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Revision: 1.71
Committed: Sat May 15 01:22:02 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.70: +12 -7 lines
Log Message:
add lots of music files

File Contents

# User Rev Content
1 root 1.5 region world
2 root 1.12 longname in The World
3 root 1.7 jail_map /scorn/misc/jail
4     jail_x 16
5     jail_y 1
6 root 1.68 portal_map *town_portal_scorn
7 root 1.5 msg
8 root 1.16 If you are seeing this, someone goofed, you should never see this message, and
9     you should report this to the DM.
10 root 1.5 endmsg
11 root 1.43 music ross/game1,ross/game6,ross/ross1
12 root 1.5 end
13 root 1.11
14 elmex 1.1 region wilderness
15     parent world
16 root 1.12 longname somewhere in the wilderness
17 elmex 1.1 fallback 1
18     msg
19     Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 root 1.12 the wilderness is not the most civilised of places, and stories
21 root 1.6 that have reached the towns tell of fearsome creatures and labyrinthine
22 elmex 1.1 dungeons far under the surface. Of course, these rumours have never been
23     verified, though the few who have tried have taken a long time in doing so....
24     endmsg
25     end
26 root 1.11
27 root 1.13 region panthalassa
28 root 1.11 parent world
29 root 1.13 longname somewhere on the great ocean panthalassa
30 root 1.43 music ross/ross3,km/water_prelude
31 root 1.11 msg
32 root 1.13 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 root 1.11 is completely unknown, subject of some weird theories only, and nothing is
34     known about its depth, the life it contains or the dangers it holds. No
35     ship ventured far into it and came back. The only thing known about it is this:
36 root 1.21 it is better to turn back. Now.
37 root 1.11 endmsg
38     end
39    
40 root 1.27 treasureone region_panthalassa
41     arch bird
42     end
43    
44 root 1.11 region tethys
45 root 1.13 parent panthalassa
46 root 1.12 longname somewhere on the vast ocean
47 root 1.27 randomitems region_panthalassa
48     chance 0.001
49 root 1.11 msg
50     The source of life and death: Water! The ocean Tethys is surrounding all
51     known landmasses was already many adventurers' death.
52     endmsg
53     end
54    
55 root 1.27 region creation
56 elmex 1.3 parent world
57 root 1.27 longname at the creation
58 elmex 1.3 msg
59 root 1.27 Who knows where this place is, but all have seen it. As mysterious as it is,
60 root 1.34 it's just another part of life.
61 elmex 1.3 endmsg
62 root 1.43 music km/fairytale_waltz
63 elmex 1.3 end
64 root 1.11
65 root 1.27 region southpole
66 elmex 1.1 parent world
67 root 1.27 longname near the south pole
68 root 1.43 music km/spacial_winds
69 root 1.12 msg
70 root 1.27 A cold place in the very south of the world. Strange monsters guard their
71     territory here but also many treasures are said to be found here.
72 elmex 1.1 endmsg
73     end
74 root 1.11
75 root 1.27 treasureone region_security_zone
76 root 1.16 arch bird
77     end
78    
79 elmex 1.1 region greenway
80     parent wilderness
81 root 1.12 longname on the Greenway
82 elmex 1.1 msg
83     The elves are thought to have quicker ways to travel...
84     endmsg
85     end
86 root 1.11
87 root 1.16 treasureone region_scorn_kingdom
88     arch bird
89 root 1.17 chance 3
90 root 1.16 more
91     arch gnoll
92 root 1.17 chance 2
93 root 1.16 more
94     arch goblin
95 root 1.17 chance 2
96 root 1.16 more
97     arch ogre
98 root 1.17 chance 1
99 root 1.16 more
100     arch killer_bee
101 root 1.17 chance 1
102 root 1.16 end
103    
104 root 1.4 region scorn_kingdom
105 elmex 1.1 parent world
106 root 1.49 longname in the Kingdom of Scorn
107 root 1.43 music km/thinking_out_loud,km/dance_monster
108 root 1.16 chance 0.1
109     randomitems region_scorn_kingdom
110 elmex 1.1 msg
111     Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112     is a safe and welcoming place for those who pass by. Its position on the
113     Imperial highway allows it to maintain its importance as a stopping off
114     point between the other major cities along the route and an attractive
115     location for trade and commerce. This combined with the sheltered harbour and
116     extensive shipping lines, ensures that Scorn remains a key crossroads
117 root 1.24 bustling with activity, long after its former military dominance has
118 elmex 1.1 diminished.
