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Revision: 1.74
Committed: Sat May 15 02:03:34 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.73: +0 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.5 region world
2 root 1.12 longname in The World
3 root 1.7 jail_map /scorn/misc/jail
4     jail_x 16
5     jail_y 1
6 root 1.68 portal_map *town_portal_scorn
7 root 1.5 msg
8 root 1.16 If you are seeing this, someone goofed, you should never see this message, and
9     you should report this to the DM.
10 root 1.5 endmsg
11 root 1.43 music ross/game1,ross/game6,ross/ross1
12 root 1.5 end
13 root 1.11
14 elmex 1.1 region wilderness
15     parent world
16 root 1.12 longname somewhere in the wilderness
17 elmex 1.1 fallback 1
18     msg
19     Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 root 1.12 the wilderness is not the most civilised of places, and stories
21 root 1.6 that have reached the towns tell of fearsome creatures and labyrinthine
22 elmex 1.1 dungeons far under the surface. Of course, these rumours have never been
23     verified, though the few who have tried have taken a long time in doing so....
24     endmsg
25     end
26 root 1.11
27 root 1.13 region panthalassa
28 root 1.11 parent world
29 root 1.13 longname somewhere on the great ocean panthalassa
30 root 1.43 music ross/ross3,km/water_prelude
31 root 1.11 msg
32 root 1.13 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 root 1.11 is completely unknown, subject of some weird theories only, and nothing is
34     known about its depth, the life it contains or the dangers it holds. No
35     ship ventured far into it and came back. The only thing known about it is this:
36 root 1.21 it is better to turn back. Now.
37 root 1.11 endmsg
38     end
39    
40 root 1.27 treasureone region_panthalassa
41     arch bird
42     end
43    
44 root 1.11 region tethys
45 root 1.13 parent panthalassa
46 root 1.12 longname somewhere on the vast ocean
47 root 1.27 randomitems region_panthalassa
48     chance 0.001
49 root 1.11 msg
50     The source of life and death: Water! The ocean Tethys is surrounding all
51     known landmasses was already many adventurers' death.
52     endmsg
53     end
54    
55 root 1.27 region creation
56 elmex 1.3 parent world
57 root 1.27 longname at the creation
58 elmex 1.3 msg
59 root 1.27 Who knows where this place is, but all have seen it. As mysterious as it is,
60 root 1.34 it's just another part of life.
61 elmex 1.3 endmsg
62 root 1.43 music km/fairytale_waltz
63 elmex 1.3 end
64 root 1.11
65 root 1.27 region southpole
66 elmex 1.1 parent world
67 root 1.27 longname near the south pole
68 root 1.43 music km/spacial_winds
69 root 1.12 msg
70 root 1.27 A cold place in the very south of the world. Strange monsters guard their
71     territory here but also many treasures are said to be found here.
72 elmex 1.1 endmsg
73     end
74 root 1.11
75 root 1.27 treasureone region_security_zone
76 root 1.16 arch bird
77     end
78    
79 elmex 1.1 region greenway
80     parent wilderness
81 root 1.12 longname on the Greenway
82 elmex 1.1 msg
83     The elves are thought to have quicker ways to travel...
84     endmsg
85     end
86 root 1.11
87 root 1.16 treasureone region_scorn_kingdom
88     arch bird
89 root 1.17 chance 3
90 root 1.16 more
91     arch gnoll
92 root 1.17 chance 2
93 root 1.16 more
94     arch goblin
95 root 1.17 chance 2
96 root 1.16 more
97     arch ogre
98 root 1.17 chance 1
99 root 1.16 more
100     arch killer_bee
101 root 1.17 chance 1
102 root 1.16 end
103    
104 root 1.4 region scorn_kingdom
105 elmex 1.1 parent world
106 root 1.49 longname in the Kingdom of Scorn
107 root 1.43 music km/thinking_out_loud,km/dance_monster
108 root 1.16 chance 0.1
109     randomitems region_scorn_kingdom
110 elmex 1.1 msg
111     Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112     is a safe and welcoming place for those who pass by. Its position on the
113     Imperial highway allows it to maintain its importance as a stopping off
114     point between the other major cities along the route and an attractive
115     location for trade and commerce. This combined with the sheltered harbour and
116     extensive shipping lines, ensures that Scorn remains a key crossroads
117 root 1.24 bustling with activity, long after its former military dominance has
118 elmex 1.1 diminished.
