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Revision: 1.71
Committed: Sat May 15 01:22:02 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.70: +12 -7 lines
Log Message:
add lots of music files

File Contents

# Content
1 region world
2 longname in The World
3 jail_map /scorn/misc/jail
4 jail_x 16
5 jail_y 1
6 portal_map *town_portal_scorn
7 msg
8 If you are seeing this, someone goofed, you should never see this message, and
9 you should report this to the DM.
10 endmsg
11 music ross/game1,ross/game6,ross/ross1
12 end
13
14 region wilderness
15 parent world
16 longname somewhere in the wilderness
17 fallback 1
18 msg
19 Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 the wilderness is not the most civilised of places, and stories
21 that have reached the towns tell of fearsome creatures and labyrinthine
22 dungeons far under the surface. Of course, these rumours have never been
23 verified, though the few who have tried have taken a long time in doing so....
24 endmsg
25 end
26
27 region panthalassa
28 parent world
29 longname somewhere on the great ocean panthalassa
30 music ross/ross3,km/water_prelude
31 msg
32 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 is completely unknown, subject of some weird theories only, and nothing is
34 known about its depth, the life it contains or the dangers it holds. No
35 ship ventured far into it and came back. The only thing known about it is this:
36 it is better to turn back. Now.
37 endmsg
38 end
39
40 treasureone region_panthalassa
41 arch bird
42 end
43
44 region tethys
45 parent panthalassa
46 longname somewhere on the vast ocean
47 randomitems region_panthalassa
48 chance 0.001
49 msg
50 The source of life and death: Water! The ocean Tethys is surrounding all
51 known landmasses was already many adventurers' death.
52 endmsg
53 end
54
55 region creation
56 parent world
57 longname at the creation
58 msg
59 Who knows where this place is, but all have seen it. As mysterious as it is,
60 it's just another part of life.
61 endmsg
62 music km/fairytale_waltz
63 end
64
65 region southpole
66 parent world
67 longname near the south pole
68 music km/spacial_winds
69 msg
70 A cold place in the very south of the world. Strange monsters guard their
71 territory here but also many treasures are said to be found here.
72 endmsg
73 end
74
75 treasureone region_security_zone
76 arch bird
77 end
78
79 region greenway
80 parent wilderness
81 longname on the Greenway
82 msg
83 The elves are thought to have quicker ways to travel...
84 endmsg
85 end
86
87 treasureone region_scorn_kingdom
88 arch bird
89 chance 3
90 more
91 arch gnoll
92 chance 2
93 more
94 arch goblin
95 chance 2
96 more
97 arch ogre
98 chance 1
99 more
100 arch killer_bee
101 chance 1
102 end
103
104 region scorn_kingdom
105 parent world
106 longname in the Kingdom of Scorn
107 music km/thinking_out_loud,km/dance_monster
108 chance 0.1
109 randomitems region_scorn_kingdom
110 msg
111 Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112 is a safe and welcoming place for those who pass by. Its position on the
113 Imperial highway allows it to maintain its importance as a stopping off
114 point between the other major cities along the route and an attractive
115 location for trade and commerce. This combined with the sheltered harbour and
116 extensive shipping lines, ensures that Scorn remains a key crossroads
117 bustling with activity, long after its former military dominance has
118 diminished.
119 endmsg
120 end
121
122 region scorn_highway
123 parent scorn_kingdom
124 longname on the imperial highway
125 music @travel
126 chance 0.005
127 randomitems region_security_zone
128 music ross/game3
129 msg
130 The Imperial Highway was built long ago, so much so that its origins are
131 now long since passed out of recorded history and into the stuff of legends.
132 In the years since its construction it has gained the name "The yellow Brick
133 Road" on account of the distinctive colour of its paving. Whilst in former
134 times the Imperial highway was safe to all who would pass along it, in
135 recent times it has started to decay, as the toll of centuries comes to bear
136 on this once-splendid testament to past powers. It is still the safest
137 way to travel over land.
