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Revision: 1.63
Committed: Thu Oct 29 05:28:50 2009 UTC (14 years, 6 months ago) by root
Branch: MAIN
CVS Tags: rel-2_90, rel-2_92, rel-2_93
Changes since 1.62: +19 -0 lines
Log Message:
first rough cut of gotischerbereich

File Contents

# Content
1 region world
2 longname in The World
3 jail_map /scorn/misc/jail
4 jail_x 16
5 jail_y 1
6 portal_map *scorn_town_portal
7 msg
8 If you are seeing this, someone goofed, you should never see this message, and
9 you should report this to the DM.
10 endmsg
11 music ross/game1,ross/game6,ross/ross1
12 end
13
14 region wilderness
15 parent world
16 longname somewhere in the wilderness
17 fallback 1
18 msg
19 Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 the wilderness is not the most civilised of places, and stories
21 that have reached the towns tell of fearsome creatures and labyrinthine
22 dungeons far under the surface. Of course, these rumours have never been
23 verified, though the few who have tried have taken a long time in doing so....
24 endmsg
25 end
26
27 region panthalassa
28 parent world
29 longname somewhere on the great ocean panthalassa
30 music ross/ross3,km/water_prelude
31 msg
32 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 is completely unknown, subject of some weird theories only, and nothing is
34 known about its depth, the life it contains or the dangers it holds. No
35 ship ventured far into it and came back. The only thing known about it is this:
36 it is better to turn back. Now.
37 endmsg
38 end
39
40 treasureone region_panthalassa
41 arch bird
42 end
43
44 region tethys
45 parent panthalassa
46 longname somewhere on the vast ocean
47 randomitems region_panthalassa
48 chance 0.001
49 msg
50 The source of life and death: Water! The ocean Tethys is surrounding all
51 known landmasses was already many adventurers' death.
52 endmsg
53 end
54
55 region creation
56 parent world
57 longname at the creation
58 msg
59 Who knows where this place is, but all have seen it. As mysterious as it is,
60 it's just another part of life.
61 endmsg
62 music km/fairytale_waltz
63 end
64
65 region southpole
66 parent world
67 longname near the south pole
68 music km/spacial_winds
69 msg
70 A cold place in the very south of the world. Strange monsters guard their
71 territory here but also many treasures are said to be found here.
72 endmsg
73 end
74
75 treasureone region_security_zone
76 arch bird
77 end
78
79 region highway
80 parent world
81 longname on the imperial highway
82 chance 0.005
83 randomitems region_security_zone
84 music ross/game3
85 msg
86 The Imperial Highway was built long ago, so much so that its origins are
87 now long since passed out of recorded history and into the stuff of legends.
88 In the years since its construction it has gained the name "The yellow Brick
89 Road" on account of the distinctive colour of its paving. Whilst in former
90 times the Imperial highway was safe to all who would pass along it, in
91 recent times it has started to decay, as the toll of centuries comes to bear
92 on this once-splendid testament to past powers. It is still the safest
93 way to travel over land.
94 endmsg
95 end
96
97 region brest_highway
98 parent world
99 longname on the road connecting Scorn, Brest and Lake Country
100 chance 0.005
101 randomitems region_security_zone
102 music ross/game6
103 msg
104 Unlike most places in the world, the area stretching from Scorn down
105 to Brest and Lake Country is patrolled regularly by kingdom soliders
106 and should be relatively safe. Make sure you are not wandering too far
107 into the wilderness, though, as only the roads are under watch (and not
108 everywhere - Lake Country is notoriously dangerous).
