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Revision: 1.63
Committed: Thu Oct 29 05:28:50 2009 UTC (14 years, 6 months ago) by root
Branch: MAIN
CVS Tags: rel-2_90, rel-2_92, rel-2_93
Changes since 1.62: +19 -0 lines
Log Message:
first rough cut of gotischerbereich

File Contents

# User Rev Content
1 root 1.5 region world
2 root 1.12 longname in The World
3 root 1.7 jail_map /scorn/misc/jail
4     jail_x 16
5     jail_y 1
6 root 1.52 portal_map *scorn_town_portal
7 root 1.5 msg
8 root 1.16 If you are seeing this, someone goofed, you should never see this message, and
9     you should report this to the DM.
10 root 1.5 endmsg
11 root 1.43 music ross/game1,ross/game6,ross/ross1
12 root 1.5 end
13 root 1.11
14 elmex 1.1 region wilderness
15     parent world
16 root 1.12 longname somewhere in the wilderness
17 elmex 1.1 fallback 1
18     msg
19     Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 root 1.12 the wilderness is not the most civilised of places, and stories
21 root 1.6 that have reached the towns tell of fearsome creatures and labyrinthine
22 elmex 1.1 dungeons far under the surface. Of course, these rumours have never been
23     verified, though the few who have tried have taken a long time in doing so....
24     endmsg
25     end
26 root 1.11
27 root 1.13 region panthalassa
28 root 1.11 parent world
29 root 1.13 longname somewhere on the great ocean panthalassa
30 root 1.43 music ross/ross3,km/water_prelude
31 root 1.11 msg
32 root 1.13 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 root 1.11 is completely unknown, subject of some weird theories only, and nothing is
34     known about its depth, the life it contains or the dangers it holds. No
35     ship ventured far into it and came back. The only thing known about it is this:
36 root 1.21 it is better to turn back. Now.
37 root 1.11 endmsg
38     end
39    
40 root 1.27 treasureone region_panthalassa
41     arch bird
42     end
43    
44 root 1.11 region tethys
45 root 1.13 parent panthalassa
46 root 1.12 longname somewhere on the vast ocean
47 root 1.27 randomitems region_panthalassa
48     chance 0.001
49 root 1.11 msg
50     The source of life and death: Water! The ocean Tethys is surrounding all
51     known landmasses was already many adventurers' death.
52     endmsg
53     end
54    
55 root 1.27 region creation
56 elmex 1.3 parent world
57 root 1.27 longname at the creation
58 elmex 1.3 msg
59 root 1.27 Who knows where this place is, but all have seen it. As mysterious as it is,
60 root 1.34 it's just another part of life.
61 elmex 1.3 endmsg
62 root 1.43 music km/fairytale_waltz
63 elmex 1.3 end
64 root 1.11
65 root 1.27 region southpole
66 elmex 1.1 parent world
67 root 1.27 longname near the south pole
68 root 1.43 music km/spacial_winds
69 root 1.12 msg
70 root 1.27 A cold place in the very south of the world. Strange monsters guard their
71     territory here but also many treasures are said to be found here.
72 elmex 1.1 endmsg
73     end
74 root 1.11
75 root 1.27 treasureone region_security_zone
76 root 1.16 arch bird
77     end
78    
79 elmex 1.1 region highway
80     parent world
81 root 1.12 longname on the imperial highway
82 root 1.29 chance 0.005
83 root 1.27 randomitems region_security_zone
84 root 1.43 music ross/game3
85 root 1.12 msg
86 elmex 1.1 The Imperial Highway was built long ago, so much so that its origins are
87     now long since passed out of recorded history and into the stuff of legends.
88     In the years since its construction it has gained the name "The yellow Brick
89     Road" on account of the distinctive colour of its paving. Whilst in former
90 root 1.23 times the Imperial highway was safe to all who would pass along it, in
91 elmex 1.1 recent times it has started to decay, as the toll of centuries comes to bear
92 root 1.23 on this once-splendid testament to past powers. It is still the safest
93     way to travel over land.
94 elmex 1.1 endmsg
95     end
96 root 1.11
97 root 1.27 region brest_highway
98     parent world
99 root 1.30 longname on the road connecting Scorn, Brest and Lake Country
100 root 1.29 chance 0.005
101 root 1.27 randomitems region_security_zone
102 root 1.43 music ross/game6
103 root 1.27 msg
104 root 1.30 Unlike most places in the world, the area stretching from Scorn down
105     to Brest and Lake Country is patrolled regularly by kingdom soliders
106     and should be relatively safe. Make sure you are not wandering too far
107     into the wilderness, though, as only the roads are under watch (and not
108     everywhere - Lake Country is notoriously dangerous).
