ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/maps/regions
Revision: 1.76
Committed: Mon Jun 21 20:34:52 2010 UTC (13 years, 10 months ago) by root
Branch: MAIN
Changes since 1.75: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 region world
2 longname in The World
3 music ross/game1,jm/bxe_ex_primavera
4 jail_map /scorn/misc/jail
5 jail_x 16
6 jail_y 1
7 portal_map *town_portal_scorn
8 msg
9 If you are seeing this, someone goofed, you should never see this message, and
10 you should report this to the DM.
11 endmsg
12 end
13
14 region wilderness
15 parent world
16 longname somewhere in the wilderness
17 fallback 1
18 msg
19 Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
20 the wilderness is not the most civilised of places, and stories
21 that have reached the towns tell of fearsome creatures and labyrinthine
22 dungeons far under the surface. Of course, these rumours have never been
23 verified, though the few who have tried have taken a long time in doing so....
24 endmsg
25 end
26
27 region panthalassa
28 parent world
29 longname somewhere on the great ocean panthalassa
30 msg
31 Few people ventured far enough to reach the ocean Panthalassa. Its extent
32 is completely unknown, subject of some weird theories only, and nothing is
33 known about its depth, the life it contains or the dangers it holds. No
34 ship ventured far into it and came back. The only thing known about it is this:
35 it is better to turn back. Now.
36 endmsg
37 end
38
39 treasureone region_panthalassa
40 arch bird
41 end
42
43 region tethys
44 parent panthalassa
45 longname somewhere on the vast ocean
46 randomitems region_panthalassa
47 chance 0.001
48 msg
49 The source of life and death: Water! The ocean Tethys is surrounding all
50 known landmasses was already many adventurers' death.
51 endmsg
52 end
53
54 region creation
55 parent world
56 longname at the creation
57 msg
58 Who knows where this place is, but all have seen it. As mysterious as it is,
59 it's just another part of life.
60 endmsg
61 music km/fairytale_waltz
62 end
63
64 region southpole
65 parent world
66 longname near the south pole
67 music km/spacial_winds
68 msg
69 A cold place in the very south of the world. Strange monsters guard their
70 territory here but also many treasures are said to be found here.
71 endmsg
72 end
73
74 treasureone region_security_zone
75 arch bird
76 end
77
78 region greenway
79 parent wilderness
80 longname on the Greenway
81 msg
82 The elves are thought to have quicker ways to travel...
83 endmsg
84 end
85
86 treasureone region_scorn_kingdom
87 arch bird
88 chance 3
89 more
90 arch gnoll
91 chance 2
92 more
93 arch goblin
94 chance 2
95 more
96 arch ogre
97 chance 1
98 more
99 arch killer_bee
100 chance 1
101 end
102
103 region scorn_kingdom
104 parent world
105 longname in the Kingdom of Scorn
106 music km/thinking_out_loud,km/dance_monster
107 chance 0.1
108 randomitems region_scorn_kingdom
109 msg
110 Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
111 is a safe and welcoming place for those who pass by. Its position on the
112 Imperial highway allows it to maintain its importance as a stopping off
113 point between the other major cities along the route and an attractive
114 location for trade and commerce. This combined with the sheltered harbour and
115 extensive shipping lines, ensures that Scorn remains a key crossroads
116 bustling with activity, long after its former military dominance has
117 diminished.
118 endmsg
119 end
120
121 region scorn_highway
122 parent scorn_kingdom
123 longname on the imperial highway
124 music @travel
125 chance 0.005
126 randomitems region_security_zone
127 msg
128 The Imperial Highway was built long ago, so much so that its origins are
129 now long since passed out of recorded history and into the stuff of legends.
130 In the years since its construction it has gained the name "The yellow Brick
131 Road" on account of the distinctive colour of its paving. Whilst in former
132 times the Imperial highway was safe to all who would pass along it, in
133 recent times it has started to decay, as the toll of centuries comes to bear
134 on this once-splendid testament to past powers. It is still the safest
135 way to travel over land.
136 endmsg
137 end
138
139 region brest_highway
140 parent scorn_kingdom
141 longname on the road connecting Scorn, Brest and Lake Country
142 music @travel
143 chance 0.005
144 randomitems region_security_zone
145 music ross/game6
146 msg
147 Unlike most places in the world, the area stretching from Scorn down
148 to Brest and Lake Country is patrolled regularly by kingdom soliders
149 and should be relatively safe. Make sure you are not wandering too far
150 into the wilderness, though, as only the roads are under watch (and not
151 everywhere - Lake Country is notoriously dangerous).
