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Revision: 1.19
Committed: Tue Oct 16 19:24:28 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
Changes since 1.18: +1 -1 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.1 arch map
2 root 1.6 name Tutorial
3 root 1.1 difficulty 1
4 root 1.6 region creation
5 root 1.1 width 24
6     height 16
7     enter_x 11
8     enter_y 1
9     msg
10     Creator: Mhoram, http://aaron.baugher.biz/
11     Software: CF Java Map Editor
12     Date: 1/23/2007
13    
14     This map is intended for use as a tutorial for
15     complete newbies, to teach them some of the
16 root 1.17 basic concepts of Deliantra.
17 root 1.1 endmsg
18 elmex 1.2 per_player 1
19 root 1.1 end
20     arch woodfloor
21     end
22     arch wall_2_2_2
23     end
24     arch woodfloor
25     y 1
26     end
27     arch wall_2_1_1
28     y 1
29     end
30     arch woodfloor
31     y 2
32     end
33     arch wall_2_1_1
34     y 2
35     end
36     arch woodfloor
37     y 3
38     end
39     arch wall_2_1_1
40     y 3
41     end
42     arch woodfloor
43     y 4
44     end
45     arch wall_2_1_1
46     y 4
47     end
48     arch woodfloor
49     y 5
50     end
51     arch wall_2_1_1
52     y 5
53     end
54     arch woodfloor
55     y 6
56     end
57     arch wall_2_1_1
58     y 6
59     end
60     arch woodfloor
61     y 7
62     end
63     arch wall_2_1_1
64     y 7
65     end
66     arch woodfloor
67     y 8
68     end
69     arch wall_3_2
70     y 8
71     end
72     arch woodfloor
73     y 9
74     end
75     arch wall_2_1_1
76     y 9
77     end
78     arch woodfloor
79     y 10
80     end
81     arch wall_2_1_1
82     y 10
83     end
84     arch woodfloor
85     y 11
86     end
87     arch wall_2_1_1
88     y 11
89     end
90     arch woodfloor
91     y 12
92     end
93     arch wall_2_1_1
94     y 12
95     end
96     arch woodfloor
97     y 13
98     end
99     arch wall_2_1_1
100     y 13
101     end
102     arch woodfloor
103     y 14
104     end
105     arch wall_2_1_1
106     y 14
107     end
108     arch woodfloor
109     y 15
110     end
111     arch wall_2_2_1
112     y 15
113     end
114     arch woodfloor
115     x 1
116     end
117     arch wall_2_1_2
118     x 1
119     end
120 root 1.14 arch shop_ring
121 root 1.1 x 1
122     y 1
123     end
124 root 1.14 arch shop_throw
125 root 1.1 x 1
126     y 2
127     end
128 root 1.14 arch shop_food
129 root 1.1 x 1
130     y 3
131     end
132     arch woodfloor
133     x 1
134     y 4
135     end
136     arch shop_food
137     x 1
138     y 4
139     end
140     arch woodfloor
141     x 1
142     y 5
143     end
144     arch swall_1_4
145     x 1
146     y 5
147     end
148     arch woodfloor
149     x 1
150     y 6
151     end
152     arch goldcoin
153     x 1
154     y 6
155     end
156     arch woodfloor
157     x 1
158     y 7
159     end
160     arch woodfloor
161     x 1
162     y 8
163     end
164     arch wall_2_1_2
165     x 1
166     y 8
167     end
168     arch woodfloor
169     x 1
170     y 9
171     end
172     arch woodfloor
173     x 1
174     y 10
175     end
176     arch woodfloor
177     x 1
178     y 11
179     end
180     arch woodfloor
181     x 1
182     y 12
183     end
184     arch sign
185     name Saving and Exiting
186     msg
187 root 1.15 A bed of reality is used for saving your game. Whenever you want to leave the game,
188     or just save in a particular town, apply (press space) on a bed of reality,
189     like the one at the end of this hallway, and then answer the question of wether you want
190     to continue playing. To log out, you of course have to answer negatively to that question.
191    
192     The next time you login, your player will start from that bed's location, with all the inventory
193     items you had when you logged out. Also, if your player ever dies, you will be returned to the
194     location of the last bed of reality you used. If you leave without using a savebed your character's
195     body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196     always use a bed of reality for leaving the game.
197 root 1.1
198     You may use this one now, and then continue on after logging back in.
199     endmsg
200     x 1
201     y 12
202     end
203     arch woodfloor
204     x 1
205     y 13
206     end
207     arch woodfloor
208     x 1
209     y 14
210     end
211     arch sign
212     name Congratulations
213     msg
214 root 1.12 Congratulations, you have completed this part of the tutorial!
215     Take the exit to your east to move on.
216     Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
217 root 1.1 endmsg
218     x 1
219     y 14
220     end
221     arch woodfloor
222     x 1
223     y 15
224     end
225     arch wall_2_1_2
226     x 1
227     y 15
228     end
229     arch woodfloor
230     x 2
231     end
232     arch wall_2_1_2
233     x 2
234     end
235 root 1.14 arch shop_empty
236 root 1.1 x 2
237     y 1
238     end
239 root 1.14 arch shop_mat
240 root 1.1 x 2
241     y 1
242     end
243 root 1.14 arch shop_wands
244 root 1.1 x 2
245     y 2
246     end
247 root 1.14 arch shop_armour
248 root 1.1 x 2
249     y 3
250     end
251     arch woodfloor
252     x 2
253     y 4
254     end
255     arch shop_general
256     x 2
257     y 4
258     end
259     arch woodfloor
260     x 2
261     y 5
262     end
263     arch swall_2_1_2
264     x 2
265     y 5
266     end
267     arch woodfloor
268     x 2
269     y 6
270     end
271     arch woodfloor
272     x 2
273     y 7
274     end
275     arch mouse
276     wis 2
277     x 2
278     y 7
279     end
280     arch woodfloor
281     x 2
282     y 8
283     end
284     arch wall_2_1_2
285     x 2
286     y 8
287     end
288     arch woodfloor
289     x 2
290     y 9
291     end
292     arch woodfloor
293     x 2
294     y 10
295     end
296     arch wall_1_1
297     x 2
298     y 10
299     end
300     arch woodfloor
301     x 2
302     y 11
303     end
304     arch wall_2_2_1
305     x 2
306     y 11
307     end
308     arch woodfloor
309     x 2
310     y 12
311     end
312     arch woodfloor
313     x 2
314     y 13
315     end
316     arch wall_1_4
317     x 2
318     y 13
319     end
320     arch woodfloor
321     x 2
322     y 14
323     end
324     arch monument
325     msg
326     Here lies Harold the Slow
327     endmsg
328     x 2
329     y 14
330     end
331     arch woodfloor
332     x 2
333     y 15
334     end
335     arch wall_2_1_2
336     x 2
337     y 15
338     end
339     arch woodfloor
340     x 3
341     end
342     arch wall_2_1_2
343     x 3
344     end
345     arch woodfloor
346     x 3
347     y 1
348     end
349     arch swall_1_1
350     x 3
351     y 1
352     end
353     arch woodfloor
354     x 3
355     y 2
356     end
357     arch swall_2_2_1
358     x 3
359     y 2
360     end
361 root 1.14 arch shop_weapon
362 root 1.1 x 3
363     y 3
364     end
365     arch woodfloor
366     x 3
367     y 4
368     end
369 root 1.14 arch shop_general
370 root 1.1 x 3
371     y 4
372     end
373     arch woodfloor
374     x 3
375     y 5
376     end
377     arch swall_2_1_2
378     x 3
379     y 5
380     end
381     arch woodfloor
382     x 3
383     y 6
384     end
385     arch woodfloor
386     x 3
387     y 7
388     end
389     arch mouse
390     wis 2
391     x 3
392     y 7
393     end
394     arch woodfloor
395     x 3
396     y 8
397     end
398     arch wall_2_1_2
399     x 3
400     y 8
401     end
402     arch woodfloor
403     x 3
404     y 9
405     end
406     arch sign
407     name Potions
408     msg
409 root 1.15 Potions can help you in many ways, boosting your stats temporarily or permanently,
410     giving you resistance to certain attacks, or healing you. Save this potion of healing
411     for some time when you are injured and unable to retreat to heal slowly.
412 root 1.1
413 root 1.15 Keep in mind that potions you find can be cursed just like other objects, so always
414     get them identified before using them.
415 root 1.1 endmsg
416     x 3
417     y 9
418     end
419     arch woodfloor
420     x 3
421     y 10
422     end
423     arch potion_heal
424     x 3
425     y 10
426     end
427     arch woodfloor
428     x 3
429     y 11
430     end
431     arch wall_2_1_2
432     x 3
433     y 11
434     end
435     arch woodfloor
436     x 3
437     y 12
438     end
439     arch chair_1.1
440     x 3
441     y 12
442     end
443     arch woodfloor
444     x 3
445     y 13
446     end
447     arch wall_2_1_2
448     x 3
449     y 13
450     end
451 root 1.11 arch magic_mouth
452     msg
453 root 1.15 What is the password? (Use the B<say> command and say it)
454 root 1.11
455     (Do you still have the note you got back at the beginning of this trip?
456 root 1.12 Apply it and see what it says, if you don't remember. If you cannot read, you need
457 root 1.15 to go back to the place where you found it and listen to the magic voice).