109 root 1.27 endmsg
110     end
111    
112 elmex 1.1 region greenway
113     parent wilderness
114 root 1.12 longname on the Greenway
115 elmex 1.1 msg
116     The elves are thought to have quicker ways to travel...
117     endmsg
118     end
119 root 1.11
120 root 1.16 treasureone region_scorn_kingdom
121     arch bird
122 root 1.17 chance 3
123 root 1.16 more
124     arch gnoll
125 root 1.17 chance 2
126 root 1.16 more
127     arch goblin
128 root 1.17 chance 2
129 root 1.16 more
130     arch ogre
131 root 1.17 chance 1
132 root 1.16 more
133     arch killer_bee
134 root 1.17 chance 1
135 root 1.16 end
136    
137 root 1.4 region scorn_kingdom
138 elmex 1.1 parent world
139 root 1.49 longname in the Kingdom of Scorn
140 root 1.43 music km/thinking_out_loud,km/dance_monster
141 root 1.16 chance 0.1
142     randomitems region_scorn_kingdom
143 elmex 1.1 msg
144     Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
145     is a safe and welcoming place for those who pass by. Its position on the
146     Imperial highway allows it to maintain its importance as a stopping off
147     point between the other major cities along the route and an attractive
148     location for trade and commerce. This combined with the sheltered harbour and
149     extensive shipping lines, ensures that Scorn remains a key crossroads
150 root 1.24 bustling with activity, long after its former military dominance has
151 elmex 1.1 diminished.
152     endmsg
153     end
154 root 1.11
155 root 1.4 region scorn_county
156     parent scorn_kingdom
157 root 1.12 longname in the county of Scorn
158 root 1.16 chance 0.01
159     randomitems region_scorn_kingdom
160 elmex 1.1 msg
161     Outside the gates of the city of scorn, the activity of the town can be heard,
162 root 1.25 but not seen. The cries of the traders, and calls of the sailors belie your
163 elmex 1.1 proximity to this bustling town, though to look around you see only the relative
164     tranquility of quiet farmland and the sense of peace it evokes.
165     endmsg
166     end
167 root 1.11
168 root 1.17 treasureone region_generic_city
169 root 1.18 arch mouse_nongen
170 root 1.16 end
171    
172 root 1.4 region scorn
173     parent scorn_county
174 root 1.12 longname in the City of Scorn
175 root 1.45 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
176 root 1.17 randomitems region_generic_city
177 elmex 1.1 msg
178     Here, in amidst the trading activity at the heart of scorn you find
179 root 1.8 yourself scarcely able to hear yourself think with the din of commerce all around
180 elmex 1.1 you as shop keepers and traders shout their wares.
181     endmsg
182 root 1.14 match ^/scorn/
183 elmex 1.1 end
184 root 1.11
185 elmex 1.1 region scornarena
186     parent scorn
187 root 1.12 longname within the Scorn arena
188 root 1.43 music km/power_restored
189 elmex 1.1 msg
190     A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
191     endmsg
192     end
193 root 1.11
194 elmex 1.1 region scornoldcity
195     parent scorn
196 root 1.12 longname within the remains of Old Scorn
197 root 1.43 music km/crisis
198 elmex 1.1 msg
199     You find yourself gasping in wonder at the extensive caverns underneath the city,
200     here there remains the ruins of old Scorn. A reminder of the great power the city
201     once possessed, and a sign of how far it has fallen. As you look around however
202     you notice that whilst the previous inhabitants of these ruins are no longer
203 root 1.12 present, some new ones seem to have taken their place, and these denizens don't
204 elmex 1.1 appear to be very welcoming.
205     endmsg
206     end
207 root 1.11
208 root 1.35 region euthville
209     parent scorn_kingdom
210     longname at the ruins of Euthville
211 root 1.43 music km/unrelenting
212 root 1.35 msg
213     The ruins of Euthville can be found just off the Imperial Highway north
214     of Scorn. The riches and accomplishments of this one prosperous city
215     actually lead to it's downfall. Now, only terror and hardship remains --
216     demons and undead run rampant through the broken remains.