152 endmsg
153 end
154
155 region scorn_county
156 parent scorn_kingdom
157 longname in the county of Scorn
158 chance 0.01
159 randomitems region_scorn_kingdom
160 msg
161 Outside the gates of the city of scorn, the activity of the town can be heard,
162 but not seen. The cries of the traders, and calls of the sailors belie your
163 proximity to this bustling town, though to look around you see only the relative
164 tranquility of quiet farmland and the sense of peace it evokes.
165 endmsg
166 end
167
168 treasureone region_generic_city
169 arch mouse_nongen
170 end
171
172 region scorn
173 parent scorn_county
174 longname in the City of Scorn
175 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
176 randomitems region_generic_city
177 msg
178 Here, in amidst the trading activity at the heart of scorn you find
179 yourself scarcely able to hear yourself think with the din of commerce all around
180 you as shop keepers and traders shout their wares.
181 endmsg
182 match ^/scorn/
183 end
184
185 region scornarena
186 parent scorn
187 longname within the Scorn arena
188 music km/power_restored
189 msg
190 A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
191 endmsg
192 end
193
194 region scornoldcity
195 parent scorn
196 longname within the remains of Old Scorn
197 music km/crisis
198 msg
199 You find yourself gasping in wonder at the extensive caverns underneath the city,
200 here there remains the ruins of old Scorn. A reminder of the great power the city
201 once possessed, and a sign of how far it has fallen. As you look around however
202 you notice that whilst the previous inhabitants of these ruins are no longer
203 present, some new ones seem to have taken their place, and these denizens don't
204 appear to be very welcoming.
205 endmsg
206 end
207
208 region euthville
209 parent scorn_kingdom
210 longname at the ruins of Euthville
211 music km/unrelenting
212 msg
213 The ruins of Euthville can be found just off the Imperial Highway north
214 of Scorn. The riches and accomplishments of this one prosperous city
215 actually lead to it's downfall. Now, only terror and hardship remains --
216 demons and undead run rampant through the broken remains.
217 endmsg
218 match ^/euthville/
219 end
220
221 region valdor
222 parent scorn_kingdom
223 longname in The Citystate of Valdor
224 music jm/bxe_na_colaboracion_con_gonzalo_1,jm/mw_gwendolyn
225 portal_map *town_portal_valdor
226 msg
227 Valdor is a city found inside a massive mountains area. Its origins
228 are in a small miners village. Government form is monarchy, economy is
229 capitalistic.
230
231 Valdor provides Scorn with iron, coal, silver, gold etc. thus they are
232 quite cheap there. Because of its location, Valdor imports a lot of food,
233 clothes and other common cargo. Transport to Valdor is very difficult,
234 the only ground roads go through dangerous mountain passes, and dragon
235 transport is very expensive at Valdor, because of the difficulity of
236 passing the mountains. Thus imported cargo sells very good in Valdor.
237
238 Valdor through the history was always a small community, and until
239 recently, it had very little contact with the rest of the world, because
240 it was highly unprofitable to export iron through dragon transport or
241 mountains. Because of that, being first under Scorn's protectorate, Valdor
242 eventually proclaimed independence, which was accepted by all other cities
243 on due to the geographical isolation of the city.
244 endmsg
245 match ^/lorak/
246 end
247
248 region three_sisters
249 parent world
250 longname on the island of the three sisters
251 music km/feral_chase
252 msg
253 What should be a nice island protected by a shield wall of high mountains
254 is rife in discord. Three Sisters, on their quest to immortality, found
255 a way to craft an item that rivaled creations from the ancient gods. For
256 such an infractions - the ancient gods punished The Sisters, leaving
257 them scarred and disfigured with wounds that would have killed any one
258 else. The curse of immortality was then realized, but incomplete. Each
259 of The Three Sisters lost their greatest Gift, which now reside deep in
260 the vaults of the nearby factions. For centuries now, conflict erupts
261 daily as raids between each sect fights to a inevitable stalemate with one
262 another over control of each Sister's Gift. Trapped in their tower, The
263 Three Sisters wait for destiny to grant them one last favor by making them
264 whole once again. Now that the ancient gods are no more - they could once
265 again practice their craft.