109 endmsg
110 end
111
112 region greenway
113 parent wilderness
114 longname on the Greenway
115 msg
116 The elves are thought to have quicker ways to travel...
117 endmsg
118 end
119
120 treasureone region_scorn_kingdom
121 arch bird
122 chance 3
123 more
124 arch gnoll
125 chance 2
126 more
127 arch goblin
128 chance 2
129 more
130 arch ogre
131 chance 1
132 more
133 arch killer_bee
134 chance 1
135 end
136
137 region scorn_kingdom
138 parent world
139 longname in the Kingdom of Scorn
140 music km/thinking_out_loud,km/dance_monster
141 chance 0.1
142 randomitems region_scorn_kingdom
143 msg
144 Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
145 is a safe and welcoming place for those who pass by. Its position on the
146 Imperial highway allows it to maintain its importance as a stopping off
147 point between the other major cities along the route and an attractive
148 location for trade and commerce. This combined with the sheltered harbour and
149 extensive shipping lines, ensures that Scorn remains a key crossroads
150 bustling with activity, long after its former military dominance has
151 diminished.
152 endmsg
153 end
154
155 region scorn_county
156 parent scorn_kingdom
157 longname in the county of Scorn
158 chance 0.01
159 randomitems region_scorn_kingdom
160 msg
161 Outside the gates of the city of scorn, the activity of the town can be heard,
162 but not seen. The cries of the traders, and calls of the sailors belie your
163 proximity to this bustling town, though to look around you see only the relative
164 tranquility of quiet farmland and the sense of peace it evokes.
165 endmsg
166 end
167
168 treasureone region_generic_city
169 arch mouse_nongen
170 end
171
172 region scorn
173 parent scorn_county
174 longname in the City of Scorn
175 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
176 randomitems region_generic_city
177 msg
178 Here, in amidst the trading activity at the heart of scorn you find
179 yourself scarcely able to hear yourself think with the din of commerce all around
180 you as shop keepers and traders shout their wares.
181 endmsg
182 match ^/scorn/
183 end
184
185 region scornarena
186 parent scorn
187 longname within the Scorn arena
188 music km/power_restored
189 msg
190 A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
191 endmsg
192 end
193
194 region scornoldcity
195 parent scorn
196 longname within the remains of Old Scorn
197 music km/crisis
198 msg
199 You find yourself gasping in wonder at the extensive caverns underneath the city,
200 here there remains the ruins of old Scorn. A reminder of the great power the city
201 once possessed, and a sign of how far it has fallen. As you look around however
202 you notice that whilst the previous inhabitants of these ruins are no longer
203 present, some new ones seem to have taken their place, and these denizens don't
204 appear to be very welcoming.
205 endmsg
206 end
207
208 region euthville
209 parent scorn_kingdom
210 longname at the ruins of Euthville
211 music km/unrelenting
212 msg
213 The ruins of Euthville can be found just off the Imperial Highway north
214 of Scorn. The riches and accomplishments of this one prosperous city
215 actually lead to it's downfall. Now, only terror and hardship remains --
216 demons and undead run rampant through the broken remains.
217 endmsg
218 match ^/euthville/
219 end
220
221 region valdor
222 parent scorn_kingdom
223 longname in The Citystate of Valdor
224 portal_map /world/world_107_114
225 portal_x 41
226 portal_y 3
227 msg
228 Valdor is a city found inside a massive mountains area. Its origins
229 are in a small miners village. Government form is monarchy, economy is
230 capitalistic.
231
232 Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
233 quite cheap there. Because of its location, Valdor imports a lot of food,
234 clothes and other common cargo. Transport to Valdor is very difficult,
235 the only ground roads go through dangerous mountain passes, and dragon
236 transport is very expensive at Valdor, because of the difficulity of
237 passing the mountains. Thus imported cargo sells very good in Valdor.
238
239 Valdor through the history was always a small community, and until
240 recently, it had very little contact with the rest of the world, because
241 it was highly unprofitable to export iron through dragon transport or
242 mountains. Because of that, being first under Scorn's protectorate, Valdor
243 eventually proclaimed independence, which was accepted by all other cities
244 on due to the geographical isolation of the city.
