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Revision: 1.79
Committed: Fri Feb 25 08:35:21 2011 UTC (13 years, 2 months ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.78: +1 -1 lines
Log Message:
doh

File Contents

# User Rev Content
1 root 1.5 region world
2 root 1.12 longname in The World
3 root 1.75 music ross/game1,jm/bxe_ex_primavera
4 root 1.7 jail_map /scorn/misc/jail
5     jail_x 16
6     jail_y 1
7 root 1.77 portal_map *town_portal_wilderness
8 root 1.5 msg
9 root 1.16 If you are seeing this, someone goofed, you should never see this message, and
10     you should report this to the DM.
11 root 1.5 endmsg
12     end
13 root 1.11
14 elmex 1.1 region wilderness
15     parent world
16 root 1.12 longname somewhere in the wilderness
17 elmex 1.1 fallback 1
18     msg
19     Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 root 1.12 the wilderness is not the most civilised of places, and stories
21 root 1.6 that have reached the towns tell of fearsome creatures and labyrinthine
22 elmex 1.1 dungeons far under the surface. Of course, these rumours have never been
23     verified, though the few who have tried have taken a long time in doing so....
24     endmsg
25     end
26 root 1.11
27 root 1.13 region panthalassa
28 root 1.11 parent world
29 root 1.13 longname somewhere on the great ocean panthalassa
30 root 1.11 msg
31 root 1.13 Few people ventured far enough to reach the ocean Panthalassa. Its extent
32 root 1.11 is completely unknown, subject of some weird theories only, and nothing is
33     known about its depth, the life it contains or the dangers it holds. No
34     ship ventured far into it and came back. The only thing known about it is this:
35 root 1.21 it is better to turn back. Now.
36 root 1.11 endmsg
37     end
38    
39 root 1.27 treasureone region_panthalassa
40     arch bird
41     end
42    
43 root 1.11 region tethys
44 root 1.13 parent panthalassa
45 root 1.12 longname somewhere on the vast ocean
46 root 1.27 randomitems region_panthalassa
47     chance 0.001
48 root 1.11 msg
49     The source of life and death: Water! The ocean Tethys is surrounding all
50     known landmasses was already many adventurers' death.
51     endmsg
52     end
53    
54 root 1.27 region creation
55 elmex 1.3 parent world
56 root 1.27 longname at the creation
57 elmex 1.3 msg
58 root 1.27 Who knows where this place is, but all have seen it. As mysterious as it is,
59 root 1.34 it's just another part of life.
60 elmex 1.3 endmsg
61 root 1.43 music km/fairytale_waltz
62 elmex 1.3 end
63 root 1.11
64 root 1.27 region southpole
65 elmex 1.1 parent world
66 root 1.27 longname near the south pole
67 root 1.43 music km/spacial_winds
68 root 1.12 msg
69 root 1.27 A cold place in the very south of the world. Strange monsters guard their
70     territory here but also many treasures are said to be found here.
71 elmex 1.1 endmsg
72     end
73 root 1.11
74 root 1.27 treasureone region_security_zone
75 root 1.16 arch bird
76     end
77    
78 elmex 1.1 region greenway
79     parent wilderness
80 root 1.12 longname on the Greenway
81 elmex 1.1 msg
82     The elves are thought to have quicker ways to travel...
83     endmsg
84     end
85 root 1.11
86 root 1.16 treasureone region_scorn_kingdom
87     arch bird
88 root 1.17 chance 3
89 root 1.16 more
90     arch gnoll
91 root 1.17 chance 2
92 root 1.16 more
93     arch goblin
94 root 1.17 chance 2
95 root 1.16 more
96     arch ogre
97 root 1.17 chance 1
98 root 1.16 more
99     arch killer_bee
100 root 1.17 chance 1
101 root 1.16 end
102    
103 root 1.4 region scorn_kingdom
104 elmex 1.1 parent world
105 root 1.77 portal_map *town_portal_scorn
106 root 1.49 longname in the Kingdom of Scorn
107 root 1.43 music km/thinking_out_loud,km/dance_monster
108 root 1.16 chance 0.1
109     randomitems region_scorn_kingdom
110 elmex 1.1 msg
111     Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112     is a safe and welcoming place for those who pass by. Its position on the
113     Imperial highway allows it to maintain its importance as a stopping off
114     point between the other major cities along the route and an attractive
115     location for trade and commerce. This combined with the sheltered harbour and
116     extensive shipping lines, ensures that Scorn remains a key crossroads
117 root 1.24 bustling with activity, long after its former military dominance has
118 elmex 1.1 diminished.