138 endmsg
139 end
140
141 region brest_highway
142 parent scorn_kingdom
143 longname on the road connecting Scorn, Brest and Lake Country
144 music @travel
145 chance 0.005
146 randomitems region_security_zone
147 music ross/game6
148 msg
149 Unlike most places in the world, the area stretching from Scorn down
150 to Brest and Lake Country is patrolled regularly by kingdom soliders
151 and should be relatively safe. Make sure you are not wandering too far
152 into the wilderness, though, as only the roads are under watch (and not
153 everywhere - Lake Country is notoriously dangerous).
154 endmsg
155 end
156
157 region scorn_county
158 parent scorn_kingdom
159 longname in the county of Scorn
160 chance 0.01
161 randomitems region_scorn_kingdom
162 msg
163 Outside the gates of the city of scorn, the activity of the town can be heard,
164 but not seen. The cries of the traders, and calls of the sailors belie your
165 proximity to this bustling town, though to look around you see only the relative
166 tranquility of quiet farmland and the sense of peace it evokes.
167 endmsg
168 end
169
170 treasureone region_generic_city
171 arch mouse_nongen
172 end
173
174 region scorn
175 parent scorn_county
176 longname in the City of Scorn
177 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
178 randomitems region_generic_city
179 msg
180 Here, in amidst the trading activity at the heart of scorn you find
181 yourself scarcely able to hear yourself think with the din of commerce all around
182 you as shop keepers and traders shout their wares.
183 endmsg
184 match ^/scorn/
185 end
186
187 region scornarena
188 parent scorn
189 longname within the Scorn arena
190 music km/power_restored
191 msg
192 A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
193 endmsg
194 end
195
196 region scornoldcity
197 parent scorn
198 longname within the remains of Old Scorn
199 music km/crisis
200 msg
201 You find yourself gasping in wonder at the extensive caverns underneath the city,
202 here there remains the ruins of old Scorn. A reminder of the great power the city
203 once possessed, and a sign of how far it has fallen. As you look around however
204 you notice that whilst the previous inhabitants of these ruins are no longer
205 present, some new ones seem to have taken their place, and these denizens don't
206 appear to be very welcoming.
207 endmsg
208 end
209
210 region euthville
211 parent scorn_kingdom
212 longname at the ruins of Euthville
213 music km/unrelenting
214 msg
215 The ruins of Euthville can be found just off the Imperial Highway north
216 of Scorn. The riches and accomplishments of this one prosperous city
217 actually lead to it's downfall. Now, only terror and hardship remains --
218 demons and undead run rampant through the broken remains.
219 endmsg
220 match ^/euthville/
221 end
222
223 region valdor
224 parent scorn_kingdom
225 longname in The Citystate of Valdor
226 music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
227 portal_map *town_portal_valdor
228 msg
229 Valdor is a city found inside a massive mountains area. Its origins
230 are in a small miners village. Government form is monarchy, economy is
231 capitalistic.
232
233 Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
234 quite cheap there. Because of its location, Valdor imports a lot of food,
235 clothes and other common cargo. Transport to Valdor is very difficult,
236 the only ground roads go through dangerous mountain passes, and dragon
237 transport is very expensive at Valdor, because of the difficulity of
238 passing the mountains. Thus imported cargo sells very good in Valdor.
239
240 Valdor through the history was always a small community, and until
241 recently, it had very little contact with the rest of the world, because
242 it was highly unprofitable to export iron through dragon transport or
243 mountains. Because of that, being first under Scorn's protectorate, Valdor
244 eventually proclaimed independence, which was accepted by all other cities
245 on due to the geographical isolation of the city.
246 endmsg
247 match ^/lorak/
248 end
249
250 region three_sisters
251 parent world
252 longname on the island of the three sisters
253 music km/feral_chase
254 msg
255 What should be a nice island protected by a shield wall of high mountains
256 is rife in discord. Three Sisters, on their quest to immortality, found
257 a way to craft an item that rivaled creations from the ancient gods. For
258 such an infractions - the ancient gods punished The Sisters, leaving
259 them scarred and disfigured with wounds that would have killed any one
260 else. The curse of immortality was then realized, but incomplete. Each
261 of The Three Sisters lost their greatest Gift, which now reside deep in
262 the vaults of the nearby factions. For centuries now, conflict erupts
263 daily as raids between each sect fights to a inevitable stalemate with one
264 another over control of each Sister's Gift. Trapped in their tower, The
265 Three Sisters wait for destiny to grant them one last favor by making them
266 whole once again. Now that the ancient gods are no more - they could once
267 again practice their craft.
