ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/maps/regions
Revision: 1.73
Committed: Sat May 15 02:01:47 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.72: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 region world
2 longname in The World
3 jail_map /scorn/misc/jail
4 jail_x 16
5 jail_y 1
6 portal_map *town_portal_scorn
7 msg
8 If you are seeing this, someone goofed, you should never see this message, and
9 you should report this to the DM.
10 endmsg
11 music ross/game1,ross/game6,ross/ross1
12 end
13
14 region wilderness
15 parent world
16 longname somewhere in the wilderness
17 fallback 1
18 msg
19 Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 the wilderness is not the most civilised of places, and stories
21 that have reached the towns tell of fearsome creatures and labyrinthine
22 dungeons far under the surface. Of course, these rumours have never been
23 verified, though the few who have tried have taken a long time in doing so....
24 endmsg
25 end
26
27 region panthalassa
28 parent world
29 longname somewhere on the great ocean panthalassa
30 music ross/ross3,km/water_prelude
31 msg
32 Few people ventured far enough to reach the ocean Panthalassa. Its extent
33 is completely unknown, subject of some weird theories only, and nothing is
34 known about its depth, the life it contains or the dangers it holds. No
35 ship ventured far into it and came back. The only thing known about it is this:
36 it is better to turn back. Now.
37 endmsg
38 end
39
40 treasureone region_panthalassa
41 arch bird
42 end
43
44 region tethys
45 parent panthalassa
46 longname somewhere on the vast ocean
47 randomitems region_panthalassa
48 chance 0.001
49 msg
50 The source of life and death: Water! The ocean Tethys is surrounding all
51 known landmasses was already many adventurers' death.
52 endmsg
53 end
54
55 region creation
56 parent world
57 longname at the creation
58 msg
59 Who knows where this place is, but all have seen it. As mysterious as it is,
60 it's just another part of life.
61 endmsg
62 music km/fairytale_waltz
63 end
64
65 region southpole
66 parent world
67 longname near the south pole
68 music km/spacial_winds
69 msg
70 A cold place in the very south of the world. Strange monsters guard their
71 territory here but also many treasures are said to be found here.
72 endmsg
73 end
74
75 treasureone region_security_zone
76 arch bird
77 end
78
79 region greenway
80 parent wilderness
81 longname on the Greenway
82 msg
83 The elves are thought to have quicker ways to travel...
84 endmsg
85 end
86
87 treasureone region_scorn_kingdom
88 arch bird
89 chance 3
90 more
91 arch gnoll
92 chance 2
93 more
94 arch goblin
95 chance 2
96 more
97 arch ogre
98 chance 1
99 more
100 arch killer_bee
101 chance 1
102 end
103
104 region scorn_kingdom
105 parent world
106 longname in the Kingdom of Scorn
107 music km/thinking_out_loud,km/dance_monster
108 chance 0.1
109 randomitems region_scorn_kingdom
110 msg
111 Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
112 is a safe and welcoming place for those who pass by. Its position on the
113 Imperial highway allows it to maintain its importance as a stopping off
114 point between the other major cities along the route and an attractive
115 location for trade and commerce. This combined with the sheltered harbour and
116 extensive shipping lines, ensures that Scorn remains a key crossroads
117 bustling with activity, long after its former military dominance has
118 diminished.
119 endmsg
120 end
121
122 region scorn_highway
123 parent scorn_kingdom
124 longname on the imperial highway
125 music @travel
126 chance 0.005
127 randomitems region_security_zone
128 msg
129 The Imperial Highway was built long ago, so much so that its origins are
130 now long since passed out of recorded history and into the stuff of legends.
131 In the years since its construction it has gained the name "The yellow Brick
132 Road" on account of the distinctive colour of its paving. Whilst in former
133 times the Imperial highway was safe to all who would pass along it, in
134 recent times it has started to decay, as the toll of centuries comes to bear
135 on this once-splendid testament to past powers. It is still the safest
136 way to travel over land.