458 root 1.11
459 root 1.15 If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460     so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461 root 1.11 endmsg
462 root 1.1 x 3
463     y 14
464     end
465     arch magic_ear
466     msg
467     @match orc-knuckle
468     Click.
469     endmsg
470     x 3
471     y 14
472     connected 9
473     end
474 root 1.11 arch woodfloor
475 root 1.1 x 3
476     y 14
477     end
478     arch woodfloor
479     x 3
480     y 15
481     end
482     arch wall_2_1_2
483     x 3
484     y 15
485     end
486     arch woodfloor
487     x 4
488     end
489     arch wall_2_1_2
490     x 4
491     end
492     arch woodfloor
493     x 4
494     y 1
495     end
496     arch shop_mat
497     x 4
498     y 1
499     end
500     arch woodfloor
501     x 4
502     y 2
503     end
504     arch swall_2_2_3
505     x 4
506     y 2
507     end
508     arch woodfloor
509     x 4
510     y 3
511     end
512     arch swall_2_1_1
513     x 4
514     y 3
515     end
516     arch woodfloor
517     x 4
518     y 4
519     end
520     arch swall_2_1_1
521     x 4
522     y 4
523     end
524     arch woodfloor
525     x 4
526     y 5
527     end
528     arch swall_4
529     x 4
530     y 5
531     end
532     arch woodfloor
533     x 4
534     y 6
535     end
536     arch swall_1_2
537     x 4
538     y 6
539     end
540 root 1.14 arch check_floor
541     race mouse
542     x 4
543     y 7
544     last_sp 0
545     move_block all
546     end
547     arch mat
548     name mouse barrier
549     name_pl
550     x 4
551     y 7
552     end
553 root 1.1 arch woodfloor
554     x 4
555     y 7
556     end
557     arch door_1
558     hp 12
559     x 4
560     y 7
561     end
562     arch woodfloor
563     x 4
564     y 8
565     end
566     arch wall_1_3
567     x 4
568     y 8
569     end
570     arch woodfloor
571     x 4
572     y 9
573     end
574     arch woodfloor
575     x 4
576     y 10
577     end
578     arch wall_1_1
579     x 4
580     y 10
581     end
582     arch woodfloor
583     x 4
584     y 11
585     end
586     arch wall_3_1
587     x 4
588     y 11
589     end
590     arch woodfloor
591     x 4
592     y 12
593     end
594     arch woodfloor
595     x 4
596     y 13
597     end
598     arch wall_2_1_2
599     x 4
600     y 13
601     end
602     arch woodfloor
603     x 4
604     y 14
605     end
606     arch igateTrg2
607     x 4
608     y 14
609     connected 9
610     end
611     arch woodfloor
612     x 4
613     y 15
614     end
615     arch wall_2_1_2
616     x 4
617     y 15
618     end
619     arch woodfloor
620     x 5
621     end
622     arch wall_2_1_2
623     x 5
624     end
625     arch woodfloor
626     x 5
627     y 1
628     end
629     arch sign
630     name Shops
631     msg
632 root 1.17 Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633 root 1.15 and then buy almost any treasure you bring back to sell.
634 root 1.1
635 root 1.15 To enter a shop, step on the shop mat. This will transport you to the inside.
636     To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637     To buy items, simply pick up what you want and leave. The cost of the items will
638     be taken from your inventory. If you don't have enough money to pay your bill, you
639     won't be allowed to leave, and you will have to drop enough of the items you picked
640     up until you can afford what you're holding.
641    
642     You may enter this shop and look around, and buy something if you have the money.
643     When you're in the shop, clicking on an item in your inventory will tell you how much
644     the shop will pay you for it. Standing over an item on the shop floor and examining it
645 root 1.17 (read the tooltip when hovering over it or press B<Left-Alt-e>).
646 root 1.15
647     WARNING: Be very careful not to drop anything you aren't sure you want to sell!
648     Once dropped, an item is sold and belongs to the shop, and the price for buying
649     it back may be many times what you sold it for. Check your client's documentation
650     on "locking" items for instructions on how to lock your important items so you can't
651     accidentally drop them.
652 root 1.1 endmsg
653     x 5
654     y 1
655     end
656 root 1.11 arch woodfloor
657     x 5
658     y 2
659     end
660 root 1.1 arch woodfloor
661     x 5
662     y 3
663     end
664     arch sign
665     name Teleporters
666     msg
667 root 1.15 In areas other than shops, teleporters can transport you instantly from place to place.
668     Beware: a teleporter might send you into a dangerous area! This teleporter, however,
669     will take you right across the fence to the south.
670 root 1.1 endmsg
671     x 5
672     y 3
673     end
674     arch woodfloor
675     x 5
676     y 4
677     end
678     arch teleporter
679     hp 5
680     sp 7
681     x 5
682     y 4
683     speed 0.2
684     end
685     arch woodfloor
686     x 5
687     y 5
688     end
689     arch swall_1_3
690     x 5
691     y 5
692     end
693     arch woodfloor
694     x 5
695     y 6
696     end
697     arch teleporter
698 root 1.14 slaying tutorial
699 root 1.1 hp 5
700     sp 3
701     x 5
702     y 6
703     speed 0.2
704     end
705     arch woodfloor
706     x 5
707     y 7
708     end
709     arch sign
710     name Inbreeding
711     msg
712 root 1.15 Some monsters, like mice, can multiply without a generator (after all, they are mice).
713     If not killed quickly, these monsters can spread to fill up a map completely.
714     Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
715     and tried our best to keep them from spreading throughout the whole map, but once
716     outside int he harsh world, you will not be as lucky).
717 root 1.1 endmsg
718     x 5
719     y 7
720     end
721 root 1.11 arch woodfloor
722     x 5
723     y 8
724     end
725 root 1.1 arch woodfloor
726     x 5
727     y 9
728     end
729     arch sign
730     name Scrolls
731     msg
732 root 1.15 Magic scrolls like the one to your south contain one spell each.
733     When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
734     Take this scroll and save it for some time when you have collected a bunch of
735     items and want to cast detect magic on them.
736 root 1.1 endmsg
737     x 5
738     y 9
739     end
740     arch woodfloor
741     x 5
742     y 10
743     end
744     arch scroll_new
745     name scroll of detect magic
746     sp 76
747     x 5
748     y 10
749     level 1
750     end
751     arch woodfloor
752     x 5
753     y 11
754     end
755     arch wall_2_1_2
756     x 5
757     y 11
758     end
759     arch woodfloor
760     x 5
761     y 12
762     end
763     arch bed_save
764     x 5
765     y 12
766     end
767     arch woodfloor
768     x 5
769     y 13
770     end
771     arch wall_2_1_2
772     x 5
773     y 13
774     end
775     arch woodfloor
776     x 5
777     y 14
778     end
779     arch exit
780     slaying /scorn/misc/beginners
781     msg
782     Good luck!
783     endmsg
784     hp 15
785     sp 28
786     x 5
787     y 14
788 root 1.11 damned 1
789 root 1.1 end
790     arch woodfloor
791     x 5
792     y 15
793     end
794     arch wall_2_1_2
795     x 5
796     y 15
797     end
798     arch woodfloor
799     x 6
800     end
801     arch wall_2_1_2
802     x 6
803     end
804     arch woodfloor
805     x 6
806     y 1
807     end
808     arch woodfloor
809     x 6
810     y 2
811     end
812     arch wall_1_1
813     x 6
814     y 2
815     end
816     arch woodfloor
817     x 6
818     y 3
819     end
820     arch wall_2_1_1
821     x 6
822     y 3
823     end
824     arch woodfloor
825     x 6
826     y 4
827     end
828     arch wall_2_1_1
829     x 6
830     y 4
831     end
832     arch woodfloor
833     x 6
834     y 5
835     end
836     arch wall_2_1_1
837     x 6
838     y 5
839     end
840     arch woodfloor
841     x 6
842     y 6
843     end
844     arch wall_2_1_1
845     x 6
846     y 6
847     end
848     arch woodfloor
849     x 6
850     y 7
851     end
852     arch wall_2_1_1
853     x 6
854     y 7
855     end
856     arch woodfloor
857     x 6
858     y 8
859     end
860     arch wall_2_1_1
861     x 6
862     y 8
863     end
864     arch woodfloor
865     x 6
866     y 9
867     end
868     arch wall_2_1_1
869     x 6
870     y 9
871     end
872     arch woodfloor
873     x 6
874     y 10
875     end
876     arch wall_2_1_1
877     x 6
878     y 10
879     end
880     arch woodfloor
881     x 6
882     y 11
883     end
884     arch wall_3_4
885     x 6
886     y 11
887     end
888     arch woodfloor
889     x 6
890     y 12
891     end
892     arch wall_2_1_1
893     x 6
894     y 12
895     end
896     arch woodfloor
897     x 6
898     y 13
899     end
900     arch wall_3_4
901     x 6
902     y 13
903     end
904     arch woodfloor
905     x 6
906     y 14
907     end
908     arch wall_2_1_1
909     x 6
910     y 14
911     end
912     arch woodfloor
913     x 6
914     y 15
915     end
916     arch wall_3_1
917     x 6
918     y 15
919     end
920     arch woodfloor
921     x 7
922     end
923     arch wall_2_1_2
924     x 7
925     end
926     arch woodfloor
927     x 7
928     y 1
929     end
930     arch rune_mark
931     msg
932 root 1.15 Tables work much like altars. The table to the
933     east is an I<identify item> table. It will identify the
934     unidentified items in your inventory, one at a time, for 20
935     gold pieces each. Tables are often found in shops
936     too, especially magic shops.
