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Revision: 1.73
Committed: Sat May 15 02:01:47 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.72: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.5 region world
2 root 1.12 longname in The World
3 root 1.7 jail_map /scorn/misc/jail
4     jail_x 16
5     jail_y 1
6 root 1.68 portal_map *town_portal_scorn
7 root 1.5 msg
8 root 1.16 If you are seeing this, someone goofed, you should never see this message, and
9     you should report this to the DM.
10 root 1.5 endmsg
11 root 1.43 music ross/game1,ross/game6,ross/ross1
12 root 1.5 end
13 root 1.11
14 elmex 1.1 region wilderness
15     parent world
16 root 1.12 longname somewhere in the wilderness
17 elmex 1.1 fallback 1
18     msg
19     Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 root 1.12 the wilderness is not the most civilised of places, and stories
21 root 1.6 that have reached the towns tell of fearsome creatures and labyrinthine
22 elmex 1.1 dungeons far under the surface. Of course, these rumours have never been
23     verified, though the few who have tried have taken a long time in doing so....
24     endmsg
25     end
26 root 1.11
27 root 1.13 region panthalassa
28 root 1.11 parent world
29 root 1.13 longname somewhere on the great ocean panthalassa
30 root 1.43 music ross/ross3,km/water_prelude
31 root 1.11 msg
32 root 1.13 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 root 1.11 is completely unknown, subject of some weird theories only, and nothing is
34     known about its depth, the life it contains or the dangers it holds. No
35     ship ventured far into it and came back. The only thing known about it is this:
36 root 1.21 it is better to turn back. Now.
37 root 1.11 endmsg
38     end
39    
40 root 1.27 treasureone region_panthalassa
41     arch bird
42     end
43    
44 root 1.11 region tethys
45 root 1.13 parent panthalassa
46 root 1.12 longname somewhere on the vast ocean
47 root 1.27 randomitems region_panthalassa
48     chance 0.001
49 root 1.11 msg
50     The source of life and death: Water! The ocean Tethys is surrounding all
51     known landmasses was already many adventurers' death.
52     endmsg
53     end
54    
55 root 1.27 region creation
56 elmex 1.3 parent world
57 root 1.27 longname at the creation
58 elmex 1.3 msg
59 root 1.27 Who knows where this place is, but all have seen it. As mysterious as it is,
60 root 1.34 it's just another part of life.
61 elmex 1.3 endmsg
62 root 1.43 music km/fairytale_waltz
63 elmex 1.3 end
64 root 1.11
65 root 1.27 region southpole
66 elmex 1.1 parent world
67 root 1.27 longname near the south pole
68 root 1.43 music km/spacial_winds
69 root 1.12 msg
70 root 1.27 A cold place in the very south of the world. Strange monsters guard their
71     territory here but also many treasures are said to be found here.
72 elmex 1.1 endmsg
73     end
74 root 1.11
75 root 1.27 treasureone region_security_zone
76 root 1.16 arch bird
77     end
78    
79 elmex 1.1 region greenway
80     parent wilderness
81 root 1.12 longname on the Greenway
82 elmex 1.1 msg
83     The elves are thought to have quicker ways to travel...
84     endmsg
85     end
86 root 1.11
87 root 1.16 treasureone region_scorn_kingdom
88     arch bird
89 root 1.17 chance 3
90 root 1.16 more
91     arch gnoll
92 root 1.17 chance 2
93 root 1.16 more
94     arch goblin
95 root 1.17 chance 2
96 root 1.16 more
97     arch ogre
98 root 1.17 chance 1
99 root 1.16 more
100     arch killer_bee
101 root 1.17 chance 1
102 root 1.16 end
103    
104 root 1.4 region scorn_kingdom
105 elmex 1.1 parent world
106 root 1.49 longname in the Kingdom of Scorn
107 root 1.43 music km/thinking_out_loud,km/dance_monster
108 root 1.16 chance 0.1
109     randomitems region_scorn_kingdom
110 elmex 1.1 msg
111     Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112     is a safe and welcoming place for those who pass by. Its position on the
113     Imperial highway allows it to maintain its importance as a stopping off
114     point between the other major cities along the route and an attractive
115     location for trade and commerce. This combined with the sheltered harbour and
116     extensive shipping lines, ensures that Scorn remains a key crossroads
117 root 1.24 bustling with activity, long after its former military dominance has
118 elmex 1.1 diminished.