217     endmsg
218     match ^/euthville/
219     end
220    
221 root 1.61 region valdor
222     parent scorn_kingdom
223     longname in The Citystate of Valdor
224 root 1.62 portal_map /world/world_107_114
225     portal_x 41
226     portal_y 3
227 root 1.61 msg
228     Valdor is a city found inside a massive mountains area. Its origins
229     are in a small miners village. Government form is monarchy, economy is
230     capitalistic.
231    
232     Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
233     quite cheap there. Because of its location, Valdor imports a lot of food,
234     clothes and other common cargo. Transport to Valdor is very difficult,
235     the only ground roads go through dangerous mountain passes, and dragon
236     transport is very expensive at Valdor, because of the difficulity of
237     passing the mountains. Thus imported cargo sells very good in Valdor.
238    
239     Valdor through the history was always a small community, and until
240     recently, it had very little contact with the rest of the world, because
241     it was highly unprofitable to export iron through dragon transport or
242     mountains. Because of that, being first under Scorn's protectorate, Valdor
243     eventually proclaimed independence, which was accepted by all other cities
244     on due to the geographical isolation of the city.
245     endmsg
246     match ^/lorak/
247     end
248    
249 root 1.27 region three_sisters
250     parent world
251     longname on the island of the three sisters
252 root 1.43 music km/feral_chase
253 root 1.27 msg
254 root 1.60 What should be a nice island protected by a shield wall of high mountains
255     is rife in discord. Three Sisters, on their quest to immortality, found
256     a way to craft an item that rivaled creations from the ancient gods. For
257     such an infractions - the ancient gods punished The Sisters, leaving
258     them scarred and disfigured with wounds that would have killed any one
259     else. The curse of immortality was then realized, but incomplete. Each
260     of The Three Sisters lost their greatest Gift, which now reside deep in
261     the vaults of the nearby factions. For centuries now, conflict erupts
262     daily as raids between each sect fights to a inevitable stalemate with one
263     another over control of each Sister's Gift. Trapped in their tower, The
264     Three Sisters wait for destiny to grant them one last favor by making them
265     whole once again. Now that the ancient gods are no more - they could once
266     again practice their craft.
267 root 1.27 endmsg
268 root 1.41 match ^/sisters/
269 root 1.27 end
270    
271     region middle_island
272     parent scorn_kingdom
273     longname on the middle island
274 root 1.43 music km/we_got_trouble
275 root 1.27 msg
276     This is a mostly deserted and boring island. It is so boring, in fact,
277     that nobody cared to name it, so everybody just calls it "the middle
278     island", as it is situated roughly in the middle between the Navar and
279     Scorn kingdoms. The fact that it is almost devoid of human settlements
280     makes it an ideal battleground for larger groups.
281     endmsg
282     end
283    
284 root 1.23 treasureone region_navar_kingdom
285     arch ape
286     chance 100
287     more
288     arch sandy
289     chance 70
290     more
291     arch scorpion
292     chance 120
293     more
294     arch snake_nongen
295     chance 70
296     more
297     arch shadowpup
298     chance 7
299     end
300    
301 root 1.4 region navar_kingdom
302 elmex 1.1 parent world
303 root 1.43 music km/kumasi_groove
304 root 1.49 longname in the region around Navar
305 root 1.23 randomitems region_navar_kingdom
306     chance 0.01
307 root 1.7 jail_map /navar_city/jail/jail
308     jail_x 16
309     jail_y 1
310 root 1.31 portal_map /world/world_121_116
311     portal_x 44
312     portal_y 45
313 elmex 1.1 msg
314 root 1.12 Straddling the corner of the Imperial highway as it turns North near the
315 elmex 1.1 Eastern border of the known world, and surrounded by dangerous territory,
316     Navar is an unlikely site for one of the world's grandest cities.
317 root 1.12 Yet there it stands, dominating the skyline for miles around and showing the
318 elmex 1.1 same bustling activity expected of any thriving market town.
319     endmsg
320     end
321 root 1.11
322 root 1.4 region navar
323 root 1.10 parent navar_kingdom
324 root 1.49 longname in the City of Navar
325 root 1.43 music ross/ross5
326 root 1.17 chance 0.002
327     randomitems region_generic_city
328 root 1.7 jail_map /navar_city/jail/jail
329     jail_x 16
330     jail_y 1
331 elmex 1.3 msg
332     The heart of the Navar region: Navar city. It's said it's the gathering of
333 root 1.60 opportunities! Meet experienced adventurers and clever shop keepers or explore
334 elmex 1.3 the unexplored dungeons.
