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Revision: 1.76
Committed: Mon Jun 21 20:34:52 2010 UTC (13 years, 10 months ago) by root
Branch: MAIN
Changes since 1.75: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.5 region world
2 root 1.12 longname in The World
3 root 1.75 music ross/game1,jm/bxe_ex_primavera
4 root 1.7 jail_map /scorn/misc/jail
5     jail_x 16
6     jail_y 1
7 root 1.68 portal_map *town_portal_scorn
8 root 1.5 msg
9 root 1.16 If you are seeing this, someone goofed, you should never see this message, and
10     you should report this to the DM.
11 root 1.5 endmsg
12     end
13 root 1.11
14 elmex 1.1 region wilderness
15     parent world
16 root 1.12 longname somewhere in the wilderness
17 elmex 1.1 fallback 1
18     msg
19     Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 root 1.12 the wilderness is not the most civilised of places, and stories
21 root 1.6 that have reached the towns tell of fearsome creatures and labyrinthine
22 elmex 1.1 dungeons far under the surface. Of course, these rumours have never been
23     verified, though the few who have tried have taken a long time in doing so....
24     endmsg
25     end
26 root 1.11
27 root 1.13 region panthalassa
28 root 1.11 parent world
29 root 1.13 longname somewhere on the great ocean panthalassa
30 root 1.11 msg
31 root 1.13 Few people ventured far enough to reach the ocean Panthalassa. Its extent
32 root 1.11 is completely unknown, subject of some weird theories only, and nothing is
33     known about its depth, the life it contains or the dangers it holds. No
34     ship ventured far into it and came back. The only thing known about it is this:
35 root 1.21 it is better to turn back. Now.
36 root 1.11 endmsg
37     end
38    
39 root 1.27 treasureone region_panthalassa
40     arch bird
41     end
42    
43 root 1.11 region tethys
44 root 1.13 parent panthalassa
45 root 1.12 longname somewhere on the vast ocean
46 root 1.27 randomitems region_panthalassa
47     chance 0.001
48 root 1.11 msg
49     The source of life and death: Water! The ocean Tethys is surrounding all
50     known landmasses was already many adventurers' death.
51     endmsg
52     end
53    
54 root 1.27 region creation
55 elmex 1.3 parent world
56 root 1.27 longname at the creation
57 elmex 1.3 msg
58 root 1.27 Who knows where this place is, but all have seen it. As mysterious as it is,
59 root 1.34 it's just another part of life.
60 elmex 1.3 endmsg
61 root 1.43 music km/fairytale_waltz
62 elmex 1.3 end
63 root 1.11
64 root 1.27 region southpole
65 elmex 1.1 parent world
66 root 1.27 longname near the south pole
67 root 1.43 music km/spacial_winds
68 root 1.12 msg
69 root 1.27 A cold place in the very south of the world. Strange monsters guard their
70     territory here but also many treasures are said to be found here.
71 elmex 1.1 endmsg
72     end
73 root 1.11
74 root 1.27 treasureone region_security_zone
75 root 1.16 arch bird
76     end
77    
78 elmex 1.1 region greenway
79     parent wilderness
80 root 1.12 longname on the Greenway
81 elmex 1.1 msg
82     The elves are thought to have quicker ways to travel...
83     endmsg
84     end
85 root 1.11
86 root 1.16 treasureone region_scorn_kingdom
87     arch bird
88 root 1.17 chance 3
89 root 1.16 more
90     arch gnoll
91 root 1.17 chance 2
92 root 1.16 more
93     arch goblin
94 root 1.17 chance 2
95 root 1.16 more
96     arch ogre
97 root 1.17 chance 1
98 root 1.16 more
99     arch killer_bee
100 root 1.17 chance 1
101 root 1.16 end
102    
103 root 1.4 region scorn_kingdom
104 elmex 1.1 parent world
105 root 1.49 longname in the Kingdom of Scorn
106 root 1.43 music km/thinking_out_loud,km/dance_monster
107 root 1.16 chance 0.1
108     randomitems region_scorn_kingdom
109 elmex 1.1 msg
110     Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
111     is a safe and welcoming place for those who pass by. Its position on the
112     Imperial highway allows it to maintain its importance as a stopping off
113     point between the other major cities along the route and an attractive
114     location for trade and commerce. This combined with the sheltered harbour and
115     extensive shipping lines, ensures that Scorn remains a key crossroads
116 root 1.24 bustling with activity, long after its former military dominance has
117 elmex 1.1 diminished.