119     endmsg
120     end
121 root 1.11
122 root 1.67 region scorn_highway
123     parent scorn_kingdom
124     longname on the imperial highway
125 root 1.71 music @travel
126 root 1.67 chance 0.005
127     randomitems region_security_zone
128     music ross/game3
129     msg
130     The Imperial Highway was built long ago, so much so that its origins are
131     now long since passed out of recorded history and into the stuff of legends.
132     In the years since its construction it has gained the name "The yellow Brick
133     Road" on account of the distinctive colour of its paving. Whilst in former
134     times the Imperial highway was safe to all who would pass along it, in
135     recent times it has started to decay, as the toll of centuries comes to bear
136     on this once-splendid testament to past powers. It is still the safest
137     way to travel over land.
138     endmsg
139     end
140    
141     region brest_highway
142     parent scorn_kingdom
143     longname on the road connecting Scorn, Brest and Lake Country
144 root 1.71 music @travel
145 root 1.67 chance 0.005
146     randomitems region_security_zone
147     music ross/game6
148     msg
149     Unlike most places in the world, the area stretching from Scorn down
150     to Brest and Lake Country is patrolled regularly by kingdom soliders
151     and should be relatively safe. Make sure you are not wandering too far
152     into the wilderness, though, as only the roads are under watch (and not
153     everywhere - Lake Country is notoriously dangerous).
154     endmsg
155     end
156    
157 root 1.4 region scorn_county
158     parent scorn_kingdom
159 root 1.12 longname in the county of Scorn
160 root 1.16 chance 0.01
161     randomitems region_scorn_kingdom
162 elmex 1.1 msg
163     Outside the gates of the city of scorn, the activity of the town can be heard,
164 root 1.25 but not seen. The cries of the traders, and calls of the sailors belie your
165 elmex 1.1 proximity to this bustling town, though to look around you see only the relative
166     tranquility of quiet farmland and the sense of peace it evokes.
167     endmsg
168     end
169 root 1.11
170 root 1.17 treasureone region_generic_city
171 root 1.18 arch mouse_nongen
172 root 1.16 end
173    
174 root 1.4 region scorn
175     parent scorn_county
176 root 1.12 longname in the City of Scorn
177 root 1.45 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
178 root 1.17 randomitems region_generic_city
179 elmex 1.1 msg
180     Here, in amidst the trading activity at the heart of scorn you find
181 root 1.8 yourself scarcely able to hear yourself think with the din of commerce all around
182 elmex 1.1 you as shop keepers and traders shout their wares.
183     endmsg
184 root 1.14 match ^/scorn/
185 elmex 1.1 end
186 root 1.11
187 elmex 1.1 region scornarena
188     parent scorn
189 root 1.12 longname within the Scorn arena
190 root 1.43 music km/power_restored
191 elmex 1.1 msg
192     A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
193     endmsg
194     end
195 root 1.11
196 elmex 1.1 region scornoldcity
197     parent scorn
198 root 1.12 longname within the remains of Old Scorn
199 root 1.43 music km/crisis
200 elmex 1.1 msg
201     You find yourself gasping in wonder at the extensive caverns underneath the city,
202     here there remains the ruins of old Scorn. A reminder of the great power the city
203     once possessed, and a sign of how far it has fallen. As you look around however
204     you notice that whilst the previous inhabitants of these ruins are no longer
205 root 1.12 present, some new ones seem to have taken their place, and these denizens don't
206 elmex 1.1 appear to be very welcoming.
207     endmsg
208     end
209 root 1.11
210 root 1.35 region euthville
211     parent scorn_kingdom
212     longname at the ruins of Euthville
213 root 1.43 music km/unrelenting
214 root 1.35 msg
215     The ruins of Euthville can be found just off the Imperial Highway north
216     of Scorn. The riches and accomplishments of this one prosperous city
217     actually lead to it's downfall. Now, only terror and hardship remains --
218     demons and undead run rampant through the broken remains.
219     endmsg
220     match ^/euthville/
221     end
222    
223 root 1.61 region valdor
224     parent scorn_kingdom
225     longname in The Citystate of Valdor
226 root 1.71 music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
227 root 1.68 portal_map *town_portal_valdor
228 root 1.61 msg
229     Valdor is a city found inside a massive mountains area. Its origins
230     are in a small miners village. Government form is monarchy, economy is
231     capitalistic.
232    
233     Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
234     quite cheap there. Because of its location, Valdor imports a lot of food,
235     clothes and other common cargo. Transport to Valdor is very difficult,
236     the only ground roads go through dangerous mountain passes, and dragon
237     transport is very expensive at Valdor, because of the difficulity of
238     passing the mountains. Thus imported cargo sells very good in Valdor.