335     endmsg
336 root 1.32 match ^/navar_city/
337 elmex 1.3 end
338 root 1.11
339 root 1.27 region valleynoy
340     parent navar_kingdom
341 root 1.48 longname on Valley Noy
342 root 1.43 music km/fire_prelude
343 elmex 1.51 portal_map /elmex/jeweler/town_portal
344     portal_x 4
345     portal_y 3
346 root 1.27 msg
347     This island is famous for its many deep valleys. Few people live here, and
348     most of them mine the mountains for gems, crystals and precious metals.
349     endmsg
350     end
351    
352 root 1.16 treasureone region_brest_county
353     arch panther
354     more
355     arch giant_bat
356     more
357     arch dog
358     more
359     arch mastif
360     more
361     arch blob
362     more
363     arch war_ant
364     more
365     arch spit_ant
366     end
367    
368 root 1.4 region brest_county
369 elmex 1.1 parent world
370 root 1.12 longname in Brest county
371 root 1.43 music km/the_dread
372 root 1.16 chance 0.01
373     randomitems region_brest_county
374 root 1.31 portal_map /world/world_107_123
375     portal_x 40
376     portal_y 30
377 elmex 1.1 msg
378 root 1.4 Little is known about this mostly unexplored area. The harsh weather and dangerous
379     wildlife prevented most adventurers from traveling in this area, and the rest seems
380     to know how to keep their secrets to them.
381 elmex 1.1 endmsg
382     end
383 root 1.11
384 root 1.16 treasureone region_brest
385 root 1.18 arch snake_nongen
386 root 1.16 end
387    
388 root 1.4 region brest
389     parent brest_county
390 root 1.12 longname in Brest
391 root 1.16 randomitems region_brest
392     chance 0.01
393 elmex 1.3 msg
394 root 1.49 The town of the tough. Only few adventurers find their way here without
395     meeting death instead. But the ones who found it built up a city in the midst
396     of nowhere, cornered by high and unpassable mountains.
397 elmex 1.3 endmsg
398 root 1.14 match ^/brest/
399 elmex 1.3 end
400 root 1.11
401 root 1.17 treasureone region_darcap_county
402     arch small_troll
403     chance 50
404     more
405     arch gnoll
406     chance 50
407     more
408     arch ogre
409     chance 50
410     more
411     arch elec_dragon
412     chance 5
413     more
414     arch faerie_dragon
415     chance 5
416     more
417     arch cold_dragon
418     chance 5
419     more
420     arch baby_dragon
421     chance 2
422     more
423     arch para_fire
424     chance 5
425     more
426     arch para_water
427     chance 5
428     more
429     arch para_air
430     chance 5
431     more
432     arch para_earth
433     chance 5
434     end
435    
436 root 1.4 region darcap_county
437 elmex 1.1 parent world
438 root 1.12 longname in the sultanate of Darcap
439 root 1.43 music km/blue_scorpion,km/artifact
440 root 1.17 randomitems region_darcap_county
441     chance 0.01
442 root 1.31 portal_map /world/world_116_102
443     portal_x 36
444     portal_y 25
445 elmex 1.1 msg
446 root 1.19 Isolated from the rest of the region by the ocean and an extensive
447     mountain range to the south, and possessing a massive natural harbour,
448     Darcap is a small, but easily defensible town, dominated by a pair of
449     powerful guilds. The town is also noted for its circus, whose reputation
450     draws visitors from all over the world.
451 elmex 1.1 endmsg
452     end
453 root 1.11
454 root 1.4 region darcap
455     parent darcap_county
456 root 1.12 longname in the city of Darcap
457 root 1.17 chance 0.002
458     randomitems region_generic_city
459 elmex 1.3 msg
460 root 1.19 The center of an isolated continent: Darcap city, where brave adventurers
461     and mysterious practitioners of the arcane and dark arts live and perform.