937 root 1.1 endmsg
938     x 7
939     y 1
940     end
941     arch woodfloor
942     x 7
943     y 2
944     end
945     arch woodfloor
946     x 7
947     y 3
948     end
949     arch rune_mark
950     msg
951 root 1.15 This altar to your east is a I<detect curse> altar.
952     It works the same as the I<detect magic> altar below.
953     Altars like these are often found in shops in towns.
954 root 1.1
955 root 1.15 Always detect curse on items you find before applying them.
956     If you apply a cursed item, you won't be able to remove it until the curse is removed.
957 root 1.1 endmsg
958     x 7
959     y 3
960     end
961     arch woodfloor
962     x 7
963     y 4
964     end
965     arch woodfloor
966     x 7
967     y 5
968     end
969     arch rune_mark
970     msg
971     === Altars ===
972    
973 root 1.15 Altars have many different uses. Some altars are consecrated to a particular god.
974     Do not pray over these altars unless you wish to worship that god! (More on gods later).
975     Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
976    
977     The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
978     detect magic on all the items in your inventory. (Make sure you pick up your change).
979     To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
980     you can select the B<drop n> option from the item popup menu and only drop a few coins.
981 root 1.1
982 root 1.15 Magic items are often worth more than identical non-magic items, so detect magic can
983     help you decide which ones to sell and which ones to identify or keep.
984 root 1.1 endmsg
985     x 7
986     y 5
987     end
988     arch woodfloor
989     x 7
990     y 6
991     end
992     arch woodfloor
993     x 7
994     y 7
995     end
996     arch woodfloor
997     x 7
998     y 8
999     end
1000     arch woodfloor
1001     msg
1002     Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
1003     endmsg
1004     x 7
1005     y 9
1006     end
1007     arch sign
1008     name Missile Weapons
1009     msg
1010 root 1.15 If you have a bow or crossbow in your inventory
1011     (or other ranged weapons such as rods, staffs or area spells such as burning hands),
1012     go south for ranged attacks training. If you do not, go north.
1013 root 1.1 endmsg
1014     x 7
1015     y 9
1016     end
1017     arch woodfloor
1018     x 7
1019     y 10
1020     end
1021     arch woodfloor
1022     x 7
1023     y 11
1024     end
1025     arch woodfloor
1026     x 7
1027     y 12
1028     end
1029     arch woodfloor
1030     x 7
1031     y 13
1032     end
1033     arch sign
1034     name Missile Weapon Training
1035     msg
1036 root 1.15 Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1037 root 1.1
1038 root 1.15 If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1039 root 1.17 by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1040 root 1.15 B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1041    
1042     To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1043     and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1044 root 1.17 you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1045 root 1.15 with B<Shift>.
1046    
1047     On the other side of these doors are some monsters.
1048     Pull the lever to open the doors, and shoot them all!
1049     Don't worry, there's a force preventing them from reaching you.
1050     Continue down the passageway until you get back to this hallway, then go north.
1051 root 1.1 endmsg
1052     x 7
1053     y 13
1054     end
1055     arch woodfloor
1056     x 7
1057     y 14
1058     end
1059     arch trigger
1060     x 7
1061     y 14
1062     connected 8
1063     end
1064     arch woodfloor
1065     x 7
1066     y 15
1067     end
1068     arch wall_2_1_2
1069     x 7
1070     y 15
1071     end
1072     arch woodfloor
1073     x 8
1074     end
1075     arch wall_2_1_2
1076     x 8
1077     end
1078     arch woodfloor
1079     x 8
1080     y 1
1081     end
1082     arch woodfloor
1083     x 8
1084     y 2
1085     end
1086     arch wall_1_4
1087     x 8
1088     y 2
1089     end
1090     arch woodfloor
1091     x 8
1092     y 3
1093     end
1094     arch woodfloor
1095     x 8
1096     y 4
1097     end
1098     arch wall_1_4
1099     x 8
1100     y 4
1101     end
1102     arch woodfloor
1103     x 8
1104     y 5
1105     end
1106     arch woodfloor
1107     x 8
1108     y 6
1109     end
1110     arch wall_2_2_2
1111     x 8
1112     y 6
1113     end
1114     arch woodfloor
1115     x 8
1116     y 7
1117     end
1118     arch wall_2_1_1
1119     x 8
1120     y 7
1121     end
1122     arch woodfloor
1123     x 8
1124     y 8
1125     end
1126     arch wall_1_2
1127     x 8
1128     y 8
1129     end
1130     arch woodfloor
1131     x 8
1132     y 9
1133     end
1134     arch woodfloor
1135     x 8
1136     y 10
1137     end
1138     arch wall_1_4
1139     x 8
1140     y 10
1141     end
1142     arch woodfloor
1143     x 8
1144     y 11
1145     end
1146     arch gate_closed_2
1147     x 8
1148     y 11
1149     connected 8
1150     end
1151     arch woodfloor
1152     x 8
1153     y 12
1154     end
1155     arch gate_closed_2
1156     x 8
1157     y 12
1158     connected 8
1159     end
1160     arch woodfloor
1161     x 8
1162     y 13
1163     end
1164     arch gate_closed_2
1165     x 8
1166     y 13
1167     connected 8
1168     end
1169     arch woodfloor
1170     x 8
1171     y 14
1172     end
1173     arch gate_closed_2
1174     x 8
1175     y 14
1176     connected 8
1177     end
1178     arch woodfloor
1179     x 8
1180     y 15
1181     end
1182     arch wall_2_1_2
1183     x 8
1184     y 15
1185     end
1186     arch woodfloor
1187     x 9
1188     end
1189     arch wall_2_1_2
1190     x 9
1191     end
1192     arch woodfloor
1193     x 9
1194     y 1
1195     end
1196     arch identify_table
1197 root 1.16 name Drop 20 gold to identify an item in your inventory.
1198 root 1.1 x 9
1199     y 1
1200     end
1201     arch woodfloor
1202     x 9
1203     y 2
1204     end
1205     arch wall_2_1_2
1206     x 9
1207     y 2
1208     end
1209     arch woodfloor
1210     x 9
1211     y 3
1212     end
1213     arch altar
1214 root 1.16 name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1215 root 1.1 slaying money
1216     sp 79
1217     food 1
1218     x 9
1219     y 3
1220     end
1221     arch woodfloor
1222     x 9
1223     y 4
1224     end
1225     arch wall_2_1_2
1226     x 9
1227     y 4
1228     end
1229     arch woodfloor
1230     x 9
1231     y 5
1232     end
1233     arch altar
1234 root 1.16 name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1235 root 1.1 slaying money
1236     sp 76
1237     food 1
1238     x 9
1239     y 5
1240     end
1241     arch woodfloor
1242     x 9
1243     y 6
1244     end
1245     arch wall_2_1_2
1246     x 9
1247     y 6
1248     end
1249     arch woodfloor
1250     x 9
1251     y 7
1252     end
1253     arch rune_heal
1254     x 9
1255     y 7
1256     end
1257     arch woodfloor
1258     x 9
1259     y 8
1260     end
1261     arch woodfloor
1262     x 9
1263     y 9
1264     end
1265     arch rune_mark
1266     msg
1267 root 1.15 Not all runes are harmful. The rune to your north will restore your health!