245 endmsg
246 match ^/lorak/
247 end
248
249 region three_sisters
250 parent world
251 longname on the island of the three sisters
252 music km/feral_chase
253 msg
254 What should be a nice island protected by a shield wall of high mountains
255 is rife in discord. Three Sisters, on their quest to immortality, found
256 a way to craft an item that rivaled creations from the ancient gods. For
257 such an infractions - the ancient gods punished The Sisters, leaving
258 them scarred and disfigured with wounds that would have killed any one
259 else. The curse of immortality was then realized, but incomplete. Each
260 of The Three Sisters lost their greatest Gift, which now reside deep in
261 the vaults of the nearby factions. For centuries now, conflict erupts
262 daily as raids between each sect fights to a inevitable stalemate with one
263 another over control of each Sister's Gift. Trapped in their tower, The
264 Three Sisters wait for destiny to grant them one last favor by making them
265 whole once again. Now that the ancient gods are no more - they could once
266 again practice their craft.
267 endmsg
268 match ^/sisters/
269 end
270
271 region middle_island
272 parent scorn_kingdom
273 longname on the middle island
274 music km/we_got_trouble
275 msg
276 This is a mostly deserted and boring island. It is so boring, in fact,
277 that nobody cared to name it, so everybody just calls it "the middle
278 island", as it is situated roughly in the middle between the Navar and
279 Scorn kingdoms. The fact that it is almost devoid of human settlements
280 makes it an ideal battleground for larger groups.
281 endmsg
282 end
283
284 treasureone region_navar_kingdom
285 arch ape
286 chance 100
287 more
288 arch sandy
289 chance 70
290 more
291 arch scorpion
292 chance 120
293 more
294 arch snake_nongen
295 chance 70
296 more
297 arch shadowpup
298 chance 7
299 end
300
301 region navar_kingdom
302 parent world
303 music km/kumasi_groove
304 longname in the region around Navar
305 randomitems region_navar_kingdom
306 chance 0.01
307 jail_map /navar_city/jail/jail
308 jail_x 16
309 jail_y 1
310 portal_map /world/world_121_116
311 portal_x 44
312 portal_y 45
313 msg
314 Straddling the corner of the Imperial highway as it turns North near the
315 Eastern border of the known world, and surrounded by dangerous territory,
316 Navar is an unlikely site for one of the world's grandest cities.
317 Yet there it stands, dominating the skyline for miles around and showing the
318 same bustling activity expected of any thriving market town.
319 endmsg
320 end
321
322 region navar
323 parent navar_kingdom
324 longname in the City of Navar
325 music ross/ross5
326 chance 0.002
327 randomitems region_generic_city
328 jail_map /navar_city/jail/jail
329 jail_x 16
330 jail_y 1
331 msg
332 The heart of the Navar region: Navar city. It's said it's the gathering of
333 opportunities! Meet experienced adventurers and clever shop keepers or explore
334 the unexplored dungeons.
335 endmsg
336 match ^/navar_city/
337 end
338
339 region valleynoy
340 parent navar_kingdom
341 longname on Valley Noy
342 music km/fire_prelude
343 portal_map /elmex/jeweler/town_portal
344 portal_x 4
345 portal_y 3
346 msg
347 This island is famous for its many deep valleys. Few people live here, and
348 most of them mine the mountains for gems, crystals and precious metals.
349 endmsg
350 end
351
352 treasureone region_brest_county
353 arch panther
354 more
355 arch giant_bat
356 more
357 arch dog
358 more
359 arch mastif
360 more
361 arch blob
362 more
363 arch war_ant
364 more
365 arch spit_ant
366 end
367
368 region brest_county
369 parent world
370 longname in Brest county
371 music km/the_dread
372 chance 0.01
373 randomitems region_brest_county
374 portal_map /world/world_107_123
375 portal_x 40
376 portal_y 30
377 msg
378 Little is known about this mostly unexplored area. The harsh weather and dangerous
379 wildlife prevented most adventurers from traveling in this area, and the rest seems
380 to know how to keep their secrets to them.
381 endmsg
382 end
383
384 treasureone region_brest
385 arch snake_nongen
386 end
387
388 region brest
389 parent brest_county
390 longname in Brest
391 randomitems region_brest
392 chance 0.01
393 msg
394 The town of the tough. Only few adventurers find their way here without
395 meeting death instead. But the ones who found it built up a city in the midst
396 of nowhere, cornered by high and unpassable mountains.