266 endmsg
267 match ^/sisters/
268 end
269
270 region middle_island
271 parent scorn_kingdom
272 longname on the middle island
273 music km/we_got_trouble
274 msg
275 This is a mostly deserted and boring island. It is so boring, in fact,
276 that nobody cared to name it, so everybody just calls it "the middle
277 island", as it is situated roughly in the middle between the Navar and
278 Scorn kingdoms. The fact that it is almost devoid of human settlements
279 makes it an ideal battleground for larger groups.
280 endmsg
281 end
282
283 treasureone region_navar_kingdom
284 arch ape
285 chance 100
286 more
287 arch sandy
288 chance 70
289 more
290 arch scorpion
291 chance 120
292 more
293 arch snake_nongen
294 chance 70
295 more
296 arch shadowpup
297 chance 7
298 end
299
300 region navar_kingdom
301 parent world
302 longname in the region around Navar
303 music km/kumasi_groove,jm/bxe_na_oriental,jm/balam_caverna
304 randomitems region_navar_kingdom
305 chance 0.01
306 jail_map /navar_city/jail/jail
307 jail_x 16
308 jail_y 1
309 portal_map *town_portal_navar
310 msg
311 Straddling the corner of the Imperial highway as it turns north near the
312 eastern border of the known world, and surrounded by dangerous territory,
313 Navar is an unlikely site for one of the world's grandest cities.
314 Yet there it stands, dominating the skyline for miles around and showing the
315 same bustling activity expected of any thriving market town.
316 endmsg
317 end
318
319 region navar_highway
320 parent navar_kingdom
321 longname on the imperial highway
322 music @travel
323 chance 0.005
324 randomitems region_security_zone
325 msg
326 The Imperial Highway was built long ago, so much so that its origins are
327 now long since passed out of recorded history and into the stuff of legends.
328 In the years since its construction it has gained the name "The yellow Brick
329 Road" on account of the distinctive colour of its paving. Whilst in former
330 times the Imperial highway was safe to all who would pass along it, in
331 recent times it has started to decay, as the toll of centuries comes to bear
332 on this once-splendid testament to past powers. It is still the safest
333 way to travel over land.
334 endmsg
335 end
336
337 region navar
338 parent navar_kingdom
339 longname in the City of Navar
340 chance 0.002
341 randomitems region_generic_city
342 jail_map /navar_city/jail/jail
343 jail_x 16
344 jail_y 1
345 msg
346 The heart of the Navar region: Navar city. It's said it's the gathering of
347 opportunities! Meet experienced adventurers and clever shop keepers or explore
348 the unexplored dungeons.
349 endmsg
350 match ^/navar_city/
351 end
352
353 region valleynoy
354 parent navar_kingdom
355 longname on Valley Noy
356 music jm/bxe_ex_provis
357 portal_map *town_portal_valleynoy
358 msg
359 This island is famous for its many deep valleys. Few people live here, and
360 most of them mine the mountains for gems, crystals and precious metals.
361 endmsg
362 end
363
364 treasureone region_brest_county
365 arch panther
366 more
367 arch giant_bat
368 more
369 arch dog
370 more
371 arch mastif
372 more
373 arch blob
374 more
375 arch war_ant
376 more
377 arch spit_ant
378 end
379
380 region brest_county
381 parent world
382 longname in Brest county
383 music km/the_dread,km/dragon_and_toast,jm/bxe_vu_triste,km/fire_prelude
384 chance 0.01
385 randomitems region_brest_county
386 portal_map *town_portal_brest
387 msg
388 Little is known about this mostly unexplored area. The harsh weather and dangerous
389 wildlife prevented most adventurers from traveling in this area, and the rest seems
390 to know how to keep their secrets to them.
391 endmsg
392 end
393
394 treasureone region_brest
395 arch snake_nongen
396 end
397
398 region brest
399 parent brest_county
400 longname in Brest
401 randomitems region_brest
402 chance 0.01
403 msg
404 The town of the tough. Only few adventurers find their way here without
405 meeting death instead. But the ones who found it built up a city in the midst
406 of nowhere, cornered by high and unpassable mountains.
