ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/maps/start/tutorial.map
Revision: 1.23
Committed: Wed Apr 9 14:35:32 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
CVS Tags: post_fixaltar
Changes since 1.22: +4 -3 lines
Log Message:
fixaltar: change altars to money and also fix their names

File Contents

# User Rev Content
1 root 1.1 arch map
2 root 1.6 name Tutorial
3 root 1.1 difficulty 1
4 root 1.6 region creation
5 root 1.1 width 24
6 root 1.20 height 20
7 root 1.1 enter_x 11
8     enter_y 1
9     msg
10     Creator: Mhoram, http://aaron.baugher.biz/
11     Software: CF Java Map Editor
12     Date: 1/23/2007
13    
14     This map is intended for use as a tutorial for
15     complete newbies, to teach them some of the
16 root 1.17 basic concepts of Deliantra.
17 root 1.1 endmsg
18 elmex 1.2 per_player 1
19 root 1.1 end
20     arch woodfloor
21     end
22     arch wall_2_2_2
23     end
24     arch woodfloor
25     y 1
26     end
27     arch wall_2_1_1
28     y 1
29     end
30     arch woodfloor
31     y 2
32     end
33     arch wall_2_1_1
34     y 2
35     end
36     arch woodfloor
37     y 3
38     end
39     arch wall_2_1_1
40     y 3
41     end
42     arch woodfloor
43     y 4
44     end
45     arch wall_2_1_1
46     y 4
47     end
48     arch woodfloor
49     y 5
50     end
51     arch wall_2_1_1
52     y 5
53     end
54     arch woodfloor
55     y 6
56     end
57     arch wall_2_1_1
58     y 6
59     end
60     arch woodfloor
61     y 7
62     end
63     arch wall_2_1_1
64     y 7
65     end
66     arch woodfloor
67     y 8
68     end
69     arch wall_3_2
70     y 8
71     end
72     arch woodfloor
73     y 9
74     end
75     arch wall_2_1_1
76     y 9
77     end
78     arch woodfloor
79     y 10
80     end
81     arch wall_2_1_1
82     y 10
83     end
84     arch woodfloor
85     y 11
86     end
87     arch wall_2_1_1
88     y 11
89     end
90     arch woodfloor
91     y 12
92     end
93     arch wall_2_1_1
94     y 12
95     end
96     arch woodfloor
97     y 13
98     end
99     arch wall_2_1_1
100     y 13
101     end
102     arch woodfloor
103     y 14
104     end
105     arch wall_2_1_1
106     y 14
107     end
108     arch woodfloor
109     y 15
110     end
111     arch wall_2_2_1
112     y 15
113     end
114     arch woodfloor
115     x 1
116     end
117     arch wall_2_1_2
118     x 1
119     end
120 root 1.14 arch shop_ring
121 root 1.1 x 1
122     y 1
123     end
124 root 1.14 arch shop_throw
125 root 1.1 x 1
126     y 2
127     end
128 root 1.14 arch shop_food
129 root 1.1 x 1
130     y 3
131     end
132     arch woodfloor
133     x 1
134     y 4
135     end
136     arch shop_food
137     x 1
138     y 4
139     end
140     arch woodfloor
141     x 1
142     y 5
143     end
144     arch swall_1_4
145     x 1
146     y 5
147     end
148     arch woodfloor
149     x 1
150     y 6
151     end
152     arch goldcoin
153     x 1
154     y 6
155     end
156     arch woodfloor
157     x 1
158     y 7
159     end
160     arch woodfloor
161     x 1
162     y 8
163     end
164     arch wall_2_1_2
165     x 1
166     y 8
167     end
168     arch woodfloor
169     x 1
170     y 9
171     end
172     arch woodfloor
173     x 1
174     y 10
175     end
176     arch woodfloor
177     x 1
178     y 11
179     end
180     arch woodfloor
181     x 1
182     y 12
183     end
184     arch sign
185     name Saving and Exiting
186     msg
187 root 1.15 A bed of reality is used for saving your game. Whenever you want to leave the game,
188     or just save in a particular town, apply (press space) on a bed of reality,
189     like the one at the end of this hallway, and then answer the question of wether you want
190     to continue playing. To log out, you of course have to answer negatively to that question.
