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Revision: 1.66
Committed: Thu Apr 22 04:05:11 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.65: +21 -3 lines
Log Message:
create navar highway region, map highway to scorn kingdom

File Contents

# User Rev Content
1 root 1.5 region world
2 root 1.12 longname in The World
3 root 1.7 jail_map /scorn/misc/jail
4     jail_x 16
5     jail_y 1
6 root 1.52 portal_map *scorn_town_portal
7 root 1.5 msg
8 root 1.16 If you are seeing this, someone goofed, you should never see this message, and
9     you should report this to the DM.
10 root 1.5 endmsg
11 root 1.43 music ross/game1,ross/game6,ross/ross1
12 root 1.5 end
13 root 1.11
14 elmex 1.1 region wilderness
15     parent world
16 root 1.12 longname somewhere in the wilderness
17 elmex 1.1 fallback 1
18     msg
19     Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 root 1.12 the wilderness is not the most civilised of places, and stories
21 root 1.6 that have reached the towns tell of fearsome creatures and labyrinthine
22 elmex 1.1 dungeons far under the surface. Of course, these rumours have never been
23     verified, though the few who have tried have taken a long time in doing so....
24     endmsg
25     end
26 root 1.11
27 root 1.13 region panthalassa
28 root 1.11 parent world
29 root 1.13 longname somewhere on the great ocean panthalassa
30 root 1.43 music ross/ross3,km/water_prelude
31 root 1.11 msg
32 root 1.13 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 root 1.11 is completely unknown, subject of some weird theories only, and nothing is
34     known about its depth, the life it contains or the dangers it holds. No
35     ship ventured far into it and came back. The only thing known about it is this:
36 root 1.21 it is better to turn back. Now.
37 root 1.11 endmsg
38     end
39    
40 root 1.27 treasureone region_panthalassa
41     arch bird
42     end
43    
44 root 1.11 region tethys
45 root 1.13 parent panthalassa
46 root 1.12 longname somewhere on the vast ocean
47 root 1.27 randomitems region_panthalassa
48     chance 0.001
49 root 1.11 msg
50     The source of life and death: Water! The ocean Tethys is surrounding all
51     known landmasses was already many adventurers' death.
52     endmsg
53     end
54    
55 root 1.27 region creation
56 elmex 1.3 parent world
57 root 1.27 longname at the creation
58 elmex 1.3 msg
59 root 1.27 Who knows where this place is, but all have seen it. As mysterious as it is,
60 root 1.34 it's just another part of life.
61 elmex 1.3 endmsg
62 root 1.43 music km/fairytale_waltz
63 elmex 1.3 end
64 root 1.11
65 root 1.27 region southpole
66 elmex 1.1 parent world
67 root 1.27 longname near the south pole
68 root 1.43 music km/spacial_winds
69 root 1.12 msg
70 root 1.27 A cold place in the very south of the world. Strange monsters guard their
71     territory here but also many treasures are said to be found here.
72 elmex 1.1 endmsg
73     end
74 root 1.11
75 root 1.27 treasureone region_security_zone
76 root 1.16 arch bird
77     end
78    
79 root 1.66 region scorn_highway
80     parent scorn_kingdom
81     longname on the imperial highway
82     chance 0.005
83     randomitems region_security_zone
84     music ross/game3
85     msg
86     The Imperial Highway was built long ago, so much so that its origins are
87     now long since passed out of recorded history and into the stuff of legends.
88     In the years since its construction it has gained the name "The yellow Brick
89     Road" on account of the distinctive colour of its paving. Whilst in former
90     times the Imperial highway was safe to all who would pass along it, in
91     recent times it has started to decay, as the toll of centuries comes to bear
92     on this once-splendid testament to past powers. It is still the safest
93     way to travel over land.
94     endmsg
95     end
96    
97     region navar_highway
98     parent navar_kingdom
99 root 1.12 longname on the imperial highway
100 root 1.29 chance 0.005
101 root 1.27 randomitems region_security_zone
102 root 1.43 music ross/game3
103 root 1.12 msg
104 elmex 1.1 The Imperial Highway was built long ago, so much so that its origins are
105     now long since passed out of recorded history and into the stuff of legends.
106     In the years since its construction it has gained the name "The yellow Brick
107     Road" on account of the distinctive colour of its paving. Whilst in former
108 root 1.23 times the Imperial highway was safe to all who would pass along it, in
109 elmex 1.1 recent times it has started to decay, as the toll of centuries comes to bear
110 root 1.23 on this once-splendid testament to past powers. It is still the safest
111     way to travel over land.