119     endmsg
120     end
121 root 1.11
122 root 1.67 region scorn_highway
123     parent scorn_kingdom
124     longname on the imperial highway
125 root 1.71 music @travel
126 root 1.67 chance 0.005
127     randomitems region_security_zone
128     msg
129     The Imperial Highway was built long ago, so much so that its origins are
130     now long since passed out of recorded history and into the stuff of legends.
131     In the years since its construction it has gained the name "The yellow Brick
132     Road" on account of the distinctive colour of its paving. Whilst in former
133     times the Imperial highway was safe to all who would pass along it, in
134     recent times it has started to decay, as the toll of centuries comes to bear
135     on this once-splendid testament to past powers. It is still the safest
136     way to travel over land.
137     endmsg
138     end
139    
140     region brest_highway
141     parent scorn_kingdom
142     longname on the road connecting Scorn, Brest and Lake Country
143 root 1.71 music @travel
144 root 1.67 chance 0.005
145     randomitems region_security_zone
146     music ross/game6
147     msg
148     Unlike most places in the world, the area stretching from Scorn down
149     to Brest and Lake Country is patrolled regularly by kingdom soliders
150     and should be relatively safe. Make sure you are not wandering too far
151     into the wilderness, though, as only the roads are under watch (and not
152     everywhere - Lake Country is notoriously dangerous).
153     endmsg
154     end
155    
156 root 1.4 region scorn_county
157     parent scorn_kingdom
158 root 1.12 longname in the county of Scorn
159 root 1.16 chance 0.01
160     randomitems region_scorn_kingdom
161 elmex 1.1 msg
162     Outside the gates of the city of scorn, the activity of the town can be heard,
163 root 1.25 but not seen. The cries of the traders, and calls of the sailors belie your
164 elmex 1.1 proximity to this bustling town, though to look around you see only the relative
165     tranquility of quiet farmland and the sense of peace it evokes.
166     endmsg
167     end
168 root 1.11
169 root 1.17 treasureone region_generic_city
170 root 1.18 arch mouse_nongen
171 root 1.16 end
172    
173 root 1.4 region scorn
174     parent scorn_county
175 root 1.12 longname in the City of Scorn
176 root 1.45 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
177 root 1.17 randomitems region_generic_city
178 elmex 1.1 msg
179     Here, in amidst the trading activity at the heart of scorn you find
180 root 1.8 yourself scarcely able to hear yourself think with the din of commerce all around
181 elmex 1.1 you as shop keepers and traders shout their wares.
182     endmsg
183 root 1.14 match ^/scorn/
184 elmex 1.1 end
185 root 1.11
186 elmex 1.1 region scornarena
187     parent scorn
188 root 1.12 longname within the Scorn arena
189 root 1.43 music km/power_restored
190 elmex 1.1 msg
191     A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
192     endmsg
193     end
194 root 1.11
195 elmex 1.1 region scornoldcity
196     parent scorn
197 root 1.12 longname within the remains of Old Scorn
198 root 1.43 music km/crisis
199 elmex 1.1 msg
200     You find yourself gasping in wonder at the extensive caverns underneath the city,
201     here there remains the ruins of old Scorn. A reminder of the great power the city
202     once possessed, and a sign of how far it has fallen. As you look around however
203     you notice that whilst the previous inhabitants of these ruins are no longer
204 root 1.12 present, some new ones seem to have taken their place, and these denizens don't
205 elmex 1.1 appear to be very welcoming.
206     endmsg
207     end
208 root 1.11
209 root 1.35 region euthville
210     parent scorn_kingdom
211     longname at the ruins of Euthville
212 root 1.43 music km/unrelenting
213 root 1.35 msg
214     The ruins of Euthville can be found just off the Imperial Highway north
215     of Scorn. The riches and accomplishments of this one prosperous city
216     actually lead to it's downfall. Now, only terror and hardship remains --
217     demons and undead run rampant through the broken remains.
218     endmsg
219     match ^/euthville/
220     end
221    
222 root 1.61 region valdor
223     parent scorn_kingdom
224     longname in The Citystate of Valdor
225 root 1.71 music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
226 root 1.68 portal_map *town_portal_valdor
227 root 1.61 msg
228     Valdor is a city found inside a massive mountains area. Its origins
229     are in a small miners village. Government form is monarchy, economy is
230     capitalistic.
231    
232     Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
233     quite cheap there. Because of its location, Valdor imports a lot of food,
234     clothes and other common cargo. Transport to Valdor is very difficult,
235     the only ground roads go through dangerous mountain passes, and dragon
236     transport is very expensive at Valdor, because of the difficulity of
237     passing the mountains. Thus imported cargo sells very good in Valdor.
