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Revision: 1.17
Committed: Sun Oct 14 18:00:07 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
Changes since 1.16: +82 -81 lines
Log Message:
yet another round of renaming

File Contents

# User Rev Content
1 root 1.1 arch map
2 root 1.6 name Tutorial
3 root 1.1 difficulty 1
4 root 1.6 region creation
5 root 1.1 width 24
6     height 16
7     enter_x 11
8     enter_y 1
9     msg
10     Creator: Mhoram, http://aaron.baugher.biz/
11     Software: CF Java Map Editor
12     Date: 1/23/2007
13    
14     This map is intended for use as a tutorial for
15     complete newbies, to teach them some of the
16 root 1.17 basic concepts of Deliantra.
17 root 1.1 endmsg
18 elmex 1.2 per_player 1
19 root 1.1 end
20     arch woodfloor
21     end
22     arch wall_2_2_2
23     end
24     arch woodfloor
25     y 1
26     end
27     arch wall_2_1_1
28     y 1
29     end
30     arch woodfloor
31     y 2
32     end
33     arch wall_2_1_1
34     y 2
35     end
36     arch woodfloor
37     y 3
38     end
39     arch wall_2_1_1
40     y 3
41     end
42     arch woodfloor
43     y 4
44     end
45     arch wall_2_1_1
46     y 4
47     end
48     arch woodfloor
49     y 5
50     end
51     arch wall_2_1_1
52     y 5
53     end
54     arch woodfloor
55     y 6
56     end
57     arch wall_2_1_1
58     y 6
59     end
60     arch woodfloor
61     y 7
62     end
63     arch wall_2_1_1
64     y 7
65     end
66     arch woodfloor
67     y 8
68     end
69     arch wall_3_2
70     y 8
71     end
72     arch woodfloor
73     y 9
74     end
75     arch wall_2_1_1
76     y 9
77     end
78     arch woodfloor
79     y 10
80     end
81     arch wall_2_1_1
82     y 10
83     end
84     arch woodfloor
85     y 11
86     end
87     arch wall_2_1_1
88     y 11
89     end
90     arch woodfloor
91     y 12
92     end
93     arch wall_2_1_1
94     y 12
95     end
96     arch woodfloor
97     y 13
98     end
99     arch wall_2_1_1
100     y 13
101     end
102     arch woodfloor
103     y 14
104     end
105     arch wall_2_1_1
106     y 14
107     end
108     arch woodfloor
109     y 15
110     end
111     arch wall_2_2_1
112     y 15
113     end
114     arch woodfloor
115     x 1
116     end
117     arch wall_2_1_2
118     x 1
119     end
120 root 1.14 arch shop_ring
121 root 1.1 x 1
122     y 1
123     end
124 root 1.14 arch shop_throw
125 root 1.1 x 1
126     y 2
127     end
128 root 1.14 arch shop_food
129 root 1.1 x 1
130     y 3
131     end
132     arch woodfloor
133     x 1
134     y 4
135     end
136     arch shop_food
137     x 1
138     y 4
139     end
140     arch woodfloor
141     x 1
142     y 5
143     end
144     arch swall_1_4
145     x 1
146     y 5
147     end
148     arch woodfloor
149     x 1
150     y 6
151     end
152     arch goldcoin
153     x 1
154     y 6
155     end
156     arch woodfloor
157     x 1
158     y 7
159     end
160     arch woodfloor
161     x 1
162     y 8
163     end
164     arch wall_2_1_2
165     x 1
166     y 8
167     end
168     arch woodfloor
169     x 1
170     y 9
171     end
172     arch woodfloor
173     x 1
174     y 10
175     end
176     arch woodfloor
177     x 1
178     y 11
179     end
180     arch woodfloor
181     x 1
182     y 12
183     end
184     arch sign
185     name Saving and Exiting
186     msg
187 root 1.15 A bed of reality is used for saving your game. Whenever you want to leave the game,
188     or just save in a particular town, apply (press space) on a bed of reality,
189     like the one at the end of this hallway, and then answer the question of wether you want
190     to continue playing. To log out, you of course have to answer negatively to that question.
191    
192     The next time you login, your player will start from that bed's location, with all the inventory
193     items you had when you logged out. Also, if your player ever dies, you will be returned to the
194     location of the last bed of reality you used. If you leave without using a savebed your character's
195     body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196     always use a bed of reality for leaving the game.
197 root 1.1
198     You may use this one now, and then continue on after logging back in.
199     endmsg
200     x 1
201     y 12
202     end
203     arch woodfloor
204     x 1
205     y 13
206     end
207     arch woodfloor
208     x 1
209     y 14
210     end
211     arch sign
212     name Congratulations
213     msg
214 root 1.12 Congratulations, you have completed this part of the tutorial!
215     Take the exit to your east to move on.
216     Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
217 root 1.1 endmsg
218     x 1
219     y 14
220     end
221     arch woodfloor
222     x 1
223     y 15
224     end
225     arch wall_2_1_2
226     x 1
227     y 15
228     end
229     arch woodfloor
230     x 2
231     end
232     arch wall_2_1_2
233     x 2
234     end
235 root 1.14 arch shop_empty
236 root 1.1 x 2
237     y 1
238     end
239 root 1.14 arch shop_mat
240 root 1.1 x 2
241     y 1
242     end
243 root 1.14 arch shop_wands
244 root 1.1 x 2
245     y 2
246     end
247 root 1.14 arch shop_armour
248 root 1.1 x 2
249     y 3
250     end
251     arch woodfloor
252     x 2
253     y 4
254     end
255     arch shop_general
256     x 2
257     y 4
258     end
259     arch woodfloor
260     x 2
261     y 5
262     end
263     arch swall_2_1_2
264     x 2
265     y 5
266     end
267     arch woodfloor
268     x 2
269     y 6
270     end
271     arch woodfloor
272     x 2
273     y 7
274     end
275     arch mouse
276     wis 2
277     x 2
278     y 7
279     end
280     arch woodfloor
281     x 2
282     y 8
283     end
284     arch wall_2_1_2
285     x 2
286     y 8
287     end
288     arch woodfloor
289     x 2
290     y 9
291     end
292     arch woodfloor
293     x 2
294     y 10
295     end
296     arch wall_1_1
297     x 2
298     y 10
299     end
300     arch woodfloor
301     x 2
302     y 11
303     end
304     arch wall_2_2_1
305     x 2
306     y 11
307     end
308     arch woodfloor
309     x 2
310     y 12
311     end
312     arch woodfloor
313     x 2
314     y 13
315     end
316     arch wall_1_4
317     x 2
318     y 13
319     end
320     arch woodfloor
321     x 2
322     y 14
323     end
324     arch monument
325     msg
326     Here lies Harold the Slow
327     endmsg
328     x 2
329     y 14
330     end
331     arch woodfloor
332     x 2
333     y 15
334     end
335     arch wall_2_1_2
336     x 2
337     y 15
338     end
339     arch woodfloor
340     x 3
341     end
342     arch wall_2_1_2
343     x 3
344     end
345     arch woodfloor
346     x 3
347     y 1
348     end
349     arch swall_1_1
350     x 3
351     y 1
352     end
353     arch woodfloor
354     x 3
355     y 2
356     end
357     arch swall_2_2_1
358     x 3
359     y 2
360     end
361 root 1.14 arch shop_weapon
362 root 1.1 x 3
363     y 3
364     end
365     arch woodfloor
366     x 3
367     y 4
368     end
369 root 1.14 arch shop_general
370 root 1.1 x 3
371     y 4
372     end
373     arch woodfloor
374     x 3
375     y 5
376     end
377     arch swall_2_1_2
378     x 3
379     y 5
380     end
381     arch woodfloor
382     x 3
383     y 6
384     end
385     arch woodfloor
386     x 3
387     y 7
388     end
389     arch mouse
390     wis 2
391     x 3
392     y 7
393     end
394     arch woodfloor
395     x 3
396     y 8
397     end
398     arch wall_2_1_2
399     x 3
400     y 8
401     end
402     arch woodfloor
403     x 3
404     y 9
405     end
406     arch sign
407     name Potions
408     msg
409 root 1.15 Potions can help you in many ways, boosting your stats temporarily or permanently,
410     giving you resistance to certain attacks, or healing you. Save this potion of healing
411     for some time when you are injured and unable to retreat to heal slowly.
412 root 1.1
413 root 1.15 Keep in mind that potions you find can be cursed just like other objects, so always
414     get them identified before using them.
415 root 1.1 endmsg
416     x 3
417     y 9
418     end
419     arch woodfloor
420     x 3
421     y 10
422     end
423     arch potion_heal
424     x 3
425     y 10
426     end
427     arch woodfloor
428     x 3
429     y 11
430     end
431     arch wall_2_1_2
432     x 3
433     y 11
434     end
435     arch woodfloor
436     x 3
437     y 12
438     end
439     arch chair_1.1
440     x 3
441     y 12
442     end
443     arch woodfloor
444     x 3
445     y 13
446     end
447     arch wall_2_1_2
448     x 3
449     y 13
450     end
451 root 1.11 arch magic_mouth
452     msg
453 root 1.15 What is the password? (Use the B<say> command and say it)
454 root 1.11
455     (Do you still have the note you got back at the beginning of this trip?