112 elmex 1.1 endmsg
113     end
114 root 1.11
115 root 1.27 region brest_highway
116 root 1.66 parent scorn_kingdom
117 root 1.30 longname on the road connecting Scorn, Brest and Lake Country
118 root 1.29 chance 0.005
119 root 1.27 randomitems region_security_zone
120 root 1.43 music ross/game6
121 root 1.27 msg
122 root 1.30 Unlike most places in the world, the area stretching from Scorn down
123     to Brest and Lake Country is patrolled regularly by kingdom soliders
124     and should be relatively safe. Make sure you are not wandering too far
125     into the wilderness, though, as only the roads are under watch (and not
126     everywhere - Lake Country is notoriously dangerous).
127 root 1.27 endmsg
128     end
129    
130 elmex 1.1 region greenway
131     parent wilderness
132 root 1.12 longname on the Greenway
133 elmex 1.1 msg
134     The elves are thought to have quicker ways to travel...
135     endmsg
136     end
137 root 1.11
138 root 1.16 treasureone region_scorn_kingdom
139     arch bird
140 root 1.17 chance 3
141 root 1.16 more
142     arch gnoll
143 root 1.17 chance 2
144 root 1.16 more
145     arch goblin
146 root 1.17 chance 2
147 root 1.16 more
148     arch ogre
149 root 1.17 chance 1
150 root 1.16 more
151     arch killer_bee
152 root 1.17 chance 1
153 root 1.16 end
154    
155 root 1.4 region scorn_kingdom
156 elmex 1.1 parent world
157 root 1.49 longname in the Kingdom of Scorn
158 root 1.43 music km/thinking_out_loud,km/dance_monster
159 root 1.16 chance 0.1
160     randomitems region_scorn_kingdom
161 elmex 1.1 msg
162     Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
163     is a safe and welcoming place for those who pass by. Its position on the
164     Imperial highway allows it to maintain its importance as a stopping off
165     point between the other major cities along the route and an attractive
166     location for trade and commerce. This combined with the sheltered harbour and
167     extensive shipping lines, ensures that Scorn remains a key crossroads
168 root 1.24 bustling with activity, long after its former military dominance has
169 elmex 1.1 diminished.
170     endmsg
171     end
172 root 1.11
173 root 1.4 region scorn_county
174     parent scorn_kingdom
175 root 1.12 longname in the county of Scorn
176 root 1.16 chance 0.01
177     randomitems region_scorn_kingdom
178 elmex 1.1 msg
179     Outside the gates of the city of scorn, the activity of the town can be heard,
180 root 1.25 but not seen. The cries of the traders, and calls of the sailors belie your
181 elmex 1.1 proximity to this bustling town, though to look around you see only the relative
182     tranquility of quiet farmland and the sense of peace it evokes.
183     endmsg
184     end
185 root 1.11
186 root 1.17 treasureone region_generic_city
187 root 1.18 arch mouse_nongen
188 root 1.16 end
189    
190 root 1.4 region scorn
191     parent scorn_county
192 root 1.12 longname in the City of Scorn
193 root 1.45 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
194 root 1.17 randomitems region_generic_city
195 elmex 1.1 msg
196     Here, in amidst the trading activity at the heart of scorn you find
197 root 1.8 yourself scarcely able to hear yourself think with the din of commerce all around
198 elmex 1.1 you as shop keepers and traders shout their wares.
199     endmsg
200 root 1.14 match ^/scorn/
201 elmex 1.1 end
202 root 1.11
203 elmex 1.1 region scornarena
204     parent scorn
205 root 1.12 longname within the Scorn arena
206 root 1.43 music km/power_restored
207 elmex 1.1 msg
208     A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
209     endmsg
210     end
211 root 1.11
212 elmex 1.1 region scornoldcity
213     parent scorn
214 root 1.12 longname within the remains of Old Scorn
215 root 1.43 music km/crisis
216 elmex 1.1 msg
217     You find yourself gasping in wonder at the extensive caverns underneath the city,
218     here there remains the ruins of old Scorn. A reminder of the great power the city
219     once possessed, and a sign of how far it has fallen. As you look around however
220     you notice that whilst the previous inhabitants of these ruins are no longer
221 root 1.12 present, some new ones seem to have taken their place, and these denizens don't
222 elmex 1.1 appear to be very welcoming.
223     endmsg
224     end
225 root 1.11
226 root 1.35 region euthville
227     parent scorn_kingdom
228     longname at the ruins of Euthville
229 root 1.43 music km/unrelenting
230 root 1.35 msg
231     The ruins of Euthville can be found just off the Imperial Highway north
232     of Scorn. The riches and accomplishments of this one prosperous city
233     actually lead to it's downfall. Now, only terror and hardship remains --
234     demons and undead run rampant through the broken remains.