268 endmsg
269 match ^/sisters/
270 end
271
272 region middle_island
273 parent scorn_kingdom
274 longname on the middle island
275 music km/we_got_trouble
276 msg
277 This is a mostly deserted and boring island. It is so boring, in fact,
278 that nobody cared to name it, so everybody just calls it "the middle
279 island", as it is situated roughly in the middle between the Navar and
280 Scorn kingdoms. The fact that it is almost devoid of human settlements
281 makes it an ideal battleground for larger groups.
282 endmsg
283 end
284
285 treasureone region_navar_kingdom
286 arch ape
287 chance 100
288 more
289 arch sandy
290 chance 70
291 more
292 arch scorpion
293 chance 120
294 more
295 arch snake_nongen
296 chance 70
297 more
298 arch shadowpup
299 chance 7
300 end
301
302 region navar_kingdom
303 parent world
304 music km/kumasi_groove,jm/bxe_na_oriental
305 longname in the region around Navar
306 randomitems region_navar_kingdom
307 chance 0.01
308 jail_map /navar_city/jail/jail
309 jail_x 16
310 jail_y 1
311 portal_map *town_portal_navar
312 msg
313 Straddling the corner of the Imperial highway as it turns North near the
314 Eastern border of the known world, and surrounded by dangerous territory,
315 Navar is an unlikely site for one of the world's grandest cities.
316 Yet there it stands, dominating the skyline for miles around and showing the
317 same bustling activity expected of any thriving market town.
318 endmsg
319 end
320
321 region navar_highway
322 parent navar_kingdom
323 longname on the imperial highway
324 music @travel
325 chance 0.005
326 randomitems region_security_zone
327 msg
328 The Imperial Highway was built long ago, so much so that its origins are
329 now long since passed out of recorded history and into the stuff of legends.
330 In the years since its construction it has gained the name "The yellow Brick
331 Road" on account of the distinctive colour of its paving. Whilst in former
332 times the Imperial highway was safe to all who would pass along it, in
333 recent times it has started to decay, as the toll of centuries comes to bear
334 on this once-splendid testament to past powers. It is still the safest
335 way to travel over land.
336 endmsg
337 end
338
339 region navar
340 parent navar_kingdom
341 longname in the City of Navar
342 music ross/ross5
343 chance 0.002
344 randomitems region_generic_city
345 jail_map /navar_city/jail/jail
346 jail_x 16
347 jail_y 1
348 msg
349 The heart of the Navar region: Navar city. It's said it's the gathering of
350 opportunities! Meet experienced adventurers and clever shop keepers or explore
351 the unexplored dungeons.
352 endmsg
353 match ^/navar_city/
354 end
355
356 region valleynoy
357 parent navar_kingdom
358 longname on Valley Noy
359 music km/fire_prelude
360 portal_map *town_portal_valleynoy
361 msg
362 This island is famous for its many deep valleys. Few people live here, and
363 most of them mine the mountains for gems, crystals and precious metals.
364 endmsg
365 end
366
367 treasureone region_brest_county
368 arch panther
369 more
370 arch giant_bat
371 more
372 arch dog
373 more
374 arch mastif
375 more
376 arch blob
377 more
378 arch war_ant
379 more
380 arch spit_ant
381 end
382
383 region brest_county
384 parent world
385 longname in Brest county
386 music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste
387 chance 0.01
388 randomitems region_brest_county
389 portal_map *town_portal_brest
390 msg
391 Little is known about this mostly unexplored area. The harsh weather and dangerous
392 wildlife prevented most adventurers from traveling in this area, and the rest seems
393 to know how to keep their secrets to them.
394 endmsg
395 end
396
397 treasureone region_brest
398 arch snake_nongen
399 end
400
401 region brest
402 parent brest_county
403 longname in Brest
404 randomitems region_brest
405 chance 0.01
406 msg
407 The town of the tough. Only few adventurers find their way here without
408 meeting death instead. But the ones who found it built up a city in the midst
409 of nowhere, cornered by high and unpassable mountains.