238    
239     Valdor through the history was always a small community, and until
240     recently, it had very little contact with the rest of the world, because
241     it was highly unprofitable to export iron through dragon transport or
242     mountains. Because of that, being first under Scorn's protectorate, Valdor
243     eventually proclaimed independence, which was accepted by all other cities
244     on due to the geographical isolation of the city.
245     endmsg
246     match ^/lorak/
247     end
248    
249 root 1.27 region three_sisters
250     parent world
251     longname on the island of the three sisters
252 root 1.43 music km/feral_chase
253 root 1.27 msg
254 root 1.60 What should be a nice island protected by a shield wall of high mountains
255     is rife in discord. Three Sisters, on their quest to immortality, found
256     a way to craft an item that rivaled creations from the ancient gods. For
257     such an infractions - the ancient gods punished The Sisters, leaving
258     them scarred and disfigured with wounds that would have killed any one
259     else. The curse of immortality was then realized, but incomplete. Each
260     of The Three Sisters lost their greatest Gift, which now reside deep in
261     the vaults of the nearby factions. For centuries now, conflict erupts
262     daily as raids between each sect fights to a inevitable stalemate with one
263     another over control of each Sister's Gift. Trapped in their tower, The
264     Three Sisters wait for destiny to grant them one last favor by making them
265     whole once again. Now that the ancient gods are no more - they could once
266     again practice their craft.
267 root 1.27 endmsg
268 root 1.41 match ^/sisters/
269 root 1.27 end
270    
271     region middle_island
272     parent scorn_kingdom
273     longname on the middle island
274 root 1.43 music km/we_got_trouble
275 root 1.27 msg
276     This is a mostly deserted and boring island. It is so boring, in fact,
277     that nobody cared to name it, so everybody just calls it "the middle
278     island", as it is situated roughly in the middle between the Navar and
279     Scorn kingdoms. The fact that it is almost devoid of human settlements
280     makes it an ideal battleground for larger groups.
281     endmsg
282     end
283    
284 root 1.23 treasureone region_navar_kingdom
285     arch ape
286     chance 100
287     more
288     arch sandy
289     chance 70
290     more
291     arch scorpion
292     chance 120
293     more
294     arch snake_nongen
295     chance 70
296     more
297     arch shadowpup
298     chance 7
299     end
300    
301 root 1.4 region navar_kingdom
302 elmex 1.1 parent world
303 root 1.73 longname in the region around Navar
304 root 1.71 music km/kumasi_groove,jm/bxe_na_oriental
305 root 1.23 randomitems region_navar_kingdom
306     chance 0.01
307 root 1.7 jail_map /navar_city/jail/jail
308     jail_x 16
309     jail_y 1
310 root 1.68 portal_map *town_portal_navar
311 elmex 1.1 msg
312 root 1.12 Straddling the corner of the Imperial highway as it turns North near the
313 elmex 1.1 Eastern border of the known world, and surrounded by dangerous territory,
314     Navar is an unlikely site for one of the world's grandest cities.
315 root 1.12 Yet there it stands, dominating the skyline for miles around and showing the
316 elmex 1.1 same bustling activity expected of any thriving market town.
317     endmsg
318     end
319 root 1.11
320 root 1.67 region navar_highway
321     parent navar_kingdom
322     longname on the imperial highway
323 root 1.71 music @travel
324 root 1.67 chance 0.005
325     randomitems region_security_zone
326     msg
327     The Imperial Highway was built long ago, so much so that its origins are
328     now long since passed out of recorded history and into the stuff of legends.
329     In the years since its construction it has gained the name "The yellow Brick
330     Road" on account of the distinctive colour of its paving. Whilst in former
331     times the Imperial highway was safe to all who would pass along it, in
332     recent times it has started to decay, as the toll of centuries comes to bear
333     on this once-splendid testament to past powers. It is still the safest
334     way to travel over land.
335     endmsg
336     end
337    
338 root 1.4 region navar
339 root 1.10 parent navar_kingdom
340 root 1.49 longname in the City of Navar
341 root 1.17 chance 0.002
342     randomitems region_generic_city
343 root 1.7 jail_map /navar_city/jail/jail
344     jail_x 16
345     jail_y 1
346 elmex 1.3 msg
347     The heart of the Navar region: Navar city. It's said it's the gathering of
348 root 1.60 opportunities! Meet experienced adventurers and clever shop keepers or explore
349 elmex 1.3 the unexplored dungeons.