118     endmsg
119     end
120 root 1.11
121 root 1.67 region scorn_highway
122     parent scorn_kingdom
123     longname on the imperial highway
124 root 1.71 music @travel
125 root 1.67 chance 0.005
126     randomitems region_security_zone
127     msg
128     The Imperial Highway was built long ago, so much so that its origins are
129     now long since passed out of recorded history and into the stuff of legends.
130     In the years since its construction it has gained the name "The yellow Brick
131     Road" on account of the distinctive colour of its paving. Whilst in former
132     times the Imperial highway was safe to all who would pass along it, in
133     recent times it has started to decay, as the toll of centuries comes to bear
134     on this once-splendid testament to past powers. It is still the safest
135     way to travel over land.
136     endmsg
137     end
138    
139     region brest_highway
140     parent scorn_kingdom
141     longname on the road connecting Scorn, Brest and Lake Country
142 root 1.71 music @travel
143 root 1.67 chance 0.005
144     randomitems region_security_zone
145     music ross/game6
146     msg
147     Unlike most places in the world, the area stretching from Scorn down
148     to Brest and Lake Country is patrolled regularly by kingdom soliders
149     and should be relatively safe. Make sure you are not wandering too far
150     into the wilderness, though, as only the roads are under watch (and not
151     everywhere - Lake Country is notoriously dangerous).
152     endmsg
153     end
154    
155 root 1.4 region scorn_county
156     parent scorn_kingdom
157 root 1.12 longname in the county of Scorn
158 root 1.16 chance 0.01
159     randomitems region_scorn_kingdom
160 elmex 1.1 msg
161     Outside the gates of the city of scorn, the activity of the town can be heard,
162 root 1.25 but not seen. The cries of the traders, and calls of the sailors belie your
163 elmex 1.1 proximity to this bustling town, though to look around you see only the relative
164     tranquility of quiet farmland and the sense of peace it evokes.
165     endmsg
166     end
167 root 1.11
168 root 1.17 treasureone region_generic_city
169 root 1.18 arch mouse_nongen
170 root 1.16 end
171    
172 root 1.4 region scorn
173     parent scorn_county
174 root 1.12 longname in the City of Scorn
175 root 1.45 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
176 root 1.17 randomitems region_generic_city
177 elmex 1.1 msg
178     Here, in amidst the trading activity at the heart of scorn you find
179 root 1.8 yourself scarcely able to hear yourself think with the din of commerce all around
180 elmex 1.1 you as shop keepers and traders shout their wares.
181     endmsg
182 root 1.14 match ^/scorn/
183 elmex 1.1 end
184 root 1.11
185 elmex 1.1 region scornarena
186     parent scorn
187 root 1.12 longname within the Scorn arena
188 root 1.43 music km/power_restored
189 elmex 1.1 msg
190     A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
191     endmsg
192     end
193 root 1.11
194 elmex 1.1 region scornoldcity
195     parent scorn
196 root 1.12 longname within the remains of Old Scorn
197 root 1.43 music km/crisis
198 elmex 1.1 msg
199     You find yourself gasping in wonder at the extensive caverns underneath the city,
200     here there remains the ruins of old Scorn. A reminder of the great power the city
201     once possessed, and a sign of how far it has fallen. As you look around however
202     you notice that whilst the previous inhabitants of these ruins are no longer
203 root 1.12 present, some new ones seem to have taken their place, and these denizens don't
204 elmex 1.1 appear to be very welcoming.
205     endmsg
206     end
207 root 1.11
208 root 1.35 region euthville
209     parent scorn_kingdom
210     longname at the ruins of Euthville
211 root 1.43 music km/unrelenting
212 root 1.35 msg
213     The ruins of Euthville can be found just off the Imperial Highway north
214     of Scorn. The riches and accomplishments of this one prosperous city
215     actually lead to it's downfall. Now, only terror and hardship remains --
216     demons and undead run rampant through the broken remains.
217     endmsg
218     match ^/euthville/
219     end
220    
221 root 1.61 region valdor
222     parent scorn_kingdom
223     longname in The Citystate of Valdor
224 root 1.71 music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
225 root 1.68 portal_map *town_portal_valdor
226 root 1.61 msg
227     Valdor is a city found inside a massive mountains area. Its origins
228     are in a small miners village. Government form is monarchy, economy is
229     capitalistic.
230    
231     Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
232     quite cheap there. Because of its location, Valdor imports a lot of food,
233     clothes and other common cargo. Transport to Valdor is very difficult,
234     the only ground roads go through dangerous mountain passes, and dragon
235     transport is very expensive at Valdor, because of the difficulity of
236     passing the mountains. Thus imported cargo sells very good in Valdor.
