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Revision: 1.16
Committed: Mon Sep 3 01:42:02 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_2
Changes since 1.15: +3 -11 lines
Log Message:
the neverending story...

File Contents

# User Rev Content
1 root 1.1 arch map
2 root 1.6 name Tutorial
3 root 1.1 difficulty 1
4 root 1.6 region creation
5 root 1.1 width 24
6     height 16
7     enter_x 11
8     enter_y 1
9     msg
10     Creator: Mhoram, http://aaron.baugher.biz/
11     Software: CF Java Map Editor
12     Date: 1/23/2007
13    
14     This map is intended for use as a tutorial for
15     complete newbies, to teach them some of the
16 root 1.6 basic concepts of Crossfire.
17 root 1.1 endmsg
18 elmex 1.2 per_player 1
19 root 1.1 end
20     arch woodfloor
21     end
22     arch wall_2_2_2
23     end
24     arch woodfloor
25     y 1
26     end
27     arch wall_2_1_1
28     y 1
29     end
30     arch woodfloor
31     y 2
32     end
33     arch wall_2_1_1
34     y 2
35     end
36     arch woodfloor
37     y 3
38     end
39     arch wall_2_1_1
40     y 3
41     end
42     arch woodfloor
43     y 4
44     end
45     arch wall_2_1_1
46     y 4
47     end
48     arch woodfloor
49     y 5
50     end
51     arch wall_2_1_1
52     y 5
53     end
54     arch woodfloor
55     y 6
56     end
57     arch wall_2_1_1
58     y 6
59     end
60     arch woodfloor
61     y 7
62     end
63     arch wall_2_1_1
64     y 7
65     end
66     arch woodfloor
67     y 8
68     end
69     arch wall_3_2
70     y 8
71     end
72     arch woodfloor
73     y 9
74     end
75     arch wall_2_1_1
76     y 9
77     end
78     arch woodfloor
79     y 10
80     end
81     arch wall_2_1_1
82     y 10
83     end
84     arch woodfloor
85     y 11
86     end
87     arch wall_2_1_1
88     y 11
89     end
90     arch woodfloor
91     y 12
92     end
93     arch wall_2_1_1
94     y 12
95     end
96     arch woodfloor
97     y 13
98     end
99     arch wall_2_1_1
100     y 13
101     end
102     arch woodfloor
103     y 14
104     end
105     arch wall_2_1_1
106     y 14
107     end
108     arch woodfloor
109     y 15
110     end
111     arch wall_2_2_1
112     y 15
113     end
114     arch woodfloor
115     x 1
116     end
117     arch wall_2_1_2
118     x 1
119     end
120 root 1.14 arch shop_ring
121 root 1.1 x 1
122     y 1
123     end
124 root 1.14 arch shop_throw
125 root 1.1 x 1
126     y 2
127     end
128 root 1.14 arch shop_food
129 root 1.1 x 1
130     y 3
131     end
132     arch woodfloor
133     x 1
134     y 4
135     end
136     arch shop_food
137     x 1
138     y 4
139     end
140     arch woodfloor
141     x 1
142     y 5
143     end
144     arch swall_1_4
145     x 1
146     y 5
147     end
148     arch woodfloor
149     x 1
150     y 6
151     end
152     arch goldcoin
153     x 1
154     y 6
155     end
156     arch woodfloor
157     x 1
158     y 7
159     end
160     arch woodfloor
161     x 1
162     y 8
163     end
164     arch wall_2_1_2
165     x 1
166     y 8
167     end
168     arch woodfloor
169     x 1
170     y 9
171     end
172     arch woodfloor
173     x 1
174     y 10
175     end
176     arch woodfloor
177     x 1
178     y 11
179     end
180     arch woodfloor
181     x 1
182     y 12
183     end
184     arch sign
185     name Saving and Exiting
186     msg
187 root 1.15 A bed of reality is used for saving your game. Whenever you want to leave the game,
188     or just save in a particular town, apply (press space) on a bed of reality,
189     like the one at the end of this hallway, and then answer the question of wether you want
190     to continue playing. To log out, you of course have to answer negatively to that question.
191    
192     The next time you login, your player will start from that bed's location, with all the inventory
193     items you had when you logged out. Also, if your player ever dies, you will be returned to the
194     location of the last bed of reality you used. If you leave without using a savebed your character's
195     body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196     always use a bed of reality for leaving the game.
197 root 1.1
198     You may use this one now, and then continue on after logging back in.
199     endmsg
200     x 1
201     y 12
202     end
203     arch woodfloor
204     x 1
205     y 13
206     end
207     arch woodfloor
208     x 1
209     y 14
210     end
211     arch sign
212     name Congratulations
213     msg
214 root 1.12 Congratulations, you have completed this part of the tutorial!
215     Take the exit to your east to move on.
216     Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
217 root 1.1 endmsg
218     x 1
219     y 14
220     end
221     arch woodfloor
222     x 1
223     y 15
224     end
225     arch wall_2_1_2
226     x 1
227     y 15
228     end
229     arch woodfloor
230     x 2
231     end
232     arch wall_2_1_2
233     x 2
234     end
235 root 1.14 arch shop_empty
236 root 1.1 x 2
237     y 1
238     end
239 root 1.14 arch shop_mat
240 root 1.1 x 2
241     y 1
242     end
243 root 1.14 arch shop_wands
244 root 1.1 x 2
245     y 2
246     end
247 root 1.14 arch shop_armour
248 root 1.1 x 2
249     y 3
250     end
251     arch woodfloor
252     x 2
253     y 4
254     end
255     arch shop_general
256     x 2
257     y 4
258     end
259     arch woodfloor
260     x 2
261     y 5
262     end
263     arch swall_2_1_2
264     x 2
265     y 5
266     end
267     arch woodfloor
268     x 2
269     y 6
270     end
271     arch woodfloor
272     x 2
273     y 7
274     end
275     arch mouse
276     wis 2
277     x 2
278     y 7
279     end
280     arch woodfloor
281     x 2
282     y 8
283     end
284     arch wall_2_1_2
285     x 2
286     y 8
287     end
288     arch woodfloor
289     x 2
290     y 9
291     end
292     arch woodfloor
293     x 2
294     y 10
295     end
296     arch wall_1_1
297     x 2
298     y 10
299     end
300     arch woodfloor
301     x 2
302     y 11
303     end
304     arch wall_2_2_1
305     x 2
306     y 11
307     end
308     arch woodfloor
309     x 2
310     y 12
311     end
312     arch woodfloor
313     x 2
314     y 13
315     end
316     arch wall_1_4
317     x 2
318     y 13
319     end
320     arch woodfloor
321     x 2
322     y 14
323     end
324     arch monument
325     msg
326     Here lies Harold the Slow
327     endmsg
328     x 2
329     y 14
330     end
331     arch woodfloor
332     x 2
333     y 15
334     end
335     arch wall_2_1_2
336     x 2
337     y 15
338     end
339     arch woodfloor
340     x 3
341     end
342     arch wall_2_1_2
343     x 3
344     end
345     arch woodfloor
346     x 3
347     y 1
348     end
349     arch swall_1_1
350     x 3
351     y 1
352     end
353     arch woodfloor
354     x 3
355     y 2
356     end
357     arch swall_2_2_1
358     x 3
359     y 2
360     end
361 root 1.14 arch shop_weapon
362 root 1.1 x 3
363     y 3
364     end
365     arch woodfloor
366     x 3
367     y 4
368     end
369 root 1.14 arch shop_general
370 root 1.1 x 3
371     y 4
372     end
373     arch woodfloor
374     x 3
375     y 5
376     end
377     arch swall_2_1_2
378     x 3
379     y 5
380     end
381     arch woodfloor
382     x 3
383     y 6
384     end
385     arch woodfloor
386     x 3
387     y 7
388     end
389     arch mouse
390     wis 2
391     x 3
392     y 7
393     end
394     arch woodfloor
395     x 3
396     y 8
397     end
398     arch wall_2_1_2
399     x 3
400     y 8
401     end
402     arch woodfloor
403     x 3
404     y 9
405     end
406     arch sign
407     name Potions
408     msg
409 root 1.15 Potions can help you in many ways, boosting your stats temporarily or permanently,
410     giving you resistance to certain attacks, or healing you. Save this potion of healing
411     for some time when you are injured and unable to retreat to heal slowly.
412 root 1.1
413 root 1.15 Keep in mind that potions you find can be cursed just like other objects, so always
414     get them identified before using them.
415 root 1.1 endmsg
416     x 3
417     y 9
418     end
419     arch woodfloor
420     x 3
421     y 10
422     end
423     arch potion_heal
424     x 3
425     y 10
426     end
427     arch woodfloor
428     x 3
429     y 11
430     end
431     arch wall_2_1_2
432     x 3
433     y 11
434     end
435     arch woodfloor
436     x 3
437     y 12
438     end
439     arch chair_1.1
440     x 3
441     y 12
442     end
443     arch woodfloor
444     x 3
445     y 13
446     end
447     arch wall_2_1_2
448     x 3
449     y 13
450     end
451 root 1.11 arch magic_mouth
452     msg
453 root 1.15 What is the password? (Use the B<say> command and say it)
454 root 1.11
455     (Do you still have the note you got back at the beginning of this trip?