350     endmsg
351 root 1.32 match ^/navar_city/
352 elmex 1.3 end
353 root 1.11
354 root 1.27 region valleynoy
355     parent navar_kingdom
356 root 1.48 longname on Valley Noy
357 root 1.43 music km/fire_prelude
358 root 1.68 portal_map *town_portal_valleynoy
359 root 1.27 msg
360     This island is famous for its many deep valleys. Few people live here, and
361     most of them mine the mountains for gems, crystals and precious metals.
362     endmsg
363     end
364    
365 root 1.16 treasureone region_brest_county
366     arch panther
367     more
368     arch giant_bat
369     more
370     arch dog
371     more
372     arch mastif
373     more
374     arch blob
375     more
376     arch war_ant
377     more
378     arch spit_ant
379     end
380    
381 root 1.4 region brest_county
382 elmex 1.1 parent world
383 root 1.12 longname in Brest county
384 root 1.71 music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste
385 root 1.16 chance 0.01
386     randomitems region_brest_county
387 root 1.68 portal_map *town_portal_brest
388 elmex 1.1 msg
389 root 1.4 Little is known about this mostly unexplored area. The harsh weather and dangerous
390     wildlife prevented most adventurers from traveling in this area, and the rest seems
391     to know how to keep their secrets to them.
392 elmex 1.1 endmsg
393     end
394 root 1.11
395 root 1.16 treasureone region_brest
396 root 1.18 arch snake_nongen
397 root 1.16 end
398    
399 root 1.4 region brest
400     parent brest_county
401 root 1.12 longname in Brest
402 root 1.16 randomitems region_brest
403     chance 0.01
404 elmex 1.3 msg
405 root 1.49 The town of the tough. Only few adventurers find their way here without
406     meeting death instead. But the ones who found it built up a city in the midst
407     of nowhere, cornered by high and unpassable mountains.
408 elmex 1.3 endmsg
409 root 1.14 match ^/brest/
410 elmex 1.3 end
411 root 1.11
412 root 1.17 treasureone region_darcap_county
413     arch small_troll
414     chance 50
415     more
416     arch gnoll
417     chance 50
418     more
419     arch ogre
420     chance 50
421     more
422     arch elec_dragon
423     chance 5
424     more
425     arch faerie_dragon
426     chance 5
427     more
428     arch cold_dragon
429     chance 5
430     more
431     arch baby_dragon
432     chance 2
433     more
434     arch para_fire
435     chance 5
436     more
437     arch para_water
438     chance 5
439     more
440     arch para_air
441     chance 5
442     more
443     arch para_earth
444     chance 5
445     end
446    
447 root 1.4 region darcap_county
448 elmex 1.1 parent world
449 root 1.12 longname in the sultanate of Darcap
450 root 1.71 music km/blue_scorpion,km/artifact,jm/mmm_icarus
451 root 1.17 randomitems region_darcap_county
452     chance 0.01
453 root 1.68 portal_map *town_portal_darcap
454 elmex 1.1 msg
455 root 1.19 Isolated from the rest of the region by the ocean and an extensive
456     mountain range to the south, and possessing a massive natural harbour,
457     Darcap is a small, but easily defensible town, dominated by a pair of
458     powerful guilds. The town is also noted for its circus, whose reputation
459     draws visitors from all over the world.
460 elmex 1.1 endmsg
461     end
462 root 1.11
463 root 1.4 region darcap
464     parent darcap_county
465 root 1.12 longname in the city of Darcap
466 root 1.17 chance 0.002
467     randomitems region_generic_city
468 elmex 1.3 msg
469 root 1.19 The center of an isolated continent: Darcap city, where brave adventurers
470     and mysterious practitioners of the arcane and dark arts live and perform.
471 elmex 1.3 endmsg
472 root 1.14 match ^/darcap/
473 elmex 1.3 end
474 root 1.11
475 elmex 1.1 region darcapcircus
476     parent darcap
477 root 1.12 longname in the Darcap Circus
478 root 1.43 music km/waunobe_march,km/comic_hero
479 elmex 1.1 msg
480     This circus' reputation draws visitors from all over the world.
481     endmsg
482     end
483 root 1.11
484 root 1.17 treasureone region_wolfsburg_county
485     arch pirate
486     chance 50
487     more
488     arch gnome
489     chance 50
490     more
491     arch fighter
492     chance 50
493     more
494     arch thief
495     chance 20
496     more
497     arch thief_1
498     chance 20
499     more
500     arch child_thief
501     chance 5
502     end
503    
504 root 1.4 region wolfsburg_county
505 elmex 1.1 parent world
506 root 1.12 longname near the port of Wolfsburg
507 root 1.17 randomitems region_wolfsburg_county
508     chance 0.01
509 root 1.43 music km/miris_magic_dance,km/netherworld_shanty
510 elmex 1.1 msg
511 root 1.20 Located on an island far away from the coast, Wolfsburg relies entirely on its
512 elmex 1.1 quay to supply the town and as a result has a strong seafaring tradition among
513 root 1.12 its populence.