456 root 1.12 Apply it and see what it says, if you don't remember. If you cannot read, you need
457 root 1.15 to go back to the place where you found it and listen to the magic voice).
458 root 1.11
459 root 1.15 If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460     so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461 root 1.11 endmsg
462 root 1.1 x 3
463     y 14
464     end
465     arch magic_ear
466     msg
467     @match orc-knuckle
468     Click.
469     endmsg
470     x 3
471     y 14
472     connected 9
473     end
474 root 1.11 arch woodfloor
475 root 1.1 x 3
476     y 14
477     end
478     arch woodfloor
479     x 3
480     y 15
481     end
482     arch wall_2_1_2
483     x 3
484     y 15
485     end
486     arch woodfloor
487     x 4
488     end
489     arch wall_2_1_2
490     x 4
491     end
492     arch woodfloor
493     x 4
494     y 1
495     end
496     arch shop_mat
497     x 4
498     y 1
499     end
500     arch woodfloor
501     x 4
502     y 2
503     end
504     arch swall_2_2_3
505     x 4
506     y 2
507     end
508     arch woodfloor
509     x 4
510     y 3
511     end
512     arch swall_2_1_1
513     x 4
514     y 3
515     end
516     arch woodfloor
517     x 4
518     y 4
519     end
520     arch swall_2_1_1
521     x 4
522     y 4
523     end
524     arch woodfloor
525     x 4
526     y 5
527     end
528     arch swall_4
529     x 4
530     y 5
531     end
532     arch woodfloor
533     x 4
534     y 6
535     end
536     arch swall_1_2
537     x 4
538     y 6
539     end
540 root 1.14 arch check_floor
541     race mouse
542     x 4
543     y 7
544     last_sp 0
545     move_block all
546     end
547     arch mat
548     name mouse barrier
549     name_pl
550     x 4
551     y 7
552     end
553 root 1.1 arch woodfloor
554     x 4
555     y 7
556     end
557     arch door_1
558     hp 12
559     x 4
560     y 7
561     end
562     arch woodfloor
563     x 4
564     y 8
565     end
566     arch wall_1_3
567     x 4
568     y 8
569     end
570     arch woodfloor
571     x 4
572     y 9
573     end
574     arch woodfloor
575     x 4
576     y 10
577     end
578     arch wall_1_1
579     x 4
580     y 10
581     end
582     arch woodfloor
583     x 4
584     y 11
585     end
586     arch wall_3_1
587     x 4
588     y 11
589     end
590     arch woodfloor
591     x 4
592     y 12
593     end
594     arch woodfloor
595     x 4
596     y 13
597     end
598     arch wall_2_1_2
599     x 4
600     y 13
601     end
602     arch woodfloor
603     x 4
604     y 14
605     end
606     arch igateTrg2
607     x 4
608     y 14
609     connected 9
610     end
611     arch woodfloor
612     x 4
613     y 15
614     end
615     arch wall_2_1_2
616     x 4
617     y 15
618     end
619     arch woodfloor
620     x 5
621     end
622     arch wall_2_1_2
623     x 5
624     end
625     arch woodfloor
626     x 5
627     y 1
628     end
629     arch sign
630     name Shops
631     msg
632 root 1.17 Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633 root 1.15 and then buy almost any treasure you bring back to sell.
634 root 1.1
635 root 1.15 To enter a shop, step on the shop mat. This will transport you to the inside.
636     To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637     To buy items, simply pick up what you want and leave. The cost of the items will
638     be taken from your inventory. If you don't have enough money to pay your bill, you
639     won't be allowed to leave, and you will have to drop enough of the items you picked
640     up until you can afford what you're holding.
641    
642     You may enter this shop and look around, and buy something if you have the money.
643     When you're in the shop, clicking on an item in your inventory will tell you how much
644     the shop will pay you for it. Standing over an item on the shop floor and examining it
645 root 1.17 (read the tooltip when hovering over it or press B<Left-Alt-e>).
646 root 1.15
647     WARNING: Be very careful not to drop anything you aren't sure you want to sell!
648     Once dropped, an item is sold and belongs to the shop, and the price for buying
649     it back may be many times what you sold it for. Check your client's documentation
650     on "locking" items for instructions on how to lock your important items so you can't
651     accidentally drop them.
652 root 1.1 endmsg
653     x 5
654     y 1
655     end
656 root 1.11 arch woodfloor
657     x 5
658     y 2
659     end
660 root 1.1 arch woodfloor
661     x 5
662     y 3
663     end
664     arch sign
665     name Teleporters
666     msg
667 root 1.15 In areas other than shops, teleporters can transport you instantly from place to place.
668     Beware: a teleporter might send you into a dangerous area! This teleporter, however,
669     will take you right across the fence to the south.
670 root 1.1 endmsg
671     x 5
672     y 3
673     end
674     arch woodfloor
675     x 5
676     y 4
677     end
678     arch teleporter
679     hp 5
680     sp 7
681     x 5
682     y 4
683     speed 0.2
684     end
685     arch woodfloor
686     x 5
687     y 5
688     end
689     arch swall_1_3
690     x 5
691     y 5
692     end
693     arch woodfloor
694     x 5
695     y 6
696     end
697     arch teleporter
698 root 1.14 slaying tutorial
699 root 1.1 hp 5
700     sp 3
701     x 5
702     y 6
703     speed 0.2
704     end
705     arch woodfloor
706     x 5
707     y 7
708     end
709     arch sign
710     name Inbreeding
711     msg
712 root 1.15 Some monsters, like mice, can multiply without a generator (after all, they are mice).
713     If not killed quickly, these monsters can spread to fill up a map completely.
714     Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
715     and tried our best to keep them from spreading throughout the whole map, but once
716     outside int he harsh world, you will not be as lucky).
717 root 1.1 endmsg
718     x 5
719     y 7
720     end
721 root 1.11 arch woodfloor
722     x 5
723     y 8
724     end
725 root 1.1 arch woodfloor
726     x 5
727     y 9
728     end
729     arch sign
730     name Scrolls
731     msg
732 root 1.15 Magic scrolls like the one to your south contain one spell each.
733     When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
734     Take this scroll and save it for some time when you have collected a bunch of
735     items and want to cast detect magic on them.
736 root 1.1 endmsg
737     x 5
738     y 9
739     end
740     arch woodfloor
741     x 5
742     y 10
743     end
744     arch scroll_new
745     name scroll of detect magic
746     sp 76
747     x 5
748     y 10
749     level 1
750     end
751     arch woodfloor
752     x 5
753     y 11
754     end
755     arch wall_2_1_2
756     x 5
757     y 11
758     end
759     arch woodfloor
760     x 5
761     y 12
762     end
763     arch bed_save
764     x 5
765     y 12
766     end
767     arch woodfloor
768     x 5
769     y 13
770     end
771     arch wall_2_1_2
772     x 5
773     y 13
774     end
775     arch woodfloor
776     x 5
777     y 14
778     end
779     arch exit
780     slaying /scorn/misc/beginners
781     msg
782     Good luck!
783     endmsg
784     hp 15
785     sp 28
786     x 5
787     y 14
788 root 1.11 damned 1
789 root 1.1 end
790     arch woodfloor
791     x 5
792     y 15
793     end
794     arch wall_2_1_2
795     x 5
796     y 15
797     end
798     arch woodfloor
799     x 6
800     end
801     arch wall_2_1_2
802     x 6
803     end
804     arch woodfloor
805     x 6
806     y 1
807     end
808     arch woodfloor
809     x 6
810     y 2
811     end
812     arch wall_1_1
813     x 6
814     y 2
815     end
816     arch woodfloor
817     x 6
818     y 3
819     end
820     arch wall_2_1_1
821     x 6
822     y 3
823     end
824     arch woodfloor
825     x 6
826     y 4
827     end
828     arch wall_2_1_1
829     x 6
830     y 4
831     end
832     arch woodfloor
833     x 6
834     y 5
835     end
836     arch wall_2_1_1
837     x 6
838     y 5
839     end
840     arch woodfloor
841     x 6
842     y 6
843     end
844     arch wall_2_1_1
845     x 6
846     y 6
847     end
848     arch woodfloor
849     x 6
850     y 7
851     end
852     arch wall_2_1_1
853     x 6
854     y 7
855     end
856     arch woodfloor
857     x 6
858     y 8
859     end
860     arch wall_2_1_1
861     x 6
862     y 8
863     end
864     arch woodfloor
865     x 6
866     y 9
867     end
868     arch wall_2_1_1
869     x 6
870     y 9
871     end
872     arch woodfloor
873     x 6
874     y 10
875     end
876     arch wall_2_1_1
877     x 6
878     y 10
879     end
880     arch woodfloor
881     x 6
882     y 11
883     end
884     arch wall_3_4
885     x 6
886     y 11
887     end
888     arch woodfloor
889     x 6
890     y 12
891     end
892     arch wall_2_1_1
893     x 6
894     y 12
895     end
896     arch woodfloor
897     x 6
898     y 13
899     end
900     arch wall_3_4
901     x 6
902     y 13
903     end
904     arch woodfloor
905     x 6
906     y 14
907     end
908     arch wall_2_1_1
909     x 6
910     y 14
911     end
912     arch woodfloor
913     x 6
914     y 15
915     end
916     arch wall_3_1
917     x 6
918     y 15
919     end
920     arch woodfloor
921     x 7
922     end
923     arch wall_2_1_2
924     x 7
925     end
926     arch woodfloor
927     x 7
928     y 1
929     end
930     arch rune_mark
931     msg
932 root 1.15 Tables work much like altars. The table to the
933     east is an I<identify item> table. It will identify the
934     unidentified items in your inventory, one at a time, for 20
935     gold pieces each. Tables are often found in shops
936     too, especially magic shops.