119     endmsg
120     end
121 root 1.11
122 root 1.67 region scorn_highway
123     parent scorn_kingdom
124     longname on the imperial highway
125 root 1.71 music @travel
126 root 1.67 chance 0.005
127     randomitems region_security_zone
128     msg
129     The Imperial Highway was built long ago, so much so that its origins are
130     now long since passed out of recorded history and into the stuff of legends.
131     In the years since its construction it has gained the name "The yellow Brick
132     Road" on account of the distinctive colour of its paving. Whilst in former
133     times the Imperial highway was safe to all who would pass along it, in
134     recent times it has started to decay, as the toll of centuries comes to bear
135     on this once-splendid testament to past powers. It is still the safest
136     way to travel over land.
137     endmsg
138     end
139    
140     region brest_highway
141     parent scorn_kingdom
142     longname on the road connecting Scorn, Brest and Lake Country
143 root 1.71 music @travel
144 root 1.67 chance 0.005
145     randomitems region_security_zone
146     music ross/game6
147     msg
148     Unlike most places in the world, the area stretching from Scorn down
149     to Brest and Lake Country is patrolled regularly by kingdom soliders
150     and should be relatively safe. Make sure you are not wandering too far
151     into the wilderness, though, as only the roads are under watch (and not
152     everywhere - Lake Country is notoriously dangerous).
153     endmsg
154     end
155    
156 root 1.4 region scorn_county
157     parent scorn_kingdom
158 root 1.12 longname in the county of Scorn
159 root 1.16 chance 0.01
160     randomitems region_scorn_kingdom
161 elmex 1.1 msg
162     Outside the gates of the city of scorn, the activity of the town can be heard,
163 root 1.25 but not seen. The cries of the traders, and calls of the sailors belie your
164 elmex 1.1 proximity to this bustling town, though to look around you see only the relative
165     tranquility of quiet farmland and the sense of peace it evokes.
166     endmsg
167     end
168 root 1.11
169 root 1.17 treasureone region_generic_city
170 root 1.18 arch mouse_nongen
171 root 1.16 end
172    
173 root 1.4 region scorn
174     parent scorn_county
175 root 1.12 longname in the City of Scorn
176 root 1.45 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
177 root 1.17 randomitems region_generic_city
178 elmex 1.1 msg
179     Here, in amidst the trading activity at the heart of scorn you find
180 root 1.8 yourself scarcely able to hear yourself think with the din of commerce all around
181 elmex 1.1 you as shop keepers and traders shout their wares.
182     endmsg
183 root 1.14 match ^/scorn/
184 elmex 1.1 end
185 root 1.11
186 elmex 1.1 region scornarena
187     parent scorn
188 root 1.12 longname within the Scorn arena
189 root 1.43 music km/power_restored
190 elmex 1.1 msg
191     A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
192     endmsg
193     end
194 root 1.11
195 elmex 1.1 region scornoldcity
196     parent scorn
197 root 1.12 longname within the remains of Old Scorn
198 root 1.43 music km/crisis
199 elmex 1.1 msg
200     You find yourself gasping in wonder at the extensive caverns underneath the city,
201     here there remains the ruins of old Scorn. A reminder of the great power the city
202     once possessed, and a sign of how far it has fallen. As you look around however
203     you notice that whilst the previous inhabitants of these ruins are no longer
204 root 1.12 present, some new ones seem to have taken their place, and these denizens don't
205 elmex 1.1 appear to be very welcoming.
206     endmsg
207     end
208 root 1.11
209 root 1.35 region euthville
210     parent scorn_kingdom
211     longname at the ruins of Euthville
212 root 1.43 music km/unrelenting
213 root 1.35 msg
214     The ruins of Euthville can be found just off the Imperial Highway north
215     of Scorn. The riches and accomplishments of this one prosperous city
216     actually lead to it's downfall. Now, only terror and hardship remains --
217     demons and undead run rampant through the broken remains.
218     endmsg
219     match ^/euthville/
220     end
221    
222 root 1.61 region valdor
223     parent scorn_kingdom
224     longname in The Citystate of Valdor
225 root 1.71 music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
226 root 1.68 portal_map *town_portal_valdor
227 root 1.61 msg
228     Valdor is a city found inside a massive mountains area. Its origins
229     are in a small miners village. Government form is monarchy, economy is
230     capitalistic.
231    
232     Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
233     quite cheap there. Because of its location, Valdor imports a lot of food,
234     clothes and other common cargo. Transport to Valdor is very difficult,
235     the only ground roads go through dangerous mountain passes, and dragon
236     transport is very expensive at Valdor, because of the difficulity of
237     passing the mountains. Thus imported cargo sells very good in Valdor.