191    
192     The next time you login, your player will start from that bed's location, with all the inventory
193     items you had when you logged out. Also, if your player ever dies, you will be returned to the
194     location of the last bed of reality you used. If you leave without using a savebed your character's
195     body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196     always use a bed of reality for leaving the game.
197 root 1.1
198     You may use this one now, and then continue on after logging back in.
199     endmsg
200     x 1
201     y 12
202     end
203     arch woodfloor
204     x 1
205     y 13
206     end
207     arch woodfloor
208     x 1
209     y 14
210     end
211     arch sign
212     name Congratulations
213     msg
214 root 1.12 Congratulations, you have completed this part of the tutorial!
215     Take the exit to your east to move on.
216     Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
217 root 1.1 endmsg
218     x 1
219     y 14
220     end
221     arch woodfloor
222     x 1
223     y 15
224     end
225     arch wall_2_1_2
226     x 1
227     y 15
228     end
229     arch woodfloor
230     x 2
231     end
232     arch wall_2_1_2
233     x 2
234     end
235 root 1.14 arch shop_empty
236 root 1.1 x 2
237     y 1
238     end
239 root 1.14 arch shop_mat
240 root 1.1 x 2
241     y 1
242     end
243 root 1.14 arch shop_wands
244 root 1.1 x 2
245     y 2
246     end
247 root 1.14 arch shop_armour
248 root 1.1 x 2
249     y 3
250     end
251     arch woodfloor
252     x 2
253     y 4
254     end
255     arch shop_general
256     x 2
257     y 4
258     end
259     arch woodfloor
260     x 2
261     y 5
262     end
263     arch swall_2_1_2
264     x 2
265     y 5
266     end
267     arch woodfloor
268     x 2
269     y 6
270     end
271     arch woodfloor
272     x 2
273     y 7
274     end
275     arch mouse
276     wis 2
277     x 2
278     y 7
279     end
280     arch woodfloor
281     x 2
282     y 8
283     end
284     arch wall_2_1_2
285     x 2
286     y 8
287     end
288     arch woodfloor
289     x 2
290     y 9
291     end
292     arch woodfloor
293     x 2
294     y 10
295     end
296     arch wall_1_1
297     x 2
298     y 10
299     end
300     arch woodfloor
301     x 2
302     y 11
303     end
304     arch wall_2_2_1
305     x 2
306     y 11
307     end
308     arch woodfloor
309     x 2
310     y 12
311     end
312     arch woodfloor
313     x 2
314     y 13
315     end
316     arch wall_1_4
317     x 2
318     y 13
319     end
320     arch woodfloor
321     x 2
322     y 14
323     end
324     arch monument
325     msg
326     Here lies Harold the Slow
327     endmsg
328     x 2
329     y 14
330     end
331     arch woodfloor
332     x 2
333     y 15
334     end
335     arch wall_2_1_2
336     x 2
337     y 15
338     end
339     arch woodfloor
340     x 3
341     end
342     arch wall_2_1_2
343     x 3
344     end
345     arch woodfloor
346     x 3
347     y 1
348     end
349     arch swall_1_1
350     x 3
351     y 1
352     end
353     arch woodfloor
354     x 3
355     y 2
356     end
357     arch swall_2_2_1
358     x 3
359     y 2
360     end
361 root 1.14 arch shop_weapon
362 root 1.1 x 3
363     y 3
364     end
365     arch woodfloor
366     x 3
367     y 4
368     end
369 root 1.14 arch shop_general
370 root 1.1 x 3
371     y 4
372     end
373     arch woodfloor
374     x 3
375     y 5
376     end
377     arch swall_2_1_2
378     x 3
379     y 5
380     end
381     arch woodfloor
382     x 3
383     y 6
384     end
385     arch woodfloor
386     x 3
387     y 7
388     end
389     arch mouse
390     wis 2
391     x 3
392     y 7
393     end
394     arch woodfloor
395     x 3
396     y 8
397     end
398     arch wall_2_1_2
399     x 3
400     y 8
401     end
402     arch woodfloor
403     x 3
404     y 9
405     end
406     arch sign
407     name Potions
408     msg
409 root 1.15 Potions can help you in many ways, boosting your stats temporarily or permanently,
410     giving you resistance to certain attacks, or healing you. Save this potion of healing
411     for some time when you are injured and unable to retreat to heal slowly.