407 endmsg
408 match ^/brest/
409 end
410
411 treasureone region_darcap_county
412 arch small_troll
413 chance 50
414 more
415 arch gnoll
416 chance 50
417 more
418 arch ogre
419 chance 50
420 more
421 arch elec_dragon
422 chance 5
423 more
424 arch faerie_dragon
425 chance 5
426 more
427 arch cold_dragon
428 chance 5
429 more
430 arch baby_dragon
431 chance 2
432 more
433 arch para_fire
434 chance 5
435 more
436 arch para_water
437 chance 5
438 more
439 arch para_air
440 chance 5
441 more
442 arch para_earth
443 chance 5
444 end
445
446 region darcap_county
447 parent world
448 longname in the sultanate of Darcap
449 music km/blue_scorpion,km/artifact,jm/mmm_icarus
450 randomitems region_darcap_county
451 chance 0.01
452 portal_map *town_portal_darcap
453 msg
454 Isolated from the rest of the region by the ocean and an extensive
455 mountain range to the south, and possessing a massive natural harbour,
456 Darcap is a small, but easily defensible town, dominated by a pair of
457 powerful guilds. The town is also noted for its circus, whose reputation
458 draws visitors from all over the world.
459 endmsg
460 end
461
462 region darcap
463 parent darcap_county
464 longname in the city of Darcap
465 chance 0.002
466 randomitems region_generic_city
467 msg
468 The center of an isolated continent: Darcap city, where brave adventurers
469 and mysterious practitioners of the arcane and dark arts live and perform.
470 endmsg
471 match ^/darcap/
472 end
473
474 region darcapcircus
475 parent darcap
476 longname in the Darcap Circus
477 music km/waunobe_march,km/comic_hero
478 msg
479 This circus' reputation draws visitors from all over the world.
480 endmsg
481 end
482
483 treasureone region_wolfsburg_county
484 arch pirate
485 chance 50
486 more
487 arch gnome
488 chance 50
489 more
490 arch fighter
491 chance 50
492 more
493 arch thief
494 chance 20
495 more
496 arch thief_1
497 chance 20
498 more
499 arch child_thief
500 chance 5
501 end
502
503 region wolfsburg_county
504 parent world
505 longname near the port of Wolfsburg
506 randomitems region_wolfsburg_county
507 chance 0.01
508 music km/miris_magic_dance,km/netherworld_shanty
509 msg
510 Located on an island far away from the coast, Wolfsburg relies entirely on its
511 quay to supply the town and as a result has a strong seafaring tradition among
512 its populence.
513 endmsg
514 end
515
516 region wolfsburg
517 parent wolfsburg_county
518 longname in Wolfsburg
519 randomitems region_wolfsburg_county
520 chance 0.01
521 msg
522 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
523 low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
524 especially at sea, is very dangerous around Wolfsburg.
525 endmsg
526 match ^/wolfsburg/
527 end
528
529 region santodominion_county
530 parent world
531 longname in the area around Santo Dominion
532 music km/sancho_panza_gets_a_latte,jm/bxe_na_viva_latinoamerica
533 msg
534 Santo Dominion sits in a small bay to the north of Scorn. It is an
535 important port of call for ships travelling to and from Scorn and is
536 also somewhat famous for its Opera and its Litle House of Horrors, two
537 magnificent cultural buildings you would not expect in so small a town as
538 Santo Dominion.
539 endmsg
540 end
541
542 region santodominion
543 parent santodominion_county
544 longname in Santo Dominion
545 chance 0.002
546 randomitems region_generic_city
547 msg
548 Santo Dominion sits in a small bay to the north of Scorn. It is an
549 important port of call for ships travelling to and from Scorn and is
550 also somewhat famous for its Opera and its Litle House of Horrors, two
551 magnificent cultural buildings you would not expect in so small a town as
552 Santo Dominion.
553 endmsg
554 match ^/santo_dominion/
555 end
556
557 treasureone region_lake_country
558 arch cobra
559 chance 100
560 more
561 arch black_metallic_serpent
562 chance 20
563 more
564 end
565
566 region lakecountry
567 parent world
568 longname in Lake Country
569 music jm/baal_final_march
570 randomitems region_lake_country
571 chance 0.015
572 msg
573 Lake Country originally was where the elves lived who where exiled
574 from the north by the kings of Scorn, during the Vth millenia EK. They
575 named the area Vkovzerov. The major elven city of Vkovzerov was
576 Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
577
578 Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
579 Changes, both natural and unnatural, had drastically transformed the landscape of
580 this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
581 only to have all this undone or remade through a catastrophic flood a decade later.
