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Revision: 1.60
Committed: Sun Oct 25 05:04:58 2009 UTC (14 years, 6 months ago) by root
Branch: MAIN
Changes since 1.59: +99 -10 lines
Log Message:
add stuff. yeah.

File Contents

# Content
1 region world
2 longname in The World
3 jail_map /scorn/misc/jail
4 jail_x 16
5 jail_y 1
6 portal_map *scorn_town_portal
7 msg
8 If you are seeing this, someone goofed, you should never see this message, and
9 you should report this to the DM.
10 endmsg
11 music ross/game1,ross/game6,ross/ross1
12 end
13
14 region wilderness
15 parent world
16 longname somewhere in the wilderness
17 fallback 1
18 msg
19 Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 the wilderness is not the most civilised of places, and stories
21 that have reached the towns tell of fearsome creatures and labyrinthine
22 dungeons far under the surface. Of course, these rumours have never been
23 verified, though the few who have tried have taken a long time in doing so....
24 endmsg
25 end
26
27 region panthalassa
28 parent world
29 longname somewhere on the great ocean panthalassa
30 music ross/ross3,km/water_prelude
31 msg
32 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 is completely unknown, subject of some weird theories only, and nothing is
34 known about its depth, the life it contains or the dangers it holds. No
35 ship ventured far into it and came back. The only thing known about it is this:
36 it is better to turn back. Now.
37 endmsg
38 end
39
40 treasureone region_panthalassa
41 arch bird
42 end
43
44 region tethys
45 parent panthalassa
46 longname somewhere on the vast ocean
47 randomitems region_panthalassa
48 chance 0.001
49 msg
50 The source of life and death: Water! The ocean Tethys is surrounding all
51 known landmasses was already many adventurers' death.
52 endmsg
53 end
54
55 region creation
56 parent world
57 longname at the creation
58 msg
59 Who knows where this place is, but all have seen it. As mysterious as it is,
60 it's just another part of life.
61 endmsg
62 music km/fairytale_waltz
63 end
64
65 region southpole
66 parent world
67 longname near the south pole
68 music km/spacial_winds
69 msg
70 A cold place in the very south of the world. Strange monsters guard their
71 territory here but also many treasures are said to be found here.
72 endmsg
73 end
74
75 treasureone region_security_zone
76 arch bird
77 end
78
79 region highway
80 parent world
81 longname on the imperial highway
82 chance 0.005
83 randomitems region_security_zone
84 music ross/game3
85 msg
86 The Imperial Highway was built long ago, so much so that its origins are
87 now long since passed out of recorded history and into the stuff of legends.
88 In the years since its construction it has gained the name "The yellow Brick
89 Road" on account of the distinctive colour of its paving. Whilst in former
90 times the Imperial highway was safe to all who would pass along it, in
91 recent times it has started to decay, as the toll of centuries comes to bear
92 on this once-splendid testament to past powers. It is still the safest
93 way to travel over land.
94 endmsg
95 end
96
97 region brest_highway
98 parent world
99 longname on the road connecting Scorn, Brest and Lake Country
100 chance 0.005
101 randomitems region_security_zone
102 music ross/game6
103 msg
104 Unlike most places in the world, the area stretching from Scorn down
105 to Brest and Lake Country is patrolled regularly by kingdom soliders
106 and should be relatively safe. Make sure you are not wandering too far
107 into the wilderness, though, as only the roads are under watch (and not
108 everywhere - Lake Country is notoriously dangerous).
109 endmsg
110 end
111
112 region greenway
113 parent wilderness
114 longname on the Greenway
115 msg
116 The elves are thought to have quicker ways to travel...
117 endmsg
118 end
119
120 treasureone region_scorn_kingdom
121 arch bird
122 chance 3
123 more
124 arch gnoll
125 chance 2
126 more
127 arch goblin
128 chance 2
129 more
130 arch ogre
131 chance 1
132 more
133 arch killer_bee
134 chance 1
135 end
136
137 region scorn_kingdom
138 parent world
139 longname in the Kingdom of Scorn
140 music km/thinking_out_loud,km/dance_monster
141 chance 0.1
142 randomitems region_scorn_kingdom
143 msg
144 Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
145 is a safe and welcoming place for those who pass by. Its position on the
146 Imperial highway allows it to maintain its importance as a stopping off
147 point between the other major cities along the route and an attractive
148 location for trade and commerce. This combined with the sheltered harbour and
149 extensive shipping lines, ensures that Scorn remains a key crossroads
150 bustling with activity, long after its former military dominance has
151 diminished.