410 endmsg
411 match ^/brest/
412 end
413
414 treasureone region_darcap_county
415 arch small_troll
416 chance 50
417 more
418 arch gnoll
419 chance 50
420 more
421 arch ogre
422 chance 50
423 more
424 arch elec_dragon
425 chance 5
426 more
427 arch faerie_dragon
428 chance 5
429 more
430 arch cold_dragon
431 chance 5
432 more
433 arch baby_dragon
434 chance 2
435 more
436 arch para_fire
437 chance 5
438 more
439 arch para_water
440 chance 5
441 more
442 arch para_air
443 chance 5
444 more
445 arch para_earth
446 chance 5
447 end
448
449 region darcap_county
450 parent world
451 longname in the sultanate of Darcap
452 music km/blue_scorpion,km/artifact,jm/mmm_icarus
453 randomitems region_darcap_county
454 chance 0.01
455 portal_map *town_portal_darcap
456 msg
457 Isolated from the rest of the region by the ocean and an extensive
458 mountain range to the south, and possessing a massive natural harbour,
459 Darcap is a small, but easily defensible town, dominated by a pair of
460 powerful guilds. The town is also noted for its circus, whose reputation
461 draws visitors from all over the world.
462 endmsg
463 end
464
465 region darcap
466 parent darcap_county
467 longname in the city of Darcap
468 chance 0.002
469 randomitems region_generic_city
470 msg
471 The center of an isolated continent: Darcap city, where brave adventurers
472 and mysterious practitioners of the arcane and dark arts live and perform.
473 endmsg
474 match ^/darcap/
475 end
476
477 region darcapcircus
478 parent darcap
479 longname in the Darcap Circus
480 music km/waunobe_march,km/comic_hero
481 msg
482 This circus' reputation draws visitors from all over the world.
483 endmsg
484 end
485
486 treasureone region_wolfsburg_county
487 arch pirate
488 chance 50
489 more
490 arch gnome
491 chance 50
492 more
493 arch fighter
494 chance 50
495 more
496 arch thief
497 chance 20
498 more
499 arch thief_1
500 chance 20
501 more
502 arch child_thief
503 chance 5
504 end
505
506 region wolfsburg_county
507 parent world
508 longname near the port of Wolfsburg
509 randomitems region_wolfsburg_county
510 chance 0.01
511 music km/miris_magic_dance,km/netherworld_shanty
512 msg
513 Located on an island far away from the coast, Wolfsburg relies entirely on its
514 quay to supply the town and as a result has a strong seafaring tradition among
515 its populence.
516 endmsg
517 end
518
519 region wolfsburg
520 parent wolfsburg_county
521 longname in Wolfsburg
522 randomitems region_wolfsburg_county
523 chance 0.01
524 msg
525 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
526 low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
527 especially at sea, is very dangerous around Wolfsburg.
528 endmsg
529 match ^/wolfsburg/
530 end
531
532 region santodominion_county
533 parent world
534 longname in the area around Santo Dominion
535 music km/sancho_panza_gets_a_latte
536 msg
537 Santo Dominion sits in a small bay to the north of Scorn. It is an
538 important port of call for ships travelling to and from Scorn and is
539 also somewhat famous for its Opera and its Litle House of Horrors, two
540 magnificent cultural buildings you would not expect in so small a town as
541 Santo Dominion.
542 endmsg
543 end
544
545 region santodominion
546 parent santodominion_county
547 longname in Santo Dominion
548 chance 0.002
549 randomitems region_generic_city
550 msg
551 Santo Dominion sits in a small bay to the north of Scorn. It is an
552 important port of call for ships travelling to and from Scorn and is
553 also somewhat famous for its Opera and its Litle House of Horrors, two
554 magnificent cultural buildings you would not expect in so small a town as
555 Santo Dominion.
556 endmsg
557 match ^/santo_dominion/
558 end
559
560 treasureone region_lake_country
561 arch cobra
562 chance 100
563 more
564 arch black_metallic_serpent
565 chance 20
566 more
567 end
568
569 region lakecountry
570 parent world
571 longname in Lake Country
572 music jm/baal_final_march
573 randomitems region_lake_country
574 chance 0.015
575 msg
576 Lake Country originally was where the elves lived who where exiled
577 from the north by the kings of Scorn, during the Vth millenia EK. They
578 named the area Vkovzerov. The major elven city of Vkovzerov was
579 Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
580
581 Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
582 Changes, both natural and unnatural, had drastically transformed the landscape of
583 this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
584 only to have all this undone or remade through a catastrophic flood a decade later.