397 endmsg
398 match ^/brest/
399 end
400
401 treasureone region_darcap_county
402 arch small_troll
403 chance 50
404 more
405 arch gnoll
406 chance 50
407 more
408 arch ogre
409 chance 50
410 more
411 arch elec_dragon
412 chance 5
413 more
414 arch faerie_dragon
415 chance 5
416 more
417 arch cold_dragon
418 chance 5
419 more
420 arch baby_dragon
421 chance 2
422 more
423 arch para_fire
424 chance 5
425 more
426 arch para_water
427 chance 5
428 more
429 arch para_air
430 chance 5
431 more
432 arch para_earth
433 chance 5
434 end
435
436 region darcap_county
437 parent world
438 longname in the sultanate of Darcap
439 music km/blue_scorpion,km/artifact
440 randomitems region_darcap_county
441 chance 0.01
442 portal_map /world/world_116_102
443 portal_x 36
444 portal_y 25
445 msg
446 Isolated from the rest of the region by the ocean and an extensive
447 mountain range to the south, and possessing a massive natural harbour,
448 Darcap is a small, but easily defensible town, dominated by a pair of
449 powerful guilds. The town is also noted for its circus, whose reputation
450 draws visitors from all over the world.
451 endmsg
452 end
453
454 region darcap
455 parent darcap_county
456 longname in the city of Darcap
457 chance 0.002
458 randomitems region_generic_city
459 msg
460 The center of an isolated continent: Darcap city, where brave adventurers
461 and mysterious practitioners of the arcane and dark arts live and perform.
462 endmsg
463 match ^/darcap/
464 end
465
466 region darcapcircus
467 parent darcap
468 longname in the Darcap Circus
469 music km/waunobe_march,km/comic_hero
470 msg
471 This circus' reputation draws visitors from all over the world.
472 endmsg
473 end
474
475 treasureone region_wolfsburg_county
476 arch pirate
477 chance 50
478 more
479 arch gnome
480 chance 50
481 more
482 arch fighter
483 chance 50
484 more
485 arch thief
486 chance 20
487 more
488 arch thief_1
489 chance 20
490 more
491 arch child_thief
492 chance 5
493 end
494
495 region wolfsburg_county
496 parent world
497 longname near the port of Wolfsburg
498 randomitems region_wolfsburg_county
499 chance 0.01
500 music km/miris_magic_dance,km/netherworld_shanty
501 msg
502 Located on an island far away from the coast, Wolfsburg relies entirely on its
503 quay to supply the town and as a result has a strong seafaring tradition among
504 its populence.
505 endmsg
506 end
507
508 region wolfsburg
509 parent wolfsburg_county
510 longname in Wolfsburg
511 randomitems region_wolfsburg_county
512 chance 0.01
513 msg
514 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
515 low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
516 especially at sea, is very dangerous around Wolfsburg.
517 endmsg
518 match ^/wolfsburg/
519 end
520
521 region santodominion_county
522 parent world
523 longname in the area around Santo Dominion
524 music km/dragon_and_toast,km/sancho_panza_gets_a_latte
525 msg
526 Santo Dominion sits in a small bay to the north of Scorn. It is an
527 important port of call for ships travelling to and from Scorn and is
528 also somewhat famous for its Opera and its Litle House of Horrors, two
529 magnificent cultural buildings you would not expect in so small a town as
530 Santo Dominion.
531 endmsg
532 end
533
534 region santodominion
535 parent santodominion_county
536 longname in Santo Dominion
537 chance 0.002
538 randomitems region_generic_city
539 msg
540 Santo Dominion sits in a small bay to the north of Scorn. It is an
541 important port of call for ships travelling to and from Scorn and is
542 also somewhat famous for its Opera and its Litle House of Horrors, two
543 magnificent cultural buildings you would not expect in so small a town as
544 Santo Dominion.
545 endmsg
546 match ^/santo_dominion/
547 end
548
549 treasureone region_lake_country
550 arch cobra
551 chance 100
552 more
553 arch black_metallic_serpent
554 chance 20
555 more
556 end
557
558 region lakecountry
559 parent world
560 longname in Lake Country
561 randomitems region_lake_country
562 chance 0.015
563 msg
564 Lake Country originally was where the elves lived who where exiled
565 from the north by the kings of Scorn, during the Vth millenia EK. They
566 named the area Vkovzerov. The major elven city of Vkovzerov was
567 Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
568
569 Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
570 Changes, both natural and unnatural, had drastically transformed the landscape of
571 this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
572 only to have all this undone or remade through a catastrophic flood a decade later.