237    
238     Valdor through the history was always a small community, and until
239     recently, it had very little contact with the rest of the world, because
240     it was highly unprofitable to export iron through dragon transport or
241     mountains. Because of that, being first under Scorn's protectorate, Valdor
242     eventually proclaimed independence, which was accepted by all other cities
243     on due to the geographical isolation of the city.
244     endmsg
245     match ^/lorak/
246     end
247    
248 root 1.27 region three_sisters
249     parent world
250     longname on the island of the three sisters
251 root 1.43 music km/feral_chase
252 root 1.27 msg
253 root 1.60 What should be a nice island protected by a shield wall of high mountains
254     is rife in discord. Three Sisters, on their quest to immortality, found
255     a way to craft an item that rivaled creations from the ancient gods. For
256     such an infractions - the ancient gods punished The Sisters, leaving
257     them scarred and disfigured with wounds that would have killed any one
258     else. The curse of immortality was then realized, but incomplete. Each
259     of The Three Sisters lost their greatest Gift, which now reside deep in
260     the vaults of the nearby factions. For centuries now, conflict erupts
261     daily as raids between each sect fights to a inevitable stalemate with one
262     another over control of each Sister's Gift. Trapped in their tower, The
263     Three Sisters wait for destiny to grant them one last favor by making them
264     whole once again. Now that the ancient gods are no more - they could once
265     again practice their craft.
266 root 1.27 endmsg
267 root 1.41 match ^/sisters/
268 root 1.27 end
269    
270     region middle_island
271     parent scorn_kingdom
272     longname on the middle island
273 root 1.43 music km/we_got_trouble
274 root 1.27 msg
275     This is a mostly deserted and boring island. It is so boring, in fact,
276     that nobody cared to name it, so everybody just calls it "the middle
277     island", as it is situated roughly in the middle between the Navar and
278     Scorn kingdoms. The fact that it is almost devoid of human settlements
279     makes it an ideal battleground for larger groups.
280     endmsg
281     end
282    
283 root 1.23 treasureone region_navar_kingdom
284     arch ape
285     chance 100
286     more
287     arch sandy
288     chance 70
289     more
290     arch scorpion
291     chance 120
292     more
293     arch snake_nongen
294     chance 70
295     more
296     arch shadowpup
297     chance 7
298     end
299    
300 root 1.4 region navar_kingdom
301 elmex 1.1 parent world
302 root 1.73 longname in the region around Navar
303 root 1.75 music km/kumasi_groove,jm/bxe_na_oriental,jm/balam_caverna
304 root 1.23 randomitems region_navar_kingdom
305     chance 0.01
306 root 1.7 jail_map /navar_city/jail/jail
307     jail_x 16
308     jail_y 1
309 root 1.68 portal_map *town_portal_navar
310 elmex 1.1 msg
311 root 1.75 Straddling the corner of the Imperial highway as it turns north near the
312     eastern border of the known world, and surrounded by dangerous territory,
313 elmex 1.1 Navar is an unlikely site for one of the world's grandest cities.
314 root 1.12 Yet there it stands, dominating the skyline for miles around and showing the
315 elmex 1.1 same bustling activity expected of any thriving market town.
316     endmsg
317     end
318 root 1.11
319 root 1.67 region navar_highway
320     parent navar_kingdom
321     longname on the imperial highway
322 root 1.71 music @travel
323 root 1.67 chance 0.005
324     randomitems region_security_zone
325     msg
326     The Imperial Highway was built long ago, so much so that its origins are
327     now long since passed out of recorded history and into the stuff of legends.
328     In the years since its construction it has gained the name "The yellow Brick
329     Road" on account of the distinctive colour of its paving. Whilst in former
330     times the Imperial highway was safe to all who would pass along it, in
331     recent times it has started to decay, as the toll of centuries comes to bear
332     on this once-splendid testament to past powers. It is still the safest
333     way to travel over land.
334     endmsg
335     end
336    
337 root 1.4 region navar
338 root 1.10 parent navar_kingdom
339 root 1.49 longname in the City of Navar
340 root 1.17 chance 0.002
341     randomitems region_generic_city
342 root 1.7 jail_map /navar_city/jail/jail
343     jail_x 16
344     jail_y 1
345 elmex 1.3 msg
346     The heart of the Navar region: Navar city. It's said it's the gathering of
347 root 1.60 opportunities! Meet experienced adventurers and clever shop keepers or explore
348 elmex 1.3 the unexplored dungeons.
