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Revision: 1.69
Committed: Sat May 8 21:26:16 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.68: +7 -3 lines
Log Message:
initial wassar check-in

File Contents

# User Rev Content
1 root 1.5 region world
2 root 1.12 longname in The World
3 root 1.7 jail_map /scorn/misc/jail
4     jail_x 16
5     jail_y 1
6 root 1.68 portal_map *town_portal_scorn
7 root 1.5 msg
8 root 1.16 If you are seeing this, someone goofed, you should never see this message, and
9     you should report this to the DM.
10 root 1.5 endmsg
11 root 1.43 music ross/game1,ross/game6,ross/ross1
12 root 1.5 end
13 root 1.11
14 elmex 1.1 region wilderness
15     parent world
16 root 1.12 longname somewhere in the wilderness
17 elmex 1.1 fallback 1
18     msg
19     Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 root 1.12 the wilderness is not the most civilised of places, and stories
21 root 1.6 that have reached the towns tell of fearsome creatures and labyrinthine
22 elmex 1.1 dungeons far under the surface. Of course, these rumours have never been
23     verified, though the few who have tried have taken a long time in doing so....
24     endmsg
25     end
26 root 1.11
27 root 1.13 region panthalassa
28 root 1.11 parent world
29 root 1.13 longname somewhere on the great ocean panthalassa
30 root 1.43 music ross/ross3,km/water_prelude
31 root 1.11 msg
32 root 1.13 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 root 1.11 is completely unknown, subject of some weird theories only, and nothing is
34     known about its depth, the life it contains or the dangers it holds. No
35     ship ventured far into it and came back. The only thing known about it is this:
36 root 1.21 it is better to turn back. Now.
37 root 1.11 endmsg
38     end
39    
40 root 1.27 treasureone region_panthalassa
41     arch bird
42     end
43    
44 root 1.11 region tethys
45 root 1.13 parent panthalassa
46 root 1.12 longname somewhere on the vast ocean
47 root 1.27 randomitems region_panthalassa
48     chance 0.001
49 root 1.11 msg
50     The source of life and death: Water! The ocean Tethys is surrounding all
51     known landmasses was already many adventurers' death.
52     endmsg
53     end
54    
55 root 1.27 region creation
56 elmex 1.3 parent world
57 root 1.27 longname at the creation
58 elmex 1.3 msg
59 root 1.27 Who knows where this place is, but all have seen it. As mysterious as it is,
60 root 1.34 it's just another part of life.
61 elmex 1.3 endmsg
62 root 1.43 music km/fairytale_waltz
63 elmex 1.3 end
64 root 1.11
65 root 1.27 region southpole
66 elmex 1.1 parent world
67 root 1.27 longname near the south pole
68 root 1.43 music km/spacial_winds
69 root 1.12 msg
70 root 1.27 A cold place in the very south of the world. Strange monsters guard their
71     territory here but also many treasures are said to be found here.
72 elmex 1.1 endmsg
73     end
74 root 1.11
75 root 1.27 treasureone region_security_zone
76 root 1.16 arch bird
77     end
78    
79 elmex 1.1 region greenway
80     parent wilderness
81 root 1.12 longname on the Greenway
82 elmex 1.1 msg
83     The elves are thought to have quicker ways to travel...
84     endmsg
85     end
86 root 1.11
87 root 1.16 treasureone region_scorn_kingdom
88     arch bird
89 root 1.17 chance 3
90 root 1.16 more
91     arch gnoll
92 root 1.17 chance 2
93 root 1.16 more
94     arch goblin
95 root 1.17 chance 2
96 root 1.16 more
97     arch ogre
98 root 1.17 chance 1
99 root 1.16 more
100     arch killer_bee
101 root 1.17 chance 1
102 root 1.16 end
103    
104 root 1.4 region scorn_kingdom
105 elmex 1.1 parent world
106 root 1.49 longname in the Kingdom of Scorn
107 root 1.43 music km/thinking_out_loud,km/dance_monster
108 root 1.16 chance 0.1
109     randomitems region_scorn_kingdom
110 elmex 1.1 msg
111     Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112     is a safe and welcoming place for those who pass by. Its position on the
113     Imperial highway allows it to maintain its importance as a stopping off
114     point between the other major cities along the route and an attractive
115     location for trade and commerce. This combined with the sheltered harbour and
116     extensive shipping lines, ensures that Scorn remains a key crossroads
117 root 1.24 bustling with activity, long after its former military dominance has
118 elmex 1.1 diminished.