119     endmsg
120     end
121 root 1.11
122 root 1.67 region scorn_highway
123     parent scorn_kingdom
124     longname on the imperial highway
125 root 1.71 music @travel
126 root 1.67 chance 0.005
127     randomitems region_security_zone
128     msg
129     The Imperial Highway was built long ago, so much so that its origins are
130     now long since passed out of recorded history and into the stuff of legends.
131     In the years since its construction it has gained the name "The yellow Brick
132     Road" on account of the distinctive colour of its paving. Whilst in former
133     times the Imperial highway was safe to all who would pass along it, in
134     recent times it has started to decay, as the toll of centuries comes to bear
135     on this once-splendid testament to past powers. It is still the safest
136     way to travel over land.
137     endmsg
138     end
139    
140     region brest_highway
141     parent scorn_kingdom
142     longname on the road connecting Scorn, Brest and Lake Country
143 root 1.71 music @travel
144 root 1.67 chance 0.005
145     randomitems region_security_zone
146     music ross/game6
147     msg
148     Unlike most places in the world, the area stretching from Scorn down
149     to Brest and Lake Country is patrolled regularly by kingdom soliders
150     and should be relatively safe. Make sure you are not wandering too far
151     into the wilderness, though, as only the roads are under watch (and not
152     everywhere - Lake Country is notoriously dangerous).
153     endmsg
154     end
155    
156 root 1.4 region scorn_county
157     parent scorn_kingdom
158 root 1.12 longname in the county of Scorn
159 root 1.16 chance 0.01
160     randomitems region_scorn_kingdom
161 elmex 1.1 msg
162     Outside the gates of the city of scorn, the activity of the town can be heard,
163 root 1.25 but not seen. The cries of the traders, and calls of the sailors belie your
164 elmex 1.1 proximity to this bustling town, though to look around you see only the relative
165     tranquility of quiet farmland and the sense of peace it evokes.
166     endmsg
167     end
168 root 1.11
169 root 1.17 treasureone region_generic_city
170 root 1.18 arch mouse_nongen
171 root 1.16 end
172    
173 root 1.4 region scorn
174     parent scorn_county
175 root 1.12 longname in the City of Scorn
176 root 1.45 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
177 root 1.17 randomitems region_generic_city
178 elmex 1.1 msg
179     Here, in amidst the trading activity at the heart of scorn you find
180 root 1.8 yourself scarcely able to hear yourself think with the din of commerce all around
181 elmex 1.1 you as shop keepers and traders shout their wares.
182     endmsg
183 root 1.14 match ^/scorn/
184 elmex 1.1 end
185 root 1.11
186 elmex 1.1 region scornarena
187     parent scorn
188 root 1.12 longname within the Scorn arena
189 root 1.43 music km/power_restored
190 elmex 1.1 msg
191     A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
192     endmsg
193     end
194 root 1.11
195 elmex 1.1 region scornoldcity
196     parent scorn
197 root 1.12 longname within the remains of Old Scorn
198 root 1.43 music km/crisis
199 elmex 1.1 msg
200     You find yourself gasping in wonder at the extensive caverns underneath the city,
201     here there remains the ruins of old Scorn. A reminder of the great power the city
202     once possessed, and a sign of how far it has fallen. As you look around however
203     you notice that whilst the previous inhabitants of these ruins are no longer
204 root 1.12 present, some new ones seem to have taken their place, and these denizens don't
205 elmex 1.1 appear to be very welcoming.
206     endmsg
207     end
208 root 1.11
209 root 1.35 region euthville
210     parent scorn_kingdom
211     longname at the ruins of Euthville
212 root 1.43 music km/unrelenting
213 root 1.35 msg
214     The ruins of Euthville can be found just off the Imperial Highway north
215     of Scorn. The riches and accomplishments of this one prosperous city
216     actually lead to it's downfall. Now, only terror and hardship remains --
217     demons and undead run rampant through the broken remains.
218     endmsg
219     match ^/euthville/
220     end
221    
222 root 1.61 region valdor
223     parent scorn_kingdom
224     longname in The Citystate of Valdor
225 root 1.71 music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
226 root 1.68 portal_map *town_portal_valdor
227 root 1.61 msg
228     Valdor is a city found inside a massive mountains area. Its origins
229     are in a small miners village. Government form is monarchy, economy is
230     capitalistic.
231    
232     Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
233     quite cheap there. Because of its location, Valdor imports a lot of food,
234     clothes and other common cargo. Transport to Valdor is very difficult,
235     the only ground roads go through dangerous mountain passes, and dragon
236     transport is very expensive at Valdor, because of the difficulity of
237     passing the mountains. Thus imported cargo sells very good in Valdor.