152 endmsg
153 end
154
155 region scorn_county
156 parent scorn_kingdom
157 longname in the county of Scorn
158 chance 0.01
159 randomitems region_scorn_kingdom
160 msg
161 Outside the gates of the city of scorn, the activity of the town can be heard,
162 but not seen. The cries of the traders, and calls of the sailors belie your
163 proximity to this bustling town, though to look around you see only the relative
164 tranquility of quiet farmland and the sense of peace it evokes.
165 endmsg
166 end
167
168 treasureone region_generic_city
169 arch mouse_nongen
170 end
171
172 region scorn
173 parent scorn_county
174 longname in the City of Scorn
175 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
176 randomitems region_generic_city
177 msg
178 Here, in amidst the trading activity at the heart of scorn you find
179 yourself scarcely able to hear yourself think with the din of commerce all around
180 you as shop keepers and traders shout their wares.
181 endmsg
182 match ^/scorn/
183 end
184
185 region scornarena
186 parent scorn
187 longname within the Scorn arena
188 music km/power_restored
189 msg
190 A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
191 endmsg
192 end
193
194 region scornoldcity
195 parent scorn
196 longname within the remains of Old Scorn
197 music km/crisis
198 msg
199 You find yourself gasping in wonder at the extensive caverns underneath the city,
200 here there remains the ruins of old Scorn. A reminder of the great power the city
201 once possessed, and a sign of how far it has fallen. As you look around however
202 you notice that whilst the previous inhabitants of these ruins are no longer
203 present, some new ones seem to have taken their place, and these denizens don't
204 appear to be very welcoming.
205 endmsg
206 end
207
208 region euthville
209 parent scorn_kingdom
210 longname at the ruins of Euthville
211 music km/unrelenting
212 msg
213 The ruins of Euthville can be found just off the Imperial Highway north
214 of Scorn. The riches and accomplishments of this one prosperous city
215 actually lead to it's downfall. Now, only terror and hardship remains --
216 demons and undead run rampant through the broken remains.
217 endmsg
218 match ^/euthville/
219 end
220
221 region three_sisters
222 parent world
223 longname on the island of the three sisters
224 music km/feral_chase
225 msg
226 What should be a nice island protected by a shield wall of high mountains
227 is rife in discord. Three Sisters, on their quest to immortality, found
228 a way to craft an item that rivaled creations from the ancient gods. For
229 such an infractions - the ancient gods punished The Sisters, leaving
230 them scarred and disfigured with wounds that would have killed any one
231 else. The curse of immortality was then realized, but incomplete. Each
232 of The Three Sisters lost their greatest Gift, which now reside deep in
233 the vaults of the nearby factions. For centuries now, conflict erupts
234 daily as raids between each sect fights to a inevitable stalemate with one
235 another over control of each Sister's Gift. Trapped in their tower, The
236 Three Sisters wait for destiny to grant them one last favor by making them
237 whole once again. Now that the ancient gods are no more - they could once
238 again practice their craft.
239 endmsg
240 match ^/sisters/
241 end
242
243 region middle_island
244 parent scorn_kingdom
245 longname on the middle island
246 music km/we_got_trouble
247 msg
248 This is a mostly deserted and boring island. It is so boring, in fact,
249 that nobody cared to name it, so everybody just calls it "the middle
250 island", as it is situated roughly in the middle between the Navar and
251 Scorn kingdoms. The fact that it is almost devoid of human settlements
252 makes it an ideal battleground for larger groups.
253 endmsg
254 end
255
256 treasureone region_navar_kingdom
257 arch ape
258 chance 100
259 more
260 arch sandy
261 chance 70
262 more
263 arch scorpion
264 chance 120
265 more
266 arch snake_nongen
267 chance 70
268 more
269 arch shadowpup
270 chance 7
271 end
272
273 region navar_kingdom
274 parent world
275 music km/kumasi_groove
276 longname in the region around Navar
277 randomitems region_navar_kingdom
278 chance 0.01
279 jail_map /navar_city/jail/jail
280 jail_x 16
281 jail_y 1
282 portal_map /world/world_121_116
283 portal_x 44
284 portal_y 45
285 msg
286 Straddling the corner of the Imperial highway as it turns North near the
287 Eastern border of the known world, and surrounded by dangerous territory,
288 Navar is an unlikely site for one of the world's grandest cities.
289 Yet there it stands, dominating the skyline for miles around and showing the
290 same bustling activity expected of any thriving market town.
