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Revision: 1.13
Committed: Tue Jul 31 19:20:57 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.12: +133 -0 lines
Log Message:
freely sprinkle anti-monster floors around

File Contents

# User Rev Content
1 root 1.1 arch map
2 root 1.6 name Tutorial
3 root 1.1 difficulty 1
4 root 1.6 region creation
5 root 1.1 width 24
6     height 16
7     enter_x 11
8     enter_y 1
9     msg
10     Creator: Mhoram, http://aaron.baugher.biz/
11     Software: CF Java Map Editor
12     Date: 1/23/2007
13    
14     This map is intended for use as a tutorial for
15     complete newbies, to teach them some of the
16 root 1.6 basic concepts of Crossfire.
17 root 1.1 endmsg
18 elmex 1.2 per_player 1
19 root 1.1 end
20     arch woodfloor
21     end
22     arch wall_2_2_2
23     end
24     arch woodfloor
25     y 1
26     end
27     arch wall_2_1_1
28     y 1
29     end
30     arch woodfloor
31     y 2
32     end
33     arch wall_2_1_1
34     y 2
35     end
36     arch woodfloor
37     y 3
38     end
39     arch wall_2_1_1
40     y 3
41     end
42     arch woodfloor
43     y 4
44     end
45     arch wall_2_1_1
46     y 4
47     end
48     arch woodfloor
49     y 5
50     end
51     arch wall_2_1_1
52     y 5
53     end
54     arch woodfloor
55     y 6
56     end
57     arch wall_2_1_1
58     y 6
59     end
60     arch woodfloor
61     y 7
62     end
63     arch wall_2_1_1
64     y 7
65     end
66     arch woodfloor
67     y 8
68     end
69     arch wall_3_2
70     y 8
71     end
72     arch woodfloor
73     y 9
74     end
75     arch wall_2_1_1
76     y 9
77     end
78     arch woodfloor
79     y 10
80     end
81     arch wall_2_1_1
82     y 10
83     end
84     arch woodfloor
85     y 11
86     end
87     arch wall_2_1_1
88     y 11
89     end
90     arch woodfloor
91     y 12
92     end
93     arch wall_2_1_1
94     y 12
95     end
96     arch woodfloor
97     y 13
98     end
99     arch wall_2_1_1
100     y 13
101     end
102     arch woodfloor
103     y 14
104     end
105     arch wall_2_1_1
106     y 14
107     end
108     arch woodfloor
109     y 15
110     end
111     arch wall_2_2_1
112     y 15
113     end
114     arch woodfloor
115     x 1
116     end
117     arch wall_2_1_2
118     x 1
119     end
120     arch woodfloor
121     x 1
122     y 1
123     end
124     arch shop_general
125     x 1
126     y 1
127     end
128     arch woodfloor
129     x 1
130     y 2
131     end
132     arch shop_weapon
133     x 1
134     y 2
135     end
136     arch woodfloor
137     x 1
138     y 3
139     end
140     arch shop_general
141     x 1
142     y 3
143     end
144     arch woodfloor
145     x 1
146     y 4
147     end
148     arch shop_food
149     x 1
150     y 4
151     end
152     arch woodfloor
153     x 1
154     y 5
155     end
156     arch swall_1_4
157     x 1
158     y 5
159     end
160     arch woodfloor
161     x 1
162     y 6
163     end
164     arch goldcoin
165     x 1
166     y 6
167     end
168     arch woodfloor
169     x 1
170     y 7
171     end
172     arch woodfloor
173     x 1
174     y 8
175     end
176     arch wall_2_1_2
177     x 1
178     y 8
179     end
180     arch woodfloor
181     x 1
182     y 9
183     end
184     arch woodfloor
185     x 1
186     y 10
187     end
188 root 1.13 arch check_floor
189     race mouse
190     x 1
191     y 11
192     last_sp 0
193     move_block all
194     end
195 root 1.1 arch woodfloor
196     x 1
197     y 11
198     end
199     arch woodfloor
200     x 1
201     y 12
202     end
203     arch sign
204     name Saving and Exiting
205     msg
206     A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway.
207    
208     The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used.
209    
210     You may use this one now, and then continue on after logging back in.
211     endmsg
212     x 1
213     y 12
214     end
215 root 1.13 arch check_floor
216     race mouse
217     x 1
218     y 13
219     last_sp 0
220     move_block all
221     end
222 root 1.1 arch woodfloor
223     x 1
224     y 13
225     end
226     arch woodfloor
227     x 1
228     y 14
229     end
230     arch sign
231     name Congratulations
232     msg
233 root 1.12 Congratulations, you have completed this part of the tutorial!
234     Take the exit to your east to move on.
235     Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
236 root 1.1 endmsg
237     x 1
238     y 14
239     end
240     arch woodfloor
241     x 1
242     y 15
243     end
244     arch wall_2_1_2
245     x 1
246     y 15
247     end
248     arch woodfloor
249     x 2
250     end
251     arch wall_2_1_2
252     x 2
253     end
254     arch woodfloor
255     x 2
256     y 1
257     end
258     arch shop_armour
259     x 2
260     y 1
261     end
262     arch woodfloor
263     x 2
264     y 2
265     end
266     arch shop_general
267     x 2
268     y 2
269     end
270     arch woodfloor
271     x 2
272     y 3
273     end
274     arch shop_food
275     x 2
276     y 3
277     end
278     arch woodfloor
279     x 2
280     y 4
281     end
282     arch shop_general
283     x 2
284     y 4
285     end
286     arch woodfloor
287     x 2
288     y 5
289     end
290     arch swall_2_1_2
291     x 2
292     y 5
293     end
294     arch woodfloor
295     x 2
296     y 6
297     end
298     arch woodfloor
299     x 2
300     y 7
301     end
302     arch mouse
303     wis 2
304     x 2
305     y 7
306     end
307     arch woodfloor
308     x 2
309     y 8
310     end
311     arch wall_2_1_2
312     x 2
313     y 8
314     end
315     arch woodfloor
316     x 2
317     y 9
318     end
319     arch woodfloor
320     x 2
321     y 10
322     end
323     arch wall_1_1
324     x 2
325     y 10
326     end
327     arch woodfloor
328     x 2
329     y 11
330     end
331     arch wall_2_2_1
332     x 2
333     y 11
334     end
335     arch woodfloor
336     x 2
337     y 12
338     end
339     arch woodfloor
340     x 2
341     y 13
342     end
343     arch wall_1_4
344     x 2
345     y 13
346     end
347     arch woodfloor
348     x 2
349     y 14
350     end
351     arch monument
352     msg
353     Here lies Harold the Slow
354     endmsg
355     x 2
356     y 14
357     end
358     arch woodfloor
359     x 2
360     y 15
361     end
362     arch wall_2_1_2
363     x 2
364     y 15
365     end
366     arch woodfloor
367     x 3
368     end
369     arch wall_2_1_2
370     x 3
371     end
372     arch woodfloor
373     x 3
374     y 1
375     end
376     arch swall_1_1
377     x 3
378     y 1
379     end
380     arch woodfloor
381     x 3
382     y 2
383     end
384     arch swall_2_2_1
385     x 3
386     y 2
387     end
388     arch woodfloor
389     x 3
390     y 3
391     end
392     arch shop_mat
393     x 3
394     y 3
395     end
396     arch woodfloor
397     x 3
398     y 4
399     end
400     arch shop_floor
401     x 3
402     y 4
403     end
404     arch woodfloor
405     x 3
406     y 5
407     end
408     arch swall_2_1_2
409     x 3
410     y 5
411     end
412     arch woodfloor
413     x 3
414     y 6
415     end
416     arch woodfloor
417     x 3
418     y 7
419     end
420     arch mouse
421     wis 2
422     x 3
423     y 7
424     end
425     arch woodfloor
426     x 3
427     y 8
428     end
429     arch wall_2_1_2
430     x 3
431     y 8
432     end
433 root 1.13 arch check_floor
434     race mouse
435     x 3
436     y 9
437     last_sp 0
438     move_block all
439     end
440 root 1.1 arch woodfloor
441     x 3
442     y 9
443     end
444     arch sign
445     name Potions
446     msg
447     Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly.
448    
449     Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them.
450     endmsg
451     x 3
452     y 9
453     end
454     arch woodfloor
455     x 3
456     y 10
457     end
458     arch potion_heal
459     x 3
460     y 10
461     end
462     arch woodfloor
463     x 3
464     y 11
465     end
466     arch wall_2_1_2
467     x 3
468     y 11
469     end
470     arch woodfloor
471     x 3
472     y 12
473     end
474     arch chair_1.1
475     x 3
476     y 12
477     end
478     arch woodfloor
479     x 3
480     y 13
481     end
482     arch wall_2_1_2
483     x 3
484     y 13
485     end
486 root 1.11 arch magic_mouth
487     msg
488 root 1.12 What is the password? (Use the I<say> command and say it)
489 root 1.11
490     (Do you still have the note you got back at the beginning of this trip?