238    
239     Valdor through the history was always a small community, and until
240     recently, it had very little contact with the rest of the world, because
241     it was highly unprofitable to export iron through dragon transport or
242     mountains. Because of that, being first under Scorn's protectorate, Valdor
243     eventually proclaimed independence, which was accepted by all other cities
244     on due to the geographical isolation of the city.
245     endmsg
246     match ^/lorak/
247     end
248    
249 root 1.27 region three_sisters
250     parent world
251     longname on the island of the three sisters
252 root 1.43 music km/feral_chase
253 root 1.27 msg
254 root 1.60 What should be a nice island protected by a shield wall of high mountains
255     is rife in discord. Three Sisters, on their quest to immortality, found
256     a way to craft an item that rivaled creations from the ancient gods. For
257     such an infractions - the ancient gods punished The Sisters, leaving
258     them scarred and disfigured with wounds that would have killed any one
259     else. The curse of immortality was then realized, but incomplete. Each
260     of The Three Sisters lost their greatest Gift, which now reside deep in
261     the vaults of the nearby factions. For centuries now, conflict erupts
262     daily as raids between each sect fights to a inevitable stalemate with one
263     another over control of each Sister's Gift. Trapped in their tower, The
264     Three Sisters wait for destiny to grant them one last favor by making them
265     whole once again. Now that the ancient gods are no more - they could once
266     again practice their craft.
267 root 1.27 endmsg
268 root 1.41 match ^/sisters/
269 root 1.27 end
270    
271     region middle_island
272     parent scorn_kingdom
273     longname on the middle island
274 root 1.43 music km/we_got_trouble
275 root 1.27 msg
276     This is a mostly deserted and boring island. It is so boring, in fact,
277     that nobody cared to name it, so everybody just calls it "the middle
278     island", as it is situated roughly in the middle between the Navar and
279     Scorn kingdoms. The fact that it is almost devoid of human settlements
280     makes it an ideal battleground for larger groups.
281     endmsg
282     end
283    
284 root 1.23 treasureone region_navar_kingdom
285     arch ape
286     chance 100
287     more
288     arch sandy
289     chance 70
290     more
291     arch scorpion
292     chance 120
293     more
294     arch snake_nongen
295     chance 70
296     more
297     arch shadowpup
298     chance 7
299     end
300    
301 root 1.4 region navar_kingdom
302 elmex 1.1 parent world
303 root 1.73 longname in the region around Navar
304 root 1.75 music km/kumasi_groove,jm/bxe_na_oriental,jm/balam_caverna
305 root 1.23 randomitems region_navar_kingdom
306     chance 0.01
307 root 1.7 jail_map /navar_city/jail/jail
308     jail_x 16
309     jail_y 1
310 root 1.68 portal_map *town_portal_navar
311 elmex 1.1 msg
312 root 1.75 Straddling the corner of the Imperial highway as it turns north near the
313     eastern border of the known world, and surrounded by dangerous territory,
314 elmex 1.1 Navar is an unlikely site for one of the world's grandest cities.
315 root 1.12 Yet there it stands, dominating the skyline for miles around and showing the
316 elmex 1.1 same bustling activity expected of any thriving market town.
317     endmsg
318     end
319 root 1.11
320 root 1.67 region navar_highway
321     parent navar_kingdom
322     longname on the imperial highway
323 root 1.71 music @travel
324 root 1.67 chance 0.005
325     randomitems region_security_zone
326     msg
327     The Imperial Highway was built long ago, so much so that its origins are
328     now long since passed out of recorded history and into the stuff of legends.
329     In the years since its construction it has gained the name "The yellow Brick
330     Road" on account of the distinctive colour of its paving. Whilst in former
331     times the Imperial highway was safe to all who would pass along it, in
332     recent times it has started to decay, as the toll of centuries comes to bear
333     on this once-splendid testament to past powers. It is still the safest
334     way to travel over land.
335     endmsg
336     end
337    
338 root 1.4 region navar
339 root 1.10 parent navar_kingdom
340 root 1.49 longname in the City of Navar
341 root 1.17 chance 0.002
342     randomitems region_generic_city
343 root 1.7 jail_map /navar_city/jail/jail
344     jail_x 16
345     jail_y 1
346 elmex 1.3 msg
347     The heart of the Navar region: Navar city. It's said it's the gathering of
348 root 1.60 opportunities! Meet experienced adventurers and clever shop keepers or explore
349 elmex 1.3 the unexplored dungeons.
