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Revision: 1.15
Committed: Sun Sep 2 05:19:04 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.14: +154 -71 lines
Log Message:
another major rework, it never ends

File Contents

# User Rev Content
1 root 1.1 arch map
2 root 1.6 name Tutorial
3 root 1.1 difficulty 1
4 root 1.6 region creation
5 root 1.1 width 24
6     height 16
7     enter_x 11
8     enter_y 1
9     msg
10     Creator: Mhoram, http://aaron.baugher.biz/
11     Software: CF Java Map Editor
12     Date: 1/23/2007
13    
14     This map is intended for use as a tutorial for
15     complete newbies, to teach them some of the
16 root 1.6 basic concepts of Crossfire.
17 root 1.1 endmsg
18 elmex 1.2 per_player 1
19 root 1.1 end
20     arch woodfloor
21     end
22     arch wall_2_2_2
23     end
24     arch woodfloor
25     y 1
26     end
27     arch wall_2_1_1
28     y 1
29     end
30     arch woodfloor
31     y 2
32     end
33     arch wall_2_1_1
34     y 2
35     end
36     arch woodfloor
37     y 3
38     end
39     arch wall_2_1_1
40     y 3
41     end
42     arch woodfloor
43     y 4
44     end
45     arch wall_2_1_1
46     y 4
47     end
48     arch woodfloor
49     y 5
50     end
51     arch wall_2_1_1
52     y 5
53     end
54     arch woodfloor
55     y 6
56     end
57     arch wall_2_1_1
58     y 6
59     end
60     arch woodfloor
61     y 7
62     end
63     arch wall_2_1_1
64     y 7
65     end
66     arch woodfloor
67     y 8
68     end
69     arch wall_3_2
70     y 8
71     end
72     arch woodfloor
73     y 9
74     end
75     arch wall_2_1_1
76     y 9
77     end
78     arch woodfloor
79     y 10
80     end
81     arch wall_2_1_1
82     y 10
83     end
84     arch woodfloor
85     y 11
86     end
87     arch wall_2_1_1
88     y 11
89     end
90     arch woodfloor
91     y 12
92     end
93     arch wall_2_1_1
94     y 12
95     end
96     arch woodfloor
97     y 13
98     end
99     arch wall_2_1_1
100     y 13
101     end
102     arch woodfloor
103     y 14
104     end
105     arch wall_2_1_1
106     y 14
107     end
108     arch woodfloor
109     y 15
110     end
111     arch wall_2_2_1
112     y 15
113     end
114     arch woodfloor
115     x 1
116     end
117     arch wall_2_1_2
118     x 1
119     end
120 root 1.14 arch shop_ring
121 root 1.1 x 1
122     y 1
123     end
124 root 1.14 arch shop_throw
125 root 1.1 x 1
126     y 2
127     end
128 root 1.14 arch shop_food
129 root 1.1 x 1
130     y 3
131     end
132     arch woodfloor
133     x 1
134     y 4
135     end
136     arch shop_food
137     x 1
138     y 4
139     end
140     arch woodfloor
141     x 1
142     y 5
143     end
144     arch swall_1_4
145     x 1
146     y 5
147     end
148     arch woodfloor
149     x 1
150     y 6
151     end
152     arch goldcoin
153     x 1
154     y 6
155     end
156     arch woodfloor
157     x 1
158     y 7
159     end
160     arch woodfloor
161     x 1
162     y 8
163     end
164     arch wall_2_1_2
165     x 1
166     y 8
167     end
168     arch woodfloor
169     x 1
170     y 9
171     end
172     arch woodfloor
173     x 1
174     y 10
175     end
176     arch woodfloor
177     x 1
178     y 11
179     end
180     arch woodfloor
181     x 1
182     y 12
183     end
184     arch sign
185     name Saving and Exiting
186     msg
187 root 1.15 A bed of reality is used for saving your game. Whenever you want to leave the game,
188     or just save in a particular town, apply (press space) on a bed of reality,
189     like the one at the end of this hallway, and then answer the question of wether you want
190     to continue playing. To log out, you of course have to answer negatively to that question.
191    
192     The next time you login, your player will start from that bed's location, with all the inventory
193     items you had when you logged out. Also, if your player ever dies, you will be returned to the
194     location of the last bed of reality you used. If you leave without using a savebed your character's
195     body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196     always use a bed of reality for leaving the game.
197 root 1.1
198     You may use this one now, and then continue on after logging back in.
199     endmsg
200     x 1
201     y 12
202     end
203     arch woodfloor
204     x 1
205     y 13
206     end
207     arch woodfloor
208     x 1
209     y 14
210     end
211     arch sign
212     name Congratulations
213     msg
214 root 1.12 Congratulations, you have completed this part of the tutorial!
215     Take the exit to your east to move on.
216     Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
217 root 1.1 endmsg
218     x 1
219     y 14
220     end
221     arch woodfloor
222     x 1
223     y 15
224     end
225     arch wall_2_1_2
226     x 1
227     y 15
228     end
229     arch woodfloor
230     x 2
231     end
232     arch wall_2_1_2
233     x 2
234     end
235 root 1.14 arch shop_empty
236 root 1.1 x 2
237     y 1
238     end
239 root 1.14 arch shop_mat
240 root 1.1 x 2
241     y 1
242     end
243 root 1.14 arch shop_wands
244 root 1.1 x 2
245     y 2
246     end
247 root 1.14 arch shop_armour
248 root 1.1 x 2
249     y 3
250     end
251     arch woodfloor
252     x 2
253     y 4
254     end
255     arch shop_general
256     x 2
257     y 4
258     end
259     arch woodfloor
260     x 2
261     y 5
262     end
263     arch swall_2_1_2
264     x 2
265     y 5
266     end
267     arch woodfloor
268     x 2
269     y 6
270     end
271     arch woodfloor
272     x 2
273     y 7
274     end
275     arch mouse
276     wis 2
277     x 2
278     y 7
279     end
280     arch woodfloor
281     x 2
282     y 8
283     end
284     arch wall_2_1_2
285     x 2
286     y 8
287     end
288     arch woodfloor
289     x 2
290     y 9
291     end
292     arch woodfloor
293     x 2
294     y 10
295     end
296     arch wall_1_1
297     x 2
298     y 10
299     end
300     arch woodfloor
301     x 2
302     y 11
303     end
304     arch wall_2_2_1
305     x 2
306     y 11
307     end
308     arch woodfloor
309     x 2
310     y 12
311     end
312     arch woodfloor
313     x 2
314     y 13
315     end
316     arch wall_1_4
317     x 2
318     y 13
319     end
320     arch woodfloor
321     x 2
322     y 14
323     end
324     arch monument
325     msg
326     Here lies Harold the Slow
327     endmsg
328     x 2
329     y 14
330     end
331     arch woodfloor
332     x 2
333     y 15
334     end
335     arch wall_2_1_2
336     x 2
337     y 15
338     end
339     arch woodfloor
340     x 3
341     end
342     arch wall_2_1_2
343     x 3
344     end
345     arch woodfloor
346     x 3
347     y 1
348     end
349     arch swall_1_1
350     x 3
351     y 1
352     end
353     arch woodfloor
354     x 3
355     y 2
356     end
357     arch swall_2_2_1
358     x 3
359     y 2
360     end
361 root 1.14 arch shop_weapon
362 root 1.1 x 3
363     y 3
364     end
365     arch woodfloor
366     x 3
367     y 4
368     end
369 root 1.14 arch shop_general
370 root 1.1 x 3
371     y 4
372     end
373     arch woodfloor
374     x 3
375     y 5
376     end
377     arch swall_2_1_2
378     x 3
379     y 5
380     end
381     arch woodfloor
382     x 3
383     y 6
384     end
385     arch woodfloor
386     x 3
387     y 7
388     end
389     arch mouse
390     wis 2
391     x 3
392     y 7
393     end
394     arch woodfloor
395     x 3
396     y 8
397     end
398     arch wall_2_1_2
399     x 3
400     y 8
401     end
402     arch woodfloor
403     x 3
404     y 9
405     end
406     arch sign
407     name Potions
408     msg
409 root 1.15 Potions can help you in many ways, boosting your stats temporarily or permanently,
410     giving you resistance to certain attacks, or healing you. Save this potion of healing
411     for some time when you are injured and unable to retreat to heal slowly.
412 root 1.1
413 root 1.15 Keep in mind that potions you find can be cursed just like other objects, so always
414     get them identified before using them.
415 root 1.1 endmsg
416     x 3
417     y 9
418     end
419     arch woodfloor
420     x 3
421     y 10
422     end
423     arch potion_heal
424     x 3
425     y 10
426     end
427     arch woodfloor
428     x 3
429     y 11
430     end
431     arch wall_2_1_2
432     x 3
433     y 11
434     end
435     arch woodfloor
436     x 3
437     y 12
438     end
439     arch chair_1.1
440     x 3
441     y 12
442     end
443     arch woodfloor
444     x 3
445     y 13
446     end
447     arch wall_2_1_2
448     x 3
449     y 13
450     end
451 root 1.11 arch magic_mouth
452     msg
453 root 1.15 What is the password? (Use the B<say> command and say it)
454 root 1.11
455     (Do you still have the note you got back at the beginning of this trip?