238    
239     Valdor through the history was always a small community, and until
240     recently, it had very little contact with the rest of the world, because
241     it was highly unprofitable to export iron through dragon transport or
242     mountains. Because of that, being first under Scorn's protectorate, Valdor
243     eventually proclaimed independence, which was accepted by all other cities
244     on due to the geographical isolation of the city.
245     endmsg
246     match ^/lorak/
247     end
248    
249 root 1.27 region three_sisters
250     parent world
251     longname on the island of the three sisters
252 root 1.43 music km/feral_chase
253 root 1.27 msg
254 root 1.60 What should be a nice island protected by a shield wall of high mountains
255     is rife in discord. Three Sisters, on their quest to immortality, found
256     a way to craft an item that rivaled creations from the ancient gods. For
257     such an infractions - the ancient gods punished The Sisters, leaving
258     them scarred and disfigured with wounds that would have killed any one
259     else. The curse of immortality was then realized, but incomplete. Each
260     of The Three Sisters lost their greatest Gift, which now reside deep in
261     the vaults of the nearby factions. For centuries now, conflict erupts
262     daily as raids between each sect fights to a inevitable stalemate with one
263     another over control of each Sister's Gift. Trapped in their tower, The
264     Three Sisters wait for destiny to grant them one last favor by making them
265     whole once again. Now that the ancient gods are no more - they could once
266     again practice their craft.
267 root 1.27 endmsg
268 root 1.41 match ^/sisters/
269 root 1.27 end
270    
271     region middle_island
272     parent scorn_kingdom
273     longname on the middle island
274 root 1.43 music km/we_got_trouble
275 root 1.27 msg
276     This is a mostly deserted and boring island. It is so boring, in fact,
277     that nobody cared to name it, so everybody just calls it "the middle
278     island", as it is situated roughly in the middle between the Navar and
279     Scorn kingdoms. The fact that it is almost devoid of human settlements
280     makes it an ideal battleground for larger groups.
281     endmsg
282     end
283    
284 root 1.23 treasureone region_navar_kingdom
285     arch ape
286     chance 100
287     more
288     arch sandy
289     chance 70
290     more
291     arch scorpion
292     chance 120
293     more
294     arch snake_nongen
295     chance 70
296     more
297     arch shadowpup
298     chance 7
299     end
300    
301 root 1.4 region navar_kingdom
302 elmex 1.1 parent world
303 root 1.73 longname in the region around Navar
304 root 1.71 music km/kumasi_groove,jm/bxe_na_oriental
305 root 1.23 randomitems region_navar_kingdom
306     chance 0.01
307 root 1.7 jail_map /navar_city/jail/jail
308     jail_x 16
309     jail_y 1
310 root 1.68 portal_map *town_portal_navar
311 elmex 1.1 msg
312 root 1.12 Straddling the corner of the Imperial highway as it turns North near the
313 elmex 1.1 Eastern border of the known world, and surrounded by dangerous territory,
314     Navar is an unlikely site for one of the world's grandest cities.
315 root 1.12 Yet there it stands, dominating the skyline for miles around and showing the
316 elmex 1.1 same bustling activity expected of any thriving market town.
317     endmsg
318     end
319 root 1.11
320 root 1.67 region navar_highway
321     parent navar_kingdom
322     longname on the imperial highway
323 root 1.71 music @travel
324 root 1.67 chance 0.005
325     randomitems region_security_zone
326     msg
327     The Imperial Highway was built long ago, so much so that its origins are
328     now long since passed out of recorded history and into the stuff of legends.
329     In the years since its construction it has gained the name "The yellow Brick
330     Road" on account of the distinctive colour of its paving. Whilst in former
331     times the Imperial highway was safe to all who would pass along it, in
332     recent times it has started to decay, as the toll of centuries comes to bear
333     on this once-splendid testament to past powers. It is still the safest
334     way to travel over land.
335     endmsg
336     end
337    
338 root 1.4 region navar
339 root 1.10 parent navar_kingdom
340 root 1.49 longname in the City of Navar
341 root 1.43 music ross/ross5
342 root 1.17 chance 0.002
343     randomitems region_generic_city
344 root 1.7 jail_map /navar_city/jail/jail
345     jail_x 16
346     jail_y 1
347 elmex 1.3 msg
348     The heart of the Navar region: Navar city. It's said it's the gathering of
349 root 1.60 opportunities! Meet experienced adventurers and clever shop keepers or explore
350 elmex 1.3 the unexplored dungeons.