491 root 1.12 Apply it and see what it says, if you don't remember. If you cannot read, you need
492     to go back to the place where you found it and listen to the magic voice.)
493 root 1.11
494     If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
495 root 1.12 so, enter I<c help me, I am stuck in the tutorial> or something to that extent.
496 root 1.11 endmsg
497 root 1.1 x 3
498     y 14
499     end
500     arch magic_ear
501     msg
502     @match orc-knuckle
503     Click.
504     endmsg
505     x 3
506     y 14
507     connected 9
508     end
509 root 1.11 arch woodfloor
510 root 1.1 x 3
511     y 14
512     end
513     arch woodfloor
514     x 3
515     y 15
516     end
517     arch wall_2_1_2
518     x 3
519     y 15
520     end
521     arch woodfloor
522     x 4
523     end
524     arch wall_2_1_2
525     x 4
526     end
527 root 1.13 arch check_floor
528     race mouse
529     x 4
530     y 1
531     last_sp 0
532     move_block all
533     end
534 root 1.1 arch woodfloor
535     x 4
536     y 1
537     end
538     arch shop_mat
539     x 4
540     y 1
541     end
542     arch woodfloor
543     x 4
544     y 2
545     end
546     arch swall_2_2_3
547     x 4
548     y 2
549     end
550     arch woodfloor
551     x 4
552     y 3
553     end
554     arch swall_2_1_1
555     x 4
556     y 3
557     end
558     arch woodfloor
559     x 4
560     y 4
561     end
562     arch swall_2_1_1
563     x 4
564     y 4
565     end
566     arch woodfloor
567     x 4
568     y 5
569     end
570     arch swall_4
571     x 4
572     y 5
573     end
574     arch woodfloor
575     x 4
576     y 6
577     end
578     arch swall_1_2
579     x 4
580     y 6
581     end
582     arch woodfloor
583     x 4
584     y 7
585     end
586     arch door_1
587     hp 12
588     x 4
589     y 7
590     end
591     arch woodfloor
592     x 4
593     y 8
594     end
595     arch wall_1_3
596     x 4
597     y 8
598     end
599 root 1.13 arch check_floor
600     race mouse
601     x 4
602     y 9
603     last_sp 0
604     move_block all
605     end
606 root 1.1 arch woodfloor
607     x 4
608     y 9
609     end
610     arch woodfloor
611     x 4
612     y 10
613     end
614     arch wall_1_1
615     x 4
616     y 10
617     end
618     arch woodfloor
619     x 4
620     y 11
621     end
622     arch wall_3_1
623     x 4
624     y 11
625     end
626     arch woodfloor
627     x 4
628     y 12
629     end
630     arch woodfloor
631     x 4
632     y 13
633     end
634     arch wall_2_1_2
635     x 4
636     y 13
637     end
638     arch woodfloor
639     x 4
640     y 14
641     end
642     arch igateTrg2
643     x 4
644     y 14
645     connected 9
646     end
647     arch woodfloor
648     x 4
649     y 15
650     end
651     arch wall_2_1_2
652     x 4
653     y 15
654     end
655     arch woodfloor
656     x 5
657     end
658     arch wall_2_1_2
659     x 5
660     end
661 root 1.13 arch check_floor
662     race mouse
663     x 5
664     y 1
665     last_sp 0
666     move_block all
667     end
668 root 1.1 arch woodfloor
669     x 5
670     y 1
671     end
672     arch sign
673     name Shops
674     msg
675     Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell.
676    
677     To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding.
678    
679     You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price.
680    
681     WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them.
682     endmsg
683     x 5
684     y 1
685     end
686 root 1.10 arch check_floor
687     race mouse
688     x 5
689     y 2
690     last_sp 0
691     move_block all
692     end
693 root 1.11 arch woodfloor
694     x 5
695     y 2
696     end
697 root 1.10 arch mat
698     name mouse barrier
699     name_pl
700     x 5
701     y 2
702     end
703 root 1.1 arch woodfloor
704     x 5
705     y 3
706     end
707     arch sign
708     name Teleporters
709     msg
710     In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south.
711     endmsg
712     x 5
713     y 3
714     end
715     arch woodfloor
716     x 5
717     y 4
718     end
719     arch teleporter
720     hp 5
721     sp 7
722     x 5
723     y 4
724     speed 0.2
725     end
726     arch woodfloor
727     x 5
728     y 5
729     end
730     arch swall_1_3
731     x 5
732     y 5
733     end
734     arch woodfloor
735     x 5
736     y 6
737     end
738     arch teleporter
739     hp 5
740     sp 3
741     x 5
742     y 6
743     speed 0.2
744     end
745     arch woodfloor
746     x 5
747     y 7
748     end
749     arch sign
750     name Inbreeding
751     msg
752     Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control.
753     endmsg
754     x 5
755     y 7
756     end
757 root 1.10 arch check_floor
758     race mouse
759     x 5
760     y 8
761     last_sp 0
762     move_block all
763     end
764 root 1.11 arch woodfloor
765     x 5
766     y 8
767     end
768 root 1.10 arch mat
769     name mouse barrier
770     name_pl
771     x 5
772     y 8
773     end
774 root 1.13 arch check_floor
775     race mouse
776     x 5
777     y 9
778     last_sp 0
779     move_block all
780     end
781 root 1.1 arch woodfloor
782     x 5
783     y 9
784     end
785     arch sign
786     name Scrolls
787     msg
788     Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them.
789     endmsg
790     x 5
791     y 9
792     end
793     arch woodfloor
794     x 5
795     y 10
796     end
797     arch scroll_new
798     name scroll of detect magic
799     sp 76
800     x 5
801     y 10
802     level 1
803     end
804     arch woodfloor
805     x 5
806     y 11
807     end
808     arch wall_2_1_2
809     x 5
810     y 11
811     end
812     arch woodfloor
813     x 5
814     y 12
815     end
816     arch bed_save
817     x 5
818     y 12
819     end
820     arch woodfloor
821     x 5
822     y 13
823     end
824     arch wall_2_1_2
825     x 5
826     y 13
827     end
828     arch woodfloor
829     x 5
830     y 14
831     end
832     arch exit
833     slaying /scorn/misc/beginners
834     msg
835     Good luck!
836     endmsg
837     hp 15
838     sp 28
839     x 5
840     y 14
841 root 1.11 damned 1
842 root 1.1 end
843     arch woodfloor
844     x 5
845     y 15
846     end
847     arch wall_2_1_2
848     x 5
849     y 15
850     end
851     arch woodfloor
852     x 6
853     end
854     arch wall_2_1_2
855     x 6
856     end
857 root 1.13 arch check_floor
858     race mouse
859     x 6
860     y 1
861     last_sp 0
862     move_block all
863     end
864 root 1.1 arch woodfloor
865     x 6
866     y 1
867     end
868     arch woodfloor
869     x 6
870     y 2
871     end
872     arch wall_1_1
873     x 6
874     y 2
875     end
876     arch woodfloor
877     x 6
878     y 3
879     end
880     arch wall_2_1_1
881     x 6
882     y 3
883     end
884     arch woodfloor
885     x 6
886     y 4
887     end
888     arch wall_2_1_1
889     x 6
890     y 4
891     end
892     arch woodfloor
893     x 6
894     y 5
895     end
896     arch wall_2_1_1
897     x 6
898     y 5
899     end
900     arch woodfloor
901     x 6
902     y 6
903     end
904     arch wall_2_1_1
905     x 6
906     y 6
907     end
908     arch woodfloor
909     x 6
910     y 7
911     end
912     arch wall_2_1_1
913     x 6
914     y 7
915     end
916     arch woodfloor
917     x 6
918     y 8
919     end
920     arch wall_2_1_1
921     x 6
922     y 8
923     end
924     arch woodfloor
925     x 6
926     y 9
927     end
928     arch wall_2_1_1
929     x 6
930     y 9
931     end
932     arch woodfloor
933     x 6
934     y 10
935     end
936     arch wall_2_1_1
937     x 6
938     y 10
939     end
940     arch woodfloor
941     x 6
942     y 11
943     end
944     arch wall_3_4
945     x 6
946     y 11
947     end
948     arch woodfloor
949     x 6
950     y 12
951     end
952     arch wall_2_1_1
953     x 6
954     y 12
955     end
956     arch woodfloor
957     x 6
958     y 13
959     end
960     arch wall_3_4
961     x 6
962     y 13
963     end
964     arch woodfloor
965     x 6
966     y 14
967     end
968     arch wall_2_1_1
969     x 6
970     y 14
971     end
972     arch woodfloor
973     x 6
974     y 15
975     end
976     arch wall_3_1
977     x 6
978     y 15
979     end
980     arch woodfloor
981     x 7
982     end
983     arch wall_2_1_2
984     x 7
985     end
986     arch woodfloor
987     x 7
988     y 1
989     end
990     arch rune_mark
991     msg
992     Tables work much like altars. The table to the
993     east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops.