1268 root 1.1 endmsg
1269     x 9
1270     y 9
1271     end
1272     arch woodfloor
1273     x 9
1274     y 10
1275     end
1276     arch wall_2_1_2
1277     x 9
1278     y 10
1279     end
1280     arch woodfloor
1281     x 9
1282     y 11
1283     end
1284     arch woodfloor
1285     x 9
1286     y 12
1287     end
1288     arch woodfloor
1289     x 9
1290     y 13
1291     end
1292     arch woodfloor
1293     x 9
1294     y 14
1295     end
1296     arch trigger
1297     x 9
1298     y 14
1299     connected 8
1300     end
1301     arch woodfloor
1302     x 9
1303     y 15
1304     end
1305     arch wall_2_1_2
1306     x 9
1307     y 15
1308     end
1309     arch woodfloor
1310     x 10
1311     end
1312     arch wall_3_3
1313     x 10
1314     end
1315     arch woodfloor
1316     x 10
1317     y 1
1318     end
1319     arch wall_2_1_1
1320     x 10
1321     y 1
1322     end
1323     arch woodfloor
1324     x 10
1325     y 2
1326     end
1327     arch wall_3_4
1328     x 10
1329     y 2
1330     end
1331     arch woodfloor
1332     x 10
1333     y 3
1334     end
1335     arch wall_2_1_1
1336     x 10
1337     y 3
1338     end
1339     arch woodfloor
1340     x 10
1341     y 4
1342     end
1343     arch wall_3_4
1344     x 10
1345     y 4
1346     end
1347     arch woodfloor
1348     x 10
1349     y 5
1350     end
1351     arch wall_2_1_1
1352     x 10
1353     y 5
1354     end
1355     arch woodfloor
1356     x 10
1357     y 6
1358     end
1359     arch wall_4
1360     x 10
1361     y 6
1362     end
1363     arch woodfloor
1364     x 10
1365     y 7
1366     end
1367     arch wall_2_1_1
1368     x 10
1369     y 7
1370     end
1371     arch woodfloor
1372     x 10
1373     y 8
1374     end
1375     arch wall_1_2
1376     x 10
1377     y 8
1378     end
1379     arch woodfloor
1380     x 10
1381     y 9
1382     end
1383     arch woodfloor
1384     x 10
1385     y 10
1386     end
1387     arch wall_2_1_2
1388     x 10
1389     y 10
1390     end
1391     arch woodfloor
1392     x 10
1393     y 11
1394     move_block walk
1395     end
1396     arch bench_1_1
1397     x 10
1398     y 11
1399     end
1400     arch woodfloor
1401     x 10
1402     y 12
1403     move_block walk
1404     end
1405     arch bench_2_1_1
1406     x 10
1407     y 12
1408     end
1409     arch woodfloor
1410     x 10
1411     y 13
1412     move_block walk
1413     end
1414     arch bench_2_1_1
1415     x 10
1416     y 13
1417     end
1418     arch woodfloor
1419     x 10
1420     y 14
1421     move_block walk
1422     end
1423     arch bench_1_2
1424     x 10
1425     y 14
1426     end
1427     arch woodfloor
1428     x 10
1429     y 15
1430     end
1431     arch wall_2_1_2
1432     x 10
1433     y 15
1434     end
1435     arch woodfloor
1436     x 11
1437     end
1438     arch wall_2_1_2
1439     x 11
1440     end
1441     arch woodfloor
1442     x 11
1443     y 1
1444     end
1445     arch sign
1446 root 1.17 name Press cursor-down (arrow-key-down) once to read the next sign.
1447 root 1.1 x 11
1448     y 1
1449     end
1450     arch magic_mouth
1451     msg
1452 root 1.17 Welcome to Deliantra!
1453 root 1.1
1454     You are now in the beginner's area, which will
1455 root 1.17 teach you the fundamentals of playing Deliantra,
1456 root 1.1 and prepare you to survive in this vast and
1457     sometimes dangerous world.
1458    
1459     As you pass through these halls, read all the
1460     signs and any other information provided, and
1461     you'll soon learn the basics of the game.
1462    
1463 root 1.17 From here, move south (press your B<down-arrow> key)
1464     and press the space bar to read the next sign. Good luck!
1465 root 1.1 endmsg
1466     x 11
1467     y 2
1468     move_on all
1469     end
1470 root 1.11 arch woodfloor
1471     x 11
1472     y 2
1473     end
1474 root 1.1 arch sign
1475     name Press space bar to read me
1476     msg
1477 root 1.17 Welcome to Deliantra!
1478 root 1.1
1479     You are now in the beginner's area, which will
1480 root 1.17 teach you the fundamentals of playing Deliantra,
1481 root 1.1 and prepare you to survive in this vast and
1482 root 1.17 sometimes (uhm, always) dangerous world.
1483 root 1.1
1484     As you pass through these halls, read all the
1485     signs and any other information provided, and
1486     you'll soon learn the basics of the game.
1487    
1488 root 1.17 From here, move south (press your B<down-arrow> key)
1489     and press the space bar to read the next sign. Good luck!
1490 root 1.1 endmsg
1491     x 11
1492     y 2
1493     end
1494     arch woodfloor
1495     x 11
1496     y 3
1497     end
1498     arch sign
1499     name Press space to read me
1500     msg
1501     === Commands ===
1502    
1503     There are many commands you can use to
1504     do everything from movement to attacking
1505     to casting spells to identifying treasure. Any
1506 root 1.17 command in Deliantra can be executed by
1507     simply typing it in and pressing B<Space>+B<Return>.
1508 root 1.1
1509     So to move southeast, for example, you could type
1510 root 1.17 B<<southeast <return> >>. To read this sign, you could type
1511     B<<apply sign <return> >>. These "long-form" commands are
1512 root 1.1 always available for everything you can do in
1513     the game.
1514    
1515     However, it would be cumbersome to type
1516     commands like that for common actions, so
1517     many commands are bound to keys by default.
1518 root 1.15
1519 root 1.17 You can also enter commands by typing their initials. For example,
1520     instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1521     Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1522    
1523     You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1524     can usually use the popup menu you get when pressing the B<right mouse button> over an item
1525     and select the B<bind ...> option.
1526 root 1.1 endmsg
1527     x 11
1528     y 3
1529     end
1530     arch woodfloor
1531     x 11
1532     y 4
1533     end
1534     arch woodfloor
1535     x 11
1536     y 5
1537     end
1538     arch sign
1539     name Press space to read me
1540     msg
1541     === Movement ===
1542    
1543     You can move in any of eight directions: north,
1544     south, east, west, and the four in between.
1545     Pressing a movement key once (or executing a
1546     movement command) will move you one tile
1547 root 1.17 in that direction. If something is in the way, your
1548     character might attack it.
1549 root 1.1
1550     To run in a direction, which is very useful when
1551     fighting, battering down doors, or traveling long
1552 root 1.15 distances, hold down the B<Ctrl> key and press
1553 root 1.1 and hold the key for direction you wish to run.
1554    
1555 root 1.17 The four primary directions are bound to the arrow/cursor keys,
1556     and all eight directions including diagonals on the numeric keypad. For laptop users
1557     without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1558 root 1.15
1559 root 1.17 Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1560 root 1.1 the sign there.
1561     endmsg
1562     x 11
1563     y 5
1564     end
1565     arch woodfloor
1566     x 11
1567     y 6
1568     end
1569     arch wall_2_1_2
1570     x 11
1571     y 6
1572     end
1573     arch woodfloor
1574     x 11
1575     y 7
1576     end
1577     arch chest_2
1578     x 11
1579     y 7
1580     no_pick 1
1581     arch goldcoin
1582     end
1583     arch water
1584     end
1585     end
1586     arch woodfloor
1587     x 11
1588     y 8
1589     end
1590     arch woodfloor
1591     x 11
1592     y 9
1593     end
1594     arch rune_mark
1595     msg
1596 root 1.15 Chests and other containers are often protected by traps.
1597     To find and disarm these traps, stand on the chest or next to it while
1598     using the find traps and disarm traps skills.
1599    
1600     Once you think a chest is safe, open it by applying it with the space bar,
1601     and see what's inside.
1602    
1603     Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1604     That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1605     heal before you move on, in case you walk into another one.
