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Revision: 1.61
Committed: Sun Oct 25 08:30:55 2009 UTC (14 years, 6 months ago) by root
Branch: MAIN
Changes since 1.60: +25 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 region world
2 longname in The World
3 jail_map /scorn/misc/jail
4 jail_x 16
5 jail_y 1
6 portal_map *scorn_town_portal
7 msg
8 If you are seeing this, someone goofed, you should never see this message, and
9 you should report this to the DM.
10 endmsg
11 music ross/game1,ross/game6,ross/ross1
12 end
13
14 region wilderness
15 parent world
16 longname somewhere in the wilderness
17 fallback 1
18 msg
19 Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 the wilderness is not the most civilised of places, and stories
21 that have reached the towns tell of fearsome creatures and labyrinthine
22 dungeons far under the surface. Of course, these rumours have never been
23 verified, though the few who have tried have taken a long time in doing so....
24 endmsg
25 end
26
27 region panthalassa
28 parent world
29 longname somewhere on the great ocean panthalassa
30 music ross/ross3,km/water_prelude
31 msg
32 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 is completely unknown, subject of some weird theories only, and nothing is
34 known about its depth, the life it contains or the dangers it holds. No
35 ship ventured far into it and came back. The only thing known about it is this:
36 it is better to turn back. Now.
37 endmsg
38 end
39
40 treasureone region_panthalassa
41 arch bird
42 end
43
44 region tethys
45 parent panthalassa
46 longname somewhere on the vast ocean
47 randomitems region_panthalassa
48 chance 0.001
49 msg
50 The source of life and death: Water! The ocean Tethys is surrounding all
51 known landmasses was already many adventurers' death.
52 endmsg
53 end
54
55 region creation
56 parent world
57 longname at the creation
58 msg
59 Who knows where this place is, but all have seen it. As mysterious as it is,
60 it's just another part of life.
61 endmsg
62 music km/fairytale_waltz
63 end
64
65 region southpole
66 parent world
67 longname near the south pole
68 music km/spacial_winds
69 msg
70 A cold place in the very south of the world. Strange monsters guard their
71 territory here but also many treasures are said to be found here.
72 endmsg
73 end
74
75 treasureone region_security_zone
76 arch bird
77 end
78
79 region highway
80 parent world
81 longname on the imperial highway
82 chance 0.005
83 randomitems region_security_zone
84 music ross/game3
85 msg
86 The Imperial Highway was built long ago, so much so that its origins are
87 now long since passed out of recorded history and into the stuff of legends.
88 In the years since its construction it has gained the name "The yellow Brick
89 Road" on account of the distinctive colour of its paving. Whilst in former
90 times the Imperial highway was safe to all who would pass along it, in
91 recent times it has started to decay, as the toll of centuries comes to bear
92 on this once-splendid testament to past powers. It is still the safest
93 way to travel over land.
94 endmsg
95 end
96
97 region brest_highway
98 parent world
99 longname on the road connecting Scorn, Brest and Lake Country
100 chance 0.005
101 randomitems region_security_zone
102 music ross/game6
103 msg
104 Unlike most places in the world, the area stretching from Scorn down
105 to Brest and Lake Country is patrolled regularly by kingdom soliders
106 and should be relatively safe. Make sure you are not wandering too far
107 into the wilderness, though, as only the roads are under watch (and not
108 everywhere - Lake Country is notoriously dangerous).
109 endmsg
110 end
111
112 region greenway
113 parent wilderness
114 longname on the Greenway
115 msg
116 The elves are thought to have quicker ways to travel...
117 endmsg
118 end
119
120 treasureone region_scorn_kingdom
121 arch bird
122 chance 3
123 more
124 arch gnoll
125 chance 2
126 more
127 arch goblin
128 chance 2
129 more
130 arch ogre
131 chance 1
132 more
133 arch killer_bee
134 chance 1
135 end
136
137 region scorn_kingdom
138 parent world
139 longname in the Kingdom of Scorn
140 music km/thinking_out_loud,km/dance_monster
141 chance 0.1
142 randomitems region_scorn_kingdom
143 msg
144 Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
145 is a safe and welcoming place for those who pass by. Its position on the
146 Imperial highway allows it to maintain its importance as a stopping off
147 point between the other major cities along the route and an attractive
148 location for trade and commerce. This combined with the sheltered harbour and
149 extensive shipping lines, ensures that Scorn remains a key crossroads
150 bustling with activity, long after its former military dominance has
151 diminished.