119     endmsg
120     end
121 root 1.11
122 root 1.67 region scorn_highway
123     parent scorn_kingdom
124     longname on the imperial highway
125     chance 0.005
126     randomitems region_security_zone
127     music ross/game3
128     msg
129     The Imperial Highway was built long ago, so much so that its origins are
130     now long since passed out of recorded history and into the stuff of legends.
131     In the years since its construction it has gained the name "The yellow Brick
132     Road" on account of the distinctive colour of its paving. Whilst in former
133     times the Imperial highway was safe to all who would pass along it, in
134     recent times it has started to decay, as the toll of centuries comes to bear
135     on this once-splendid testament to past powers. It is still the safest
136     way to travel over land.
137     endmsg
138     end
139    
140     region brest_highway
141     parent scorn_kingdom
142     longname on the road connecting Scorn, Brest and Lake Country
143     chance 0.005
144     randomitems region_security_zone
145     music ross/game6
146     msg
147     Unlike most places in the world, the area stretching from Scorn down
148     to Brest and Lake Country is patrolled regularly by kingdom soliders
149     and should be relatively safe. Make sure you are not wandering too far
150     into the wilderness, though, as only the roads are under watch (and not
151     everywhere - Lake Country is notoriously dangerous).
152     endmsg
153     end
154    
155 root 1.4 region scorn_county
156     parent scorn_kingdom
157 root 1.12 longname in the county of Scorn
158 root 1.16 chance 0.01
159     randomitems region_scorn_kingdom
160 elmex 1.1 msg
161     Outside the gates of the city of scorn, the activity of the town can be heard,
162 root 1.25 but not seen. The cries of the traders, and calls of the sailors belie your
163 elmex 1.1 proximity to this bustling town, though to look around you see only the relative
164     tranquility of quiet farmland and the sense of peace it evokes.
165     endmsg
166     end
167 root 1.11
168 root 1.17 treasureone region_generic_city
169 root 1.18 arch mouse_nongen
170 root 1.16 end
171    
172 root 1.4 region scorn
173     parent scorn_county
174 root 1.12 longname in the City of Scorn
175 root 1.45 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
176 root 1.17 randomitems region_generic_city
177 elmex 1.1 msg
178     Here, in amidst the trading activity at the heart of scorn you find
179 root 1.8 yourself scarcely able to hear yourself think with the din of commerce all around
180 elmex 1.1 you as shop keepers and traders shout their wares.
181     endmsg
182 root 1.14 match ^/scorn/
183 elmex 1.1 end
184 root 1.11
185 elmex 1.1 region scornarena
186     parent scorn
187 root 1.12 longname within the Scorn arena
188 root 1.43 music km/power_restored
189 elmex 1.1 msg
190     A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
191     endmsg
192     end
193 root 1.11
194 elmex 1.1 region scornoldcity
195     parent scorn
196 root 1.12 longname within the remains of Old Scorn
197 root 1.43 music km/crisis
198 elmex 1.1 msg
199     You find yourself gasping in wonder at the extensive caverns underneath the city,
200     here there remains the ruins of old Scorn. A reminder of the great power the city
201     once possessed, and a sign of how far it has fallen. As you look around however
202     you notice that whilst the previous inhabitants of these ruins are no longer
203 root 1.12 present, some new ones seem to have taken their place, and these denizens don't
204 elmex 1.1 appear to be very welcoming.
205     endmsg
206     end
207 root 1.11
208 root 1.35 region euthville
209     parent scorn_kingdom
210     longname at the ruins of Euthville
211 root 1.43 music km/unrelenting
212 root 1.35 msg
213     The ruins of Euthville can be found just off the Imperial Highway north
214     of Scorn. The riches and accomplishments of this one prosperous city
215     actually lead to it's downfall. Now, only terror and hardship remains --
216     demons and undead run rampant through the broken remains.
217     endmsg
218     match ^/euthville/
219     end
220    
221 root 1.61 region valdor
222     parent scorn_kingdom
223     longname in The Citystate of Valdor
224 root 1.68 portal_map *town_portal_valdor
225 root 1.61 msg
226     Valdor is a city found inside a massive mountains area. Its origins
227     are in a small miners village. Government form is monarchy, economy is
228     capitalistic.
229    
230     Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
231     quite cheap there. Because of its location, Valdor imports a lot of food,
232     clothes and other common cargo. Transport to Valdor is very difficult,
233     the only ground roads go through dangerous mountain passes, and dragon
234     transport is very expensive at Valdor, because of the difficulity of
235     passing the mountains. Thus imported cargo sells very good in Valdor.