456 root 1.12 Apply it and see what it says, if you don't remember. If you cannot read, you need
457 root 1.15 to go back to the place where you found it and listen to the magic voice).
458 root 1.11
459 root 1.15 If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460     so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461 root 1.11 endmsg
462 root 1.1 x 3
463     y 14
464     end
465     arch magic_ear
466     msg
467     @match orc-knuckle
468     Click.
469     endmsg
470     x 3
471     y 14
472     connected 9
473     end
474 root 1.11 arch woodfloor
475 root 1.1 x 3
476     y 14
477     end
478     arch woodfloor
479     x 3
480     y 15
481     end
482     arch wall_2_1_2
483     x 3
484     y 15
485     end
486     arch woodfloor
487     x 4
488     end
489     arch wall_2_1_2
490     x 4
491     end
492     arch woodfloor
493     x 4
494     y 1
495     end
496     arch shop_mat
497     x 4
498     y 1
499     end
500     arch woodfloor
501     x 4
502     y 2
503     end
504     arch swall_2_2_3
505     x 4
506     y 2
507     end
508     arch woodfloor
509     x 4
510     y 3
511     end
512     arch swall_2_1_1
513     x 4
514     y 3
515     end
516     arch woodfloor
517     x 4
518     y 4
519     end
520     arch swall_2_1_1
521     x 4
522     y 4
523     end
524     arch woodfloor
525     x 4
526     y 5
527     end
528     arch swall_4
529     x 4
530     y 5
531     end
532     arch woodfloor
533     x 4
534     y 6
535     end
536     arch swall_1_2
537     x 4
538     y 6
539     end
540 root 1.14 arch check_floor
541     race mouse
542     x 4
543     y 7
544     last_sp 0
545     move_block all
546     end
547     arch mat
548     name mouse barrier
549     name_pl
550     x 4
551     y 7
552     end
553 root 1.1 arch woodfloor
554     x 4
555     y 7
556     end
557     arch door_1
558     hp 12
559     x 4
560     y 7
561     end
562     arch woodfloor
563     x 4
564     y 8
565     end
566     arch wall_1_3
567     x 4
568     y 8
569     end
570     arch woodfloor
571     x 4
572     y 9
573     end
574     arch woodfloor
575     x 4
576     y 10
577     end
578     arch wall_1_1
579     x 4
580     y 10
581     end
582     arch woodfloor
583     x 4
584     y 11
585     end
586     arch wall_3_1
587     x 4
588     y 11
589     end
590     arch woodfloor
591     x 4
592     y 12
593     end
594     arch woodfloor
595     x 4
596     y 13
597     end
598     arch wall_2_1_2
599     x 4
600     y 13
601     end
602     arch woodfloor
603     x 4
604     y 14
605     end
606     arch igateTrg2
607     x 4
608     y 14
609     connected 9
610     end
611     arch woodfloor
612     x 4
613     y 15
614     end
615     arch wall_2_1_2
616     x 4
617     y 15
618     end
619     arch woodfloor
620     x 5
621     end
622     arch wall_2_1_2
623     x 5
624     end
625     arch woodfloor
626     x 5
627     y 1
628     end
629     arch sign
630     name Shops
631     msg
632 root 1.15 Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies,
633     and then buy almost any treasure you bring back to sell.
634 root 1.1
635 root 1.15 To enter a shop, step on the shop mat. This will transport you to the inside.
636     To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637     To buy items, simply pick up what you want and leave. The cost of the items will
638     be taken from your inventory. If you don't have enough money to pay your bill, you
639     won't be allowed to leave, and you will have to drop enough of the items you picked
640     up until you can afford what you're holding.
641    
642     You may enter this shop and look around, and buy something if you have the money.
643     When you're in the shop, clicking on an item in your inventory will tell you how much
644     the shop will pay you for it. Standing over an item on the shop floor and examining it
645     (read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command)
646     will tell you that item's price.
647    
648     WARNING: Be very careful not to drop anything you aren't sure you want to sell!
649     Once dropped, an item is sold and belongs to the shop, and the price for buying
650     it back may be many times what you sold it for. Check your client's documentation
651     on "locking" items for instructions on how to lock your important items so you can't
652     accidentally drop them.
653 root 1.1 endmsg
654     x 5
655     y 1
656     end
657 root 1.11 arch woodfloor
658     x 5
659     y 2
660     end
661 root 1.1 arch woodfloor
662     x 5
663     y 3
664     end
665     arch sign
666     name Teleporters
667     msg
668 root 1.15 In areas other than shops, teleporters can transport you instantly from place to place.
669     Beware: a teleporter might send you into a dangerous area! This teleporter, however,
670     will take you right across the fence to the south.
671 root 1.1 endmsg
672     x 5
673     y 3
674     end
675     arch woodfloor
676     x 5
677     y 4
678     end
679     arch teleporter
680     hp 5
681     sp 7
682     x 5
683     y 4
684     speed 0.2
685     end
686     arch woodfloor
687     x 5
688     y 5
689     end
690     arch swall_1_3
691     x 5
692     y 5
693     end
694     arch woodfloor
695     x 5
696     y 6
697     end
698     arch teleporter
699 root 1.14 slaying tutorial
700 root 1.1 hp 5
701     sp 3
702     x 5
703     y 6
704     speed 0.2
705     end
706     arch woodfloor
707     x 5
708     y 7
709     end
710     arch sign
711     name Inbreeding
712     msg
713 root 1.15 Some monsters, like mice, can multiply without a generator (after all, they are mice).
714     If not killed quickly, these monsters can spread to fill up a map completely.
715     Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
716     and tried our best to keep them from spreading throughout the whole map, but once
717     outside int he harsh world, you will not be as lucky).
718 root 1.1 endmsg
719     x 5
720     y 7
721     end
722 root 1.11 arch woodfloor
723     x 5
724     y 8
725     end
726 root 1.1 arch woodfloor
727     x 5
728     y 9
729     end
730     arch sign
731     name Scrolls
732     msg
733 root 1.15 Magic scrolls like the one to your south contain one spell each.
734     When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
735     Take this scroll and save it for some time when you have collected a bunch of
736     items and want to cast detect magic on them.
737 root 1.1 endmsg
738     x 5
739     y 9
740     end
741     arch woodfloor
742     x 5
743     y 10
744     end
745     arch scroll_new
746     name scroll of detect magic
747     sp 76
748     x 5
749     y 10
750     level 1
751     end
752     arch woodfloor
753     x 5
754     y 11
755     end
756     arch wall_2_1_2
757     x 5
758     y 11
759     end
760     arch woodfloor
761     x 5
762     y 12
763     end
764     arch bed_save
765     x 5
766     y 12
767     end
768     arch woodfloor
769     x 5
770     y 13
771     end
772     arch wall_2_1_2
773     x 5
774     y 13
775     end
776     arch woodfloor
777     x 5
778     y 14
779     end
780     arch exit
781     slaying /scorn/misc/beginners
782     msg
783     Good luck!
784     endmsg
785     hp 15
786     sp 28
787     x 5
788     y 14
789 root 1.11 damned 1
790 root 1.1 end
791     arch woodfloor
792     x 5
793     y 15
794     end
795     arch wall_2_1_2
796     x 5
797     y 15
798     end
799     arch woodfloor
800     x 6
801     end
802     arch wall_2_1_2
803     x 6
804     end
805     arch woodfloor
806     x 6
807     y 1
808     end
809     arch woodfloor
810     x 6
811     y 2
812     end
813     arch wall_1_1
814     x 6
815     y 2
816     end
817     arch woodfloor
818     x 6
819     y 3
820     end
821     arch wall_2_1_1
822     x 6
823     y 3
824     end
825     arch woodfloor
826     x 6
827     y 4
828     end
829     arch wall_2_1_1
830     x 6
831     y 4
832     end
833     arch woodfloor
834     x 6
835     y 5
836     end
837     arch wall_2_1_1
838     x 6
839     y 5
840     end
841     arch woodfloor
842     x 6
843     y 6
844     end
845     arch wall_2_1_1
846     x 6
847     y 6
848     end
849     arch woodfloor
850     x 6
851     y 7
852     end
853     arch wall_2_1_1
854     x 6
855     y 7
856     end
857     arch woodfloor
858     x 6
859     y 8
860     end
861     arch wall_2_1_1
862     x 6
863     y 8
864     end
865     arch woodfloor
866     x 6
867     y 9
868     end
869     arch wall_2_1_1
870     x 6
871     y 9
872     end
873     arch woodfloor
874     x 6
875     y 10
876     end
877     arch wall_2_1_1
878     x 6
879     y 10
880     end
881     arch woodfloor
882     x 6
883     y 11
884     end
885     arch wall_3_4
886     x 6
887     y 11
888     end
889     arch woodfloor
890     x 6
891     y 12
892     end
893     arch wall_2_1_1
894     x 6
895     y 12
896     end
897     arch woodfloor
898     x 6
899     y 13
900     end
901     arch wall_3_4
902     x 6
903     y 13
904     end
905     arch woodfloor
906     x 6
907     y 14
908     end
909     arch wall_2_1_1
910     x 6
911     y 14
912     end
913     arch woodfloor
914     x 6
915     y 15
916     end
917     arch wall_3_1
918     x 6
919     y 15
920     end
921     arch woodfloor
922     x 7
923     end
924     arch wall_2_1_2
925     x 7
926     end
927     arch woodfloor
928     x 7
929     y 1
930     end
931     arch rune_mark
932     msg
933 root 1.15 Tables work much like altars. The table to the
934     east is an I<identify item> table. It will identify the
935     unidentified items in your inventory, one at a time, for 20
936     gold pieces each. Tables are often found in shops
937     too, especially magic shops.