456 root 1.12 Apply it and see what it says, if you don't remember. If you cannot read, you need
457 root 1.15 to go back to the place where you found it and listen to the magic voice).
458 root 1.11
459 root 1.15 If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460     so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461 root 1.11 endmsg
462 root 1.1 x 3
463     y 14
464     end
465     arch magic_ear
466     msg
467     @match orc-knuckle
468     Click.
469     endmsg
470     x 3
471     y 14
472     connected 9
473     end
474 root 1.11 arch woodfloor
475 root 1.1 x 3
476     y 14
477     end
478     arch woodfloor
479     x 3
480     y 15
481     end
482     arch wall_2_1_2
483     x 3
484     y 15
485     end
486     arch woodfloor
487     x 4
488     end
489     arch wall_2_1_2
490     x 4
491     end
492     arch woodfloor
493     x 4
494     y 1
495     end
496     arch shop_mat
497     x 4
498     y 1
499     end
500     arch woodfloor
501     x 4
502     y 2
503     end
504     arch swall_2_2_3
505     x 4
506     y 2
507     end
508     arch woodfloor
509     x 4
510     y 3
511     end
512     arch swall_2_1_1
513     x 4
514     y 3
515     end
516     arch woodfloor
517     x 4
518     y 4
519     end
520     arch swall_2_1_1
521     x 4
522     y 4
523     end
524     arch woodfloor
525     x 4
526     y 5
527     end
528     arch swall_4
529     x 4
530     y 5
531     end
532     arch woodfloor
533     x 4
534     y 6
535     end
536     arch swall_1_2
537     x 4
538     y 6
539     end
540 root 1.14 arch check_floor
541     race mouse
542     x 4
543     y 7
544     last_sp 0
545     move_block all
546     end
547     arch mat
548     name mouse barrier
549     name_pl
550     x 4
551     y 7
552     end
553 root 1.1 arch woodfloor
554     x 4
555     y 7
556     end
557     arch door_1
558     hp 12
559     x 4
560     y 7
561     end
562     arch woodfloor
563     x 4
564     y 8
565     end
566     arch wall_1_3
567     x 4
568     y 8
569     end
570     arch woodfloor
571     x 4
572     y 9
573     end
574     arch woodfloor
575     x 4
576     y 10
577     end
578     arch wall_1_1
579     x 4
580     y 10
581     end
582     arch woodfloor
583     x 4
584     y 11
585     end
586     arch wall_3_1
587     x 4
588     y 11
589     end
590     arch woodfloor
591     x 4
592     y 12
593     end
594     arch woodfloor
595     x 4
596     y 13
597     end
598     arch wall_2_1_2
599     x 4
600     y 13
601     end
602     arch woodfloor
603     x 4
604     y 14
605     end
606     arch igateTrg2
607     x 4
608     y 14
609     connected 9
610     end
611     arch woodfloor
612     x 4
613     y 15
614     end
615     arch wall_2_1_2
616     x 4
617     y 15
618     end
619     arch woodfloor
620     x 5
621     end
622     arch wall_2_1_2
623     x 5
624     end
625     arch woodfloor
626     x 5
627     y 1
628     end
629     arch sign
630     name Shops
631     msg
632 root 1.15 Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies,
633     and then buy almost any treasure you bring back to sell.
634 root 1.1
635 root 1.15 To enter a shop, step on the shop mat. This will transport you to the inside.
636     To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637     To buy items, simply pick up what you want and leave. The cost of the items will
638     be taken from your inventory. If you don't have enough money to pay your bill, you
639     won't be allowed to leave, and you will have to drop enough of the items you picked
640     up until you can afford what you're holding.
641    
642     You may enter this shop and look around, and buy something if you have the money.
643     When you're in the shop, clicking on an item in your inventory will tell you how much
644     the shop will pay you for it. Standing over an item on the shop floor and examining it
645     (read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command)
646     will tell you that item's price.
647    
648     WARNING: Be very careful not to drop anything you aren't sure you want to sell!
649     Once dropped, an item is sold and belongs to the shop, and the price for buying
650     it back may be many times what you sold it for. Check your client's documentation
651     on "locking" items for instructions on how to lock your important items so you can't
652     accidentally drop them.
653 root 1.1 endmsg
654     x 5
655     y 1
656     end
657 root 1.11 arch woodfloor
658     x 5
659     y 2
660     end
661 root 1.1 arch woodfloor
662     x 5
663     y 3
664     end
665     arch sign
666     name Teleporters
667     msg
668 root 1.15 In areas other than shops, teleporters can transport you instantly from place to place.
669     Beware: a teleporter might send you into a dangerous area! This teleporter, however,
670     will take you right across the fence to the south.
671 root 1.1 endmsg
672     x 5
673     y 3
674     end
675     arch woodfloor
676     x 5
677     y 4
678     end
679     arch teleporter
680     hp 5
681     sp 7
682     x 5
683     y 4
684     speed 0.2
685     end
686     arch woodfloor
687     x 5
688     y 5
689     end
690     arch swall_1_3
691     x 5
692     y 5
693     end
694     arch woodfloor
695     x 5
696     y 6
697     end
698     arch teleporter
699 root 1.14 slaying tutorial
700 root 1.1 hp 5
701     sp 3
702     x 5
703     y 6
704     speed 0.2
705     end
706     arch woodfloor
707     x 5
708     y 7
709     end
710     arch sign
711     name Inbreeding
712     msg
713 root 1.15 Some monsters, like mice, can multiply without a generator (after all, they are mice).
714     If not killed quickly, these monsters can spread to fill up a map completely.
715     Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
716     and tried our best to keep them from spreading throughout the whole map, but once
717     outside int he harsh world, you will not be as lucky).
718 root 1.1 endmsg
719     x 5
720     y 7
721     end
722 root 1.11 arch woodfloor
723     x 5
724     y 8
725     end
726 root 1.1 arch woodfloor
727     x 5
728     y 9
729     end
730     arch sign
731     name Scrolls
732     msg
733 root 1.15 Magic scrolls like the one to your south contain one spell each.
734     When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
735     Take this scroll and save it for some time when you have collected a bunch of
736     items and want to cast detect magic on them.
737 root 1.1 endmsg
738     x 5
739     y 9
740     end
741     arch woodfloor
742     x 5
743     y 10
744     end
745     arch scroll_new
746     name scroll of detect magic
747     sp 76
748     x 5
749     y 10
750     level 1
751     end
752     arch woodfloor
753     x 5
754     y 11
755     end
756     arch wall_2_1_2
757     x 5
758     y 11
759     end
760     arch woodfloor
761     x 5
762     y 12
763     end
764     arch bed_save
765     x 5
766     y 12
767     end
768     arch woodfloor
769     x 5
770     y 13
771     end
772     arch wall_2_1_2
773     x 5
774     y 13
775     end
776     arch woodfloor
777     x 5
778     y 14
779     end
780     arch exit
781     slaying /scorn/misc/beginners
782     msg
783     Good luck!
784     endmsg
785     hp 15
786     sp 28
787     x 5
788     y 14
789 root 1.11 damned 1
790 root 1.1 end
791     arch woodfloor
792     x 5
793     y 15
794     end
795     arch wall_2_1_2
796     x 5
797     y 15
798     end
799     arch woodfloor
800     x 6
801     end
802     arch wall_2_1_2
803     x 6
804     end
805     arch woodfloor
806     x 6
807     y 1
808     end
809     arch woodfloor
810     x 6
811     y 2
812     end
813     arch wall_1_1
814     x 6
815     y 2
816     end
817     arch woodfloor
818     x 6
819     y 3
820     end
821     arch wall_2_1_1
822     x 6
823     y 3
824     end
825     arch woodfloor
826     x 6
827     y 4
828     end
829     arch wall_2_1_1
830     x 6
831     y 4
832     end
833     arch woodfloor
834     x 6
835     y 5
836     end
837     arch wall_2_1_1
838     x 6
839     y 5
840     end
841     arch woodfloor
842     x 6
843     y 6
844     end
845     arch wall_2_1_1
846     x 6
847     y 6
848     end
849     arch woodfloor
850     x 6
851     y 7
852     end
853     arch wall_2_1_1
854     x 6
855     y 7
856     end
857     arch woodfloor
858     x 6
859     y 8
860     end
861     arch wall_2_1_1
862     x 6
863     y 8
864     end
865     arch woodfloor
866     x 6
867     y 9
868     end
869     arch wall_2_1_1
870     x 6
871     y 9
872     end
873     arch woodfloor
874     x 6
875     y 10
876     end
877     arch wall_2_1_1
878     x 6
879     y 10
880     end
881     arch woodfloor
882     x 6
883     y 11
884     end
885     arch wall_3_4
886     x 6
887     y 11
888     end
889     arch woodfloor
890     x 6
891     y 12
892     end
893     arch wall_2_1_1
894     x 6
895     y 12
896     end
897     arch woodfloor
898     x 6
899     y 13
900     end
901     arch wall_3_4
902     x 6
903     y 13
904     end
905     arch woodfloor
906     x 6
907     y 14
908     end
909     arch wall_2_1_1
910     x 6
911     y 14
912     end
913     arch woodfloor
914     x 6
915     y 15
916     end
917     arch wall_3_1
918     x 6
919     y 15
920     end
921     arch woodfloor
922     x 7
923     end
924     arch wall_2_1_2
925     x 7
926     end
927     arch woodfloor
928     x 7
929     y 1
930     end
931     arch rune_mark
932     msg
933 root 1.15 Tables work much like altars. The table to the
934     east is an I<identify item> table. It will identify the
935     unidentified items in your inventory, one at a time, for 20
936     gold pieces each. Tables are often found in shops
937     too, especially magic shops.