585 As a result of this devastation, one needs to recognize the hardship and sorrow
586 that has been a burden on this land. Many lives have been lost, several graves -
587 marked and unmarked fill area. Rumors that the fog, which covers the land, is a
588 testament of the grief and anguish experienced by the first settlers has drawn
589 those brave enough to face such superstition. Another interest of lore is the
590 wandering spirit from the nearby forest; a spirit in which seems to be holding a
591 grudge from ages ago. Others travel to Lake Country because of its reputation -
592 the rich shops operated by retired adventurers, the Training Tower and the safety
593 within the Fortress of Lord Butakis.
594 endmsg
595 match ^/lake_country/(?!Butakis/)
596 end
597
598 region butakisfortress
599 parent lakecountry
600 longname in the Fortress of Lord Butakis
601 msg
602 The Fortress of Lord Butakis stands as a testament to the determination of Butakis
603 to settle and secure the area called Lake Country. This bastion of security provides
604 a hard line of defense against the demons, dragons, rogue wizard faction and agents
605 of chaos that plague this land. While the stronghold stands in defiance of disorder,
606 there seems to be dark forces at work from the inside; slowly whittling away the
607 foundation of what the Fortress represents. As a result of this, security of the
608 Fortress has greatly increased in the past years. A few have grown concerned over
609 the very crowded prison filled with accused spies, thieves, and worse.
610 endmsg
611 match ^/lake_country/Butakis/
612 end
613
614 region portjoseph
615 parent world
616 longname in Port Joseph
617 chance 0.002
618 randomitems region_generic_city
619 msg
620 Port Joseph is located on the largest (which isn't saying much) of a chain of
621 islands west of the Kingdom of Scorn. While the island doesn't boast very much,
622 most everything there is very practical. How the times have changed. The early
623 days of Port Joseph was a haven for the most ruthless band of pirates that the
624 high seas has ever seen. The infamous reputation of Port Joseph died with the
625 passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
626 his treasure horde is still missing. Thanks to increased presence and protection
627 from The King's Navy, many trade routes now pass through or near the area, so
628 that makes the Port a frequent stop and transfer point for merchants.
629 However, the pirate roots are still relevant today.
630 endmsg
631 match ^/port_joseph/
632 end
633
634 region pupland
635 parent world
636 longname in Pupland
637 music km/an_upsetting_theme,km/ambush
638 portal_map *town_portal_lone_town
639 msg
640 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
641 nice and peaceful people. Or at least so it seems on first sight...
642 endmsg
643 match ^/pup_land/
644 end
645
646 region ancientpupland
647 parent pupland
648 longname in the Pupland of times long past
649 music km/misuse
650 msg
651 You have been thrown to this ancient version of pupland through some
652 unidentified time travel magic. Nobody knows what dangers or joys
653 are waiting here.
654 endmsg
655 end
656
657 region nurnberg
658 parent pupland
659 longname in Nurnberg
660 msg
661 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
662 for its many unique attractions that set it apart from the more average cities of the
663 world.
664 endmsg
665 match ^/pup_land/nurnberg/
666 end
667
668 region lonetown
669 parent pupland
670 longname in Lone Town
671 chance 0.002
672 randomitems region_generic_city
673 msg
674 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
675 a remarkable increase in travel and tourism over the recent years due to a
676 much better airline and road infrastructure.
677 endmsg
678 match ^/pup_land/lone_town/
679 end
680
681 region aldwulf
682 parent world
683 longname in the aldwulf archipelago
684 music km/thinking_out_loud,km/dance_monster
685 chance 0.1
686 msg
687 Situated in some distance to the nearest continent, the aldwulf
688 archipelago has a very distinct culture. Unlike in other parts of the
689 world, you can actually find civilised kobold races here. Important
690 sightseeing stops are the water town and the various kobold towns.