137 endmsg
138 end
139
140 region brest_highway
141 parent scorn_kingdom
142 longname on the road connecting Scorn, Brest and Lake Country
143 music @travel
144 chance 0.005
145 randomitems region_security_zone
146 music ross/game6
147 msg
148 Unlike most places in the world, the area stretching from Scorn down
149 to Brest and Lake Country is patrolled regularly by kingdom soliders
150 and should be relatively safe. Make sure you are not wandering too far
151 into the wilderness, though, as only the roads are under watch (and not
152 everywhere - Lake Country is notoriously dangerous).
153 endmsg
154 end
155
156 region scorn_county
157 parent scorn_kingdom
158 longname in the county of Scorn
159 chance 0.01
160 randomitems region_scorn_kingdom
161 msg
162 Outside the gates of the city of scorn, the activity of the town can be heard,
163 but not seen. The cries of the traders, and calls of the sailors belie your
164 proximity to this bustling town, though to look around you see only the relative
165 tranquility of quiet farmland and the sense of peace it evokes.
166 endmsg
167 end
168
169 treasureone region_generic_city
170 arch mouse_nongen
171 end
172
173 region scorn
174 parent scorn_county
175 longname in the City of Scorn
176 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
177 randomitems region_generic_city
178 msg
179 Here, in amidst the trading activity at the heart of scorn you find
180 yourself scarcely able to hear yourself think with the din of commerce all around
181 you as shop keepers and traders shout their wares.
182 endmsg
183 match ^/scorn/
184 end
185
186 region scornarena
187 parent scorn
188 longname within the Scorn arena
189 music km/power_restored
190 msg
191 A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
192 endmsg
193 end
194
195 region scornoldcity
196 parent scorn
197 longname within the remains of Old Scorn
198 music km/crisis
199 msg
200 You find yourself gasping in wonder at the extensive caverns underneath the city,
201 here there remains the ruins of old Scorn. A reminder of the great power the city
202 once possessed, and a sign of how far it has fallen. As you look around however
203 you notice that whilst the previous inhabitants of these ruins are no longer
204 present, some new ones seem to have taken their place, and these denizens don't
205 appear to be very welcoming.
206 endmsg
207 end
208
209 region euthville
210 parent scorn_kingdom
211 longname at the ruins of Euthville
212 music km/unrelenting
213 msg
214 The ruins of Euthville can be found just off the Imperial Highway north
215 of Scorn. The riches and accomplishments of this one prosperous city
216 actually lead to it's downfall. Now, only terror and hardship remains --
217 demons and undead run rampant through the broken remains.
218 endmsg
219 match ^/euthville/
220 end
221
222 region valdor
223 parent scorn_kingdom
224 longname in The Citystate of Valdor
225 music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
226 portal_map *town_portal_valdor
227 msg
228 Valdor is a city found inside a massive mountains area. Its origins
229 are in a small miners village. Government form is monarchy, economy is
230 capitalistic.
231
232 Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
233 quite cheap there. Because of its location, Valdor imports a lot of food,
234 clothes and other common cargo. Transport to Valdor is very difficult,
235 the only ground roads go through dangerous mountain passes, and dragon
236 transport is very expensive at Valdor, because of the difficulity of
237 passing the mountains. Thus imported cargo sells very good in Valdor.
238
239 Valdor through the history was always a small community, and until
240 recently, it had very little contact with the rest of the world, because
241 it was highly unprofitable to export iron through dragon transport or
242 mountains. Because of that, being first under Scorn's protectorate, Valdor
243 eventually proclaimed independence, which was accepted by all other cities
244 on due to the geographical isolation of the city.
245 endmsg
246 match ^/lorak/
247 end
248
249 region three_sisters
250 parent world
251 longname on the island of the three sisters
252 music km/feral_chase
253 msg
254 What should be a nice island protected by a shield wall of high mountains
255 is rife in discord. Three Sisters, on their quest to immortality, found
256 a way to craft an item that rivaled creations from the ancient gods. For
257 such an infractions - the ancient gods punished The Sisters, leaving
258 them scarred and disfigured with wounds that would have killed any one
259 else. The curse of immortality was then realized, but incomplete. Each
260 of The Three Sisters lost their greatest Gift, which now reside deep in
261 the vaults of the nearby factions. For centuries now, conflict erupts
262 daily as raids between each sect fights to a inevitable stalemate with one
263 another over control of each Sister's Gift. Trapped in their tower, The
264 Three Sisters wait for destiny to grant them one last favor by making them
265 whole once again. Now that the ancient gods are no more - they could once
266 again practice their craft.