994     endmsg
995     x 7
996     y 1
997     end
998 root 1.13 arch check_floor
999     race mouse
1000     x 7
1001     y 2
1002     last_sp 0
1003     move_block all
1004     end
1005 root 1.1 arch woodfloor
1006     x 7
1007     y 2
1008     end
1009     arch woodfloor
1010     x 7
1011     y 3
1012     end
1013     arch rune_mark
1014     msg
1015     This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns.
1016    
1017     Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed.
1018     endmsg
1019     x 7
1020     y 3
1021     end
1022 root 1.13 arch check_floor
1023     race mouse
1024     x 7
1025     y 4
1026     last_sp 0
1027     move_block all
1028     end
1029 root 1.1 arch woodfloor
1030     x 7
1031     y 4
1032     end
1033     arch woodfloor
1034     x 7
1035     y 5
1036     end
1037     arch rune_mark
1038     msg
1039     === Altars ===
1040    
1041     Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
1042    
1043     The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar.
1044    
1045     Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep.
1046     endmsg
1047     x 7
1048     y 5
1049     end
1050     arch woodfloor
1051     x 7
1052     y 6
1053     end
1054 root 1.13 arch check_floor
1055     race mouse
1056     x 7
1057     y 7
1058     last_sp 0
1059     move_block all
1060     end
1061 root 1.1 arch woodfloor
1062     x 7
1063     y 7
1064     end
1065     arch woodfloor
1066     x 7
1067     y 8
1068     end
1069     arch woodfloor
1070     msg
1071     Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
1072     endmsg
1073     x 7
1074     y 9
1075     end
1076     arch sign
1077     name Missile Weapons
1078     msg
1079     If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north.
1080     endmsg
1081     x 7
1082     y 9
1083     end
1084 root 1.13 arch check_floor
1085     race mouse
1086     x 7
1087     y 10
1088     last_sp 0
1089     move_block all
1090     end
1091 root 1.1 arch woodfloor
1092     x 7
1093     y 10
1094     end
1095     arch woodfloor
1096     x 7
1097     y 11
1098     end
1099     arch woodfloor
1100     x 7
1101     y 12
1102     end
1103     arch woodfloor
1104     x 7
1105     y 13
1106     end
1107     arch sign
1108     name Missile Weapon Training
1109     msg
1110     Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically.
1111    
1112     To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire.
1113    
1114     On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north.
1115     endmsg
1116     x 7
1117     y 13
1118     end
1119     arch woodfloor
1120     x 7
1121     y 14
1122     end
1123     arch trigger
1124     x 7
1125     y 14
1126     connected 8
1127     end
1128     arch woodfloor
1129     x 7
1130     y 15
1131     end
1132     arch wall_2_1_2
1133     x 7
1134     y 15
1135     end
1136     arch woodfloor
1137     x 8
1138     end
1139     arch wall_2_1_2
1140     x 8
1141     end
1142     arch woodfloor
1143     x 8
1144     y 1
1145     end
1146     arch woodfloor
1147     x 8
1148     y 2
1149     end
1150     arch wall_1_4
1151     x 8
1152     y 2
1153     end
1154     arch woodfloor
1155     x 8
1156     y 3
1157     end
1158     arch woodfloor
1159     x 8
1160     y 4
1161     end
1162     arch wall_1_4
1163     x 8
1164     y 4
1165     end
1166     arch woodfloor
1167     x 8
1168     y 5
1169     end
1170     arch woodfloor
1171     x 8
1172     y 6
1173     end
1174     arch wall_2_2_2
1175     x 8
1176     y 6
1177     end
1178     arch woodfloor
1179     x 8
1180     y 7
1181     end
1182     arch wall_2_1_1
1183     x 8
1184     y 7
1185     end
1186     arch woodfloor
1187     x 8
1188     y 8
1189     end
1190     arch wall_1_2
1191     x 8
1192     y 8
1193     end
1194     arch woodfloor
1195     x 8
1196     y 9
1197     end
1198     arch woodfloor
1199     x 8
1200     y 10
1201     end
1202     arch wall_1_4
1203     x 8
1204     y 10
1205     end
1206     arch woodfloor
1207     x 8
1208     y 11
1209     end
1210     arch gate_closed_2
1211     x 8
1212     y 11
1213     connected 8
1214     end
1215     arch woodfloor
1216     x 8
1217     y 12
1218     end
1219     arch gate_closed_2
1220     x 8
1221     y 12
1222     connected 8
1223     end
1224     arch woodfloor
1225     x 8
1226     y 13
1227     end
1228     arch gate_closed_2
1229     x 8
1230     y 13
1231     connected 8
1232     end
1233     arch woodfloor
1234     x 8
1235     y 14
1236     end
1237     arch gate_closed_2
1238     x 8
1239     y 14
1240     connected 8
1241     end
1242     arch woodfloor
1243     x 8
1244     y 15
1245     end
1246     arch wall_2_1_2
1247     x 8
1248     y 15
1249     end
1250     arch woodfloor
1251     x 9
1252     end
1253     arch wall_2_1_2
1254     x 9
1255     end
1256     arch woodfloor
1257     x 9
1258     y 1
1259     end
1260     arch identify_table
1261     msg
1262     Drop twenty gold pieces to identify one unidentified item you are carrying.
1263     endmsg
1264     x 9
1265     y 1
1266     end
1267     arch woodfloor
1268     x 9
1269     y 2
1270     end
1271     arch wall_2_1_2
1272     x 9
1273     y 2
1274     end
1275     arch woodfloor
1276     x 9
1277     y 3
1278     end
1279     arch altar
1280     name altar of detect curse
1281     slaying money
1282     msg
1283     Drop one silver piece to see if you are carrying any cursed items.
1284     endmsg
1285     sp 79
1286     food 1
1287     x 9
1288     y 3
1289     end
1290     arch woodfloor
1291     x 9
1292     y 4
1293     end
1294     arch wall_2_1_2
1295     x 9
1296     y 4
1297     end
1298     arch woodfloor
1299     x 9
1300     y 5
1301     end
1302     arch altar
1303     name altar of detect magic
1304     slaying money
1305     msg
1306     Drop one silver piece to see if you are carrying any magic items.
1307     endmsg
1308     sp 76
1309     food 1
1310     x 9
1311     y 5
1312     end
1313     arch woodfloor
1314     x 9
1315     y 6
1316     end
1317     arch wall_2_1_2
1318     x 9
1319     y 6
1320     end
1321     arch woodfloor
1322     x 9
1323     y 7
1324     end
1325     arch rune_heal
1326     x 9
1327     y 7
1328     end
1329     arch woodfloor
1330     x 9
1331     y 8
1332     end
1333     arch woodfloor
1334     x 9
1335     y 9
1336     end
1337     arch rune_mark
1338     msg
1339     Not all runes are harmful. The rune to your north will restore your health!
1340     endmsg
1341     x 9
1342     y 9
1343     end
1344     arch woodfloor
1345     x 9
1346     y 10
1347     end
1348     arch wall_2_1_2
1349     x 9
1350     y 10
1351     end
1352     arch woodfloor
1353     x 9
1354     y 11
1355     end
1356     arch woodfloor
1357     x 9
1358     y 12
1359     end
1360     arch woodfloor
1361     x 9
1362     y 13
1363     end
1364     arch woodfloor
1365     x 9
1366     y 14
1367     end
1368     arch trigger
1369     x 9
1370     y 14
1371     connected 8
1372     end
1373     arch woodfloor
1374     x 9
1375     y 15
1376     end
1377     arch wall_2_1_2
1378     x 9
1379     y 15
1380     end
1381     arch woodfloor
1382     x 10
1383     end
1384     arch wall_3_3
1385     x 10
1386     end
1387     arch woodfloor
1388     x 10
1389     y 1
1390     end
1391     arch wall_2_1_1
1392     x 10
1393     y 1
1394     end
1395     arch woodfloor
1396     x 10
1397     y 2
1398     end
1399     arch wall_3_4
1400     x 10
1401     y 2
1402     end
1403     arch woodfloor
1404     x 10
1405     y 3
1406     end
1407     arch wall_2_1_1
1408     x 10
1409     y 3
1410     end
1411     arch woodfloor
1412     x 10
1413     y 4
1414     end
1415     arch wall_3_4
1416     x 10
1417     y 4
1418     end
1419     arch woodfloor
1420     x 10
1421     y 5
1422     end
1423     arch wall_2_1_1
1424     x 10
1425     y 5
1426     end
1427     arch woodfloor
1428     x 10
1429     y 6
1430     end
1431     arch wall_4
1432     x 10
1433     y 6
1434     end
1435     arch woodfloor
1436     x 10
1437     y 7
1438     end
1439     arch wall_2_1_1
1440     x 10
1441     y 7
1442     end
1443     arch woodfloor
1444     x 10
1445     y 8
1446     end
1447     arch wall_1_2
1448     x 10
1449     y 8
1450     end
1451 root 1.13 arch check_floor
1452     race mouse
1453     x 10
1454     y 9
1455     last_sp 0
1456     move_block all
1457     end
1458 root 1.1 arch woodfloor
1459     x 10
1460     y 9
1461     end
1462     arch woodfloor
1463     x 10
1464     y 10
1465     end
1466     arch wall_2_1_2
1467     x 10
1468     y 10
1469     end
1470     arch woodfloor
1471     x 10
1472     y 11
1473     move_block walk
1474     end
1475     arch bench_1_1
1476     x 10
1477     y 11
1478     end
1479     arch woodfloor
1480     x 10
1481     y 12
1482     move_block walk
1483     end
1484     arch bench_2_1_1
1485     x 10
1486     y 12
1487     end
1488     arch woodfloor
1489     x 10
1490     y 13
1491     move_block walk
1492     end
1493     arch bench_2_1_1
1494     x 10
1495     y 13
1496     end
1497     arch woodfloor
1498     x 10
1499     y 14
1500     move_block walk
1501     end
1502     arch bench_1_2
1503     x 10
1504     y 14
1505     end
1506     arch woodfloor
1507     x 10
1508     y 15
1509     end
1510     arch wall_2_1_2
1511     x 10
1512     y 15
1513     end
1514     arch woodfloor
1515     x 11
1516     end
1517     arch wall_2_1_2
1518     x 11
1519     end
1520     arch woodfloor
1521     x 11
1522     y 1
1523     end
1524     arch sign
1525     name Press cursor-down once to read the next sign.