152 endmsg
153 end
154
155 region scorn_county
156 parent scorn_kingdom
157 longname in the county of Scorn
158 chance 0.01
159 randomitems region_scorn_kingdom
160 msg
161 Outside the gates of the city of scorn, the activity of the town can be heard,
162 but not seen. The cries of the traders, and calls of the sailors belie your
163 proximity to this bustling town, though to look around you see only the relative
164 tranquility of quiet farmland and the sense of peace it evokes.
165 endmsg
166 end
167
168 treasureone region_generic_city
169 arch mouse_nongen
170 end
171
172 region scorn
173 parent scorn_county
174 longname in the City of Scorn
175 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
176 randomitems region_generic_city
177 msg
178 Here, in amidst the trading activity at the heart of scorn you find
179 yourself scarcely able to hear yourself think with the din of commerce all around
180 you as shop keepers and traders shout their wares.
181 endmsg
182 match ^/scorn/
183 end
184
185 region scornarena
186 parent scorn
187 longname within the Scorn arena
188 music km/power_restored
189 msg
190 A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
191 endmsg
192 end
193
194 region scornoldcity
195 parent scorn
196 longname within the remains of Old Scorn
197 music km/crisis
198 msg
199 You find yourself gasping in wonder at the extensive caverns underneath the city,
200 here there remains the ruins of old Scorn. A reminder of the great power the city
201 once possessed, and a sign of how far it has fallen. As you look around however
202 you notice that whilst the previous inhabitants of these ruins are no longer
203 present, some new ones seem to have taken their place, and these denizens don't
204 appear to be very welcoming.
205 endmsg
206 end
207
208 region euthville
209 parent scorn_kingdom
210 longname at the ruins of Euthville
211 music km/unrelenting
212 msg
213 The ruins of Euthville can be found just off the Imperial Highway north
214 of Scorn. The riches and accomplishments of this one prosperous city
215 actually lead to it's downfall. Now, only terror and hardship remains --
216 demons and undead run rampant through the broken remains.
217 endmsg
218 match ^/euthville/
219 end
220
221 region valdor
222 parent scorn_kingdom
223 longname in The Citystate of Valdor
224 msg
225 Valdor is a city found inside a massive mountains area. Its origins
226 are in a small miners village. Government form is monarchy, economy is
227 capitalistic.
228
229 Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
230 quite cheap there. Because of its location, Valdor imports a lot of food,
231 clothes and other common cargo. Transport to Valdor is very difficult,
232 the only ground roads go through dangerous mountain passes, and dragon
233 transport is very expensive at Valdor, because of the difficulity of
234 passing the mountains. Thus imported cargo sells very good in Valdor.
235
236 Valdor through the history was always a small community, and until
237 recently, it had very little contact with the rest of the world, because
238 it was highly unprofitable to export iron through dragon transport or
239 mountains. Because of that, being first under Scorn's protectorate, Valdor
240 eventually proclaimed independence, which was accepted by all other cities
241 on due to the geographical isolation of the city.