267 endmsg
268 match ^/sisters/
269 end
270
271 region middle_island
272 parent scorn_kingdom
273 longname on the middle island
274 music km/we_got_trouble
275 msg
276 This is a mostly deserted and boring island. It is so boring, in fact,
277 that nobody cared to name it, so everybody just calls it "the middle
278 island", as it is situated roughly in the middle between the Navar and
279 Scorn kingdoms. The fact that it is almost devoid of human settlements
280 makes it an ideal battleground for larger groups.
281 endmsg
282 end
283
284 treasureone region_navar_kingdom
285 arch ape
286 chance 100
287 more
288 arch sandy
289 chance 70
290 more
291 arch scorpion
292 chance 120
293 more
294 arch snake_nongen
295 chance 70
296 more
297 arch shadowpup
298 chance 7
299 end
300
301 region navar_kingdom
302 parent world
303 longname in the region around Navar
304 music km/kumasi_groove,jm/bxe_na_oriental
305 randomitems region_navar_kingdom
306 chance 0.01
307 jail_map /navar_city/jail/jail
308 jail_x 16
309 jail_y 1
310 portal_map *town_portal_navar
311 msg
312 Straddling the corner of the Imperial highway as it turns North near the
313 Eastern border of the known world, and surrounded by dangerous territory,
314 Navar is an unlikely site for one of the world's grandest cities.
315 Yet there it stands, dominating the skyline for miles around and showing the
316 same bustling activity expected of any thriving market town.
317 endmsg
318 end
319
320 region navar_highway
321 parent navar_kingdom
322 longname on the imperial highway
323 music @travel
324 chance 0.005
325 randomitems region_security_zone
326 msg
327 The Imperial Highway was built long ago, so much so that its origins are
328 now long since passed out of recorded history and into the stuff of legends.
329 In the years since its construction it has gained the name "The yellow Brick
330 Road" on account of the distinctive colour of its paving. Whilst in former
331 times the Imperial highway was safe to all who would pass along it, in
332 recent times it has started to decay, as the toll of centuries comes to bear
333 on this once-splendid testament to past powers. It is still the safest
334 way to travel over land.
335 endmsg
336 end
337
338 region navar
339 parent navar_kingdom
340 longname in the City of Navar
341 music ross/ross5
342 chance 0.002
343 randomitems region_generic_city
344 jail_map /navar_city/jail/jail
345 jail_x 16
346 jail_y 1
347 msg
348 The heart of the Navar region: Navar city. It's said it's the gathering of
349 opportunities! Meet experienced adventurers and clever shop keepers or explore
350 the unexplored dungeons.
351 endmsg
352 match ^/navar_city/
353 end
354
355 region valleynoy
356 parent navar_kingdom
357 longname on Valley Noy
358 music km/fire_prelude
359 portal_map *town_portal_valleynoy
360 msg
361 This island is famous for its many deep valleys. Few people live here, and
362 most of them mine the mountains for gems, crystals and precious metals.
363 endmsg
364 end
365
366 treasureone region_brest_county
367 arch panther
368 more
369 arch giant_bat
370 more
371 arch dog
372 more
373 arch mastif
374 more
375 arch blob
376 more
377 arch war_ant
378 more
379 arch spit_ant
380 end
381
382 region brest_county
383 parent world
384 longname in Brest county
385 music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste
386 chance 0.01
387 randomitems region_brest_county
388 portal_map *town_portal_brest
389 msg
390 Little is known about this mostly unexplored area. The harsh weather and dangerous
391 wildlife prevented most adventurers from traveling in this area, and the rest seems
392 to know how to keep their secrets to them.
393 endmsg
394 end
395
396 treasureone region_brest
397 arch snake_nongen
398 end
399
400 region brest
401 parent brest_county
402 longname in Brest
403 randomitems region_brest
404 chance 0.01
405 msg
406 The town of the tough. Only few adventurers find their way here without
407 meeting death instead. But the ones who found it built up a city in the midst
408 of nowhere, cornered by high and unpassable mountains.