1526     x 11
1527     y 1
1528     end
1529     arch magic_mouth
1530     msg
1531     Welcome to Crossfire!
1532    
1533     You are now in the beginner's area, which will
1534     teach you the fundamentals of playing Crossfire,
1535     and prepare you to survive in this vast and
1536     sometimes dangerous world.
1537    
1538     As you pass through these halls, read all the
1539     signs and any other information provided, and
1540     you'll soon learn the basics of the game.
1541    
1542     From here, move south (press your down-arrow key,
1543 root 1.7 or type 'south <enter>) and press the spacebar to
1544 root 1.1 read the next sign. Good luck!
1545     endmsg
1546     x 11
1547     y 2
1548     move_on all
1549     end
1550 root 1.11 arch woodfloor
1551     x 11
1552     y 2
1553     end
1554 root 1.1 arch sign
1555     name Press space bar to read me
1556     msg
1557     Welcome to Crossfire!
1558    
1559     You are now in the beginner's area, which will
1560     teach you the fundamentals of playing Crossifre,
1561     and prepare you to survive in this vast and
1562     sometimes dangerous world.
1563    
1564     As you pass through these halls, read all the
1565     signs and any other information provided, and
1566     you'll soon learn the basics of the game.
1567    
1568     From here, move south (press your down-arrow key,
1569 root 1.7 or type 'south <enter>) and press the space bar to
1570 root 1.1 read the next sign. Good luck!
1571     endmsg
1572     x 11
1573     y 2
1574     end
1575     arch woodfloor
1576     x 11
1577     y 3
1578     end
1579     arch sign
1580     name Press space to read me
1581     msg
1582     === Commands ===
1583    
1584     There are many commands you can use to
1585     do everything from movement to attacking
1586     to casting spells to identifying treasure. Any
1587     command in Crossfire can be executed by
1588     typing ' (a single quote) followed by the
1589     command.
1590    
1591     So to move southeast, for example, you could type
1592     'southeast. To read this sign, you could type
1593     'apply sign. These "long-form" commands are
1594     always available for everything you can do in
1595     the game.
1596    
1597     However, it would be cumbersome to type
1598     commands like that for common actions, so
1599     many commands are bound to keys by default.
1600     This varies from client to client, but you will
1601     probably find that the movement commands
1602     are bound to the arrow keys on your keypad,
1603     for example. There are many other default
1604     keybindings, and you can create your own for
1605     any action or series of actions that you use
1606     regularly. See the documentation for your
1607     Crossfire client for more information on
1608     keybindings.
1609     endmsg
1610     x 11
1611     y 3
1612     end
1613     arch woodfloor
1614     x 11
1615     y 4
1616     end
1617     arch woodfloor
1618     x 11
1619     y 5
1620     end
1621     arch sign
1622     name Press space to read me
1623     msg
1624     === Movement ===
1625    
1626     You can move in any of eight directions: north,
1627     south, east, west, and the four in between.
1628     Pressing a movement key once (or executing a
1629     movement command) will move you one tile
1630     in that direction. If something is in the way, you
1631     may attack it.
1632    
1633     To run in a direction, which is very useful when
1634     fighting, battering down doors, or traveling long
1635     distances, hold down the Ctrl key and press
1636     and hold the key for direction you wish to run.
1637    
1638     Now run to the end of this hallway, and read
1639     the sign there.