937 root 1.1 endmsg
938     x 7
939     y 1
940     end
941     arch woodfloor
942     x 7
943     y 2
944     end
945     arch woodfloor
946     x 7
947     y 3
948     end
949     arch rune_mark
950     msg
951 root 1.15 This altar to your east is a I<detect curse> altar.
952     It works the same as the I<detect magic> altar below.
953     Altars like these are often found in shops in towns.
954 root 1.1
955 root 1.15 Always detect curse on items you find before applying them.
956     If you apply a cursed item, you won't be able to remove it until the curse is removed.
957 root 1.1 endmsg
958     x 7
959     y 3
960     end
961     arch woodfloor
962     x 7
963     y 4
964     end
965     arch woodfloor
966     x 7
967     y 5
968     end
969     arch rune_mark
970     msg
971     === Altars ===
972    
973 root 1.15 Altars have many different uses. Some altars are consecrated to a particular god.
974     Do not pray over these altars unless you wish to worship that god! (More on gods later).
975     Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
976    
977     The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
978     detect magic on all the items in your inventory. (Make sure you pick up your change).
979     To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
980     you can select the B<drop n> option from the item popup menu and only drop a few coins.
981 root 1.1
982 root 1.15 Magic items are often worth more than identical non-magic items, so detect magic can
983     help you decide which ones to sell and which ones to identify or keep.
984 root 1.1 endmsg
985     x 7
986     y 5
987     end
988     arch woodfloor
989     x 7
990     y 6
991     end
992     arch woodfloor
993     x 7
994     y 7
995     end
996     arch woodfloor
997     x 7
998     y 8
999     end
1000     arch woodfloor
1001     msg
1002     Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
1003     endmsg
1004     x 7
1005     y 9
1006     end
1007     arch sign
1008     name Missile Weapons
1009     msg
1010 root 1.15 If you have a bow or crossbow in your inventory
1011     (or other ranged weapons such as rods, staffs or area spells such as burning hands),
1012     go south for ranged attacks training. If you do not, go north.
1013 root 1.1 endmsg
1014     x 7
1015     y 9
1016     end
1017     arch woodfloor
1018     x 7
1019     y 10
1020     end
1021     arch woodfloor
1022     x 7
1023     y 11
1024     end
1025     arch woodfloor
1026     x 7
1027     y 12
1028     end
1029     arch woodfloor
1030     x 7
1031     y 13
1032     end
1033     arch sign
1034     name Missile Weapon Training
1035     msg
1036 root 1.15 Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1037 root 1.1
1038 root 1.15 If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1039 root 1.17 by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1040 root 1.15 B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1041    
1042     To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1043     and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1044 root 1.17 you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1045 root 1.15 with B<Shift>.
1046    
1047     On the other side of these doors are some monsters.
1048     Pull the lever to open the doors, and shoot them all!
1049     Don't worry, there's a force preventing them from reaching you.
1050     Continue down the passageway until you get back to this hallway, then go north.
1051 root 1.1 endmsg
1052     x 7
1053     y 13
1054     end
1055     arch woodfloor
1056     x 7
1057     y 14
1058     end
1059     arch trigger
1060     x 7
1061     y 14
1062     connected 8
1063     end
1064     arch woodfloor
1065     x 7
1066     y 15
1067     end
1068     arch wall_2_1_2
1069     x 7
1070     y 15
1071     end
1072     arch woodfloor
1073     x 8
1074     end
1075     arch wall_2_1_2
1076     x 8
1077     end
1078     arch woodfloor
1079     x 8
1080     y 1
1081     end
1082     arch woodfloor
1083     x 8
1084     y 2
1085     end
1086     arch wall_1_4
1087     x 8
1088     y 2
1089     end
1090     arch woodfloor
1091     x 8
1092     y 3
1093     end
1094     arch woodfloor
1095     x 8
1096     y 4
1097     end
1098     arch wall_1_4
1099     x 8
1100     y 4
1101     end
1102     arch woodfloor
1103     x 8
1104     y 5
1105     end
1106     arch woodfloor
1107     x 8
1108     y 6
1109     end
1110     arch wall_2_2_2
1111     x 8
1112     y 6
1113     end
1114     arch woodfloor
1115     x 8
1116     y 7
1117     end
1118     arch wall_2_1_1
1119     x 8
1120     y 7
1121     end
1122     arch woodfloor
1123     x 8
1124     y 8
1125     end
1126     arch wall_1_2
1127     x 8
1128     y 8
1129     end
1130     arch woodfloor
1131     x 8
1132     y 9
1133     end
1134     arch woodfloor
1135     x 8
1136     y 10
1137     end
1138     arch wall_1_4
1139     x 8
1140     y 10
1141     end
1142     arch woodfloor
1143     x 8
1144     y 11
1145     end
1146     arch gate_closed_2
1147     x 8
1148     y 11
1149     connected 8
1150     end
1151     arch woodfloor
1152     x 8
1153     y 12
1154     end
1155     arch gate_closed_2
1156     x 8
1157     y 12
1158     connected 8
1159     end
1160     arch woodfloor
1161     x 8
1162     y 13
1163     end
1164     arch gate_closed_2
1165     x 8
1166     y 13
1167     connected 8
1168     end
1169     arch woodfloor
1170     x 8
1171     y 14
1172     end
1173     arch gate_closed_2
1174     x 8
1175     y 14
1176     connected 8
1177     end
1178     arch woodfloor
1179     x 8
1180     y 15
1181     end
1182     arch wall_2_1_2
1183     x 8
1184     y 15
1185     end
1186     arch woodfloor
1187     x 9
1188     end
1189     arch wall_2_1_2
1190     x 9
1191     end
1192     arch woodfloor
1193     x 9
1194     y 1
1195     end
1196     arch identify_table
1197 root 1.16 name Drop 20 gold to identify an item in your inventory.
1198 root 1.1 x 9
1199     y 1
1200     end
1201     arch woodfloor
1202     x 9
1203     y 2
1204     end
1205     arch wall_2_1_2
1206     x 9
1207     y 2
1208     end
1209     arch woodfloor
1210     x 9
1211     y 3
1212     end
1213     arch altar
1214 root 1.16 name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1215 root 1.1 slaying money
1216     sp 79
1217     food 1
1218     x 9
1219     y 3
1220     end
1221     arch woodfloor
1222     x 9
1223     y 4
1224     end
1225     arch wall_2_1_2
1226     x 9
1227     y 4
1228     end
1229     arch woodfloor
1230     x 9
1231     y 5
1232     end
1233     arch altar
1234 root 1.16 name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1235 root 1.1 slaying money
1236     sp 76
1237     food 1
1238     x 9
1239     y 5
1240     end
1241     arch woodfloor
1242     x 9
1243     y 6
1244     end
1245     arch wall_2_1_2
1246     x 9
1247     y 6
1248     end
1249     arch woodfloor
1250     x 9
1251     y 7
1252     end
1253     arch rune_heal
1254     x 9
1255     y 7
1256     end
1257     arch woodfloor
1258     x 9
1259     y 8
1260     end
1261     arch woodfloor
1262     x 9
1263     y 9
1264     end
1265     arch rune_mark
1266     msg
1267 root 1.15 Not all runes are harmful. The rune to your north will restore your health!