462 elmex 1.3 endmsg
463 root 1.14 match ^/darcap/
464 elmex 1.3 end
465 root 1.11
466 elmex 1.1 region darcapcircus
467     parent darcap
468 root 1.12 longname in the Darcap Circus
469 root 1.43 music km/waunobe_march,km/comic_hero
470 elmex 1.1 msg
471     This circus' reputation draws visitors from all over the world.
472     endmsg
473     end
474 root 1.11
475 root 1.17 treasureone region_wolfsburg_county
476     arch pirate
477     chance 50
478     more
479     arch gnome
480     chance 50
481     more
482     arch fighter
483     chance 50
484     more
485     arch thief
486     chance 20
487     more
488     arch thief_1
489     chance 20
490     more
491     arch child_thief
492     chance 5
493     end
494    
495 root 1.4 region wolfsburg_county
496 elmex 1.1 parent world
497 root 1.12 longname near the port of Wolfsburg
498 root 1.17 randomitems region_wolfsburg_county
499     chance 0.01
500 root 1.43 music km/miris_magic_dance,km/netherworld_shanty
501 elmex 1.1 msg
502 root 1.20 Located on an island far away from the coast, Wolfsburg relies entirely on its
503 elmex 1.1 quay to supply the town and as a result has a strong seafaring tradition among
504 root 1.12 its populence.
505 elmex 1.1 endmsg
506     end
507 root 1.11
508 root 1.4 region wolfsburg
509     parent wolfsburg_county
510 root 1.12 longname in Wolfsburg
511 root 1.17 randomitems region_wolfsburg_county
512     chance 0.01
513 elmex 1.3 msg
514 root 1.4 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
515     low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
516     especially at sea, is very dangerous around Wolfsburg.
517 elmex 1.3 endmsg
518 root 1.14 match ^/wolfsburg/
519 elmex 1.3 end
520 root 1.11
521 root 1.4 region santodominion_county
522 elmex 1.1 parent world
523 root 1.12 longname in the area around Santo Dominion
524 root 1.43 music km/dragon_and_toast,km/sancho_panza_gets_a_latte
525 elmex 1.1 msg
526 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
527     important port of call for ships travelling to and from Scorn and is
528     also somewhat famous for its Opera and its Litle House of Horrors, two
529     magnificent cultural buildings you would not expect in so small a town as
530     Santo Dominion.
531 elmex 1.1 endmsg
532     end
533 root 1.11
534 root 1.4 region santodominion
535     parent santodominion_county
536 root 1.12 longname in Santo Dominion
537 root 1.17 chance 0.002
538     randomitems region_generic_city
539 elmex 1.3 msg
540 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
541     important port of call for ships travelling to and from Scorn and is
542     also somewhat famous for its Opera and its Litle House of Horrors, two
543     magnificent cultural buildings you would not expect in so small a town as
544     Santo Dominion.
545 elmex 1.3 endmsg
546 root 1.14 match ^/santo_dominion/
547 elmex 1.3 end
548 root 1.11
549 root 1.27 treasureone region_lake_country
550     arch cobra
551     chance 100
552     more
553     arch black_metallic_serpent
554     chance 20
555     more
556     end
557    
558 elmex 1.1 region lakecountry
559     parent world
560 root 1.12 longname in Lake Country
561 root 1.27 randomitems region_lake_country
562     chance 0.015
563 elmex 1.1 msg
564 root 1.26 Lake Country originally was where the elves lived who where exiled
565     from the north by the kings of Scorn, during the Vth millenia EK. They
566     named the area Vkovzerov. The major elven city of Vkovzerov was
567     Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
568 root 1.60
569     Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
570     Changes, both natural and unnatural, had drastically transformed the landscape of
571     this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
572     only to have all this undone or remade through a catastrophic flood a decade later.
573     As a result of this devastation, one needs to recognize the hardship and sorrow
574     that has been a burden on this land. Many lives have been lost, several graves -
575     marked and unmarked fill area. Rumors that the fog, which covers the land, is a
576     testament of the grief and anguish experienced by the first settlers has drawn
577     those brave enough to face such superstition. Another interest of lore is the
578     wandering spirit from the nearby forest; a spirit in which seems to be holding a
579     grudge from ages ago. Others travel to Lake Country because of its reputation -
580     the rich shops operated by retired adventurers, the Training Tower and the safety
581     within the Fortress of Lord Butakis.
582     endmsg
583     match ^/lake_country/(?!Butakis/)
584     end
585    
586     region butakisfortress
587     parent lakecountry
588     longname in the Fortress of Lord Butakis
589     msg
590     The Fortress of Lord Butakis stands as a testament to the determination of Butakis
591     to settle and secure the area called Lake Country. This bastion of security provides
592     a hard line of defense against the demons, dragons, rogue wizard faction and agents
593     of chaos that plague this land. While the stronghold stands in defiance of disorder,
594     there seems to be dark forces at work from the inside; slowly whittling away the
595     foundation of what the Fortress represents. As a result of this, security of the
596     Fortress has greatly increased in the past years. A few have grown concerned over
597     the very crowded prison filled with accused spies, thieves, and worse.