938 root 1.1 endmsg
939     x 7
940     y 1
941     end
942     arch woodfloor
943     x 7
944     y 2
945     end
946     arch woodfloor
947     x 7
948     y 3
949     end
950     arch rune_mark
951     msg
952 root 1.15 This altar to your east is a I<detect curse> altar.
953     It works the same as the I<detect magic> altar below.
954     Altars like these are often found in shops in towns.
955 root 1.1
956 root 1.15 Always detect curse on items you find before applying them.
957     If you apply a cursed item, you won't be able to remove it until the curse is removed.
958 root 1.1 endmsg
959     x 7
960     y 3
961     end
962     arch woodfloor
963     x 7
964     y 4
965     end
966     arch woodfloor
967     x 7
968     y 5
969     end
970     arch rune_mark
971     msg
972     === Altars ===
973    
974 root 1.15 Altars have many different uses. Some altars are consecrated to a particular god.
975     Do not pray over these altars unless you wish to worship that god! (More on gods later).
976     Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
977    
978     The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
979     detect magic on all the items in your inventory. (Make sure you pick up your change).
980     To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
981     you can select the B<drop n> option from the item popup menu and only drop a few coins.
982 root 1.1
983 root 1.15 Magic items are often worth more than identical non-magic items, so detect magic can
984     help you decide which ones to sell and which ones to identify or keep.
985 root 1.1 endmsg
986     x 7
987     y 5
988     end
989     arch woodfloor
990     x 7
991     y 6
992     end
993     arch woodfloor
994     x 7
995     y 7
996     end
997     arch woodfloor
998     x 7
999     y 8
1000     end
1001     arch woodfloor
1002     msg
1003     Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
1004     endmsg
1005     x 7
1006     y 9
1007     end
1008     arch sign
1009     name Missile Weapons
1010     msg
1011 root 1.15 If you have a bow or crossbow in your inventory
1012     (or other ranged weapons such as rods, staffs or area spells such as burning hands),
1013     go south for ranged attacks training. If you do not, go north.
1014 root 1.1 endmsg
1015     x 7
1016     y 9
1017     end
1018     arch woodfloor
1019     x 7
1020     y 10
1021     end
1022     arch woodfloor
1023     x 7
1024     y 11
1025     end
1026     arch woodfloor
1027     x 7
1028     y 12
1029     end
1030     arch woodfloor
1031     x 7
1032     y 13
1033     end
1034     arch sign
1035     name Missile Weapon Training
1036     msg
1037 root 1.15 Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1038 root 1.1
1039 root 1.15 If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1040     by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply
1041     B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1042    
1043     To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1044     and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1045     you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it
1046     with B<Shift>.
1047    
1048     On the other side of these doors are some monsters.
1049     Pull the lever to open the doors, and shoot them all!
1050     Don't worry, there's a force preventing them from reaching you.
1051     Continue down the passageway until you get back to this hallway, then go north.
1052 root 1.1 endmsg
1053     x 7
1054     y 13
1055     end
1056     arch woodfloor
1057     x 7
1058     y 14
1059     end
1060     arch trigger
1061     x 7
1062     y 14
1063     connected 8
1064     end
1065     arch woodfloor
1066     x 7
1067     y 15
1068     end
1069     arch wall_2_1_2
1070     x 7
1071     y 15
1072     end
1073     arch woodfloor
1074     x 8
1075     end
1076     arch wall_2_1_2
1077     x 8
1078     end
1079     arch woodfloor
1080     x 8
1081     y 1
1082     end
1083     arch woodfloor
1084     x 8
1085     y 2
1086     end
1087     arch wall_1_4
1088     x 8
1089     y 2
1090     end
1091     arch woodfloor
1092     x 8
1093     y 3
1094     end
1095     arch woodfloor
1096     x 8
1097     y 4
1098     end
1099     arch wall_1_4
1100     x 8
1101     y 4
1102     end
1103     arch woodfloor
1104     x 8
1105     y 5
1106     end
1107     arch woodfloor
1108     x 8
1109     y 6
1110     end
1111     arch wall_2_2_2
1112     x 8
1113     y 6
1114     end
1115     arch woodfloor
1116     x 8
1117     y 7
1118     end
1119     arch wall_2_1_1
1120     x 8
1121     y 7
1122     end
1123     arch woodfloor
1124     x 8
1125     y 8
1126     end
1127     arch wall_1_2
1128     x 8
1129     y 8
1130     end
1131     arch woodfloor
1132     x 8
1133     y 9
1134     end
1135     arch woodfloor
1136     x 8
1137     y 10
1138     end
1139     arch wall_1_4
1140     x 8
1141     y 10
1142     end
1143     arch woodfloor
1144     x 8
1145     y 11
1146     end
1147     arch gate_closed_2
1148     x 8
1149     y 11
1150     connected 8
1151     end
1152     arch woodfloor
1153     x 8
1154     y 12
1155     end
1156     arch gate_closed_2
1157     x 8
1158     y 12
1159     connected 8
1160     end
1161     arch woodfloor
1162     x 8
1163     y 13
1164     end
1165     arch gate_closed_2
1166     x 8
1167     y 13
1168     connected 8
1169     end
1170     arch woodfloor
1171     x 8
1172     y 14
1173     end
1174     arch gate_closed_2
1175     x 8
1176     y 14
1177     connected 8
1178     end
1179     arch woodfloor
1180     x 8
1181     y 15
1182     end
1183     arch wall_2_1_2
1184     x 8
1185     y 15
1186     end
1187     arch woodfloor
1188     x 9
1189     end
1190     arch wall_2_1_2
1191     x 9
1192     end
1193     arch woodfloor
1194     x 9
1195     y 1
1196     end
1197     arch identify_table
1198 root 1.16 name Drop 20 gold to identify an item in your inventory.
1199 root 1.1 x 9
1200     y 1
1201     end
1202     arch woodfloor
1203     x 9
1204     y 2
1205     end
1206     arch wall_2_1_2
1207     x 9
1208     y 2
1209     end
1210     arch woodfloor
1211     x 9
1212     y 3
1213     end
1214     arch altar
1215 root 1.16 name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1216 root 1.1 slaying money
1217     sp 79
1218     food 1
1219     x 9
1220     y 3
1221     end
1222     arch woodfloor
1223     x 9
1224     y 4
1225     end
1226     arch wall_2_1_2
1227     x 9
1228     y 4
1229     end
1230     arch woodfloor
1231     x 9
1232     y 5
1233     end
1234     arch altar
1235 root 1.16 name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1236 root 1.1 slaying money
1237     sp 76
1238     food 1
1239     x 9
1240     y 5
1241     end
1242     arch woodfloor
1243     x 9
1244     y 6
1245     end
1246     arch wall_2_1_2
1247     x 9
1248     y 6
1249     end
1250     arch woodfloor
1251     x 9
1252     y 7
1253     end
1254     arch rune_heal
1255     x 9
1256     y 7
1257     end
1258     arch woodfloor
1259     x 9
1260     y 8
1261     end
1262     arch woodfloor
1263     x 9
1264     y 9
1265     end
1266     arch rune_mark
1267     msg
1268 root 1.15 Not all runes are harmful. The rune to your north will restore your health!