1268 root 1.1 endmsg
1269     x 9
1270     y 9
1271     end
1272     arch woodfloor
1273     x 9
1274     y 10
1275     end
1276     arch wall_2_1_2
1277     x 9
1278     y 10
1279     end
1280     arch woodfloor
1281     x 9
1282     y 11
1283     end
1284     arch woodfloor
1285     x 9
1286     y 12
1287     end
1288     arch woodfloor
1289     x 9
1290     y 13
1291     end
1292     arch woodfloor
1293     x 9
1294     y 14
1295     end
1296     arch trigger
1297     x 9
1298     y 14
1299     connected 8
1300     end
1301     arch woodfloor
1302     x 9
1303     y 15
1304     end
1305     arch wall_2_1_2
1306     x 9
1307     y 15
1308     end
1309     arch woodfloor
1310     x 10
1311     end
1312     arch wall_3_3
1313     x 10
1314     end
1315     arch woodfloor
1316     x 10
1317     y 1
1318     end
1319     arch wall_2_1_1
1320     x 10
1321     y 1
1322     end
1323     arch woodfloor
1324     x 10
1325     y 2
1326     end
1327     arch wall_3_4
1328     x 10
1329     y 2
1330     end
1331     arch woodfloor
1332     x 10
1333     y 3
1334     end
1335     arch wall_2_1_1
1336     x 10
1337     y 3
1338     end
1339     arch woodfloor
1340     x 10
1341     y 4
1342     end
1343     arch wall_3_4
1344     x 10
1345     y 4
1346     end
1347     arch woodfloor
1348     x 10
1349     y 5
1350     end
1351     arch wall_2_1_1
1352     x 10
1353     y 5
1354     end
1355     arch woodfloor
1356     x 10
1357     y 6
1358     end
1359     arch wall_4
1360     x 10
1361     y 6
1362     end
1363     arch woodfloor
1364     x 10
1365     y 7
1366     end
1367     arch wall_2_1_1
1368     x 10
1369     y 7
1370     end
1371     arch woodfloor
1372     x 10
1373     y 8
1374     end
1375     arch wall_1_2
1376     x 10
1377     y 8
1378     end
1379     arch woodfloor
1380     x 10
1381     y 9
1382     end
1383     arch woodfloor
1384     x 10
1385     y 10
1386     end
1387     arch wall_2_1_2
1388     x 10
1389     y 10
1390     end
1391     arch woodfloor
1392     x 10
1393     y 11
1394     move_block walk
1395     end
1396     arch bench_1_1
1397     x 10
1398     y 11
1399     end
1400     arch woodfloor
1401     x 10
1402     y 12
1403     move_block walk
1404     end
1405     arch bench_2_1_1
1406     x 10
1407     y 12
1408     end
1409     arch woodfloor
1410     x 10
1411     y 13
1412     move_block walk
1413     end
1414     arch bench_2_1_1
1415     x 10
1416     y 13
1417     end
1418     arch woodfloor
1419     x 10
1420     y 14
1421     move_block walk
1422     end
1423     arch bench_1_2
1424     x 10
1425     y 14
1426     end
1427     arch woodfloor
1428     x 10
1429     y 15
1430     end
1431     arch wall_2_1_2
1432     x 10
1433     y 15
1434     end
1435     arch woodfloor
1436     x 11
1437     end
1438     arch wall_2_1_2
1439     x 11
1440     end
1441     arch woodfloor
1442     x 11
1443     y 1
1444     end
1445     arch sign
1446 root 1.17 name Press cursor-down (arrow-key-down) once to read the next sign.
1447 root 1.1 x 11
1448     y 1
1449     end
1450     arch magic_mouth
1451     msg
1452 root 1.17 Welcome to Deliantra!
1453 root 1.1
1454     You are now in the beginner's area, which will
1455 root 1.17 teach you the fundamentals of playing Deliantra,
1456 root 1.1 and prepare you to survive in this vast and
1457     sometimes dangerous world.
1458    
1459     As you pass through these halls, read all the
1460     signs and any other information provided, and
1461     you'll soon learn the basics of the game.
1462    
1463 root 1.17 From here, move south (press your B<down-arrow> key)
1464     and press the space bar to read the next sign. Good luck!
1465 root 1.1 endmsg
1466     x 11
1467     y 2
1468     move_on all
1469     end
1470 root 1.11 arch woodfloor
1471     x 11
1472     y 2
1473     end
1474 root 1.1 arch sign
1475     name Press space bar to read me
1476     msg
1477 root 1.17 Welcome to Deliantra!
1478 root 1.1
1479     You are now in the beginner's area, which will
1480 root 1.17 teach you the fundamentals of playing Deliantra,
1481 root 1.1 and prepare you to survive in this vast and
1482 root 1.17 sometimes (uhm, always) dangerous world.
1483 root 1.1
1484     As you pass through these halls, read all the
1485     signs and any other information provided, and
1486     you'll soon learn the basics of the game.
1487    
1488 root 1.17 From here, move south (press your B<down-arrow> key)
1489     and press the space bar to read the next sign. Good luck!
1490 root 1.1 endmsg
1491     x 11
1492     y 2
1493     end
1494     arch woodfloor
1495     x 11
1496     y 3
1497     end
1498     arch sign
1499     name Press space to read me
1500     msg
1501     === Commands ===
1502    
1503     There are many commands you can use to
1504     do everything from movement to attacking
1505     to casting spells to identifying treasure. Any
1506 root 1.17 command in Deliantra can be executed by
1507     simply typing it in and pressing B<Space>+B<Return>.
1508 root 1.1
1509     So to move southeast, for example, you could type
1510 root 1.17 B<<southeast <return> >>. To read this sign, you could type
1511     B<<apply sign <return> >>. These "long-form" commands are
1512 root 1.1 always available for everything you can do in
1513     the game.
1514    
1515     However, it would be cumbersome to type
1516     commands like that for common actions, so
1517     many commands are bound to keys by default.
1518 root 1.15
1519 root 1.17 You can also enter commands by typing their initials. For example,
1520     instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1521     Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1522    
1523     You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1524     can usually use the popup menu you get when pressing the B<right mouse button> over an item
1525     and select the B<bind ...> option.
1526 root 1.1 endmsg
1527     x 11
1528     y 3
1529     end
1530     arch woodfloor
1531     x 11
1532     y 4
1533     end
1534     arch woodfloor
1535     x 11
1536     y 5
1537     end
1538     arch sign
1539     name Press space to read me
1540     msg
1541     === Movement ===
1542    
1543     You can move in any of eight directions: north,
1544     south, east, west, and the four in between.
1545     Pressing a movement key once (or executing a
1546     movement command) will move you one tile
1547 root 1.17 in that direction. If something is in the way, your
1548     character might attack it.
1549 root 1.1
1550     To run in a direction, which is very useful when
1551     fighting, battering down doors, or traveling long
1552 root 1.15 distances, hold down the B<Ctrl> key and press
1553 root 1.1 and hold the key for direction you wish to run.
1554    
1555 root 1.17 The four primary directions are bound to the arrow/cursor keys,
1556     and all eight directions including diagonals on the numeric keypad. For laptop users
1557     without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1558 root 1.15
1559 root 1.17 Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1560 root 1.1 the sign there.
1561     endmsg
1562     x 11
1563     y 5
1564     end
1565     arch woodfloor
1566     x 11
1567     y 6
1568     end
1569     arch wall_2_1_2
1570     x 11
1571     y 6
1572     end
1573     arch woodfloor
1574     x 11
1575     y 7
1576     end
1577     arch chest_2
1578     x 11
1579     y 7
1580     no_pick 1
1581     arch goldcoin
1582     end
1583     arch water
1584     end
1585     end
1586     arch woodfloor
1587     x 11
1588     y 8
1589     end
1590     arch woodfloor
1591     x 11
1592     y 9
1593     end
1594     arch rune_mark
1595     msg
1596 root 1.15 Chests and other containers are often protected by traps.
1597     To find and disarm these traps, stand on the chest or next to it while
1598     using the find traps and disarm traps skills.
1599    
1600     Once you think a chest is safe, open it by applying it with the space bar,
1601     and see what's inside.
1602    
1603     Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1604     That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1605     heal before you move on, in case you walk into another one.