598 elmex 1.1 endmsg
599 root 1.60 match ^/lake_country/Butakis/
600 elmex 1.1 end
601 root 1.11
602 elmex 1.2 region portjoseph
603 elmex 1.1 parent world
604 root 1.12 longname in Port Joseph
605 root 1.17 chance 0.002
606     randomitems region_generic_city
607 root 1.12 msg
608 root 1.60 Port Joseph is located on the largest (which isn't saying much) of a chain of
609     islands west of the Kingdom of Scorn. While the island doesn't boast very much,
610     most everything there is very practical. How the times have changed. The early
611     days of Port Joseph was a haven for the most ruthless band of pirates that the
612     high seas has ever seen. The infamous reputation of Port Joseph died with the
613     passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
614     his treasure horde is still missing. Thanks to increased presence and protection
615     from The King's Navy, many trade routes now pass through or near the area, so
616     that makes the Port a frequent stop and transfer point for merchants.
617     However, the pirate roots are still relevant today.
618 elmex 1.1 endmsg
619 root 1.14 match ^/port_joseph/
620 elmex 1.1 end
621 root 1.11
622 elmex 1.1 region pupland
623     parent world
624 root 1.12 longname in Pupland
625 root 1.43 music km/dragon_and_toast,km/an_upsetting_theme,km/ambush
626 root 1.31 portal_map /pup_land/lone_town/town
627     portal_x 9
628     portal_y 13
629 elmex 1.1 msg
630 root 1.14 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
631 root 1.17 nice and peaceful people. Or at least so it seems on first sight...
632 elmex 1.1 endmsg
633 root 1.14 match ^/pup_land/
634 elmex 1.1 end
635 root 1.11
636 elmex 1.1 region ancientpupland
637     parent pupland
638 root 1.12 longname in the Pupland of times long past
639 root 1.43 music km/misuse
640 elmex 1.1 msg
641 root 1.15 You have been thrown to this ancient version of pupland through some
642     unidentified time travel magic. Nobody knows what dangers or joys
643     are waiting here.
644 elmex 1.1 endmsg
645     end
646 root 1.11
647 elmex 1.1 region nurnberg
648     parent pupland
649 root 1.12 longname in Nurnberg
650 elmex 1.1 msg
651 root 1.14 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
652     for its many unique attractions that set it apart from the more average cities of the
653     world.
654 elmex 1.1 endmsg
655 root 1.14 match ^/pup_land/nurnberg/
656 elmex 1.1 end
657 root 1.11
658 elmex 1.1 region lonetown
659     parent pupland
660 root 1.12 longname in Lone Town
661 root 1.17 chance 0.002
662     randomitems region_generic_city
663 elmex 1.1 msg
664 root 1.15 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
665     a remarkable increase in travel and tourism over the recent years due to a
666     much better airline and road infrastructure.
667 elmex 1.1 endmsg
668 root 1.14 match ^/pup_land/lone_town/
669 elmex 1.1 end
670 root 1.11
671 root 1.46 region aldwulf
672     parent world
673     longname in the aldwulf archipelago
674     music km/thinking_out_loud,km/dance_monster
675     chance 0.1
676     msg
677     Situated in some distance to the nearest continent, the aldwulf
678     archipelago has a very distinct culture. Unlike in other parts of the
679     world, you can actually find civilised kobold races here. Important
680     sightseeing stops are the water town and the various kobold towns.
681     endmsg
682 root 1.47 match ^/aldwulf/
683 root 1.46 end
684    
685 root 1.4 region stoneville_county
686 elmex 1.1 parent world
687 root 1.12 longname near Stoneville
688 root 1.43 music km/legend_of_one
689 elmex 1.1 msg
690 root 1.60 Stoneville is a small ship port located on the western side of
691     Dragon Island. The island primarily serves as a vacation residence
692     for wealthy merchants and adventurers. For those who are not
693     quite ready for retirement or seeking fame - guilds and shops keep
694     those travelers well stocked and tested. Of course, the islands
695     riches also seem to attract those with nefarious purposes who have
696     taken hold of the various caves in the nearby mountains. And in
697     some cases, more closer to home then what most inhabitants would like.