235     endmsg
236     match ^/euthville/
237     end
238    
239 root 1.61 region valdor
240     parent scorn_kingdom
241     longname in The Citystate of Valdor
242 root 1.62 portal_map /world/world_107_114
243     portal_x 41
244     portal_y 3
245 root 1.61 msg
246     Valdor is a city found inside a massive mountains area. Its origins
247     are in a small miners village. Government form is monarchy, economy is
248     capitalistic.
249    
250     Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
251     quite cheap there. Because of its location, Valdor imports a lot of food,
252     clothes and other common cargo. Transport to Valdor is very difficult,
253     the only ground roads go through dangerous mountain passes, and dragon
254     transport is very expensive at Valdor, because of the difficulity of
255     passing the mountains. Thus imported cargo sells very good in Valdor.
256    
257     Valdor through the history was always a small community, and until
258     recently, it had very little contact with the rest of the world, because
259     it was highly unprofitable to export iron through dragon transport or
260     mountains. Because of that, being first under Scorn's protectorate, Valdor
261     eventually proclaimed independence, which was accepted by all other cities
262     on due to the geographical isolation of the city.
263     endmsg
264     match ^/lorak/
265     end
266    
267 root 1.27 region three_sisters
268     parent world
269     longname on the island of the three sisters
270 root 1.43 music km/feral_chase
271 root 1.27 msg
272 root 1.60 What should be a nice island protected by a shield wall of high mountains
273     is rife in discord. Three Sisters, on their quest to immortality, found
274     a way to craft an item that rivaled creations from the ancient gods. For
275     such an infractions - the ancient gods punished The Sisters, leaving
276     them scarred and disfigured with wounds that would have killed any one
277     else. The curse of immortality was then realized, but incomplete. Each
278     of The Three Sisters lost their greatest Gift, which now reside deep in
279     the vaults of the nearby factions. For centuries now, conflict erupts
280     daily as raids between each sect fights to a inevitable stalemate with one
281     another over control of each Sister's Gift. Trapped in their tower, The
282     Three Sisters wait for destiny to grant them one last favor by making them
283     whole once again. Now that the ancient gods are no more - they could once
284     again practice their craft.
285 root 1.27 endmsg
286 root 1.41 match ^/sisters/
287 root 1.27 end
288    
289     region middle_island
290     parent scorn_kingdom
291     longname on the middle island
292 root 1.43 music km/we_got_trouble
293 root 1.27 msg
294     This is a mostly deserted and boring island. It is so boring, in fact,
295     that nobody cared to name it, so everybody just calls it "the middle
296     island", as it is situated roughly in the middle between the Navar and
297     Scorn kingdoms. The fact that it is almost devoid of human settlements
298     makes it an ideal battleground for larger groups.
299     endmsg
300     end
301    
302 root 1.23 treasureone region_navar_kingdom
303     arch ape
304     chance 100
305     more
306     arch sandy
307     chance 70
308     more
309     arch scorpion
310     chance 120
311     more
312     arch snake_nongen
313     chance 70
314     more
315     arch shadowpup
316     chance 7
317     end
318    
319 root 1.4 region navar_kingdom
320 elmex 1.1 parent world
321 root 1.43 music km/kumasi_groove
322 root 1.49 longname in the region around Navar
323 root 1.23 randomitems region_navar_kingdom
324     chance 0.01
325 root 1.7 jail_map /navar_city/jail/jail
326     jail_x 16
327     jail_y 1
328 root 1.31 portal_map /world/world_121_116
329     portal_x 44
330     portal_y 45
331 elmex 1.1 msg
332 root 1.12 Straddling the corner of the Imperial highway as it turns North near the
333 elmex 1.1 Eastern border of the known world, and surrounded by dangerous territory,
334     Navar is an unlikely site for one of the world's grandest cities.
335 root 1.12 Yet there it stands, dominating the skyline for miles around and showing the
336 elmex 1.1 same bustling activity expected of any thriving market town.
337     endmsg
338     end
339 root 1.11
340 root 1.4 region navar
341 root 1.10 parent navar_kingdom
342 root 1.49 longname in the City of Navar
343 root 1.43 music ross/ross5
344 root 1.17 chance 0.002
345     randomitems region_generic_city
346 root 1.7 jail_map /navar_city/jail/jail
347     jail_x 16
348     jail_y 1
349 elmex 1.3 msg
350     The heart of the Navar region: Navar city. It's said it's the gathering of
351 root 1.60 opportunities! Meet experienced adventurers and clever shop keepers or explore
352 elmex 1.3 the unexplored dungeons.