409 endmsg
410 match ^/brest/
411 end
412
413 treasureone region_darcap_county
414 arch small_troll
415 chance 50
416 more
417 arch gnoll
418 chance 50
419 more
420 arch ogre
421 chance 50
422 more
423 arch elec_dragon
424 chance 5
425 more
426 arch faerie_dragon
427 chance 5
428 more
429 arch cold_dragon
430 chance 5
431 more
432 arch baby_dragon
433 chance 2
434 more
435 arch para_fire
436 chance 5
437 more
438 arch para_water
439 chance 5
440 more
441 arch para_air
442 chance 5
443 more
444 arch para_earth
445 chance 5
446 end
447
448 region darcap_county
449 parent world
450 longname in the sultanate of Darcap
451 music km/blue_scorpion,km/artifact,jm/mmm_icarus
452 randomitems region_darcap_county
453 chance 0.01
454 portal_map *town_portal_darcap
455 msg
456 Isolated from the rest of the region by the ocean and an extensive
457 mountain range to the south, and possessing a massive natural harbour,
458 Darcap is a small, but easily defensible town, dominated by a pair of
459 powerful guilds. The town is also noted for its circus, whose reputation
460 draws visitors from all over the world.
461 endmsg
462 end
463
464 region darcap
465 parent darcap_county
466 longname in the city of Darcap
467 chance 0.002
468 randomitems region_generic_city
469 msg
470 The center of an isolated continent: Darcap city, where brave adventurers
471 and mysterious practitioners of the arcane and dark arts live and perform.
472 endmsg
473 match ^/darcap/
474 end
475
476 region darcapcircus
477 parent darcap
478 longname in the Darcap Circus
479 music km/waunobe_march,km/comic_hero
480 msg
481 This circus' reputation draws visitors from all over the world.
482 endmsg
483 end
484
485 treasureone region_wolfsburg_county
486 arch pirate
487 chance 50
488 more
489 arch gnome
490 chance 50
491 more
492 arch fighter
493 chance 50
494 more
495 arch thief
496 chance 20
497 more
498 arch thief_1
499 chance 20
500 more
501 arch child_thief
502 chance 5
503 end
504
505 region wolfsburg_county
506 parent world
507 longname near the port of Wolfsburg
508 randomitems region_wolfsburg_county
509 chance 0.01
510 music km/miris_magic_dance,km/netherworld_shanty
511 msg
512 Located on an island far away from the coast, Wolfsburg relies entirely on its
513 quay to supply the town and as a result has a strong seafaring tradition among
514 its populence.
515 endmsg
516 end
517
518 region wolfsburg
519 parent wolfsburg_county
520 longname in Wolfsburg
521 randomitems region_wolfsburg_county
522 chance 0.01
523 msg
524 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
525 low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
526 especially at sea, is very dangerous around Wolfsburg.
527 endmsg
528 match ^/wolfsburg/
529 end
530
531 region santodominion_county
532 parent world
533 longname in the area around Santo Dominion
534 music km/sancho_panza_gets_a_latte
535 msg
536 Santo Dominion sits in a small bay to the north of Scorn. It is an
537 important port of call for ships travelling to and from Scorn and is
538 also somewhat famous for its Opera and its Litle House of Horrors, two
539 magnificent cultural buildings you would not expect in so small a town as
540 Santo Dominion.
541 endmsg
542 end
543
544 region santodominion
545 parent santodominion_county
546 longname in Santo Dominion
547 chance 0.002
548 randomitems region_generic_city
549 msg
550 Santo Dominion sits in a small bay to the north of Scorn. It is an
551 important port of call for ships travelling to and from Scorn and is
552 also somewhat famous for its Opera and its Litle House of Horrors, two
553 magnificent cultural buildings you would not expect in so small a town as
554 Santo Dominion.
555 endmsg
556 match ^/santo_dominion/
557 end
558
559 treasureone region_lake_country
560 arch cobra
561 chance 100
562 more
563 arch black_metallic_serpent
564 chance 20
565 more
566 end
567
568 region lakecountry
569 parent world
570 longname in Lake Country
571 music jm/baal_final_march
572 randomitems region_lake_country
573 chance 0.015
574 msg
575 Lake Country originally was where the elves lived who where exiled
576 from the north by the kings of Scorn, during the Vth millenia EK. They
577 named the area Vkovzerov. The major elven city of Vkovzerov was
578 Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
579
580 Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
581 Changes, both natural and unnatural, had drastically transformed the landscape of
582 this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
583 only to have all this undone or remade through a catastrophic flood a decade later.