573 As a result of this devastation, one needs to recognize the hardship and sorrow
574 that has been a burden on this land. Many lives have been lost, several graves -
575 marked and unmarked fill area. Rumors that the fog, which covers the land, is a
576 testament of the grief and anguish experienced by the first settlers has drawn
577 those brave enough to face such superstition. Another interest of lore is the
578 wandering spirit from the nearby forest; a spirit in which seems to be holding a
579 grudge from ages ago. Others travel to Lake Country because of its reputation -
580 the rich shops operated by retired adventurers, the Training Tower and the safety
581 within the Fortress of Lord Butakis.
582 endmsg
583 match ^/lake_country/(?!Butakis/)
584 end
585
586 region butakisfortress
587 parent lakecountry
588 longname in the Fortress of Lord Butakis
589 msg
590 The Fortress of Lord Butakis stands as a testament to the determination of Butakis
591 to settle and secure the area called Lake Country. This bastion of security provides
592 a hard line of defense against the demons, dragons, rogue wizard faction and agents
593 of chaos that plague this land. While the stronghold stands in defiance of disorder,
594 there seems to be dark forces at work from the inside; slowly whittling away the
595 foundation of what the Fortress represents. As a result of this, security of the
596 Fortress has greatly increased in the past years. A few have grown concerned over
597 the very crowded prison filled with accused spies, thieves, and worse.
598 endmsg
599 match ^/lake_country/Butakis/
600 end
601
602 region portjoseph
603 parent world
604 longname in Port Joseph
605 chance 0.002
606 randomitems region_generic_city
607 msg
608 Port Joseph is located on the largest (which isn't saying much) of a chain of
609 islands west of the Kingdom of Scorn. While the island doesn't boast very much,
610 most everything there is very practical. How the times have changed. The early
611 days of Port Joseph was a haven for the most ruthless band of pirates that the
612 high seas has ever seen. The infamous reputation of Port Joseph died with the
613 passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
614 his treasure horde is still missing. Thanks to increased presence and protection
615 from The King's Navy, many trade routes now pass through or near the area, so
616 that makes the Port a frequent stop and transfer point for merchants.
617 However, the pirate roots are still relevant today.
618 endmsg
619 match ^/port_joseph/
620 end
621
622 region pupland
623 parent world
624 longname in Pupland
625 music km/dragon_and_toast,km/an_upsetting_theme,km/ambush
626 portal_map /pup_land/lone_town/town
627 portal_x 9
628 portal_y 13
629 msg
630 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
631 nice and peaceful people. Or at least so it seems on first sight...
632 endmsg
633 match ^/pup_land/
634 end
635
636 region ancientpupland
637 parent pupland
638 longname in the Pupland of times long past
639 music km/misuse
640 msg
641 You have been thrown to this ancient version of pupland through some
642 unidentified time travel magic. Nobody knows what dangers or joys
643 are waiting here.
644 endmsg
645 end
646
647 region nurnberg
648 parent pupland
649 longname in Nurnberg
650 msg
651 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
652 for its many unique attractions that set it apart from the more average cities of the
653 world.
654 endmsg
655 match ^/pup_land/nurnberg/
656 end
657
658 region lonetown
659 parent pupland
660 longname in Lone Town
661 chance 0.002
662 randomitems region_generic_city
663 msg
664 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
665 a remarkable increase in travel and tourism over the recent years due to a
666 much better airline and road infrastructure.
667 endmsg
668 match ^/pup_land/lone_town/
669 end
670
671 region aldwulf
672 parent world
673 longname in the aldwulf archipelago
674 music km/thinking_out_loud,km/dance_monster
675 chance 0.1
676 msg
677 Situated in some distance to the nearest continent, the aldwulf
678 archipelago has a very distinct culture. Unlike in other parts of the
679 world, you can actually find civilised kobold races here. Important
680 sightseeing stops are the water town and the various kobold towns.