239    
240     Valdor through the history was always a small community, and until
241     recently, it had very little contact with the rest of the world, because
242     it was highly unprofitable to export iron through dragon transport or
243     mountains. Because of that, being first under Scorn's protectorate, Valdor
244     eventually proclaimed independence, which was accepted by all other cities
245     on due to the geographical isolation of the city.
246     endmsg
247     match ^/lorak/
248     end
249    
250 root 1.27 region three_sisters
251     parent world
252     longname on the island of the three sisters
253 root 1.43 music km/feral_chase
254 root 1.27 msg
255 root 1.60 What should be a nice island protected by a shield wall of high mountains
256     is rife in discord. Three Sisters, on their quest to immortality, found
257     a way to craft an item that rivaled creations from the ancient gods. For
258     such an infractions - the ancient gods punished The Sisters, leaving
259     them scarred and disfigured with wounds that would have killed any one
260     else. The curse of immortality was then realized, but incomplete. Each
261     of The Three Sisters lost their greatest Gift, which now reside deep in
262     the vaults of the nearby factions. For centuries now, conflict erupts
263     daily as raids between each sect fights to a inevitable stalemate with one
264     another over control of each Sister's Gift. Trapped in their tower, The
265     Three Sisters wait for destiny to grant them one last favor by making them
266     whole once again. Now that the ancient gods are no more - they could once
267     again practice their craft.
268 root 1.27 endmsg
269 root 1.41 match ^/sisters/
270 root 1.27 end
271    
272     region middle_island
273     parent scorn_kingdom
274     longname on the middle island
275 root 1.43 music km/we_got_trouble
276 root 1.27 msg
277     This is a mostly deserted and boring island. It is so boring, in fact,
278     that nobody cared to name it, so everybody just calls it "the middle
279     island", as it is situated roughly in the middle between the Navar and
280     Scorn kingdoms. The fact that it is almost devoid of human settlements
281     makes it an ideal battleground for larger groups.
282     endmsg
283     end
284    
285 root 1.23 treasureone region_navar_kingdom
286     arch ape
287     chance 100
288     more
289     arch sandy
290     chance 70
291     more
292     arch scorpion
293     chance 120
294     more
295     arch snake_nongen
296     chance 70
297     more
298     arch shadowpup
299     chance 7
300     end
301    
302 root 1.4 region navar_kingdom
303 elmex 1.1 parent world
304 root 1.71 music km/kumasi_groove,jm/bxe_na_oriental
305 root 1.49 longname in the region around Navar
306 root 1.23 randomitems region_navar_kingdom
307     chance 0.01
308 root 1.7 jail_map /navar_city/jail/jail
309     jail_x 16
310     jail_y 1
311 root 1.68 portal_map *town_portal_navar
312 elmex 1.1 msg
313 root 1.12 Straddling the corner of the Imperial highway as it turns North near the
314 elmex 1.1 Eastern border of the known world, and surrounded by dangerous territory,
315     Navar is an unlikely site for one of the world's grandest cities.
316 root 1.12 Yet there it stands, dominating the skyline for miles around and showing the
317 elmex 1.1 same bustling activity expected of any thriving market town.
318     endmsg
319     end
320 root 1.11
321 root 1.67 region navar_highway
322     parent navar_kingdom
323     longname on the imperial highway
324 root 1.71 music @travel
325 root 1.67 chance 0.005
326     randomitems region_security_zone
327     msg
328     The Imperial Highway was built long ago, so much so that its origins are
329     now long since passed out of recorded history and into the stuff of legends.
330     In the years since its construction it has gained the name "The yellow Brick
331     Road" on account of the distinctive colour of its paving. Whilst in former
332     times the Imperial highway was safe to all who would pass along it, in
333     recent times it has started to decay, as the toll of centuries comes to bear
334     on this once-splendid testament to past powers. It is still the safest
335     way to travel over land.
336     endmsg
337     end
338    
339 root 1.4 region navar
340 root 1.10 parent navar_kingdom
341 root 1.49 longname in the City of Navar
342 root 1.43 music ross/ross5
343 root 1.17 chance 0.002
344     randomitems region_generic_city
345 root 1.7 jail_map /navar_city/jail/jail
346     jail_x 16
347     jail_y 1
348 elmex 1.3 msg
349     The heart of the Navar region: Navar city. It's said it's the gathering of
350 root 1.60 opportunities! Meet experienced adventurers and clever shop keepers or explore
351 elmex 1.3 the unexplored dungeons.