351     endmsg
352 root 1.32 match ^/navar_city/
353 elmex 1.3 end
354 root 1.11
355 root 1.27 region valleynoy
356     parent navar_kingdom
357 root 1.48 longname on Valley Noy
358 root 1.43 music km/fire_prelude
359 root 1.68 portal_map *town_portal_valleynoy
360 root 1.27 msg
361     This island is famous for its many deep valleys. Few people live here, and
362     most of them mine the mountains for gems, crystals and precious metals.
363     endmsg
364     end
365    
366 root 1.16 treasureone region_brest_county
367     arch panther
368     more
369     arch giant_bat
370     more
371     arch dog
372     more
373     arch mastif
374     more
375     arch blob
376     more
377     arch war_ant
378     more
379     arch spit_ant
380     end
381    
382 root 1.4 region brest_county
383 elmex 1.1 parent world
384 root 1.12 longname in Brest county
385 root 1.71 music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste
386 root 1.16 chance 0.01
387     randomitems region_brest_county
388 root 1.68 portal_map *town_portal_brest
389 elmex 1.1 msg
390 root 1.4 Little is known about this mostly unexplored area. The harsh weather and dangerous
391     wildlife prevented most adventurers from traveling in this area, and the rest seems
392     to know how to keep their secrets to them.
393 elmex 1.1 endmsg
394     end
395 root 1.11
396 root 1.16 treasureone region_brest
397 root 1.18 arch snake_nongen
398 root 1.16 end
399    
400 root 1.4 region brest
401     parent brest_county
402 root 1.12 longname in Brest
403 root 1.16 randomitems region_brest
404     chance 0.01
405 elmex 1.3 msg
406 root 1.49 The town of the tough. Only few adventurers find their way here without
407     meeting death instead. But the ones who found it built up a city in the midst
408     of nowhere, cornered by high and unpassable mountains.
409 elmex 1.3 endmsg
410 root 1.14 match ^/brest/
411 elmex 1.3 end
412 root 1.11
413 root 1.17 treasureone region_darcap_county
414     arch small_troll
415     chance 50
416     more
417     arch gnoll
418     chance 50
419     more
420     arch ogre
421     chance 50
422     more
423     arch elec_dragon
424     chance 5
425     more
426     arch faerie_dragon
427     chance 5
428     more
429     arch cold_dragon
430     chance 5
431     more
432     arch baby_dragon
433     chance 2
434     more
435     arch para_fire
436     chance 5
437     more
438     arch para_water
439     chance 5
440     more
441     arch para_air
442     chance 5
443     more
444     arch para_earth
445     chance 5
446     end
447    
448 root 1.4 region darcap_county
449 elmex 1.1 parent world
450 root 1.12 longname in the sultanate of Darcap
451 root 1.71 music km/blue_scorpion,km/artifact,jm/mmm_icarus
452 root 1.17 randomitems region_darcap_county
453     chance 0.01
454 root 1.68 portal_map *town_portal_darcap
455 elmex 1.1 msg
456 root 1.19 Isolated from the rest of the region by the ocean and an extensive
457     mountain range to the south, and possessing a massive natural harbour,
458     Darcap is a small, but easily defensible town, dominated by a pair of
459     powerful guilds. The town is also noted for its circus, whose reputation
460     draws visitors from all over the world.
461 elmex 1.1 endmsg
462     end
463 root 1.11
464 root 1.4 region darcap
465     parent darcap_county
466 root 1.12 longname in the city of Darcap
467 root 1.17 chance 0.002
468     randomitems region_generic_city
469 elmex 1.3 msg
470 root 1.19 The center of an isolated continent: Darcap city, where brave adventurers
471     and mysterious practitioners of the arcane and dark arts live and perform.
472 elmex 1.3 endmsg
473 root 1.14 match ^/darcap/
474 elmex 1.3 end
475 root 1.11
476 elmex 1.1 region darcapcircus
477     parent darcap
478 root 1.12 longname in the Darcap Circus
479 root 1.43 music km/waunobe_march,km/comic_hero
480 elmex 1.1 msg
481     This circus' reputation draws visitors from all over the world.
482     endmsg
483     end
484 root 1.11
485 root 1.17 treasureone region_wolfsburg_county
486     arch pirate
487     chance 50
488     more
489     arch gnome
490     chance 50
491     more
492     arch fighter
493     chance 50
494     more
495     arch thief
496     chance 20
497     more
498     arch thief_1
499     chance 20
500     more
501     arch child_thief
502     chance 5
503     end
504    
505 root 1.4 region wolfsburg_county
506 elmex 1.1 parent world
507 root 1.12 longname near the port of Wolfsburg
508 root 1.17 randomitems region_wolfsburg_county
509     chance 0.01
510 root 1.43 music km/miris_magic_dance,km/netherworld_shanty
511 elmex 1.1 msg
512 root 1.20 Located on an island far away from the coast, Wolfsburg relies entirely on its
513 elmex 1.1 quay to supply the town and as a result has a strong seafaring tradition among
514 root 1.12 its populence.