698 elmex 1.1 endmsg
699     end
700 root 1.11
701 root 1.4 region stoneville
702     parent stoneville_county
703 root 1.12 longname in Stoneville City
704 root 1.43 music km/phantasm
705 root 1.17 chance 0.002
706     randomitems region_generic_city
707 elmex 1.3 msg
708 root 1.6 Stoneville is the home of such adventurous places as the Adventurers
709     Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
710     small, is rumoured to host a number of dragons, too, which gave it the
711     unofficial name "Dragon Island".
712 elmex 1.3 endmsg
713 root 1.14 match ^/dragonisland/
714 elmex 1.3 end
715 root 1.11
716 elmex 1.1 region firevolcano
717     parent world
718 root 1.12 longname in the Fire Volcano
719 root 1.43 music km/neolith,km/thinking_out_loud
720 elmex 1.1 msg
721 root 1.41 This fiery volcano rose up from the mountains one day. It is inhabited by a
722 elmex 1.1 strange race of fire creatures who seem friendly, but very competitive.
723     endmsg
724     end
725 root 1.11
726 elmex 1.1 region azumauindo
727     parent world
728 root 1.12 longname in the Shogunate of Azumauindo
729 root 1.43 music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon
730 root 1.33 portal_map /world/world_127_101
731     portal_x 37
732     portal_y 5
733 elmex 1.1 msg
734 root 1.4 A hidden and closed civilization, at the far east of the world.
735 elmex 1.1 endmsg
736     end
737 root 1.11
738 elmex 1.1 region dream
739     parent world
740 root 1.12 longname dreaming?
741 root 1.43 music km/celtic_impulse
742 root 1.32 portal_map /mlab/cloudworlddecity
743     portal_x 57
744     portal_y 120
745 elmex 1.1 msg
746 root 1.6 You do not know if you are awake or still dreaming.
747 elmex 1.1 endmsg
748 root 1.32 match ^/mlab/
749 elmex 1.1 end
750 root 1.11
751 elmex 1.1 region citydeclouds
752     parent dream
753 root 1.12 longname in the City de Clouds
754 elmex 1.1 msg
755     A wonderous city resting on the clouds, it could not possibly exist...
756     endmsg
757     end
758 root 1.11
759 elmex 1.1 region theabyss
760     parent dream
761 root 1.12 longname in The Abyss
762 elmex 1.1 msg
763     Where the damned lay in torment for eternity. There is no forgiveness. Welcome
764     to hell.
765     endmsg
766     end
767 root 1.11
768 elmex 1.1 region dis
769     parent theabyss
770 root 1.12 longname in the city of Dis
771 elmex 1.1 msg
772     Long forgotten, here lies the eternal city of hell. It was never made nor shall
773     it be unmade. It was here and always will be, the damned have their city and no
774     enjoyment to them will it ever surrender.
775     endmsg
776     end
777 root 1.11
778 elmex 1.1 region kingdomofsaints
779     parent dream
780 root 1.49 longname in the Kingdom of Saints
781 elmex 1.1 msg
782     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
783     be much advanced knowlege known to it, outside the realms of sorcery and superstition.
784     The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
785     however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
786     has recently sharply decreased due to an unknown reason.
787     endmsg
788     end
789 root 1.11
790 elmex 1.1 region kingdomofsaintsborder
791     parent kingdomofsaints
792 root 1.12 longname near the Kingdom of Saints Border
793 elmex 1.1 msg
794     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
795     be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
796     east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
797     endmsg
798     end
799 root 1.11
800 elmex 1.1 region stjohns
801     parent kingdomofsaints
802 root 1.12 longname in the town of St. John's
803 elmex 1.1 msg
804     The seat of justice for the Kingdom of Saints and the town closest to the border. This town
805     once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
806 root 1.12 vacant due to an unknown malady.
807 elmex 1.1 endmsg
808     end
809 root 1.11
810 elmex 1.1 region strose
811     parent kingdomofsaints
812 root 1.12 longname in the town of St. Rose
813 elmex 1.1 msg
814 root 1.12 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
815     Its main production is livestock.
816 elmex 1.1 endmsg
817     end
818 root 1.11
819 elmex 1.1 region stbartholomew
820     parent kingdomofsaints
821 root 1.12 longname in the town of St.Bartholomew
822 elmex 1.1 msg
823     The town of St. Bartholomew is the capital of the Kingdom of Saints.
824     Situated between two mountain ranges rich in iron and copper ore St.
825     Bartholomew is well protected and well supplied with minerals useful
826     in wartime production. St. Bartholomew boasts a world class
827 root 1.12 bank, a well stocked libary, and one of the only two power generation
828 elmex 1.1 plants in existance, as well as the only working centerfuge throughout the
829     explored world.