514 elmex 1.1 endmsg
515     end
516 root 1.11
517 root 1.4 region wolfsburg
518     parent wolfsburg_county
519 root 1.12 longname in Wolfsburg
520 root 1.17 randomitems region_wolfsburg_county
521     chance 0.01
522 elmex 1.3 msg
523 root 1.4 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
524     low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
525     especially at sea, is very dangerous around Wolfsburg.
526 elmex 1.3 endmsg
527 root 1.14 match ^/wolfsburg/
528 elmex 1.3 end
529 root 1.11
530 root 1.4 region santodominion_county
531 elmex 1.1 parent world
532 root 1.12 longname in the area around Santo Dominion
533 root 1.70 music km/sancho_panza_gets_a_latte
534 elmex 1.1 msg
535 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
536     important port of call for ships travelling to and from Scorn and is
537     also somewhat famous for its Opera and its Litle House of Horrors, two
538     magnificent cultural buildings you would not expect in so small a town as
539     Santo Dominion.
540 elmex 1.1 endmsg
541     end
542 root 1.11
543 root 1.4 region santodominion
544     parent santodominion_county
545 root 1.12 longname in Santo Dominion
546 root 1.17 chance 0.002
547     randomitems region_generic_city
548 elmex 1.3 msg
549 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
550     important port of call for ships travelling to and from Scorn and is
551     also somewhat famous for its Opera and its Litle House of Horrors, two
552     magnificent cultural buildings you would not expect in so small a town as
553     Santo Dominion.
554 elmex 1.3 endmsg
555 root 1.14 match ^/santo_dominion/
556 elmex 1.3 end
557 root 1.11
558 root 1.27 treasureone region_lake_country
559     arch cobra
560     chance 100
561     more
562     arch black_metallic_serpent
563     chance 20
564     more
565     end
566    
567 elmex 1.1 region lakecountry
568     parent world
569 root 1.12 longname in Lake Country
570 root 1.71 music jm/baal_final_march
571 root 1.27 randomitems region_lake_country
572     chance 0.015
573 elmex 1.1 msg
574 root 1.26 Lake Country originally was where the elves lived who where exiled
575     from the north by the kings of Scorn, during the Vth millenia EK. They
576     named the area Vkovzerov. The major elven city of Vkovzerov was
577     Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
578 root 1.60
579     Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
580     Changes, both natural and unnatural, had drastically transformed the landscape of
581     this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
582     only to have all this undone or remade through a catastrophic flood a decade later.
583     As a result of this devastation, one needs to recognize the hardship and sorrow
584     that has been a burden on this land. Many lives have been lost, several graves -
585     marked and unmarked fill area. Rumors that the fog, which covers the land, is a
586     testament of the grief and anguish experienced by the first settlers has drawn
587     those brave enough to face such superstition. Another interest of lore is the
588     wandering spirit from the nearby forest; a spirit in which seems to be holding a
589     grudge from ages ago. Others travel to Lake Country because of its reputation -
590     the rich shops operated by retired adventurers, the Training Tower and the safety
591     within the Fortress of Lord Butakis.
592     endmsg
593     match ^/lake_country/(?!Butakis/)
594     end
595    
596     region butakisfortress
597     parent lakecountry
598     longname in the Fortress of Lord Butakis
599     msg
600     The Fortress of Lord Butakis stands as a testament to the determination of Butakis
601     to settle and secure the area called Lake Country. This bastion of security provides
602     a hard line of defense against the demons, dragons, rogue wizard faction and agents
603     of chaos that plague this land. While the stronghold stands in defiance of disorder,
604     there seems to be dark forces at work from the inside; slowly whittling away the
605     foundation of what the Fortress represents. As a result of this, security of the
606     Fortress has greatly increased in the past years. A few have grown concerned over
607     the very crowded prison filled with accused spies, thieves, and worse.