353     endmsg
354 root 1.32 match ^/navar_city/
355 elmex 1.3 end
356 root 1.11
357 root 1.27 region valleynoy
358     parent navar_kingdom
359 root 1.48 longname on Valley Noy
360 root 1.43 music km/fire_prelude
361 elmex 1.65 portal_map /valleynoy/jewelertown/town_portal
362 elmex 1.51 portal_x 4
363     portal_y 3
364 root 1.27 msg
365     This island is famous for its many deep valleys. Few people live here, and
366     most of them mine the mountains for gems, crystals and precious metals.
367     endmsg
368     end
369    
370 root 1.16 treasureone region_brest_county
371     arch panther
372     more
373     arch giant_bat
374     more
375     arch dog
376     more
377     arch mastif
378     more
379     arch blob
380     more
381     arch war_ant
382     more
383     arch spit_ant
384     end
385    
386 root 1.4 region brest_county
387 elmex 1.1 parent world
388 root 1.12 longname in Brest county
389 root 1.43 music km/the_dread
390 root 1.16 chance 0.01
391     randomitems region_brest_county
392 root 1.31 portal_map /world/world_107_123
393     portal_x 40
394     portal_y 30
395 elmex 1.1 msg
396 root 1.4 Little is known about this mostly unexplored area. The harsh weather and dangerous
397     wildlife prevented most adventurers from traveling in this area, and the rest seems
398     to know how to keep their secrets to them.
399 elmex 1.1 endmsg
400     end
401 root 1.11
402 root 1.16 treasureone region_brest
403 root 1.18 arch snake_nongen
404 root 1.16 end
405    
406 root 1.4 region brest
407     parent brest_county
408 root 1.12 longname in Brest
409 root 1.16 randomitems region_brest
410     chance 0.01
411 elmex 1.3 msg
412 root 1.49 The town of the tough. Only few adventurers find their way here without
413     meeting death instead. But the ones who found it built up a city in the midst
414     of nowhere, cornered by high and unpassable mountains.
415 elmex 1.3 endmsg
416 root 1.14 match ^/brest/
417 elmex 1.3 end
418 root 1.11
419 root 1.17 treasureone region_darcap_county
420     arch small_troll
421     chance 50
422     more
423     arch gnoll
424     chance 50
425     more
426     arch ogre
427     chance 50
428     more
429     arch elec_dragon
430     chance 5
431     more
432     arch faerie_dragon
433     chance 5
434     more
435     arch cold_dragon
436     chance 5
437     more
438     arch baby_dragon
439     chance 2
440     more
441     arch para_fire
442     chance 5
443     more
444     arch para_water
445     chance 5
446     more
447     arch para_air
448     chance 5
449     more
450     arch para_earth
451     chance 5
452     end
453    
454 root 1.4 region darcap_county
455 elmex 1.1 parent world
456 root 1.12 longname in the sultanate of Darcap
457 root 1.43 music km/blue_scorpion,km/artifact
458 root 1.17 randomitems region_darcap_county
459     chance 0.01
460 root 1.31 portal_map /world/world_116_102
461     portal_x 36
462     portal_y 25
463 elmex 1.1 msg
464 root 1.19 Isolated from the rest of the region by the ocean and an extensive
465     mountain range to the south, and possessing a massive natural harbour,
466     Darcap is a small, but easily defensible town, dominated by a pair of
467     powerful guilds. The town is also noted for its circus, whose reputation
468     draws visitors from all over the world.
469 elmex 1.1 endmsg
470     end
471 root 1.11
472 root 1.4 region darcap
473     parent darcap_county
474 root 1.12 longname in the city of Darcap
475 root 1.17 chance 0.002
476     randomitems region_generic_city
477 elmex 1.3 msg
478 root 1.19 The center of an isolated continent: Darcap city, where brave adventurers
479     and mysterious practitioners of the arcane and dark arts live and perform.