349     endmsg
350 root 1.32 match ^/navar_city/
351 elmex 1.3 end
352 root 1.11
353 root 1.27 region valleynoy
354     parent navar_kingdom
355 root 1.48 longname on Valley Noy
356 root 1.75 music jm/bxe_ex_provis
357 root 1.68 portal_map *town_portal_valleynoy
358 root 1.27 msg
359     This island is famous for its many deep valleys. Few people live here, and
360     most of them mine the mountains for gems, crystals and precious metals.
361     endmsg
362     end
363    
364 root 1.16 treasureone region_brest_county
365     arch panther
366     more
367     arch giant_bat
368     more
369     arch dog
370     more
371     arch mastif
372     more
373     arch blob
374     more
375     arch war_ant
376     more
377     arch spit_ant
378     end
379    
380 root 1.4 region brest_county
381 elmex 1.1 parent world
382 root 1.12 longname in Brest county
383 root 1.75 music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste,km/fire_prelude
384 root 1.16 chance 0.01
385     randomitems region_brest_county
386 root 1.68 portal_map *town_portal_brest
387 elmex 1.1 msg
388 root 1.4 Little is known about this mostly unexplored area. The harsh weather and dangerous
389     wildlife prevented most adventurers from traveling in this area, and the rest seems
390     to know how to keep their secrets to them.
391 elmex 1.1 endmsg
392     end
393 root 1.11
394 root 1.16 treasureone region_brest
395 root 1.18 arch snake_nongen
396 root 1.16 end
397    
398 root 1.4 region brest
399     parent brest_county
400 root 1.12 longname in Brest
401 root 1.16 randomitems region_brest
402     chance 0.01
403 elmex 1.3 msg
404 root 1.49 The town of the tough. Only few adventurers find their way here without
405     meeting death instead. But the ones who found it built up a city in the midst
406     of nowhere, cornered by high and unpassable mountains.
407 elmex 1.3 endmsg
408 root 1.14 match ^/brest/
409 elmex 1.3 end
410 root 1.11
411 root 1.17 treasureone region_darcap_county
412     arch small_troll
413     chance 50
414     more
415     arch gnoll
416     chance 50
417     more
418     arch ogre
419     chance 50
420     more
421     arch elec_dragon
422     chance 5
423     more
424     arch faerie_dragon
425     chance 5
426     more
427     arch cold_dragon
428     chance 5
429     more
430     arch baby_dragon
431     chance 2
432     more
433     arch para_fire
434     chance 5
435     more
436     arch para_water
437     chance 5
438     more
439     arch para_air
440     chance 5
441     more
442     arch para_earth
443     chance 5
444     end
445    
446 root 1.4 region darcap_county
447 elmex 1.1 parent world
448 root 1.12 longname in the sultanate of Darcap
449 root 1.71 music km/blue_scorpion,km/artifact,jm/mmm_icarus
450 root 1.17 randomitems region_darcap_county
451     chance 0.01
452 root 1.68 portal_map *town_portal_darcap
453 elmex 1.1 msg
454 root 1.19 Isolated from the rest of the region by the ocean and an extensive
455     mountain range to the south, and possessing a massive natural harbour,
456     Darcap is a small, but easily defensible town, dominated by a pair of
457     powerful guilds. The town is also noted for its circus, whose reputation
458     draws visitors from all over the world.
459 elmex 1.1 endmsg
460     end
461 root 1.11
462 root 1.4 region darcap
463     parent darcap_county
464 root 1.12 longname in the city of Darcap
465 root 1.17 chance 0.002
466     randomitems region_generic_city
467 elmex 1.3 msg
468 root 1.19 The center of an isolated continent: Darcap city, where brave adventurers
469     and mysterious practitioners of the arcane and dark arts live and perform.
470 elmex 1.3 endmsg
471 root 1.14 match ^/darcap/
472 elmex 1.3 end
473 root 1.11
474 elmex 1.1 region darcapcircus
475     parent darcap
476 root 1.12 longname in the Darcap Circus
477 root 1.43 music km/waunobe_march,km/comic_hero
478 elmex 1.1 msg
479     This circus' reputation draws visitors from all over the world.
480     endmsg
481     end
482 root 1.11
483 root 1.17 treasureone region_wolfsburg_county
484     arch pirate
485     chance 50
486     more
487     arch gnome
488     chance 50
489     more
490     arch fighter
491     chance 50
492     more
493     arch thief
494     chance 20
495     more
496     arch thief_1
497     chance 20
498     more
499     arch child_thief
500     chance 5
501     end
502    
503 root 1.4 region wolfsburg_county
504 elmex 1.1 parent world
505 root 1.12 longname near the port of Wolfsburg
506 root 1.17 randomitems region_wolfsburg_county
507     chance 0.01
508 root 1.43 music km/miris_magic_dance,km/netherworld_shanty
509 elmex 1.1 msg
510 root 1.20 Located on an island far away from the coast, Wolfsburg relies entirely on its
511 elmex 1.1 quay to supply the town and as a result has a strong seafaring tradition among
512 root 1.12 its populence.