1269 root 1.1 endmsg
1270     x 9
1271     y 9
1272     end
1273     arch woodfloor
1274     x 9
1275     y 10
1276     end
1277     arch wall_2_1_2
1278     x 9
1279     y 10
1280     end
1281     arch woodfloor
1282     x 9
1283     y 11
1284     end
1285     arch woodfloor
1286     x 9
1287     y 12
1288     end
1289     arch woodfloor
1290     x 9
1291     y 13
1292     end
1293     arch woodfloor
1294     x 9
1295     y 14
1296     end
1297     arch trigger
1298     x 9
1299     y 14
1300     connected 8
1301     end
1302     arch woodfloor
1303     x 9
1304     y 15
1305     end
1306     arch wall_2_1_2
1307     x 9
1308     y 15
1309     end
1310     arch woodfloor
1311     x 10
1312     end
1313     arch wall_3_3
1314     x 10
1315     end
1316     arch woodfloor
1317     x 10
1318     y 1
1319     end
1320     arch wall_2_1_1
1321     x 10
1322     y 1
1323     end
1324     arch woodfloor
1325     x 10
1326     y 2
1327     end
1328     arch wall_3_4
1329     x 10
1330     y 2
1331     end
1332     arch woodfloor
1333     x 10
1334     y 3
1335     end
1336     arch wall_2_1_1
1337     x 10
1338     y 3
1339     end
1340     arch woodfloor
1341     x 10
1342     y 4
1343     end
1344     arch wall_3_4
1345     x 10
1346     y 4
1347     end
1348     arch woodfloor
1349     x 10
1350     y 5
1351     end
1352     arch wall_2_1_1
1353     x 10
1354     y 5
1355     end
1356     arch woodfloor
1357     x 10
1358     y 6
1359     end
1360     arch wall_4
1361     x 10
1362     y 6
1363     end
1364     arch woodfloor
1365     x 10
1366     y 7
1367     end
1368     arch wall_2_1_1
1369     x 10
1370     y 7
1371     end
1372     arch woodfloor
1373     x 10
1374     y 8
1375     end
1376     arch wall_1_2
1377     x 10
1378     y 8
1379     end
1380     arch woodfloor
1381     x 10
1382     y 9
1383     end
1384     arch woodfloor
1385     x 10
1386     y 10
1387     end
1388     arch wall_2_1_2
1389     x 10
1390     y 10
1391     end
1392     arch woodfloor
1393     x 10
1394     y 11
1395     move_block walk
1396     end
1397     arch bench_1_1
1398     x 10
1399     y 11
1400     end
1401     arch woodfloor
1402     x 10
1403     y 12
1404     move_block walk
1405     end
1406     arch bench_2_1_1
1407     x 10
1408     y 12
1409     end
1410     arch woodfloor
1411     x 10
1412     y 13
1413     move_block walk
1414     end
1415     arch bench_2_1_1
1416     x 10
1417     y 13
1418     end
1419     arch woodfloor
1420     x 10
1421     y 14
1422     move_block walk
1423     end
1424     arch bench_1_2
1425     x 10
1426     y 14
1427     end
1428     arch woodfloor
1429     x 10
1430     y 15
1431     end
1432     arch wall_2_1_2
1433     x 10
1434     y 15
1435     end
1436     arch woodfloor
1437     x 11
1438     end
1439     arch wall_2_1_2
1440     x 11
1441     end
1442     arch woodfloor
1443     x 11
1444     y 1
1445     end
1446     arch sign
1447     name Press cursor-down once to read the next sign.
1448     x 11
1449     y 1
1450     end
1451     arch magic_mouth
1452     msg
1453     Welcome to Crossfire!
1454    
1455     You are now in the beginner's area, which will
1456     teach you the fundamentals of playing Crossfire,
1457     and prepare you to survive in this vast and
1458     sometimes dangerous world.
1459    
1460     As you pass through these halls, read all the
1461     signs and any other information provided, and
1462     you'll soon learn the basics of the game.
1463    
1464 root 1.15 From here, move south (press your B<down-arrow> key,
1465     or type B<'south> <enter>) and press the space bar to
1466 root 1.1 read the next sign. Good luck!
1467     endmsg
1468     x 11
1469     y 2
1470     move_on all
1471     end
1472 root 1.11 arch woodfloor
1473     x 11
1474     y 2
1475     end
1476 root 1.1 arch sign
1477     name Press space bar to read me
1478     msg
1479     Welcome to Crossfire!
1480    
1481     You are now in the beginner's area, which will
1482     teach you the fundamentals of playing Crossifre,
1483     and prepare you to survive in this vast and
1484     sometimes dangerous world.
1485    
1486     As you pass through these halls, read all the
1487     signs and any other information provided, and
1488     you'll soon learn the basics of the game.
1489    
1490 root 1.15 From here, move south (press your B<down-arrow> key,
1491     or type B<'south> <enter>) and press the space bar to
1492     read the next sign. Good luck!
1493 root 1.1 endmsg
1494     x 11
1495     y 2
1496     end
1497     arch woodfloor
1498     x 11
1499     y 3
1500     end
1501     arch sign
1502     name Press space to read me
1503     msg
1504     === Commands ===
1505    
1506     There are many commands you can use to
1507     do everything from movement to attacking
1508     to casting spells to identifying treasure. Any
1509     command in Crossfire can be executed by
1510     typing ' (a single quote) followed by the
1511     command.
1512    
1513     So to move southeast, for example, you could type
1514 root 1.15 B<'southeast>. To read this sign, you could type
1515     B<'apply sign>. These "long-form" commands are
1516 root 1.1 always available for everything you can do in
1517     the game.
1518    
1519     However, it would be cumbersome to type
1520     commands like that for common actions, so
1521     many commands are bound to keys by default.
1522     This varies from client to client, but you will
1523     probably find that the movement commands
1524     are bound to the arrow keys on your keypad,
1525     for example. There are many other default
1526     keybindings, and you can create your own for
1527     any action or series of actions that you use
1528 root 1.15 regularly.
1529    
1530     In CFPlus (the recommended client) you can also enter commands by typing their initials. For example,
1531     instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing
1532     B<'cast summon pet monster> you can usually type B<cspm> and so on.
1533    
1534     See the documentation for your Crossfire client for more information on
1535 root 1.1 keybindings.
1536     endmsg
1537     x 11
1538     y 3
1539     end
1540     arch woodfloor
1541     x 11
1542     y 4
1543     end
1544     arch woodfloor
1545     x 11
1546     y 5
1547     end
1548     arch sign
1549     name Press space to read me
1550     msg
1551     === Movement ===
1552    
1553     You can move in any of eight directions: north,
1554     south, east, west, and the four in between.
1555     Pressing a movement key once (or executing a
1556     movement command) will move you one tile
1557     in that direction. If something is in the way, you
1558     may attack it.
1559    
1560     To run in a direction, which is very useful when
1561     fighting, battering down doors, or traveling long
1562 root 1.15 distances, hold down the B<Ctrl> key and press
1563 root 1.1 and hold the key for direction you wish to run.
1564    
1565 root 1.15 Most clients have bound the four primary directions to the arrow/cursor keys,
1566     and all eight directions including diagonals on the numeric keypad.
1567    
1568     Now run to the end of this hallway (B<Ctrl-Right>), and read
1569 root 1.1 the sign there.
1570     endmsg
1571     x 11
1572     y 5
1573     end
1574     arch woodfloor
1575     x 11
1576     y 6
1577     end
1578     arch wall_2_1_2
1579     x 11
1580     y 6
1581     end
1582     arch woodfloor
1583     x 11
1584     y 7
1585     end
1586     arch chest_2
1587     x 11
1588     y 7
1589     no_pick 1
1590     arch goldcoin
1591     end
1592     arch water
1593     end
1594     end
1595     arch woodfloor
1596     x 11
1597     y 8
1598     end
1599     arch woodfloor
1600     x 11
1601     y 9
1602     end
1603     arch rune_mark
1604     msg
1605 root 1.15 Chests and other containers are often protected by traps.
1606     To find and disarm these traps, stand on the chest or next to it while
1607     using the find traps and disarm traps skills.
1608    
1609     Once you think a chest is safe, open it by applying it with the space bar,
1610     and see what's inside.
1611    
1612     Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1613     That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1614     heal before you move on, in case you walk into another one.