480 elmex 1.3 endmsg
481 root 1.14 match ^/darcap/
482 elmex 1.3 end
483 root 1.11
484 elmex 1.1 region darcapcircus
485     parent darcap
486 root 1.12 longname in the Darcap Circus
487 root 1.43 music km/waunobe_march,km/comic_hero
488 elmex 1.1 msg
489     This circus' reputation draws visitors from all over the world.
490     endmsg
491     end
492 root 1.11
493 root 1.17 treasureone region_wolfsburg_county
494     arch pirate
495     chance 50
496     more
497     arch gnome
498     chance 50
499     more
500     arch fighter
501     chance 50
502     more
503     arch thief
504     chance 20
505     more
506     arch thief_1
507     chance 20
508     more
509     arch child_thief
510     chance 5
511     end
512    
513 root 1.4 region wolfsburg_county
514 elmex 1.1 parent world
515 root 1.12 longname near the port of Wolfsburg
516 root 1.17 randomitems region_wolfsburg_county
517     chance 0.01
518 root 1.43 music km/miris_magic_dance,km/netherworld_shanty
519 elmex 1.1 msg
520 root 1.20 Located on an island far away from the coast, Wolfsburg relies entirely on its
521 elmex 1.1 quay to supply the town and as a result has a strong seafaring tradition among
522 root 1.12 its populence.
523 elmex 1.1 endmsg
524     end
525 root 1.11
526 root 1.4 region wolfsburg
527     parent wolfsburg_county
528 root 1.12 longname in Wolfsburg
529 root 1.17 randomitems region_wolfsburg_county
530     chance 0.01
531 elmex 1.3 msg
532 root 1.4 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
533     low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
534     especially at sea, is very dangerous around Wolfsburg.
535 elmex 1.3 endmsg
536 root 1.14 match ^/wolfsburg/
537 elmex 1.3 end
538 root 1.11
539 root 1.4 region santodominion_county
540 elmex 1.1 parent world
541 root 1.12 longname in the area around Santo Dominion
542 root 1.43 music km/dragon_and_toast,km/sancho_panza_gets_a_latte
543 elmex 1.1 msg
544 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
545     important port of call for ships travelling to and from Scorn and is
546     also somewhat famous for its Opera and its Litle House of Horrors, two
547     magnificent cultural buildings you would not expect in so small a town as
548     Santo Dominion.
549 elmex 1.1 endmsg
550     end
551 root 1.11
552 root 1.4 region santodominion
553     parent santodominion_county
554 root 1.12 longname in Santo Dominion
555 root 1.17 chance 0.002
556     randomitems region_generic_city
557 elmex 1.3 msg
558 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
559     important port of call for ships travelling to and from Scorn and is
560     also somewhat famous for its Opera and its Litle House of Horrors, two
561     magnificent cultural buildings you would not expect in so small a town as
562     Santo Dominion.
563 elmex 1.3 endmsg
564 root 1.14 match ^/santo_dominion/
565 elmex 1.3 end
566 root 1.11
567 root 1.27 treasureone region_lake_country
568     arch cobra
569     chance 100
570     more
571     arch black_metallic_serpent
572     chance 20
573     more
574     end
575    
576 elmex 1.1 region lakecountry
577     parent world
578 root 1.12 longname in Lake Country
579 root 1.27 randomitems region_lake_country
580     chance 0.015
581 elmex 1.1 msg
582 root 1.26 Lake Country originally was where the elves lived who where exiled
583     from the north by the kings of Scorn, during the Vth millenia EK. They
584     named the area Vkovzerov. The major elven city of Vkovzerov was
585     Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
586 root 1.60
587     Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
588     Changes, both natural and unnatural, had drastically transformed the landscape of
589     this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
590     only to have all this undone or remade through a catastrophic flood a decade later.
591     As a result of this devastation, one needs to recognize the hardship and sorrow
592     that has been a burden on this land. Many lives have been lost, several graves -
593     marked and unmarked fill area. Rumors that the fog, which covers the land, is a
594     testament of the grief and anguish experienced by the first settlers has drawn
595     those brave enough to face such superstition. Another interest of lore is the
596     wandering spirit from the nearby forest; a spirit in which seems to be holding a
597     grudge from ages ago. Others travel to Lake Country because of its reputation -
598     the rich shops operated by retired adventurers, the Training Tower and the safety
599     within the Fortress of Lord Butakis.
600     endmsg
601     match ^/lake_country/(?!Butakis/)
602     end
603    
604     region butakisfortress
605     parent lakecountry
606     longname in the Fortress of Lord Butakis
607     msg
608     The Fortress of Lord Butakis stands as a testament to the determination of Butakis
609     to settle and secure the area called Lake Country. This bastion of security provides
610     a hard line of defense against the demons, dragons, rogue wizard faction and agents
611     of chaos that plague this land. While the stronghold stands in defiance of disorder,
612     there seems to be dark forces at work from the inside; slowly whittling away the
613     foundation of what the Fortress represents. As a result of this, security of the
614     Fortress has greatly increased in the past years. A few have grown concerned over
615     the very crowded prison filled with accused spies, thieves, and worse.