1606 root 1.1 endmsg
1607     x 11
1608     y 9
1609     end
1610     arch woodfloor
1611     x 11
1612     y 10
1613     end
1614     arch wall_2_1_2
1615     x 11
1616     y 10
1617     end
1618     arch woodfloor
1619     x 11
1620     y 11
1621     end
1622     arch goblin
1623     x 11
1624     y 11
1625     end
1626     arch woodfloor
1627     x 11
1628     y 12
1629     end
1630     arch gnoll
1631     x 11
1632     y 12
1633     end
1634     arch woodfloor
1635     x 11
1636     y 13
1637     end
1638     arch kobold
1639     x 11
1640     y 13
1641     end
1642     arch woodfloor
1643     x 11
1644     y 14
1645     end
1646     arch orc
1647     x 11
1648     y 14
1649     end
1650     arch woodfloor
1651     x 11
1652     y 15
1653     end
1654     arch wall_2_1_2
1655     x 11
1656     y 15
1657     end
1658     arch woodfloor
1659     x 12
1660     end
1661     arch wall_2_2_3
1662     x 12
1663     end
1664     arch woodfloor
1665     x 12
1666     y 1
1667     end
1668     arch wall_2_1_1
1669     x 12
1670     y 1
1671     end
1672     arch woodfloor
1673     x 12
1674     y 2
1675     end
1676     arch wall_3_2
1677     x 12
1678     y 2
1679     end
1680     arch woodfloor
1681     x 12
1682     y 3
1683     end
1684     arch wall_2_1_1
1685     x 12
1686     y 3
1687     end
1688     arch woodfloor
1689     x 12
1690     y 4
1691     end
1692     arch wall_2_2_1
1693     x 12
1694     y 4
1695     end
1696     arch woodfloor
1697     x 12
1698     y 5
1699     end
1700     arch woodfloor
1701     x 12
1702     y 6
1703     end
1704     arch wall_3_3
1705     x 12
1706     y 6
1707     end
1708     arch woodfloor
1709     x 12
1710     y 7
1711     end
1712     arch wall_2_1_1
1713     x 12
1714     y 7
1715     end
1716     arch woodfloor
1717     x 12
1718     y 8
1719     end
1720     arch wall_1_2
1721     x 12
1722     y 8
1723     end
1724     arch woodfloor
1725     x 12
1726     y 9
1727     end
1728     arch woodfloor
1729     x 12
1730     y 10
1731     end
1732     arch wall_2_1_2
1733     x 12
1734     y 10
1735     end
1736     arch woodfloor
1737     x 12
1738     y 11
1739     end
1740     arch goblin
1741     x 12
1742     y 11
1743     end
1744     arch woodfloor
1745     x 12
1746     y 12
1747     end
1748     arch gnoll
1749     x 12
1750     y 12
1751     end
1752     arch woodfloor
1753     x 12
1754     y 13
1755     end
1756     arch kobold
1757     x 12
1758     y 13
1759     end
1760     arch woodfloor
1761     x 12
1762     y 14
1763     end
1764     arch orc
1765     x 12
1766     y 14
1767     end
1768     arch woodfloor
1769     x 12
1770     y 15
1771     end
1772     arch wall_2_1_2
1773     x 12
1774     y 15
1775     end
1776     arch woodfloor
1777     x 13
1778     end
1779     arch wall_2_2_2
1780     x 13
1781     end
1782     arch woodfloor
1783     x 13
1784     y 1
1785     end
1786     arch wall_2_1_1
1787     x 13
1788     y 1
1789     end
1790     arch woodfloor
1791     x 13
1792     y 2
1793     end
1794     arch wall_2_2_4
1795     x 13
1796     y 2
1797     end
1798     arch woodfloor
1799     x 13
1800     y 3
1801 elmex 1.5 move_block all
1802 root 1.1 end
1803 elmex 1.4 arch sign
1804     name old man
1805 root 1.1 msg
1806     @match food|no
1807     There is some food on the other side of this gate.
1808     @match beer
1809     Beer isn't food!
1810     @match gate
1811     Say the word "open" to get through. Bye now!
1812     @match open
1813     @trigger 1
1814     Well done lad, now go through!
1815     @match hello|hi
1816     Do you have any food?
1817     @match *
1818     Ninety-nine bottles of beer on the wall....
1819     endmsg
1820 elmex 1.4 face sage.x11
1821 root 1.1 x 13
1822     y 3
1823     end
1824     arch woodfloor
1825     x 13
1826     y 4
1827     end
1828     arch wall_2_1_2
1829     x 13
1830     y 4
1831     end
1832     arch woodfloor
1833     x 13
1834     y 5
1835     end
1836     arch woodfloor
1837     x 13
1838     y 6
1839     end
1840     arch wall_2_1_2
1841     x 13
1842     y 6
1843     end
1844     arch woodfloor
1845     x 13
1846     y 7
1847     end
1848     arch rune_confusion
1849     x 13
1850     y 7
1851     end
1852     arch woodfloor
1853     x 13
1854     y 8
1855     end
1856     arch woodfloor
1857     x 13
1858     y 9
1859     end
1860     arch rune_mark
1861     msg
1862     There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
1863    
1864     Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.
1865     endmsg
1866     x 13
1867     y 9
1868     end
1869     arch woodfloor
1870     x 13
1871     y 10
1872     end
1873     arch wall_2_1_2
1874     x 13
1875     y 10
1876     end
1877     arch woodfloor
1878     x 13
1879     y 11
1880     end
1881     arch generate_goblin
1882     x 13
1883     y 11
1884     end
1885     arch woodfloor
1886     x 13
1887     y 12
1888     end
1889     arch generate_gnoll
1890     x 13
1891     y 12
1892     end
1893     arch woodfloor
1894     x 13
1895     y 13
1896     end
1897     arch generate_kobold
1898     x 13
1899     y 13
1900     end
1901     arch woodfloor
1902     x 13
1903     y 14
1904     end
1905     arch generate_orc
1906     x 13
1907     y 14
1908     end
1909     arch woodfloor
1910     x 13
1911     y 15
1912     end
1913     arch wall_2_1_2
1914     x 13
1915     y 15
1916     end
1917     arch woodfloor
1918     x 14
1919     end
1920     arch wall_2_1_2
1921     x 14
1922     end
1923     arch magic_mouth
1924     msg
1925     A message scrawled on the wall says:
1926    
1927     This is a standard food. You can apply it while
1928     it's on the ground, the same way you apply
1929     signs and other objects, or you can pick it up
1930     and take it with you.
1931     endmsg
1932     x 14
1933     y 1
1934     end
1935 root 1.11 arch woodfloor
1936     x 14
1937     y 1
1938     end
1939 root 1.1 arch food
1940     x 14
1941     y 1
1942     end
1943     arch woodfloor
1944     x 14
1945     y 2
1946     end
1947     arch igateTrg1
1948     x 14
1949     y 2
1950     connected 1
1951     end
1952     arch woodfloor
1953     x 14
1954     y 3
1955     end
1956     arch woodfloor
1957     x 14
1958     y 4
1959     end
1960     arch wall_2_1_2
1961     x 14
1962     y 4
1963     end
1964     arch woodfloor
1965     x 14
1966     y 5
1967     end
1968     arch woodfloor
1969     x 14
1970     y 6
1971     end
1972     arch wall_3_3
1973     x 14
1974     y 6
1975     end
1976     arch woodfloor
1977     x 14
1978     y 7
1979     end
1980     arch wall_2_1_1
1981     x 14
1982     y 7
1983     end
1984     arch woodfloor
1985     x 14
1986     y 8
1987     end
1988     arch wall_1_2
1989     x 14
1990     y 8
1991     end
1992     arch woodfloor
1993     x 14
1994     y 9
1995     end
1996     arch woodfloor
1997     x 14
1998     y 10
1999     end
2000     arch wall_3_3
2001     x 14
2002     y 10
2003     end
2004     arch woodfloor
2005     x 14
2006     y 11
2007     end
2008     arch wall_2_1_1
2009     x 14
2010     y 11
2011     end
2012     arch woodfloor
2013     x 14
2014     y 12
2015     end
2016     arch wall_2_1_1
2017     x 14
2018     y 12
2019     end
2020     arch woodfloor
2021     x 14
2022     y 13
2023     end
2024     arch wall_2_1_1
2025     x 14
2026     y 13
2027     end
2028     arch woodfloor
2029     x 14
2030     y 14
2031     end
2032     arch wall_2_1_1
2033     x 14
2034     y 14
2035     end
2036     arch woodfloor
2037     x 14
2038     y 15
2039     end
2040     arch wall_3_1
2041     x 14
2042     y 15
2043     end
2044     arch woodfloor
2045     x 15
2046     end
2047     arch wall_2_1_2
2048     x 15
2049     end
2050     arch magic_mouth
2051     msg
2052     A message scrawled on the wall says:
2053    
2054     There are many types of food you can eat.
2055     Be careful, though: food that you find may be
2056     poisonous, so to be safe, don't eat food until
2057     you've identified it. (More on identifying items
2058     later.)
2059     endmsg
2060     x 15
2061     y 1
2062     end
2063 root 1.11 arch woodfloor
2064     x 15
2065     y 1
2066     end
2067 root 1.1 arch apple
2068     x 15
2069     y 1
2070     end
2071     arch woodfloor
2072     x 15
2073     y 2
2074     end
2075     arch wall_1_4
2076     x 15
2077     y 2
2078     end
2079     arch woodfloor
2080     x 15
2081     y 3
2082     end
2083     arch woodfloor
2084     x 15
2085     y 4
2086     end
2087     arch wall_2_1_2
2088     x 15
2089     y 4
2090     end
2091     arch magic_mouth
2092     msg
2093     A sign on the wall says: Slow Down!!
2094     endmsg
2095     x 15
2096     y 5
2097     end
2098     arch woodfloor
2099     x 15
2100 root 1.11 y 5
2101     end
2102     arch woodfloor
2103     x 15
2104 root 1.1 y 6
2105     end
2106     arch wall_2_1_2
2107     x 15
2108     y 6
2109     end
2110     arch woodfloor
2111     x 15
2112     y 7
2113     end
2114     arch rune_paralysis
2115     cha 2
2116     x 15
2117     y 7
2118     end
2119     arch woodfloor
2120     x 15
2121     y 8
2122     end
2123     arch woodfloor
2124     x 15
2125     y 9
2126     end
2127     arch rune_mark
2128     msg
2129     See that rune to the north? You may have to
2130 root 1.15 wait a few seconds to see it as it will not be visible all the time.
2131    
2132     I<Don't step on it: it might hurt you!>
2133    
2134     If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2135     it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2136     not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2137     in those skills whenever possible.
2138    
2139 root 1.17 Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2140     to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2141 root 1.1
2142 root 1.17 To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2143 root 1.15 and fire.
2144 root 1.1 endmsg
2145     x 15
2146     y 9
2147     end
2148     arch woodfloor
2149     x 15
2150     y 10
2151     end
2152     arch wall_2_1_2
2153     x 15
2154     y 10
2155     end
2156     arch woodfloor
2157     x 15
2158     y 11
2159     end
2160     arch food
2161     x 15
2162     y 11
2163     end
2164     arch woodfloor
2165     x 15
2166     y 12
2167     end
2168     arch sign
2169     msg
2170     How did you do? Watch your hit points (HP)
2171 root 1.17 closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2172     If they get too low, you can always retreat and come back. Hit points
2173 root 1.1 gradually regenerate over time, so if you took
2174     damage, wait until your HP is back to the
2175 root 1.17 maximum before moving on. Eating food
2176     is vital for HP regeneration, so you may want
2177 root 1.1 to eat this food now.