350     endmsg
351 root 1.32 match ^/navar_city/
352 elmex 1.3 end
353 root 1.11
354 root 1.27 region valleynoy
355     parent navar_kingdom
356 root 1.48 longname on Valley Noy
357 root 1.75 music jm/bxe_ex_provis
358 root 1.68 portal_map *town_portal_valleynoy
359 root 1.27 msg
360     This island is famous for its many deep valleys. Few people live here, and
361     most of them mine the mountains for gems, crystals and precious metals.
362     endmsg
363     end
364    
365 root 1.16 treasureone region_brest_county
366     arch panther
367     more
368     arch giant_bat
369     more
370     arch dog
371     more
372     arch mastif
373     more
374     arch blob
375     more
376     arch war_ant
377     more
378     arch spit_ant
379     end
380    
381 root 1.4 region brest_county
382 elmex 1.1 parent world
383 root 1.12 longname in Brest county
384 root 1.75 music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste,km/fire_prelude
385 root 1.16 chance 0.01
386     randomitems region_brest_county
387 root 1.68 portal_map *town_portal_brest
388 elmex 1.1 msg
389 root 1.4 Little is known about this mostly unexplored area. The harsh weather and dangerous
390     wildlife prevented most adventurers from traveling in this area, and the rest seems
391     to know how to keep their secrets to them.
392 elmex 1.1 endmsg
393     end
394 root 1.11
395 root 1.16 treasureone region_brest
396 root 1.18 arch snake_nongen
397 root 1.16 end
398    
399 root 1.4 region brest
400     parent brest_county
401 root 1.12 longname in Brest
402 root 1.16 randomitems region_brest
403     chance 0.01
404 elmex 1.3 msg
405 root 1.49 The town of the tough. Only few adventurers find their way here without
406     meeting death instead. But the ones who found it built up a city in the midst
407     of nowhere, cornered by high and unpassable mountains.
408 elmex 1.3 endmsg
409 root 1.14 match ^/brest/
410 elmex 1.3 end
411 root 1.11
412 root 1.17 treasureone region_darcap_county
413     arch small_troll
414     chance 50
415     more
416     arch gnoll
417     chance 50
418     more
419     arch ogre
420     chance 50
421     more
422     arch elec_dragon
423     chance 5
424     more
425     arch faerie_dragon
426     chance 5
427     more
428     arch cold_dragon
429     chance 5
430     more
431     arch baby_dragon
432     chance 2
433     more
434     arch para_fire
435     chance 5
436     more
437     arch para_water
438     chance 5
439     more
440     arch para_air
441     chance 5
442     more
443     arch para_earth
444     chance 5
445     end
446    
447 root 1.4 region darcap_county
448 elmex 1.1 parent world
449 root 1.12 longname in the sultanate of Darcap
450 root 1.71 music km/blue_scorpion,km/artifact,jm/mmm_icarus
451 root 1.17 randomitems region_darcap_county
452     chance 0.01
453 root 1.68 portal_map *town_portal_darcap
454 elmex 1.1 msg
455 root 1.19 Isolated from the rest of the region by the ocean and an extensive
456     mountain range to the south, and possessing a massive natural harbour,
457     Darcap is a small, but easily defensible town, dominated by a pair of
458     powerful guilds. The town is also noted for its circus, whose reputation
459     draws visitors from all over the world.
460 elmex 1.1 endmsg
461     end
462 root 1.11
463 root 1.4 region darcap
464     parent darcap_county
465 root 1.12 longname in the city of Darcap
466 root 1.17 chance 0.002
467     randomitems region_generic_city
468 elmex 1.3 msg
469 root 1.19 The center of an isolated continent: Darcap city, where brave adventurers
470     and mysterious practitioners of the arcane and dark arts live and perform.
471 elmex 1.3 endmsg
472 root 1.14 match ^/darcap/
473 elmex 1.3 end
474 root 1.11
475 elmex 1.1 region darcapcircus
476     parent darcap
477 root 1.12 longname in the Darcap Circus
478 root 1.43 music km/waunobe_march,km/comic_hero
479 elmex 1.1 msg
480     This circus' reputation draws visitors from all over the world.
481     endmsg
482     end
483 root 1.11
484 root 1.17 treasureone region_wolfsburg_county
485     arch pirate
486     chance 50
487     more
488     arch gnome
489     chance 50
490     more
491     arch fighter
492     chance 50
493     more
494     arch thief_1
495 root 1.78 chance 15
496 root 1.17 more
497     arch child_thief
498 root 1.78 chance 15
499 root 1.17 end
500    
501 root 1.4 region wolfsburg_county
502 elmex 1.1 parent world
503 root 1.12 longname near the port of Wolfsburg
504 root 1.17 randomitems region_wolfsburg_county
505 root 1.79 chance 0.01
506 root 1.43 music km/miris_magic_dance,km/netherworld_shanty
507 elmex 1.1 msg
508 root 1.20 Located on an island far away from the coast, Wolfsburg relies entirely on its
509 elmex 1.1 quay to supply the town and as a result has a strong seafaring tradition among
510 root 1.12 its populence.