242 endmsg
243 match ^/lorak/
244 end
245
246 region three_sisters
247 parent world
248 longname on the island of the three sisters
249 music km/feral_chase
250 msg
251 What should be a nice island protected by a shield wall of high mountains
252 is rife in discord. Three Sisters, on their quest to immortality, found
253 a way to craft an item that rivaled creations from the ancient gods. For
254 such an infractions - the ancient gods punished The Sisters, leaving
255 them scarred and disfigured with wounds that would have killed any one
256 else. The curse of immortality was then realized, but incomplete. Each
257 of The Three Sisters lost their greatest Gift, which now reside deep in
258 the vaults of the nearby factions. For centuries now, conflict erupts
259 daily as raids between each sect fights to a inevitable stalemate with one
260 another over control of each Sister's Gift. Trapped in their tower, The
261 Three Sisters wait for destiny to grant them one last favor by making them
262 whole once again. Now that the ancient gods are no more - they could once
263 again practice their craft.
264 endmsg
265 match ^/sisters/
266 end
267
268 region middle_island
269 parent scorn_kingdom
270 longname on the middle island
271 music km/we_got_trouble
272 msg
273 This is a mostly deserted and boring island. It is so boring, in fact,
274 that nobody cared to name it, so everybody just calls it "the middle
275 island", as it is situated roughly in the middle between the Navar and
276 Scorn kingdoms. The fact that it is almost devoid of human settlements
277 makes it an ideal battleground for larger groups.
278 endmsg
279 end
280
281 treasureone region_navar_kingdom
282 arch ape
283 chance 100
284 more
285 arch sandy
286 chance 70
287 more
288 arch scorpion
289 chance 120
290 more
291 arch snake_nongen
292 chance 70
293 more
294 arch shadowpup
295 chance 7
296 end
297
298 region navar_kingdom
299 parent world
300 music km/kumasi_groove
301 longname in the region around Navar
302 randomitems region_navar_kingdom
303 chance 0.01
304 jail_map /navar_city/jail/jail
305 jail_x 16
306 jail_y 1
307 portal_map /world/world_121_116
308 portal_x 44
309 portal_y 45
310 msg
311 Straddling the corner of the Imperial highway as it turns North near the
312 Eastern border of the known world, and surrounded by dangerous territory,
313 Navar is an unlikely site for one of the world's grandest cities.
314 Yet there it stands, dominating the skyline for miles around and showing the
315 same bustling activity expected of any thriving market town.
316 endmsg
317 end
318
319 region navar
320 parent navar_kingdom
321 longname in the City of Navar
322 music ross/ross5
323 chance 0.002
324 randomitems region_generic_city
325 jail_map /navar_city/jail/jail
326 jail_x 16
327 jail_y 1
328 msg
329 The heart of the Navar region: Navar city. It's said it's the gathering of
330 opportunities! Meet experienced adventurers and clever shop keepers or explore
331 the unexplored dungeons.
332 endmsg
333 match ^/navar_city/
334 end
335
336 region valleynoy
337 parent navar_kingdom
338 longname on Valley Noy
339 music km/fire_prelude
340 portal_map /elmex/jeweler/town_portal
341 portal_x 4
342 portal_y 3
343 msg
344 This island is famous for its many deep valleys. Few people live here, and
345 most of them mine the mountains for gems, crystals and precious metals.
346 endmsg
347 end
348
349 treasureone region_brest_county
350 arch panther
351 more
352 arch giant_bat
353 more
354 arch dog
355 more
356 arch mastif
357 more
358 arch blob
359 more
360 arch war_ant
361 more
362 arch spit_ant
363 end
364
365 region brest_county
366 parent world
367 longname in Brest county
368 music km/the_dread
369 chance 0.01
370 randomitems region_brest_county
371 portal_map /world/world_107_123
372 portal_x 40
373 portal_y 30
374 msg
375 Little is known about this mostly unexplored area. The harsh weather and dangerous
376 wildlife prevented most adventurers from traveling in this area, and the rest seems
377 to know how to keep their secrets to them.
378 endmsg
379 end
380
381 treasureone region_brest
382 arch snake_nongen
383 end
384
385 region brest
386 parent brest_county
387 longname in Brest
388 randomitems region_brest
389 chance 0.01
390 msg
391 The town of the tough. Only few adventurers find their way here without
392 meeting death instead. But the ones who found it built up a city in the midst
393 of nowhere, cornered by high and unpassable mountains.