608 elmex 1.1 endmsg
609 root 1.60 match ^/lake_country/Butakis/
610 elmex 1.1 end
611 root 1.11
612 elmex 1.2 region portjoseph
613 elmex 1.1 parent world
614 root 1.12 longname in Port Joseph
615 root 1.17 chance 0.002
616     randomitems region_generic_city
617 root 1.12 msg
618 root 1.60 Port Joseph is located on the largest (which isn't saying much) of a chain of
619     islands west of the Kingdom of Scorn. While the island doesn't boast very much,
620     most everything there is very practical. How the times have changed. The early
621     days of Port Joseph was a haven for the most ruthless band of pirates that the
622     high seas has ever seen. The infamous reputation of Port Joseph died with the
623     passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
624     his treasure horde is still missing. Thanks to increased presence and protection
625     from The King's Navy, many trade routes now pass through or near the area, so
626     that makes the Port a frequent stop and transfer point for merchants.
627     However, the pirate roots are still relevant today.
628 elmex 1.1 endmsg
629 root 1.14 match ^/port_joseph/
630 elmex 1.1 end
631 root 1.11
632 elmex 1.1 region pupland
633     parent world
634 root 1.12 longname in Pupland
635 root 1.70 music km/an_upsetting_theme,km/ambush
636 root 1.68 portal_map *town_portal_lone_town
637 elmex 1.1 msg
638 root 1.14 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
639 root 1.17 nice and peaceful people. Or at least so it seems on first sight...
640 elmex 1.1 endmsg
641 root 1.14 match ^/pup_land/
642 elmex 1.1 end
643 root 1.11
644 elmex 1.1 region ancientpupland
645     parent pupland
646 root 1.12 longname in the Pupland of times long past
647 root 1.43 music km/misuse
648 elmex 1.1 msg
649 root 1.15 You have been thrown to this ancient version of pupland through some
650     unidentified time travel magic. Nobody knows what dangers or joys
651     are waiting here.
652 elmex 1.1 endmsg
653     end
654 root 1.11
655 elmex 1.1 region nurnberg
656     parent pupland
657 root 1.12 longname in Nurnberg
658 elmex 1.1 msg
659 root 1.14 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
660     for its many unique attractions that set it apart from the more average cities of the
661     world.
662 elmex 1.1 endmsg
663 root 1.14 match ^/pup_land/nurnberg/
664 elmex 1.1 end
665 root 1.11
666 elmex 1.1 region lonetown
667     parent pupland
668 root 1.12 longname in Lone Town
669 root 1.17 chance 0.002
670     randomitems region_generic_city
671 elmex 1.1 msg
672 root 1.15 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
673     a remarkable increase in travel and tourism over the recent years due to a
674     much better airline and road infrastructure.
675 elmex 1.1 endmsg
676 root 1.14 match ^/pup_land/lone_town/
677 elmex 1.1 end
678 root 1.11
679 root 1.46 region aldwulf
680     parent world
681     longname in the aldwulf archipelago
682     music km/thinking_out_loud,km/dance_monster
683     chance 0.1
684     msg
685     Situated in some distance to the nearest continent, the aldwulf
686     archipelago has a very distinct culture. Unlike in other parts of the
687     world, you can actually find civilised kobold races here. Important
688     sightseeing stops are the water town and the various kobold towns.
689     endmsg
690 root 1.47 match ^/aldwulf/
691 root 1.46 end
692    
693 root 1.4 region stoneville_county
694 elmex 1.1 parent world
695 root 1.12 longname near Stoneville
696 root 1.43 music km/legend_of_one
697 elmex 1.1 msg
698 root 1.60 Stoneville is a small ship port located on the western side of
699     Dragon Island. The island primarily serves as a vacation residence
700     for wealthy merchants and adventurers. For those who are not
701     quite ready for retirement or seeking fame - guilds and shops keep
702     those travelers well stocked and tested. Of course, the islands
703     riches also seem to attract those with nefarious purposes who have
704     taken hold of the various caves in the nearby mountains. And in
705     some cases, more closer to home then what most inhabitants would like.
706 elmex 1.1 endmsg
707     end
708 root 1.11
709 root 1.4 region stoneville
710     parent stoneville_county
711 root 1.12 longname in Stoneville City
712 root 1.71 music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
713 root 1.17 chance 0.002
714     randomitems region_generic_city
715 elmex 1.3 msg
716 root 1.6 Stoneville is the home of such adventurous places as the Adventurers
717     Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
718     small, is rumoured to host a number of dragons, too, which gave it the
719     unofficial name "Dragon Island".