681 endmsg
682 match ^/aldwulf/
683 end
684
685 region stoneville_county
686 parent world
687 longname near Stoneville
688 music km/legend_of_one
689 msg
690 Stoneville is a small ship port located on the western side of
691 Dragon Island. The island primarily serves as a vacation residence
692 for wealthy merchants and adventurers. For those who are not
693 quite ready for retirement or seeking fame - guilds and shops keep
694 those travelers well stocked and tested. Of course, the islands
695 riches also seem to attract those with nefarious purposes who have
696 taken hold of the various caves in the nearby mountains. And in
697 some cases, more closer to home then what most inhabitants would like.
698 endmsg
699 end
700
701 region stoneville
702 parent stoneville_county
703 longname in Stoneville City
704 music km/phantasm
705 chance 0.002
706 randomitems region_generic_city
707 msg
708 Stoneville is the home of such adventurous places as the Adventurers
709 Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
710 small, is rumoured to host a number of dragons, too, which gave it the
711 unofficial name "Dragon Island".
712 endmsg
713 match ^/dragonisland/
714 end
715
716 region firevolcano
717 parent world
718 longname in the Fire Volcano
719 music km/neolith,km/thinking_out_loud
720 msg
721 This fiery volcano rose up from the mountains one day. It is inhabited by a
722 strange race of fire creatures who seem friendly, but very competitive.
723 endmsg
724 end
725
726 region azumauindo
727 parent world
728 longname in the Shogunate of Azumauindo
729 music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon
730 portal_map /world/world_127_101
731 portal_x 37
732 portal_y 5
733 msg
734 A hidden and closed civilization, at the far east of the world.
735 endmsg
736 end
737
738 region dream
739 parent world
740 longname dreaming?
741 music km/celtic_impulse
742 portal_map /mlab/cloudworlddecity
743 portal_x 57
744 portal_y 120
745 msg
746 You do not know if you are awake or still dreaming.
747 endmsg
748 match ^/mlab/
749 end
750
751 region citydeclouds
752 parent dream
753 longname in the City de Clouds
754 msg
755 A wonderous city resting on the clouds, it could not possibly exist...
756 endmsg
757 end
758
759 region theabyss
760 parent dream
761 longname in The Abyss
762 msg
763 Where the damned lay in torment for eternity. There is no forgiveness. Welcome
764 to hell.
765 endmsg
766 end
767
768 region dis
769 parent theabyss
770 longname in the city of Dis
771 msg
772 Long forgotten, here lies the eternal city of hell. It was never made nor shall
773 it be unmade. It was here and always will be, the damned have their city and no
774 enjoyment to them will it ever surrender.
775 endmsg
776 end
777
778 region kingdomofsaints
779 parent dream
780 longname in the Kingdom of Saints
781 msg
782 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
783 be much advanced knowlege known to it, outside the realms of sorcery and superstition.
784 The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
785 however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
786 has recently sharply decreased due to an unknown reason.
787 endmsg
788 end
789
790 region kingdomofsaintsborder
791 parent kingdomofsaints
792 longname near the Kingdom of Saints Border
793 msg
794 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
795 be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
796 east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
797 endmsg
798 end
799
800 region stjohns
801 parent kingdomofsaints
802 longname in the town of St. John's
803 msg
804 The seat of justice for the Kingdom of Saints and the town closest to the border. This town
805 once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
806 vacant due to an unknown malady.
807 endmsg
808 end
809
810 region strose
811 parent kingdomofsaints
812 longname in the town of St. Rose
813 msg
814 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
815 Its main production is livestock.
816 endmsg
817 end
818
819 region stbartholomew
820 parent kingdomofsaints
821 longname in the town of St.Bartholomew
822 msg
823 The town of St. Bartholomew is the capital of the Kingdom of Saints.
824 Situated between two mountain ranges rich in iron and copper ore St.
825 Bartholomew is well protected and well supplied with minerals useful
826 in wartime production. St. Bartholomew boasts a world class
827 bank, a well stocked libary, and one of the only two power generation
828 plants in existance, as well as the only working centerfuge throughout the
829 explored world.