513 elmex 1.1 endmsg
514     end
515 root 1.11
516 root 1.4 region wolfsburg
517     parent wolfsburg_county
518 root 1.12 longname in Wolfsburg
519 root 1.17 randomitems region_wolfsburg_county
520     chance 0.01
521 elmex 1.3 msg
522 root 1.4 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
523     low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
524     especially at sea, is very dangerous around Wolfsburg.
525 elmex 1.3 endmsg
526 root 1.14 match ^/wolfsburg/
527 elmex 1.3 end
528 root 1.11
529 root 1.4 region santodominion_county
530 elmex 1.1 parent world
531 root 1.12 longname in the area around Santo Dominion
532 root 1.75 music km/sancho_panza_gets_a_latte,jm/bxe_na_viva_latinoamerica
533 elmex 1.1 msg
534 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
535     important port of call for ships travelling to and from Scorn and is
536     also somewhat famous for its Opera and its Litle House of Horrors, two
537     magnificent cultural buildings you would not expect in so small a town as
538     Santo Dominion.
539 elmex 1.1 endmsg
540     end
541 root 1.11
542 root 1.4 region santodominion
543     parent santodominion_county
544 root 1.12 longname in Santo Dominion
545 root 1.17 chance 0.002
546     randomitems region_generic_city
547 elmex 1.3 msg
548 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
549     important port of call for ships travelling to and from Scorn and is
550     also somewhat famous for its Opera and its Litle House of Horrors, two
551     magnificent cultural buildings you would not expect in so small a town as
552     Santo Dominion.
553 elmex 1.3 endmsg
554 root 1.14 match ^/santo_dominion/
555 elmex 1.3 end
556 root 1.11
557 root 1.27 treasureone region_lake_country
558     arch cobra
559     chance 100
560     more
561     arch black_metallic_serpent
562     chance 20
563     more
564     end
565    
566 elmex 1.1 region lakecountry
567     parent world
568 root 1.12 longname in Lake Country
569 root 1.71 music jm/baal_final_march
570 root 1.27 randomitems region_lake_country
571     chance 0.015
572 elmex 1.1 msg
573 root 1.26 Lake Country originally was where the elves lived who where exiled
574     from the north by the kings of Scorn, during the Vth millenia EK. They
575     named the area Vkovzerov. The major elven city of Vkovzerov was
576     Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
577 root 1.60
578     Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
579     Changes, both natural and unnatural, had drastically transformed the landscape of
580     this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
581     only to have all this undone or remade through a catastrophic flood a decade later.
582     As a result of this devastation, one needs to recognize the hardship and sorrow
583     that has been a burden on this land. Many lives have been lost, several graves -
584     marked and unmarked fill area. Rumors that the fog, which covers the land, is a
585     testament of the grief and anguish experienced by the first settlers has drawn
586     those brave enough to face such superstition. Another interest of lore is the
587     wandering spirit from the nearby forest; a spirit in which seems to be holding a
588     grudge from ages ago. Others travel to Lake Country because of its reputation -
589     the rich shops operated by retired adventurers, the Training Tower and the safety
590 root 1.76 within the Fortress of Lord Butakis.
591 root 1.60 endmsg
592     match ^/lake_country/(?!Butakis/)
593     end
594    
595     region butakisfortress
596     parent lakecountry
597     longname in the Fortress of Lord Butakis
598     msg
599     The Fortress of Lord Butakis stands as a testament to the determination of Butakis
600     to settle and secure the area called Lake Country. This bastion of security provides
601     a hard line of defense against the demons, dragons, rogue wizard faction and agents
602     of chaos that plague this land. While the stronghold stands in defiance of disorder,
603     there seems to be dark forces at work from the inside; slowly whittling away the
604     foundation of what the Fortress represents. As a result of this, security of the
605     Fortress has greatly increased in the past years. A few have grown concerned over
606     the very crowded prison filled with accused spies, thieves, and worse.