584 As a result of this devastation, one needs to recognize the hardship and sorrow
585 that has been a burden on this land. Many lives have been lost, several graves -
586 marked and unmarked fill area. Rumors that the fog, which covers the land, is a
587 testament of the grief and anguish experienced by the first settlers has drawn
588 those brave enough to face such superstition. Another interest of lore is the
589 wandering spirit from the nearby forest; a spirit in which seems to be holding a
590 grudge from ages ago. Others travel to Lake Country because of its reputation -
591 the rich shops operated by retired adventurers, the Training Tower and the safety
592 within the Fortress of Lord Butakis.
593 endmsg
594 match ^/lake_country/(?!Butakis/)
595 end
596
597 region butakisfortress
598 parent lakecountry
599 longname in the Fortress of Lord Butakis
600 msg
601 The Fortress of Lord Butakis stands as a testament to the determination of Butakis
602 to settle and secure the area called Lake Country. This bastion of security provides
603 a hard line of defense against the demons, dragons, rogue wizard faction and agents
604 of chaos that plague this land. While the stronghold stands in defiance of disorder,
605 there seems to be dark forces at work from the inside; slowly whittling away the
606 foundation of what the Fortress represents. As a result of this, security of the
607 Fortress has greatly increased in the past years. A few have grown concerned over
608 the very crowded prison filled with accused spies, thieves, and worse.
609 endmsg
610 match ^/lake_country/Butakis/
611 end
612
613 region portjoseph
614 parent world
615 longname in Port Joseph
616 chance 0.002
617 randomitems region_generic_city
618 msg
619 Port Joseph is located on the largest (which isn't saying much) of a chain of
620 islands west of the Kingdom of Scorn. While the island doesn't boast very much,
621 most everything there is very practical. How the times have changed. The early
622 days of Port Joseph was a haven for the most ruthless band of pirates that the
623 high seas has ever seen. The infamous reputation of Port Joseph died with the
624 passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
625 his treasure horde is still missing. Thanks to increased presence and protection
626 from The King's Navy, many trade routes now pass through or near the area, so
627 that makes the Port a frequent stop and transfer point for merchants.
628 However, the pirate roots are still relevant today.
629 endmsg
630 match ^/port_joseph/
631 end
632
633 region pupland
634 parent world
635 longname in Pupland
636 music km/an_upsetting_theme,km/ambush
637 portal_map *town_portal_lone_town
638 msg
639 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
640 nice and peaceful people. Or at least so it seems on first sight...
641 endmsg
642 match ^/pup_land/
643 end
644
645 region ancientpupland
646 parent pupland
647 longname in the Pupland of times long past
648 music km/misuse
649 msg
650 You have been thrown to this ancient version of pupland through some
651 unidentified time travel magic. Nobody knows what dangers or joys
652 are waiting here.
653 endmsg
654 end
655
656 region nurnberg
657 parent pupland
658 longname in Nurnberg
659 msg
660 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
661 for its many unique attractions that set it apart from the more average cities of the
662 world.
663 endmsg
664 match ^/pup_land/nurnberg/
665 end
666
667 region lonetown
668 parent pupland
669 longname in Lone Town
670 chance 0.002
671 randomitems region_generic_city
672 msg
673 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
674 a remarkable increase in travel and tourism over the recent years due to a
675 much better airline and road infrastructure.
676 endmsg
677 match ^/pup_land/lone_town/
678 end
679
680 region aldwulf
681 parent world
682 longname in the aldwulf archipelago
683 music km/thinking_out_loud,km/dance_monster
684 chance 0.1
685 msg
686 Situated in some distance to the nearest continent, the aldwulf
687 archipelago has a very distinct culture. Unlike in other parts of the
688 world, you can actually find civilised kobold races here. Important
689 sightseeing stops are the water town and the various kobold towns.