236    
237     Valdor through the history was always a small community, and until
238     recently, it had very little contact with the rest of the world, because
239     it was highly unprofitable to export iron through dragon transport or
240     mountains. Because of that, being first under Scorn's protectorate, Valdor
241     eventually proclaimed independence, which was accepted by all other cities
242     on due to the geographical isolation of the city.
243     endmsg
244     match ^/lorak/
245     end
246    
247 root 1.27 region three_sisters
248     parent world
249     longname on the island of the three sisters
250 root 1.43 music km/feral_chase
251 root 1.27 msg
252 root 1.60 What should be a nice island protected by a shield wall of high mountains
253     is rife in discord. Three Sisters, on their quest to immortality, found
254     a way to craft an item that rivaled creations from the ancient gods. For
255     such an infractions - the ancient gods punished The Sisters, leaving
256     them scarred and disfigured with wounds that would have killed any one
257     else. The curse of immortality was then realized, but incomplete. Each
258     of The Three Sisters lost their greatest Gift, which now reside deep in
259     the vaults of the nearby factions. For centuries now, conflict erupts
260     daily as raids between each sect fights to a inevitable stalemate with one
261     another over control of each Sister's Gift. Trapped in their tower, The
262     Three Sisters wait for destiny to grant them one last favor by making them
263     whole once again. Now that the ancient gods are no more - they could once
264     again practice their craft.
265 root 1.27 endmsg
266 root 1.41 match ^/sisters/
267 root 1.27 end
268    
269     region middle_island
270     parent scorn_kingdom
271     longname on the middle island
272 root 1.43 music km/we_got_trouble
273 root 1.27 msg
274     This is a mostly deserted and boring island. It is so boring, in fact,
275     that nobody cared to name it, so everybody just calls it "the middle
276     island", as it is situated roughly in the middle between the Navar and
277     Scorn kingdoms. The fact that it is almost devoid of human settlements
278     makes it an ideal battleground for larger groups.
279     endmsg
280     end
281    
282 root 1.23 treasureone region_navar_kingdom
283     arch ape
284     chance 100
285     more
286     arch sandy
287     chance 70
288     more
289     arch scorpion
290     chance 120
291     more
292     arch snake_nongen
293     chance 70
294     more
295     arch shadowpup
296     chance 7
297     end
298    
299 root 1.4 region navar_kingdom
300 elmex 1.1 parent world
301 root 1.43 music km/kumasi_groove
302 root 1.49 longname in the region around Navar
303 root 1.23 randomitems region_navar_kingdom
304     chance 0.01
305 root 1.7 jail_map /navar_city/jail/jail
306     jail_x 16
307     jail_y 1
308 root 1.68 portal_map *town_portal_navar
309 elmex 1.1 msg
310 root 1.12 Straddling the corner of the Imperial highway as it turns North near the
311 elmex 1.1 Eastern border of the known world, and surrounded by dangerous territory,
312     Navar is an unlikely site for one of the world's grandest cities.
313 root 1.12 Yet there it stands, dominating the skyline for miles around and showing the
314 elmex 1.1 same bustling activity expected of any thriving market town.
315     endmsg
316     end
317 root 1.11
318 root 1.67 region navar_highway
319     parent navar_kingdom
320     longname on the imperial highway
321     chance 0.005
322     randomitems region_security_zone
323     music ross/game3
324     msg
325     The Imperial Highway was built long ago, so much so that its origins are
326     now long since passed out of recorded history and into the stuff of legends.
327     In the years since its construction it has gained the name "The yellow Brick
328     Road" on account of the distinctive colour of its paving. Whilst in former
329     times the Imperial highway was safe to all who would pass along it, in
330     recent times it has started to decay, as the toll of centuries comes to bear
331     on this once-splendid testament to past powers. It is still the safest
332     way to travel over land.
333     endmsg
334     end
335    
336 root 1.4 region navar
337 root 1.10 parent navar_kingdom
338 root 1.49 longname in the City of Navar
339 root 1.43 music ross/ross5
340 root 1.17 chance 0.002
341     randomitems region_generic_city
342 root 1.7 jail_map /navar_city/jail/jail
343     jail_x 16
344     jail_y 1
345 elmex 1.3 msg
346     The heart of the Navar region: Navar city. It's said it's the gathering of
347 root 1.60 opportunities! Meet experienced adventurers and clever shop keepers or explore
348 elmex 1.3 the unexplored dungeons.