607 elmex 1.1 endmsg
608 root 1.60 match ^/lake_country/Butakis/
609 elmex 1.1 end
610 root 1.11
611 elmex 1.2 region portjoseph
612 elmex 1.1 parent world
613 root 1.12 longname in Port Joseph
614 root 1.17 chance 0.002
615     randomitems region_generic_city
616 root 1.12 msg
617 root 1.60 Port Joseph is located on the largest (which isn't saying much) of a chain of
618     islands west of the Kingdom of Scorn. While the island doesn't boast very much,
619     most everything there is very practical. How the times have changed. The early
620     days of Port Joseph was a haven for the most ruthless band of pirates that the
621     high seas has ever seen. The infamous reputation of Port Joseph died with the
622     passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
623     his treasure horde is still missing. Thanks to increased presence and protection
624     from The King's Navy, many trade routes now pass through or near the area, so
625     that makes the Port a frequent stop and transfer point for merchants.
626     However, the pirate roots are still relevant today.
627 elmex 1.1 endmsg
628 root 1.14 match ^/port_joseph/
629 elmex 1.1 end
630 root 1.11
631 elmex 1.1 region pupland
632     parent world
633 root 1.12 longname in Pupland
634 root 1.70 music km/an_upsetting_theme,km/ambush
635 root 1.68 portal_map *town_portal_lone_town
636 elmex 1.1 msg
637 root 1.14 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
638 root 1.17 nice and peaceful people. Or at least so it seems on first sight...
639 elmex 1.1 endmsg
640 root 1.14 match ^/pup_land/
641 elmex 1.1 end
642 root 1.11
643 elmex 1.1 region ancientpupland
644     parent pupland
645 root 1.12 longname in the Pupland of times long past
646 root 1.43 music km/misuse
647 elmex 1.1 msg
648 root 1.15 You have been thrown to this ancient version of pupland through some
649     unidentified time travel magic. Nobody knows what dangers or joys
650     are waiting here.
651 elmex 1.1 endmsg
652     end
653 root 1.11
654 elmex 1.1 region nurnberg
655     parent pupland
656 root 1.12 longname in Nurnberg
657 elmex 1.1 msg
658 root 1.14 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
659     for its many unique attractions that set it apart from the more average cities of the
660     world.
661 elmex 1.1 endmsg
662 root 1.14 match ^/pup_land/nurnberg/
663 elmex 1.1 end
664 root 1.11
665 elmex 1.1 region lonetown
666     parent pupland
667 root 1.12 longname in Lone Town
668 root 1.17 chance 0.002
669     randomitems region_generic_city
670 elmex 1.1 msg
671 root 1.15 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
672     a remarkable increase in travel and tourism over the recent years due to a
673     much better airline and road infrastructure.
674 elmex 1.1 endmsg
675 root 1.14 match ^/pup_land/lone_town/
676 elmex 1.1 end
677 root 1.11
678 root 1.46 region aldwulf
679     parent world
680     longname in the aldwulf archipelago
681     music km/thinking_out_loud,km/dance_monster
682     chance 0.1
683     msg
684     Situated in some distance to the nearest continent, the aldwulf
685     archipelago has a very distinct culture. Unlike in other parts of the
686     world, you can actually find civilised kobold races here. Important
687     sightseeing stops are the water town and the various kobold towns.
688     endmsg
689 root 1.47 match ^/aldwulf/
690 root 1.46 end
691    
692 root 1.4 region stoneville_county
693 elmex 1.1 parent world
694 root 1.12 longname near Stoneville
695 root 1.43 music km/legend_of_one
696 elmex 1.1 msg
697 root 1.60 Stoneville is a small ship port located on the western side of
698     Dragon Island. The island primarily serves as a vacation residence
699     for wealthy merchants and adventurers. For those who are not
700     quite ready for retirement or seeking fame - guilds and shops keep
701     those travelers well stocked and tested. Of course, the islands
702     riches also seem to attract those with nefarious purposes who have
703     taken hold of the various caves in the nearby mountains. And in
704     some cases, more closer to home then what most inhabitants would like.
705 elmex 1.1 endmsg
706     end
707 root 1.11
708 root 1.4 region stoneville
709     parent stoneville_county
710 root 1.12 longname in Stoneville City
711 root 1.71 music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
712 root 1.17 chance 0.002
713     randomitems region_generic_city
714 elmex 1.3 msg
715 root 1.6 Stoneville is the home of such adventurous places as the Adventurers
716     Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
717     small, is rumoured to host a number of dragons, too, which gave it the
718     unofficial name "Dragon Island".