412 root 1.1
413 root 1.15 Keep in mind that potions you find can be cursed just like other objects, so always
414     get them identified before using them.
415 root 1.1 endmsg
416     x 3
417     y 9
418     end
419     arch woodfloor
420     x 3
421     y 10
422     end
423     arch potion_heal
424     x 3
425     y 10
426     end
427     arch woodfloor
428     x 3
429     y 11
430     end
431     arch wall_2_1_2
432     x 3
433     y 11
434     end
435     arch woodfloor
436     x 3
437     y 12
438     end
439     arch chair_1.1
440     x 3
441     y 12
442     end
443     arch woodfloor
444     x 3
445     y 13
446     end
447     arch wall_2_1_2
448     x 3
449     y 13
450     end
451 root 1.20 arch woodfloor
452 root 1.1 x 3
453     y 14
454     end
455 root 1.20 arch button_trigger
456 root 1.1 x 3
457     y 14
458     connected 9
459     end
460 root 1.11 arch woodfloor
461 root 1.1 x 3
462     y 15
463     end
464     arch wall_2_1_2
465     x 3
466     y 15
467     end
468     arch woodfloor
469     x 4
470     end
471     arch wall_2_1_2
472     x 4
473     end
474     arch woodfloor
475     x 4
476     y 1
477     end
478     arch shop_mat
479     x 4
480     y 1
481     end
482     arch woodfloor
483     x 4
484     y 2
485     end
486     arch swall_2_2_3
487     x 4
488     y 2
489     end
490     arch woodfloor
491     x 4
492     y 3
493     end
494     arch swall_2_1_1
495     x 4
496     y 3
497     end
498     arch woodfloor
499     x 4
500     y 4
501     end
502     arch swall_2_1_1
503     x 4
504     y 4
505     end
506     arch woodfloor
507     x 4
508     y 5
509     end
510     arch swall_4
511     x 4
512     y 5
513     end
514     arch woodfloor
515     x 4
516     y 6
517     end
518     arch swall_1_2
519     x 4
520     y 6
521     end
522 root 1.14 arch check_floor
523     race mouse
524     x 4
525     y 7
526     last_sp 0
527     move_block all
528     end
529     arch mat
530     name mouse barrier
531     name_pl
532     x 4
533     y 7
534     end
535 root 1.1 arch woodfloor
536     x 4
537     y 7
538     end
539     arch door_1
540     hp 12
541     x 4
542     y 7
543     end
544     arch woodfloor
545     x 4
546     y 8
547     end
548     arch wall_1_3
549     x 4
550     y 8
551     end
552     arch woodfloor
553     x 4
554     y 9
555     end
556     arch woodfloor
557     x 4
558     y 10
559     end
560     arch wall_1_1
561     x 4
562     y 10
563     end
564     arch woodfloor
565     x 4
566     y 11
567     end
568     arch wall_3_1
569     x 4
570     y 11
571     end
572     arch woodfloor
573     x 4
574     y 12
575     end
576     arch woodfloor
577     x 4
578     y 13
579     end
580     arch wall_2_1_2
581     x 4
582     y 13
583     end
584     arch woodfloor
585     x 4
586     y 14
587     end
588     arch igateTrg2
589     x 4
590     y 14
591     connected 9
592     end
593     arch woodfloor
594     x 4
595     y 15
596     end
597     arch wall_2_1_2
598     x 4
599     y 15
600     end
601     arch woodfloor
602     x 5
603     end
604     arch wall_2_1_2
605     x 5
606     end
607     arch woodfloor
608     x 5
609     y 1
610     end
611     arch sign
612     name Shops
613     msg
614 root 1.17 Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615 root 1.15 and then buy almost any treasure you bring back to sell.