352     endmsg
353 root 1.32 match ^/navar_city/
354 elmex 1.3 end
355 root 1.11
356 root 1.27 region valleynoy
357     parent navar_kingdom
358 root 1.48 longname on Valley Noy
359 root 1.43 music km/fire_prelude
360 root 1.68 portal_map *town_portal_valleynoy
361 root 1.27 msg
362     This island is famous for its many deep valleys. Few people live here, and
363     most of them mine the mountains for gems, crystals and precious metals.
364     endmsg
365     end
366    
367 root 1.16 treasureone region_brest_county
368     arch panther
369     more
370     arch giant_bat
371     more
372     arch dog
373     more
374     arch mastif
375     more
376     arch blob
377     more
378     arch war_ant
379     more
380     arch spit_ant
381     end
382    
383 root 1.4 region brest_county
384 elmex 1.1 parent world
385 root 1.12 longname in Brest county
386 root 1.71 music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste
387 root 1.16 chance 0.01
388     randomitems region_brest_county
389 root 1.68 portal_map *town_portal_brest
390 elmex 1.1 msg
391 root 1.4 Little is known about this mostly unexplored area. The harsh weather and dangerous
392     wildlife prevented most adventurers from traveling in this area, and the rest seems
393     to know how to keep their secrets to them.
394 elmex 1.1 endmsg
395     end
396 root 1.11
397 root 1.16 treasureone region_brest
398 root 1.18 arch snake_nongen
399 root 1.16 end
400    
401 root 1.4 region brest
402     parent brest_county
403 root 1.12 longname in Brest
404 root 1.16 randomitems region_brest
405     chance 0.01
406 elmex 1.3 msg
407 root 1.49 The town of the tough. Only few adventurers find their way here without
408     meeting death instead. But the ones who found it built up a city in the midst
409     of nowhere, cornered by high and unpassable mountains.
410 elmex 1.3 endmsg
411 root 1.14 match ^/brest/
412 elmex 1.3 end
413 root 1.11
414 root 1.17 treasureone region_darcap_county
415     arch small_troll
416     chance 50
417     more
418     arch gnoll
419     chance 50
420     more
421     arch ogre
422     chance 50
423     more
424     arch elec_dragon
425     chance 5
426     more
427     arch faerie_dragon
428     chance 5
429     more
430     arch cold_dragon
431     chance 5
432     more
433     arch baby_dragon
434     chance 2
435     more
436     arch para_fire
437     chance 5
438     more
439     arch para_water
440     chance 5
441     more
442     arch para_air
443     chance 5
444     more
445     arch para_earth
446     chance 5
447     end
448    
449 root 1.4 region darcap_county
450 elmex 1.1 parent world
451 root 1.12 longname in the sultanate of Darcap
452 root 1.71 music km/blue_scorpion,km/artifact,jm/mmm_icarus
453 root 1.17 randomitems region_darcap_county
454     chance 0.01
455 root 1.68 portal_map *town_portal_darcap
456 elmex 1.1 msg
457 root 1.19 Isolated from the rest of the region by the ocean and an extensive
458     mountain range to the south, and possessing a massive natural harbour,
459     Darcap is a small, but easily defensible town, dominated by a pair of
460     powerful guilds. The town is also noted for its circus, whose reputation
461     draws visitors from all over the world.
462 elmex 1.1 endmsg
463     end
464 root 1.11
465 root 1.4 region darcap
466     parent darcap_county
467 root 1.12 longname in the city of Darcap
468 root 1.17 chance 0.002
469     randomitems region_generic_city
470 elmex 1.3 msg
471 root 1.19 The center of an isolated continent: Darcap city, where brave adventurers
472     and mysterious practitioners of the arcane and dark arts live and perform.
473 elmex 1.3 endmsg
474 root 1.14 match ^/darcap/
475 elmex 1.3 end
476 root 1.11
477 elmex 1.1 region darcapcircus
478     parent darcap
479 root 1.12 longname in the Darcap Circus
480 root 1.43 music km/waunobe_march,km/comic_hero
481 elmex 1.1 msg
482     This circus' reputation draws visitors from all over the world.
483     endmsg
484     end
485 root 1.11
486 root 1.17 treasureone region_wolfsburg_county
487     arch pirate
488     chance 50
489     more
490     arch gnome
491     chance 50
492     more
493     arch fighter
494     chance 50
495     more
496     arch thief
497     chance 20
498     more
499     arch thief_1
500     chance 20
501     more
502     arch child_thief
503     chance 5
504     end
505    
506 root 1.4 region wolfsburg_county
507 elmex 1.1 parent world
508 root 1.12 longname near the port of Wolfsburg
509 root 1.17 randomitems region_wolfsburg_county
510     chance 0.01
511 root 1.43 music km/miris_magic_dance,km/netherworld_shanty
512 elmex 1.1 msg
513 root 1.20 Located on an island far away from the coast, Wolfsburg relies entirely on its
514 elmex 1.1 quay to supply the town and as a result has a strong seafaring tradition among
515 root 1.12 its populence.