394 endmsg
395 match ^/brest/
396 end
397
398 treasureone region_darcap_county
399 arch small_troll
400 chance 50
401 more
402 arch gnoll
403 chance 50
404 more
405 arch ogre
406 chance 50
407 more
408 arch elec_dragon
409 chance 5
410 more
411 arch faerie_dragon
412 chance 5
413 more
414 arch cold_dragon
415 chance 5
416 more
417 arch baby_dragon
418 chance 2
419 more
420 arch para_fire
421 chance 5
422 more
423 arch para_water
424 chance 5
425 more
426 arch para_air
427 chance 5
428 more
429 arch para_earth
430 chance 5
431 end
432
433 region darcap_county
434 parent world
435 longname in the sultanate of Darcap
436 music km/blue_scorpion,km/artifact
437 randomitems region_darcap_county
438 chance 0.01
439 portal_map /world/world_116_102
440 portal_x 36
441 portal_y 25
442 msg
443 Isolated from the rest of the region by the ocean and an extensive
444 mountain range to the south, and possessing a massive natural harbour,
445 Darcap is a small, but easily defensible town, dominated by a pair of
446 powerful guilds. The town is also noted for its circus, whose reputation
447 draws visitors from all over the world.
448 endmsg
449 end
450
451 region darcap
452 parent darcap_county
453 longname in the city of Darcap
454 chance 0.002
455 randomitems region_generic_city
456 msg
457 The center of an isolated continent: Darcap city, where brave adventurers
458 and mysterious practitioners of the arcane and dark arts live and perform.
459 endmsg
460 match ^/darcap/
461 end
462
463 region darcapcircus
464 parent darcap
465 longname in the Darcap Circus
466 music km/waunobe_march,km/comic_hero
467 msg
468 This circus' reputation draws visitors from all over the world.
469 endmsg
470 end
471
472 treasureone region_wolfsburg_county
473 arch pirate
474 chance 50
475 more
476 arch gnome
477 chance 50
478 more
479 arch fighter
480 chance 50
481 more
482 arch thief
483 chance 20
484 more
485 arch thief_1
486 chance 20
487 more
488 arch child_thief
489 chance 5
490 end
491
492 region wolfsburg_county
493 parent world
494 longname near the port of Wolfsburg
495 randomitems region_wolfsburg_county
496 chance 0.01
497 music km/miris_magic_dance,km/netherworld_shanty
498 msg
499 Located on an island far away from the coast, Wolfsburg relies entirely on its
500 quay to supply the town and as a result has a strong seafaring tradition among
501 its populence.
502 endmsg
503 end
504
505 region wolfsburg
506 parent wolfsburg_county
507 longname in Wolfsburg
508 randomitems region_wolfsburg_county
509 chance 0.01
510 msg
511 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
512 low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
513 especially at sea, is very dangerous around Wolfsburg.