582 As a result of this devastation, one needs to recognize the hardship and sorrow
583 that has been a burden on this land. Many lives have been lost, several graves -
584 marked and unmarked fill area. Rumors that the fog, which covers the land, is a
585 testament of the grief and anguish experienced by the first settlers has drawn
586 those brave enough to face such superstition. Another interest of lore is the
587 wandering spirit from the nearby forest; a spirit in which seems to be holding a
588 grudge from ages ago. Others travel to Lake Country because of its reputation -
589 the rich shops operated by retired adventurers, the Training Tower and the safety
590 within the Fortress of Lord Butakis.
591 endmsg
592 match ^/lake_country/(?!Butakis/)
593 end
594
595 region butakisfortress
596 parent lakecountry
597 longname in the Fortress of Lord Butakis
598 msg
599 The Fortress of Lord Butakis stands as a testament to the determination of Butakis
600 to settle and secure the area called Lake Country. This bastion of security provides
601 a hard line of defense against the demons, dragons, rogue wizard faction and agents
602 of chaos that plague this land. While the stronghold stands in defiance of disorder,
603 there seems to be dark forces at work from the inside; slowly whittling away the
604 foundation of what the Fortress represents. As a result of this, security of the
605 Fortress has greatly increased in the past years. A few have grown concerned over
606 the very crowded prison filled with accused spies, thieves, and worse.
607 endmsg
608 match ^/lake_country/Butakis/
609 end
610
611 region portjoseph
612 parent world
613 longname in Port Joseph
614 chance 0.002
615 randomitems region_generic_city
616 msg
617 Port Joseph is located on the largest (which isn't saying much) of a chain of
618 islands west of the Kingdom of Scorn. While the island doesn't boast very much,
619 most everything there is very practical. How the times have changed. The early
620 days of Port Joseph was a haven for the most ruthless band of pirates that the
621 high seas has ever seen. The infamous reputation of Port Joseph died with the
622 passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
623 his treasure horde is still missing. Thanks to increased presence and protection
624 from The King's Navy, many trade routes now pass through or near the area, so
625 that makes the Port a frequent stop and transfer point for merchants.
626 However, the pirate roots are still relevant today.
627 endmsg
628 match ^/port_joseph/
629 end
630
631 region pupland
632 parent world
633 longname in Pupland
634 music km/an_upsetting_theme,km/ambush
635 portal_map *town_portal_lone_town
636 msg
637 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
638 nice and peaceful people. Or at least so it seems on first sight...
639 endmsg
640 match ^/pup_land/
641 end
642
643 region ancientpupland
644 parent pupland
645 longname in the Pupland of times long past
646 music km/misuse
647 msg
648 You have been thrown to this ancient version of pupland through some
649 unidentified time travel magic. Nobody knows what dangers or joys
650 are waiting here.
651 endmsg
652 end
653
654 region nurnberg
655 parent pupland
656 longname in Nurnberg
657 msg
658 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
659 for its many unique attractions that set it apart from the more average cities of the
660 world.
661 endmsg
662 match ^/pup_land/nurnberg/
663 end
664
665 region lonetown
666 parent pupland
667 longname in Lone Town
668 chance 0.002
669 randomitems region_generic_city
670 msg
671 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
672 a remarkable increase in travel and tourism over the recent years due to a
673 much better airline and road infrastructure.
674 endmsg
675 match ^/pup_land/lone_town/
676 end
677
678 region aldwulf
679 parent world
680 longname in the aldwulf archipelago
681 music km/thinking_out_loud,km/dance_monster
682 chance 0.1
683 msg
684 Situated in some distance to the nearest continent, the aldwulf
685 archipelago has a very distinct culture. Unlike in other parts of the
686 world, you can actually find civilised kobold races here. Important
687 sightseeing stops are the water town and the various kobold towns.