516 elmex 1.1 endmsg
517     end
518 root 1.11
519 root 1.4 region wolfsburg
520     parent wolfsburg_county
521 root 1.12 longname in Wolfsburg
522 root 1.17 randomitems region_wolfsburg_county
523     chance 0.01
524 elmex 1.3 msg
525 root 1.4 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
526     low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
527     especially at sea, is very dangerous around Wolfsburg.
528 elmex 1.3 endmsg
529 root 1.14 match ^/wolfsburg/
530 elmex 1.3 end
531 root 1.11
532 root 1.4 region santodominion_county
533 elmex 1.1 parent world
534 root 1.12 longname in the area around Santo Dominion
535 root 1.70 music km/sancho_panza_gets_a_latte
536 elmex 1.1 msg
537 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
538     important port of call for ships travelling to and from Scorn and is
539     also somewhat famous for its Opera and its Litle House of Horrors, two
540     magnificent cultural buildings you would not expect in so small a town as
541     Santo Dominion.
542 elmex 1.1 endmsg
543     end
544 root 1.11
545 root 1.4 region santodominion
546     parent santodominion_county
547 root 1.12 longname in Santo Dominion
548 root 1.17 chance 0.002
549     randomitems region_generic_city
550 elmex 1.3 msg
551 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
552     important port of call for ships travelling to and from Scorn and is
553     also somewhat famous for its Opera and its Litle House of Horrors, two
554     magnificent cultural buildings you would not expect in so small a town as
555     Santo Dominion.
556 elmex 1.3 endmsg
557 root 1.14 match ^/santo_dominion/
558 elmex 1.3 end
559 root 1.11
560 root 1.27 treasureone region_lake_country
561     arch cobra
562     chance 100
563     more
564     arch black_metallic_serpent
565     chance 20
566     more
567     end
568    
569 elmex 1.1 region lakecountry
570     parent world
571 root 1.12 longname in Lake Country
572 root 1.71 music jm/baal_final_march
573 root 1.27 randomitems region_lake_country
574     chance 0.015
575 elmex 1.1 msg
576 root 1.26 Lake Country originally was where the elves lived who where exiled
577     from the north by the kings of Scorn, during the Vth millenia EK. They
578     named the area Vkovzerov. The major elven city of Vkovzerov was
579     Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
580 root 1.60
581     Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
582     Changes, both natural and unnatural, had drastically transformed the landscape of
583     this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
584     only to have all this undone or remade through a catastrophic flood a decade later.
585     As a result of this devastation, one needs to recognize the hardship and sorrow
586     that has been a burden on this land. Many lives have been lost, several graves -
587     marked and unmarked fill area. Rumors that the fog, which covers the land, is a
588     testament of the grief and anguish experienced by the first settlers has drawn
589     those brave enough to face such superstition. Another interest of lore is the
590     wandering spirit from the nearby forest; a spirit in which seems to be holding a
591     grudge from ages ago. Others travel to Lake Country because of its reputation -
592     the rich shops operated by retired adventurers, the Training Tower and the safety
593     within the Fortress of Lord Butakis.
594     endmsg
595     match ^/lake_country/(?!Butakis/)
596     end
597    
598     region butakisfortress
599     parent lakecountry
600     longname in the Fortress of Lord Butakis
601     msg
602     The Fortress of Lord Butakis stands as a testament to the determination of Butakis
603     to settle and secure the area called Lake Country. This bastion of security provides
604     a hard line of defense against the demons, dragons, rogue wizard faction and agents
605     of chaos that plague this land. While the stronghold stands in defiance of disorder,
606     there seems to be dark forces at work from the inside; slowly whittling away the
607     foundation of what the Fortress represents. As a result of this, security of the
608     Fortress has greatly increased in the past years. A few have grown concerned over
609     the very crowded prison filled with accused spies, thieves, and worse.