690 endmsg
691 match ^/aldwulf/
692 end
693
694 region stoneville_county
695 parent world
696 longname near Stoneville
697 music km/legend_of_one
698 msg
699 Stoneville is a small ship port located on the western side of
700 Dragon Island. The island primarily serves as a vacation residence
701 for wealthy merchants and adventurers. For those who are not
702 quite ready for retirement or seeking fame - guilds and shops keep
703 those travelers well stocked and tested. Of course, the islands
704 riches also seem to attract those with nefarious purposes who have
705 taken hold of the various caves in the nearby mountains. And in
706 some cases, more closer to home then what most inhabitants would like.
707 endmsg
708 end
709
710 region stoneville
711 parent stoneville_county
712 longname in Stoneville City
713 music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
714 chance 0.002
715 randomitems region_generic_city
716 msg
717 Stoneville is the home of such adventurous places as the Adventurers
718 Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
719 small, is rumoured to host a number of dragons, too, which gave it the
720 unofficial name "Dragon Island".
721 endmsg
722 match ^/dragonisland/
723 end
724
725 region firevolcano
726 parent world
727 longname in the Fire Volcano
728 music km/neolith,km/thinking_out_loud
729 msg
730 This fiery volcano rose up from the mountains one day. It is inhabited by a
731 strange race of fire creatures who seem friendly, but very competitive.
732 endmsg
733 end
734
735 region azumauindo
736 parent world
737 longname in the Shogunate of Azumauindo
738 music jm/tws_green_island,jm/tws_birds_in_the_sunrise
739 portal_map *town_portal_azumauindo
740 msg
741 A hidden and closed civilization, at the far east of the world.
742 endmsg
743 end
744
745 region dream
746 parent world
747 longname dreaming?
748 music km/celtic_impulse
749 portal_map *town_portal_cdc
750 msg
751 You do not know if you are awake or still dreaming.
752 endmsg
753 match ^/mlab/
754 end
755
756 region citydeclouds
757 parent dream
758 longname in the City de Clouds
759 msg
760 A wonderous city resting on the clouds, it could not possibly exist...
761 endmsg
762 end
763
764 region theabyss
765 parent dream
766 longname in The Abyss
767 msg
768 Where the damned lay in torment for eternity. There is no forgiveness. Welcome
769 to hell.
770 endmsg
771 end
772
773 region dis
774 parent theabyss
775 longname in the city of Dis
776 msg
777 Long forgotten, here lies the eternal city of hell. It was never made nor shall
778 it be unmade. It was here and always will be, the damned have their city and no
779 enjoyment to them will it ever surrender.
780 endmsg
781 end
782
783 region kingdomofsaints
784 parent dream
785 longname in the Kingdom of Saints
786 msg
787 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
788 be much advanced knowlege known to it, outside the realms of sorcery and superstition.
789 The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
790 however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
791 has recently sharply decreased due to an unknown reason.
792 endmsg
793 end
794
795 region kingdomofsaintsborder
796 parent kingdomofsaints
797 longname near the Kingdom of Saints Border
798 msg
799 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
800 be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
801 east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
802 endmsg
803 end
804
805 region stjohns
806 parent kingdomofsaints
807 longname in the town of St. John's
808 msg
809 The seat of justice for the Kingdom of Saints and the town closest to the border. This town
810 once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
811 vacant due to an unknown malady.
812 endmsg
813 end
814
815 region strose
816 parent kingdomofsaints
817 longname in the town of St. Rose
818 msg
819 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
820 Its main production is livestock.
821 endmsg
822 end
823
824 region stbartholomew
825 parent kingdomofsaints
826 longname in the town of St.Bartholomew
827 msg
828 The town of St. Bartholomew is the capital of the Kingdom of Saints.
829 Situated between two mountain ranges rich in iron and copper ore St.
830 Bartholomew is well protected and well supplied with minerals useful
831 in wartime production. St. Bartholomew boasts a world class
832 bank, a well stocked libary, and one of the only two power generation
833 plants in existance, as well as the only working centerfuge throughout the
834 explored world.