720 elmex 1.3 endmsg
721 root 1.14 match ^/dragonisland/
722 elmex 1.3 end
723 root 1.11
724 elmex 1.1 region firevolcano
725     parent world
726 root 1.12 longname in the Fire Volcano
727 root 1.43 music km/neolith,km/thinking_out_loud
728 elmex 1.1 msg
729 root 1.41 This fiery volcano rose up from the mountains one day. It is inhabited by a
730 elmex 1.1 strange race of fire creatures who seem friendly, but very competitive.
731     endmsg
732     end
733 root 1.11
734 elmex 1.1 region azumauindo
735     parent world
736 root 1.12 longname in the Shogunate of Azumauindo
737 root 1.71 music jm/tws_green_island,jm/tws_birds_in_the_sunrise
738 root 1.68 portal_map *town_portal_azumauindo
739 elmex 1.1 msg
740 root 1.4 A hidden and closed civilization, at the far east of the world.
741 elmex 1.1 endmsg
742     end
743 root 1.11
744 elmex 1.1 region dream
745     parent world
746 root 1.12 longname dreaming?
747 root 1.43 music km/celtic_impulse
748 root 1.68 portal_map *town_portal_cdc
749 elmex 1.1 msg
750 root 1.6 You do not know if you are awake or still dreaming.
751 elmex 1.1 endmsg
752 root 1.32 match ^/mlab/
753 elmex 1.1 end
754 root 1.11
755 elmex 1.1 region citydeclouds
756     parent dream
757 root 1.12 longname in the City de Clouds
758 elmex 1.1 msg
759     A wonderous city resting on the clouds, it could not possibly exist...
760     endmsg
761     end
762 root 1.11
763 elmex 1.1 region theabyss
764     parent dream
765 root 1.12 longname in The Abyss
766 elmex 1.1 msg
767     Where the damned lay in torment for eternity. There is no forgiveness. Welcome
768     to hell.
769     endmsg
770     end
771 root 1.11
772 elmex 1.1 region dis
773     parent theabyss
774 root 1.12 longname in the city of Dis
775 elmex 1.1 msg
776     Long forgotten, here lies the eternal city of hell. It was never made nor shall
777     it be unmade. It was here and always will be, the damned have their city and no
778     enjoyment to them will it ever surrender.
779     endmsg
780     end
781 root 1.11
782 elmex 1.1 region kingdomofsaints
783     parent dream
784 root 1.49 longname in the Kingdom of Saints
785 elmex 1.1 msg
786     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
787     be much advanced knowlege known to it, outside the realms of sorcery and superstition.
788     The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
789     however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
790     has recently sharply decreased due to an unknown reason.
791     endmsg
792     end
793 root 1.11
794 elmex 1.1 region kingdomofsaintsborder
795     parent kingdomofsaints
796 root 1.12 longname near the Kingdom of Saints Border
797 elmex 1.1 msg
798     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
799     be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
800     east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
801     endmsg
802     end
803 root 1.11
804 elmex 1.1 region stjohns
805     parent kingdomofsaints
806 root 1.12 longname in the town of St. John's
807 elmex 1.1 msg
808     The seat of justice for the Kingdom of Saints and the town closest to the border. This town
809     once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
810 root 1.12 vacant due to an unknown malady.
811 elmex 1.1 endmsg
812     end
813 root 1.11
814 elmex 1.1 region strose
815     parent kingdomofsaints
816 root 1.12 longname in the town of St. Rose
817 elmex 1.1 msg
818 root 1.12 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
819     Its main production is livestock.
820 elmex 1.1 endmsg
821     end
822 root 1.11
823 elmex 1.1 region stbartholomew
824     parent kingdomofsaints
825 root 1.12 longname in the town of St.Bartholomew
826 elmex 1.1 msg
827     The town of St. Bartholomew is the capital of the Kingdom of Saints.
828     Situated between two mountain ranges rich in iron and copper ore St.
829     Bartholomew is well protected and well supplied with minerals useful
830     in wartime production. St. Bartholomew boasts a world class
831 root 1.12 bank, a well stocked libary, and one of the only two power generation
832 elmex 1.1 plants in existance, as well as the only working centerfuge throughout the
833     explored world.
834     endmsg
835     end
836    
837 root 1.44 region ipo_meeting
838     parent world
839     longname in the IPO meeting room
840     msg
841     Completely carved out of a non-magic plane that consists of dense rock,
842     the IPO meeting room is considered one of the most illustruous achievement
843     of modern magic.
844    
845     Most Post Offices have a connection to this room, making it possible for
846     people living in distant regions to meet each other in person.