349     endmsg
350 root 1.32 match ^/navar_city/
351 elmex 1.3 end
352 root 1.11
353 root 1.27 region valleynoy
354     parent navar_kingdom
355 root 1.48 longname on Valley Noy
356 root 1.43 music km/fire_prelude
357 root 1.68 portal_map *town_portal_valleynoy
358 root 1.27 msg
359     This island is famous for its many deep valleys. Few people live here, and
360     most of them mine the mountains for gems, crystals and precious metals.
361     endmsg
362     end
363    
364 root 1.16 treasureone region_brest_county
365     arch panther
366     more
367     arch giant_bat
368     more
369     arch dog
370     more
371     arch mastif
372     more
373     arch blob
374     more
375     arch war_ant
376     more
377     arch spit_ant
378     end
379    
380 root 1.4 region brest_county
381 elmex 1.1 parent world
382 root 1.12 longname in Brest county
383 root 1.43 music km/the_dread
384 root 1.16 chance 0.01
385     randomitems region_brest_county
386 root 1.68 portal_map *town_portal_brest
387 elmex 1.1 msg
388 root 1.4 Little is known about this mostly unexplored area. The harsh weather and dangerous
389     wildlife prevented most adventurers from traveling in this area, and the rest seems
390     to know how to keep their secrets to them.
391 elmex 1.1 endmsg
392     end
393 root 1.11
394 root 1.16 treasureone region_brest
395 root 1.18 arch snake_nongen
396 root 1.16 end
397    
398 root 1.4 region brest
399     parent brest_county
400 root 1.12 longname in Brest
401 root 1.16 randomitems region_brest
402     chance 0.01
403 elmex 1.3 msg
404 root 1.49 The town of the tough. Only few adventurers find their way here without
405     meeting death instead. But the ones who found it built up a city in the midst
406     of nowhere, cornered by high and unpassable mountains.
407 elmex 1.3 endmsg
408 root 1.14 match ^/brest/
409 elmex 1.3 end
410 root 1.11
411 root 1.17 treasureone region_darcap_county
412     arch small_troll
413     chance 50
414     more
415     arch gnoll
416     chance 50
417     more
418     arch ogre
419     chance 50
420     more
421     arch elec_dragon
422     chance 5
423     more
424     arch faerie_dragon
425     chance 5
426     more
427     arch cold_dragon
428     chance 5
429     more
430     arch baby_dragon
431     chance 2
432     more
433     arch para_fire
434     chance 5
435     more
436     arch para_water
437     chance 5
438     more
439     arch para_air
440     chance 5
441     more
442     arch para_earth
443     chance 5
444     end
445    
446 root 1.4 region darcap_county
447 elmex 1.1 parent world
448 root 1.12 longname in the sultanate of Darcap
449 root 1.43 music km/blue_scorpion,km/artifact
450 root 1.17 randomitems region_darcap_county
451     chance 0.01
452 root 1.68 portal_map *town_portal_darcap
453 elmex 1.1 msg
454 root 1.19 Isolated from the rest of the region by the ocean and an extensive
455     mountain range to the south, and possessing a massive natural harbour,
456     Darcap is a small, but easily defensible town, dominated by a pair of
457     powerful guilds. The town is also noted for its circus, whose reputation
458     draws visitors from all over the world.
459 elmex 1.1 endmsg
460     end
461 root 1.11
462 root 1.4 region darcap
463     parent darcap_county
464 root 1.12 longname in the city of Darcap
465 root 1.17 chance 0.002
466     randomitems region_generic_city
467 elmex 1.3 msg
468 root 1.19 The center of an isolated continent: Darcap city, where brave adventurers
469     and mysterious practitioners of the arcane and dark arts live and perform.
470 elmex 1.3 endmsg
471 root 1.14 match ^/darcap/
472 elmex 1.3 end
473 root 1.11
474 elmex 1.1 region darcapcircus
475     parent darcap
476 root 1.12 longname in the Darcap Circus
477 root 1.43 music km/waunobe_march,km/comic_hero
478 elmex 1.1 msg
479     This circus' reputation draws visitors from all over the world.
480     endmsg
481     end
482 root 1.11
483 root 1.17 treasureone region_wolfsburg_county
484     arch pirate
485     chance 50
486     more
487     arch gnome
488     chance 50
489     more
490     arch fighter
491     chance 50
492     more
493     arch thief
494     chance 20
495     more
496     arch thief_1
497     chance 20
498     more
499     arch child_thief
500     chance 5
501     end
502    
503 root 1.4 region wolfsburg_county
504 elmex 1.1 parent world
505 root 1.12 longname near the port of Wolfsburg
506 root 1.17 randomitems region_wolfsburg_county
507     chance 0.01
508 root 1.43 music km/miris_magic_dance,km/netherworld_shanty
509 elmex 1.1 msg
510 root 1.20 Located on an island far away from the coast, Wolfsburg relies entirely on its
511 elmex 1.1 quay to supply the town and as a result has a strong seafaring tradition among
512 root 1.12 its populence.