938 root 1.1 endmsg
939     x 7
940     y 1
941     end
942     arch woodfloor
943     x 7
944     y 2
945     end
946     arch woodfloor
947     x 7
948     y 3
949     end
950     arch rune_mark
951     msg
952 root 1.15 This altar to your east is a I<detect curse> altar.
953     It works the same as the I<detect magic> altar below.
954     Altars like these are often found in shops in towns.
955 root 1.1
956 root 1.15 Always detect curse on items you find before applying them.
957     If you apply a cursed item, you won't be able to remove it until the curse is removed.
958 root 1.1 endmsg
959     x 7
960     y 3
961     end
962     arch woodfloor
963     x 7
964     y 4
965     end
966     arch woodfloor
967     x 7
968     y 5
969     end
970     arch rune_mark
971     msg
972     === Altars ===
973    
974 root 1.15 Altars have many different uses. Some altars are consecrated to a particular god.
975     Do not pray over these altars unless you wish to worship that god! (More on gods later).
976     Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
977    
978     The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
979     detect magic on all the items in your inventory. (Make sure you pick up your change).
980     To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
981     you can select the B<drop n> option from the item popup menu and only drop a few coins.
982 root 1.1
983 root 1.15 Magic items are often worth more than identical non-magic items, so detect magic can
984     help you decide which ones to sell and which ones to identify or keep.
985 root 1.1 endmsg
986     x 7
987     y 5
988     end
989     arch woodfloor
990     x 7
991     y 6
992     end
993     arch woodfloor
994     x 7
995     y 7
996     end
997     arch woodfloor
998     x 7
999     y 8
1000     end
1001     arch woodfloor
1002     msg
1003     Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
1004     endmsg
1005     x 7
1006     y 9
1007     end
1008     arch sign
1009     name Missile Weapons
1010     msg
1011 root 1.15 If you have a bow or crossbow in your inventory
1012     (or other ranged weapons such as rods, staffs or area spells such as burning hands),
1013     go south for ranged attacks training. If you do not, go north.
1014 root 1.1 endmsg
1015     x 7
1016     y 9
1017     end
1018     arch woodfloor
1019     x 7
1020     y 10
1021     end
1022     arch woodfloor
1023     x 7
1024     y 11
1025     end
1026     arch woodfloor
1027     x 7
1028     y 12
1029     end
1030     arch woodfloor
1031     x 7
1032     y 13
1033     end
1034     arch sign
1035     name Missile Weapon Training
1036     msg
1037 root 1.15 Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1038 root 1.1
1039 root 1.15 If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1040     by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply
1041     B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1042    
1043     To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1044     and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1045     you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it
1046     with B<Shift>.
1047    
1048     On the other side of these doors are some monsters.
1049     Pull the lever to open the doors, and shoot them all!
1050     Don't worry, there's a force preventing them from reaching you.
1051     Continue down the passageway until you get back to this hallway, then go north.
1052 root 1.1 endmsg
1053     x 7
1054     y 13
1055     end
1056     arch woodfloor
1057     x 7
1058     y 14
1059     end
1060     arch trigger
1061     x 7
1062     y 14
1063     connected 8
1064     end
1065     arch woodfloor
1066     x 7
1067     y 15
1068     end
1069     arch wall_2_1_2
1070     x 7
1071     y 15
1072     end
1073     arch woodfloor
1074     x 8
1075     end
1076     arch wall_2_1_2
1077     x 8
1078     end
1079     arch woodfloor
1080     x 8
1081     y 1
1082     end
1083     arch woodfloor
1084     x 8
1085     y 2
1086     end
1087     arch wall_1_4
1088     x 8
1089     y 2
1090     end
1091     arch woodfloor
1092     x 8
1093     y 3
1094     end
1095     arch woodfloor
1096     x 8
1097     y 4
1098     end
1099     arch wall_1_4
1100     x 8
1101     y 4
1102     end
1103     arch woodfloor
1104     x 8
1105     y 5
1106     end
1107     arch woodfloor
1108     x 8
1109     y 6
1110     end
1111     arch wall_2_2_2
1112     x 8
1113     y 6
1114     end
1115     arch woodfloor
1116     x 8
1117     y 7
1118     end
1119     arch wall_2_1_1
1120     x 8
1121     y 7
1122     end
1123     arch woodfloor
1124     x 8
1125     y 8
1126     end
1127     arch wall_1_2
1128     x 8
1129     y 8
1130     end
1131     arch woodfloor
1132     x 8
1133     y 9
1134     end
1135     arch woodfloor
1136     x 8
1137     y 10
1138     end
1139     arch wall_1_4
1140     x 8
1141     y 10
1142     end
1143     arch woodfloor
1144     x 8
1145     y 11
1146     end
1147     arch gate_closed_2
1148     x 8
1149     y 11
1150     connected 8
1151     end
1152     arch woodfloor
1153     x 8
1154     y 12
1155     end
1156     arch gate_closed_2
1157     x 8
1158     y 12
1159     connected 8
1160     end
1161     arch woodfloor
1162     x 8
1163     y 13
1164     end
1165     arch gate_closed_2
1166     x 8
1167     y 13
1168     connected 8
1169     end
1170     arch woodfloor
1171     x 8
1172     y 14
1173     end
1174     arch gate_closed_2
1175     x 8
1176     y 14
1177     connected 8
1178     end
1179     arch woodfloor
1180     x 8
1181     y 15
1182     end
1183     arch wall_2_1_2
1184     x 8
1185     y 15
1186     end
1187     arch woodfloor
1188     x 9
1189     end
1190     arch wall_2_1_2
1191     x 9
1192     end
1193     arch woodfloor
1194     x 9
1195     y 1
1196     end
1197     arch identify_table
1198     msg
1199     Drop twenty gold pieces to identify one unidentified item you are carrying.
1200     endmsg
1201     x 9
1202     y 1
1203     end
1204     arch woodfloor
1205     x 9
1206     y 2
1207     end
1208     arch wall_2_1_2
1209     x 9
1210     y 2
1211     end
1212     arch woodfloor
1213     x 9
1214     y 3
1215     end
1216     arch altar
1217     name altar of detect curse
1218     slaying money
1219     msg
1220     Drop one silver piece to see if you are carrying any cursed items.
1221     endmsg
1222     sp 79
1223     food 1
1224     x 9
1225     y 3
1226     end
1227     arch woodfloor
1228     x 9
1229     y 4
1230     end
1231     arch wall_2_1_2
1232     x 9
1233     y 4
1234     end
1235     arch woodfloor
1236     x 9
1237     y 5
1238     end
1239     arch altar
1240     name altar of detect magic
1241     slaying money
1242     msg
1243     Drop one silver piece to see if you are carrying any magic items.
1244     endmsg
1245     sp 76
1246     food 1
1247     x 9
1248     y 5
1249     end
1250     arch woodfloor
1251     x 9
1252     y 6
1253     end
1254     arch wall_2_1_2
1255     x 9
1256     y 6
1257     end
1258     arch woodfloor
1259     x 9
1260     y 7
1261     end
1262     arch rune_heal
1263     x 9
1264     y 7
1265     end
1266     arch woodfloor
1267     x 9
1268     y 8
1269     end
1270     arch woodfloor
1271     x 9
1272     y 9
1273     end
1274     arch rune_mark
1275     msg
1276 root 1.15 Not all runes are harmful. The rune to your north will restore your health!