616 elmex 1.1 endmsg
617 root 1.60 match ^/lake_country/Butakis/
618 elmex 1.1 end
619 root 1.11
620 elmex 1.2 region portjoseph
621 elmex 1.1 parent world
622 root 1.12 longname in Port Joseph
623 root 1.17 chance 0.002
624     randomitems region_generic_city
625 root 1.12 msg
626 root 1.60 Port Joseph is located on the largest (which isn't saying much) of a chain of
627     islands west of the Kingdom of Scorn. While the island doesn't boast very much,
628     most everything there is very practical. How the times have changed. The early
629     days of Port Joseph was a haven for the most ruthless band of pirates that the
630     high seas has ever seen. The infamous reputation of Port Joseph died with the
631     passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
632     his treasure horde is still missing. Thanks to increased presence and protection
633     from The King's Navy, many trade routes now pass through or near the area, so
634     that makes the Port a frequent stop and transfer point for merchants.
635     However, the pirate roots are still relevant today.
636 elmex 1.1 endmsg
637 root 1.14 match ^/port_joseph/
638 elmex 1.1 end
639 root 1.11
640 elmex 1.1 region pupland
641     parent world
642 root 1.12 longname in Pupland
643 root 1.43 music km/dragon_and_toast,km/an_upsetting_theme,km/ambush
644 root 1.31 portal_map /pup_land/lone_town/town
645     portal_x 9
646     portal_y 13
647 elmex 1.1 msg
648 root 1.14 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
649 root 1.17 nice and peaceful people. Or at least so it seems on first sight...
650 elmex 1.1 endmsg
651 root 1.14 match ^/pup_land/
652 elmex 1.1 end
653 root 1.11
654 elmex 1.1 region ancientpupland
655     parent pupland
656 root 1.12 longname in the Pupland of times long past
657 root 1.43 music km/misuse
658 elmex 1.1 msg
659 root 1.15 You have been thrown to this ancient version of pupland through some
660     unidentified time travel magic. Nobody knows what dangers or joys
661     are waiting here.
662 elmex 1.1 endmsg
663     end
664 root 1.11
665 elmex 1.1 region nurnberg
666     parent pupland
667 root 1.12 longname in Nurnberg
668 elmex 1.1 msg
669 root 1.14 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
670     for its many unique attractions that set it apart from the more average cities of the
671     world.
672 elmex 1.1 endmsg
673 root 1.14 match ^/pup_land/nurnberg/
674 elmex 1.1 end
675 root 1.11
676 elmex 1.1 region lonetown
677     parent pupland
678 root 1.12 longname in Lone Town
679 root 1.17 chance 0.002
680     randomitems region_generic_city
681 elmex 1.1 msg
682 root 1.15 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
683     a remarkable increase in travel and tourism over the recent years due to a
684     much better airline and road infrastructure.
685 elmex 1.1 endmsg
686 root 1.14 match ^/pup_land/lone_town/
687 elmex 1.1 end
688 root 1.11
689 root 1.46 region aldwulf
690     parent world
691     longname in the aldwulf archipelago
692     music km/thinking_out_loud,km/dance_monster
693     chance 0.1
694     msg
695     Situated in some distance to the nearest continent, the aldwulf
696     archipelago has a very distinct culture. Unlike in other parts of the
697     world, you can actually find civilised kobold races here. Important
698     sightseeing stops are the water town and the various kobold towns.
699     endmsg
700 root 1.47 match ^/aldwulf/
701 root 1.46 end
702    
703 root 1.4 region stoneville_county
704 elmex 1.1 parent world
705 root 1.12 longname near Stoneville
706 root 1.43 music km/legend_of_one
707 elmex 1.1 msg
708 root 1.60 Stoneville is a small ship port located on the western side of
709     Dragon Island. The island primarily serves as a vacation residence
710     for wealthy merchants and adventurers. For those who are not
711     quite ready for retirement or seeking fame - guilds and shops keep
712     those travelers well stocked and tested. Of course, the islands
713     riches also seem to attract those with nefarious purposes who have
714     taken hold of the various caves in the nearby mountains. And in
715     some cases, more closer to home then what most inhabitants would like.
716 elmex 1.1 endmsg
717     end
718 root 1.11
719 root 1.4 region stoneville
720     parent stoneville_county
721 root 1.12 longname in Stoneville City
722 root 1.43 music km/phantasm
723 root 1.17 chance 0.002
724     randomitems region_generic_city
725 elmex 1.3 msg
726 root 1.6 Stoneville is the home of such adventurous places as the Adventurers
727     Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
728     small, is rumoured to host a number of dragons, too, which gave it the
729     unofficial name "Dragon Island".