830     endmsg
831     end
832    
833 root 1.44 region ipo_meeting
834     parent world
835     longname in the IPO meeting room
836     msg
837     Completely carved out of a non-magic plane that consists of dense rock,
838     the IPO meeting room is considered one of the most illustruous achievement
839     of modern magic.
840    
841     Most Post Offices have a connection to this room, making it possible for
842     people living in distant regions to meet each other in person.
843     endmsg
844     end
845    
846 elmex 1.53 region heaven
847     parent world
848 root 1.57 longname in Heaven Town
849 elmex 1.53 music km/thinking_out_loud,km/dance_monster
850     portal_map /heaven/town
851     portal_x 24
852     portal_y 15
853     msg
854 root 1.60 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
855 elmex 1.53 built by the joint effort of the worlds population under guidance of Valriel
856     and Gaea.
857     endmsg
858     match ^/heaven/
859     end
860 root 1.54
861     region tindervale
862 root 1.55 parent navar_kingdom
863 root 1.59 longname in The Fireborn Capitol of Tindervale
864 root 1.54 music km/thinking_out_loud,km/dance_monster
865     portal_map /art/keepgrounds
866     portal_x 12
867     portal_y 2
868     msg
869     This small town, is the center of activity for the fireborn race.
870     In its centre lies the keep of the fireborn Art.
871     endmsg
872 root 1.55 match ^/art/
873 root 1.54 end
874    
875 root 1.56 region celvear
876     parent navar_kingdom
877 root 1.57 longname in Celvear Port
878 root 1.59 portal_map /world/world_117_122
879     portal_x 16
880     portal_y 20
881 root 1.56 msg
882     A town under the dominion of The Kingdom of Navar. Celvear is a small port
883     that guards the bay of Navar and, for this, has great strategic value to Navar,
884     which in turn gives Celvear a lot of freedom on how to interpret the law.
885     endmsg
886     match ^/celvear_port/
887     end
888    
889 root 1.58 region lostwages
890     parent navar_kingdom
891     longname in the town of Lostwages
892     msg
893     Lostwages is a small town (it calls itself "city") that boasts of a
894     casino, something not common in the Kingdom of Scorn due to strict
895     anti-gambling laws. This was made possible by some clever contracts,
896 root 1.60 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
897     by the Kingdom of Scorn.
898     endmsg
899     match ^/lostwages/
900     end
901    
902     region marksel
903     parent navar_kingdom
904     longname in the Hamlet of Lord Marksel
905     msg
906     Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
907     Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
908     A small group of sages, with their research, drives the demand for the mines rich
909     metal. As long as the work pays wages enough to keep the ale flowing from the
910     nearby tavern, miners will be back at their post the following day. Something has
911     changed though, just as the hamlet was about to prosper, the trade roads leading
912     to it fell under siege from bandits. The merchant trade contracts have defaulted;
913     the roads are too risky and unsafe. The forces of Lord Marksel have seen the
914     tide of battle tip away from their favor. Their hope dims with each passing day.
915     endmsg
916     match ^/marksel/
917     end
918    
919     region whalingoutpost
920     parent navar_kingdom
921     longname at the Whaling Outpost
922     msg
923     Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
924     the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
925     enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
926     Those in residence make a living (well, mere existence) out of whaling, which is why many of
927     the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
928     around here, as the appetite of any wondering beast leaves countless dwellings empty and
929     numerous ships at the bottom of the sea.
930 root 1.58 endmsg
931 root 1.60 match ^/whalingoutpost/
932 root 1.58 end
933    
934 root 1.63 region gotisch
935     parent navar_kingdom
936     longname The Principality Gotisch
937     msg
938     Gotisch is located in a rocky and mostly barren area. It comes second only
939     to the great desert near tindervale in its hostility to life, and is, in
940     fact, located right to the east of that desert.
941    
942     Since the area is so barren, the dwarven inhabitants mostly dwell in the
943     mountainous areas and have worked small miracles in making those areas
944     suitable for farming.
945    
946     Common to all the cities in the Principality of Gotisch is that they speak
947     a funny language, that often sounds extremely threatening when all that
948     was actually said amounts to "Pleasure to have you here!".
949     endmsg
950     match ^/gotischerbereich/
951     end
952