514 endmsg
515 match ^/wolfsburg/
516 end
517
518 region santodominion_county
519 parent world
520 longname in the area around Santo Dominion
521 music km/dragon_and_toast,km/sancho_panza_gets_a_latte
522 msg
523 Santo Dominion sits in a small bay to the north of Scorn. It is an
524 important port of call for ships travelling to and from Scorn and is
525 also somewhat famous for its Opera and its Litle House of Horrors, two
526 magnificent cultural buildings you would not expect in so small a town as
527 Santo Dominion.
528 endmsg
529 end
530
531 region santodominion
532 parent santodominion_county
533 longname in Santo Dominion
534 chance 0.002
535 randomitems region_generic_city
536 msg
537 Santo Dominion sits in a small bay to the north of Scorn. It is an
538 important port of call for ships travelling to and from Scorn and is
539 also somewhat famous for its Opera and its Litle House of Horrors, two
540 magnificent cultural buildings you would not expect in so small a town as
541 Santo Dominion.
542 endmsg
543 match ^/santo_dominion/
544 end
545
546 treasureone region_lake_country
547 arch cobra
548 chance 100
549 more
550 arch black_metallic_serpent
551 chance 20
552 more
553 end
554
555 region lakecountry
556 parent world
557 longname in Lake Country
558 randomitems region_lake_country
559 chance 0.015
560 msg
561 Lake Country originally was where the elves lived who where exiled
562 from the north by the kings of Scorn, during the Vth millenia EK. They
563 named the area Vkovzerov. The major elven city of Vkovzerov was
564 Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
565
566 Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
567 Changes, both natural and unnatural, had drastically transformed the landscape of
568 this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
569 only to have all this undone or remade through a catastrophic flood a decade later.
570 As a result of this devastation, one needs to recognize the hardship and sorrow
571 that has been a burden on this land. Many lives have been lost, several graves -
572 marked and unmarked fill area. Rumors that the fog, which covers the land, is a
573 testament of the grief and anguish experienced by the first settlers has drawn
574 those brave enough to face such superstition. Another interest of lore is the
575 wandering spirit from the nearby forest; a spirit in which seems to be holding a
576 grudge from ages ago. Others travel to Lake Country because of its reputation -
577 the rich shops operated by retired adventurers, the Training Tower and the safety
578 within the Fortress of Lord Butakis.
579 endmsg
580 match ^/lake_country/(?!Butakis/)
581 end
582
583 region butakisfortress
584 parent lakecountry
585 longname in the Fortress of Lord Butakis
586 msg
587 The Fortress of Lord Butakis stands as a testament to the determination of Butakis
588 to settle and secure the area called Lake Country. This bastion of security provides
589 a hard line of defense against the demons, dragons, rogue wizard faction and agents
590 of chaos that plague this land. While the stronghold stands in defiance of disorder,
591 there seems to be dark forces at work from the inside; slowly whittling away the
592 foundation of what the Fortress represents. As a result of this, security of the
593 Fortress has greatly increased in the past years. A few have grown concerned over
594 the very crowded prison filled with accused spies, thieves, and worse.
595 endmsg
596 match ^/lake_country/Butakis/
597 end
598
599 region portjoseph
600 parent world
601 longname in Port Joseph
602 chance 0.002
603 randomitems region_generic_city
604 msg
605 Port Joseph is located on the largest (which isn't saying much) of a chain of
606 islands west of the Kingdom of Scorn. While the island doesn't boast very much,
607 most everything there is very practical. How the times have changed. The early
608 days of Port Joseph was a haven for the most ruthless band of pirates that the
609 high seas has ever seen. The infamous reputation of Port Joseph died with the
610 passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
611 his treasure horde is still missing. Thanks to increased presence and protection
612 from The King's Navy, many trade routes now pass through or near the area, so
613 that makes the Port a frequent stop and transfer point for merchants.
614 However, the pirate roots are still relevant today.
615 endmsg
616 match ^/port_joseph/
617 end
618
619 region pupland
620 parent world
621 longname in Pupland
622 music km/dragon_and_toast,km/an_upsetting_theme,km/ambush
623 portal_map /pup_land/lone_town/town
624 portal_x 9
625 portal_y 13
626 msg
627 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
628 nice and peaceful people. Or at least so it seems on first sight...
629 endmsg
630 match ^/pup_land/
631 end
632
633 region ancientpupland
634 parent pupland
635 longname in the Pupland of times long past
636 music km/misuse
637 msg
638 You have been thrown to this ancient version of pupland through some
639 unidentified time travel magic. Nobody knows what dangers or joys
640 are waiting here.
641 endmsg
642 end
643
644 region nurnberg
645 parent pupland
646 longname in Nurnberg
647 msg
648 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
649 for its many unique attractions that set it apart from the more average cities of the
650 world.
651 endmsg
652 match ^/pup_land/nurnberg/
653 end
654
655 region lonetown
656 parent pupland
657 longname in Lone Town
658 chance 0.002
659 randomitems region_generic_city
660 msg
661 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
662 a remarkable increase in travel and tourism over the recent years due to a
663 much better airline and road infrastructure.