1640     endmsg
1641     x 11
1642     y 5
1643     end
1644     arch woodfloor
1645     x 11
1646     y 6
1647     end
1648     arch wall_2_1_2
1649     x 11
1650     y 6
1651     end
1652     arch woodfloor
1653     x 11
1654     y 7
1655     end
1656     arch chest_2
1657     x 11
1658     y 7
1659     no_pick 1
1660     arch goldcoin
1661     end
1662     arch water
1663     end
1664     end
1665     arch woodfloor
1666     x 11
1667     y 8
1668     end
1669     arch woodfloor
1670     x 11
1671     y 9
1672     end
1673     arch rune_mark
1674     msg
1675     Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1676    
1677     Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1678    
1679     Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1680     endmsg
1681     x 11
1682     y 9
1683     end
1684     arch woodfloor
1685     x 11
1686     y 10
1687     end
1688     arch wall_2_1_2
1689     x 11
1690     y 10
1691     end
1692     arch woodfloor
1693     x 11
1694     y 11
1695     end
1696     arch goblin
1697     x 11
1698     y 11
1699     end
1700     arch woodfloor
1701     x 11
1702     y 12
1703     end
1704     arch gnoll
1705     x 11
1706     y 12
1707     end
1708     arch woodfloor
1709     x 11
1710     y 13
1711     end
1712     arch kobold
1713     x 11
1714     y 13
1715     end
1716     arch woodfloor
1717     x 11
1718     y 14
1719     end
1720     arch orc
1721     x 11
1722     y 14
1723     end
1724     arch woodfloor
1725     x 11
1726     y 15
1727     end
1728     arch wall_2_1_2
1729     x 11
1730     y 15
1731     end
1732     arch woodfloor
1733     x 12
1734     end
1735     arch wall_2_2_3
1736     x 12
1737     end
1738     arch woodfloor
1739     x 12
1740     y 1
1741     end
1742     arch wall_2_1_1
1743     x 12
1744     y 1
1745     end
1746     arch woodfloor
1747     x 12
1748     y 2
1749     end
1750     arch wall_3_2
1751     x 12
1752     y 2
1753     end
1754     arch woodfloor
1755     x 12
1756     y 3
1757     end
1758     arch wall_2_1_1
1759     x 12
1760     y 3
1761     end
1762     arch woodfloor
1763     x 12
1764     y 4
1765     end
1766     arch wall_2_2_1
1767     x 12
1768     y 4
1769     end
1770     arch woodfloor
1771     x 12
1772     y 5
1773     end
1774     arch woodfloor
1775     x 12
1776     y 6
1777     end
1778     arch wall_3_3
1779     x 12
1780     y 6
1781     end
1782     arch woodfloor
1783     x 12
1784     y 7
1785     end
1786     arch wall_2_1_1
1787     x 12
1788     y 7
1789     end
1790     arch woodfloor
1791     x 12
1792     y 8
1793     end
1794     arch wall_1_2
1795     x 12
1796     y 8
1797     end
1798 root 1.13 arch check_floor
1799     race mouse
1800     x 12
1801     y 9
1802     last_sp 0
1803     move_block all
1804     end
1805 root 1.1 arch woodfloor
1806     x 12
1807     y 9
1808     end
1809     arch woodfloor
1810     x 12
1811     y 10
1812     end
1813     arch wall_2_1_2
1814     x 12
1815     y 10
1816     end
1817     arch woodfloor
1818     x 12
1819     y 11
1820     end
1821     arch goblin
1822     x 12
1823     y 11
1824     end
1825     arch woodfloor
1826     x 12
1827     y 12
1828     end
1829     arch gnoll
1830     x 12
1831     y 12
1832     end
1833     arch woodfloor
1834     x 12
1835     y 13
1836     end
1837     arch kobold
1838     x 12
1839     y 13
1840     end
1841     arch woodfloor
1842     x 12
1843     y 14
1844     end
1845     arch orc
1846     x 12
1847     y 14
1848     end
1849     arch woodfloor
1850     x 12
1851     y 15
1852     end
1853     arch wall_2_1_2
1854     x 12
1855     y 15
1856     end
1857     arch woodfloor
1858     x 13
1859     end
1860     arch wall_2_2_2
1861     x 13
1862     end
1863     arch woodfloor
1864     x 13
1865     y 1
1866     end
1867     arch wall_2_1_1
1868     x 13
1869     y 1
1870     end
1871     arch woodfloor
1872     x 13
1873     y 2
1874     end
1875     arch wall_2_2_4
1876     x 13
1877     y 2
1878     end
1879     arch woodfloor
1880     x 13
1881     y 3
1882 elmex 1.5 move_block all
1883 root 1.1 end
1884 elmex 1.4 arch sign
1885     name old man
1886 root 1.1 msg
1887     @match food|no
1888     There is some food on the other side of this gate.
1889     @match beer
1890     Beer isn't food!
1891     @match gate
1892     Say the word "open" to get through. Bye now!
1893     @match open
1894     @trigger 1
1895     Well done lad, now go through!
1896     @match hello|hi
1897     Do you have any food?
1898     @match *
1899     Ninety-nine bottles of beer on the wall....
1900     endmsg
1901 elmex 1.4 face sage.x11
1902 root 1.1 x 13
1903     y 3
1904     end
1905     arch woodfloor
1906     x 13
1907     y 4
1908     end
1909     arch wall_2_1_2
1910     x 13
1911     y 4
1912     end
1913     arch woodfloor
1914     x 13
1915     y 5
1916     end
1917     arch woodfloor
1918     x 13
1919     y 6
1920     end
1921     arch wall_2_1_2
1922     x 13
1923     y 6
1924     end
1925     arch woodfloor
1926     x 13
1927     y 7
1928     end
1929     arch rune_confusion
1930     x 13
1931     y 7
1932     end
1933     arch woodfloor
1934     x 13
1935     y 8
1936     end
1937     arch woodfloor
1938     x 13
1939     y 9
1940     end
1941     arch rune_mark
1942     msg
1943     There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
1944    
1945     Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.
1946     endmsg
1947     x 13
1948     y 9
1949     end
1950     arch woodfloor
1951     x 13
1952     y 10
1953     end
1954     arch wall_2_1_2
1955     x 13
1956     y 10
1957     end
1958     arch woodfloor
1959     x 13
1960     y 11
1961     end
1962     arch generate_goblin
1963     x 13
1964     y 11
1965     end
1966     arch woodfloor
1967     x 13
1968     y 12
1969     end
1970     arch generate_gnoll
1971     x 13
1972     y 12
1973     end
1974     arch woodfloor
1975     x 13
1976     y 13
1977     end
1978     arch generate_kobold
1979     x 13
1980     y 13
1981     end
1982     arch woodfloor
1983     x 13
1984     y 14
1985     end
1986     arch generate_orc
1987     x 13
1988     y 14
1989     end
1990     arch woodfloor
1991     x 13
1992     y 15
1993     end
1994     arch wall_2_1_2
1995     x 13
1996     y 15
1997     end
1998     arch woodfloor
1999     x 14
2000     end
2001     arch wall_2_1_2
2002     x 14
2003     end
2004     arch magic_mouth
2005     msg
2006     A message scrawled on the wall says:
2007    
2008     This is a standard food. You can apply it while
2009     it's on the ground, the same way you apply
2010     signs and other objects, or you can pick it up
2011     and take it with you.
2012     endmsg
2013     x 14
2014     y 1
2015     end
2016 root 1.11 arch woodfloor
2017     x 14
2018     y 1
2019     end
2020 root 1.1 arch food
2021     x 14
2022     y 1
2023     end
2024     arch woodfloor
2025     x 14
2026     y 2
2027     end
2028     arch igateTrg1
2029     x 14
2030     y 2
2031     connected 1
2032     end
2033     arch woodfloor
2034     x 14
2035     y 3
2036     end
2037     arch woodfloor
2038     x 14
2039     y 4
2040     end
2041     arch wall_2_1_2
2042     x 14
2043     y 4
2044     end
2045     arch woodfloor
2046     x 14
2047     y 5
2048     end
2049     arch woodfloor
2050     x 14
2051     y 6
2052     end
2053     arch wall_3_3
2054     x 14
2055     y 6
2056     end
2057     arch woodfloor
2058     x 14
2059     y 7
2060     end
2061     arch wall_2_1_1
2062     x 14
2063     y 7
2064     end
2065     arch woodfloor
2066     x 14
2067     y 8
2068     end
2069     arch wall_1_2
2070     x 14
2071     y 8
2072     end
2073 root 1.13 arch check_floor
2074     race ant
2075     x 14
2076     y 9
2077     last_sp 0
2078     move_block all
2079     end
2080 root 1.1 arch woodfloor
2081     x 14
2082     y 9
2083     end
2084     arch woodfloor
2085     x 14
2086     y 10
2087     end
2088     arch wall_3_3
2089     x 14
2090     y 10
2091     end
2092     arch woodfloor
2093     x 14
2094     y 11
2095     end
2096     arch wall_2_1_1
2097     x 14
2098     y 11
2099     end
2100     arch woodfloor
2101     x 14
2102     y 12
2103     end
2104     arch wall_2_1_1
2105     x 14
2106     y 12
2107     end
2108     arch woodfloor
2109     x 14
2110     y 13
2111     end
2112     arch wall_2_1_1
2113     x 14
2114     y 13
2115     end
2116     arch woodfloor
2117     x 14
2118     y 14
2119     end
2120     arch wall_2_1_1
2121     x 14
2122     y 14
2123     end
2124     arch woodfloor
2125     x 14
2126     y 15
2127     end
2128     arch wall_3_1
2129     x 14
2130     y 15
2131     end
2132     arch woodfloor
2133     x 15
2134     end
2135     arch wall_2_1_2
2136     x 15
2137     end
2138     arch magic_mouth
2139     msg
2140     A message scrawled on the wall says:
2141    
2142     There are many types of food you can eat.
2143     Be careful, though: food that you find may be
2144     poisonous, so to be safe, don't eat food until
2145     you've identified it. (More on identifying items
2146     later.)
2147     endmsg
2148     x 15
2149     y 1
2150     end
2151 root 1.11 arch woodfloor
2152     x 15
2153     y 1
2154     end
2155 root 1.1 arch apple
2156     x 15
2157     y 1
2158     end
2159     arch woodfloor
2160     x 15
2161     y 2
2162     end
2163     arch wall_1_4
2164     x 15
2165     y 2
2166     end
2167     arch woodfloor
2168     x 15
2169     y 3
2170     end
2171     arch woodfloor
2172     x 15
2173     y 4
2174     end
2175     arch wall_2_1_2
2176     x 15
2177     y 4
2178     end
2179     arch magic_mouth
2180     msg
2181     A sign on the wall says: Slow Down!!
2182     endmsg
2183     x 15
2184     y 5
2185     end
2186     arch woodfloor
2187     x 15
2188 root 1.11 y 5
2189     end
2190     arch woodfloor
2191     x 15
2192 root 1.1 y 6
2193     end
2194     arch wall_2_1_2
2195     x 15
2196     y 6
2197     end
2198     arch woodfloor
2199     x 15
2200     y 7
2201     end
2202     arch rune_paralysis
2203     cha 2
2204     x 15
2205     y 7
2206     end
2207     arch woodfloor
2208     x 15
2209     y 8
2210     end
2211     arch woodfloor
2212     x 15
2213     y 9
2214     end
2215     arch rune_mark
2216     msg
2217     See that rune to the north? You may have to
2218     wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible.
2219    
2220     Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps).
2221     endmsg
2222     x 15
2223     y 9
2224     end
2225     arch woodfloor
2226     x 15
2227     y 10
2228     end
2229     arch wall_2_1_2
2230     x 15
2231     y 10
2232     end
2233     arch woodfloor
2234     x 15
2235     y 11
2236     end
2237     arch food
2238     x 15
2239     y 11
2240     end
2241 root 1.13 arch check_floor
2242     race ant
2243     x 15
2244     y 12
2245     last_sp 0
2246     move_block all
2247     end
2248 root 1.1 arch woodfloor
2249     x 15
2250     y 12
2251     end
2252     arch sign
2253     msg
2254     How did you do? Watch your hit points (HP)
2255     closely during battle. If they get too low, you
2256     can always retreat and come back. Hit points
2257     gradually regenerate over time, so if you took
2258     damage, wait until your HP is back to the
2259     maximum before moving on. Eating food
2260     speeds up HP regeneration, so you may want
2261     to eat this food now.
2262     endmsg
2263     x 15
2264     y 12
2265     end
2266 root 1.13 arch check_floor
2267     race ant
2268     x 15
2269     y 13
2270     last_sp 0
2271     move_block all
2272     end
2273 root 1.1 arch woodfloor
2274     x 15
2275     y 13
2276     end
2277     arch locked_door1
2278     slaying ant_king_key
2279     x 15
2280     y 13
2281     end
2282     arch woodfloor
2283     x 15
2284     y 14
2285     end
2286     arch sign
2287     name Doors with Keys
2288     msg
2289     Did you get the key under the anthill? If not,
2290     go back and get it. You will need it to get
2291     through this door. Keep in mind that keys
2292     are often hidden under other objects like that.