1615 root 1.1 endmsg
1616     x 11
1617     y 9
1618     end
1619     arch woodfloor
1620     x 11
1621     y 10
1622     end
1623     arch wall_2_1_2
1624     x 11
1625     y 10
1626     end
1627     arch woodfloor
1628     x 11
1629     y 11
1630     end
1631     arch goblin
1632     x 11
1633     y 11
1634     end
1635     arch woodfloor
1636     x 11
1637     y 12
1638     end
1639     arch gnoll
1640     x 11
1641     y 12
1642     end
1643     arch woodfloor
1644     x 11
1645     y 13
1646     end
1647     arch kobold
1648     x 11
1649     y 13
1650     end
1651     arch woodfloor
1652     x 11
1653     y 14
1654     end
1655     arch orc
1656     x 11
1657     y 14
1658     end
1659     arch woodfloor
1660     x 11
1661     y 15
1662     end
1663     arch wall_2_1_2
1664     x 11
1665     y 15
1666     end
1667     arch woodfloor
1668     x 12
1669     end
1670     arch wall_2_2_3
1671     x 12
1672     end
1673     arch woodfloor
1674     x 12
1675     y 1
1676     end
1677     arch wall_2_1_1
1678     x 12
1679     y 1
1680     end
1681     arch woodfloor
1682     x 12
1683     y 2
1684     end
1685     arch wall_3_2
1686     x 12
1687     y 2
1688     end
1689     arch woodfloor
1690     x 12
1691     y 3
1692     end
1693     arch wall_2_1_1
1694     x 12
1695     y 3
1696     end
1697     arch woodfloor
1698     x 12
1699     y 4
1700     end
1701     arch wall_2_2_1
1702     x 12
1703     y 4
1704     end
1705     arch woodfloor
1706     x 12
1707     y 5
1708     end
1709     arch woodfloor
1710     x 12
1711     y 6
1712     end
1713     arch wall_3_3
1714     x 12
1715     y 6
1716     end
1717     arch woodfloor
1718     x 12
1719     y 7
1720     end
1721     arch wall_2_1_1
1722     x 12
1723     y 7
1724     end
1725     arch woodfloor
1726     x 12
1727     y 8
1728     end
1729     arch wall_1_2
1730     x 12
1731     y 8
1732     end
1733     arch woodfloor
1734     x 12
1735     y 9
1736     end
1737     arch woodfloor
1738     x 12
1739     y 10
1740     end
1741     arch wall_2_1_2
1742     x 12
1743     y 10
1744     end
1745     arch woodfloor
1746     x 12
1747     y 11
1748     end
1749     arch goblin
1750     x 12
1751     y 11
1752     end
1753     arch woodfloor
1754     x 12
1755     y 12
1756     end
1757     arch gnoll
1758     x 12
1759     y 12
1760     end
1761     arch woodfloor
1762     x 12
1763     y 13
1764     end
1765     arch kobold
1766     x 12
1767     y 13
1768     end
1769     arch woodfloor
1770     x 12
1771     y 14
1772     end
1773     arch orc
1774     x 12
1775     y 14
1776     end
1777     arch woodfloor
1778     x 12
1779     y 15
1780     end
1781     arch wall_2_1_2
1782     x 12
1783     y 15
1784     end
1785     arch woodfloor
1786     x 13
1787     end
1788     arch wall_2_2_2
1789     x 13
1790     end
1791     arch woodfloor
1792     x 13
1793     y 1
1794     end
1795     arch wall_2_1_1
1796     x 13
1797     y 1
1798     end
1799     arch woodfloor
1800     x 13
1801     y 2
1802     end
1803     arch wall_2_2_4
1804     x 13
1805     y 2
1806     end
1807     arch woodfloor
1808     x 13
1809     y 3
1810 elmex 1.5 move_block all
1811 root 1.1 end
1812 elmex 1.4 arch sign
1813     name old man
1814 root 1.1 msg
1815     @match food|no
1816     There is some food on the other side of this gate.
1817     @match beer
1818     Beer isn't food!
1819     @match gate
1820     Say the word "open" to get through. Bye now!
1821     @match open
1822     @trigger 1
1823     Well done lad, now go through!
1824     @match hello|hi
1825     Do you have any food?
1826     @match *
1827     Ninety-nine bottles of beer on the wall....
1828     endmsg
1829 elmex 1.4 face sage.x11
1830 root 1.1 x 13
1831     y 3
1832     end
1833     arch woodfloor
1834     x 13
1835     y 4
1836     end
1837     arch wall_2_1_2
1838     x 13
1839     y 4
1840     end
1841     arch woodfloor
1842     x 13
1843     y 5
1844     end
1845     arch woodfloor
1846     x 13
1847     y 6
1848     end
1849     arch wall_2_1_2
1850     x 13
1851     y 6
1852     end
1853     arch woodfloor
1854     x 13
1855     y 7
1856     end
1857     arch rune_confusion
1858     x 13
1859     y 7
1860     end
1861     arch woodfloor
1862     x 13
1863     y 8
1864     end
1865     arch woodfloor
1866     x 13
1867     y 9
1868     end
1869     arch rune_mark
1870     msg
1871     There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
1872    
1873     Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.
1874     endmsg
1875     x 13
1876     y 9
1877     end
1878     arch woodfloor
1879     x 13
1880     y 10
1881     end
1882     arch wall_2_1_2
1883     x 13
1884     y 10
1885     end
1886     arch woodfloor
1887     x 13
1888     y 11
1889     end
1890     arch generate_goblin
1891     x 13
1892     y 11
1893     end
1894     arch woodfloor
1895     x 13
1896     y 12
1897     end
1898     arch generate_gnoll
1899     x 13
1900     y 12
1901     end
1902     arch woodfloor
1903     x 13
1904     y 13
1905     end
1906     arch generate_kobold
1907     x 13
1908     y 13
1909     end
1910     arch woodfloor
1911     x 13
1912     y 14
1913     end
1914     arch generate_orc
1915     x 13
1916     y 14
1917     end
1918     arch woodfloor
1919     x 13
1920     y 15
1921     end
1922     arch wall_2_1_2
1923     x 13
1924     y 15
1925     end
1926     arch woodfloor
1927     x 14
1928     end
1929     arch wall_2_1_2
1930     x 14
1931     end
1932     arch magic_mouth
1933     msg
1934     A message scrawled on the wall says:
1935    
1936     This is a standard food. You can apply it while
1937     it's on the ground, the same way you apply
1938     signs and other objects, or you can pick it up
1939     and take it with you.
1940     endmsg
1941     x 14
1942     y 1
1943     end
1944 root 1.11 arch woodfloor
1945     x 14
1946     y 1
1947     end
1948 root 1.1 arch food
1949     x 14
1950     y 1
1951     end
1952     arch woodfloor
1953     x 14
1954     y 2
1955     end
1956     arch igateTrg1
1957     x 14
1958     y 2
1959     connected 1
1960     end
1961     arch woodfloor
1962     x 14
1963     y 3
1964     end
1965     arch woodfloor
1966     x 14
1967     y 4
1968     end
1969     arch wall_2_1_2
1970     x 14
1971     y 4
1972     end
1973     arch woodfloor
1974     x 14
1975     y 5
1976     end
1977     arch woodfloor
1978     x 14
1979     y 6
1980     end
1981     arch wall_3_3
1982     x 14
1983     y 6
1984     end
1985     arch woodfloor
1986     x 14
1987     y 7
1988     end
1989     arch wall_2_1_1
1990     x 14
1991     y 7
1992     end
1993     arch woodfloor
1994     x 14
1995     y 8
1996     end
1997     arch wall_1_2
1998     x 14
1999     y 8
2000     end
2001     arch woodfloor
2002     x 14
2003     y 9
2004     end
2005     arch woodfloor
2006     x 14
2007     y 10
2008     end
2009     arch wall_3_3
2010     x 14
2011     y 10
2012     end
2013     arch woodfloor
2014     x 14
2015     y 11
2016     end
2017     arch wall_2_1_1
2018     x 14
2019     y 11
2020     end
2021     arch woodfloor
2022     x 14
2023     y 12
2024     end
2025     arch wall_2_1_1
2026     x 14
2027     y 12
2028     end
2029     arch woodfloor
2030     x 14
2031     y 13
2032     end
2033     arch wall_2_1_1
2034     x 14
2035     y 13
2036     end
2037     arch woodfloor
2038     x 14
2039     y 14
2040     end
2041     arch wall_2_1_1
2042     x 14
2043     y 14
2044     end
2045     arch woodfloor
2046     x 14
2047     y 15
2048     end
2049     arch wall_3_1
2050     x 14
2051     y 15
2052     end
2053     arch woodfloor
2054     x 15
2055     end
2056     arch wall_2_1_2
2057     x 15
2058     end
2059     arch magic_mouth
2060     msg
2061     A message scrawled on the wall says:
2062    
2063     There are many types of food you can eat.
2064     Be careful, though: food that you find may be
2065     poisonous, so to be safe, don't eat food until
2066     you've identified it. (More on identifying items
2067     later.)
2068     endmsg
2069     x 15
2070     y 1
2071     end
2072 root 1.11 arch woodfloor
2073     x 15
2074     y 1
2075     end
2076 root 1.1 arch apple
2077     x 15
2078     y 1
2079     end
2080     arch woodfloor
2081     x 15
2082     y 2
2083     end
2084     arch wall_1_4
2085     x 15
2086     y 2
2087     end
2088     arch woodfloor
2089     x 15
2090     y 3
2091     end
2092     arch woodfloor
2093     x 15
2094     y 4
2095     end
2096     arch wall_2_1_2
2097     x 15
2098     y 4
2099     end
2100     arch magic_mouth
2101     msg
2102     A sign on the wall says: Slow Down!!
2103     endmsg
2104     x 15
2105     y 5
2106     end
2107     arch woodfloor
2108     x 15
2109 root 1.11 y 5
2110     end
2111     arch woodfloor
2112     x 15
2113 root 1.1 y 6
2114     end
2115     arch wall_2_1_2
2116     x 15
2117     y 6
2118     end
2119     arch woodfloor
2120     x 15
2121     y 7
2122     end
2123     arch rune_paralysis
2124     cha 2
2125     x 15
2126     y 7
2127     end
2128     arch woodfloor
2129     x 15
2130     y 8
2131     end
2132     arch woodfloor
2133     x 15
2134     y 9
2135     end
2136     arch rune_mark
2137     msg
2138     See that rune to the north? You may have to
2139 root 1.15 wait a few seconds to see it as it will not be visible all the time.
2140    
2141     I<Don't step on it: it might hurt you!>
2142    
2143     If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2144     it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2145     not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2146     in those skills whenever possible.
2147    
2148     Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready
2149     your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2150 root 1.1
2151 root 1.15 To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>)
2152     and fire.
2153 root 1.1 endmsg
2154     x 15
2155     y 9
2156     end
2157     arch woodfloor
2158     x 15
2159     y 10
2160     end
2161     arch wall_2_1_2
2162     x 15
2163     y 10
2164     end
2165     arch woodfloor
2166     x 15
2167     y 11
2168     end
2169     arch food
2170     x 15
2171     y 11
2172     end
2173     arch woodfloor
2174     x 15
2175     y 12
2176     end
2177     arch sign
2178     msg
2179     How did you do? Watch your hit points (HP)
2180     closely during battle. If they get too low, you
2181     can always retreat and come back. Hit points
2182     gradually regenerate over time, so if you took
2183     damage, wait until your HP is back to the
2184     maximum before moving on. Eating food
2185     speeds up HP regeneration, so you may want
2186     to eat this food now.