2178     endmsg
2179     x 15
2180     y 12
2181     end
2182 root 1.13 arch check_floor
2183     race ant
2184     x 15
2185     y 13
2186     last_sp 0
2187     move_block all
2188     end
2189 root 1.1 arch woodfloor
2190     x 15
2191     y 13
2192     end
2193     arch locked_door1
2194     slaying ant_king_key
2195     x 15
2196     y 13
2197     end
2198     arch woodfloor
2199     x 15
2200     y 14
2201     end
2202     arch sign
2203     name Doors with Keys
2204     msg
2205     Did you get the key under the anthill? If not,
2206     go back and get it. You will need it to get
2207     through this door. Keep in mind that keys
2208     are often hidden under other objects like that.
2209     endmsg
2210     x 15
2211     y 14
2212     end
2213     arch ant
2214     x 15
2215     y 14
2216     end
2217     arch woodfloor
2218     x 15
2219     y 15
2220     end
2221     arch wall_2_1_2
2222     x 15
2223     y 15
2224     end
2225     arch woodfloor
2226     x 16
2227     end
2228     arch wall_2_1_2
2229     x 16
2230     end
2231     arch magic_mouth
2232     msg
2233     A message scrawled on the wall says:
2234    
2235     When you kill monsters, sometimes they leave
2236     body parts behind, and these can be taken and
2237     eaten also.
2238     endmsg
2239     x 16
2240     y 1
2241     end
2242 root 1.11 arch woodfloor
2243     x 16
2244     y 1
2245     end
2246 root 1.1 arch heart
2247     name goblin's heart
2248     x 16
2249     y 1
2250     end
2251     arch woodfloor
2252     x 16
2253     y 2
2254     end
2255     arch wall_2_1_2
2256     x 16
2257     y 2
2258     end
2259     arch woodfloor
2260     x 16
2261     y 3
2262     end
2263     arch sign
2264     name Talking to NPCs
2265     msg
2266     === Talking to People ===
2267    
2268 root 1.8 There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2269 root 1.15 and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2270 root 1.8
2271 root 1.17 To talk to other players, for example to get help, you can use the B<chat> command, whose text
2272     is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
2273     B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
2274     command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
2275     NPCs near you can hear.
2276 root 1.1
2277 root 1.8 You can also get information from non-player characters (NPCs) in the game by talking to them.
2278     NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2279 root 1.1
2280 root 1.8 To talk to the man at the end of this hallway when you're finished reading this,
2281 root 1.17 walk up next to him and click on him with your mouse.
2282 root 1.1
2283 root 1.17 Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2284 root 1.1 command is more tedious, but works when you can't see the NPC, or you need to say a password.
2285    
2286 root 1.17 Many NPC have useful information, but they will only tell you about it if you ask the
2287     right questions. If the NPC talks to you, look for words in his reply
2288     that might be important (often they are underlined), and ask about them.
2289     For example, if he says, "Hello, do you have any food?" ask him about food,
2290     and he may say something else in response to that.
2291     Saying words like quest, key, treasure, and other things you're interested in may
2292 root 1.1 start up very interesting conversations!
2293    
2294     Be careful not to run into friendly NPCs: dead men tell no tales.
2295    
2296     Now go talk to that old man.
2297     endmsg
2298     x 16
2299     y 3
2300     end
2301     arch woodfloor
2302     x 16
2303     y 4
2304     end
2305     arch wall_2_1_2
2306     x 16
2307     y 4
2308     end
2309     arch woodfloor
2310     x 16
2311     y 5
2312     end
2313     arch woodfloor
2314     x 16
2315     y 6
2316     end
2317     arch wall_3_3
2318     x 16
2319     y 6
2320     end
2321     arch woodfloor
2322     x 16
2323     y 7
2324     end
2325     arch wall_2_1_1
2326     x 16
2327     y 7
2328     end
2329     arch woodfloor
2330     x 16
2331     y 8
2332     end
2333     arch wall_2_2_1
2334     x 16
2335     y 8
2336     end
2337     arch woodfloor
2338     x 16
2339     y 9
2340     end
2341     arch woodfloor
2342     x 16
2343     y 10
2344     end
2345     arch wall_1_3
2346     x 16
2347     y 10
2348     end
2349     arch woodfloor
2350     x 16
2351     y 11
2352     end
2353     arch woodfloor
2354     x 16
2355     y 12
2356     end
2357     arch wall_2_2_2
2358     x 16
2359     y 12
2360     end
2361     arch woodfloor
2362     x 16
2363     y 13
2364     end
2365     arch wall_1_2
2366     x 16
2367     y 13
2368     end
2369     arch woodfloor
2370     x 16
2371     y 14
2372     end
2373     arch ant
2374     x 16
2375     y 14
2376     end
2377     arch woodfloor
2378     x 16
2379     y 15
2380     end
2381     arch wall_2_1_2
2382     x 16
2383     y 15
2384     end
2385     arch woodfloor
2386     x 17
2387     end
2388     arch wall_2_1_2
2389     x 17
2390     end
2391 root 1.11 arch magic_mouth
2392 root 1.1 x 17
2393     y 1
2394     end
2395 root 1.11 arch woodfloor
2396 root 1.1 x 17
2397     y 1
2398     end
2399     arch waybread
2400     msg
2401     A message scrawled on the wall says:
2402    
2403     Waybreads are the MRE (Meals-Ready-to-Eat)
2404 root 1.17 of Deliantra. They weigh very little but pack
2405 root 1.1 a large food value. They are much more
2406     expensive than normal food, but when you
2407     can afford them, they are the best food to
2408     take on long trips or dungeon excursions,
2409     since their light weight won't slow you down.
2410     endmsg
2411     x 17
2412     y 1
2413     end
2414     arch woodfloor
2415     x 17
2416     y 2
2417     end
2418     arch wall_2_1_2
2419     x 17
2420     y 2
2421     end
2422     arch woodfloor
2423     x 17
2424     y 3
2425     end
2426     arch woodfloor
2427     x 17
2428     y 4
2429     end
2430     arch wall_2_1_2
2431     x 17
2432     y 4
2433     end
2434     arch woodfloor
2435     x 17
2436     y 5
2437     end
2438     arch woodfloor
2439     x 17
2440     y 6
2441     end
2442     arch wall_2_1_2
2443     x 17
2444     y 6
2445     end
2446     arch woodfloor
2447     x 17
2448     y 7
2449     end
2450     arch button_plate
2451     x 17
2452     y 7
2453     connected 3
2454     end
2455     arch woodfloor
2456     x 17
2457     y 8
2458     end
2459     arch wall_2_1_2
2460     x 17
2461     y 8
2462     end
2463     arch woodfloor
2464     x 17
2465     y 9
2466     end
2467     arch rune_mark
2468     msg
2469     Marking runes like this one are created with
2470     magic spells, but they contain messages
2471     just like signs do. Marking runes are harmless,
2472     but other runes can be very dangerous, so
2473     step carefully!
2474     endmsg
2475     x 17
2476     y 9
2477     end
2478     arch woodfloor
2479     x 17
2480     y 10
2481     end
2482     arch woodfloor
2483     x 17
2484     y 11
2485     end
2486     arch sign
2487     name Challenge
2488     msg
2489     Would you like to take on something stronger?
2490     If so, there are a few kobolds on the other side
2491     of this door to your east that shouldn't give
2492     you too much trouble. If the ants were enough
2493     of a challenge, skip the kobolds and go north.
2494     endmsg
2495     x 17
2496     y 11
2497     end
2498     arch woodfloor
2499     x 17
2500     y 12
2501     end
2502     arch wall_2_1_2
2503     x 17
2504     y 12
2505     end
2506     arch woodfloor
2507     x 17
2508     y 13
2509     end
2510     arch key2
2511     name Key of the Ant King
2512     slaying ant_king_key
2513     x 17
2514     y 13
2515     end
2516     arch generate_ant
2517     x 17
2518     y 13
2519     end
2520     arch woodfloor
2521     x 17
2522     y 14
2523     end
2524     arch ant
2525     x 17
2526     y 14
2527     end
2528     arch woodfloor
2529     x 17
2530     y 15
2531     end
2532     arch wall_2_1_2
2533     x 17
2534     y 15
2535     end
2536     arch woodfloor
2537     x 18
2538     end
2539     arch wall_2_1_2
2540     x 18
2541     end
2542     arch woodfloor
2543     x 18
2544     y 1
2545     end
2546     arch woodfloor
2547     x 18
2548     y 2
2549     end
2550     arch wall_2_1_2
2551     x 18
2552     y 2
2553     end
2554     arch woodfloor
2555     x 18
2556     y 3
2557     end
2558     arch woodfloor
2559     x 18
2560     y 4
2561     end
2562     arch wall_2_1_2
2563     x 18
2564     y 4
2565     end
2566     arch woodfloor
2567     x 18
2568     y 5
2569     end
2570     arch woodfloor
2571     x 18
2572     y 6
2573     end
2574     arch wall_2_1_2
2575     x 18
2576     y 6
2577     end
2578     arch woodfloor
2579     x 18
2580     y 7
2581     end
2582     arch boulder
2583     x 18
2584     y 7
2585     end
2586     arch woodfloor
2587     x 18
2588     y 8
2589     end
2590     arch wall_2_2_3
2591     x 18
2592     y 8
2593     end
2594     arch woodfloor
2595     x 18
2596     y 9
2597     end
2598     arch wall_2_1_1
2599     x 18
2600     y 9
2601     end
2602     arch woodfloor
2603     x 18
2604     y 10
2605     end
2606     arch wall_2_2_1
2607     x 18
2608     y 10
2609     end
2610     arch woodfloor
2611     x 18
2612     y 11
2613     end
2614     arch door_1
2615     hp 4
2616     x 18
2617     y 11
2618     end
2619     arch woodfloor
2620     x 18
2621     y 12
2622     end
2623     arch wall_2_2_3
2624     x 18
2625     y 12
2626     end
2627     arch woodfloor
2628     x 18
2629     y 13
2630     end
2631     arch wall_2_2_1
2632     x 18
2633     y 13
2634     end
2635     arch woodfloor
2636     x 18
2637     y 14
2638     end
2639     arch ant
2640     x 18
2641     y 14
2642     end
2643     arch woodfloor
2644     x 18
2645     y 15
2646     end
2647     arch wall_2_1_2
2648     x 18
2649     y 15
2650     end
2651     arch woodfloor
2652     x 19
2653     end
2654     arch wall_2_1_2
2655     x 19
2656     end
2657     arch woodfloor
2658     x 19
2659     y 1
2660     end
2661     arch sign
2662     name Bashing Doors
2663     msg
2664     === Doors ===
2665    
2666 root 1.17 There are many kinds of doors in Deliantra.