1277 root 1.1 endmsg
1278     x 9
1279     y 9
1280     end
1281     arch woodfloor
1282     x 9
1283     y 10
1284     end
1285     arch wall_2_1_2
1286     x 9
1287     y 10
1288     end
1289     arch woodfloor
1290     x 9
1291     y 11
1292     end
1293     arch woodfloor
1294     x 9
1295     y 12
1296     end
1297     arch woodfloor
1298     x 9
1299     y 13
1300     end
1301     arch woodfloor
1302     x 9
1303     y 14
1304     end
1305     arch trigger
1306     x 9
1307     y 14
1308     connected 8
1309     end
1310     arch woodfloor
1311     x 9
1312     y 15
1313     end
1314     arch wall_2_1_2
1315     x 9
1316     y 15
1317     end
1318     arch woodfloor
1319     x 10
1320     end
1321     arch wall_3_3
1322     x 10
1323     end
1324     arch woodfloor
1325     x 10
1326     y 1
1327     end
1328     arch wall_2_1_1
1329     x 10
1330     y 1
1331     end
1332     arch woodfloor
1333     x 10
1334     y 2
1335     end
1336     arch wall_3_4
1337     x 10
1338     y 2
1339     end
1340     arch woodfloor
1341     x 10
1342     y 3
1343     end
1344     arch wall_2_1_1
1345     x 10
1346     y 3
1347     end
1348     arch woodfloor
1349     x 10
1350     y 4
1351     end
1352     arch wall_3_4
1353     x 10
1354     y 4
1355     end
1356     arch woodfloor
1357     x 10
1358     y 5
1359     end
1360     arch wall_2_1_1
1361     x 10
1362     y 5
1363     end
1364     arch woodfloor
1365     x 10
1366     y 6
1367     end
1368     arch wall_4
1369     x 10
1370     y 6
1371     end
1372     arch woodfloor
1373     x 10
1374     y 7
1375     end
1376     arch wall_2_1_1
1377     x 10
1378     y 7
1379     end
1380     arch woodfloor
1381     x 10
1382     y 8
1383     end
1384     arch wall_1_2
1385     x 10
1386     y 8
1387     end
1388     arch woodfloor
1389     x 10
1390     y 9
1391     end
1392     arch woodfloor
1393     x 10
1394     y 10
1395     end
1396     arch wall_2_1_2
1397     x 10
1398     y 10
1399     end
1400     arch woodfloor
1401     x 10
1402     y 11
1403     move_block walk
1404     end
1405     arch bench_1_1
1406     x 10
1407     y 11
1408     end
1409     arch woodfloor
1410     x 10
1411     y 12
1412     move_block walk
1413     end
1414     arch bench_2_1_1
1415     x 10
1416     y 12
1417     end
1418     arch woodfloor
1419     x 10
1420     y 13
1421     move_block walk
1422     end
1423     arch bench_2_1_1
1424     x 10
1425     y 13
1426     end
1427     arch woodfloor
1428     x 10
1429     y 14
1430     move_block walk
1431     end
1432     arch bench_1_2
1433     x 10
1434     y 14
1435     end
1436     arch woodfloor
1437     x 10
1438     y 15
1439     end
1440     arch wall_2_1_2
1441     x 10
1442     y 15
1443     end
1444     arch woodfloor
1445     x 11
1446     end
1447     arch wall_2_1_2
1448     x 11
1449     end
1450     arch woodfloor
1451     x 11
1452     y 1
1453     end
1454     arch sign
1455     name Press cursor-down once to read the next sign.
1456     x 11
1457     y 1
1458     end
1459     arch magic_mouth
1460     msg
1461     Welcome to Crossfire!
1462    
1463     You are now in the beginner's area, which will
1464     teach you the fundamentals of playing Crossfire,
1465     and prepare you to survive in this vast and
1466     sometimes dangerous world.
1467    
1468     As you pass through these halls, read all the
1469     signs and any other information provided, and
1470     you'll soon learn the basics of the game.
1471    
1472 root 1.15 From here, move south (press your B<down-arrow> key,
1473     or type B<'south> <enter>) and press the space bar to
1474 root 1.1 read the next sign. Good luck!
1475     endmsg
1476     x 11
1477     y 2
1478     move_on all
1479     end
1480 root 1.11 arch woodfloor
1481     x 11
1482     y 2
1483     end
1484 root 1.1 arch sign
1485     name Press space bar to read me
1486     msg
1487     Welcome to Crossfire!
1488    
1489     You are now in the beginner's area, which will
1490     teach you the fundamentals of playing Crossifre,
1491     and prepare you to survive in this vast and
1492     sometimes dangerous world.
1493    
1494     As you pass through these halls, read all the
1495     signs and any other information provided, and
1496     you'll soon learn the basics of the game.
1497    
1498 root 1.15 From here, move south (press your B<down-arrow> key,
1499     or type B<'south> <enter>) and press the space bar to
1500     read the next sign. Good luck!
1501 root 1.1 endmsg
1502     x 11
1503     y 2
1504     end
1505     arch woodfloor
1506     x 11
1507     y 3
1508     end
1509     arch sign
1510     name Press space to read me
1511     msg
1512     === Commands ===
1513    
1514     There are many commands you can use to
1515     do everything from movement to attacking
1516     to casting spells to identifying treasure. Any
1517     command in Crossfire can be executed by
1518     typing ' (a single quote) followed by the
1519     command.
1520    
1521     So to move southeast, for example, you could type
1522 root 1.15 B<'southeast>. To read this sign, you could type
1523     B<'apply sign>. These "long-form" commands are
1524 root 1.1 always available for everything you can do in
1525     the game.
1526    
1527     However, it would be cumbersome to type
1528     commands like that for common actions, so
1529     many commands are bound to keys by default.
1530     This varies from client to client, but you will
1531     probably find that the movement commands
1532     are bound to the arrow keys on your keypad,
1533     for example. There are many other default
1534     keybindings, and you can create your own for
1535     any action or series of actions that you use
1536 root 1.15 regularly.
1537    
1538     In CFPlus (the recommended client) you can also enter commands by typing their initials. For example,
1539     instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing
1540     B<'cast summon pet monster> you can usually type B<cspm> and so on.
1541    
1542     See the documentation for your Crossfire client for more information on
1543 root 1.1 keybindings.
1544     endmsg
1545     x 11
1546     y 3
1547     end
1548     arch woodfloor
1549     x 11
1550     y 4
1551     end
1552     arch woodfloor
1553     x 11
1554     y 5
1555     end
1556     arch sign
1557     name Press space to read me
1558     msg
1559     === Movement ===
1560    
1561     You can move in any of eight directions: north,
1562     south, east, west, and the four in between.
1563     Pressing a movement key once (or executing a
1564     movement command) will move you one tile
1565     in that direction. If something is in the way, you
1566     may attack it.
1567    
1568     To run in a direction, which is very useful when
1569     fighting, battering down doors, or traveling long
1570 root 1.15 distances, hold down the B<Ctrl> key and press
1571 root 1.1 and hold the key for direction you wish to run.
1572    
1573 root 1.15 Most clients have bound the four primary directions to the arrow/cursor keys,
1574     and all eight directions including diagonals on the numeric keypad.
1575    
1576     Now run to the end of this hallway (B<Ctrl-Right>), and read
1577 root 1.1 the sign there.
1578     endmsg
1579     x 11
1580     y 5
1581     end
1582     arch woodfloor
1583     x 11
1584     y 6
1585     end
1586     arch wall_2_1_2
1587     x 11
1588     y 6
1589     end
1590     arch woodfloor
1591     x 11
1592     y 7
1593     end
1594     arch chest_2
1595     x 11
1596     y 7
1597     no_pick 1
1598     arch goldcoin
1599     end
1600     arch water
1601     end
1602     end
1603     arch woodfloor
1604     x 11
1605     y 8
1606     end
1607     arch woodfloor
1608     x 11
1609     y 9
1610     end
1611     arch rune_mark
1612     msg
1613 root 1.15 Chests and other containers are often protected by traps.
1614     To find and disarm these traps, stand on the chest or next to it while
1615     using the find traps and disarm traps skills.
1616    
1617     Once you think a chest is safe, open it by applying it with the space bar,
1618     and see what's inside.
1619    
1620     Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1621     That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1622     heal before you move on, in case you walk into another one.