513 elmex 1.1 endmsg
514     end
515 root 1.11
516 root 1.4 region wolfsburg
517     parent wolfsburg_county
518 root 1.12 longname in Wolfsburg
519 root 1.17 randomitems region_wolfsburg_county
520     chance 0.01
521 elmex 1.3 msg
522 root 1.4 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
523     low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
524     especially at sea, is very dangerous around Wolfsburg.
525 elmex 1.3 endmsg
526 root 1.14 match ^/wolfsburg/
527 elmex 1.3 end
528 root 1.11
529 root 1.4 region santodominion_county
530 elmex 1.1 parent world
531 root 1.12 longname in the area around Santo Dominion
532 root 1.43 music km/dragon_and_toast,km/sancho_panza_gets_a_latte
533 elmex 1.1 msg
534 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
535     important port of call for ships travelling to and from Scorn and is
536     also somewhat famous for its Opera and its Litle House of Horrors, two
537     magnificent cultural buildings you would not expect in so small a town as
538     Santo Dominion.
539 elmex 1.1 endmsg
540     end
541 root 1.11
542 root 1.4 region santodominion
543     parent santodominion_county
544 root 1.12 longname in Santo Dominion
545 root 1.17 chance 0.002
546     randomitems region_generic_city
547 elmex 1.3 msg
548 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
549     important port of call for ships travelling to and from Scorn and is
550     also somewhat famous for its Opera and its Litle House of Horrors, two
551     magnificent cultural buildings you would not expect in so small a town as
552     Santo Dominion.
553 elmex 1.3 endmsg
554 root 1.14 match ^/santo_dominion/
555 elmex 1.3 end
556 root 1.11
557 root 1.27 treasureone region_lake_country
558     arch cobra
559     chance 100
560     more
561     arch black_metallic_serpent
562     chance 20
563     more
564     end
565    
566 elmex 1.1 region lakecountry
567     parent world
568 root 1.12 longname in Lake Country
569 root 1.27 randomitems region_lake_country
570     chance 0.015
571 elmex 1.1 msg
572 root 1.26 Lake Country originally was where the elves lived who where exiled
573     from the north by the kings of Scorn, during the Vth millenia EK. They
574     named the area Vkovzerov. The major elven city of Vkovzerov was
575     Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
576 root 1.60
577     Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
578     Changes, both natural and unnatural, had drastically transformed the landscape of
579     this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
580     only to have all this undone or remade through a catastrophic flood a decade later.
581     As a result of this devastation, one needs to recognize the hardship and sorrow
582     that has been a burden on this land. Many lives have been lost, several graves -
583     marked and unmarked fill area. Rumors that the fog, which covers the land, is a
584     testament of the grief and anguish experienced by the first settlers has drawn
585     those brave enough to face such superstition. Another interest of lore is the
586     wandering spirit from the nearby forest; a spirit in which seems to be holding a
587     grudge from ages ago. Others travel to Lake Country because of its reputation -
588     the rich shops operated by retired adventurers, the Training Tower and the safety
589     within the Fortress of Lord Butakis.
590     endmsg
591     match ^/lake_country/(?!Butakis/)
592     end
593    
594     region butakisfortress
595     parent lakecountry
596     longname in the Fortress of Lord Butakis
597     msg
598     The Fortress of Lord Butakis stands as a testament to the determination of Butakis
599     to settle and secure the area called Lake Country. This bastion of security provides
600     a hard line of defense against the demons, dragons, rogue wizard faction and agents
601     of chaos that plague this land. While the stronghold stands in defiance of disorder,
602     there seems to be dark forces at work from the inside; slowly whittling away the
603     foundation of what the Fortress represents. As a result of this, security of the
604     Fortress has greatly increased in the past years. A few have grown concerned over
605     the very crowded prison filled with accused spies, thieves, and worse.