688 endmsg
689 match ^/aldwulf/
690 end
691
692 region stoneville_county
693 parent world
694 longname near Stoneville
695 music km/legend_of_one
696 msg
697 Stoneville is a small ship port located on the western side of
698 Dragon Island. The island primarily serves as a vacation residence
699 for wealthy merchants and adventurers. For those who are not
700 quite ready for retirement or seeking fame - guilds and shops keep
701 those travelers well stocked and tested. Of course, the islands
702 riches also seem to attract those with nefarious purposes who have
703 taken hold of the various caves in the nearby mountains. And in
704 some cases, more closer to home then what most inhabitants would like.
705 endmsg
706 end
707
708 region stoneville
709 parent stoneville_county
710 longname in Stoneville City
711 music jm/baal_shadows_of_the_night,jm/bxe_vu_desierto
712 chance 0.002
713 randomitems region_generic_city
714 msg
715 Stoneville is the home of such adventurous places as the Adventurers
716 Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
717 small, is rumoured to host a number of dragons, too, which gave it the
718 unofficial name "Dragon Island".
719 endmsg
720 match ^/dragonisland/
721 end
722
723 region firevolcano
724 parent world
725 longname in the Fire Volcano
726 music km/neolith,km/thinking_out_loud
727 msg
728 This fiery volcano rose up from the mountains one day. It is inhabited by a
729 strange race of fire creatures who seem friendly, but very competitive.
730 endmsg
731 end
732
733 region azumauindo
734 parent world
735 longname in the Shogunate of Azumauindo
736 music jm/tws_green_island,jm/tws_birds_in_the_sunrise
737 portal_map *town_portal_azumauindo
738 msg
739 A hidden and closed civilization, at the far east of the world.
740 endmsg
741 end
742
743 region dream
744 parent world
745 longname dreaming?
746 music km/celtic_impulse
747 portal_map *town_portal_cdc
748 msg
749 You do not know if you are awake or still dreaming.
750 endmsg
751 match ^/mlab/
752 end
753
754 region citydeclouds
755 parent dream
756 longname in the City de Clouds
757 msg
758 A wonderous city resting on the clouds, it could not possibly exist...
759 endmsg
760 end
761
762 region theabyss
763 parent dream
764 longname in The Abyss
765 msg
766 Where the damned lay in torment for eternity. There is no forgiveness. Welcome
767 to hell.
768 endmsg
769 end
770
771 region dis
772 parent theabyss
773 longname in the city of Dis
774 msg
775 Long forgotten, here lies the eternal city of hell. It was never made nor shall
776 it be unmade. It was here and always will be, the damned have their city and no
777 enjoyment to them will it ever surrender.
778 endmsg
779 end
780
781 region kingdomofsaints
782 parent dream
783 longname in the Kingdom of Saints
784 msg
785 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
786 be much advanced knowlege known to it, outside the realms of sorcery and superstition.
787 The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
788 however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
789 has recently sharply decreased due to an unknown reason.
790 endmsg
791 end
792
793 region kingdomofsaintsborder
794 parent kingdomofsaints
795 longname near the Kingdom of Saints Border
796 msg
797 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
798 be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
799 east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
800 endmsg
801 end
802
803 region stjohns
804 parent kingdomofsaints
805 longname in the town of St. John's
806 msg
807 The seat of justice for the Kingdom of Saints and the town closest to the border. This town
808 once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
809 vacant due to an unknown malady.
810 endmsg
811 end
812
813 region strose
814 parent kingdomofsaints
815 longname in the town of St. Rose
816 msg
817 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
818 Its main production is livestock.
819 endmsg
820 end
821
822 region stbartholomew
823 parent kingdomofsaints
824 longname in the town of St.Bartholomew
825 msg
826 The town of St. Bartholomew is the capital of the Kingdom of Saints.
827 Situated between two mountain ranges rich in iron and copper ore St.
828 Bartholomew is well protected and well supplied with minerals useful
829 in wartime production. St. Bartholomew boasts a world class
830 bank, a well stocked libary, and one of the only two power generation
831 plants in existance, as well as the only working centerfuge throughout the
832 explored world.
833 endmsg
834 end
835
836 region ipo_meeting
837 parent world
838 longname in the IPO meeting room
839 msg
840 Completely carved out of a non-magic plane that consists of dense rock,
841 the IPO meeting room is considered one of the most illustruous achievement
842 of modern magic.
843
844 Most Post Offices have a connection to this room, making it possible for
845 people living in distant regions to meet each other in person.