610 elmex 1.1 endmsg
611 root 1.60 match ^/lake_country/Butakis/
612 elmex 1.1 end
613 root 1.11
614 elmex 1.2 region portjoseph
615 elmex 1.1 parent world
616 root 1.12 longname in Port Joseph
617 root 1.17 chance 0.002
618     randomitems region_generic_city
619 root 1.12 msg
620 root 1.60 Port Joseph is located on the largest (which isn't saying much) of a chain of
621     islands west of the Kingdom of Scorn. While the island doesn't boast very much,
622     most everything there is very practical. How the times have changed. The early
623     days of Port Joseph was a haven for the most ruthless band of pirates that the
624     high seas has ever seen. The infamous reputation of Port Joseph died with the
625     passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
626     his treasure horde is still missing. Thanks to increased presence and protection
627     from The King's Navy, many trade routes now pass through or near the area, so
628     that makes the Port a frequent stop and transfer point for merchants.
629     However, the pirate roots are still relevant today.
630 elmex 1.1 endmsg
631 root 1.14 match ^/port_joseph/
632 elmex 1.1 end
633 root 1.11
634 elmex 1.1 region pupland
635     parent world
636 root 1.12 longname in Pupland
637 root 1.70 music km/an_upsetting_theme,km/ambush
638 root 1.68 portal_map *town_portal_lone_town
639 elmex 1.1 msg
640 root 1.14 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
641 root 1.17 nice and peaceful people. Or at least so it seems on first sight...
642 elmex 1.1 endmsg
643 root 1.14 match ^/pup_land/
644 elmex 1.1 end
645 root 1.11
646 elmex 1.1 region ancientpupland
647     parent pupland
648 root 1.12 longname in the Pupland of times long past
649 root 1.43 music km/misuse
650 elmex 1.1 msg
651 root 1.15 You have been thrown to this ancient version of pupland through some
652     unidentified time travel magic. Nobody knows what dangers or joys
653     are waiting here.
654 elmex 1.1 endmsg
655     end
656 root 1.11
657 elmex 1.1 region nurnberg
658     parent pupland
659 root 1.12 longname in Nurnberg
660 elmex 1.1 msg
661 root 1.14 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
662     for its many unique attractions that set it apart from the more average cities of the
663     world.
664 elmex 1.1 endmsg
665 root 1.14 match ^/pup_land/nurnberg/
666 elmex 1.1 end
667 root 1.11
668 elmex 1.1 region lonetown
669     parent pupland
670 root 1.12 longname in Lone Town
671 root 1.17 chance 0.002
672     randomitems region_generic_city
673 elmex 1.1 msg
674 root 1.15 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
675     a remarkable increase in travel and tourism over the recent years due to a
676     much better airline and road infrastructure.
677 elmex 1.1 endmsg
678 root 1.14 match ^/pup_land/lone_town/
679 elmex 1.1 end
680 root 1.11
681 root 1.46 region aldwulf
682     parent world
683     longname in the aldwulf archipelago
684     music km/thinking_out_loud,km/dance_monster
685     chance 0.1
686     msg
687     Situated in some distance to the nearest continent, the aldwulf
688     archipelago has a very distinct culture. Unlike in other parts of the
689     world, you can actually find civilised kobold races here. Important
690     sightseeing stops are the water town and the various kobold towns.
691     endmsg
692 root 1.47 match ^/aldwulf/
693 root 1.46 end
694    
695 root 1.4 region stoneville_county
696 elmex 1.1 parent world
697 root 1.12 longname near Stoneville
698 root 1.43 music km/legend_of_one
699 elmex 1.1 msg
700 root 1.60 Stoneville is a small ship port located on the western side of
701     Dragon Island. The island primarily serves as a vacation residence
702     for wealthy merchants and adventurers. For those who are not
703     quite ready for retirement or seeking fame - guilds and shops keep
704     those travelers well stocked and tested. Of course, the islands
705     riches also seem to attract those with nefarious purposes who have
706     taken hold of the various caves in the nearby mountains. And in
707     some cases, more closer to home then what most inhabitants would like.
708 elmex 1.1 endmsg
709     end
710 root 1.11
711 root 1.4 region stoneville
712     parent stoneville_county
713 root 1.12 longname in Stoneville City
714 root 1.71 music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
715 root 1.17 chance 0.002
716     randomitems region_generic_city
717 elmex 1.3 msg
718 root 1.6 Stoneville is the home of such adventurous places as the Adventurers
719     Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
720     small, is rumoured to host a number of dragons, too, which gave it the
721     unofficial name "Dragon Island".