1623 root 1.1 endmsg
1624     x 11
1625     y 9
1626     end
1627     arch woodfloor
1628     x 11
1629     y 10
1630     end
1631     arch wall_2_1_2
1632     x 11
1633     y 10
1634     end
1635     arch woodfloor
1636     x 11
1637     y 11
1638     end
1639     arch goblin
1640     x 11
1641     y 11
1642     end
1643     arch woodfloor
1644     x 11
1645     y 12
1646     end
1647     arch gnoll
1648     x 11
1649     y 12
1650     end
1651     arch woodfloor
1652     x 11
1653     y 13
1654     end
1655     arch kobold
1656     x 11
1657     y 13
1658     end
1659     arch woodfloor
1660     x 11
1661     y 14
1662     end
1663     arch orc
1664     x 11
1665     y 14
1666     end
1667     arch woodfloor
1668     x 11
1669     y 15
1670     end
1671     arch wall_2_1_2
1672     x 11
1673     y 15
1674     end
1675     arch woodfloor
1676     x 12
1677     end
1678     arch wall_2_2_3
1679     x 12
1680     end
1681     arch woodfloor
1682     x 12
1683     y 1
1684     end
1685     arch wall_2_1_1
1686     x 12
1687     y 1
1688     end
1689     arch woodfloor
1690     x 12
1691     y 2
1692     end
1693     arch wall_3_2
1694     x 12
1695     y 2
1696     end
1697     arch woodfloor
1698     x 12
1699     y 3
1700     end
1701     arch wall_2_1_1
1702     x 12
1703     y 3
1704     end
1705     arch woodfloor
1706     x 12
1707     y 4
1708     end
1709     arch wall_2_2_1
1710     x 12
1711     y 4
1712     end
1713     arch woodfloor
1714     x 12
1715     y 5
1716     end
1717     arch woodfloor
1718     x 12
1719     y 6
1720     end
1721     arch wall_3_3
1722     x 12
1723     y 6
1724     end
1725     arch woodfloor
1726     x 12
1727     y 7
1728     end
1729     arch wall_2_1_1
1730     x 12
1731     y 7
1732     end
1733     arch woodfloor
1734     x 12
1735     y 8
1736     end
1737     arch wall_1_2
1738     x 12
1739     y 8
1740     end
1741     arch woodfloor
1742     x 12
1743     y 9
1744     end
1745     arch woodfloor
1746     x 12
1747     y 10
1748     end
1749     arch wall_2_1_2
1750     x 12
1751     y 10
1752     end
1753     arch woodfloor
1754     x 12
1755     y 11
1756     end
1757     arch goblin
1758     x 12
1759     y 11
1760     end
1761     arch woodfloor
1762     x 12
1763     y 12
1764     end
1765     arch gnoll
1766     x 12
1767     y 12
1768     end
1769     arch woodfloor
1770     x 12
1771     y 13
1772     end
1773     arch kobold
1774     x 12
1775     y 13
1776     end
1777     arch woodfloor
1778     x 12
1779     y 14
1780     end
1781     arch orc
1782     x 12
1783     y 14
1784     end
1785     arch woodfloor
1786     x 12
1787     y 15
1788     end
1789     arch wall_2_1_2
1790     x 12
1791     y 15
1792     end
1793     arch woodfloor
1794     x 13
1795     end
1796     arch wall_2_2_2
1797     x 13
1798     end
1799     arch woodfloor
1800     x 13
1801     y 1
1802     end
1803     arch wall_2_1_1
1804     x 13
1805     y 1
1806     end
1807     arch woodfloor
1808     x 13
1809     y 2
1810     end
1811     arch wall_2_2_4
1812     x 13
1813     y 2
1814     end
1815     arch woodfloor
1816     x 13
1817     y 3
1818 elmex 1.5 move_block all
1819 root 1.1 end
1820 elmex 1.4 arch sign
1821     name old man
1822 root 1.1 msg
1823     @match food|no
1824     There is some food on the other side of this gate.
1825     @match beer
1826     Beer isn't food!
1827     @match gate
1828     Say the word "open" to get through. Bye now!
1829     @match open
1830     @trigger 1
1831     Well done lad, now go through!
1832     @match hello|hi
1833     Do you have any food?
1834     @match *
1835     Ninety-nine bottles of beer on the wall....
1836     endmsg
1837 elmex 1.4 face sage.x11
1838 root 1.1 x 13
1839     y 3
1840     end
1841     arch woodfloor
1842     x 13
1843     y 4
1844     end
1845     arch wall_2_1_2
1846     x 13
1847     y 4
1848     end
1849     arch woodfloor
1850     x 13
1851     y 5
1852     end
1853     arch woodfloor
1854     x 13
1855     y 6
1856     end
1857     arch wall_2_1_2
1858     x 13
1859     y 6
1860     end
1861     arch woodfloor
1862     x 13
1863     y 7
1864     end
1865     arch rune_confusion
1866     x 13
1867     y 7
1868     end
1869     arch woodfloor
1870     x 13
1871     y 8
1872     end
1873     arch woodfloor
1874     x 13
1875     y 9
1876     end
1877     arch rune_mark
1878     msg
1879     There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
1880    
1881     Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.
1882     endmsg
1883     x 13
1884     y 9
1885     end
1886     arch woodfloor
1887     x 13
1888     y 10
1889     end
1890     arch wall_2_1_2
1891     x 13
1892     y 10
1893     end
1894     arch woodfloor
1895     x 13
1896     y 11
1897     end
1898     arch generate_goblin
1899     x 13
1900     y 11
1901     end
1902     arch woodfloor
1903     x 13
1904     y 12
1905     end
1906     arch generate_gnoll
1907     x 13
1908     y 12
1909     end
1910     arch woodfloor
1911     x 13
1912     y 13
1913     end
1914     arch generate_kobold
1915     x 13
1916     y 13
1917     end
1918     arch woodfloor
1919     x 13
1920     y 14
1921     end
1922     arch generate_orc
1923     x 13
1924     y 14
1925     end
1926     arch woodfloor
1927     x 13
1928     y 15
1929     end
1930     arch wall_2_1_2
1931     x 13
1932     y 15
1933     end
1934     arch woodfloor
1935     x 14
1936     end
1937     arch wall_2_1_2
1938     x 14
1939     end
1940     arch magic_mouth
1941     msg
1942     A message scrawled on the wall says:
1943    
1944     This is a standard food. You can apply it while
1945     it's on the ground, the same way you apply
1946     signs and other objects, or you can pick it up
1947     and take it with you.
1948     endmsg
1949     x 14
1950     y 1
1951     end
1952 root 1.11 arch woodfloor
1953     x 14
1954     y 1
1955     end
1956 root 1.1 arch food
1957     x 14
1958     y 1
1959     end
1960     arch woodfloor
1961     x 14
1962     y 2
1963     end
1964     arch igateTrg1
1965     x 14
1966     y 2
1967     connected 1
1968     end
1969     arch woodfloor
1970     x 14
1971     y 3
1972     end
1973     arch woodfloor
1974     x 14
1975     y 4
1976     end
1977     arch wall_2_1_2
1978     x 14
1979     y 4
1980     end
1981     arch woodfloor
1982     x 14
1983     y 5
1984     end
1985     arch woodfloor
1986     x 14
1987     y 6
1988     end
1989     arch wall_3_3
1990     x 14
1991     y 6
1992     end
1993     arch woodfloor
1994     x 14
1995     y 7
1996     end
1997     arch wall_2_1_1
1998     x 14
1999     y 7
2000     end
2001     arch woodfloor
2002     x 14
2003     y 8
2004     end
2005     arch wall_1_2
2006     x 14
2007     y 8
2008     end
2009     arch woodfloor
2010     x 14
2011     y 9
2012     end
2013     arch woodfloor
2014     x 14
2015     y 10
2016     end
2017     arch wall_3_3
2018     x 14
2019     y 10
2020     end
2021     arch woodfloor
2022     x 14
2023     y 11
2024     end
2025     arch wall_2_1_1
2026     x 14
2027     y 11
2028     end
2029     arch woodfloor
2030     x 14
2031     y 12
2032     end
2033     arch wall_2_1_1
2034     x 14
2035     y 12
2036     end
2037     arch woodfloor
2038     x 14
2039     y 13
2040     end
2041     arch wall_2_1_1
2042     x 14
2043     y 13
2044     end
2045     arch woodfloor
2046     x 14
2047     y 14
2048     end
2049     arch wall_2_1_1
2050     x 14
2051     y 14
2052     end
2053     arch woodfloor
2054     x 14
2055     y 15
2056     end
2057     arch wall_3_1
2058     x 14
2059     y 15
2060     end
2061     arch woodfloor
2062     x 15
2063     end
2064     arch wall_2_1_2
2065     x 15
2066     end
2067     arch magic_mouth
2068     msg
2069     A message scrawled on the wall says:
2070    
2071     There are many types of food you can eat.
2072     Be careful, though: food that you find may be
2073     poisonous, so to be safe, don't eat food until
2074     you've identified it. (More on identifying items
2075     later.)
2076     endmsg
2077     x 15
2078     y 1
2079     end
2080 root 1.11 arch woodfloor
2081     x 15
2082     y 1
2083     end
2084 root 1.1 arch apple
2085     x 15
2086     y 1
2087     end
2088     arch woodfloor
2089     x 15
2090     y 2
2091     end
2092     arch wall_1_4
2093     x 15
2094     y 2
2095     end
2096     arch woodfloor
2097     x 15
2098     y 3
2099     end
2100     arch woodfloor
2101     x 15
2102     y 4
2103     end
2104     arch wall_2_1_2
2105     x 15
2106     y 4
2107     end
2108     arch magic_mouth
2109     msg
2110     A sign on the wall says: Slow Down!!
2111     endmsg
2112     x 15
2113     y 5
2114     end
2115     arch woodfloor
2116     x 15
2117 root 1.11 y 5
2118     end
2119     arch woodfloor
2120     x 15
2121 root 1.1 y 6
2122     end
2123     arch wall_2_1_2
2124     x 15
2125     y 6
2126     end
2127     arch woodfloor
2128     x 15
2129     y 7
2130     end
2131     arch rune_paralysis
2132     cha 2
2133     x 15
2134     y 7
2135     end
2136     arch woodfloor
2137     x 15
2138     y 8
2139     end
2140     arch woodfloor
2141     x 15
2142     y 9
2143     end
2144     arch rune_mark
2145     msg
2146     See that rune to the north? You may have to
2147 root 1.15 wait a few seconds to see it as it will not be visible all the time.
2148    
2149     I<Don't step on it: it might hurt you!>
2150    
2151     If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2152     it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2153     not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2154     in those skills whenever possible.
2155    
2156     Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready
2157     your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2158 root 1.1
2159 root 1.15 To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>)
2160     and fire.
2161 root 1.1 endmsg
2162     x 15
2163     y 9
2164     end
2165     arch woodfloor
2166     x 15
2167     y 10
2168     end
2169     arch wall_2_1_2
2170     x 15
2171     y 10
2172     end
2173     arch woodfloor
2174     x 15
2175     y 11
2176     end
2177     arch food
2178     x 15
2179     y 11
2180     end
2181     arch woodfloor
2182     x 15
2183     y 12
2184     end
2185     arch sign
2186     msg
2187     How did you do? Watch your hit points (HP)
2188     closely during battle. If they get too low, you
2189     can always retreat and come back. Hit points
2190     gradually regenerate over time, so if you took
2191     damage, wait until your HP is back to the
2192     maximum before moving on. Eating food
2193     speeds up HP regeneration, so you may want
2194     to eat this food now.