2293     endmsg
2294     x 15
2295     y 14
2296     end
2297     arch ant
2298     x 15
2299     y 14
2300     end
2301     arch woodfloor
2302     x 15
2303     y 15
2304     end
2305     arch wall_2_1_2
2306     x 15
2307     y 15
2308     end
2309     arch woodfloor
2310     x 16
2311     end
2312     arch wall_2_1_2
2313     x 16
2314     end
2315     arch magic_mouth
2316     msg
2317     A message scrawled on the wall says:
2318    
2319     When you kill monsters, sometimes they leave
2320     body parts behind, and these can be taken and
2321     eaten also.
2322     endmsg
2323     x 16
2324     y 1
2325     end
2326 root 1.11 arch woodfloor
2327     x 16
2328     y 1
2329     end
2330 root 1.1 arch heart
2331     name goblin's heart
2332     x 16
2333     y 1
2334     end
2335     arch woodfloor
2336     x 16
2337     y 2
2338     end
2339     arch wall_2_1_2
2340     x 16
2341     y 2
2342     end
2343     arch woodfloor
2344     x 16
2345     y 3
2346     end
2347     arch sign
2348     name Talking to NPCs
2349     msg
2350     === Talking to People ===
2351    
2352 root 1.8 There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2353     and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2354    
2355     To talk to other players, for example to get help, you can use the I<chat> command, which
2356     is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2357     "c some message<return>" to chat with others. There is also the I<shout> command (short "sh")
2358     for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear.
2359 root 1.1
2360 root 1.8 You can also get information from non-player characters (NPCs) in the game by talking to them.
2361     NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2362 root 1.1
2363 root 1.8 To talk to the man at the end of this hallway when you're finished reading this,
2364     walk up next to him and either click on him or type: say hello<return>
2365 root 1.1
2366     Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2367     command is more tedious, but works when you can't see the NPC, or you need to say a password.
2368    
2369 root 1.8 The say command will let you talk to nearby NPCs and other Crossfire players who are
2370     on the same map as you, so it is your main way to communicate inside the game.
2371    
2372     Many NPC have useful information, but they will only tell you about it if you ask about the
2373     right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply
2374     that might be important, and ask about them. For example, if he says, "Hello, do you have
2375     any food?" ask him about food ("say food"), and he may say something else in response to
2376     that. Saying words like quest, key, treasure, and other things you're interested in may
2377 root 1.1 start up very interesting conversations!
2378    
2379     Be careful not to run into friendly NPCs: dead men tell no tales.
2380    
2381     Now go talk to that old man.
2382     endmsg
2383     x 16
2384     y 3
2385     end
2386     arch woodfloor
2387     x 16
2388     y 4
2389     end
2390     arch wall_2_1_2
2391     x 16
2392     y 4
2393     end
2394     arch woodfloor
2395     x 16
2396     y 5
2397     end
2398     arch woodfloor
2399     x 16
2400     y 6
2401     end
2402     arch wall_3_3
2403     x 16
2404     y 6
2405     end
2406     arch woodfloor
2407     x 16
2408     y 7
2409     end
2410     arch wall_2_1_1
2411     x 16
2412     y 7
2413     end
2414     arch woodfloor
2415     x 16
2416     y 8
2417     end
2418     arch wall_2_2_1
2419     x 16
2420     y 8
2421     end
2422     arch woodfloor
2423     x 16
2424     y 9
2425     end
2426     arch woodfloor
2427     x 16
2428     y 10
2429     end
2430     arch wall_1_3
2431     x 16
2432     y 10
2433     end
2434     arch woodfloor
2435     x 16
2436     y 11
2437     end
2438     arch woodfloor
2439     x 16
2440     y 12
2441     end
2442     arch wall_2_2_2
2443     x 16
2444     y 12
2445     end
2446     arch woodfloor
2447     x 16
2448     y 13
2449     end
2450     arch wall_1_2
2451     x 16
2452     y 13
2453     end
2454     arch woodfloor
2455     x 16
2456     y 14
2457     end
2458     arch ant
2459     x 16
2460     y 14
2461     end
2462     arch woodfloor
2463     x 16
2464     y 15
2465     end
2466     arch wall_2_1_2
2467     x 16
2468     y 15
2469     end
2470     arch woodfloor
2471     x 17
2472     end
2473     arch wall_2_1_2
2474     x 17
2475     end
2476 root 1.11 arch magic_mouth
2477 root 1.1 x 17
2478     y 1
2479     end
2480 root 1.11 arch woodfloor
2481 root 1.1 x 17
2482     y 1
2483     end
2484     arch waybread
2485     msg
2486     A message scrawled on the wall says:
2487    
2488     Waybreads are the MRE (Meals-Ready-to-Eat)
2489     of Crossfire. They weigh very little but pack
2490     a large food value. They are much more
2491     expensive than normal food, but when you
2492     can afford them, they are the best food to
2493     take on long trips or dungeon excursions,
2494     since their light weight won't slow you down.
2495     endmsg
2496     x 17
2497     y 1
2498     end
2499     arch woodfloor
2500     x 17
2501     y 2
2502     end
2503     arch wall_2_1_2
2504     x 17
2505     y 2
2506     end
2507     arch woodfloor
2508     x 17
2509     y 3
2510     end
2511     arch woodfloor
2512     x 17
2513     y 4
2514     end
2515     arch wall_2_1_2
2516     x 17
2517     y 4
2518     end
2519     arch woodfloor
2520     x 17
2521     y 5
2522     end
2523     arch woodfloor
2524     x 17
2525     y 6
2526     end
2527     arch wall_2_1_2
2528     x 17
2529     y 6
2530     end
2531     arch woodfloor
2532     x 17
2533     y 7
2534     end
2535     arch button_plate
2536     x 17
2537     y 7
2538     connected 3
2539     end
2540     arch woodfloor
2541     x 17
2542     y 8
2543     end
2544     arch wall_2_1_2
2545     x 17
2546     y 8
2547     end
2548     arch woodfloor
2549     x 17
2550     y 9
2551     end
2552     arch rune_mark
2553     msg
2554     Marking runes like this one are created with
2555     magic spells, but they contain messages
2556     just like signs do. Marking runes are harmless,
2557     but other runes can be very dangerous, so
2558     step carefully!
2559     endmsg
2560     x 17
2561     y 9
2562     end
2563     arch woodfloor
2564     x 17
2565     y 10
2566     end
2567     arch woodfloor
2568     x 17
2569     y 11
2570     end
2571     arch sign
2572     name Challenge
2573     msg
2574     Would you like to take on something stronger?
2575     If so, there are a few kobolds on the other side
2576     of this door to your east that shouldn't give
2577     you too much trouble. If the ants were enough
2578     of a challenge, skip the kobolds and go north.