722 elmex 1.3 endmsg
723 root 1.14 match ^/dragonisland/
724 elmex 1.3 end
725 root 1.11
726 elmex 1.1 region firevolcano
727     parent world
728 root 1.12 longname in the Fire Volcano
729 root 1.43 music km/neolith,km/thinking_out_loud
730 elmex 1.1 msg
731 root 1.41 This fiery volcano rose up from the mountains one day. It is inhabited by a
732 elmex 1.1 strange race of fire creatures who seem friendly, but very competitive.
733     endmsg
734     end
735 root 1.11
736 elmex 1.1 region azumauindo
737     parent world
738 root 1.12 longname in the Shogunate of Azumauindo
739 root 1.71 music jm/tws_green_island,jm/tws_birds_in_the_sunrise
740 root 1.68 portal_map *town_portal_azumauindo
741 elmex 1.1 msg
742 root 1.4 A hidden and closed civilization, at the far east of the world.
743 elmex 1.1 endmsg
744     end
745 root 1.11
746 elmex 1.1 region dream
747     parent world
748 root 1.12 longname dreaming?
749 root 1.43 music km/celtic_impulse
750 root 1.68 portal_map *town_portal_cdc
751 elmex 1.1 msg
752 root 1.6 You do not know if you are awake or still dreaming.
753 elmex 1.1 endmsg
754 root 1.32 match ^/mlab/
755 elmex 1.1 end
756 root 1.11
757 elmex 1.1 region citydeclouds
758     parent dream
759 root 1.12 longname in the City de Clouds
760 elmex 1.1 msg
761     A wonderous city resting on the clouds, it could not possibly exist...
762     endmsg
763     end
764 root 1.11
765 elmex 1.1 region theabyss
766     parent dream
767 root 1.12 longname in The Abyss
768 elmex 1.1 msg
769     Where the damned lay in torment for eternity. There is no forgiveness. Welcome
770     to hell.
771     endmsg
772     end
773 root 1.11
774 elmex 1.1 region dis
775     parent theabyss
776 root 1.12 longname in the city of Dis
777 elmex 1.1 msg
778     Long forgotten, here lies the eternal city of hell. It was never made nor shall
779     it be unmade. It was here and always will be, the damned have their city and no
780     enjoyment to them will it ever surrender.
781     endmsg
782     end
783 root 1.11
784 elmex 1.1 region kingdomofsaints
785     parent dream
786 root 1.49 longname in the Kingdom of Saints
787 elmex 1.1 msg
788     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
789     be much advanced knowlege known to it, outside the realms of sorcery and superstition.
790     The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
791     however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
792     has recently sharply decreased due to an unknown reason.
793     endmsg
794     end
795 root 1.11
796 elmex 1.1 region kingdomofsaintsborder
797     parent kingdomofsaints
798 root 1.12 longname near the Kingdom of Saints Border
799 elmex 1.1 msg
800     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
801     be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
802     east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
803     endmsg
804     end
805 root 1.11
806 elmex 1.1 region stjohns
807     parent kingdomofsaints
808 root 1.12 longname in the town of St. John's
809 elmex 1.1 msg
810     The seat of justice for the Kingdom of Saints and the town closest to the border. This town
811     once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
812 root 1.12 vacant due to an unknown malady.
813 elmex 1.1 endmsg
814     end
815 root 1.11
816 elmex 1.1 region strose
817     parent kingdomofsaints
818 root 1.12 longname in the town of St. Rose
819 elmex 1.1 msg
820 root 1.12 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
821     Its main production is livestock.
822 elmex 1.1 endmsg
823     end
824 root 1.11
825 elmex 1.1 region stbartholomew
826     parent kingdomofsaints
827 root 1.12 longname in the town of St.Bartholomew
828 elmex 1.1 msg
829     The town of St. Bartholomew is the capital of the Kingdom of Saints.
830     Situated between two mountain ranges rich in iron and copper ore St.
831     Bartholomew is well protected and well supplied with minerals useful
832     in wartime production. St. Bartholomew boasts a world class
833 root 1.12 bank, a well stocked libary, and one of the only two power generation
834 elmex 1.1 plants in existance, as well as the only working centerfuge throughout the
835     explored world.
836     endmsg
837     end
838    
839 root 1.44 region ipo_meeting
840     parent world
841     longname in the IPO meeting room
842     msg
843     Completely carved out of a non-magic plane that consists of dense rock,
844     the IPO meeting room is considered one of the most illustruous achievement
845     of modern magic.
846    
847     Most Post Offices have a connection to this room, making it possible for
848     people living in distant regions to meet each other in person.