291 endmsg
292 end
293
294 region navar
295 parent navar_kingdom
296 longname in the City of Navar
297 music ross/ross5
298 chance 0.002
299 randomitems region_generic_city
300 jail_map /navar_city/jail/jail
301 jail_x 16
302 jail_y 1
303 msg
304 The heart of the Navar region: Navar city. It's said it's the gathering of
305 opportunities! Meet experienced adventurers and clever shop keepers or explore
306 the unexplored dungeons.
307 endmsg
308 match ^/navar_city/
309 end
310
311 region valleynoy
312 parent navar_kingdom
313 longname on Valley Noy
314 music km/fire_prelude
315 portal_map /elmex/jeweler/town_portal
316 portal_x 4
317 portal_y 3
318 msg
319 This island is famous for its many deep valleys. Few people live here, and
320 most of them mine the mountains for gems, crystals and precious metals.
321 endmsg
322 end
323
324 treasureone region_brest_county
325 arch panther
326 more
327 arch giant_bat
328 more
329 arch dog
330 more
331 arch mastif
332 more
333 arch blob
334 more
335 arch war_ant
336 more
337 arch spit_ant
338 end
339
340 region brest_county
341 parent world
342 longname in Brest county
343 music km/the_dread
344 chance 0.01
345 randomitems region_brest_county
346 portal_map /world/world_107_123
347 portal_x 40
348 portal_y 30
349 msg
350 Little is known about this mostly unexplored area. The harsh weather and dangerous
351 wildlife prevented most adventurers from traveling in this area, and the rest seems
352 to know how to keep their secrets to them.
353 endmsg
354 end
355
356 treasureone region_brest
357 arch snake_nongen
358 end
359
360 region brest
361 parent brest_county
362 longname in Brest
363 randomitems region_brest
364 chance 0.01
365 msg
366 The town of the tough. Only few adventurers find their way here without
367 meeting death instead. But the ones who found it built up a city in the midst
368 of nowhere, cornered by high and unpassable mountains.
369 endmsg
370 match ^/brest/
371 end
372
373 treasureone region_darcap_county
374 arch small_troll
375 chance 50
376 more
377 arch gnoll
378 chance 50
379 more
380 arch ogre
381 chance 50
382 more
383 arch elec_dragon
384 chance 5
385 more
386 arch faerie_dragon
387 chance 5
388 more
389 arch cold_dragon
390 chance 5
391 more
392 arch baby_dragon
393 chance 2
394 more
395 arch para_fire
396 chance 5
397 more
398 arch para_water
399 chance 5
400 more
401 arch para_air
402 chance 5
403 more
404 arch para_earth
405 chance 5
406 end
407
408 region darcap_county
409 parent world
410 longname in the sultanate of Darcap
411 music km/blue_scorpion,km/artifact
412 randomitems region_darcap_county
413 chance 0.01
414 portal_map /world/world_116_102
415 portal_x 36
416 portal_y 25
417 msg
418 Isolated from the rest of the region by the ocean and an extensive
419 mountain range to the south, and possessing a massive natural harbour,
420 Darcap is a small, but easily defensible town, dominated by a pair of
421 powerful guilds. The town is also noted for its circus, whose reputation
422 draws visitors from all over the world.
423 endmsg
424 end
425
426 region darcap
427 parent darcap_county
428 longname in the city of Darcap
429 chance 0.002
430 randomitems region_generic_city
431 msg
432 The center of an isolated continent: Darcap city, where brave adventurers
433 and mysterious practitioners of the arcane and dark arts live and perform.
434 endmsg
435 match ^/darcap/
436 end
437
438 region darcapcircus
439 parent darcap
440 longname in the Darcap Circus
441 music km/waunobe_march,km/comic_hero
442 msg
443 This circus' reputation draws visitors from all over the world.
444 endmsg
445 end
446
447 treasureone region_wolfsburg_county
448 arch pirate
449 chance 50
450 more
451 arch gnome
452 chance 50
453 more
454 arch fighter
455 chance 50
456 more
457 arch thief
458 chance 20
459 more
460 arch thief_1
461 chance 20
462 more
463 arch child_thief
464 chance 5
465 end
466
467 region wolfsburg_county
468 parent world
469 longname near the port of Wolfsburg
470 randomitems region_wolfsburg_county
471 chance 0.01
472 music km/miris_magic_dance,km/netherworld_shanty
473 msg
474 Located on an island far away from the coast, Wolfsburg relies entirely on its
475 quay to supply the town and as a result has a strong seafaring tradition among
476 its populence.