1606 root 1.1 endmsg
1607     x 11
1608     y 9
1609     end
1610     arch woodfloor
1611     x 11
1612     y 10
1613     end
1614     arch wall_2_1_2
1615     x 11
1616     y 10
1617     end
1618     arch woodfloor
1619     x 11
1620     y 11
1621     end
1622     arch goblin
1623     x 11
1624     y 11
1625     end
1626     arch woodfloor
1627     x 11
1628     y 12
1629     end
1630     arch gnoll
1631     x 11
1632     y 12
1633     end
1634     arch woodfloor
1635     x 11
1636     y 13
1637     end
1638     arch kobold
1639     x 11
1640     y 13
1641     end
1642     arch woodfloor
1643     x 11
1644     y 14
1645     end
1646     arch orc
1647     x 11
1648     y 14
1649     end
1650     arch woodfloor
1651     x 11
1652     y 15
1653     end
1654     arch wall_2_1_2
1655     x 11
1656     y 15
1657     end
1658     arch woodfloor
1659     x 12
1660     end
1661     arch wall_2_2_3
1662     x 12
1663     end
1664     arch woodfloor
1665     x 12
1666     y 1
1667     end
1668     arch wall_2_1_1
1669     x 12
1670     y 1
1671     end
1672     arch woodfloor
1673     x 12
1674     y 2
1675     end
1676     arch wall_3_2
1677     x 12
1678     y 2
1679     end
1680     arch woodfloor
1681     x 12
1682     y 3
1683     end
1684     arch wall_2_1_1
1685     x 12
1686     y 3
1687     end
1688     arch woodfloor
1689     x 12
1690     y 4
1691     end
1692     arch wall_2_2_1
1693     x 12
1694     y 4
1695     end
1696     arch woodfloor
1697     x 12
1698     y 5
1699     end
1700     arch woodfloor
1701     x 12
1702     y 6
1703     end
1704     arch wall_3_3
1705     x 12
1706     y 6
1707     end
1708     arch woodfloor
1709     x 12
1710     y 7
1711     end
1712     arch wall_2_1_1
1713     x 12
1714     y 7
1715     end
1716     arch woodfloor
1717     x 12
1718     y 8
1719     end
1720     arch wall_1_2
1721     x 12
1722     y 8
1723     end
1724     arch woodfloor
1725     x 12
1726     y 9
1727     end
1728     arch woodfloor
1729     x 12
1730     y 10
1731     end
1732     arch wall_2_1_2
1733     x 12
1734     y 10
1735     end
1736     arch woodfloor
1737     x 12
1738     y 11
1739     end
1740     arch goblin
1741     x 12
1742     y 11
1743     end
1744     arch woodfloor
1745     x 12
1746     y 12
1747     end
1748     arch gnoll
1749     x 12
1750     y 12
1751     end
1752     arch woodfloor
1753     x 12
1754     y 13
1755     end
1756     arch kobold
1757     x 12
1758     y 13
1759     end
1760     arch woodfloor
1761     x 12
1762     y 14
1763     end
1764     arch orc
1765     x 12
1766     y 14
1767     end
1768     arch woodfloor
1769     x 12
1770     y 15
1771     end
1772     arch wall_2_1_2
1773     x 12
1774     y 15
1775     end
1776     arch woodfloor
1777     x 13
1778     end
1779     arch wall_2_2_2
1780     x 13
1781     end
1782     arch woodfloor
1783     x 13
1784     y 1
1785     end
1786     arch wall_2_1_1
1787     x 13
1788     y 1
1789     end
1790     arch woodfloor
1791     x 13
1792     y 2
1793     end
1794     arch wall_2_2_4
1795     x 13
1796     y 2
1797     end
1798     arch woodfloor
1799     x 13
1800     y 3
1801 elmex 1.5 move_block all
1802 root 1.1 end
1803 elmex 1.4 arch sign
1804     name old man
1805 root 1.1 msg
1806     @match food|no
1807     There is some food on the other side of this gate.
1808     @match beer
1809     Beer isn't food!
1810     @match gate
1811     Say the word "open" to get through. Bye now!
1812     @match open
1813     @trigger 1
1814     Well done lad, now go through!
1815     @match hello|hi
1816     Do you have any food?
1817     @match *
1818     Ninety-nine bottles of beer on the wall....
1819     endmsg
1820 elmex 1.4 face sage.x11
1821 root 1.1 x 13
1822     y 3
1823     end
1824     arch woodfloor
1825     x 13
1826     y 4
1827     end
1828     arch wall_2_1_2
1829     x 13
1830     y 4
1831     end
1832     arch woodfloor
1833     x 13
1834     y 5
1835     end
1836     arch woodfloor
1837     x 13
1838     y 6
1839     end
1840     arch wall_2_1_2
1841     x 13
1842     y 6
1843     end
1844     arch woodfloor
1845     x 13
1846     y 7
1847     end
1848     arch rune_confusion
1849     x 13
1850     y 7
1851     end
1852     arch woodfloor
1853     x 13
1854     y 8
1855     end
1856     arch woodfloor
1857     x 13
1858     y 9
1859     end
1860     arch rune_mark
1861     msg
1862     There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
1863    
1864     Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.
1865     endmsg
1866     x 13
1867     y 9
1868     end
1869     arch woodfloor
1870     x 13
1871     y 10
1872     end
1873     arch wall_2_1_2
1874     x 13
1875     y 10
1876     end
1877     arch woodfloor
1878     x 13
1879     y 11
1880     end
1881     arch generate_goblin
1882     x 13
1883     y 11
1884     end
1885     arch woodfloor
1886     x 13
1887     y 12
1888     end
1889     arch generate_gnoll
1890     x 13
1891     y 12
1892     end
1893     arch woodfloor
1894     x 13
1895     y 13
1896     end
1897     arch generate_kobold
1898     x 13
1899     y 13
1900     end
1901     arch woodfloor
1902     x 13
1903     y 14
1904     end
1905     arch generate_orc
1906     x 13
1907     y 14
1908     end
1909     arch woodfloor
1910     x 13
1911     y 15
1912     end
1913     arch wall_2_1_2
1914     x 13
1915     y 15
1916     end
1917     arch woodfloor
1918     x 14
1919     end
1920     arch wall_2_1_2
1921     x 14
1922     end
1923     arch magic_mouth
1924     msg
1925     A message scrawled on the wall says:
1926    
1927     This is a standard food. You can apply it while
1928     it's on the ground, the same way you apply
1929     signs and other objects, or you can pick it up
1930     and take it with you.
1931     endmsg
1932     x 14
1933     y 1
1934     end
1935 root 1.11 arch woodfloor
1936     x 14
1937     y 1
1938     end
1939 root 1.1 arch food
1940     x 14
1941     y 1
1942     end
1943     arch woodfloor
1944     x 14
1945     y 2
1946     end
1947     arch igateTrg1
1948     x 14
1949     y 2
1950     connected 1
1951     end
1952     arch woodfloor
1953     x 14
1954     y 3
1955     end
1956     arch woodfloor
1957     x 14
1958     y 4
1959     end
1960     arch wall_2_1_2
1961     x 14
1962     y 4
1963     end
1964     arch woodfloor
1965     x 14
1966     y 5
1967     end
1968     arch woodfloor
1969     x 14
1970     y 6
1971     end
1972     arch wall_3_3
1973     x 14
1974     y 6
1975     end
1976     arch woodfloor
1977     x 14
1978     y 7
1979     end
1980     arch wall_2_1_1
1981     x 14
1982     y 7
1983     end
1984     arch woodfloor
1985     x 14
1986     y 8
1987     end
1988     arch wall_1_2
1989     x 14
1990     y 8
1991     end
1992     arch woodfloor
1993     x 14
1994     y 9
1995     end
1996     arch woodfloor
1997     x 14
1998     y 10
1999     end
2000     arch wall_3_3
2001     x 14
2002     y 10
2003     end
2004     arch woodfloor
2005     x 14
2006     y 11
2007     end
2008     arch wall_2_1_1
2009     x 14
2010     y 11
2011     end
2012     arch woodfloor
2013     x 14
2014     y 12
2015     end
2016     arch wall_2_1_1
2017     x 14
2018     y 12
2019     end
2020     arch woodfloor
2021     x 14
2022     y 13
2023     end
2024     arch wall_2_1_1
2025     x 14
2026     y 13
2027     end
2028     arch woodfloor
2029     x 14
2030     y 14
2031     end
2032     arch wall_2_1_1
2033     x 14
2034     y 14
2035     end
2036     arch woodfloor
2037     x 14
2038     y 15
2039     end
2040     arch wall_3_1
2041     x 14
2042     y 15
2043     end
2044     arch woodfloor
2045     x 15
2046     end
2047     arch wall_2_1_2
2048     x 15
2049     end
2050     arch magic_mouth
2051     msg
2052     A message scrawled on the wall says:
2053    
2054     There are many types of food you can eat.
2055     Be careful, though: food that you find may be
2056     poisonous, so to be safe, don't eat food until
2057     you've identified it. (More on identifying items
2058     later.)
2059     endmsg
2060     x 15
2061     y 1
2062     end
2063 root 1.11 arch woodfloor
2064     x 15
2065     y 1
2066     end
2067 root 1.1 arch apple
2068     x 15
2069     y 1
2070     end
2071     arch woodfloor
2072     x 15
2073     y 2
2074     end
2075     arch wall_1_4
2076     x 15
2077     y 2
2078     end
2079     arch woodfloor
2080     x 15
2081     y 3
2082     end
2083     arch woodfloor
2084     x 15
2085     y 4
2086     end
2087     arch wall_2_1_2
2088     x 15
2089     y 4
2090     end
2091     arch magic_mouth
2092     msg
2093     A sign on the wall says: Slow Down!!
2094     endmsg
2095     x 15
2096     y 5
2097     end
2098     arch woodfloor
2099     x 15
2100 root 1.11 y 5
2101     end
2102     arch woodfloor
2103     x 15
2104 root 1.1 y 6
2105     end
2106     arch wall_2_1_2
2107     x 15
2108     y 6
2109     end
2110     arch woodfloor
2111     x 15
2112     y 7
2113     end
2114     arch rune_paralysis
2115     cha 2
2116     x 15
2117     y 7
2118     end
2119     arch woodfloor
2120     x 15
2121     y 8
2122     end
2123     arch woodfloor
2124     x 15
2125     y 9
2126     end
2127     arch rune_mark
2128     msg
2129     See that rune to the north? You may have to
2130 root 1.15 wait a few seconds to see it as it will not be visible all the time.
2131    
2132     I<Don't step on it: it might hurt you!>
2133    
2134     If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2135     it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2136     not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2137     in those skills whenever possible.
2138    
2139 root 1.17 Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2140     to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2141 root 1.1
2142 root 1.17 To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2143 root 1.15 and fire.
2144 root 1.1 endmsg
2145     x 15
2146     y 9
2147     end
2148     arch woodfloor
2149     x 15
2150     y 10
2151     end
2152     arch wall_2_1_2
2153     x 15
2154     y 10
2155     end
2156     arch woodfloor
2157     x 15
2158     y 11
2159     end
2160     arch food
2161     x 15
2162     y 11
2163     end
2164     arch woodfloor
2165     x 15
2166     y 12
2167     end
2168     arch sign
2169     msg
2170     How did you do? Watch your hit points (HP)
2171 root 1.17 closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2172     If they get too low, you can always retreat and come back. Hit points
2173 root 1.1 gradually regenerate over time, so if you took
2174     damage, wait until your HP is back to the
2175 root 1.17 maximum before moving on. Eating food
2176     is vital for HP regeneration, so you may want
2177 root 1.1 to eat this food now.
2178     endmsg
2179     x 15
2180     y 12
2181     end
2182 root 1.13 arch check_floor
2183     race ant
2184     x 15
2185     y 13
2186     last_sp 0
2187     move_block all
2188     end
2189 root 1.1 arch woodfloor
2190     x 15
2191     y 13
2192     end
2193     arch locked_door1
2194     slaying ant_king_key
2195     x 15
2196     y 13
2197     end
2198     arch woodfloor
2199     x 15
2200     y 14
2201     end
2202     arch sign
2203     name Doors with Keys
2204     msg
2205     Did you get the key under the anthill? If not,
2206     go back and get it. You will need it to get
2207     through this door. Keep in mind that keys
2208     are often hidden under other objects like that.