2667 root 1.1 Some doors will open for you, so you can walk
2668 root 1.17 right through. Ordinary locked doors can be
2669 root 1.1 bashed open by attacking them or using
2670 root 1.17 lockpicks. Stronger locked doors may require
2671 root 1.1 a certain key, or open when you speak a magic
2672     word or activate a certain trigger somewhere.
2673    
2674     To get through this first door, run into it until
2675 root 1.17 you break through. If you are too weak it might take a long time.
2676     Either be persistent or create a new character with a higher Strength stat.
2677 root 1.1 endmsg
2678     x 19
2679     y 1
2680     end
2681     arch woodfloor
2682     x 19
2683     y 2
2684     end
2685     arch wall_2_1_2
2686     x 19
2687     y 2
2688     end
2689     arch woodfloor
2690     x 19
2691     y 3
2692     end
2693     arch woodfloor
2694     x 19
2695     y 4
2696     end
2697     arch wall_1_3
2698     x 19
2699     y 4
2700     end
2701     arch woodfloor
2702     x 19
2703     y 5
2704     end
2705     arch woodfloor
2706     x 19
2707     y 6
2708     end
2709     arch wall_2_1_2
2710     x 19
2711     y 6
2712     end
2713     arch woodfloor
2714     x 19
2715     y 7
2716     end
2717     arch sign
2718     name Triggering Buttons with Weights
2719     msg
2720     Sometimes large buttons in the floor can
2721     be activated by a large weight. Run into this
2722 root 1.15 boulder (B<Ctrl-Left>) to push it onto the button to your
2723 root 1.1 west, and see what happens.
2724    
2725     Boulders and other "rollable" items like barrels can only be pushed,
2726     never pulled, so be careful not to push them into corners from where
2727     you won't be able to move them to their destination.
2728    
2729     If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even
2730     weak characters can push things if they are persistent.
2731     endmsg
2732     x 19
2733     y 7
2734     end
2735     arch woodfloor
2736     x 19
2737     y 8
2738     end
2739     arch spikes_closed
2740     x 19
2741     y 8
2742     connected 3
2743     end
2744     arch woodfloor
2745     x 19
2746     y 9
2747     end
2748     arch sign
2749     name Buttons are Your Friends
2750     msg
2751 root 1.15 Cool, huh! Buttons and other switches can be
2752 root 1.1 used to do all sorts of things, sometimes on
2753     completely different areas of a map, so if you
2754     ever think you're stuck, look around for any
2755     of these kinds of triggers that might open
2756     a way out for you.
2757    
2758     endmsg
2759     x 19
2760     y 9
2761     end
2762     arch woodfloor
2763     x 19
2764     y 10
2765     end
2766     arch wall_2_1_2
2767     x 19
2768     y 10
2769     end
2770     arch woodfloor
2771     x 19
2772     y 11
2773     end
2774     arch kobold
2775     x 19
2776     y 11
2777     end
2778     arch woodfloor
2779     x 19
2780     y 12
2781     end
2782     arch kobold
2783     x 19
2784     y 12
2785     end
2786     arch woodfloor
2787     x 19
2788     y 13
2789     end
2790     arch wall_2_1_2
2791     x 19
2792     y 13
2793     end
2794     arch woodfloor
2795     x 19
2796     y 14
2797     end
2798     arch ant
2799     x 19
2800     y 14
2801     end
2802     arch woodfloor
2803     x 19
2804     y 15
2805     end
2806     arch wall_2_1_2
2807     x 19
2808     y 15
2809     end
2810     arch woodfloor
2811     x 20
2812     end
2813     arch wall_2_1_2
2814     x 20
2815     end
2816     arch woodfloor
2817     x 20
2818     y 1
2819     end
2820     arch woodfloor
2821     x 20
2822     y 2
2823     end
2824     arch wall_2_1_2
2825     x 20
2826     y 2
2827     end
2828     arch magic_mouth
2829     msg
2830 root 1.12 A magic voice says:
2831 root 1.1
2832 root 1.12 Here is a note you can pick up and take with you. (You may have already picked it up
2833     automatically if your client is set to do that. If so, find it in your inventory and read it by
2834 root 1.17 clicking with the middle mouse button or scroll wheel). You may wish
2835     to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2836 root 1.15 Now it will be in your inventory, so you can read it anytime you need to.
2837 root 1.1
2838 root 1.12 Oh, and remember one thing: the password is B<orc-knuckle>.
2839 root 1.1 endmsg
2840     x 20
2841     y 3
2842     end
2843 root 1.12 arch woodfloor
2844     x 20
2845     y 3
2846     end
2847 root 1.1 arch note
2848     msg
2849 root 1.12 The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2850 root 1.1 endmsg
2851     x 20
2852     y 3
2853     end
2854     arch woodfloor
2855     x 20
2856     y 4
2857     end
2858     arch woodfloor
2859     x 20
2860     y 5
2861     end
2862     arch sign
2863     name Gathering Information
2864     msg
2865     === Information ===
2866    
2867     There are many sources of information other
2868     than signs like this one. Did you see the sign
2869     on the wall as you were running here?
2870     Sometimes information comes from non-visible
2871     sources like that, so always keep your eyes
2872     open and don't miss anything that shows up
2873 root 1.17 in your B<Messages> window.
2874 root 1.1
2875     Information also comes from books, notes, and
2876     many other sources. The smallest note can be
2877     the first clue to a large treasure or heroic quest,
2878     so always gather as much information as possible.
2879     Some notes and books you will be able to pick
2880     up and take with you, while others will be
2881     fixed where they are, but they all may be
2882     important to read.
2883 elmex 1.9
2884     In case you can't read, for example when you are
2885     too low on intelligence or don't have the literacy
2886     skill you might find the word 'orc-knuckle' useful
2887     for leaving this tutorial!
2888 root 1.1 endmsg
2889     x 20
2890     y 5
2891     end
2892     arch woodfloor
2893     x 20
2894     y 6
2895     end
2896     arch wall_2_1_2
2897     x 20
2898     y 6
2899     end
2900     arch woodfloor
2901     x 20
2902     y 7
2903     end
2904     arch button_handle
2905     x 20
2906     y 7
2907     connected 5
2908     end
2909     arch woodfloor
2910     x 20
2911     y 8
2912     end
2913     arch wall_1_4
2914     x 20
2915     y 8
2916     end
2917     arch woodfloor
2918     x 20
2919     y 9
2920     end
2921     arch sign
2922     name Earthwalls
2923     msg
2924     === Earthwalls ===
2925    
2926     Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2927     Run at the wall to your east until you pass through.