730 elmex 1.3 endmsg
731 root 1.14 match ^/dragonisland/
732 elmex 1.3 end
733 root 1.11
734 elmex 1.1 region firevolcano
735     parent world
736 root 1.12 longname in the Fire Volcano
737 root 1.43 music km/neolith,km/thinking_out_loud
738 elmex 1.1 msg
739 root 1.41 This fiery volcano rose up from the mountains one day. It is inhabited by a
740 elmex 1.1 strange race of fire creatures who seem friendly, but very competitive.
741     endmsg
742     end
743 root 1.11
744 elmex 1.1 region azumauindo
745     parent world
746 root 1.12 longname in the Shogunate of Azumauindo
747 root 1.43 music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon
748 root 1.33 portal_map /world/world_127_101
749     portal_x 37
750     portal_y 5
751 elmex 1.1 msg
752 root 1.4 A hidden and closed civilization, at the far east of the world.
753 elmex 1.1 endmsg
754     end
755 root 1.11
756 elmex 1.1 region dream
757     parent world
758 root 1.12 longname dreaming?
759 root 1.43 music km/celtic_impulse
760 root 1.32 portal_map /mlab/cloudworlddecity
761     portal_x 57
762     portal_y 120
763 elmex 1.1 msg
764 root 1.6 You do not know if you are awake or still dreaming.
765 elmex 1.1 endmsg
766 root 1.32 match ^/mlab/
767 elmex 1.1 end
768 root 1.11
769 elmex 1.1 region citydeclouds
770     parent dream
771 root 1.12 longname in the City de Clouds
772 elmex 1.1 msg
773     A wonderous city resting on the clouds, it could not possibly exist...
774     endmsg
775     end
776 root 1.11
777 elmex 1.1 region theabyss
778     parent dream
779 root 1.12 longname in The Abyss
780 elmex 1.1 msg
781     Where the damned lay in torment for eternity. There is no forgiveness. Welcome
782     to hell.
783     endmsg
784     end
785 root 1.11
786 elmex 1.1 region dis
787     parent theabyss
788 root 1.12 longname in the city of Dis
789 elmex 1.1 msg
790     Long forgotten, here lies the eternal city of hell. It was never made nor shall
791     it be unmade. It was here and always will be, the damned have their city and no
792     enjoyment to them will it ever surrender.
793     endmsg
794     end
795 root 1.11
796 elmex 1.1 region kingdomofsaints
797     parent dream
798 root 1.49 longname in the Kingdom of Saints
799 elmex 1.1 msg
800     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
801     be much advanced knowlege known to it, outside the realms of sorcery and superstition.
802     The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
803     however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
804     has recently sharply decreased due to an unknown reason.
805     endmsg
806     end
807 root 1.11
808 elmex 1.1 region kingdomofsaintsborder
809     parent kingdomofsaints
810 root 1.12 longname near the Kingdom of Saints Border
811 elmex 1.1 msg
812     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
813     be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
814     east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
815     endmsg
816     end
817 root 1.11
818 elmex 1.1 region stjohns
819     parent kingdomofsaints
820 root 1.12 longname in the town of St. John's
821 elmex 1.1 msg
822     The seat of justice for the Kingdom of Saints and the town closest to the border. This town
823     once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
824 root 1.12 vacant due to an unknown malady.
825 elmex 1.1 endmsg
826     end
827 root 1.11
828 elmex 1.1 region strose
829     parent kingdomofsaints
830 root 1.12 longname in the town of St. Rose
831 elmex 1.1 msg
832 root 1.12 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
833     Its main production is livestock.
834 elmex 1.1 endmsg
835     end
836 root 1.11
837 elmex 1.1 region stbartholomew
838     parent kingdomofsaints
839 root 1.12 longname in the town of St.Bartholomew
840 elmex 1.1 msg
841     The town of St. Bartholomew is the capital of the Kingdom of Saints.
842     Situated between two mountain ranges rich in iron and copper ore St.
843     Bartholomew is well protected and well supplied with minerals useful
844     in wartime production. St. Bartholomew boasts a world class
845 root 1.12 bank, a well stocked libary, and one of the only two power generation
846 elmex 1.1 plants in existance, as well as the only working centerfuge throughout the
847     explored world.
848     endmsg
849     end
850    
851 root 1.44 region ipo_meeting
852     parent world
853     longname in the IPO meeting room
854     msg
855     Completely carved out of a non-magic plane that consists of dense rock,
856     the IPO meeting room is considered one of the most illustruous achievement
857     of modern magic.