515 elmex 1.1 endmsg
516     end
517 root 1.11
518 root 1.4 region wolfsburg
519     parent wolfsburg_county
520 root 1.12 longname in Wolfsburg
521 root 1.17 randomitems region_wolfsburg_county
522     chance 0.01
523 elmex 1.3 msg
524 root 1.4 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
525     low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
526     especially at sea, is very dangerous around Wolfsburg.
527 elmex 1.3 endmsg
528 root 1.14 match ^/wolfsburg/
529 elmex 1.3 end
530 root 1.11
531 root 1.4 region santodominion_county
532 elmex 1.1 parent world
533 root 1.12 longname in the area around Santo Dominion
534 root 1.70 music km/sancho_panza_gets_a_latte
535 elmex 1.1 msg
536 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
537     important port of call for ships travelling to and from Scorn and is
538     also somewhat famous for its Opera and its Litle House of Horrors, two
539     magnificent cultural buildings you would not expect in so small a town as
540     Santo Dominion.
541 elmex 1.1 endmsg
542     end
543 root 1.11
544 root 1.4 region santodominion
545     parent santodominion_county
546 root 1.12 longname in Santo Dominion
547 root 1.17 chance 0.002
548     randomitems region_generic_city
549 elmex 1.3 msg
550 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
551     important port of call for ships travelling to and from Scorn and is
552     also somewhat famous for its Opera and its Litle House of Horrors, two
553     magnificent cultural buildings you would not expect in so small a town as
554     Santo Dominion.
555 elmex 1.3 endmsg
556 root 1.14 match ^/santo_dominion/
557 elmex 1.3 end
558 root 1.11
559 root 1.27 treasureone region_lake_country
560     arch cobra
561     chance 100
562     more
563     arch black_metallic_serpent
564     chance 20
565     more
566     end
567    
568 elmex 1.1 region lakecountry
569     parent world
570 root 1.12 longname in Lake Country
571 root 1.71 music jm/baal_final_march
572 root 1.27 randomitems region_lake_country
573     chance 0.015
574 elmex 1.1 msg
575 root 1.26 Lake Country originally was where the elves lived who where exiled
576     from the north by the kings of Scorn, during the Vth millenia EK. They
577     named the area Vkovzerov. The major elven city of Vkovzerov was
578     Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
579 root 1.60
580     Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
581     Changes, both natural and unnatural, had drastically transformed the landscape of
582     this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
583     only to have all this undone or remade through a catastrophic flood a decade later.
584     As a result of this devastation, one needs to recognize the hardship and sorrow
585     that has been a burden on this land. Many lives have been lost, several graves -
586     marked and unmarked fill area. Rumors that the fog, which covers the land, is a
587     testament of the grief and anguish experienced by the first settlers has drawn
588     those brave enough to face such superstition. Another interest of lore is the
589     wandering spirit from the nearby forest; a spirit in which seems to be holding a
590     grudge from ages ago. Others travel to Lake Country because of its reputation -
591     the rich shops operated by retired adventurers, the Training Tower and the safety
592     within the Fortress of Lord Butakis.
593     endmsg
594     match ^/lake_country/(?!Butakis/)
595     end
596    
597     region butakisfortress
598     parent lakecountry
599     longname in the Fortress of Lord Butakis
600     msg
601     The Fortress of Lord Butakis stands as a testament to the determination of Butakis
602     to settle and secure the area called Lake Country. This bastion of security provides
603     a hard line of defense against the demons, dragons, rogue wizard faction and agents
604     of chaos that plague this land. While the stronghold stands in defiance of disorder,
605     there seems to be dark forces at work from the inside; slowly whittling away the
606     foundation of what the Fortress represents. As a result of this, security of the
607     Fortress has greatly increased in the past years. A few have grown concerned over
608     the very crowded prison filled with accused spies, thieves, and worse.