477 endmsg
478 end
479
480 region wolfsburg
481 parent wolfsburg_county
482 longname in Wolfsburg
483 randomitems region_wolfsburg_county
484 chance 0.01
485 msg
486 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
487 low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
488 especially at sea, is very dangerous around Wolfsburg.
489 endmsg
490 match ^/wolfsburg/
491 end
492
493 region santodominion_county
494 parent world
495 longname in the area around Santo Dominion
496 music km/dragon_and_toast,km/sancho_panza_gets_a_latte
497 msg
498 Santo Dominion sits in a small bay to the north of Scorn. It is an
499 important port of call for ships travelling to and from Scorn and is
500 also somewhat famous for its Opera and its Litle House of Horrors, two
501 magnificent cultural buildings you would not expect in so small a town as
502 Santo Dominion.
503 endmsg
504 end
505
506 region santodominion
507 parent santodominion_county
508 longname in Santo Dominion
509 chance 0.002
510 randomitems region_generic_city
511 msg
512 Santo Dominion sits in a small bay to the north of Scorn. It is an
513 important port of call for ships travelling to and from Scorn and is
514 also somewhat famous for its Opera and its Litle House of Horrors, two
515 magnificent cultural buildings you would not expect in so small a town as
516 Santo Dominion.
517 endmsg
518 match ^/santo_dominion/
519 end
520
521 treasureone region_lake_country
522 arch cobra
523 chance 100
524 more
525 arch black_metallic_serpent
526 chance 20
527 more
528 end
529
530 region lakecountry
531 parent world
532 longname in Lake Country
533 randomitems region_lake_country
534 chance 0.015
535 msg
536 Lake Country originally was where the elves lived who where exiled
537 from the north by the kings of Scorn, during the Vth millenia EK. They
538 named the area Vkovzerov. The major elven city of Vkovzerov was
539 Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
540
541 Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
542 Changes, both natural and unnatural, had drastically transformed the landscape of
543 this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
544 only to have all this undone or remade through a catastrophic flood a decade later.
545 As a result of this devastation, one needs to recognize the hardship and sorrow
546 that has been a burden on this land. Many lives have been lost, several graves -
547 marked and unmarked fill area. Rumors that the fog, which covers the land, is a
548 testament of the grief and anguish experienced by the first settlers has drawn
549 those brave enough to face such superstition. Another interest of lore is the
550 wandering spirit from the nearby forest; a spirit in which seems to be holding a
551 grudge from ages ago. Others travel to Lake Country because of its reputation -
552 the rich shops operated by retired adventurers, the Training Tower and the safety
553 within the Fortress of Lord Butakis.
554 endmsg
555 match ^/lake_country/(?!Butakis/)
556 end
557
558 region butakisfortress
559 parent lakecountry
560 longname in the Fortress of Lord Butakis
561 msg
562 The Fortress of Lord Butakis stands as a testament to the determination of Butakis
563 to settle and secure the area called Lake Country. This bastion of security provides
564 a hard line of defense against the demons, dragons, rogue wizard faction and agents
565 of chaos that plague this land. While the stronghold stands in defiance of disorder,
566 there seems to be dark forces at work from the inside; slowly whittling away the
567 foundation of what the Fortress represents. As a result of this, security of the
568 Fortress has greatly increased in the past years. A few have grown concerned over
569 the very crowded prison filled with accused spies, thieves, and worse.
570 endmsg
571 match ^/lake_country/Butakis/
572 end
573
574 region portjoseph
575 parent world
576 longname in Port Joseph
577 chance 0.002
578 randomitems region_generic_city
579 msg
580 Port Joseph is located on the largest (which isn't saying much) of a chain of
581 islands west of the Kingdom of Scorn. While the island doesn't boast very much,
582 most everything there is very practical. How the times have changed. The early
583 days of Port Joseph was a haven for the most ruthless band of pirates that the
584 high seas has ever seen. The infamous reputation of Port Joseph died with the
585 passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
586 his treasure horde is still missing. Thanks to increased presence and protection
587 from The King's Navy, many trade routes now pass through or near the area, so
588 that makes the Port a frequent stop and transfer point for merchants.