606 elmex 1.1 endmsg
607 root 1.60 match ^/lake_country/Butakis/
608 elmex 1.1 end
609 root 1.11
610 elmex 1.2 region portjoseph
611 elmex 1.1 parent world
612 root 1.12 longname in Port Joseph
613 root 1.17 chance 0.002
614     randomitems region_generic_city
615 root 1.12 msg
616 root 1.60 Port Joseph is located on the largest (which isn't saying much) of a chain of
617     islands west of the Kingdom of Scorn. While the island doesn't boast very much,
618     most everything there is very practical. How the times have changed. The early
619     days of Port Joseph was a haven for the most ruthless band of pirates that the
620     high seas has ever seen. The infamous reputation of Port Joseph died with the
621     passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
622     his treasure horde is still missing. Thanks to increased presence and protection
623     from The King's Navy, many trade routes now pass through or near the area, so
624     that makes the Port a frequent stop and transfer point for merchants.
625     However, the pirate roots are still relevant today.
626 elmex 1.1 endmsg
627 root 1.14 match ^/port_joseph/
628 elmex 1.1 end
629 root 1.11
630 elmex 1.1 region pupland
631     parent world
632 root 1.12 longname in Pupland
633 root 1.43 music km/dragon_and_toast,km/an_upsetting_theme,km/ambush
634 root 1.68 portal_map *town_portal_lone_town
635 elmex 1.1 msg
636 root 1.14 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
637 root 1.17 nice and peaceful people. Or at least so it seems on first sight...
638 elmex 1.1 endmsg
639 root 1.14 match ^/pup_land/
640 elmex 1.1 end
641 root 1.11
642 elmex 1.1 region ancientpupland
643     parent pupland
644 root 1.12 longname in the Pupland of times long past
645 root 1.43 music km/misuse
646 elmex 1.1 msg
647 root 1.15 You have been thrown to this ancient version of pupland through some
648     unidentified time travel magic. Nobody knows what dangers or joys
649     are waiting here.
650 elmex 1.1 endmsg
651     end
652 root 1.11
653 elmex 1.1 region nurnberg
654     parent pupland
655 root 1.12 longname in Nurnberg
656 elmex 1.1 msg
657 root 1.14 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
658     for its many unique attractions that set it apart from the more average cities of the
659     world.
660 elmex 1.1 endmsg
661 root 1.14 match ^/pup_land/nurnberg/
662 elmex 1.1 end
663 root 1.11
664 elmex 1.1 region lonetown
665     parent pupland
666 root 1.12 longname in Lone Town
667 root 1.17 chance 0.002
668     randomitems region_generic_city
669 elmex 1.1 msg
670 root 1.15 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
671     a remarkable increase in travel and tourism over the recent years due to a
672     much better airline and road infrastructure.
673 elmex 1.1 endmsg
674 root 1.14 match ^/pup_land/lone_town/
675 elmex 1.1 end
676 root 1.11
677 root 1.46 region aldwulf
678     parent world
679     longname in the aldwulf archipelago
680     music km/thinking_out_loud,km/dance_monster
681     chance 0.1
682     msg
683     Situated in some distance to the nearest continent, the aldwulf
684     archipelago has a very distinct culture. Unlike in other parts of the
685     world, you can actually find civilised kobold races here. Important
686     sightseeing stops are the water town and the various kobold towns.
687     endmsg
688 root 1.47 match ^/aldwulf/
689 root 1.46 end
690    
691 root 1.4 region stoneville_county
692 elmex 1.1 parent world
693 root 1.12 longname near Stoneville
694 root 1.43 music km/legend_of_one
695 elmex 1.1 msg
696 root 1.60 Stoneville is a small ship port located on the western side of
697     Dragon Island. The island primarily serves as a vacation residence
698     for wealthy merchants and adventurers. For those who are not
699     quite ready for retirement or seeking fame - guilds and shops keep
700     those travelers well stocked and tested. Of course, the islands
701     riches also seem to attract those with nefarious purposes who have
702     taken hold of the various caves in the nearby mountains. And in
703     some cases, more closer to home then what most inhabitants would like.
704 elmex 1.1 endmsg
705     end
706 root 1.11
707 root 1.4 region stoneville
708     parent stoneville_county
709 root 1.12 longname in Stoneville City
710 root 1.43 music km/phantasm
711 root 1.17 chance 0.002
712     randomitems region_generic_city
713 elmex 1.3 msg
714 root 1.6 Stoneville is the home of such adventurous places as the Adventurers
715     Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
716     small, is rumoured to host a number of dragons, too, which gave it the
717     unofficial name "Dragon Island".