691 endmsg
692 match ^/aldwulf/
693 end
694
695 region stoneville_county
696 parent world
697 longname near Stoneville
698 music km/legend_of_one
699 msg
700 Stoneville is a small ship port located on the western side of
701 Dragon Island. The island primarily serves as a vacation residence
702 for wealthy merchants and adventurers. For those who are not
703 quite ready for retirement or seeking fame - guilds and shops keep
704 those travelers well stocked and tested. Of course, the islands
705 riches also seem to attract those with nefarious purposes who have
706 taken hold of the various caves in the nearby mountains. And in
707 some cases, more closer to home then what most inhabitants would like.
708 endmsg
709 end
710
711 region stoneville
712 parent stoneville_county
713 longname in Stoneville City
714 music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
715 chance 0.002
716 randomitems region_generic_city
717 msg
718 Stoneville is the home of such adventurous places as the Adventurers
719 Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
720 small, is rumoured to host a number of dragons, too, which gave it the
721 unofficial name "Dragon Island".
722 endmsg
723 match ^/dragonisland/
724 end
725
726 region firevolcano
727 parent world
728 longname in the Fire Volcano
729 music km/neolith,km/thinking_out_loud
730 msg
731 This fiery volcano rose up from the mountains one day. It is inhabited by a
732 strange race of fire creatures who seem friendly, but very competitive.
733 endmsg
734 end
735
736 region azumauindo
737 parent world
738 longname in the Shogunate of Azumauindo
739 music jm/tws_green_island,jm/tws_birds_in_the_sunrise
740 portal_map *town_portal_azumauindo
741 msg
742 A hidden and closed civilization, at the far east of the world.
743 endmsg
744 end
745
746 region dream
747 parent world
748 longname dreaming?
749 music km/celtic_impulse
750 portal_map *town_portal_cdc
751 msg
752 You do not know if you are awake or still dreaming.
753 endmsg
754 match ^/mlab/
755 end
756
757 region citydeclouds
758 parent dream
759 longname in the City de Clouds
760 msg
761 A wonderous city resting on the clouds, it could not possibly exist...
762 endmsg
763 end
764
765 region theabyss
766 parent dream
767 longname in The Abyss
768 msg
769 Where the damned lay in torment for eternity. There is no forgiveness. Welcome
770 to hell.
771 endmsg
772 end
773
774 region dis
775 parent theabyss
776 longname in the city of Dis
777 msg
778 Long forgotten, here lies the eternal city of hell. It was never made nor shall
779 it be unmade. It was here and always will be, the damned have their city and no
780 enjoyment to them will it ever surrender.
781 endmsg
782 end
783
784 region kingdomofsaints
785 parent dream
786 longname in the Kingdom of Saints
787 msg
788 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
789 be much advanced knowlege known to it, outside the realms of sorcery and superstition.
790 The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
791 however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
792 has recently sharply decreased due to an unknown reason.
793 endmsg
794 end
795
796 region kingdomofsaintsborder
797 parent kingdomofsaints
798 longname near the Kingdom of Saints Border
799 msg
800 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
801 be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
802 east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
803 endmsg
804 end
805
806 region stjohns
807 parent kingdomofsaints
808 longname in the town of St. John's
809 msg
810 The seat of justice for the Kingdom of Saints and the town closest to the border. This town
811 once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
812 vacant due to an unknown malady.
813 endmsg
814 end
815
816 region strose
817 parent kingdomofsaints
818 longname in the town of St. Rose
819 msg
820 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
821 Its main production is livestock.
822 endmsg
823 end
824
825 region stbartholomew
826 parent kingdomofsaints
827 longname in the town of St.Bartholomew
828 msg
829 The town of St. Bartholomew is the capital of the Kingdom of Saints.
830 Situated between two mountain ranges rich in iron and copper ore St.
831 Bartholomew is well protected and well supplied with minerals useful
832 in wartime production. St. Bartholomew boasts a world class
833 bank, a well stocked libary, and one of the only two power generation
834 plants in existance, as well as the only working centerfuge throughout the
835 explored world.