589 However, the pirate roots are still relevant today.
590 endmsg
591 match ^/port_joseph/
592 end
593
594 region pupland
595 parent world
596 longname in Pupland
597 music km/dragon_and_toast,km/an_upsetting_theme,km/ambush
598 portal_map /pup_land/lone_town/town
599 portal_x 9
600 portal_y 13
601 msg
602 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
603 nice and peaceful people. Or at least so it seems on first sight...
604 endmsg
605 match ^/pup_land/
606 end
607
608 region ancientpupland
609 parent pupland
610 longname in the Pupland of times long past
611 music km/misuse
612 msg
613 You have been thrown to this ancient version of pupland through some
614 unidentified time travel magic. Nobody knows what dangers or joys
615 are waiting here.
616 endmsg
617 end
618
619 region nurnberg
620 parent pupland
621 longname in Nurnberg
622 msg
623 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
624 for its many unique attractions that set it apart from the more average cities of the
625 world.
626 endmsg
627 match ^/pup_land/nurnberg/
628 end
629
630 region lonetown
631 parent pupland
632 longname in Lone Town
633 chance 0.002
634 randomitems region_generic_city
635 msg
636 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
637 a remarkable increase in travel and tourism over the recent years due to a
638 much better airline and road infrastructure.
639 endmsg
640 match ^/pup_land/lone_town/
641 end
642
643 region aldwulf
644 parent world
645 longname in the aldwulf archipelago
646 music km/thinking_out_loud,km/dance_monster
647 chance 0.1
648 msg
649 Situated in some distance to the nearest continent, the aldwulf
650 archipelago has a very distinct culture. Unlike in other parts of the
651 world, you can actually find civilised kobold races here. Important
652 sightseeing stops are the water town and the various kobold towns.
653 endmsg
654 match ^/aldwulf/
655 end
656
657 region stoneville_county
658 parent world
659 longname near Stoneville
660 music km/legend_of_one
661 msg
662 Stoneville is a small ship port located on the western side of
663 Dragon Island. The island primarily serves as a vacation residence
664 for wealthy merchants and adventurers. For those who are not
665 quite ready for retirement or seeking fame - guilds and shops keep
666 those travelers well stocked and tested. Of course, the islands
667 riches also seem to attract those with nefarious purposes who have
668 taken hold of the various caves in the nearby mountains. And in
669 some cases, more closer to home then what most inhabitants would like.
670 endmsg
671 end
672
673 region stoneville
674 parent stoneville_county
675 longname in Stoneville City
676 music km/phantasm
677 chance 0.002
678 randomitems region_generic_city
679 msg
680 Stoneville is the home of such adventurous places as the Adventurers
681 Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
682 small, is rumoured to host a number of dragons, too, which gave it the
683 unofficial name "Dragon Island".
684 endmsg
685 match ^/dragonisland/
686 end
687
688 region firevolcano
689 parent world
690 longname in the Fire Volcano
691 music km/neolith,km/thinking_out_loud
692 msg
693 This fiery volcano rose up from the mountains one day. It is inhabited by a
694 strange race of fire creatures who seem friendly, but very competitive.
695 endmsg
696 end
697
698 region azumauindo
699 parent world
700 longname in the Shogunate of Azumauindo
701 music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon
702 portal_map /world/world_127_101
703 portal_x 37
704 portal_y 5
705 msg
706 A hidden and closed civilization, at the far east of the world.
707 endmsg
708 end
709
710 region dream
711 parent world
712 longname dreaming?
713 music km/celtic_impulse
714 portal_map /mlab/cloudworlddecity
715 portal_x 57
716 portal_y 120
717 msg
718 You do not know if you are awake or still dreaming.
719 endmsg
720 match ^/mlab/
721 end
722
723 region citydeclouds
724 parent dream
725 longname in the City de Clouds
726 msg
727 A wonderous city resting on the clouds, it could not possibly exist...
728 endmsg
729 end
730
731 region theabyss
732 parent dream
733 longname in The Abyss
734 msg
735 Where the damned lay in torment for eternity. There is no forgiveness. Welcome
736 to hell.
737 endmsg
738 end
739
740 region dis
741 parent theabyss
742 longname in the city of Dis
743 msg
744 Long forgotten, here lies the eternal city of hell. It was never made nor shall
745 it be unmade. It was here and always will be, the damned have their city and no
746 enjoyment to them will it ever surrender.
747 endmsg
748 end
749
750 region kingdomofsaints
751 parent dream
752 longname in the Kingdom of Saints
753 msg
754 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
755 be much advanced knowlege known to it, outside the realms of sorcery and superstition.