664 endmsg
665 match ^/pup_land/lone_town/
666 end
667
668 region aldwulf
669 parent world
670 longname in the aldwulf archipelago
671 music km/thinking_out_loud,km/dance_monster
672 chance 0.1
673 msg
674 Situated in some distance to the nearest continent, the aldwulf
675 archipelago has a very distinct culture. Unlike in other parts of the
676 world, you can actually find civilised kobold races here. Important
677 sightseeing stops are the water town and the various kobold towns.
678 endmsg
679 match ^/aldwulf/
680 end
681
682 region stoneville_county
683 parent world
684 longname near Stoneville
685 music km/legend_of_one
686 msg
687 Stoneville is a small ship port located on the western side of
688 Dragon Island. The island primarily serves as a vacation residence
689 for wealthy merchants and adventurers. For those who are not
690 quite ready for retirement or seeking fame - guilds and shops keep
691 those travelers well stocked and tested. Of course, the islands
692 riches also seem to attract those with nefarious purposes who have
693 taken hold of the various caves in the nearby mountains. And in
694 some cases, more closer to home then what most inhabitants would like.
695 endmsg
696 end
697
698 region stoneville
699 parent stoneville_county
700 longname in Stoneville City
701 music km/phantasm
702 chance 0.002
703 randomitems region_generic_city
704 msg
705 Stoneville is the home of such adventurous places as the Adventurers
706 Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
707 small, is rumoured to host a number of dragons, too, which gave it the
708 unofficial name "Dragon Island".
709 endmsg
710 match ^/dragonisland/
711 end
712
713 region firevolcano
714 parent world
715 longname in the Fire Volcano
716 music km/neolith,km/thinking_out_loud
717 msg
718 This fiery volcano rose up from the mountains one day. It is inhabited by a
719 strange race of fire creatures who seem friendly, but very competitive.
720 endmsg
721 end
722
723 region azumauindo
724 parent world
725 longname in the Shogunate of Azumauindo
726 music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon
727 portal_map /world/world_127_101
728 portal_x 37
729 portal_y 5
730 msg
731 A hidden and closed civilization, at the far east of the world.
732 endmsg
733 end
734
735 region dream
736 parent world
737 longname dreaming?
738 music km/celtic_impulse
739 portal_map /mlab/cloudworlddecity
740 portal_x 57
741 portal_y 120
742 msg
743 You do not know if you are awake or still dreaming.
744 endmsg
745 match ^/mlab/
746 end
747
748 region citydeclouds
749 parent dream
750 longname in the City de Clouds
751 msg
752 A wonderous city resting on the clouds, it could not possibly exist...
753 endmsg
754 end
755
756 region theabyss
757 parent dream
758 longname in The Abyss
759 msg
760 Where the damned lay in torment for eternity. There is no forgiveness. Welcome
761 to hell.
762 endmsg
763 end
764
765 region dis
766 parent theabyss
767 longname in the city of Dis
768 msg
769 Long forgotten, here lies the eternal city of hell. It was never made nor shall
770 it be unmade. It was here and always will be, the damned have their city and no
771 enjoyment to them will it ever surrender.
772 endmsg
773 end
774
775 region kingdomofsaints
776 parent dream
777 longname in the Kingdom of Saints
778 msg
779 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
780 be much advanced knowlege known to it, outside the realms of sorcery and superstition.
781 The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
782 however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
783 has recently sharply decreased due to an unknown reason.
784 endmsg
785 end
786
787 region kingdomofsaintsborder
788 parent kingdomofsaints
789 longname near the Kingdom of Saints Border
790 msg
791 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
792 be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
793 east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
794 endmsg
795 end
796
797 region stjohns
798 parent kingdomofsaints
799 longname in the town of St. John's
800 msg
801 The seat of justice for the Kingdom of Saints and the town closest to the border. This town
802 once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
803 vacant due to an unknown malady.