2209     endmsg
2210     x 15
2211     y 14
2212     end
2213     arch ant
2214     x 15
2215     y 14
2216     end
2217     arch woodfloor
2218     x 15
2219     y 15
2220     end
2221     arch wall_2_1_2
2222     x 15
2223     y 15
2224     end
2225     arch woodfloor
2226     x 16
2227     end
2228     arch wall_2_1_2
2229     x 16
2230     end
2231     arch magic_mouth
2232     msg
2233     A message scrawled on the wall says:
2234    
2235     When you kill monsters, sometimes they leave
2236     body parts behind, and these can be taken and
2237     eaten also.
2238     endmsg
2239     x 16
2240     y 1
2241     end
2242 root 1.11 arch woodfloor
2243     x 16
2244     y 1
2245     end
2246 root 1.1 arch heart
2247     name goblin's heart
2248     x 16
2249     y 1
2250     end
2251     arch woodfloor
2252     x 16
2253     y 2
2254     end
2255     arch wall_2_1_2
2256     x 16
2257     y 2
2258     end
2259     arch woodfloor
2260     x 16
2261     y 3
2262     end
2263     arch sign
2264     name Talking to NPCs
2265     msg
2266     === Talking to People ===
2267    
2268 root 1.8 There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2269 root 1.15 and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2270 root 1.8
2271 root 1.17 To talk to other players, for example to get help, you can use the B<chat> command, whose text
2272     is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
2273     B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
2274     command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
2275     NPCs near you can hear.
2276 root 1.1
2277 root 1.8 You can also get information from non-player characters (NPCs) in the game by talking to them.
2278     NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2279 root 1.1
2280 root 1.8 To talk to the man at the end of this hallway when you're finished reading this,
2281 root 1.18 walk up next to him and left-click on him with your mouse.
2282 root 1.1
2283 root 1.17 Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2284 root 1.1 command is more tedious, but works when you can't see the NPC, or you need to say a password.
2285    
2286 root 1.17 Many NPC have useful information, but they will only tell you about it if you ask the
2287     right questions. If the NPC talks to you, look for words in his reply
2288     that might be important (often they are underlined), and ask about them.
2289     For example, if he says, "Hello, do you have any food?" ask him about food,
2290     and he may say something else in response to that.
2291     Saying words like quest, key, treasure, and other things you're interested in may
2292 root 1.1 start up very interesting conversations!
2293    
2294     Be careful not to run into friendly NPCs: dead men tell no tales.
2295    
2296     Now go talk to that old man.
2297 root 1.18
2298 root 1.19 If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
2299 root 1.1 endmsg
2300     x 16
2301     y 3
2302     end
2303     arch woodfloor
2304     x 16
2305     y 4
2306     end
2307     arch wall_2_1_2
2308     x 16
2309     y 4
2310     end
2311     arch woodfloor
2312     x 16
2313     y 5
2314     end
2315     arch woodfloor
2316     x 16
2317     y 6
2318     end
2319     arch wall_3_3
2320     x 16
2321     y 6
2322     end
2323     arch woodfloor
2324     x 16
2325     y 7
2326     end
2327     arch wall_2_1_1
2328     x 16
2329     y 7
2330     end
2331     arch woodfloor
2332     x 16
2333     y 8
2334     end
2335     arch wall_2_2_1
2336     x 16
2337     y 8
2338     end
2339     arch woodfloor
2340     x 16
2341     y 9
2342     end
2343     arch woodfloor
2344     x 16
2345     y 10
2346     end
2347     arch wall_1_3
2348     x 16
2349     y 10
2350     end
2351     arch woodfloor
2352     x 16
2353     y 11
2354     end
2355     arch woodfloor
2356     x 16
2357     y 12
2358     end
2359     arch wall_2_2_2
2360     x 16
2361     y 12
2362     end
2363     arch woodfloor
2364     x 16
2365     y 13
2366     end
2367     arch wall_1_2
2368     x 16
2369     y 13
2370     end
2371     arch woodfloor
2372     x 16
2373     y 14
2374     end
2375     arch ant
2376     x 16
2377     y 14
2378     end
2379     arch woodfloor
2380     x 16
2381     y 15
2382     end
2383     arch wall_2_1_2
2384     x 16
2385     y 15
2386     end
2387     arch woodfloor
2388     x 17
2389     end
2390     arch wall_2_1_2
2391     x 17
2392     end
2393 root 1.11 arch magic_mouth
2394 root 1.1 x 17
2395     y 1
2396     end
2397 root 1.11 arch woodfloor
2398 root 1.1 x 17
2399     y 1
2400     end
2401     arch waybread
2402     msg
2403     A message scrawled on the wall says:
2404    
2405     Waybreads are the MRE (Meals-Ready-to-Eat)
2406 root 1.17 of Deliantra. They weigh very little but pack
2407 root 1.1 a large food value. They are much more
2408     expensive than normal food, but when you
2409     can afford them, they are the best food to
2410     take on long trips or dungeon excursions,
2411     since their light weight won't slow you down.
2412     endmsg
2413     x 17
2414     y 1
2415     end
2416     arch woodfloor
2417     x 17
2418     y 2
2419     end
2420     arch wall_2_1_2
2421     x 17
2422     y 2
2423     end
2424     arch woodfloor
2425     x 17
2426     y 3
2427     end
2428     arch woodfloor
2429     x 17
2430     y 4
2431     end
2432     arch wall_2_1_2
2433     x 17
2434     y 4
2435     end
2436     arch woodfloor
2437     x 17
2438     y 5
2439     end
2440     arch woodfloor
2441     x 17
2442     y 6
2443     end
2444     arch wall_2_1_2
2445     x 17
2446     y 6
2447     end
2448     arch woodfloor
2449     x 17
2450     y 7
2451     end
2452     arch button_plate
2453     x 17
2454     y 7
2455     connected 3
2456     end
2457     arch woodfloor
2458     x 17
2459     y 8
2460     end
2461     arch wall_2_1_2
2462     x 17
2463     y 8
2464     end
2465     arch woodfloor
2466     x 17
2467     y 9
2468     end
2469     arch rune_mark
2470     msg
2471     Marking runes like this one are created with
2472     magic spells, but they contain messages
2473     just like signs do. Marking runes are harmless,
2474     but other runes can be very dangerous, so
2475     step carefully!
2476     endmsg
2477     x 17
2478     y 9
2479     end
2480     arch woodfloor
2481     x 17
2482     y 10
2483     end
2484     arch woodfloor
2485     x 17
2486     y 11
2487     end
2488     arch sign
2489     name Challenge
2490     msg
2491     Would you like to take on something stronger?
2492     If so, there are a few kobolds on the other side
2493     of this door to your east that shouldn't give
2494     you too much trouble. If the ants were enough
2495     of a challenge, skip the kobolds and go north.
2496     endmsg
2497     x 17
2498     y 11
2499     end
2500     arch woodfloor
2501     x 17
2502     y 12
2503     end
2504     arch wall_2_1_2
2505     x 17
2506     y 12
2507     end
2508     arch woodfloor
2509     x 17
2510     y 13
2511     end
2512     arch key2
2513     name Key of the Ant King
2514     slaying ant_king_key
2515     x 17
2516     y 13
2517     end
2518     arch generate_ant
2519     x 17
2520     y 13
2521     end
2522     arch woodfloor
2523     x 17
2524     y 14
2525     end
2526     arch ant
2527     x 17
2528     y 14
2529     end
2530     arch woodfloor
2531     x 17
2532     y 15
2533     end
2534     arch wall_2_1_2
2535     x 17
2536     y 15
2537     end
2538     arch woodfloor
2539     x 18
2540     end
2541     arch wall_2_1_2
2542     x 18
2543     end
2544     arch woodfloor
2545     x 18
2546     y 1
2547     end
2548     arch woodfloor
2549     x 18
2550     y 2
2551     end
2552     arch wall_2_1_2
2553     x 18
2554     y 2
2555     end
2556     arch woodfloor
2557     x 18
2558     y 3
2559     end
2560     arch woodfloor
2561     x 18
2562     y 4
2563     end
2564     arch wall_2_1_2
2565     x 18
2566     y 4
2567     end
2568     arch woodfloor
2569     x 18
2570     y 5
2571     end
2572     arch woodfloor
2573     x 18
2574     y 6
2575     end
2576     arch wall_2_1_2
2577     x 18
2578     y 6
2579     end
2580     arch woodfloor
2581     x 18
2582     y 7
2583     end
2584     arch boulder
2585     x 18
2586     y 7
2587     end
2588     arch woodfloor
2589     x 18
2590     y 8
2591     end
2592     arch wall_2_2_3
2593     x 18
2594     y 8
2595     end
2596     arch woodfloor
2597     x 18
2598     y 9
2599     end
2600     arch wall_2_1_1
2601     x 18
2602     y 9
2603     end
2604     arch woodfloor
2605     x 18
2606     y 10
2607     end
2608     arch wall_2_2_1
2609     x 18
2610     y 10
2611     end
2612     arch woodfloor
2613     x 18
2614     y 11
2615     end
2616     arch door_1
2617     hp 4
2618     x 18
2619     y 11
2620     end
2621     arch woodfloor
2622     x 18
2623     y 12
2624     end
2625     arch wall_2_2_3
2626     x 18
2627     y 12
2628     end
2629     arch woodfloor
2630     x 18
2631     y 13
2632     end
2633     arch wall_2_2_1
2634     x 18
2635     y 13
2636     end
2637     arch woodfloor
2638     x 18
2639     y 14
2640     end
2641     arch ant
2642     x 18
2643     y 14
2644     end
2645     arch woodfloor
2646     x 18
2647     y 15
2648     end
2649     arch wall_2_1_2
2650     x 18
2651     y 15
2652     end
2653     arch woodfloor
2654     x 19
2655     end
2656     arch wall_2_1_2
2657     x 19
2658     end
2659     arch woodfloor
2660     x 19
2661     y 1
2662     end
2663     arch sign
2664     name Bashing Doors
2665     msg
2666     === Doors ===
2667    
2668 root 1.17 There are many kinds of doors in Deliantra.