2187     endmsg
2188     x 15
2189     y 12
2190     end
2191 root 1.13 arch check_floor
2192     race ant
2193     x 15
2194     y 13
2195     last_sp 0
2196     move_block all
2197     end
2198 root 1.1 arch woodfloor
2199     x 15
2200     y 13
2201     end
2202     arch locked_door1
2203     slaying ant_king_key
2204     x 15
2205     y 13
2206     end
2207     arch woodfloor
2208     x 15
2209     y 14
2210     end
2211     arch sign
2212     name Doors with Keys
2213     msg
2214     Did you get the key under the anthill? If not,
2215     go back and get it. You will need it to get
2216     through this door. Keep in mind that keys
2217     are often hidden under other objects like that.
2218     endmsg
2219     x 15
2220     y 14
2221     end
2222     arch ant
2223     x 15
2224     y 14
2225     end
2226     arch woodfloor
2227     x 15
2228     y 15
2229     end
2230     arch wall_2_1_2
2231     x 15
2232     y 15
2233     end
2234     arch woodfloor
2235     x 16
2236     end
2237     arch wall_2_1_2
2238     x 16
2239     end
2240     arch magic_mouth
2241     msg
2242     A message scrawled on the wall says:
2243    
2244     When you kill monsters, sometimes they leave
2245     body parts behind, and these can be taken and
2246     eaten also.
2247     endmsg
2248     x 16
2249     y 1
2250     end
2251 root 1.11 arch woodfloor
2252     x 16
2253     y 1
2254     end
2255 root 1.1 arch heart
2256     name goblin's heart
2257     x 16
2258     y 1
2259     end
2260     arch woodfloor
2261     x 16
2262     y 2
2263     end
2264     arch wall_2_1_2
2265     x 16
2266     y 2
2267     end
2268     arch woodfloor
2269     x 16
2270     y 3
2271     end
2272     arch sign
2273     name Talking to NPCs
2274     msg
2275     === Talking to People ===
2276    
2277 root 1.8 There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2278 root 1.15 and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2279 root 1.8
2280 root 1.15 To talk to other players, for example to get help, you can use the B<chat> command, which
2281 root 1.8 is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2282 root 1.15 B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh")
2283     for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear.
2284 root 1.1
2285 root 1.8 You can also get information from non-player characters (NPCs) in the game by talking to them.
2286     NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2287 root 1.1
2288 root 1.8 To talk to the man at the end of this hallway when you're finished reading this,
2289 root 1.15 walk up next to him and either click on him or type: B<s hi>+<return>.
2290 root 1.1
2291     Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2292     command is more tedious, but works when you can't see the NPC, or you need to say a password.
2293    
2294 root 1.8 The say command will let you talk to nearby NPCs and other Crossfire players who are
2295     on the same map as you, so it is your main way to communicate inside the game.
2296    
2297     Many NPC have useful information, but they will only tell you about it if you ask about the
2298 root 1.15 right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply
2299 root 1.8 that might be important, and ask about them. For example, if he says, "Hello, do you have
2300 root 1.15 any food?" ask him about food (B<s food>), and he may say something else in response to
2301     that. Saying words like quest, key, treasure, and other things you're interested in may
2302 root 1.1 start up very interesting conversations!
2303    
2304     Be careful not to run into friendly NPCs: dead men tell no tales.
2305    
2306     Now go talk to that old man.
2307     endmsg
2308     x 16
2309     y 3
2310     end
2311     arch woodfloor
2312     x 16
2313     y 4
2314     end
2315     arch wall_2_1_2
2316     x 16
2317     y 4
2318     end
2319     arch woodfloor
2320     x 16
2321     y 5
2322     end
2323     arch woodfloor
2324     x 16
2325     y 6
2326     end
2327     arch wall_3_3
2328     x 16
2329     y 6
2330     end
2331     arch woodfloor
2332     x 16
2333     y 7
2334     end
2335     arch wall_2_1_1
2336     x 16
2337     y 7
2338     end
2339     arch woodfloor
2340     x 16
2341     y 8
2342     end
2343     arch wall_2_2_1
2344     x 16
2345     y 8
2346     end
2347     arch woodfloor
2348     x 16
2349     y 9
2350     end
2351     arch woodfloor
2352     x 16
2353     y 10
2354     end
2355     arch wall_1_3
2356     x 16
2357     y 10
2358     end
2359     arch woodfloor
2360     x 16
2361     y 11
2362     end
2363     arch woodfloor
2364     x 16
2365     y 12
2366     end
2367     arch wall_2_2_2
2368     x 16
2369     y 12
2370     end
2371     arch woodfloor
2372     x 16
2373     y 13
2374     end
2375     arch wall_1_2
2376     x 16
2377     y 13
2378     end
2379     arch woodfloor
2380     x 16
2381     y 14
2382     end
2383     arch ant
2384     x 16
2385     y 14
2386     end
2387     arch woodfloor
2388     x 16
2389     y 15
2390     end
2391     arch wall_2_1_2
2392     x 16
2393     y 15
2394     end
2395     arch woodfloor
2396     x 17
2397     end
2398     arch wall_2_1_2
2399     x 17
2400     end
2401 root 1.11 arch magic_mouth
2402 root 1.1 x 17
2403     y 1
2404     end
2405 root 1.11 arch woodfloor
2406 root 1.1 x 17
2407     y 1
2408     end
2409     arch waybread
2410     msg
2411     A message scrawled on the wall says:
2412    
2413     Waybreads are the MRE (Meals-Ready-to-Eat)
2414     of Crossfire. They weigh very little but pack
2415     a large food value. They are much more
2416     expensive than normal food, but when you
2417     can afford them, they are the best food to
2418     take on long trips or dungeon excursions,
2419     since their light weight won't slow you down.
2420     endmsg
2421     x 17
2422     y 1
2423     end
2424     arch woodfloor
2425     x 17
2426     y 2
2427     end
2428     arch wall_2_1_2
2429     x 17
2430     y 2
2431     end
2432     arch woodfloor
2433     x 17
2434     y 3
2435     end
2436     arch woodfloor
2437     x 17
2438     y 4
2439     end
2440     arch wall_2_1_2
2441     x 17
2442     y 4
2443     end
2444     arch woodfloor
2445     x 17
2446     y 5
2447     end
2448     arch woodfloor
2449     x 17
2450     y 6
2451     end
2452     arch wall_2_1_2
2453     x 17
2454     y 6
2455     end
2456     arch woodfloor
2457     x 17
2458     y 7
2459     end
2460     arch button_plate
2461     x 17
2462     y 7
2463     connected 3
2464     end
2465     arch woodfloor
2466     x 17
2467     y 8
2468     end
2469     arch wall_2_1_2
2470     x 17
2471     y 8
2472     end
2473     arch woodfloor
2474     x 17
2475     y 9
2476     end
2477     arch rune_mark
2478     msg
2479     Marking runes like this one are created with
2480     magic spells, but they contain messages
2481     just like signs do. Marking runes are harmless,
2482     but other runes can be very dangerous, so
2483     step carefully!
2484     endmsg
2485     x 17
2486     y 9
2487     end
2488     arch woodfloor
2489     x 17
2490     y 10
2491     end
2492     arch woodfloor
2493     x 17
2494     y 11
2495     end
2496     arch sign
2497     name Challenge
2498     msg
2499     Would you like to take on something stronger?
2500     If so, there are a few kobolds on the other side
2501     of this door to your east that shouldn't give
2502     you too much trouble. If the ants were enough
2503     of a challenge, skip the kobolds and go north.