719 elmex 1.3 endmsg
720 root 1.14 match ^/dragonisland/
721 elmex 1.3 end
722 root 1.11
723 elmex 1.1 region firevolcano
724     parent world
725 root 1.12 longname in the Fire Volcano
726 root 1.43 music km/neolith,km/thinking_out_loud
727 elmex 1.1 msg
728 root 1.41 This fiery volcano rose up from the mountains one day. It is inhabited by a
729 elmex 1.1 strange race of fire creatures who seem friendly, but very competitive.
730     endmsg
731     end
732 root 1.11
733 elmex 1.1 region azumauindo
734     parent world
735 root 1.12 longname in the Shogunate of Azumauindo
736 root 1.71 music jm/tws_green_island,jm/tws_birds_in_the_sunrise
737 root 1.68 portal_map *town_portal_azumauindo
738 elmex 1.1 msg
739 root 1.4 A hidden and closed civilization, at the far east of the world.
740 elmex 1.1 endmsg
741     end
742 root 1.11
743 elmex 1.1 region dream
744     parent world
745 root 1.12 longname dreaming?
746 root 1.43 music km/celtic_impulse
747 root 1.68 portal_map *town_portal_cdc
748 elmex 1.1 msg
749 root 1.6 You do not know if you are awake or still dreaming.
750 elmex 1.1 endmsg
751 root 1.32 match ^/mlab/
752 elmex 1.1 end
753 root 1.11
754 elmex 1.1 region citydeclouds
755     parent dream
756 root 1.12 longname in the City de Clouds
757 elmex 1.1 msg
758     A wonderous city resting on the clouds, it could not possibly exist...
759     endmsg
760     end
761 root 1.11
762 elmex 1.1 region theabyss
763     parent dream
764 root 1.12 longname in The Abyss
765 elmex 1.1 msg
766     Where the damned lay in torment for eternity. There is no forgiveness. Welcome
767     to hell.
768     endmsg
769     end
770 root 1.11
771 elmex 1.1 region dis
772     parent theabyss
773 root 1.12 longname in the city of Dis
774 elmex 1.1 msg
775     Long forgotten, here lies the eternal city of hell. It was never made nor shall
776     it be unmade. It was here and always will be, the damned have their city and no
777     enjoyment to them will it ever surrender.
778     endmsg
779     end
780 root 1.11
781 elmex 1.1 region kingdomofsaints
782     parent dream
783 root 1.49 longname in the Kingdom of Saints
784 elmex 1.1 msg
785     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
786     be much advanced knowlege known to it, outside the realms of sorcery and superstition.
787     The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
788     however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
789     has recently sharply decreased due to an unknown reason.
790     endmsg
791     end
792 root 1.11
793 elmex 1.1 region kingdomofsaintsborder
794     parent kingdomofsaints
795 root 1.12 longname near the Kingdom of Saints Border
796 elmex 1.1 msg
797     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
798     be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
799     east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
800     endmsg
801     end
802 root 1.11
803 elmex 1.1 region stjohns
804     parent kingdomofsaints
805 root 1.12 longname in the town of St. John's
806 elmex 1.1 msg
807     The seat of justice for the Kingdom of Saints and the town closest to the border. This town
808     once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
809 root 1.12 vacant due to an unknown malady.
810 elmex 1.1 endmsg
811     end
812 root 1.11
813 elmex 1.1 region strose
814     parent kingdomofsaints
815 root 1.12 longname in the town of St. Rose
816 elmex 1.1 msg
817 root 1.12 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
818     Its main production is livestock.
819 elmex 1.1 endmsg
820     end
821 root 1.11
822 elmex 1.1 region stbartholomew
823     parent kingdomofsaints
824 root 1.12 longname in the town of St.Bartholomew
825 elmex 1.1 msg
826     The town of St. Bartholomew is the capital of the Kingdom of Saints.
827     Situated between two mountain ranges rich in iron and copper ore St.
828     Bartholomew is well protected and well supplied with minerals useful
829     in wartime production. St. Bartholomew boasts a world class
830 root 1.12 bank, a well stocked libary, and one of the only two power generation
831 elmex 1.1 plants in existance, as well as the only working centerfuge throughout the
832     explored world.
833     endmsg
834     end
835    
836 root 1.44 region ipo_meeting
837     parent world
838     longname in the IPO meeting room
839     msg
840     Completely carved out of a non-magic plane that consists of dense rock,
841     the IPO meeting room is considered one of the most illustruous achievement
842     of modern magic.
843    
844     Most Post Offices have a connection to this room, making it possible for
845     people living in distant regions to meet each other in person.