2579     endmsg
2580     x 17
2581     y 11
2582     end
2583     arch woodfloor
2584     x 17
2585     y 12
2586     end
2587     arch wall_2_1_2
2588     x 17
2589     y 12
2590     end
2591     arch woodfloor
2592     x 17
2593     y 13
2594     end
2595     arch key2
2596     name Key of the Ant King
2597     slaying ant_king_key
2598     x 17
2599     y 13
2600     end
2601     arch generate_ant
2602     x 17
2603     y 13
2604     end
2605     arch woodfloor
2606     x 17
2607     y 14
2608     end
2609     arch ant
2610     x 17
2611     y 14
2612     end
2613     arch woodfloor
2614     x 17
2615     y 15
2616     end
2617     arch wall_2_1_2
2618     x 17
2619     y 15
2620     end
2621     arch woodfloor
2622     x 18
2623     end
2624     arch wall_2_1_2
2625     x 18
2626     end
2627     arch woodfloor
2628     x 18
2629     y 1
2630     end
2631     arch woodfloor
2632     x 18
2633     y 2
2634     end
2635     arch wall_2_1_2
2636     x 18
2637     y 2
2638     end
2639     arch woodfloor
2640     x 18
2641     y 3
2642     end
2643     arch woodfloor
2644     x 18
2645     y 4
2646     end
2647     arch wall_2_1_2
2648     x 18
2649     y 4
2650     end
2651     arch woodfloor
2652     x 18
2653     y 5
2654     end
2655     arch woodfloor
2656     x 18
2657     y 6
2658     end
2659     arch wall_2_1_2
2660     x 18
2661     y 6
2662     end
2663     arch woodfloor
2664     x 18
2665     y 7
2666     end
2667     arch boulder
2668     x 18
2669     y 7
2670     end
2671     arch woodfloor
2672     x 18
2673     y 8
2674     end
2675     arch wall_2_2_3
2676     x 18
2677     y 8
2678     end
2679     arch woodfloor
2680     x 18
2681     y 9
2682     end
2683     arch wall_2_1_1
2684     x 18
2685     y 9
2686     end
2687     arch woodfloor
2688     x 18
2689     y 10
2690     end
2691     arch wall_2_2_1
2692     x 18
2693     y 10
2694     end
2695     arch woodfloor
2696     x 18
2697     y 11
2698     end
2699     arch door_1
2700     hp 4
2701     x 18
2702     y 11
2703     end
2704     arch woodfloor
2705     x 18
2706     y 12
2707     end
2708     arch wall_2_2_3
2709     x 18
2710     y 12
2711     end
2712     arch woodfloor
2713     x 18
2714     y 13
2715     end
2716     arch wall_2_2_1
2717     x 18
2718     y 13
2719     end
2720     arch woodfloor
2721     x 18
2722     y 14
2723     end
2724     arch ant
2725     x 18
2726     y 14
2727     end
2728     arch woodfloor
2729     x 18
2730     y 15
2731     end
2732     arch wall_2_1_2
2733     x 18
2734     y 15
2735     end
2736     arch woodfloor
2737     x 19
2738     end
2739     arch wall_2_1_2
2740     x 19
2741     end
2742     arch woodfloor
2743     x 19
2744     y 1
2745     end
2746     arch sign
2747     name Bashing Doors
2748     msg
2749     === Doors ===
2750    
2751     There are many kinds of doors in Crossfire.
2752     Some doors will open for you, so you can walk
2753     right through. Ordinary locked doors can be
2754     bashed open by attacking them or using
2755     lockpicks. Stronger locked doors may require
2756     a certain key, or open when you speak a magic
2757     word or activate a certain trigger somewhere.
2758    
2759     To get through this first door, run into it until
2760     you break through.
2761     endmsg
2762     x 19
2763     y 1
2764     end
2765     arch woodfloor
2766     x 19
2767     y 2
2768     end
2769     arch wall_2_1_2
2770     x 19
2771     y 2
2772     end
2773     arch woodfloor
2774     x 19
2775     y 3
2776     end
2777     arch woodfloor
2778     x 19
2779     y 4
2780     end
2781     arch wall_1_3
2782     x 19
2783     y 4
2784     end
2785     arch woodfloor
2786     x 19
2787     y 5
2788     end
2789     arch woodfloor
2790     x 19
2791     y 6
2792     end
2793     arch wall_2_1_2
2794     x 19
2795     y 6
2796     end
2797     arch woodfloor
2798     x 19
2799     y 7
2800     end
2801     arch sign
2802     name Triggering Buttons with Weights
2803     msg
2804     Sometimes large buttons in the floor can
2805     be activated by a large weight. Run into this
2806     boulder to push it onto the button to your
2807     west, and see what happens.
2808    
2809     Boulders and other "rollable" items like barrels can only be pushed,
2810     never pulled, so be careful not to push them into corners from where
2811     you won't be able to move them to their destination.
2812    
2813     If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even
2814     weak characters can push things if they are persistent.
2815     endmsg
2816     x 19
2817     y 7
2818     end
2819     arch woodfloor
2820     x 19
2821     y 8
2822     end
2823     arch spikes_closed
2824     x 19
2825     y 8
2826     connected 3
2827     end
2828     arch woodfloor
2829     x 19
2830     y 9
2831     end
2832     arch sign
2833     name Buttons are Your Friends
2834     msg
2835     Cool, huh! Buttons and other switches can be
2836     used to do all sorts of things, sometimes on
2837     completely different areas of a map, so if you
2838     ever think you're stuck, look around for any
2839     of these kinds of triggers that might open
2840     a way out for you.
2841    
2842     endmsg
2843     x 19
2844     y 9
2845     end
2846     arch woodfloor
2847     x 19
2848     y 10
2849     end
2850     arch wall_2_1_2
2851     x 19
2852     y 10
2853     end
2854     arch woodfloor
2855     x 19
2856     y 11
2857     end
2858     arch kobold
2859     x 19
2860     y 11
2861     end
2862     arch woodfloor
2863     x 19
2864     y 12
2865     end
2866     arch kobold
2867     x 19
2868     y 12
2869     end
2870     arch woodfloor
2871     x 19
2872     y 13
2873     end
2874     arch wall_2_1_2
2875     x 19
2876     y 13
2877     end
2878     arch woodfloor
2879     x 19
2880     y 14
2881     end
2882     arch ant
2883     x 19
2884     y 14
2885     end
2886     arch woodfloor
2887     x 19
2888     y 15
2889     end
2890     arch wall_2_1_2
2891     x 19
2892     y 15
2893     end
2894     arch woodfloor
2895     x 20
2896     end
2897     arch wall_2_1_2
2898     x 20
2899     end
2900     arch woodfloor
2901     x 20
2902     y 1
2903     end
2904     arch woodfloor
2905     x 20
2906     y 2
2907     end
2908     arch wall_2_1_2
2909     x 20
2910     y 2
2911     end
2912     arch magic_mouth
2913     msg
2914 root 1.12 A magic voice says:
2915 root 1.1
2916 root 1.12 Here is a note you can pick up and take with you. (You may have already picked it up
2917     automatically if your client is set to do that. If so, find it in your inventory and read it by
2918     middle-clicking or whatever action your client uses to apply inventory items.) You may wish
2919     to read it first (press space), and then pick it up (press the comma key or type 'take). Now it
2920     will be in your inventory, so you can read it anytime you need to.
2921 root 1.1
2922 root 1.12 Oh, and remember one thing: the password is B<orc-knuckle>.
2923 root 1.1 endmsg
2924     x 20
2925     y 3
2926     end
2927 root 1.12 arch woodfloor
2928     x 20
2929     y 3
2930     end
2931 root 1.1 arch note
2932     msg
2933 root 1.12 The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2934 root 1.1 endmsg
2935     x 20
2936     y 3
2937     end
2938     arch woodfloor
2939     x 20
2940     y 4
2941     end
2942     arch woodfloor
2943     x 20
2944     y 5
2945     end
2946     arch sign
2947     name Gathering Information
2948     msg
2949     === Information ===
2950    
2951     There are many sources of information other
2952     than signs like this one. Did you see the sign
2953     on the wall as you were running here?
2954     Sometimes information comes from non-visible
2955     sources like that, so always keep your eyes
2956     open and don't miss anything that shows up
2957     in your Messages area.
2958    
2959     Information also comes from books, notes, and
2960     many other sources. The smallest note can be
2961     the first clue to a large treasure or heroic quest,
2962     so always gather as much information as possible.
2963     Some notes and books you will be able to pick
2964     up and take with you, while others will be
2965     fixed where they are, but they all may be
2966     important to read.
2967 elmex 1.9
2968     In case you can't read, for example when you are
2969     too low on intelligence or don't have the literacy
2970     skill you might find the word 'orc-knuckle' useful
2971     for leaving this tutorial!
2972 root 1.1 endmsg
2973     x 20
2974     y 5
2975     end
2976     arch woodfloor
2977     x 20
2978     y 6
2979     end
2980     arch wall_2_1_2
2981     x 20
2982     y 6
2983     end
2984     arch woodfloor
2985     x 20
2986     y 7
2987     end
2988     arch button_handle
2989     x 20
2990     y 7
2991     connected 5
2992     end
2993     arch woodfloor
2994     x 20
2995     y 8
2996     end
2997     arch wall_1_4
2998     x 20
2999     y 8
3000     end
3001     arch woodfloor
3002     x 20
3003     y 9
3004     end
3005     arch sign
3006     name Earthwalls
3007     msg
3008     === Earthwalls ===
3009    
3010     Some walls, called "earthwalls," are soft and can be battered down and destroyed.
3011     Run at the wall to your east until you pass through.
3012    
3013     If you are very weak you might need a long time time to destroy the earthwall. Do
3014     not give up!