836 endmsg
837 end
838
839 region ipo_meeting
840 parent world
841 longname in the IPO meeting room
842 msg
843 Completely carved out of a non-magic plane that consists of dense rock,
844 the IPO meeting room is considered one of the most illustruous achievement
845 of modern magic.
846
847 Most Post Offices have a connection to this room, making it possible for
848 people living in distant regions to meet each other in person.
849 endmsg
850 end
851
852 region heaven
853 parent world
854 longname in Heaven Town
855 music km/thinking_out_loud,km/dance_monster
856 portal_map *town_portal_heaven
857 msg
858 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
859 built by the joint effort of the worlds population under guidance of Valriel
860 and Gaea.
861 endmsg
862 match ^/heaven/
863 end
864
865 region tindervale
866 parent navar_kingdom
867 longname in The Fireborn Capitol of Tindervale
868 music km/thinking_out_loud,km/dance_monster
869 portal_map *town_portal_tindervale
870 msg
871 This small town, is the center of activity for the fireborn race.
872 In its centre lies the keep of the fireborn Art.
873 endmsg
874 match ^/art/
875 end
876
877 region celvear
878 parent navar_kingdom
879 longname in Celvear Port
880 music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
881 portal_map *town_portal_celvear
882 msg
883 A town under the dominion of The Kingdom of Navar. Celvear is a small port
884 that guards the bay of Navar and, for this, has great strategic value to Navar,
885 which in turn gives Celvear a lot of freedom on how to interpret the law.
886 endmsg
887 match ^/celvear_port/
888 end
889
890 region lostwages
891 parent navar_kingdom
892 longname in the town of Lostwages
893 msg
894 Lostwages is a small town (it calls itself "city") that boasts of a
895 casino, something not common in the Kingdom of Scorn due to strict
896 anti-gambling laws. This was made possible by some clever contracts,
897 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
898 by the Kingdom of Scorn.
899 endmsg
900 match ^/lostwages/
901 end
902
903 region marksel
904 parent navar_kingdom
905 longname in the Hamlet of Lord Marksel
906 msg
907 Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
908 Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
909 A small group of sages, with their research, drives the demand for the mines rich
910 metal. As long as the work pays wages enough to keep the ale flowing from the
911 nearby tavern, miners will be back at their post the following day. Something has
912 changed though, just as the hamlet was about to prosper, the trade roads leading
913 to it fell under siege from bandits. The merchant trade contracts have defaulted;
914 the roads are too risky and unsafe. The forces of Lord Marksel have seen the
915 tide of battle tip away from their favor. Their hope dims with each passing day.
916 endmsg
917 match ^/marksel/
918 end
919
920 region whalingoutpost
921 parent navar_kingdom
922 longname at the Whaling Outpost
923 msg
924 Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
925 the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
926 enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
927 Those in residence make a living (well, mere existence) out of whaling, which is why many of
928 the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
929 around here, as the appetite of any wondering beast leaves countless dwellings empty and
930 numerous ships at the bottom of the sea.
931 endmsg
932 match ^/whalingoutpost/
933 end
934
935 region gotisch
936 parent navar_kingdom
937 longname in The Principality Gotisch
938 msg
939 Gotisch is located in a rocky and mostly barren area. It comes second only
940 to the great desert near tindervale in its hostility to life, and is, in
941 fact, located right to the east of that desert.
942
943 Since the area is so barren, the dwarven inhabitants mostly dwell in the
944 mountainous areas and have worked small miracles in making those areas
945 suitable for farming.
946
947 Common to all the cities in the Principality of Gotisch is that they speak
948 a funny language, that often sounds extremely threatening when all that
949 was actually said amounts to "Pleasure to have you here!".
950 endmsg
951 match ^/gotischerbereich/
952 end
953
954 region wassar
955 parent navar
956 longname in the City of Wassar
957 portal_map *town_portal_wassar
958 music km/water_prelude,jm/tws_train_to_nowhere
959 msg
960 Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
961 inhabited by the creatures of water, but recently its entrance has been discovered and some
962 overground inhabitants have moved in. The water creatures are known for their dislike and
963 distrust of the overland creatures who have moved in, and generally only respect them once
964 they are a citizen. This does not hold true for members of the government, however they do
965 find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
966 endmsg
967 match ^/wassar/
968 end
969