858    
859     Most Post Offices have a connection to this room, making it possible for
860     people living in distant regions to meet each other in person.
861     endmsg
862     end
863    
864 elmex 1.53 region heaven
865     parent world
866 root 1.57 longname in Heaven Town
867 elmex 1.53 music km/thinking_out_loud,km/dance_monster
868     portal_map /heaven/town
869     portal_x 24
870     portal_y 15
871     msg
872 root 1.60 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
873 elmex 1.53 built by the joint effort of the worlds population under guidance of Valriel
874     and Gaea.
875     endmsg
876     match ^/heaven/
877     end
878 root 1.54
879     region tindervale
880 root 1.55 parent navar_kingdom
881 root 1.59 longname in The Fireborn Capitol of Tindervale
882 root 1.54 music km/thinking_out_loud,km/dance_monster
883     portal_map /art/keepgrounds
884     portal_x 12
885     portal_y 2
886     msg
887     This small town, is the center of activity for the fireborn race.
888     In its centre lies the keep of the fireborn Art.
889     endmsg
890 root 1.55 match ^/art/
891 root 1.54 end
892    
893 root 1.56 region celvear
894     parent navar_kingdom
895 root 1.57 longname in Celvear Port
896 root 1.59 portal_map /world/world_117_122
897     portal_x 16
898     portal_y 20
899 root 1.56 msg
900     A town under the dominion of The Kingdom of Navar. Celvear is a small port
901     that guards the bay of Navar and, for this, has great strategic value to Navar,
902     which in turn gives Celvear a lot of freedom on how to interpret the law.
903     endmsg
904     match ^/celvear_port/
905     end
906    
907 root 1.58 region lostwages
908     parent navar_kingdom
909     longname in the town of Lostwages
910     msg
911     Lostwages is a small town (it calls itself "city") that boasts of a
912     casino, something not common in the Kingdom of Scorn due to strict
913     anti-gambling laws. This was made possible by some clever contracts,
914 root 1.60 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
915     by the Kingdom of Scorn.
916     endmsg
917     match ^/lostwages/
918     end
919    
920     region marksel
921     parent navar_kingdom
922     longname in the Hamlet of Lord Marksel
923     msg
924     Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
925     Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
926     A small group of sages, with their research, drives the demand for the mines rich
927     metal. As long as the work pays wages enough to keep the ale flowing from the
928     nearby tavern, miners will be back at their post the following day. Something has
929     changed though, just as the hamlet was about to prosper, the trade roads leading
930     to it fell under siege from bandits. The merchant trade contracts have defaulted;
931     the roads are too risky and unsafe. The forces of Lord Marksel have seen the
932     tide of battle tip away from their favor. Their hope dims with each passing day.
933     endmsg
934     match ^/marksel/
935     end
936    
937     region whalingoutpost
938     parent navar_kingdom
939     longname at the Whaling Outpost
940     msg
941     Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
942     the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
943     enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
944     Those in residence make a living (well, mere existence) out of whaling, which is why many of
945     the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
946     around here, as the appetite of any wondering beast leaves countless dwellings empty and
947     numerous ships at the bottom of the sea.
948 root 1.58 endmsg
949 root 1.60 match ^/whalingoutpost/
950 root 1.58 end
951    
952 root 1.63 region gotisch
953     parent navar_kingdom
954 root 1.64 longname in The Principality Gotisch
955 root 1.63 msg
956     Gotisch is located in a rocky and mostly barren area. It comes second only
957     to the great desert near tindervale in its hostility to life, and is, in
958     fact, located right to the east of that desert.
959    
960     Since the area is so barren, the dwarven inhabitants mostly dwell in the
961     mountainous areas and have worked small miracles in making those areas
962     suitable for farming.
963    
964     Common to all the cities in the Principality of Gotisch is that they speak
965     a funny language, that often sounds extremely threatening when all that
966     was actually said amounts to "Pleasure to have you here!".
967     endmsg
968     match ^/gotischerbereich/
969     end
970    
971 root 1.64 region wassar
972     parent navar
973     longname in the City of Wassar
974     msg
975     Wassar City is an underwater city, situated underneath the Scorn continent. It was mainly
976     inhabited by the creatures of water, but recently its entrance has been discovered and some
977     overground inhabitants have moved in. The water creatures are known for their dislike and
978     distrust of these new inhabitants, and have been recorded as attempting to murder them.
979     endmsg
980     match ^/underwatercity/
981     end
982