2928    
2929     If you are very weak you might need a long time time to destroy the earthwall. Do
2930 root 1.15 not give up! (If you give up, consider creating a character with a little higher strength stat :)
2931 root 1.1 endmsg
2932     x 20
2933     y 9
2934     end
2935     arch woodfloor
2936     x 20
2937     y 10
2938     end
2939     arch wall_2_1_2
2940     x 20
2941     y 10
2942     end
2943     arch woodfloor
2944     x 20
2945     y 11
2946     end
2947     arch silvercoin
2948     name silver coins
2949     x 20
2950     y 11
2951     nrof 5
2952     end
2953     arch kobold
2954     x 20
2955     y 11
2956     end
2957     arch woodfloor
2958     x 20
2959     y 12
2960     end
2961     arch kobold
2962     x 20
2963     y 12
2964     end
2965     arch woodfloor
2966     x 20
2967     y 13
2968     end
2969     arch wall_2_1_2
2970     x 20
2971     y 13
2972     end
2973     arch woodfloor
2974     x 20
2975     y 14
2976     end
2977     arch ant
2978     x 20
2979     y 14
2980     end
2981     arch woodfloor
2982     x 20
2983     y 15
2984     end
2985     arch wall_2_1_2
2986     x 20
2987     y 15
2988     end
2989     arch woodfloor
2990     x 21
2991     end
2992     arch wall_2_1_2
2993     x 21
2994     end
2995     arch woodfloor
2996     x 21
2997     y 1
2998     end
2999     arch door_1
3000     hp 4
3001     x 21
3002     y 1
3003     end
3004     arch woodfloor
3005     x 21
3006     y 2
3007     end
3008     arch wall_2_2_3
3009     x 21
3010     y 2
3011     end
3012     arch woodfloor
3013     x 21
3014     y 3
3015     end
3016     arch wall_2_1_1
3017     x 21
3018     y 3
3019     end
3020     arch woodfloor
3021     x 21
3022     y 4
3023     end
3024     arch wall_2_1_1
3025     x 21
3026     y 4
3027     end
3028     arch woodfloor
3029     x 21
3030     y 5
3031     end
3032     arch wall_2_1_1
3033     x 21
3034     y 5
3035     end
3036     arch woodfloor
3037     x 21
3038     y 6
3039     end
3040     arch wall_2_2_4
3041     x 21
3042     y 6
3043     end
3044     arch woodfloor
3045     x 21
3046     y 7
3047     end
3048     arch grate_closed_2
3049     x 21
3050     y 7
3051     connected 5
3052     end
3053     arch woodfloor
3054     x 21
3055     y 8
3056     end
3057     arch wall_2_1_2
3058     x 21
3059     y 8
3060     end
3061     arch woodfloor
3062     x 21
3063     y 9
3064     end
3065     arch earthwall
3066     x 21
3067     y 9
3068     end
3069     arch woodfloor
3070     x 21
3071     y 10
3072     end
3073     arch wall_2_2_3
3074     x 21
3075     y 10
3076     end
3077     arch woodfloor
3078     x 21
3079     y 11
3080     end
3081     arch wall_2_1_1
3082     x 21
3083     y 11
3084     end
3085     arch woodfloor
3086     x 21
3087     y 12
3088     end
3089     arch wall_2_1_1
3090     x 21
3091     y 12
3092     end
3093     arch woodfloor
3094     x 21
3095     y 13
3096     end
3097     arch wall_2_2_4
3098     x 21
3099     y 13
3100     end
3101 root 1.13 arch check_floor
3102     race ant
3103     x 21
3104     y 14
3105     last_sp 0
3106     move_block all
3107     end
3108 root 1.1 arch woodfloor
3109     x 21
3110     y 14
3111     end
3112     arch door_1
3113     hp 4
3114     x 21
3115     y 14
3116     end
3117     arch woodfloor
3118     x 21
3119     y 15
3120     end
3121     arch wall_2_1_2
3122     x 21
3123     y 15
3124     end
3125     arch woodfloor
3126     x 22
3127     end
3128     arch wall_2_1_2
3129     x 22
3130     end
3131     arch woodfloor
3132     x 22
3133     y 1
3134     end
3135     arch sign
3136     name Traps, and Automatic Doors
3137     msg
3138     By the way, it's a good idea to always check
3139 root 1.15 for traps before trying to open a door. Do
3140 root 1.17 this with the command B<ready_skill find traps> (short B<rsft>, by default
3141     bound to the B<Left-Alt-s> key) and then keep firing into the
3142     direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3143     B<Shift-Right-Arrow>).
3144    
3145     If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3146     B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3147     into the direction of the trap you found.
3148    
3149     You can only find and disable traps if you have those skills. If you don't, you should
3150     learn them early.
3151 root 1.1
3152     Some doors will open when you walk up to them,
3153     then close after a moment. Be careful not to
3154     get crushed by standing in the doorway
3155     too long!
3156     endmsg
3157     x 22
3158     y 1
3159     end
3160     arch woodfloor
3161     x 22
3162     y 2
3163     end
3164     arch button_trigger
3165     x 22
3166     y 2
3167     invisible 1
3168     connected 2
3169     end
3170     arch woodfloor
3171     x 22
3172     y 3
3173     end
3174     arch mdoor_closed_1
3175     x 22
3176     y 3
3177     connected 2
3178     end
3179     arch woodfloor
3180     x 22
3181     y 4
3182     end
3183     arch button_trigger
3184     x 22
3185     y 4
3186     invisible 1
3187     connected 2
3188     end
3189     arch woodfloor
3190     x 22
3191     y 5
3192     end
3193     arch woodfloor
3194     x 22
3195     y 6
3196     end
3197     arch sign
3198     name Levers
3199     msg
3200 root 1.15 Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3201 root 1.1 endmsg
3202     x 22
3203     y 6
3204     end
3205     arch woodfloor
3206     x 22
3207     y 7
3208     end
3209     arch button_handle
3210     name handle (press space to apply)
3211     x 22
3212     y 7
3213     connected 5
3214     end
3215     arch woodfloor
3216     x 22
3217     y 8
3218     end
3219     arch wall_2_1_2
3220     x 22
3221     y 8
3222     end
3223     arch woodfloor
3224     x 22
3225     y 9
3226     end
3227     arch sign
3228     name Illusionary Walls
3229     msg
3230     Other kinds of walls can also have weak spots.
3231     Look for cracks in the wall, especially if you
3232     hear voices or have reason to think there might
3233     be secret areas nearby.
3234    
3235     Sometimes walls are illusions that can be walked
3236 root 1.15 through. Go south from here.
3237 root 1.1 endmsg
3238     x 22
3239     y 9
3240     end
3241     arch woodfloor
3242     x 22
3243     y 10
3244     end
3245     arch false_wall
3246     x 22
3247     y 10
3248     end
3249     arch woodfloor
3250     x 22
3251     y 11
3252     end
3253     arch sign
3254     name Inventory
3255     msg
3256     === Inventory ===
3257    
3258     Stop and take a look at your inventory for a moment. If you started the game with any
3259     armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3260 root 1.17
3261     You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3262     directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3263     map (not the minimap) will tell you about these keys).
3264    
3265     You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3266     click on the item with your middle mouse button (or scroll wheel button).
3267 root 1.1 Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3268     endmsg
3269     x 22
3270     y 11
3271     end
3272 root 1.13 arch check_floor
3273     race ant
3274     x 22
3275     y 12
3276     last_sp 0
3277     move_block all
3278     end
3279 root 1.1 arch woodfloor
3280     x 22
3281     y 12
3282     end
3283     arch woodfloor
3284     x 22
3285     y 13
3286     end
3287     arch sign
3288     name Fighting
3289     msg
3290     === Fighting ===
3291    
3292     Ready for your first fight? On the other side
3293 root 1.17 of this door are some ants. They're mostly
3294 root 1.1 harmless, so run into them as fast as you can,
3295 root 1.17 until you kill them. Be sure to kill the anthill
3296     too, so it can't produce more ants. Many
3297 root 1.1 monsters have "generators" like this which
3298     produce more monsters every so often.
3299    
3300     After you kill the ants, go through the next
3301     door.
3302     endmsg
3303     x 22
3304     y 13
3305     end
3306     arch woodfloor
3307     x 22
3308     y 14
3309     end
3310     arch woodfloor
3311     x 22
3312     y 15
3313     end
3314     arch wall_2_1_2
3315     x 22
3316     y 15
3317     end
3318     arch woodfloor
3319     x 23
3320     end
3321     arch wall_2_2_3
3322     x 23
3323     end
3324     arch woodfloor
3325     x 23
3326     y 1
3327     end
3328     arch wall_2_1_1
3329     x 23
3330     y 1
3331     end
3332     arch woodfloor
3333     x 23
3334     y 2
3335     end
3336     arch wall_2_1_1
3337     x 23
3338     y 2
3339     end
3340     arch woodfloor
3341     x 23
3342     y 3
3343     end
3344     arch wall_2_1_1
3345     x 23
3346     y 3
3347     end
3348     arch woodfloor
3349     x 23
3350     y 4
3351     end
3352     arch wall_2_1_1
3353     x 23
3354     y 4
3355     end
3356     arch woodfloor
3357     x 23
3358     y 5
3359     end
3360     arch wall_2_1_1
3361     x 23
3362     y 5
3363     end
3364     arch woodfloor
3365     x 23
3366     y 6
3367     end
3368     arch wall_2_1_1
3369     x 23
3370     y 6
3371     end
3372     arch woodfloor
3373     x 23
3374     y 7
3375     end
3376     arch wall_2_1_1
3377     x 23
3378     y 7
3379     end
3380     arch woodfloor
3381     x 23
3382     y 8
3383     end
3384     arch wall_3_4
3385     x 23
3386     y 8
3387     end
3388     arch woodfloor
3389     x 23
3390     y 9
3391     end
3392     arch wall_2_1_1
3393     x 23
3394     y 9
3395     end
3396     arch woodfloor
3397     x 23
3398     y 10
3399     end
3400     arch wall_2_1_1
3401     x 23
3402     y 10
3403     end
3404     arch woodfloor
3405     x 23
3406     y 11
3407     end
3408     arch wall_2_1_1
3409     x 23
3410     y 11
3411     end
3412     arch woodfloor
3413     x 23
3414     y 12
3415     end
3416     arch wall_2_1_1
3417     x 23
3418     y 12
3419     end
3420     arch woodfloor
3421     x 23
3422     y 13
3423     end
3424     arch wall_2_1_1
3425     x 23
3426     y 13
3427     end
3428     arch woodfloor
3429     x 23
3430     y 14
3431     end
3432     arch wall_2_1_1
3433     x 23
3434     y 14
3435     end
3436     arch woodfloor
3437     x 23
3438     y 15
3439     end
3440     arch wall_2_2_4
3441     x 23
3442     y 15
3443     end