718 elmex 1.3 endmsg
719 root 1.14 match ^/dragonisland/
720 elmex 1.3 end
721 root 1.11
722 elmex 1.1 region firevolcano
723     parent world
724 root 1.12 longname in the Fire Volcano
725 root 1.43 music km/neolith,km/thinking_out_loud
726 elmex 1.1 msg
727 root 1.41 This fiery volcano rose up from the mountains one day. It is inhabited by a
728 elmex 1.1 strange race of fire creatures who seem friendly, but very competitive.
729     endmsg
730     end
731 root 1.11
732 elmex 1.1 region azumauindo
733     parent world
734 root 1.12 longname in the Shogunate of Azumauindo
735 root 1.43 music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon
736 root 1.68 portal_map *town_portal_azumauindo
737 elmex 1.1 msg
738 root 1.4 A hidden and closed civilization, at the far east of the world.
739 elmex 1.1 endmsg
740     end
741 root 1.11
742 elmex 1.1 region dream
743     parent world
744 root 1.12 longname dreaming?
745 root 1.43 music km/celtic_impulse
746 root 1.68 portal_map *town_portal_cdc
747 elmex 1.1 msg
748 root 1.6 You do not know if you are awake or still dreaming.
749 elmex 1.1 endmsg
750 root 1.32 match ^/mlab/
751 elmex 1.1 end
752 root 1.11
753 elmex 1.1 region citydeclouds
754     parent dream
755 root 1.12 longname in the City de Clouds
756 elmex 1.1 msg
757     A wonderous city resting on the clouds, it could not possibly exist...
758     endmsg
759     end
760 root 1.11
761 elmex 1.1 region theabyss
762     parent dream
763 root 1.12 longname in The Abyss
764 elmex 1.1 msg
765     Where the damned lay in torment for eternity. There is no forgiveness. Welcome
766     to hell.
767     endmsg
768     end
769 root 1.11
770 elmex 1.1 region dis
771     parent theabyss
772 root 1.12 longname in the city of Dis
773 elmex 1.1 msg
774     Long forgotten, here lies the eternal city of hell. It was never made nor shall
775     it be unmade. It was here and always will be, the damned have their city and no
776     enjoyment to them will it ever surrender.
777     endmsg
778     end
779 root 1.11
780 elmex 1.1 region kingdomofsaints
781     parent dream
782 root 1.49 longname in the Kingdom of Saints
783 elmex 1.1 msg
784     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
785     be much advanced knowlege known to it, outside the realms of sorcery and superstition.
786     The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
787     however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
788     has recently sharply decreased due to an unknown reason.
789     endmsg
790     end
791 root 1.11
792 elmex 1.1 region kingdomofsaintsborder
793     parent kingdomofsaints
794 root 1.12 longname near the Kingdom of Saints Border
795 elmex 1.1 msg
796     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
797     be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
798     east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
799     endmsg
800     end
801 root 1.11
802 elmex 1.1 region stjohns
803     parent kingdomofsaints
804 root 1.12 longname in the town of St. John's
805 elmex 1.1 msg
806     The seat of justice for the Kingdom of Saints and the town closest to the border. This town
807     once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
808 root 1.12 vacant due to an unknown malady.
809 elmex 1.1 endmsg
810     end
811 root 1.11
812 elmex 1.1 region strose
813     parent kingdomofsaints
814 root 1.12 longname in the town of St. Rose
815 elmex 1.1 msg
816 root 1.12 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
817     Its main production is livestock.
818 elmex 1.1 endmsg
819     end
820 root 1.11
821 elmex 1.1 region stbartholomew
822     parent kingdomofsaints
823 root 1.12 longname in the town of St.Bartholomew
824 elmex 1.1 msg
825     The town of St. Bartholomew is the capital of the Kingdom of Saints.
826     Situated between two mountain ranges rich in iron and copper ore St.
827     Bartholomew is well protected and well supplied with minerals useful
828     in wartime production. St. Bartholomew boasts a world class
829 root 1.12 bank, a well stocked libary, and one of the only two power generation
830 elmex 1.1 plants in existance, as well as the only working centerfuge throughout the
831     explored world.
832     endmsg
833     end
834    
835 root 1.44 region ipo_meeting
836     parent world
837     longname in the IPO meeting room
838     msg
839     Completely carved out of a non-magic plane that consists of dense rock,
840     the IPO meeting room is considered one of the most illustruous achievement
841     of modern magic.
842    
843     Most Post Offices have a connection to this room, making it possible for
844     people living in distant regions to meet each other in person.