616 root 1.1
617 root 1.15 To enter a shop, step on the shop mat. This will transport you to the inside.
618     To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619     To buy items, simply pick up what you want and leave. The cost of the items will
620     be taken from your inventory. If you don't have enough money to pay your bill, you
621     won't be allowed to leave, and you will have to drop enough of the items you picked
622     up until you can afford what you're holding.
623    
624     You may enter this shop and look around, and buy something if you have the money.
625     When you're in the shop, clicking on an item in your inventory will tell you how much
626     the shop will pay you for it. Standing over an item on the shop floor and examining it
627 root 1.17 (read the tooltip when hovering over it or press B<Left-Alt-e>).
628 root 1.15
629     WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630     Once dropped, an item is sold and belongs to the shop, and the price for buying
631     it back may be many times what you sold it for. Check your client's documentation
632     on "locking" items for instructions on how to lock your important items so you can't
633     accidentally drop them.
634 root 1.1 endmsg
635     x 5
636     y 1
637     end
638 root 1.11 arch woodfloor
639     x 5
640     y 2
641     end
642 root 1.1 arch woodfloor
643     x 5
644     y 3
645     end
646     arch sign
647     name Teleporters
648     msg
649 root 1.15 In areas other than shops, teleporters can transport you instantly from place to place.
650     Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651     will take you right across the fence to the south.
652 root 1.1 endmsg
653     x 5
654     y 3
655     end
656     arch woodfloor
657     x 5
658     y 4
659     end
660     arch teleporter
661     hp 5
662     sp 7
663     x 5
664     y 4
665     speed 0.2
666     end
667     arch woodfloor
668     x 5
669     y 5
670     end
671     arch swall_1_3
672     x 5
673     y 5
674     end
675     arch woodfloor
676     x 5
677     y 6
678     end
679     arch teleporter
680 root 1.14 slaying tutorial
681 root 1.1 hp 5
682     sp 3
683     x 5
684     y 6
685     speed 0.2
686     end
687     arch woodfloor
688     x 5
689     y 7
690     end
691     arch sign
692     name Inbreeding
693     msg
694 root 1.15 Some monsters, like mice, can multiply without a generator (after all, they are mice).
695     If not killed quickly, these monsters can spread to fill up a map completely.
696     Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697     and tried our best to keep them from spreading throughout the whole map, but once
698     outside int he harsh world, you will not be as lucky).
699 root 1.1 endmsg
700     x 5
701     y 7
702     end
703 root 1.11 arch woodfloor
704     x 5
705     y 8
706     end
707 root 1.1 arch woodfloor
708     x 5
709     y 9
710     end
711     arch sign
712     name Scrolls
713     msg
714 root 1.15 Magic scrolls like the one to your south contain one spell each.
715     When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716     Take this scroll and save it for some time when you have collected a bunch of
717     items and want to cast detect magic on them.