609 elmex 1.1 endmsg
610 root 1.60 match ^/lake_country/Butakis/
611 elmex 1.1 end
612 root 1.11
613 elmex 1.2 region portjoseph
614 elmex 1.1 parent world
615 root 1.12 longname in Port Joseph
616 root 1.17 chance 0.002
617     randomitems region_generic_city
618 root 1.12 msg
619 root 1.60 Port Joseph is located on the largest (which isn't saying much) of a chain of
620     islands west of the Kingdom of Scorn. While the island doesn't boast very much,
621     most everything there is very practical. How the times have changed. The early
622     days of Port Joseph was a haven for the most ruthless band of pirates that the
623     high seas has ever seen. The infamous reputation of Port Joseph died with the
624     passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
625     his treasure horde is still missing. Thanks to increased presence and protection
626     from The King's Navy, many trade routes now pass through or near the area, so
627     that makes the Port a frequent stop and transfer point for merchants.
628     However, the pirate roots are still relevant today.
629 elmex 1.1 endmsg
630 root 1.14 match ^/port_joseph/
631 elmex 1.1 end
632 root 1.11
633 elmex 1.1 region pupland
634     parent world
635 root 1.12 longname in Pupland
636 root 1.70 music km/an_upsetting_theme,km/ambush
637 root 1.68 portal_map *town_portal_lone_town
638 elmex 1.1 msg
639 root 1.14 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
640 root 1.17 nice and peaceful people. Or at least so it seems on first sight...
641 elmex 1.1 endmsg
642 root 1.14 match ^/pup_land/
643 elmex 1.1 end
644 root 1.11
645 elmex 1.1 region ancientpupland
646     parent pupland
647 root 1.12 longname in the Pupland of times long past
648 root 1.43 music km/misuse
649 elmex 1.1 msg
650 root 1.15 You have been thrown to this ancient version of pupland through some
651     unidentified time travel magic. Nobody knows what dangers or joys
652     are waiting here.
653 elmex 1.1 endmsg
654     end
655 root 1.11
656 elmex 1.1 region nurnberg
657     parent pupland
658 root 1.12 longname in Nurnberg
659 elmex 1.1 msg
660 root 1.14 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
661     for its many unique attractions that set it apart from the more average cities of the
662     world.
663 elmex 1.1 endmsg
664 root 1.14 match ^/pup_land/nurnberg/
665 elmex 1.1 end
666 root 1.11
667 elmex 1.1 region lonetown
668     parent pupland
669 root 1.12 longname in Lone Town
670 root 1.17 chance 0.002
671     randomitems region_generic_city
672 elmex 1.1 msg
673 root 1.15 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
674     a remarkable increase in travel and tourism over the recent years due to a
675     much better airline and road infrastructure.
676 elmex 1.1 endmsg
677 root 1.14 match ^/pup_land/lone_town/
678 elmex 1.1 end
679 root 1.11
680 root 1.46 region aldwulf
681     parent world
682     longname in the aldwulf archipelago
683     music km/thinking_out_loud,km/dance_monster
684     chance 0.1
685     msg
686     Situated in some distance to the nearest continent, the aldwulf
687     archipelago has a very distinct culture. Unlike in other parts of the
688     world, you can actually find civilised kobold races here. Important
689     sightseeing stops are the water town and the various kobold towns.
690     endmsg
691 root 1.47 match ^/aldwulf/
692 root 1.46 end
693    
694 root 1.4 region stoneville_county
695 elmex 1.1 parent world
696 root 1.12 longname near Stoneville
697 root 1.43 music km/legend_of_one
698 elmex 1.1 msg
699 root 1.60 Stoneville is a small ship port located on the western side of
700     Dragon Island. The island primarily serves as a vacation residence
701     for wealthy merchants and adventurers. For those who are not
702     quite ready for retirement or seeking fame - guilds and shops keep
703     those travelers well stocked and tested. Of course, the islands
704     riches also seem to attract those with nefarious purposes who have
705     taken hold of the various caves in the nearby mountains. And in
706     some cases, more closer to home then what most inhabitants would like.
707 elmex 1.1 endmsg
708     end
709 root 1.11
710 root 1.4 region stoneville
711     parent stoneville_county
712 root 1.12 longname in Stoneville City
713 root 1.71 music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
714 root 1.17 chance 0.002
715     randomitems region_generic_city
716 elmex 1.3 msg
717 root 1.6 Stoneville is the home of such adventurous places as the Adventurers
718     Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
719     small, is rumoured to host a number of dragons, too, which gave it the
720     unofficial name "Dragon Island".