847     endmsg
848     end
849    
850 elmex 1.53 region heaven
851     parent world
852 root 1.57 longname in Heaven Town
853 elmex 1.53 music km/thinking_out_loud,km/dance_monster
854 root 1.68 portal_map *town_portal_heaven
855 elmex 1.53 msg
856 root 1.60 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
857 elmex 1.53 built by the joint effort of the worlds population under guidance of Valriel
858     and Gaea.
859     endmsg
860     match ^/heaven/
861     end
862 root 1.54
863     region tindervale
864 root 1.55 parent navar_kingdom
865 root 1.59 longname in The Fireborn Capitol of Tindervale
866 root 1.54 music km/thinking_out_loud,km/dance_monster
867 root 1.68 portal_map *town_portal_tindervale
868 root 1.54 msg
869     This small town, is the center of activity for the fireborn race.
870     In its centre lies the keep of the fireborn Art.
871     endmsg
872 root 1.55 match ^/art/
873 root 1.54 end
874    
875 root 1.56 region celvear
876     parent navar_kingdom
877 root 1.57 longname in Celvear Port
878 root 1.71 music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
879 root 1.68 portal_map *town_portal_celvear
880 root 1.56 msg
881     A town under the dominion of The Kingdom of Navar. Celvear is a small port
882     that guards the bay of Navar and, for this, has great strategic value to Navar,
883     which in turn gives Celvear a lot of freedom on how to interpret the law.
884     endmsg
885     match ^/celvear_port/
886     end
887    
888 root 1.58 region lostwages
889     parent navar_kingdom
890     longname in the town of Lostwages
891     msg
892     Lostwages is a small town (it calls itself "city") that boasts of a
893     casino, something not common in the Kingdom of Scorn due to strict
894     anti-gambling laws. This was made possible by some clever contracts,
895 root 1.60 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
896     by the Kingdom of Scorn.
897     endmsg
898     match ^/lostwages/
899     end
900    
901     region marksel
902     parent navar_kingdom
903     longname in the Hamlet of Lord Marksel
904     msg
905     Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
906     Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
907     A small group of sages, with their research, drives the demand for the mines rich
908     metal. As long as the work pays wages enough to keep the ale flowing from the
909     nearby tavern, miners will be back at their post the following day. Something has
910     changed though, just as the hamlet was about to prosper, the trade roads leading
911     to it fell under siege from bandits. The merchant trade contracts have defaulted;
912     the roads are too risky and unsafe. The forces of Lord Marksel have seen the
913     tide of battle tip away from their favor. Their hope dims with each passing day.
914     endmsg
915     match ^/marksel/
916     end
917    
918     region whalingoutpost
919     parent navar_kingdom
920     longname at the Whaling Outpost
921     msg
922     Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
923     the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
924     enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
925     Those in residence make a living (well, mere existence) out of whaling, which is why many of
926     the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
927     around here, as the appetite of any wondering beast leaves countless dwellings empty and
928     numerous ships at the bottom of the sea.
929 root 1.58 endmsg
930 root 1.60 match ^/whalingoutpost/
931 root 1.58 end
932    
933 root 1.63 region gotisch
934     parent navar_kingdom
935 root 1.64 longname in The Principality Gotisch
936 root 1.63 msg
937     Gotisch is located in a rocky and mostly barren area. It comes second only
938     to the great desert near tindervale in its hostility to life, and is, in
939     fact, located right to the east of that desert.
940    
941     Since the area is so barren, the dwarven inhabitants mostly dwell in the
942     mountainous areas and have worked small miracles in making those areas
943     suitable for farming.
944    
945     Common to all the cities in the Principality of Gotisch is that they speak
946     a funny language, that often sounds extremely threatening when all that
947     was actually said amounts to "Pleasure to have you here!".
948     endmsg
949     match ^/gotischerbereich/
950     end
951    
952 root 1.64 region wassar
953     parent navar
954     longname in the City of Wassar
955 root 1.69 portal_map *town_portal_wassar
956 root 1.71 music km/water_prelude,jm/tws_train_to_nowhere
957 root 1.64 msg
958 root 1.69 Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
959 root 1.64 inhabited by the creatures of water, but recently its entrance has been discovered and some
960     overground inhabitants have moved in. The water creatures are known for their dislike and
961 root 1.69 distrust of the overland creatures who have moved in, and generally only respect them once
962     they are a citizen. This does not hold true for members of the government, however they do
963     find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
964 root 1.64 endmsg
965 root 1.69 match ^/wassar/
966 root 1.64 end
967