2195     endmsg
2196     x 15
2197     y 12
2198     end
2199 root 1.13 arch check_floor
2200     race ant
2201     x 15
2202     y 13
2203     last_sp 0
2204     move_block all
2205     end
2206 root 1.1 arch woodfloor
2207     x 15
2208     y 13
2209     end
2210     arch locked_door1
2211     slaying ant_king_key
2212     x 15
2213     y 13
2214     end
2215     arch woodfloor
2216     x 15
2217     y 14
2218     end
2219     arch sign
2220     name Doors with Keys
2221     msg
2222     Did you get the key under the anthill? If not,
2223     go back and get it. You will need it to get
2224     through this door. Keep in mind that keys
2225     are often hidden under other objects like that.
2226     endmsg
2227     x 15
2228     y 14
2229     end
2230     arch ant
2231     x 15
2232     y 14
2233     end
2234     arch woodfloor
2235     x 15
2236     y 15
2237     end
2238     arch wall_2_1_2
2239     x 15
2240     y 15
2241     end
2242     arch woodfloor
2243     x 16
2244     end
2245     arch wall_2_1_2
2246     x 16
2247     end
2248     arch magic_mouth
2249     msg
2250     A message scrawled on the wall says:
2251    
2252     When you kill monsters, sometimes they leave
2253     body parts behind, and these can be taken and
2254     eaten also.
2255     endmsg
2256     x 16
2257     y 1
2258     end
2259 root 1.11 arch woodfloor
2260     x 16
2261     y 1
2262     end
2263 root 1.1 arch heart
2264     name goblin's heart
2265     x 16
2266     y 1
2267     end
2268     arch woodfloor
2269     x 16
2270     y 2
2271     end
2272     arch wall_2_1_2
2273     x 16
2274     y 2
2275     end
2276     arch woodfloor
2277     x 16
2278     y 3
2279     end
2280     arch sign
2281     name Talking to NPCs
2282     msg
2283     === Talking to People ===
2284    
2285 root 1.8 There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2286 root 1.15 and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2287 root 1.8
2288 root 1.15 To talk to other players, for example to get help, you can use the B<chat> command, which
2289 root 1.8 is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2290 root 1.15 B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh")
2291     for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear.
2292 root 1.1
2293 root 1.8 You can also get information from non-player characters (NPCs) in the game by talking to them.
2294     NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2295 root 1.1
2296 root 1.8 To talk to the man at the end of this hallway when you're finished reading this,
2297 root 1.15 walk up next to him and either click on him or type: B<s hi>+<return>.
2298 root 1.1
2299     Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2300     command is more tedious, but works when you can't see the NPC, or you need to say a password.
2301    
2302 root 1.8 The say command will let you talk to nearby NPCs and other Crossfire players who are
2303     on the same map as you, so it is your main way to communicate inside the game.
2304    
2305     Many NPC have useful information, but they will only tell you about it if you ask about the
2306 root 1.15 right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply
2307 root 1.8 that might be important, and ask about them. For example, if he says, "Hello, do you have
2308 root 1.15 any food?" ask him about food (B<s food>), and he may say something else in response to
2309     that. Saying words like quest, key, treasure, and other things you're interested in may
2310 root 1.1 start up very interesting conversations!
2311    
2312     Be careful not to run into friendly NPCs: dead men tell no tales.
2313    
2314     Now go talk to that old man.
2315     endmsg
2316     x 16
2317     y 3
2318     end
2319     arch woodfloor
2320     x 16
2321     y 4
2322     end
2323     arch wall_2_1_2
2324     x 16
2325     y 4
2326     end
2327     arch woodfloor
2328     x 16
2329     y 5
2330     end
2331     arch woodfloor
2332     x 16
2333     y 6
2334     end
2335     arch wall_3_3
2336     x 16
2337     y 6
2338     end
2339     arch woodfloor
2340     x 16
2341     y 7
2342     end
2343     arch wall_2_1_1
2344     x 16
2345     y 7
2346     end
2347     arch woodfloor
2348     x 16
2349     y 8
2350     end
2351     arch wall_2_2_1
2352     x 16
2353     y 8
2354     end
2355     arch woodfloor
2356     x 16
2357     y 9
2358     end
2359     arch woodfloor
2360     x 16
2361     y 10
2362     end
2363     arch wall_1_3
2364     x 16
2365     y 10
2366     end
2367     arch woodfloor
2368     x 16
2369     y 11
2370     end
2371     arch woodfloor
2372     x 16
2373     y 12
2374     end
2375     arch wall_2_2_2
2376     x 16
2377     y 12
2378     end
2379     arch woodfloor
2380     x 16
2381     y 13
2382     end
2383     arch wall_1_2
2384     x 16
2385     y 13
2386     end
2387     arch woodfloor
2388     x 16
2389     y 14
2390     end
2391     arch ant
2392     x 16
2393     y 14
2394     end
2395     arch woodfloor
2396     x 16
2397     y 15
2398     end
2399     arch wall_2_1_2
2400     x 16
2401     y 15
2402     end
2403     arch woodfloor
2404     x 17
2405     end
2406     arch wall_2_1_2
2407     x 17
2408     end
2409 root 1.11 arch magic_mouth
2410 root 1.1 x 17
2411     y 1
2412     end
2413 root 1.11 arch woodfloor
2414 root 1.1 x 17
2415     y 1
2416     end
2417     arch waybread
2418     msg
2419     A message scrawled on the wall says:
2420    
2421     Waybreads are the MRE (Meals-Ready-to-Eat)
2422     of Crossfire. They weigh very little but pack
2423     a large food value. They are much more
2424     expensive than normal food, but when you
2425     can afford them, they are the best food to
2426     take on long trips or dungeon excursions,
2427     since their light weight won't slow you down.
2428     endmsg
2429     x 17
2430     y 1
2431     end
2432     arch woodfloor
2433     x 17
2434     y 2
2435     end
2436     arch wall_2_1_2
2437     x 17
2438     y 2
2439     end
2440     arch woodfloor
2441     x 17
2442     y 3
2443     end
2444     arch woodfloor
2445     x 17
2446     y 4
2447     end
2448     arch wall_2_1_2
2449     x 17
2450     y 4
2451     end
2452     arch woodfloor
2453     x 17
2454     y 5
2455     end
2456     arch woodfloor
2457     x 17
2458     y 6
2459     end
2460     arch wall_2_1_2
2461     x 17
2462     y 6
2463     end
2464     arch woodfloor
2465     x 17
2466     y 7
2467     end
2468     arch button_plate
2469     x 17
2470     y 7
2471     connected 3
2472     end
2473     arch woodfloor
2474     x 17
2475     y 8
2476     end
2477     arch wall_2_1_2
2478     x 17
2479     y 8
2480     end
2481     arch woodfloor
2482     x 17
2483     y 9
2484     end
2485     arch rune_mark
2486     msg
2487     Marking runes like this one are created with
2488     magic spells, but they contain messages
2489     just like signs do. Marking runes are harmless,
2490     but other runes can be very dangerous, so
2491     step carefully!
2492     endmsg
2493     x 17
2494     y 9
2495     end
2496     arch woodfloor
2497     x 17
2498     y 10
2499     end
2500     arch woodfloor
2501     x 17
2502     y 11
2503     end
2504     arch sign
2505     name Challenge
2506     msg
2507     Would you like to take on something stronger?
2508     If so, there are a few kobolds on the other side
2509     of this door to your east that shouldn't give
2510     you too much trouble. If the ants were enough
2511     of a challenge, skip the kobolds and go north.