511 elmex 1.1 endmsg
512     end
513 root 1.11
514 root 1.4 region wolfsburg
515     parent wolfsburg_county
516 root 1.12 longname in Wolfsburg
517 root 1.17 randomitems region_wolfsburg_county
518     chance 0.01
519 elmex 1.3 msg
520 root 1.4 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
521     low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
522     especially at sea, is very dangerous around Wolfsburg.
523 elmex 1.3 endmsg
524 root 1.14 match ^/wolfsburg/
525 elmex 1.3 end
526 root 1.11
527 root 1.4 region santodominion_county
528 elmex 1.1 parent world
529 root 1.12 longname in the area around Santo Dominion
530 root 1.75 music km/sancho_panza_gets_a_latte,jm/bxe_na_viva_latinoamerica
531 elmex 1.1 msg
532 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
533     important port of call for ships travelling to and from Scorn and is
534     also somewhat famous for its Opera and its Litle House of Horrors, two
535     magnificent cultural buildings you would not expect in so small a town as
536     Santo Dominion.
537 elmex 1.1 endmsg
538     end
539 root 1.11
540 root 1.4 region santodominion
541     parent santodominion_county
542 root 1.12 longname in Santo Dominion
543 root 1.17 chance 0.002
544     randomitems region_generic_city
545 elmex 1.3 msg
546 root 1.4 Santo Dominion sits in a small bay to the north of Scorn. It is an
547     important port of call for ships travelling to and from Scorn and is
548     also somewhat famous for its Opera and its Litle House of Horrors, two
549     magnificent cultural buildings you would not expect in so small a town as
550     Santo Dominion.
551 elmex 1.3 endmsg
552 root 1.14 match ^/santo_dominion/
553 elmex 1.3 end
554 root 1.11
555 root 1.27 treasureone region_lake_country
556     arch cobra
557     chance 100
558     more
559     arch black_metallic_serpent
560     chance 20
561     more
562     end
563    
564 elmex 1.1 region lakecountry
565     parent world
566 root 1.12 longname in Lake Country
567 root 1.71 music jm/baal_final_march
568 root 1.27 randomitems region_lake_country
569     chance 0.015
570 elmex 1.1 msg
571 root 1.26 Lake Country originally was where the elves lived who where exiled
572     from the north by the kings of Scorn, during the Vth millenia EK. They
573     named the area Vkovzerov. The major elven city of Vkovzerov was
574     Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
575 root 1.60
576     Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
577     Changes, both natural and unnatural, had drastically transformed the landscape of
578     this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
579     only to have all this undone or remade through a catastrophic flood a decade later.
580     As a result of this devastation, one needs to recognize the hardship and sorrow
581     that has been a burden on this land. Many lives have been lost, several graves -
582     marked and unmarked fill area. Rumors that the fog, which covers the land, is a
583     testament of the grief and anguish experienced by the first settlers has drawn
584     those brave enough to face such superstition. Another interest of lore is the
585     wandering spirit from the nearby forest; a spirit in which seems to be holding a
586     grudge from ages ago. Others travel to Lake Country because of its reputation -
587     the rich shops operated by retired adventurers, the Training Tower and the safety
588 root 1.76 within the Fortress of Lord Butakis.
589 root 1.60 endmsg
590     match ^/lake_country/(?!Butakis/)
591     end
592    
593     region butakisfortress
594     parent lakecountry
595     longname in the Fortress of Lord Butakis
596     msg
597     The Fortress of Lord Butakis stands as a testament to the determination of Butakis
598     to settle and secure the area called Lake Country. This bastion of security provides
599     a hard line of defense against the demons, dragons, rogue wizard faction and agents
600     of chaos that plague this land. While the stronghold stands in defiance of disorder,
601     there seems to be dark forces at work from the inside; slowly whittling away the
602     foundation of what the Fortress represents. As a result of this, security of the
603     Fortress has greatly increased in the past years. A few have grown concerned over
604     the very crowded prison filled with accused spies, thieves, and worse.