2669 root 1.1 Some doors will open for you, so you can walk
2670 root 1.17 right through. Ordinary locked doors can be
2671 root 1.1 bashed open by attacking them or using
2672 root 1.17 lockpicks. Stronger locked doors may require
2673 root 1.1 a certain key, or open when you speak a magic
2674     word or activate a certain trigger somewhere.
2675    
2676     To get through this first door, run into it until
2677 root 1.17 you break through. If you are too weak it might take a long time.
2678     Either be persistent or create a new character with a higher Strength stat.
2679 root 1.1 endmsg
2680     x 19
2681     y 1
2682     end
2683     arch woodfloor
2684     x 19
2685     y 2
2686     end
2687     arch wall_2_1_2
2688     x 19
2689     y 2
2690     end
2691     arch woodfloor
2692     x 19
2693     y 3
2694     end
2695     arch woodfloor
2696     x 19
2697     y 4
2698     end
2699     arch wall_1_3
2700     x 19
2701     y 4
2702     end
2703     arch woodfloor
2704     x 19
2705     y 5
2706     end
2707     arch woodfloor
2708     x 19
2709     y 6
2710     end
2711     arch wall_2_1_2
2712     x 19
2713     y 6
2714     end
2715     arch woodfloor
2716     x 19
2717     y 7
2718     end
2719     arch sign
2720     name Triggering Buttons with Weights
2721     msg
2722     Sometimes large buttons in the floor can
2723     be activated by a large weight. Run into this
2724 root 1.15 boulder (B<Ctrl-Left>) to push it onto the button to your
2725 root 1.1 west, and see what happens.
2726    
2727     Boulders and other "rollable" items like barrels can only be pushed,
2728     never pulled, so be careful not to push them into corners from where
2729     you won't be able to move them to their destination.
2730    
2731     If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even
2732     weak characters can push things if they are persistent.
2733     endmsg
2734     x 19
2735     y 7
2736     end
2737     arch woodfloor
2738     x 19
2739     y 8
2740     end
2741     arch spikes_closed
2742     x 19
2743     y 8
2744     connected 3
2745     end
2746     arch woodfloor
2747     x 19
2748     y 9
2749     end
2750     arch sign
2751     name Buttons are Your Friends
2752     msg
2753 root 1.15 Cool, huh! Buttons and other switches can be
2754 root 1.1 used to do all sorts of things, sometimes on
2755     completely different areas of a map, so if you
2756     ever think you're stuck, look around for any
2757     of these kinds of triggers that might open
2758     a way out for you.
2759    
2760     endmsg
2761     x 19
2762     y 9
2763     end
2764     arch woodfloor
2765     x 19
2766     y 10
2767     end
2768     arch wall_2_1_2
2769     x 19
2770     y 10
2771     end
2772     arch woodfloor
2773     x 19
2774     y 11
2775     end
2776     arch kobold
2777     x 19
2778     y 11
2779     end
2780     arch woodfloor
2781     x 19
2782     y 12
2783     end
2784     arch kobold
2785     x 19
2786     y 12
2787     end
2788     arch woodfloor
2789     x 19
2790     y 13
2791     end
2792     arch wall_2_1_2
2793     x 19
2794     y 13
2795     end
2796     arch woodfloor
2797     x 19
2798     y 14
2799     end
2800     arch ant
2801     x 19
2802     y 14
2803     end
2804     arch woodfloor
2805     x 19
2806     y 15
2807     end
2808     arch wall_2_1_2
2809     x 19
2810     y 15
2811     end
2812     arch woodfloor
2813     x 20
2814     end
2815     arch wall_2_1_2
2816     x 20
2817     end
2818     arch woodfloor
2819     x 20
2820     y 1
2821     end
2822     arch woodfloor
2823     x 20
2824     y 2
2825     end
2826     arch wall_2_1_2
2827     x 20
2828     y 2
2829     end
2830     arch magic_mouth
2831     msg
2832 root 1.12 A magic voice says:
2833 root 1.1
2834 root 1.12 Here is a note you can pick up and take with you. (You may have already picked it up
2835     automatically if your client is set to do that. If so, find it in your inventory and read it by
2836 root 1.17 clicking with the middle mouse button or scroll wheel). You may wish
2837     to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2838 root 1.15 Now it will be in your inventory, so you can read it anytime you need to.
2839 root 1.1
2840 root 1.12 Oh, and remember one thing: the password is B<orc-knuckle>.
2841 root 1.1 endmsg
2842     x 20
2843     y 3
2844     end
2845 root 1.12 arch woodfloor
2846     x 20
2847     y 3
2848     end
2849 root 1.1 arch note
2850     msg
2851 root 1.12 The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2852 root 1.1 endmsg
2853     x 20
2854     y 3
2855     end
2856     arch woodfloor
2857     x 20
2858     y 4
2859     end
2860     arch woodfloor
2861     x 20
2862     y 5
2863     end
2864     arch sign
2865     name Gathering Information
2866     msg
2867     === Information ===
2868    
2869     There are many sources of information other
2870     than signs like this one. Did you see the sign
2871     on the wall as you were running here?
2872     Sometimes information comes from non-visible
2873     sources like that, so always keep your eyes
2874     open and don't miss anything that shows up
2875 root 1.17 in your B<Messages> window.
2876 root 1.1
2877     Information also comes from books, notes, and
2878     many other sources. The smallest note can be
2879     the first clue to a large treasure or heroic quest,
2880     so always gather as much information as possible.
2881     Some notes and books you will be able to pick
2882     up and take with you, while others will be
2883     fixed where they are, but they all may be
2884     important to read.
2885 elmex 1.9
2886     In case you can't read, for example when you are
2887     too low on intelligence or don't have the literacy
2888     skill you might find the word 'orc-knuckle' useful
2889     for leaving this tutorial!
2890 root 1.1 endmsg
2891     x 20
2892     y 5
2893     end
2894     arch woodfloor
2895     x 20
2896     y 6
2897     end
2898     arch wall_2_1_2
2899     x 20
2900     y 6
2901     end
2902     arch woodfloor
2903     x 20
2904     y 7
2905     end
2906     arch button_handle
2907     x 20
2908     y 7
2909     connected 5
2910     end
2911     arch woodfloor
2912     x 20
2913     y 8
2914     end
2915     arch wall_1_4
2916     x 20
2917     y 8
2918     end
2919     arch woodfloor
2920     x 20
2921     y 9
2922     end
2923     arch sign
2924     name Earthwalls
2925     msg
2926     === Earthwalls ===
2927    
2928     Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2929     Run at the wall to your east until you pass through.
