
751 elmex 1.1 msg
752     A wonderous city resting on the clouds, it could not possibly exist...
753     endmsg
754     end
755 root 1.11
756 elmex 1.1 region theabyss
757     parent dream
758 root 1.12 longname in The Abyss
759 elmex 1.1 msg
760     Where the damned lay in torment for eternity. There is no forgiveness. Welcome
761     to hell.
762     endmsg
763     end
764 root 1.11
765 elmex 1.1 region dis
766     parent theabyss
767 root 1.12 longname in the city of Dis
768 elmex 1.1 msg
769     Long forgotten, here lies the eternal city of hell. It was never made nor shall
770     it be unmade. It was here and always will be, the damned have their city and no
771     enjoyment to them will it ever surrender.
772     endmsg
773     end
774 root 1.11
775 elmex 1.1 region kingdomofsaints
776     parent dream
777 root 1.49 longname in the Kingdom of Saints
778 elmex 1.1 msg
779     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
780     be much advanced knowlege known to it, outside the realms of sorcery and superstition.
781     The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
782     however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
783     has recently sharply decreased due to an unknown reason.
784     endmsg
785     end
786 root 1.11
787 elmex 1.1 region kingdomofsaintsborder
788     parent kingdomofsaints
789 root 1.12 longname near the Kingdom of Saints Border
790 elmex 1.1 msg
791     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
792     be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
793     east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
794     endmsg
795     end
796 root 1.11
797 elmex 1.1 region stjohns
798     parent kingdomofsaints
799 root 1.12 longname in the town of St. John's
800 elmex 1.1 msg
801     The seat of justice for the Kingdom of Saints and the town closest to the border. This town
802     once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
803 root 1.12 vacant due to an unknown malady.
804 elmex 1.1 endmsg
805     end
806 root 1.11
807 elmex 1.1 region strose
808     parent kingdomofsaints
809 root 1.12 longname in the town of St. Rose
810 elmex 1.1 msg
811 root 1.12 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
812     Its main production is livestock.
813 elmex 1.1 endmsg
814     end
815 root 1.11
816 elmex 1.1 region stbartholomew
817     parent kingdomofsaints
818 root 1.12 longname in the town of St.Bartholomew
819 elmex 1.1 msg
820     The town of St. Bartholomew is the capital of the Kingdom of Saints.
821     Situated between two mountain ranges rich in iron and copper ore St.
822     Bartholomew is well protected and well supplied with minerals useful
823     in wartime production. St. Bartholomew boasts a world class
824 root 1.12 bank, a well stocked libary, and one of the only two power generation
825 elmex 1.1 plants in existance, as well as the only working centerfuge throughout the
826     explored world.
827     endmsg
828     end
829    
830 root 1.44 region ipo_meeting
831     parent world
832     longname in the IPO meeting room
833     msg
834     Completely carved out of a non-magic plane that consists of dense rock,
835     the IPO meeting room is considered one of the most illustruous achievement
836     of modern magic.
837    
838     Most Post Offices have a connection to this room, making it possible for
839     people living in distant regions to meet each other in person.
840     endmsg
841     end
842    
843 elmex 1.53 region heaven
844     parent world
845 root 1.57 longname in Heaven Town
846 elmex 1.53 music km/thinking_out_loud,km/dance_monster
847     portal_map /heaven/town
848     portal_x 24
849     portal_y 15
850     msg
851 root 1.60 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
852 elmex 1.53 built by the joint effort of the worlds population under guidance of Valriel
853     and Gaea.
854     endmsg
855     match ^/heaven/
856     end
857 root 1.54
858     region tindervale
859 root 1.55 parent navar_kingdom
860 root 1.59 longname in The Fireborn Capitol of Tindervale
861 root 1.54 music km/thinking_out_loud,km/dance_monster
862     portal_map /art/keepgrounds
863     portal_x 12
864     portal_y 2
865     msg
866     This small town, is the center of activity for the fireborn race.
867     In its centre lies the keep of the fireborn Art.
868     endmsg
869 root 1.55 match ^/art/
870 root 1.54 end
871    
872 root 1.56 region celvear
873     parent navar_kingdom
874 root 1.57 longname in Celvear Port
875 root 1.59 portal_map /world/world_117_122
876     portal_x 16
877     portal_y 20
878 root 1.56 msg
879     A town under the dominion of The Kingdom of Navar. Celvear is a small port
880     that guards the bay of Navar and, for this, has great strategic value to Navar,
881     which in turn gives Celvear a lot of freedom on how to interpret the law.
882     endmsg
883     match ^/celvear_port/
884     end
885    
886 root 1.58 region lostwages
887     parent navar_kingdom
888     longname in the town of Lostwages
889     msg
890     Lostwages is a small town (it calls itself "city") that boasts of a
891     casino, something not common in the Kingdom of Scorn due to strict
892     anti-gambling laws. This was made possible by some clever contracts,
893 root 1.60 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
894     by the Kingdom of Scorn.
895     endmsg
896     match ^/lostwages/
897     end
898    
899     region marksel
900     parent navar_kingdom
901     longname in the Hamlet of Lord Marksel
902     msg
903     Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
904     Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
905     A small group of sages, with their research, drives the demand for the mines rich
906     metal. As long as the work pays wages enough to keep the ale flowing from the
907     nearby tavern, miners will be back at their post the following day. Something has
908     changed though, just as the hamlet was about to prosper, the trade roads leading
909     to it fell under siege from bandits. The merchant trade contracts have defaulted;
910     the roads are too risky and unsafe. The forces of Lord Marksel have seen the
911     tide of battle tip away from their favor. Their hope dims with each passing day.
912     endmsg
913     match ^/marksel/
914     end
915    
916     region whalingoutpost
917     parent navar_kingdom
918     longname at the Whaling Outpost
919     msg
920     Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
921     the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
922     enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
923     Those in residence make a living (well, mere existence) out of whaling, which is why many of
924     the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
925     around here, as the appetite of any wondering beast leaves countless dwellings empty and
926     numerous ships at the bottom of the sea.
927 root 1.58 endmsg
928 root 1.60 match ^/whalingoutpost/
929 root 1.58 end
930