3015     endmsg
3016     x 20
3017     y 9
3018     end
3019     arch woodfloor
3020     x 20
3021     y 10
3022     end
3023     arch wall_2_1_2
3024     x 20
3025     y 10
3026     end
3027     arch woodfloor
3028     x 20
3029     y 11
3030     end
3031     arch silvercoin
3032     name silver coins
3033     x 20
3034     y 11
3035     nrof 5
3036     end
3037     arch kobold
3038     x 20
3039     y 11
3040     end
3041     arch woodfloor
3042     x 20
3043     y 12
3044     end
3045     arch kobold
3046     x 20
3047     y 12
3048     end
3049     arch woodfloor
3050     x 20
3051     y 13
3052     end
3053     arch wall_2_1_2
3054     x 20
3055     y 13
3056     end
3057     arch woodfloor
3058     x 20
3059     y 14
3060     end
3061     arch ant
3062     x 20
3063     y 14
3064     end
3065     arch woodfloor
3066     x 20
3067     y 15
3068     end
3069     arch wall_2_1_2
3070     x 20
3071     y 15
3072     end
3073     arch woodfloor
3074     x 21
3075     end
3076     arch wall_2_1_2
3077     x 21
3078     end
3079     arch woodfloor
3080     x 21
3081     y 1
3082     end
3083     arch door_1
3084     hp 4
3085     x 21
3086     y 1
3087     end
3088     arch woodfloor
3089     x 21
3090     y 2
3091     end
3092     arch wall_2_2_3
3093     x 21
3094     y 2
3095     end
3096     arch woodfloor
3097     x 21
3098     y 3
3099     end
3100     arch wall_2_1_1
3101     x 21
3102     y 3
3103     end
3104     arch woodfloor
3105     x 21
3106     y 4
3107     end
3108     arch wall_2_1_1
3109     x 21
3110     y 4
3111     end
3112     arch woodfloor
3113     x 21
3114     y 5
3115     end
3116     arch wall_2_1_1
3117     x 21
3118     y 5
3119     end
3120     arch woodfloor
3121     x 21
3122     y 6
3123     end
3124     arch wall_2_2_4
3125     x 21
3126     y 6
3127     end
3128     arch woodfloor
3129     x 21
3130     y 7
3131     end
3132     arch grate_closed_2
3133     x 21
3134     y 7
3135     connected 5
3136     end
3137     arch woodfloor
3138     x 21
3139     y 8
3140     end
3141     arch wall_2_1_2
3142     x 21
3143     y 8
3144     end
3145     arch woodfloor
3146     x 21
3147     y 9
3148     end
3149     arch earthwall
3150     x 21
3151     y 9
3152     end
3153     arch woodfloor
3154     x 21
3155     y 10
3156     end
3157     arch wall_2_2_3
3158     x 21
3159     y 10
3160     end
3161     arch woodfloor
3162     x 21
3163     y 11
3164     end
3165     arch wall_2_1_1
3166     x 21
3167     y 11
3168     end
3169     arch woodfloor
3170     x 21
3171     y 12
3172     end
3173     arch wall_2_1_1
3174     x 21
3175     y 12
3176     end
3177     arch woodfloor
3178     x 21
3179     y 13
3180     end
3181     arch wall_2_2_4
3182     x 21
3183     y 13
3184     end
3185 root 1.13 arch check_floor
3186     race ant
3187     x 21
3188     y 14
3189     last_sp 0
3190     move_block all
3191     end
3192 root 1.1 arch woodfloor
3193     x 21
3194     y 14
3195     end
3196     arch door_1
3197     hp 4
3198     x 21
3199     y 14
3200     end
3201     arch woodfloor
3202     x 21
3203     y 15
3204     end
3205     arch wall_2_1_2
3206     x 21
3207     y 15
3208     end
3209     arch woodfloor
3210     x 22
3211     end
3212     arch wall_2_1_2
3213     x 22
3214     end
3215     arch woodfloor
3216     x 22
3217     y 1
3218     end
3219     arch sign
3220     name Traps, and Automatic Doors
3221     msg
3222     By the way, it's a good idea to always check
3223     for traps before trying to open a door. Do
3224     this with the command ('use_skill find traps),
3225     which is often bound to the 'f' key. If you
3226     find a trap, you can try to disarm it with
3227     ('use_skill disarm traps). You can only find
3228     and disable traps if you have those skills.
3229    
3230     Some doors will open when you walk up to them,
3231     then close after a moment. Be careful not to
3232     get crushed by standing in the doorway
3233     too long!
3234     endmsg
3235     x 22
3236     y 1
3237     end
3238     arch woodfloor
3239     x 22
3240     y 2
3241     end
3242     arch button_trigger
3243     x 22
3244     y 2
3245     invisible 1
3246     connected 2
3247     end
3248     arch woodfloor
3249     x 22
3250     y 3
3251     end
3252     arch mdoor_closed_1
3253     x 22
3254     y 3
3255     connected 2
3256     end
3257     arch woodfloor
3258     x 22
3259     y 4
3260     end
3261     arch button_trigger
3262     x 22
3263     y 4
3264     invisible 1
3265     connected 2
3266     end
3267     arch woodfloor
3268     x 22
3269     y 5
3270     end
3271     arch woodfloor
3272     x 22
3273     y 6
3274     end
3275     arch sign
3276     name Levers
3277     msg
3278     Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue.
3279     endmsg
3280     x 22
3281     y 6
3282     end
3283     arch woodfloor
3284     x 22
3285     y 7
3286     end
3287     arch button_handle
3288     name handle (press space to apply)
3289     x 22
3290     y 7
3291     connected 5
3292     end
3293     arch woodfloor
3294     x 22
3295     y 8
3296     end
3297     arch wall_2_1_2
3298     x 22
3299     y 8
3300     end
3301     arch woodfloor
3302     x 22
3303     y 9
3304     end
3305     arch sign
3306     name Illusionary Walls
3307     msg
3308     Other kinds of walls can also have weak spots.
3309     Look for cracks in the wall, especially if you
3310     hear voices or have reason to think there might
3311     be secret areas nearby.
3312    
3313     Sometimes walls are illusions that can be walked
3314     through. Go south from here.
3315     endmsg
3316     x 22
3317     y 9
3318     end
3319     arch woodfloor
3320     x 22
3321     y 10
3322     end
3323     arch false_wall
3324     x 22
3325     y 10
3326     end
3327     arch woodfloor
3328     x 22
3329     y 11
3330     end
3331     arch sign
3332     name Inventory
3333     msg
3334     === Inventory ===
3335    
3336     Stop and take a look at your inventory for a moment. If you started the game with any
3337     armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3338     (In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.)
3339     Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3340     endmsg
3341     x 22
3342     y 11
3343     end
3344 root 1.13 arch check_floor
3345     race ant
3346     x 22
3347     y 12
3348     last_sp 0
3349     move_block all
3350     end
3351 root 1.1 arch woodfloor
3352     x 22
3353     y 12
3354     end
3355     arch woodfloor
3356     x 22
3357     y 13
3358     end
3359     arch sign
3360     name Fighting
3361     msg
3362     === Fighting ===
3363    
3364     Ready for your first fight? On the other side
3365     of this door are some ants. They're mostly
3366     harmless, so run into them as fast as you can,
3367     until you kill them. Be sure to kill the anthill
3368     too, so it can't produce more ants. Many
3369     monsters have "generators" like this which
3370     produce more monsters every so often.
3371    
3372     After you kill the ants, go through the next
3373     door.
3374     endmsg
3375     x 22
3376     y 13
3377     end
3378     arch woodfloor
3379     x 22
3380     y 14
3381     end
3382     arch woodfloor
3383     x 22
3384     y 15
3385     end
3386     arch wall_2_1_2
3387     x 22
3388     y 15
3389     end
3390     arch woodfloor
3391     x 23
3392     end
3393     arch wall_2_2_3
3394     x 23
3395     end
3396     arch woodfloor
3397     x 23
3398     y 1
3399     end
3400     arch wall_2_1_1
3401     x 23
3402     y 1
3403     end
3404     arch woodfloor
3405     x 23
3406     y 2
3407     end
3408     arch wall_2_1_1
3409     x 23
3410     y 2
3411     end
3412     arch woodfloor
3413     x 23
3414     y 3
3415     end
3416     arch wall_2_1_1
3417     x 23
3418     y 3
3419     end
3420     arch woodfloor
3421     x 23
3422     y 4
3423     end
3424     arch wall_2_1_1
3425     x 23
3426     y 4
3427     end
3428     arch woodfloor
3429     x 23
3430     y 5
3431     end
3432     arch wall_2_1_1
3433     x 23
3434     y 5
3435     end
3436     arch woodfloor
3437     x 23
3438     y 6
3439     end
3440     arch wall_2_1_1
3441     x 23
3442     y 6
3443     end
3444     arch woodfloor
3445     x 23
3446     y 7
3447     end
3448     arch wall_2_1_1
3449     x 23
3450     y 7
3451     end
3452     arch woodfloor
3453     x 23
3454     y 8
3455     end
3456     arch wall_3_4
3457     x 23
3458     y 8
3459     end
3460     arch woodfloor
3461     x 23
3462     y 9
3463     end
3464     arch wall_2_1_1
3465     x 23
3466     y 9
3467     end
3468     arch woodfloor
3469     x 23
3470     y 10
3471     end
3472     arch wall_2_1_1
3473     x 23
3474     y 10
3475     end
3476     arch woodfloor
3477     x 23
3478     y 11
3479     end
3480     arch wall_2_1_1
3481     x 23
3482     y 11
3483     end
3484     arch woodfloor
3485     x 23
3486     y 12
3487     end
3488     arch wall_2_1_1
3489     x 23
3490     y 12
3491     end
3492     arch woodfloor
3493     x 23
3494     y 13
3495     end
3496     arch wall_2_1_1
3497     x 23
3498     y 13
3499     end
3500     arch woodfloor
3501     x 23
3502     y 14
3503     end
3504     arch wall_2_1_1
3505     x 23
3506     y 14
3507     end
3508     arch woodfloor
3509     x 23
3510     y 15
3511     end
3512     arch wall_2_2_4
3513     x 23
3514     y 15
3515     end