830 endmsg
831 end
832
833 region ipo_meeting
834 parent world
835 longname in the IPO meeting room
836 msg
837 Completely carved out of a non-magic plane that consists of dense rock,
838 the IPO meeting room is considered one of the most illustruous achievement
839 of modern magic.
840
841 Most Post Offices have a connection to this room, making it possible for
842 people living in distant regions to meet each other in person.
843 endmsg
844 end
845
846 region heaven
847 parent world
848 longname in Heaven Town
849 music km/thinking_out_loud,km/dance_monster
850 portal_map /heaven/town
851 portal_x 24
852 portal_y 15
853 msg
854 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
855 built by the joint effort of the worlds population under guidance of Valriel
856 and Gaea.
857 endmsg
858 match ^/heaven/
859 end
860
861 region tindervale
862 parent navar_kingdom
863 longname in The Fireborn Capitol of Tindervale
864 music km/thinking_out_loud,km/dance_monster
865 portal_map /art/keepgrounds
866 portal_x 12
867 portal_y 2
868 msg
869 This small town, is the center of activity for the fireborn race.
870 In its centre lies the keep of the fireborn Art.
871 endmsg
872 match ^/art/
873 end
874
875 region celvear
876 parent navar_kingdom
877 longname in Celvear Port
878 portal_map /world/world_117_122
879 portal_x 16
880 portal_y 20
881 msg
882 A town under the dominion of The Kingdom of Navar. Celvear is a small port
883 that guards the bay of Navar and, for this, has great strategic value to Navar,
884 which in turn gives Celvear a lot of freedom on how to interpret the law.
885 endmsg
886 match ^/celvear_port/
887 end
888
889 region lostwages
890 parent navar_kingdom
891 longname in the town of Lostwages
892 msg
893 Lostwages is a small town (it calls itself "city") that boasts of a
894 casino, something not common in the Kingdom of Scorn due to strict
895 anti-gambling laws. This was made possible by some clever contracts,
896 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
897 by the Kingdom of Scorn.
898 endmsg
899 match ^/lostwages/
900 end
901
902 region marksel
903 parent navar_kingdom
904 longname in the Hamlet of Lord Marksel
905 msg
906 Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
907 Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
908 A small group of sages, with their research, drives the demand for the mines rich
909 metal. As long as the work pays wages enough to keep the ale flowing from the
910 nearby tavern, miners will be back at their post the following day. Something has
911 changed though, just as the hamlet was about to prosper, the trade roads leading
912 to it fell under siege from bandits. The merchant trade contracts have defaulted;
913 the roads are too risky and unsafe. The forces of Lord Marksel have seen the
914 tide of battle tip away from their favor. Their hope dims with each passing day.
915 endmsg
916 match ^/marksel/
917 end
918
919 region whalingoutpost
920 parent navar_kingdom
921 longname at the Whaling Outpost
922 msg
923 Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
924 the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
925 enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
926 Those in residence make a living (well, mere existence) out of whaling, which is why many of
927 the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
928 around here, as the appetite of any wondering beast leaves countless dwellings empty and
929 numerous ships at the bottom of the sea.
930 endmsg
931 match ^/whalingoutpost/
932 end
933
934 region gotisch
935 parent navar_kingdom
936 longname The Principality Gotisch
937 msg
938 Gotisch is located in a rocky and mostly barren area. It comes second only
939 to the great desert near tindervale in its hostility to life, and is, in
940 fact, located right to the east of that desert.
941
942 Since the area is so barren, the dwarven inhabitants mostly dwell in the
943 mountainous areas and have worked small miracles in making those areas
944 suitable for farming.
945
946 Common to all the cities in the Principality of Gotisch is that they speak
947 a funny language, that often sounds extremely threatening when all that
948 was actually said amounts to "Pleasure to have you here!".
949 endmsg
950 match ^/gotischerbereich/
951 end
952