845     endmsg
846     end
847    
848 elmex 1.53 region heaven
849     parent world
850 root 1.57 longname in Heaven Town
851 elmex 1.53 music km/thinking_out_loud,km/dance_monster
852 root 1.68 portal_map *town_portal_heaven
853 elmex 1.53 msg
854 root 1.60 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
855 elmex 1.53 built by the joint effort of the worlds population under guidance of Valriel
856     and Gaea.
857     endmsg
858     match ^/heaven/
859     end
860 root 1.54
861     region tindervale
862 root 1.55 parent navar_kingdom
863 root 1.59 longname in The Fireborn Capitol of Tindervale
864 root 1.54 music km/thinking_out_loud,km/dance_monster
865 root 1.68 portal_map *town_portal_tindervale
866 root 1.54 msg
867     This small town, is the center of activity for the fireborn race.
868     In its centre lies the keep of the fireborn Art.
869     endmsg
870 root 1.55 match ^/art/
871 root 1.54 end
872    
873 root 1.56 region celvear
874     parent navar_kingdom
875 root 1.57 longname in Celvear Port
876 root 1.68 portal_map *town_portal_celvear
877 root 1.56 msg
878     A town under the dominion of The Kingdom of Navar. Celvear is a small port
879     that guards the bay of Navar and, for this, has great strategic value to Navar,
880     which in turn gives Celvear a lot of freedom on how to interpret the law.
881     endmsg
882     match ^/celvear_port/
883     end
884    
885 root 1.58 region lostwages
886     parent navar_kingdom
887     longname in the town of Lostwages
888     msg
889     Lostwages is a small town (it calls itself "city") that boasts of a
890     casino, something not common in the Kingdom of Scorn due to strict
891     anti-gambling laws. This was made possible by some clever contracts,
892 root 1.60 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
893     by the Kingdom of Scorn.
894     endmsg
895     match ^/lostwages/
896     end
897    
898     region marksel
899     parent navar_kingdom
900     longname in the Hamlet of Lord Marksel
901     msg
902     Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
903     Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
904     A small group of sages, with their research, drives the demand for the mines rich
905     metal. As long as the work pays wages enough to keep the ale flowing from the
906     nearby tavern, miners will be back at their post the following day. Something has
907     changed though, just as the hamlet was about to prosper, the trade roads leading
908     to it fell under siege from bandits. The merchant trade contracts have defaulted;
909     the roads are too risky and unsafe. The forces of Lord Marksel have seen the
910     tide of battle tip away from their favor. Their hope dims with each passing day.
911     endmsg
912     match ^/marksel/
913     end
914    
915     region whalingoutpost
916     parent navar_kingdom
917     longname at the Whaling Outpost
918     msg
919     Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
920     the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
921     enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
922     Those in residence make a living (well, mere existence) out of whaling, which is why many of
923     the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
924     around here, as the appetite of any wondering beast leaves countless dwellings empty and
925     numerous ships at the bottom of the sea.
926 root 1.58 endmsg
927 root 1.60 match ^/whalingoutpost/
928 root 1.58 end
929    
930 root 1.63 region gotisch
931     parent navar_kingdom
932 root 1.64 longname in The Principality Gotisch
933 root 1.63 msg
934     Gotisch is located in a rocky and mostly barren area. It comes second only
935     to the great desert near tindervale in its hostility to life, and is, in
936     fact, located right to the east of that desert.
937    
938     Since the area is so barren, the dwarven inhabitants mostly dwell in the
939     mountainous areas and have worked small miracles in making those areas
940     suitable for farming.
941    
942     Common to all the cities in the Principality of Gotisch is that they speak
943     a funny language, that often sounds extremely threatening when all that
944     was actually said amounts to "Pleasure to have you here!".
945     endmsg
946     match ^/gotischerbereich/
947     end
948    
949 root 1.64 region wassar
950     parent navar
951     longname in the City of Wassar
952 root 1.69 portal_map *town_portal_wassar
953     music km/water_prelude
954 root 1.64 msg
955 root 1.69 Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
956 root 1.64 inhabited by the creatures of water, but recently its entrance has been discovered and some
957     overground inhabitants have moved in. The water creatures are known for their dislike and
958 root 1.69 distrust of the overland creatures who have moved in, and generally only respect them once
959     they are a citizen. This does not hold true for members of the government, however they do
960     find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
961 root 1.64 endmsg
962 root 1.69 match ^/wassar/
963 root 1.64 end
964