2512     endmsg
2513     x 17
2514     y 11
2515     end
2516     arch woodfloor
2517     x 17
2518     y 12
2519     end
2520     arch wall_2_1_2
2521     x 17
2522     y 12
2523     end
2524     arch woodfloor
2525     x 17
2526     y 13
2527     end
2528     arch key2
2529     name Key of the Ant King
2530     slaying ant_king_key
2531     x 17
2532     y 13
2533     end
2534     arch generate_ant
2535     x 17
2536     y 13
2537     end
2538     arch woodfloor
2539     x 17
2540     y 14
2541     end
2542     arch ant
2543     x 17
2544     y 14
2545     end
2546     arch woodfloor
2547     x 17
2548     y 15
2549     end
2550     arch wall_2_1_2
2551     x 17
2552     y 15
2553     end
2554     arch woodfloor
2555     x 18
2556     end
2557     arch wall_2_1_2
2558     x 18
2559     end
2560     arch woodfloor
2561     x 18
2562     y 1
2563     end
2564     arch woodfloor
2565     x 18
2566     y 2
2567     end
2568     arch wall_2_1_2
2569     x 18
2570     y 2
2571     end
2572     arch woodfloor
2573     x 18
2574     y 3
2575     end
2576     arch woodfloor
2577     x 18
2578     y 4
2579     end
2580     arch wall_2_1_2
2581     x 18
2582     y 4
2583     end
2584     arch woodfloor
2585     x 18
2586     y 5
2587     end
2588     arch woodfloor
2589     x 18
2590     y 6
2591     end
2592     arch wall_2_1_2
2593     x 18
2594     y 6
2595     end
2596     arch woodfloor
2597     x 18
2598     y 7
2599     end
2600     arch boulder
2601     x 18
2602     y 7
2603     end
2604     arch woodfloor
2605     x 18
2606     y 8
2607     end
2608     arch wall_2_2_3
2609     x 18
2610     y 8
2611     end
2612     arch woodfloor
2613     x 18
2614     y 9
2615     end
2616     arch wall_2_1_1
2617     x 18
2618     y 9
2619     end
2620     arch woodfloor
2621     x 18
2622     y 10
2623     end
2624     arch wall_2_2_1
2625     x 18
2626     y 10
2627     end
2628     arch woodfloor
2629     x 18
2630     y 11
2631     end
2632     arch door_1
2633     hp 4
2634     x 18
2635     y 11
2636     end
2637     arch woodfloor
2638     x 18
2639     y 12
2640     end
2641     arch wall_2_2_3
2642     x 18
2643     y 12
2644     end
2645     arch woodfloor
2646     x 18
2647     y 13
2648     end
2649     arch wall_2_2_1
2650     x 18
2651     y 13
2652     end
2653     arch woodfloor
2654     x 18
2655     y 14
2656     end
2657     arch ant
2658     x 18
2659     y 14
2660     end
2661     arch woodfloor
2662     x 18
2663     y 15
2664     end
2665     arch wall_2_1_2
2666     x 18
2667     y 15
2668     end
2669     arch woodfloor
2670     x 19
2671     end
2672     arch wall_2_1_2
2673     x 19
2674     end
2675     arch woodfloor
2676     x 19
2677     y 1
2678     end
2679     arch sign
2680     name Bashing Doors
2681     msg
2682     === Doors ===
2683    
2684     There are many kinds of doors in Crossfire.
2685     Some doors will open for you, so you can walk
2686     right through. Ordinary locked doors can be
2687     bashed open by attacking them or using
2688     lockpicks. Stronger locked doors may require
2689     a certain key, or open when you speak a magic
2690     word or activate a certain trigger somewhere.
2691    
2692     To get through this first door, run into it until
2693     you break through.
2694     endmsg
2695     x 19
2696     y 1
2697     end
2698     arch woodfloor
2699     x 19
2700     y 2
2701     end
2702     arch wall_2_1_2
2703     x 19
2704     y 2
2705     end
2706     arch woodfloor
2707     x 19
2708     y 3
2709     end
2710     arch woodfloor
2711     x 19
2712     y 4
2713     end
2714     arch wall_1_3
2715     x 19
2716     y 4
2717     end
2718     arch woodfloor
2719     x 19
2720     y 5
2721     end
2722     arch woodfloor
2723     x 19
2724     y 6
2725     end
2726     arch wall_2_1_2
2727     x 19
2728     y 6
2729     end
2730     arch woodfloor
2731     x 19
2732     y 7
2733     end
2734     arch sign
2735     name Triggering Buttons with Weights
2736     msg
2737     Sometimes large buttons in the floor can
2738     be activated by a large weight. Run into this
2739 root 1.15 boulder (B<Ctrl-Left>) to push it onto the button to your
2740 root 1.1 west, and see what happens.
2741    
2742     Boulders and other "rollable" items like barrels can only be pushed,
2743     never pulled, so be careful not to push them into corners from where
2744     you won't be able to move them to their destination.
2745    
2746     If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even
2747     weak characters can push things if they are persistent.
2748     endmsg
2749     x 19
2750     y 7
2751     end
2752     arch woodfloor
2753     x 19
2754     y 8
2755     end
2756     arch spikes_closed
2757     x 19
2758     y 8
2759     connected 3
2760     end
2761     arch woodfloor
2762     x 19
2763     y 9
2764     end
2765     arch sign
2766     name Buttons are Your Friends
2767     msg
2768 root 1.15 Cool, huh! Buttons and other switches can be
2769 root 1.1 used to do all sorts of things, sometimes on
2770     completely different areas of a map, so if you
2771     ever think you're stuck, look around for any
2772     of these kinds of triggers that might open
2773     a way out for you.
2774    
2775     endmsg
2776     x 19
2777     y 9
2778     end
2779     arch woodfloor
2780     x 19
2781     y 10
2782     end
2783     arch wall_2_1_2
2784     x 19
2785     y 10
2786     end
2787     arch woodfloor
2788     x 19
2789     y 11
2790     end
2791     arch kobold
2792     x 19
2793     y 11
2794     end
2795     arch woodfloor
2796     x 19
2797     y 12
2798     end
2799     arch kobold
2800     x 19
2801     y 12
2802     end
2803     arch woodfloor
2804     x 19
2805     y 13
2806     end
2807     arch wall_2_1_2
2808     x 19
2809     y 13
2810     end
2811     arch woodfloor
2812     x 19
2813     y 14
2814     end
2815     arch ant
2816     x 19
2817     y 14
2818     end
2819     arch woodfloor
2820     x 19
2821     y 15
2822     end
2823     arch wall_2_1_2
2824     x 19
2825     y 15
2826     end
2827     arch woodfloor
2828     x 20
2829     end
2830     arch wall_2_1_2
2831     x 20
2832     end
2833     arch woodfloor
2834     x 20
2835     y 1
2836     end
2837     arch woodfloor
2838     x 20
2839     y 2
2840     end
2841     arch wall_2_1_2
2842     x 20
2843     y 2
2844     end
2845     arch magic_mouth
2846     msg
2847 root 1.12 A magic voice says:
2848 root 1.1
2849 root 1.12 Here is a note you can pick up and take with you. (You may have already picked it up
2850     automatically if your client is set to do that. If so, find it in your inventory and read it by
2851     middle-clicking or whatever action your client uses to apply inventory items.) You may wish
2852 root 1.15 to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>).
2853     Now it will be in your inventory, so you can read it anytime you need to.
2854 root 1.1
2855 root 1.12 Oh, and remember one thing: the password is B<orc-knuckle>.
2856 root 1.1 endmsg
2857     x 20
2858     y 3
2859     end
2860 root 1.12 arch woodfloor
2861     x 20
2862     y 3
2863     end
2864 root 1.1 arch note
2865     msg
2866 root 1.12 The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2867 root 1.1 endmsg
2868     x 20
2869     y 3
2870     end
2871     arch woodfloor
2872     x 20
2873     y 4
2874     end
2875     arch woodfloor
2876     x 20
2877     y 5
2878     end
2879     arch sign
2880     name Gathering Information
2881     msg
2882     === Information ===
2883    
2884     There are many sources of information other
2885     than signs like this one. Did you see the sign
2886     on the wall as you were running here?
2887     Sometimes information comes from non-visible
2888     sources like that, so always keep your eyes
2889     open and don't miss anything that shows up
2890     in your Messages area.
2891    
2892     Information also comes from books, notes, and
2893     many other sources. The smallest note can be
2894     the first clue to a large treasure or heroic quest,
2895     so always gather as much information as possible.
2896     Some notes and books you will be able to pick
2897     up and take with you, while others will be
2898     fixed where they are, but they all may be
2899     important to read.
2900 elmex 1.9
2901     In case you can't read, for example when you are
2902     too low on intelligence or don't have the literacy
2903     skill you might find the word 'orc-knuckle' useful
2904     for leaving this tutorial!
2905 root 1.1 endmsg
2906     x 20
2907     y 5
2908     end
2909     arch woodfloor
2910     x 20
2911     y 6
2912     end
2913     arch wall_2_1_2
2914     x 20
2915     y 6
2916     end
2917     arch woodfloor
2918     x 20
2919     y 7
2920     end
2921     arch button_handle
2922     x 20
2923     y 7
2924     connected 5
2925     end
2926     arch woodfloor
2927     x 20
2928     y 8
2929     end
2930     arch wall_1_4
2931     x 20
2932     y 8
2933     end
2934     arch woodfloor
2935     x 20
2936     y 9
2937     end
2938     arch sign
2939     name Earthwalls
2940     msg
2941     === Earthwalls ===
2942    
2943     Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2944     Run at the wall to your east until you pass through.