849     endmsg
850     end
851    
852 elmex 1.53 region heaven
853     parent world
854 root 1.57 longname in Heaven Town
855 elmex 1.53 music km/thinking_out_loud,km/dance_monster
856 root 1.68 portal_map *town_portal_heaven
857 elmex 1.53 msg
858 root 1.60 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
859 elmex 1.53 built by the joint effort of the worlds population under guidance of Valriel
860     and Gaea.
861     endmsg
862     match ^/heaven/
863     end
864 root 1.54
865     region tindervale
866 root 1.55 parent navar_kingdom
867 root 1.59 longname in The Fireborn Capitol of Tindervale
868 root 1.54 music km/thinking_out_loud,km/dance_monster
869 root 1.68 portal_map *town_portal_tindervale
870 root 1.54 msg
871     This small town, is the center of activity for the fireborn race.
872     In its centre lies the keep of the fireborn Art.
873     endmsg
874 root 1.55 match ^/art/
875 root 1.54 end
876    
877 root 1.56 region celvear
878     parent navar_kingdom
879 root 1.57 longname in Celvear Port
880 root 1.71 music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
881 root 1.68 portal_map *town_portal_celvear
882 root 1.56 msg
883     A town under the dominion of The Kingdom of Navar. Celvear is a small port
884     that guards the bay of Navar and, for this, has great strategic value to Navar,
885     which in turn gives Celvear a lot of freedom on how to interpret the law.
886     endmsg
887     match ^/celvear_port/
888     end
889    
890 root 1.58 region lostwages
891     parent navar_kingdom
892     longname in the town of Lostwages
893     msg
894     Lostwages is a small town (it calls itself "city") that boasts of a
895     casino, something not common in the Kingdom of Scorn due to strict
896     anti-gambling laws. This was made possible by some clever contracts,
897 root 1.60 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
898     by the Kingdom of Scorn.
899     endmsg
900     match ^/lostwages/
901     end
902    
903     region marksel
904     parent navar_kingdom
905     longname in the Hamlet of Lord Marksel
906     msg
907     Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
908     Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
909     A small group of sages, with their research, drives the demand for the mines rich
910     metal. As long as the work pays wages enough to keep the ale flowing from the
911     nearby tavern, miners will be back at their post the following day. Something has
912     changed though, just as the hamlet was about to prosper, the trade roads leading
913     to it fell under siege from bandits. The merchant trade contracts have defaulted;
914     the roads are too risky and unsafe. The forces of Lord Marksel have seen the
915     tide of battle tip away from their favor. Their hope dims with each passing day.
916     endmsg
917     match ^/marksel/
918     end
919    
920     region whalingoutpost
921     parent navar_kingdom
922     longname at the Whaling Outpost
923     msg
924     Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
925     the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
926     enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
927     Those in residence make a living (well, mere existence) out of whaling, which is why many of
928     the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
929     around here, as the appetite of any wondering beast leaves countless dwellings empty and
930     numerous ships at the bottom of the sea.
931 root 1.58 endmsg
932 root 1.60 match ^/whalingoutpost/
933 root 1.58 end
934    
935 root 1.63 region gotisch
936     parent navar_kingdom
937 root 1.64 longname in The Principality Gotisch
938 root 1.63 msg
939     Gotisch is located in a rocky and mostly barren area. It comes second only
940     to the great desert near tindervale in its hostility to life, and is, in
941     fact, located right to the east of that desert.
942    
943     Since the area is so barren, the dwarven inhabitants mostly dwell in the
944     mountainous areas and have worked small miracles in making those areas
945     suitable for farming.
946    
947     Common to all the cities in the Principality of Gotisch is that they speak
948     a funny language, that often sounds extremely threatening when all that
949     was actually said amounts to "Pleasure to have you here!".
950     endmsg
951     match ^/gotischerbereich/
952     end
953    
954 root 1.64 region wassar
955     parent navar
956     longname in the City of Wassar
957 root 1.69 portal_map *town_portal_wassar
958 root 1.71 music km/water_prelude,jm/tws_train_to_nowhere
959 root 1.64 msg
960 root 1.69 Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
961 root 1.64 inhabited by the creatures of water, but recently its entrance has been discovered and some
962     overground inhabitants have moved in. The water creatures are known for their dislike and
963 root 1.69 distrust of the overland creatures who have moved in, and generally only respect them once
964     they are a citizen. This does not hold true for members of the government, however they do
965     find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
966 root 1.64 endmsg
967 root 1.69 match ^/wassar/
968 root 1.64 end
969