605 elmex 1.1 endmsg
606 root 1.60 match ^/lake_country/Butakis/
607 elmex 1.1 end
608 root 1.11
609 elmex 1.2 region portjoseph
610 elmex 1.1 parent world
611 root 1.12 longname in Port Joseph
612 root 1.17 chance 0.002
613     randomitems region_generic_city
614 root 1.12 msg
615 root 1.60 Port Joseph is located on the largest (which isn't saying much) of a chain of
616     islands west of the Kingdom of Scorn. While the island doesn't boast very much,
617     most everything there is very practical. How the times have changed. The early
618     days of Port Joseph was a haven for the most ruthless band of pirates that the
619     high seas has ever seen. The infamous reputation of Port Joseph died with the
620     passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
621     his treasure horde is still missing. Thanks to increased presence and protection
622     from The King's Navy, many trade routes now pass through or near the area, so
623     that makes the Port a frequent stop and transfer point for merchants.
624     However, the pirate roots are still relevant today.
625 elmex 1.1 endmsg
626 root 1.14 match ^/port_joseph/
627 elmex 1.1 end
628 root 1.11
629 elmex 1.1 region pupland
630     parent world
631 root 1.12 longname in Pupland
632 root 1.70 music km/an_upsetting_theme,km/ambush
633 root 1.68 portal_map *town_portal_lone_town
634 elmex 1.1 msg
635 root 1.14 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
636 root 1.17 nice and peaceful people. Or at least so it seems on first sight...
637 elmex 1.1 endmsg
638 root 1.14 match ^/pup_land/
639 elmex 1.1 end
640 root 1.11
641 elmex 1.1 region ancientpupland
642     parent pupland
643 root 1.12 longname in the Pupland of times long past
644 root 1.43 music km/misuse
645 elmex 1.1 msg
646 root 1.15 You have been thrown to this ancient version of pupland through some
647     unidentified time travel magic. Nobody knows what dangers or joys
648     are waiting here.
649 elmex 1.1 endmsg
650     end
651 root 1.11
652 elmex 1.1 region nurnberg
653     parent pupland
654 root 1.12 longname in Nurnberg
655 elmex 1.1 msg
656 root 1.14 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
657     for its many unique attractions that set it apart from the more average cities of the
658     world.
659 elmex 1.1 endmsg
660 root 1.14 match ^/pup_land/nurnberg/
661 elmex 1.1 end
662 root 1.11
663 elmex 1.1 region lonetown
664     parent pupland
665 root 1.12 longname in Lone Town
666 root 1.17 chance 0.002
667     randomitems region_generic_city
668 elmex 1.1 msg
669 root 1.15 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
670     a remarkable increase in travel and tourism over the recent years due to a
671     much better airline and road infrastructure.
672 elmex 1.1 endmsg
673 root 1.14 match ^/pup_land/lone_town/
674 elmex 1.1 end
675 root 1.11
676 root 1.46 region aldwulf
677     parent world
678     longname in the aldwulf archipelago
679     music km/thinking_out_loud,km/dance_monster
680     chance 0.1
681     msg
682     Situated in some distance to the nearest continent, the aldwulf
683     archipelago has a very distinct culture. Unlike in other parts of the
684     world, you can actually find civilised kobold races here. Important
685     sightseeing stops are the water town and the various kobold towns.
686     endmsg
687 root 1.47 match ^/aldwulf/
688 root 1.46 end
689    
690 root 1.4 region stoneville_county
691 elmex 1.1 parent world
692 root 1.12 longname near Stoneville
693 root 1.43 music km/legend_of_one
694 elmex 1.1 msg
695 root 1.60 Stoneville is a small ship port located on the western side of
696     Dragon Island. The island primarily serves as a vacation residence
697     for wealthy merchants and adventurers. For those who are not
698     quite ready for retirement or seeking fame - guilds and shops keep
699     those travelers well stocked and tested. Of course, the islands
700     riches also seem to attract those with nefarious purposes who have
701     taken hold of the various caves in the nearby mountains. And in
702     some cases, more closer to home then what most inhabitants would like.
703 elmex 1.1 endmsg
704     end
705 root 1.11
706 root 1.4 region stoneville
707     parent stoneville_county
708 root 1.12 longname in Stoneville City
709 root 1.71 music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
710 root 1.17 chance 0.002
711     randomitems region_generic_city
712 elmex 1.3 msg
713 root 1.6 Stoneville is the home of such adventurous places as the Adventurers
714     Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
715     small, is rumoured to host a number of dragons, too, which gave it the
716     unofficial name "Dragon Island".