2945    
2946     If you are very weak you might need a long time time to destroy the earthwall. Do
2947 root 1.15 not give up! (If you give up, consider creating a character with a little higher strength stat :)
2948 root 1.1 endmsg
2949     x 20
2950     y 9
2951     end
2952     arch woodfloor
2953     x 20
2954     y 10
2955     end
2956     arch wall_2_1_2
2957     x 20
2958     y 10
2959     end
2960     arch woodfloor
2961     x 20
2962     y 11
2963     end
2964     arch silvercoin
2965     name silver coins
2966     x 20
2967     y 11
2968     nrof 5
2969     end
2970     arch kobold
2971     x 20
2972     y 11
2973     end
2974     arch woodfloor
2975     x 20
2976     y 12
2977     end
2978     arch kobold
2979     x 20
2980     y 12
2981     end
2982     arch woodfloor
2983     x 20
2984     y 13
2985     end
2986     arch wall_2_1_2
2987     x 20
2988     y 13
2989     end
2990     arch woodfloor
2991     x 20
2992     y 14
2993     end
2994     arch ant
2995     x 20
2996     y 14
2997     end
2998     arch woodfloor
2999     x 20
3000     y 15
3001     end
3002     arch wall_2_1_2
3003     x 20
3004     y 15
3005     end
3006     arch woodfloor
3007     x 21
3008     end
3009     arch wall_2_1_2
3010     x 21
3011     end
3012     arch woodfloor
3013     x 21
3014     y 1
3015     end
3016     arch door_1
3017     hp 4
3018     x 21
3019     y 1
3020     end
3021     arch woodfloor
3022     x 21
3023     y 2
3024     end
3025     arch wall_2_2_3
3026     x 21
3027     y 2
3028     end
3029     arch woodfloor
3030     x 21
3031     y 3
3032     end
3033     arch wall_2_1_1
3034     x 21
3035     y 3
3036     end
3037     arch woodfloor
3038     x 21
3039     y 4
3040     end
3041     arch wall_2_1_1
3042     x 21
3043     y 4
3044     end
3045     arch woodfloor
3046     x 21
3047     y 5
3048     end
3049     arch wall_2_1_1
3050     x 21
3051     y 5
3052     end
3053     arch woodfloor
3054     x 21
3055     y 6
3056     end
3057     arch wall_2_2_4
3058     x 21
3059     y 6
3060     end
3061     arch woodfloor
3062     x 21
3063     y 7
3064     end
3065     arch grate_closed_2
3066     x 21
3067     y 7
3068     connected 5
3069     end
3070     arch woodfloor
3071     x 21
3072     y 8
3073     end
3074     arch wall_2_1_2
3075     x 21
3076     y 8
3077     end
3078     arch woodfloor
3079     x 21
3080     y 9
3081     end
3082     arch earthwall
3083     x 21
3084     y 9
3085     end
3086     arch woodfloor
3087     x 21
3088     y 10
3089     end
3090     arch wall_2_2_3
3091     x 21
3092     y 10
3093     end
3094     arch woodfloor
3095     x 21
3096     y 11
3097     end
3098     arch wall_2_1_1
3099     x 21
3100     y 11
3101     end
3102     arch woodfloor
3103     x 21
3104     y 12
3105     end
3106     arch wall_2_1_1
3107     x 21
3108     y 12
3109     end
3110     arch woodfloor
3111     x 21
3112     y 13
3113     end
3114     arch wall_2_2_4
3115     x 21
3116     y 13
3117     end
3118 root 1.13 arch check_floor
3119     race ant
3120     x 21
3121     y 14
3122     last_sp 0
3123     move_block all
3124     end
3125 root 1.1 arch woodfloor
3126     x 21
3127     y 14
3128     end
3129     arch door_1
3130     hp 4
3131     x 21
3132     y 14
3133     end
3134     arch woodfloor
3135     x 21
3136     y 15
3137     end
3138     arch wall_2_1_2
3139     x 21
3140     y 15
3141     end
3142     arch woodfloor
3143     x 22
3144     end
3145     arch wall_2_1_2
3146     x 22
3147     end
3148     arch woodfloor
3149     x 22
3150     y 1
3151     end
3152     arch sign
3153     name Traps, and Automatic Doors
3154     msg
3155     By the way, it's a good idea to always check
3156 root 1.15 for traps before trying to open a door. Do
3157     this with the command B<'ready_skill find traps>,
3158     (which is usually bound to the B<Left-Alt-s> key) and
3159     then keep finding into the direction where you want to search for traps.
3160    
3161     If you find a trap, you can try to disarm it with
3162     B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction
3163     of the trap you found. You can only find and disable traps if you have those skills.
3164 root 1.1
3165     Some doors will open when you walk up to them,
3166     then close after a moment. Be careful not to
3167     get crushed by standing in the doorway
3168     too long!
3169     endmsg
3170     x 22
3171     y 1
3172     end
3173     arch woodfloor
3174     x 22
3175     y 2
3176     end
3177     arch button_trigger
3178     x 22
3179     y 2
3180     invisible 1
3181     connected 2
3182     end
3183     arch woodfloor
3184     x 22
3185     y 3
3186     end
3187     arch mdoor_closed_1
3188     x 22
3189     y 3
3190     connected 2
3191     end
3192     arch woodfloor
3193     x 22
3194     y 4
3195     end
3196     arch button_trigger
3197     x 22
3198     y 4
3199     invisible 1
3200     connected 2
3201     end
3202     arch woodfloor
3203     x 22
3204     y 5
3205     end
3206     arch woodfloor
3207     x 22
3208     y 6
3209     end
3210     arch sign
3211     name Levers
3212     msg
3213 root 1.15 Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3214 root 1.1 endmsg
3215     x 22
3216     y 6
3217     end
3218     arch woodfloor
3219     x 22
3220     y 7
3221     end
3222     arch button_handle
3223     name handle (press space to apply)
3224     x 22
3225     y 7
3226     connected 5
3227     end
3228     arch woodfloor
3229     x 22
3230     y 8
3231     end
3232     arch wall_2_1_2
3233     x 22
3234     y 8
3235     end
3236     arch woodfloor
3237     x 22
3238     y 9
3239     end
3240     arch sign
3241     name Illusionary Walls
3242     msg
3243     Other kinds of walls can also have weak spots.
3244     Look for cracks in the wall, especially if you
3245     hear voices or have reason to think there might
3246     be secret areas nearby.
3247    
3248     Sometimes walls are illusions that can be walked
3249 root 1.15 through. Go south from here.
3250 root 1.1 endmsg
3251     x 22
3252     y 9
3253     end
3254     arch woodfloor
3255     x 22
3256     y 10
3257     end
3258     arch false_wall
3259     x 22
3260     y 10
3261     end
3262     arch woodfloor
3263     x 22
3264     y 11
3265     end
3266     arch sign
3267     name Inventory
3268     msg
3269     === Inventory ===
3270    
3271     Stop and take a look at your inventory for a moment. If you started the game with any
3272     armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3273     (In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.)
3274     Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3275     endmsg
3276     x 22
3277     y 11
3278     end
3279 root 1.13 arch check_floor
3280     race ant
3281     x 22
3282     y 12
3283     last_sp 0
3284     move_block all
3285     end
3286 root 1.1 arch woodfloor
3287     x 22
3288     y 12
3289     end
3290     arch woodfloor
3291     x 22
3292     y 13
3293     end
3294     arch sign
3295     name Fighting
3296     msg
3297     === Fighting ===
3298    
3299     Ready for your first fight? On the other side
3300     of this door are some ants. They're mostly
3301     harmless, so run into them as fast as you can,
3302     until you kill them. Be sure to kill the anthill
3303     too, so it can't produce more ants. Many
3304     monsters have "generators" like this which
3305     produce more monsters every so often.
3306    
3307     After you kill the ants, go through the next
3308     door.
3309     endmsg
3310     x 22
3311     y 13
3312     end
3313     arch woodfloor
3314     x 22
3315     y 14
3316     end
3317     arch woodfloor
3318     x 22
3319     y 15
3320     end
3321     arch wall_2_1_2
3322     x 22
3323     y 15
3324     end
3325     arch woodfloor
3326     x 23
3327     end
3328     arch wall_2_2_3
3329     x 23
3330     end
3331     arch woodfloor
3332     x 23
3333     y 1
3334     end
3335     arch wall_2_1_1
3336     x 23
3337     y 1
3338     end
3339     arch woodfloor
3340     x 23
3341     y 2
3342     end
3343     arch wall_2_1_1
3344     x 23
3345     y 2
3346     end
3347     arch woodfloor
3348     x 23
3349     y 3
3350     end
3351     arch wall_2_1_1
3352     x 23
3353     y 3
3354     end
3355     arch woodfloor
3356     x 23
3357     y 4
3358     end
3359     arch wall_2_1_1
3360     x 23
3361     y 4
3362     end
3363     arch woodfloor
3364     x 23
3365     y 5
3366     end
3367     arch wall_2_1_1
3368     x 23
3369     y 5
3370     end
3371     arch woodfloor
3372     x 23
3373     y 6
3374     end
3375     arch wall_2_1_1
3376     x 23
3377     y 6
3378     end
3379     arch woodfloor
3380     x 23
3381     y 7
3382     end
3383     arch wall_2_1_1
3384     x 23
3385     y 7
3386     end
3387     arch woodfloor
3388     x 23
3389     y 8
3390     end
3391     arch wall_3_4
3392     x 23
3393     y 8
3394     end
3395     arch woodfloor
3396     x 23
3397     y 9
3398     end
3399     arch wall_2_1_1
3400     x 23
3401     y 9
3402     end
3403     arch woodfloor
3404     x 23
3405     y 10
3406     end
3407     arch wall_2_1_1
3408     x 23
3409     y 10
3410     end
3411     arch woodfloor
3412     x 23
3413     y 11
3414     end
3415     arch wall_2_1_1
3416     x 23
3417     y 11
3418     end
3419     arch woodfloor
3420     x 23
3421     y 12
3422     end
3423     arch wall_2_1_1
3424     x 23
3425     y 12
3426     end
3427     arch woodfloor
3428     x 23
3429     y 13
3430     end
3431     arch wall_2_1_1
3432     x 23
3433     y 13
3434     end
3435     arch woodfloor
3436     x 23
3437     y 14
3438     end
3439     arch wall_2_1_1
3440     x 23
3441     y 14
3442     end
3443     arch woodfloor
3444     x 23
3445     y 15
3446     end
3447     arch wall_2_2_4
3448     x 23
3449     y 15
3450     end