721 elmex 1.3 endmsg
722 root 1.14 match ^/dragonisland/
723 elmex 1.3 end
724 root 1.11
725 elmex 1.1 region firevolcano
726     parent world
727 root 1.12 longname in the Fire Volcano
728 root 1.43 music km/neolith,km/thinking_out_loud
729 elmex 1.1 msg
730 root 1.41 This fiery volcano rose up from the mountains one day. It is inhabited by a
731 elmex 1.1 strange race of fire creatures who seem friendly, but very competitive.
732     endmsg
733     end
734 root 1.11
735 elmex 1.1 region azumauindo
736     parent world
737 root 1.12 longname in the Shogunate of Azumauindo
738 root 1.71 music jm/tws_green_island,jm/tws_birds_in_the_sunrise
739 root 1.68 portal_map *town_portal_azumauindo
740 elmex 1.1 msg
741 root 1.4 A hidden and closed civilization, at the far east of the world.
742 elmex 1.1 endmsg
743     end
744 root 1.11
745 elmex 1.1 region dream
746     parent world
747 root 1.12 longname dreaming?
748 root 1.43 music km/celtic_impulse
749 root 1.68 portal_map *town_portal_cdc
750 elmex 1.1 msg
751 root 1.6 You do not know if you are awake or still dreaming.
752 elmex 1.1 endmsg
753 root 1.32 match ^/mlab/
754 elmex 1.1 end
755 root 1.11
756 elmex 1.1 region citydeclouds
757     parent dream
758 root 1.12 longname in the City de Clouds
759 elmex 1.1 msg
760     A wonderous city resting on the clouds, it could not possibly exist...
761     endmsg
762     end
763 root 1.11
764 elmex 1.1 region theabyss
765     parent dream
766 root 1.12 longname in The Abyss
767 elmex 1.1 msg
768     Where the damned lay in torment for eternity. There is no forgiveness. Welcome
769     to hell.
770     endmsg
771     end
772 root 1.11
773 elmex 1.1 region dis
774     parent theabyss
775 root 1.12 longname in the city of Dis
776 elmex 1.1 msg
777     Long forgotten, here lies the eternal city of hell. It was never made nor shall
778     it be unmade. It was here and always will be, the damned have their city and no
779     enjoyment to them will it ever surrender.
780     endmsg
781     end
782 root 1.11
783 elmex 1.1 region kingdomofsaints
784     parent dream
785 root 1.49 longname in the Kingdom of Saints
786 elmex 1.1 msg
787     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
788     be much advanced knowlege known to it, outside the realms of sorcery and superstition.
789     The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
790     however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
791     has recently sharply decreased due to an unknown reason.
792     endmsg
793     end
794 root 1.11
795 elmex 1.1 region kingdomofsaintsborder
796     parent kingdomofsaints
797 root 1.12 longname near the Kingdom of Saints Border
798 elmex 1.1 msg
799     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
800     be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
801     east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
802     endmsg
803     end
804 root 1.11
805 elmex 1.1 region stjohns
806     parent kingdomofsaints
807 root 1.12 longname in the town of St. John's
808 elmex 1.1 msg
809     The seat of justice for the Kingdom of Saints and the town closest to the border. This town
810     once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
811 root 1.12 vacant due to an unknown malady.
812 elmex 1.1 endmsg
813     end
814 root 1.11
815 elmex 1.1 region strose
816     parent kingdomofsaints
817 root 1.12 longname in the town of St. Rose
818 elmex 1.1 msg
819 root 1.12 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
820     Its main production is livestock.
821 elmex 1.1 endmsg
822     end
823 root 1.11
824 elmex 1.1 region stbartholomew
825     parent kingdomofsaints
826 root 1.12 longname in the town of St.Bartholomew
827 elmex 1.1 msg
828     The town of St. Bartholomew is the capital of the Kingdom of Saints.
829     Situated between two mountain ranges rich in iron and copper ore St.
830     Bartholomew is well protected and well supplied with minerals useful
831     in wartime production. St. Bartholomew boasts a world class
832 root 1.12 bank, a well stocked libary, and one of the only two power generation
833 elmex 1.1 plants in existance, as well as the only working centerfuge throughout the
834     explored world.
835     endmsg
836     end
837    
838 root 1.44 region ipo_meeting
839     parent world
840     longname in the IPO meeting room
841     msg
842     Completely carved out of a non-magic plane that consists of dense rock,
843     the IPO meeting room is considered one of the most illustruous achievement
844     of modern magic.
845    
846     Most Post Offices have a connection to this room, making it possible for
847     people living in distant regions to meet each other in person.