717 elmex 1.3 endmsg
718 root 1.14 match ^/dragonisland/
719 elmex 1.3 end
720 root 1.11
721 elmex 1.1 region firevolcano
722     parent world
723 root 1.12 longname in the Fire Volcano
724 root 1.43 music km/neolith,km/thinking_out_loud
725 elmex 1.1 msg
726 root 1.41 This fiery volcano rose up from the mountains one day. It is inhabited by a
727 elmex 1.1 strange race of fire creatures who seem friendly, but very competitive.
728     endmsg
729     end
730 root 1.11
731 elmex 1.1 region azumauindo
732     parent world
733 root 1.12 longname in the Shogunate of Azumauindo
734 root 1.71 music jm/tws_green_island,jm/tws_birds_in_the_sunrise
735 root 1.68 portal_map *town_portal_azumauindo
736 elmex 1.1 msg
737 root 1.4 A hidden and closed civilization, at the far east of the world.
738 elmex 1.1 endmsg
739     end
740 root 1.11
741 elmex 1.1 region dream
742     parent world
743 root 1.12 longname dreaming?
744 root 1.43 music km/celtic_impulse
745 root 1.68 portal_map *town_portal_cdc
746 elmex 1.1 msg
747 root 1.6 You do not know if you are awake or still dreaming.
748 elmex 1.1 endmsg
749 root 1.32 match ^/mlab/
750 elmex 1.1 end
751 root 1.11
752 elmex 1.1 region citydeclouds
753     parent dream
754 root 1.12 longname in the City de Clouds
755 elmex 1.1 msg
756     A wonderous city resting on the clouds, it could not possibly exist...
757     endmsg
758     end
759 root 1.11
760 elmex 1.1 region theabyss
761     parent dream
762 root 1.12 longname in The Abyss
763 elmex 1.1 msg
764     Where the damned lay in torment for eternity. There is no forgiveness. Welcome
765     to hell.
766     endmsg
767     end
768 root 1.11
769 elmex 1.1 region dis
770     parent theabyss
771 root 1.12 longname in the city of Dis
772 elmex 1.1 msg
773     Long forgotten, here lies the eternal city of hell. It was never made nor shall
774     it be unmade. It was here and always will be, the damned have their city and no
775     enjoyment to them will it ever surrender.
776     endmsg
777     end
778 root 1.11
779 elmex 1.1 region kingdomofsaints
780     parent dream
781 root 1.49 longname in the Kingdom of Saints
782 elmex 1.1 msg
783     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
784     be much advanced knowlege known to it, outside the realms of sorcery and superstition.
785     The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
786     however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
787     has recently sharply decreased due to an unknown reason.
788     endmsg
789     end
790 root 1.11
791 elmex 1.1 region kingdomofsaintsborder
792     parent kingdomofsaints
793 root 1.12 longname near the Kingdom of Saints Border
794 elmex 1.1 msg
795     A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
796     be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
797     east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
798     endmsg
799     end
800 root 1.11
801 elmex 1.1 region stjohns
802     parent kingdomofsaints
803 root 1.12 longname in the town of St. John's
804 elmex 1.1 msg
805     The seat of justice for the Kingdom of Saints and the town closest to the border. This town
806     once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
807 root 1.12 vacant due to an unknown malady.
808 elmex 1.1 endmsg
809     end
810 root 1.11
811 elmex 1.1 region strose
812     parent kingdomofsaints
813 root 1.12 longname in the town of St. Rose
814 elmex 1.1 msg
815 root 1.12 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
816     Its main production is livestock.
817 elmex 1.1 endmsg
818     end
819 root 1.11
820 elmex 1.1 region stbartholomew
821     parent kingdomofsaints
822 root 1.12 longname in the town of St.Bartholomew
823 elmex 1.1 msg
824     The town of St. Bartholomew is the capital of the Kingdom of Saints.
825     Situated between two mountain ranges rich in iron and copper ore St.
826     Bartholomew is well protected and well supplied with minerals useful
827     in wartime production. St. Bartholomew boasts a world class
828 root 1.12 bank, a well stocked libary, and one of the only two power generation
829 elmex 1.1 plants in existance, as well as the only working centerfuge throughout the
830     explored world.
831     endmsg
832     end
833    
834 root 1.44 region ipo_meeting
835     parent world
836     longname in the IPO meeting room
837     msg
838     Completely carved out of a non-magic plane that consists of dense rock,
839     the IPO meeting room is considered one of the most illustruous achievement
840     of modern magic.
841    
842     Most Post Offices have a connection to this room, making it possible for
843     people living in distant regions to meet each other in person.