2504     endmsg
2505     x 17
2506     y 11
2507     end
2508     arch woodfloor
2509     x 17
2510     y 12
2511     end
2512     arch wall_2_1_2
2513     x 17
2514     y 12
2515     end
2516     arch woodfloor
2517     x 17
2518     y 13
2519     end
2520     arch key2
2521     name Key of the Ant King
2522     slaying ant_king_key
2523     x 17
2524     y 13
2525     end
2526     arch generate_ant
2527     x 17
2528     y 13
2529     end
2530     arch woodfloor
2531     x 17
2532     y 14
2533     end
2534     arch ant
2535     x 17
2536     y 14
2537     end
2538     arch woodfloor
2539     x 17
2540     y 15
2541     end
2542     arch wall_2_1_2
2543     x 17
2544     y 15
2545     end
2546     arch woodfloor
2547     x 18
2548     end
2549     arch wall_2_1_2
2550     x 18
2551     end
2552     arch woodfloor
2553     x 18
2554     y 1
2555     end
2556     arch woodfloor
2557     x 18
2558     y 2
2559     end
2560     arch wall_2_1_2
2561     x 18
2562     y 2
2563     end
2564     arch woodfloor
2565     x 18
2566     y 3
2567     end
2568     arch woodfloor
2569     x 18
2570     y 4
2571     end
2572     arch wall_2_1_2
2573     x 18
2574     y 4
2575     end
2576     arch woodfloor
2577     x 18
2578     y 5
2579     end
2580     arch woodfloor
2581     x 18
2582     y 6
2583     end
2584     arch wall_2_1_2
2585     x 18
2586     y 6
2587     end
2588     arch woodfloor
2589     x 18
2590     y 7
2591     end
2592     arch boulder
2593     x 18
2594     y 7
2595     end
2596     arch woodfloor
2597     x 18
2598     y 8
2599     end
2600     arch wall_2_2_3
2601     x 18
2602     y 8
2603     end
2604     arch woodfloor
2605     x 18
2606     y 9
2607     end
2608     arch wall_2_1_1
2609     x 18
2610     y 9
2611     end
2612     arch woodfloor
2613     x 18
2614     y 10
2615     end
2616     arch wall_2_2_1
2617     x 18
2618     y 10
2619     end
2620     arch woodfloor
2621     x 18
2622     y 11
2623     end
2624     arch door_1
2625     hp 4
2626     x 18
2627     y 11
2628     end
2629     arch woodfloor
2630     x 18
2631     y 12
2632     end
2633     arch wall_2_2_3
2634     x 18
2635     y 12
2636     end
2637     arch woodfloor
2638     x 18
2639     y 13
2640     end
2641     arch wall_2_2_1
2642     x 18
2643     y 13
2644     end
2645     arch woodfloor
2646     x 18
2647     y 14
2648     end
2649     arch ant
2650     x 18
2651     y 14
2652     end
2653     arch woodfloor
2654     x 18
2655     y 15
2656     end
2657     arch wall_2_1_2
2658     x 18
2659     y 15
2660     end
2661     arch woodfloor
2662     x 19
2663     end
2664     arch wall_2_1_2
2665     x 19
2666     end
2667     arch woodfloor
2668     x 19
2669     y 1
2670     end
2671     arch sign
2672     name Bashing Doors
2673     msg
2674     === Doors ===
2675    
2676     There are many kinds of doors in Crossfire.
2677     Some doors will open for you, so you can walk
2678     right through. Ordinary locked doors can be
2679     bashed open by attacking them or using
2680     lockpicks. Stronger locked doors may require
2681     a certain key, or open when you speak a magic
2682     word or activate a certain trigger somewhere.
2683    
2684     To get through this first door, run into it until
2685     you break through.
2686     endmsg
2687     x 19
2688     y 1
2689     end
2690     arch woodfloor
2691     x 19
2692     y 2
2693     end
2694     arch wall_2_1_2
2695     x 19
2696     y 2
2697     end
2698     arch woodfloor
2699     x 19
2700     y 3
2701     end
2702     arch woodfloor
2703     x 19
2704     y 4
2705     end
2706     arch wall_1_3
2707     x 19
2708     y 4
2709     end
2710     arch woodfloor
2711     x 19
2712     y 5
2713     end
2714     arch woodfloor
2715     x 19
2716     y 6
2717     end
2718     arch wall_2_1_2
2719     x 19
2720     y 6
2721     end
2722     arch woodfloor
2723     x 19
2724     y 7
2725     end
2726     arch sign
2727     name Triggering Buttons with Weights
2728     msg
2729     Sometimes large buttons in the floor can
2730     be activated by a large weight. Run into this
2731 root 1.15 boulder (B<Ctrl-Left>) to push it onto the button to your
2732 root 1.1 west, and see what happens.
2733    
2734     Boulders and other "rollable" items like barrels can only be pushed,
2735     never pulled, so be careful not to push them into corners from where
2736     you won't be able to move them to their destination.
2737    
2738     If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even
2739     weak characters can push things if they are persistent.
2740     endmsg
2741     x 19
2742     y 7
2743     end
2744     arch woodfloor
2745     x 19
2746     y 8
2747     end
2748     arch spikes_closed
2749     x 19
2750     y 8
2751     connected 3
2752     end
2753     arch woodfloor
2754     x 19
2755     y 9
2756     end
2757     arch sign
2758     name Buttons are Your Friends
2759     msg
2760 root 1.15 Cool, huh! Buttons and other switches can be
2761 root 1.1 used to do all sorts of things, sometimes on
2762     completely different areas of a map, so if you
2763     ever think you're stuck, look around for any
2764     of these kinds of triggers that might open
2765     a way out for you.
2766    
2767     endmsg
2768     x 19
2769     y 9
2770     end
2771     arch woodfloor
2772     x 19
2773     y 10
2774     end
2775     arch wall_2_1_2
2776     x 19
2777     y 10
2778     end
2779     arch woodfloor
2780     x 19
2781     y 11
2782     end
2783     arch kobold
2784     x 19
2785     y 11
2786     end
2787     arch woodfloor
2788     x 19
2789     y 12
2790     end
2791     arch kobold
2792     x 19
2793     y 12
2794     end
2795     arch woodfloor
2796     x 19
2797     y 13
2798     end
2799     arch wall_2_1_2
2800     x 19
2801     y 13
2802     end
2803     arch woodfloor
2804     x 19
2805     y 14
2806     end
2807     arch ant
2808     x 19
2809     y 14
2810     end
2811     arch woodfloor
2812     x 19
2813     y 15
2814     end
2815     arch wall_2_1_2
2816     x 19
2817     y 15
2818     end
2819     arch woodfloor
2820     x 20
2821     end
2822     arch wall_2_1_2
2823     x 20
2824     end
2825     arch woodfloor
2826     x 20
2827     y 1
2828     end
2829     arch woodfloor
2830     x 20
2831     y 2
2832     end
2833     arch wall_2_1_2
2834     x 20
2835     y 2
2836     end
2837     arch magic_mouth
2838     msg
2839 root 1.12 A magic voice says:
2840 root 1.1
2841 root 1.12 Here is a note you can pick up and take with you. (You may have already picked it up
2842     automatically if your client is set to do that. If so, find it in your inventory and read it by
2843     middle-clicking or whatever action your client uses to apply inventory items.) You may wish
2844 root 1.15 to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>).
2845     Now it will be in your inventory, so you can read it anytime you need to.
2846 root 1.1
2847 root 1.12 Oh, and remember one thing: the password is B<orc-knuckle>.
2848 root 1.1 endmsg
2849     x 20
2850     y 3
2851     end
2852 root 1.12 arch woodfloor
2853     x 20
2854     y 3
2855     end
2856 root 1.1 arch note
2857     msg
2858 root 1.12 The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2859 root 1.1 endmsg
2860     x 20
2861     y 3
2862     end
2863     arch woodfloor
2864     x 20
2865     y 4
2866     end
2867     arch woodfloor
2868     x 20
2869     y 5
2870     end
2871     arch sign
2872     name Gathering Information
2873     msg
2874     === Information ===
2875    
2876     There are many sources of information other
2877     than signs like this one. Did you see the sign
2878     on the wall as you were running here?
2879     Sometimes information comes from non-visible
2880     sources like that, so always keep your eyes
2881     open and don't miss anything that shows up
2882     in your Messages area.
2883    
2884     Information also comes from books, notes, and
2885     many other sources. The smallest note can be
2886     the first clue to a large treasure or heroic quest,
2887     so always gather as much information as possible.
2888     Some notes and books you will be able to pick
2889     up and take with you, while others will be
2890     fixed where they are, but they all may be
2891     important to read.
2892 elmex 1.9
2893     In case you can't read, for example when you are
2894     too low on intelligence or don't have the literacy
2895     skill you might find the word 'orc-knuckle' useful
2896     for leaving this tutorial!
2897 root 1.1 endmsg
2898     x 20
2899     y 5
2900     end
2901     arch woodfloor
2902     x 20
2903     y 6
2904     end
2905     arch wall_2_1_2
2906     x 20
2907     y 6
2908     end
2909     arch woodfloor
2910     x 20
2911     y 7
2912     end
2913     arch button_handle
2914     x 20
2915     y 7
2916     connected 5
2917     end
2918     arch woodfloor
2919     x 20
2920     y 8
2921     end
2922     arch wall_1_4
2923     x 20
2924     y 8
2925     end
2926     arch woodfloor
2927     x 20
2928     y 9
2929     end
2930     arch sign
2931     name Earthwalls
2932     msg
2933     === Earthwalls ===
2934    
2935     Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2936     Run at the wall to your east until you pass through.