848     endmsg
849     end
850    
851 elmex 1.53 region heaven
852     parent world
853 root 1.57 longname in Heaven Town
854 elmex 1.53 music km/thinking_out_loud,km/dance_monster
855 root 1.68 portal_map *town_portal_heaven
856 elmex 1.53 msg
857 root 1.60 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
858 elmex 1.53 built by the joint effort of the worlds population under guidance of Valriel
859     and Gaea.
860     endmsg
861     match ^/heaven/
862     end
863 root 1.54
864     region tindervale
865 root 1.55 parent navar_kingdom
866 root 1.59 longname in The Fireborn Capitol of Tindervale
867 root 1.54 music km/thinking_out_loud,km/dance_monster
868 root 1.68 portal_map *town_portal_tindervale
869 root 1.54 msg
870     This small town, is the center of activity for the fireborn race.
871     In its centre lies the keep of the fireborn Art.
872     endmsg
873 root 1.55 match ^/art/
874 root 1.54 end
875    
876 root 1.56 region celvear
877     parent navar_kingdom
878 root 1.57 longname in Celvear Port
879 root 1.71 music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
880 root 1.68 portal_map *town_portal_celvear
881 root 1.56 msg
882     A town under the dominion of The Kingdom of Navar. Celvear is a small port
883     that guards the bay of Navar and, for this, has great strategic value to Navar,
884     which in turn gives Celvear a lot of freedom on how to interpret the law.
885     endmsg
886     match ^/celvear_port/
887     end
888    
889 root 1.58 region lostwages
890     parent navar_kingdom
891     longname in the town of Lostwages
892     msg
893     Lostwages is a small town (it calls itself "city") that boasts of a
894     casino, something not common in the Kingdom of Scorn due to strict
895     anti-gambling laws. This was made possible by some clever contracts,
896 root 1.60 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
897     by the Kingdom of Scorn.
898     endmsg
899     match ^/lostwages/
900     end
901    
902     region marksel
903     parent navar_kingdom
904     longname in the Hamlet of Lord Marksel
905     msg
906     Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
907     Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
908     A small group of sages, with their research, drives the demand for the mines rich
909     metal. As long as the work pays wages enough to keep the ale flowing from the
910     nearby tavern, miners will be back at their post the following day. Something has
911     changed though, just as the hamlet was about to prosper, the trade roads leading
912     to it fell under siege from bandits. The merchant trade contracts have defaulted;
913     the roads are too risky and unsafe. The forces of Lord Marksel have seen the
914     tide of battle tip away from their favor. Their hope dims with each passing day.
915     endmsg
916     match ^/marksel/
917     end
918    
919     region whalingoutpost
920     parent navar_kingdom
921     longname at the Whaling Outpost
922     msg
923     Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
924     the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
925     enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
926     Those in residence make a living (well, mere existence) out of whaling, which is why many of
927     the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
928     around here, as the appetite of any wondering beast leaves countless dwellings empty and
929     numerous ships at the bottom of the sea.
930 root 1.58 endmsg
931 root 1.60 match ^/whalingoutpost/
932 root 1.58 end
933    
934 root 1.63 region gotisch
935     parent navar_kingdom
936 root 1.64 longname in The Principality Gotisch
937 root 1.63 msg
938     Gotisch is located in a rocky and mostly barren area. It comes second only
939     to the great desert near tindervale in its hostility to life, and is, in
940     fact, located right to the east of that desert.
941    
942     Since the area is so barren, the dwarven inhabitants mostly dwell in the
943     mountainous areas and have worked small miracles in making those areas
944     suitable for farming.
945    
946     Common to all the cities in the Principality of Gotisch is that they speak
947     a funny language, that often sounds extremely threatening when all that
948     was actually said amounts to "Pleasure to have you here!".
949     endmsg
950     match ^/gotischerbereich/
951     end
952    
953 root 1.64 region wassar
954     parent navar
955     longname in the City of Wassar
956 root 1.69 portal_map *town_portal_wassar
957 root 1.71 music km/water_prelude,jm/tws_train_to_nowhere
958 root 1.64 msg
959 root 1.69 Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
960 root 1.64 inhabited by the creatures of water, but recently its entrance has been discovered and some
961     overground inhabitants have moved in. The water creatures are known for their dislike and
962 root 1.69 distrust of the overland creatures who have moved in, and generally only respect them once
963     they are a citizen. This does not hold true for members of the government, however they do
964     find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
965 root 1.64 endmsg
966 root 1.69 match ^/wassar/
967 root 1.64 end
968