844     endmsg
845     end
846    
847 elmex 1.53 region heaven
848     parent world
849 root 1.57 longname in Heaven Town
850 root 1.75 music jm/bxe_vu_ave_maria_al_anochecer,jm/bxe_vu_creciente
851 root 1.68 portal_map *town_portal_heaven
852 elmex 1.53 msg
853 root 1.60 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
854 elmex 1.53 built by the joint effort of the worlds population under guidance of Valriel
855     and Gaea.
856     endmsg
857     match ^/heaven/
858     end
859 root 1.54
860     region tindervale
861 root 1.55 parent navar_kingdom
862 root 1.59 longname in The Fireborn Capitol of Tindervale
863 root 1.75 music jm/tws_a_new_life_waits,jm/bxe_vu_90s_break
864 root 1.68 portal_map *town_portal_tindervale
865 root 1.54 msg
866     This small town, is the center of activity for the fireborn race.
867     In its centre lies the keep of the fireborn Art.
868     endmsg
869 root 1.55 match ^/art/
870 root 1.54 end
871    
872 root 1.56 region celvear
873     parent navar_kingdom
874 root 1.57 longname in Celvear Port
875 root 1.71 music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
876 root 1.68 portal_map *town_portal_celvear
877 root 1.56 msg
878     A town under the dominion of The Kingdom of Navar. Celvear is a small port
879     that guards the bay of Navar and, for this, has great strategic value to Navar,
880     which in turn gives Celvear a lot of freedom on how to interpret the law.
881     endmsg
882     match ^/celvear_port/
883     end
884    
885 root 1.58 region lostwages
886     parent navar_kingdom
887     longname in the town of Lostwages
888     msg
889     Lostwages is a small town (it calls itself "city") that boasts of a
890     casino, something not common in the Kingdom of Scorn due to strict
891     anti-gambling laws. This was made possible by some clever contracts,
892 root 1.60 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
893     by the Kingdom of Scorn.
894     endmsg
895     match ^/lostwages/
896     end
897    
898     region marksel
899     parent navar_kingdom
900     longname in the Hamlet of Lord Marksel
901     msg
902     Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
903     Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
904     A small group of sages, with their research, drives the demand for the mines rich
905     metal. As long as the work pays wages enough to keep the ale flowing from the
906     nearby tavern, miners will be back at their post the following day. Something has
907     changed though, just as the hamlet was about to prosper, the trade roads leading
908     to it fell under siege from bandits. The merchant trade contracts have defaulted;
909     the roads are too risky and unsafe. The forces of Lord Marksel have seen the
910     tide of battle tip away from their favor. Their hope dims with each passing day.
911     endmsg
912     match ^/marksel/
913     end
914    
915     region whalingoutpost
916     parent navar_kingdom
917     longname at the Whaling Outpost
918     msg
919     Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
920     the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
921     enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
922     Those in residence make a living (well, mere existence) out of whaling, which is why many of
923     the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
924     around here, as the appetite of any wondering beast leaves countless dwellings empty and
925     numerous ships at the bottom of the sea.
926 root 1.58 endmsg
927 root 1.60 match ^/whalingoutpost/
928 root 1.58 end
929    
930 root 1.63 region gotisch
931     parent navar_kingdom
932 root 1.64 longname in The Principality Gotisch
933 root 1.63 msg
934     Gotisch is located in a rocky and mostly barren area. It comes second only
935     to the great desert near tindervale in its hostility to life, and is, in
936     fact, located right to the east of that desert.
937    
938     Since the area is so barren, the dwarven inhabitants mostly dwell in the
939     mountainous areas and have worked small miracles in making those areas
940     suitable for farming.
941    
942     Common to all the cities in the Principality of Gotisch is that they speak
943     a funny language, that often sounds extremely threatening when all that
944     was actually said amounts to "Pleasure to have you here!".
945     endmsg
946     match ^/gotischerbereich/
947     end
948    
949 root 1.64 region wassar
950     parent navar
951     longname in the City of Wassar
952 root 1.69 portal_map *town_portal_wassar
953 root 1.71 music km/water_prelude,jm/tws_train_to_nowhere
954 root 1.64 msg
955 root 1.69 Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
956 root 1.64 inhabited by the creatures of water, but recently its entrance has been discovered and some
957     overground inhabitants have moved in. The water creatures are known for their dislike and
958 root 1.69 distrust of the overland creatures who have moved in, and generally only respect them once
959     they are a citizen. This does not hold true for members of the government, however they do
960     find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
961 root 1.64 endmsg
962 root 1.69 match ^/wassar/
963 root 1.64 end
964