2937    
2938     If you are very weak you might need a long time time to destroy the earthwall. Do
2939 root 1.15 not give up! (If you give up, consider creating a character with a little higher strength stat :)
2940 root 1.1 endmsg
2941     x 20
2942     y 9
2943     end
2944     arch woodfloor
2945     x 20
2946     y 10
2947     end
2948     arch wall_2_1_2
2949     x 20
2950     y 10
2951     end
2952     arch woodfloor
2953     x 20
2954     y 11
2955     end
2956     arch silvercoin
2957     name silver coins
2958     x 20
2959     y 11
2960     nrof 5
2961     end
2962     arch kobold
2963     x 20
2964     y 11
2965     end
2966     arch woodfloor
2967     x 20
2968     y 12
2969     end
2970     arch kobold
2971     x 20
2972     y 12
2973     end
2974     arch woodfloor
2975     x 20
2976     y 13
2977     end
2978     arch wall_2_1_2
2979     x 20
2980     y 13
2981     end
2982     arch woodfloor
2983     x 20
2984     y 14
2985     end
2986     arch ant
2987     x 20
2988     y 14
2989     end
2990     arch woodfloor
2991     x 20
2992     y 15
2993     end
2994     arch wall_2_1_2
2995     x 20
2996     y 15
2997     end
2998     arch woodfloor
2999     x 21
3000     end
3001     arch wall_2_1_2
3002     x 21
3003     end
3004     arch woodfloor
3005     x 21
3006     y 1
3007     end
3008     arch door_1
3009     hp 4
3010     x 21
3011     y 1
3012     end
3013     arch woodfloor
3014     x 21
3015     y 2
3016     end
3017     arch wall_2_2_3
3018     x 21
3019     y 2
3020     end
3021     arch woodfloor
3022     x 21
3023     y 3
3024     end
3025     arch wall_2_1_1
3026     x 21
3027     y 3
3028     end
3029     arch woodfloor
3030     x 21
3031     y 4
3032     end
3033     arch wall_2_1_1
3034     x 21
3035     y 4
3036     end
3037     arch woodfloor
3038     x 21
3039     y 5
3040     end
3041     arch wall_2_1_1
3042     x 21
3043     y 5
3044     end
3045     arch woodfloor
3046     x 21
3047     y 6
3048     end
3049     arch wall_2_2_4
3050     x 21
3051     y 6
3052     end
3053     arch woodfloor
3054     x 21
3055     y 7
3056     end
3057     arch grate_closed_2
3058     x 21
3059     y 7
3060     connected 5
3061     end
3062     arch woodfloor
3063     x 21
3064     y 8
3065     end
3066     arch wall_2_1_2
3067     x 21
3068     y 8
3069     end
3070     arch woodfloor
3071     x 21
3072     y 9
3073     end
3074     arch earthwall
3075     x 21
3076     y 9
3077     end
3078     arch woodfloor
3079     x 21
3080     y 10
3081     end
3082     arch wall_2_2_3
3083     x 21
3084     y 10
3085     end
3086     arch woodfloor
3087     x 21
3088     y 11
3089     end
3090     arch wall_2_1_1
3091     x 21
3092     y 11
3093     end
3094     arch woodfloor
3095     x 21
3096     y 12
3097     end
3098     arch wall_2_1_1
3099     x 21
3100     y 12
3101     end
3102     arch woodfloor
3103     x 21
3104     y 13
3105     end
3106     arch wall_2_2_4
3107     x 21
3108     y 13
3109     end
3110 root 1.13 arch check_floor
3111     race ant
3112     x 21
3113     y 14
3114     last_sp 0
3115     move_block all
3116     end
3117 root 1.1 arch woodfloor
3118     x 21
3119     y 14
3120     end
3121     arch door_1
3122     hp 4
3123     x 21
3124     y 14
3125     end
3126     arch woodfloor
3127     x 21
3128     y 15
3129     end
3130     arch wall_2_1_2
3131     x 21
3132     y 15
3133     end
3134     arch woodfloor
3135     x 22
3136     end
3137     arch wall_2_1_2
3138     x 22
3139     end
3140     arch woodfloor
3141     x 22
3142     y 1
3143     end
3144     arch sign
3145     name Traps, and Automatic Doors
3146     msg
3147     By the way, it's a good idea to always check
3148 root 1.15 for traps before trying to open a door. Do
3149     this with the command B<'ready_skill find traps>,
3150     (which is usually bound to the B<Left-Alt-s> key) and
3151     then keep finding into the direction where you want to search for traps.
3152    
3153     If you find a trap, you can try to disarm it with
3154     B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction
3155     of the trap you found. You can only find and disable traps if you have those skills.
3156 root 1.1
3157     Some doors will open when you walk up to them,
3158     then close after a moment. Be careful not to
3159     get crushed by standing in the doorway
3160     too long!
3161     endmsg
3162     x 22
3163     y 1
3164     end
3165     arch woodfloor
3166     x 22
3167     y 2
3168     end
3169     arch button_trigger
3170     x 22
3171     y 2
3172     invisible 1
3173     connected 2
3174     end
3175     arch woodfloor
3176     x 22
3177     y 3
3178     end
3179     arch mdoor_closed_1
3180     x 22
3181     y 3
3182     connected 2
3183     end
3184     arch woodfloor
3185     x 22
3186     y 4
3187     end
3188     arch button_trigger
3189     x 22
3190     y 4
3191     invisible 1
3192     connected 2
3193     end
3194     arch woodfloor
3195     x 22
3196     y 5
3197     end
3198     arch woodfloor
3199     x 22
3200     y 6
3201     end
3202     arch sign
3203     name Levers
3204     msg
3205 root 1.15 Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3206 root 1.1 endmsg
3207     x 22
3208     y 6
3209     end
3210     arch woodfloor
3211     x 22
3212     y 7
3213     end
3214     arch button_handle
3215     name handle (press space to apply)
3216     x 22
3217     y 7
3218     connected 5
3219     end
3220     arch woodfloor
3221     x 22
3222     y 8
3223     end
3224     arch wall_2_1_2
3225     x 22
3226     y 8
3227     end
3228     arch woodfloor
3229     x 22
3230     y 9
3231     end
3232     arch sign
3233     name Illusionary Walls
3234     msg
3235     Other kinds of walls can also have weak spots.
3236     Look for cracks in the wall, especially if you
3237     hear voices or have reason to think there might
3238     be secret areas nearby.
3239    
3240     Sometimes walls are illusions that can be walked
3241 root 1.15 through. Go south from here.
3242 root 1.1 endmsg
3243     x 22
3244     y 9
3245     end
3246     arch woodfloor
3247     x 22
3248     y 10
3249     end
3250     arch false_wall
3251     x 22
3252     y 10
3253     end
3254     arch woodfloor
3255     x 22
3256     y 11
3257     end
3258     arch sign
3259     name Inventory
3260     msg
3261     === Inventory ===
3262    
3263     Stop and take a look at your inventory for a moment. If you started the game with any
3264     armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3265     (In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.)
3266     Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3267     endmsg
3268     x 22
3269     y 11
3270     end
3271 root 1.13 arch check_floor
3272     race ant
3273     x 22
3274     y 12
3275     last_sp 0
3276     move_block all
3277     end
3278 root 1.1 arch woodfloor
3279     x 22
3280     y 12
3281     end
3282     arch woodfloor
3283     x 22
3284     y 13
3285     end
3286     arch sign
3287     name Fighting
3288     msg
3289     === Fighting ===
3290    
3291     Ready for your first fight? On the other side
3292     of this door are some ants. They're mostly
3293     harmless, so run into them as fast as you can,
3294     until you kill them. Be sure to kill the anthill
3295     too, so it can't produce more ants. Many
3296     monsters have "generators" like this which
3297     produce more monsters every so often.
3298    
3299     After you kill the ants, go through the next
3300     door.
3301     endmsg
3302     x 22
3303     y 13
3304     end
3305     arch woodfloor
3306     x 22
3307     y 14
3308     end
3309     arch woodfloor
3310     x 22
3311     y 15
3312     end
3313     arch wall_2_1_2
3314     x 22
3315     y 15
3316     end
3317     arch woodfloor
3318     x 23
3319     end
3320     arch wall_2_2_3
3321     x 23
3322     end
3323     arch woodfloor
3324     x 23
3325     y 1
3326     end
3327     arch wall_2_1_1
3328     x 23
3329     y 1
3330     end
3331     arch woodfloor
3332     x 23
3333     y 2
3334     end
3335     arch wall_2_1_1
3336     x 23
3337     y 2
3338     end
3339     arch woodfloor
3340     x 23
3341     y 3
3342     end
3343     arch wall_2_1_1
3344     x 23
3345     y 3
3346     end
3347     arch woodfloor
3348     x 23
3349     y 4
3350     end
3351     arch wall_2_1_1
3352     x 23
3353     y 4
3354     end
3355     arch woodfloor
3356     x 23
3357     y 5
3358     end
3359     arch wall_2_1_1
3360     x 23
3361     y 5
3362     end
3363     arch woodfloor
3364     x 23
3365     y 6
3366     end
3367     arch wall_2_1_1
3368     x 23
3369     y 6
3370     end
3371     arch woodfloor
3372     x 23
3373     y 7
3374     end
3375     arch wall_2_1_1
3376     x 23
3377     y 7
3378     end
3379     arch woodfloor
3380     x 23
3381     y 8
3382     end
3383     arch wall_3_4
3384     x 23
3385     y 8
3386     end
3387     arch woodfloor
3388     x 23
3389     y 9
3390     end
3391     arch wall_2_1_1
3392     x 23
3393     y 9
3394     end
3395     arch woodfloor
3396     x 23
3397     y 10
3398     end
3399     arch wall_2_1_1
3400     x 23
3401     y 10
3402     end
3403     arch woodfloor
3404     x 23
3405     y 11
3406     end
3407     arch wall_2_1_1
3408     x 23
3409     y 11
3410     end
3411     arch woodfloor
3412     x 23
3413     y 12
3414     end
3415     arch wall_2_1_1
3416     x 23
3417     y 12
3418     end
3419     arch woodfloor
3420     x 23
3421     y 13
3422     end
3423     arch wall_2_1_1
3424     x 23
3425     y 13
3426     end
3427     arch woodfloor
3428     x 23
3429     y 14
3430     end
3431     arch wall_2_1_1
3432     x 23
3433     y 14
3434     end
3435     arch woodfloor
3436     x 23
3437     y 15
3438     end
3439     arch wall_2_2_4
3440     x 23
3441     y 15
3442     end