804 endmsg
805 end
806
807 region strose
808 parent kingdomofsaints
809 longname in the town of St. Rose
810 msg
811 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
812 Its main production is livestock.
813 endmsg
814 end
815
816 region stbartholomew
817 parent kingdomofsaints
818 longname in the town of St.Bartholomew
819 msg
820 The town of St. Bartholomew is the capital of the Kingdom of Saints.
821 Situated between two mountain ranges rich in iron and copper ore St.
822 Bartholomew is well protected and well supplied with minerals useful
823 in wartime production. St. Bartholomew boasts a world class
824 bank, a well stocked libary, and one of the only two power generation
825 plants in existance, as well as the only working centerfuge throughout the
826 explored world.
827 endmsg
828 end
829
830 region ipo_meeting
831 parent world
832 longname in the IPO meeting room
833 msg
834 Completely carved out of a non-magic plane that consists of dense rock,
835 the IPO meeting room is considered one of the most illustruous achievement
836 of modern magic.
837
838 Most Post Offices have a connection to this room, making it possible for
839 people living in distant regions to meet each other in person.
840 endmsg
841 end
842
843 region heaven
844 parent world
845 longname in Heaven Town
846 music km/thinking_out_loud,km/dance_monster
847 portal_map /heaven/town
848 portal_x 24
849 portal_y 15
850 msg
851 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
852 built by the joint effort of the worlds population under guidance of Valriel
853 and Gaea.
854 endmsg
855 match ^/heaven/
856 end
857
858 region tindervale
859 parent navar_kingdom
860 longname in The Fireborn Capitol of Tindervale
861 music km/thinking_out_loud,km/dance_monster
862 portal_map /art/keepgrounds
863 portal_x 12
864 portal_y 2
865 msg
866 This small town, is the center of activity for the fireborn race.
867 In its centre lies the keep of the fireborn Art.
868 endmsg
869 match ^/art/
870 end
871
872 region celvear
873 parent navar_kingdom
874 longname in Celvear Port
875 portal_map /world/world_117_122
876 portal_x 16
877 portal_y 20
878 msg
879 A town under the dominion of The Kingdom of Navar. Celvear is a small port
880 that guards the bay of Navar and, for this, has great strategic value to Navar,
881 which in turn gives Celvear a lot of freedom on how to interpret the law.
882 endmsg
883 match ^/celvear_port/
884 end
885
886 region lostwages
887 parent navar_kingdom
888 longname in the town of Lostwages
889 msg
890 Lostwages is a small town (it calls itself "city") that boasts of a
891 casino, something not common in the Kingdom of Scorn due to strict
892 anti-gambling laws. This was made possible by some clever contracts,
893 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
894 by the Kingdom of Scorn.
895 endmsg
896 match ^/lostwages/
897 end
898
899 region marksel
900 parent navar_kingdom
901 longname in the Hamlet of Lord Marksel
902 msg
903 Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
904 Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
905 A small group of sages, with their research, drives the demand for the mines rich
906 metal. As long as the work pays wages enough to keep the ale flowing from the
907 nearby tavern, miners will be back at their post the following day. Something has
908 changed though, just as the hamlet was about to prosper, the trade roads leading
909 to it fell under siege from bandits. The merchant trade contracts have defaulted;
910 the roads are too risky and unsafe. The forces of Lord Marksel have seen the
911 tide of battle tip away from their favor. Their hope dims with each passing day.
912 endmsg
913 match ^/marksel/
914 end
915
916 region whalingoutpost
917 parent navar_kingdom
918 longname at the Whaling Outpost
919 msg
920 Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
921 the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
922 enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
923 Those in residence make a living (well, mere existence) out of whaling, which is why many of
924 the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
925 around here, as the appetite of any wondering beast leaves countless dwellings empty and
926 numerous ships at the bottom of the sea.
927 endmsg
928 match ^/whalingoutpost/
929 end
930