846 endmsg
847 end
848
849 region heaven
850 parent world
851 longname in Heaven Town
852 music jm/bxe_vu_ave_maria_al_anochecer,jm/bxe_vu_creciente
853 portal_map *town_portal_heaven
854 msg
855 You feel a little bit afloat and very calm. This is heaven! The Heaven Town is
856 built by the joint effort of the worlds population under guidance of Valriel
857 and Gaea.
858 endmsg
859 match ^/heaven/
860 end
861
862 region tindervale
863 parent navar_kingdom
864 longname in The Fireborn Capitol of Tindervale
865 music jm/tws_a_new_life_waits,jm/bxe_vu_90s_break
866 portal_map *town_portal_tindervale
867 msg
868 This small town, is the center of activity for the fireborn race.
869 In its centre lies the keep of the fireborn Art.
870 endmsg
871 match ^/art/
872 end
873
874 region celvear
875 parent navar_kingdom
876 longname in Celvear Port
877 music jm/mw_the_death_of_magic,jm/bxe_vu_pieza_pequena_2,jm/bxe_vu_pieza_pequena_5
878 portal_map *town_portal_celvear
879 msg
880 A town under the dominion of The Kingdom of Navar. Celvear is a small port
881 that guards the bay of Navar and, for this, has great strategic value to Navar,
882 which in turn gives Celvear a lot of freedom on how to interpret the law.
883 endmsg
884 match ^/celvear_port/
885 end
886
887 region lostwages
888 parent navar_kingdom
889 longname in the town of Lostwages
890 msg
891 Lostwages is a small town (it calls itself "city") that boasts of a
892 casino, something not common in the Kingdom of Scorn due to strict
893 anti-gambling laws. This was made possible by some clever contracts,
894 putting Lostwages under the jurisdiction of Navar, even though is is surrounded
895 by the Kingdom of Scorn.
896 endmsg
897 match ^/lostwages/
898 end
899
900 region marksel
901 parent navar_kingdom
902 longname in the Hamlet of Lord Marksel
903 msg
904 Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
905 Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
906 A small group of sages, with their research, drives the demand for the mines rich
907 metal. As long as the work pays wages enough to keep the ale flowing from the
908 nearby tavern, miners will be back at their post the following day. Something has
909 changed though, just as the hamlet was about to prosper, the trade roads leading
910 to it fell under siege from bandits. The merchant trade contracts have defaulted;
911 the roads are too risky and unsafe. The forces of Lord Marksel have seen the
912 tide of battle tip away from their favor. Their hope dims with each passing day.
913 endmsg
914 match ^/marksel/
915 end
916
917 region whalingoutpost
918 parent navar_kingdom
919 longname at the Whaling Outpost
920 msg
921 Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
922 the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
923 enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
924 Those in residence make a living (well, mere existence) out of whaling, which is why many of
925 the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
926 around here, as the appetite of any wondering beast leaves countless dwellings empty and
927 numerous ships at the bottom of the sea.
928 endmsg
929 match ^/whalingoutpost/
930 end
931
932 region gotisch
933 parent navar_kingdom
934 longname in The Principality Gotisch
935 msg
936 Gotisch is located in a rocky and mostly barren area. It comes second only
937 to the great desert near tindervale in its hostility to life, and is, in
938 fact, located right to the east of that desert.
939
940 Since the area is so barren, the dwarven inhabitants mostly dwell in the
941 mountainous areas and have worked small miracles in making those areas
942 suitable for farming.
943
944 Common to all the cities in the Principality of Gotisch is that they speak
945 a funny language, that often sounds extremely threatening when all that
946 was actually said amounts to "Pleasure to have you here!".
947 endmsg
948 match ^/gotischerbereich/
949 end
950
951 region wassar
952 parent navar
953 longname in the City of Wassar
954 portal_map *town_portal_wassar
955 music km/water_prelude,jm/tws_train_to_nowhere
956 msg
957 Wassar City is an underwater city, situated underneath the Navar continent. It was mainly
958 inhabited by the creatures of water, but recently its entrance has been discovered and some
959 overground inhabitants have moved in. The water creatures are known for their dislike and
960 distrust of the overland creatures who have moved in, and generally only respect them once
961 they are a citizen. This does not hold true for members of the government, however they do
962 find hate in the worshippers of Ixalovh's enemy god, Ruggilli.
963 endmsg
964 match ^/wassar/
965 end
966