835 endmsg
836 end
837
838 region ipo_meeting
839 parent world
840 longname in the IPO meeting room
841 msg
842 Completely carved out of a non-magic plane that consists of dense rock,
843 the IPO meeting room is considered one of the most illustruous achievement
844 of modern magic.
845
846 Most Post Offices have a connection to this room, making it possible for
847 people living in distant regions to meet each other in person.
848 endmsg
849 end
850
851 region heaven
852 parent world
853 longname in Heaven Town
854 music km/thinking_out_loud,km/dance_monster
855 portal_map *town_portal_heaven
856 msg
857 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
858 built by the joint effort of the worlds population under guidance of Valriel
859 and Gaea.
860 endmsg
861 match ^/heaven/
862 end
863
864 region tindervale
865 parent navar_kingdom
866 longname in The Fireborn Capitol of Tindervale
867 music km/thinking_out_loud,km/dance_monster
868 portal_map *town_portal_tindervale
869 msg
870 This small town, is the center of activity for the fireborn race.
871 In its centre lies the keep of the fireborn Art.
872 endmsg
873 match ^/art/
874 end
875
876 region celvear
877 parent navar_kingdom
878 longname in Celvear Port
879 music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
880 portal_map *town_portal_celvear
881 msg
882 A town under the dominion of The Kingdom of Navar. Celvear is a small port
883 that guards the bay of Navar and, for this, has great strategic value to Navar,
884 which in turn gives Celvear a lot of freedom on how to interpret the law.
885 endmsg
886 match ^/celvear_port/
887 end
888
889 region lostwages
890 parent navar_kingdom
891 longname in the town of Lostwages
892 msg
893 Lostwages is a small town (it calls itself "city") that boasts of a
894 casino, something not common in the Kingdom of Scorn due to strict
895 anti-gambling laws. This was made possible by some clever contracts,
896 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
897 by the Kingdom of Scorn.
898 endmsg
899 match ^/lostwages/
900 end
901
902 region marksel
903 parent navar_kingdom
904 longname in the Hamlet of Lord Marksel
905 msg
906 Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
907 Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
908 A small group of sages, with their research, drives the demand for the mines rich
909 metal. As long as the work pays wages enough to keep the ale flowing from the
910 nearby tavern, miners will be back at their post the following day. Something has
911 changed though, just as the hamlet was about to prosper, the trade roads leading
912 to it fell under siege from bandits. The merchant trade contracts have defaulted;
913 the roads are too risky and unsafe. The forces of Lord Marksel have seen the
914 tide of battle tip away from their favor. Their hope dims with each passing day.
915 endmsg
916 match ^/marksel/
917 end
918
919 region whalingoutpost
920 parent navar_kingdom
921 longname at the Whaling Outpost
922 msg
923 Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
924 the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
925 enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
926 Those in residence make a living (well, mere existence) out of whaling, which is why many of
927 the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
928 around here, as the appetite of any wondering beast leaves countless dwellings empty and
929 numerous ships at the bottom of the sea.
930 endmsg
931 match ^/whalingoutpost/
932 end
933
934 region gotisch
935 parent navar_kingdom
936 longname in The Principality Gotisch
937 msg
938 Gotisch is located in a rocky and mostly barren area. It comes second only
939 to the great desert near tindervale in its hostility to life, and is, in
940 fact, located right to the east of that desert.
941
942 Since the area is so barren, the dwarven inhabitants mostly dwell in the
943 mountainous areas and have worked small miracles in making those areas
944 suitable for farming.
945
946 Common to all the cities in the Principality of Gotisch is that they speak
947 a funny language, that often sounds extremely threatening when all that
948 was actually said amounts to "Pleasure to have you here!".
949 endmsg
950 match ^/gotischerbereich/
951 end
952
953 region wassar
954 parent navar
955 longname in the City of Wassar
956 portal_map *town_portal_wassar
957 music km/water_prelude,jm/tws_train_to_nowhere
958 msg
959 Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
960 inhabited by the creatures of water, but recently its entrance has been discovered and some
961 overground inhabitants have moved in. The water creatures are known for their dislike and
962 distrust of the overland creatures who have moved in, and generally only respect them once
963 they are a citizen. This does not hold true for members of the government, however they do
964 find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
965 endmsg
966 match ^/wassar/
967 end
968