756 The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
757 however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
758 has recently sharply decreased due to an unknown reason.
759 endmsg
760 end
761
762 region kingdomofsaintsborder
763 parent kingdomofsaints
764 longname near the Kingdom of Saints Border
765 msg
766 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
767 be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
768 east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
769 endmsg
770 end
771
772 region stjohns
773 parent kingdomofsaints
774 longname in the town of St. John's
775 msg
776 The seat of justice for the Kingdom of Saints and the town closest to the border. This town
777 once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
778 vacant due to an unknown malady.
779 endmsg
780 end
781
782 region strose
783 parent kingdomofsaints
784 longname in the town of St. Rose
785 msg
786 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
787 Its main production is livestock.
788 endmsg
789 end
790
791 region stbartholomew
792 parent kingdomofsaints
793 longname in the town of St.Bartholomew
794 msg
795 The town of St. Bartholomew is the capital of the Kingdom of Saints.
796 Situated between two mountain ranges rich in iron and copper ore St.
797 Bartholomew is well protected and well supplied with minerals useful
798 in wartime production. St. Bartholomew boasts a world class
799 bank, a well stocked libary, and one of the only two power generation
800 plants in existance, as well as the only working centerfuge throughout the
801 explored world.
802 endmsg
803 end
804
805 region ipo_meeting
806 parent world
807 longname in the IPO meeting room
808 msg
809 Completely carved out of a non-magic plane that consists of dense rock,
810 the IPO meeting room is considered one of the most illustruous achievement
811 of modern magic.
812
813 Most Post Offices have a connection to this room, making it possible for
814 people living in distant regions to meet each other in person.
815 endmsg
816 end
817
818 region heaven
819 parent world
820 longname in Heaven Town
821 music km/thinking_out_loud,km/dance_monster
822 portal_map /heaven/town
823 portal_x 24
824 portal_y 15
825 msg
826 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
827 built by the joint effort of the worlds population under guidance of Valriel
828 and Gaea.
829 endmsg
830 match ^/heaven/
831 end
832
833 region tindervale
834 parent navar_kingdom
835 longname in The Fireborn Capitol of Tindervale
836 music km/thinking_out_loud,km/dance_monster
837 portal_map /art/keepgrounds
838 portal_x 12
839 portal_y 2
840 msg
841 This small town, is the center of activity for the fireborn race.
842 In its centre lies the keep of the fireborn Art.
843 endmsg
844 match ^/art/
845 end
846
847 region celvear
848 parent navar_kingdom
849 longname in Celvear Port
850 portal_map /world/world_117_122
851 portal_x 16
852 portal_y 20
853 msg
854 A town under the dominion of The Kingdom of Navar. Celvear is a small port
855 that guards the bay of Navar and, for this, has great strategic value to Navar,
856 which in turn gives Celvear a lot of freedom on how to interpret the law.
857 endmsg
858 match ^/celvear_port/
859 end
860
861 region lostwages
862 parent navar_kingdom
863 longname in the town of Lostwages
864 msg
865 Lostwages is a small town (it calls itself "city") that boasts of a
866 casino, something not common in the Kingdom of Scorn due to strict
867 anti-gambling laws. This was made possible by some clever contracts,
868 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
869 by the Kingdom of Scorn.
870 endmsg
871 match ^/lostwages/
872 end
873
874 region marksel
875 parent navar_kingdom
876 longname in the Hamlet of Lord Marksel
877 msg
878 Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
879 Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
880 A small group of sages, with their research, drives the demand for the mines rich
881 metal. As long as the work pays wages enough to keep the ale flowing from the
882 nearby tavern, miners will be back at their post the following day. Something has
883 changed though, just as the hamlet was about to prosper, the trade roads leading
884 to it fell under siege from bandits. The merchant trade contracts have defaulted;
885 the roads are too risky and unsafe. The forces of Lord Marksel have seen the
886 tide of battle tip away from their favor. Their hope dims with each passing day.
887 endmsg
888 match ^/marksel/
889 end
890
891 region whalingoutpost
892 parent navar_kingdom
893 longname at the Whaling Outpost
894 msg
895 Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
896 the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
897 enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
898 Those in residence make a living (well, mere existence) out of whaling, which is why many of
899 the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
900 around here, as the appetite of any wondering beast leaves countless dwellings empty and
901 numerous ships at the bottom of the sea.
902 endmsg
903 match ^/whalingoutpost/
904 end
905