2930    
2931     If you are very weak you might need a long time time to destroy the earthwall. Do
2932 root 1.15 not give up! (If you give up, consider creating a character with a little higher strength stat :)
2933 root 1.1 endmsg
2934     x 20
2935     y 9
2936     end
2937     arch woodfloor
2938     x 20
2939     y 10
2940     end
2941     arch wall_2_1_2
2942     x 20
2943     y 10
2944     end
2945     arch woodfloor
2946     x 20
2947     y 11
2948     end
2949     arch silvercoin
2950     name silver coins
2951     x 20
2952     y 11
2953     nrof 5
2954     end
2955     arch kobold
2956     x 20
2957     y 11
2958     end
2959     arch woodfloor
2960     x 20
2961     y 12
2962     end
2963     arch kobold
2964     x 20
2965     y 12
2966     end
2967     arch woodfloor
2968     x 20
2969     y 13
2970     end
2971     arch wall_2_1_2
2972     x 20
2973     y 13
2974     end
2975     arch woodfloor
2976     x 20
2977     y 14
2978     end
2979     arch ant
2980     x 20
2981     y 14
2982     end
2983     arch woodfloor
2984     x 20
2985     y 15
2986     end
2987     arch wall_2_1_2
2988     x 20
2989     y 15
2990     end
2991     arch woodfloor
2992     x 21
2993     end
2994     arch wall_2_1_2
2995     x 21
2996     end
2997     arch woodfloor
2998     x 21
2999     y 1
3000     end
3001     arch door_1
3002     hp 4
3003     x 21
3004     y 1
3005     end
3006     arch woodfloor
3007     x 21
3008     y 2
3009     end
3010     arch wall_2_2_3
3011     x 21
3012     y 2
3013     end
3014     arch woodfloor
3015     x 21
3016     y 3
3017     end
3018     arch wall_2_1_1
3019     x 21
3020     y 3
3021     end
3022     arch woodfloor
3023     x 21
3024     y 4
3025     end
3026     arch wall_2_1_1
3027     x 21
3028     y 4
3029     end
3030     arch woodfloor
3031     x 21
3032     y 5
3033     end
3034     arch wall_2_1_1
3035     x 21
3036     y 5
3037     end
3038     arch woodfloor
3039     x 21
3040     y 6
3041     end
3042     arch wall_2_2_4
3043     x 21
3044     y 6
3045     end
3046     arch woodfloor
3047     x 21
3048     y 7
3049     end
3050     arch grate_closed_2
3051     x 21
3052     y 7
3053     connected 5
3054     end
3055     arch woodfloor
3056     x 21
3057     y 8
3058     end
3059     arch wall_2_1_2
3060     x 21
3061     y 8
3062     end
3063     arch woodfloor
3064     x 21
3065     y 9
3066     end
3067     arch earthwall
3068     x 21
3069     y 9
3070     end
3071     arch woodfloor
3072     x 21
3073     y 10
3074     end
3075     arch wall_2_2_3
3076     x 21
3077     y 10
3078     end
3079     arch woodfloor
3080     x 21
3081     y 11
3082     end
3083     arch wall_2_1_1
3084     x 21
3085     y 11
3086     end
3087     arch woodfloor
3088     x 21
3089     y 12
3090     end
3091     arch wall_2_1_1
3092     x 21
3093     y 12
3094     end
3095     arch woodfloor
3096     x 21
3097     y 13
3098     end
3099     arch wall_2_2_4
3100     x 21
3101     y 13
3102     end
3103 root 1.13 arch check_floor
3104     race ant
3105     x 21
3106     y 14
3107     last_sp 0
3108     move_block all
3109     end
3110 root 1.1 arch woodfloor
3111     x 21
3112     y 14
3113     end
3114     arch door_1
3115     hp 4
3116     x 21
3117     y 14
3118     end
3119     arch woodfloor
3120     x 21
3121     y 15
3122     end
3123     arch wall_2_1_2
3124     x 21
3125     y 15
3126     end
3127     arch woodfloor
3128     x 22
3129     end
3130     arch wall_2_1_2
3131     x 22
3132     end
3133     arch woodfloor
3134     x 22
3135     y 1
3136     end
3137     arch sign
3138     name Traps, and Automatic Doors
3139     msg
3140     By the way, it's a good idea to always check
3141 root 1.15 for traps before trying to open a door. Do
3142 root 1.17 this with the command B<ready_skill find traps> (short B<rsft>, by default
3143     bound to the B<Left-Alt-s> key) and then keep firing into the
3144     direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3145     B<Shift-Right-Arrow>).
3146    
3147     If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3148     B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3149     into the direction of the trap you found.
3150    
3151     You can only find and disable traps if you have those skills. If you don't, you should
3152     learn them early.
3153 root 1.1
3154     Some doors will open when you walk up to them,
3155     then close after a moment. Be careful not to
3156     get crushed by standing in the doorway
3157     too long!
3158     endmsg
3159     x 22
3160     y 1
3161     end
3162     arch woodfloor
3163     x 22
3164     y 2
3165     end
3166     arch button_trigger
3167     x 22
3168     y 2
3169     invisible 1
3170     connected 2
3171     end
3172     arch woodfloor
3173     x 22
3174     y 3
3175     end
3176     arch mdoor_closed_1
3177     x 22
3178     y 3
3179     connected 2
3180     end
3181     arch woodfloor
3182     x 22
3183     y 4
3184     end
3185     arch button_trigger
3186     x 22
3187     y 4
3188     invisible 1
3189     connected 2
3190     end
3191     arch woodfloor
3192     x 22
3193     y 5
3194     end
3195     arch woodfloor
3196     x 22
3197     y 6
3198     end
3199     arch sign
3200     name Levers
3201     msg
3202 root 1.15 Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3203 root 1.1 endmsg
3204     x 22
3205     y 6
3206     end
3207     arch woodfloor
3208     x 22
3209     y 7
3210     end
3211     arch button_handle
3212     name handle (press space to apply)
3213     x 22
3214     y 7
3215     connected 5
3216     end
3217     arch woodfloor
3218     x 22
3219     y 8
3220     end
3221     arch wall_2_1_2
3222     x 22
3223     y 8
3224     end
3225     arch woodfloor
3226     x 22
3227     y 9
3228     end
3229     arch sign
3230     name Illusionary Walls
3231     msg
3232     Other kinds of walls can also have weak spots.
3233     Look for cracks in the wall, especially if you
3234     hear voices or have reason to think there might
3235     be secret areas nearby.
3236    
3237     Sometimes walls are illusions that can be walked
3238 root 1.15 through. Go south from here.
3239 root 1.1 endmsg
3240     x 22
3241     y 9
3242     end
3243     arch woodfloor
3244     x 22
3245     y 10
3246     end
3247     arch false_wall
3248     x 22
3249     y 10
3250     end
3251     arch woodfloor
3252     x 22
3253     y 11
3254     end
3255     arch sign
3256     name Inventory
3257     msg
3258     === Inventory ===
3259    
3260     Stop and take a look at your inventory for a moment. If you started the game with any
3261     armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3262 root 1.17
3263     You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3264     directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3265     map (not the minimap) will tell you about these keys).
3266    
3267     You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3268     click on the item with your middle mouse button (or scroll wheel button).
3269 root 1.1 Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3270     endmsg
3271     x 22
3272     y 11
3273     end
3274 root 1.13 arch check_floor
3275     race ant
3276     x 22
3277     y 12
3278     last_sp 0
3279     move_block all
3280     end
3281 root 1.1 arch woodfloor
3282     x 22
3283     y 12
3284     end
3285     arch woodfloor
3286     x 22
3287     y 13
3288     end
3289     arch sign
3290     name Fighting
3291     msg
3292     === Fighting ===
3293    
3294     Ready for your first fight? On the other side
3295 root 1.17 of this door are some ants. They're mostly
3296 root 1.1 harmless, so run into them as fast as you can,
3297 root 1.17 until you kill them. Be sure to kill the anthill
3298     too, so it can't produce more ants. Many
3299 root 1.1 monsters have "generators" like this which
3300     produce more monsters every so often.
3301    
3302     After you kill the ants, go through the next
3303     door.
3304     endmsg
3305     x 22
3306     y 13
3307     end
3308     arch woodfloor
3309     x 22
3310     y 14
3311     end
3312     arch woodfloor
3313     x 22
3314     y 15
3315     end
3316     arch wall_2_1_2
3317     x 22
3318     y 15
3319     end
3320     arch woodfloor
3321     x 23
3322     end
3323     arch wall_2_2_3
3324     x 23
3325     end
3326     arch woodfloor
3327     x 23
3328     y 1
3329     end
3330     arch wall_2_1_1
3331     x 23
3332     y 1
3333     end
3334     arch woodfloor
3335     x 23
3336     y 2
3337     end
3338     arch wall_2_1_1
3339     x 23
3340     y 2
3341     end
3342     arch woodfloor
3343     x 23
3344     y 3
3345     end
3346     arch wall_2_1_1
3347     x 23
3348     y 3
3349     end
3350     arch woodfloor
3351     x 23
3352     y 4
3353     end
3354     arch wall_2_1_1
3355     x 23
3356     y 4
3357     end
3358     arch woodfloor
3359     x 23
3360     y 5
3361     end
3362     arch wall_2_1_1
3363     x 23
3364     y 5
3365     end
3366     arch woodfloor
3367     x 23
3368     y 6
3369     end
3370     arch wall_2_1_1
3371     x 23
3372     y 6
3373     end
3374     arch woodfloor
3375     x 23
3376     y 7
3377     end
3378     arch wall_2_1_1
3379     x 23
3380     y 7
3381     end
3382     arch woodfloor
3383     x 23
3384     y 8
3385     end
3386     arch wall_3_4
3387     x 23
3388     y 8
3389     end
3390     arch woodfloor
3391     x 23
3392     y 9
3393     end
3394     arch wall_2_1_1
3395     x 23
3396     y 9
3397     end
3398     arch woodfloor
3399     x 23
3400     y 10
3401     end
3402     arch wall_2_1_1
3403     x 23
3404     y 10
3405     end
3406     arch woodfloor
3407     x 23
3408     y 11
3409     end
3410     arch wall_2_1_1
3411     x 23
3412     y 11
3413     end
3414     arch woodfloor
3415     x 23
3416     y 12
3417     end
3418     arch wall_2_1_1
3419     x 23
3420     y 12
3421     end
3422     arch woodfloor
3423     x 23
3424     y 13
3425     end
3426     arch wall_2_1_1
3427     x 23
3428     y 13
3429     end
3430     arch woodfloor
3431     x 23
3432     y 14
3433     end
3434     arch wall_2_1_1
3435     x 23
3436     y 14
3437     end
3438     arch woodfloor
3439     x 23
3440     y 15
3441     end
3442     arch wall_2_2_4
3443     x 23
3444     y 15
3445     end