846     endmsg
847     end
848    
849 elmex 1.53 region heaven
850     parent world
851 root 1.57 longname in Heaven Town
852 root 1.75 music jm/bxe_vu_ave_maria_al_anochecer,jm/bxe_vu_creciente
853 root 1.68 portal_map *town_portal_heaven
854 elmex 1.53 msg
855 root 1.60 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
856 elmex 1.53 built by the joint effort of the worlds population under guidance of Valriel
857     and Gaea.
858     endmsg
859     match ^/heaven/
860     end
861 root 1.54
862     region tindervale
863 root 1.55 parent navar_kingdom
864 root 1.59 longname in The Fireborn Capitol of Tindervale
865 root 1.75 music jm/tws_a_new_life_waits,jm/bxe_vu_90s_break
866 root 1.68 portal_map *town_portal_tindervale
867 root 1.54 msg
868     This small town, is the center of activity for the fireborn race.
869     In its centre lies the keep of the fireborn Art.
870     endmsg
871 root 1.55 match ^/art/
872 root 1.54 end
873    
874 root 1.56 region celvear
875     parent navar_kingdom
876 root 1.57 longname in Celvear Port
877 root 1.71 music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
878 root 1.68 portal_map *town_portal_celvear
879 root 1.56 msg
880     A town under the dominion of The Kingdom of Navar. Celvear is a small port
881     that guards the bay of Navar and, for this, has great strategic value to Navar,
882     which in turn gives Celvear a lot of freedom on how to interpret the law.
883     endmsg
884     match ^/celvear_port/
885     end
886    
887 root 1.58 region lostwages
888     parent navar_kingdom
889     longname in the town of Lostwages
890     msg
891     Lostwages is a small town (it calls itself "city") that boasts of a
892     casino, something not common in the Kingdom of Scorn due to strict
893     anti-gambling laws. This was made possible by some clever contracts,
894 root 1.60 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
895     by the Kingdom of Scorn.
896     endmsg
897     match ^/lostwages/
898     end
899    
900     region marksel
901     parent navar_kingdom
902     longname in the Hamlet of Lord Marksel
903     msg
904     Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
905     Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
906     A small group of sages, with their research, drives the demand for the mines rich
907     metal. As long as the work pays wages enough to keep the ale flowing from the
908     nearby tavern, miners will be back at their post the following day. Something has
909     changed though, just as the hamlet was about to prosper, the trade roads leading
910     to it fell under siege from bandits. The merchant trade contracts have defaulted;
911     the roads are too risky and unsafe. The forces of Lord Marksel have seen the
912     tide of battle tip away from their favor. Their hope dims with each passing day.
913     endmsg
914     match ^/marksel/
915     end
916    
917     region whalingoutpost
918     parent navar_kingdom
919     longname at the Whaling Outpost
920     msg
921     Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
922     the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
923     enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
924     Those in residence make a living (well, mere existence) out of whaling, which is why many of
925     the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
926     around here, as the appetite of any wondering beast leaves countless dwellings empty and
927     numerous ships at the bottom of the sea.
928 root 1.58 endmsg
929 root 1.60 match ^/whalingoutpost/
930 root 1.58 end
931    
932 root 1.63 region gotisch
933     parent navar_kingdom
934 root 1.64 longname in The Principality Gotisch
935 root 1.63 msg
936     Gotisch is located in a rocky and mostly barren area. It comes second only
937     to the great desert near tindervale in its hostility to life, and is, in
938     fact, located right to the east of that desert.
939    
940     Since the area is so barren, the dwarven inhabitants mostly dwell in the
941     mountainous areas and have worked small miracles in making those areas
942     suitable for farming.
943    
944     Common to all the cities in the Principality of Gotisch is that they speak
945     a funny language, that often sounds extremely threatening when all that
946     was actually said amounts to "Pleasure to have you here!".
947     endmsg
948     match ^/gotischerbereich/
949     end
950    
951 root 1.64 region wassar
952     parent navar
953     longname in the City of Wassar
954 root 1.69 portal_map *town_portal_wassar
955 root 1.71 music km/water_prelude,jm/tws_train_to_nowhere
956 root 1.64 msg
957 root 1.69 Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
958 root 1.64 inhabited by the creatures of water, but recently its entrance has been discovered and some
959     overground inhabitants have moved in. The water creatures are known for their dislike and
960 root 1.69 distrust of the overland creatures who have moved in, and generally only respect them once
961     they are a citizen. This does not hold true for members of the government, however they do
962     find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
963 root 1.64 endmsg
964 root 1.69 match ^/wassar/
965 root 1.64 end
966