718 root 1.1 endmsg
719     x 5
720     y 9
721     end
722     arch woodfloor
723     x 5
724     y 10
725     end
726     arch scroll_new
727     name scroll of detect magic
728     sp 76
729     x 5
730     y 10
731     level 1
732     end
733     arch woodfloor
734     x 5
735     y 11
736     end
737     arch wall_2_1_2
738     x 5
739     y 11
740     end
741     arch woodfloor
742     x 5
743     y 12
744     end
745     arch bed_save
746     x 5
747     y 12
748     end
749     arch woodfloor
750     x 5
751     y 13
752     end
753     arch wall_2_1_2
754     x 5
755     y 13
756     end
757     arch woodfloor
758     x 5
759     y 14
760     end
761     arch exit
762     slaying /scorn/misc/beginners
763     msg
764     Good luck!
765     endmsg
766     hp 15
767     sp 28
768     x 5
769     y 14
770 root 1.11 damned 1
771 root 1.1 end
772     arch woodfloor
773     x 5
774     y 15
775     end
776     arch wall_2_1_2
777     x 5
778     y 15
779     end
780     arch woodfloor
781     x 6
782     end
783     arch wall_2_1_2
784     x 6
785     end
786     arch woodfloor
787     x 6
788     y 1
789     end
790     arch woodfloor
791     x 6
792     y 2
793     end
794     arch wall_1_1
795     x 6
796     y 2
797     end
798     arch woodfloor
799     x 6
800     y 3
801     end
802     arch wall_2_1_1
803     x 6
804     y 3
805     end
806     arch woodfloor
807     x 6
808     y 4
809     end
810     arch wall_2_1_1
811     x 6
812     y 4
813     end
814     arch woodfloor
815     x 6
816     y 5
817     end
818     arch wall_2_1_1
819     x 6
820     y 5
821     end
822     arch woodfloor
823     x 6
824     y 6
825     end
826     arch wall_2_1_1
827     x 6
828     y 6
829     end
830     arch woodfloor
831     x 6
832     y 7
833     end
834     arch wall_2_1_1
835     x 6
836     y 7
837     end
838     arch woodfloor
839     x 6
840     y 8
841     end
842     arch wall_2_1_1
843     x 6
844     y 8
845     end
846     arch woodfloor
847     x 6
848     y 9
849     end
850     arch wall_2_1_1
851     x 6
852     y 9
853     end
854     arch woodfloor
855     x 6
856     y 10
857     end
858     arch wall_2_1_1
859     x 6
860     y 10
861     end
862     arch woodfloor
863     x 6
864     y 11
865     end
866     arch wall_3_4
867     x 6
868     y 11
869     end
870     arch woodfloor
871     x 6
872     y 12
873     end
874     arch wall_2_1_1
875     x 6
876     y 12
877     end
878     arch woodfloor
879     x 6
880     y 13
881     end
882     arch wall_3_4
883     x 6
884     y 13
885     end
886     arch woodfloor
887     x 6
888     y 14
889     end
890     arch wall_2_1_1
891     x 6
892     y 14
893     end
894     arch woodfloor
895     x 6
896     y 15
897     end
898     arch wall_3_1
899     x 6
900     y 15
901     end
902     arch woodfloor
903     x 7
904     end
905     arch wall_2_1_2
906     x 7
907     end
908     arch woodfloor
909     x 7
910     y 1
911     end
912     arch rune_mark
913     msg
914 root 1.15 Tables work much like altars. The table to the
915     east is an I<identify item> table. It will identify the
916     unidentified items in your inventory, one at a time, for 20
917     gold pieces each. Tables are often found in shops
918     too, especially magic shops.
919 root 1.1 endmsg
920     x 7
921     y 1
922     end
923     arch woodfloor
924     x 7
925     y 2
926     end
927     arch woodfloor
928     x 7
929     y 3
930     end
931     arch rune_mark
932     msg
933 root 1.15 This altar to your east is a I<detect curse> altar.
934     It works the same as the I<detect magic> altar below.
935     Altars like these are often found in shops in towns.
936 root 1.1
937 root 1.15 Always detect curse on items you find before applying them.
938     If you apply a cursed item, you won't be able to remove it until the curse is removed.
939 root 1.1 endmsg
940     x 7
941     y 3
942     end
943     arch woodfloor
944     x 7
945     y 4
946     end
947     arch woodfloor
948     x 7
949     y 5
950     end
951     arch rune_mark
952     msg
953     === Altars ===
954    
955 root 1.15 Altars have many different uses. Some altars are consecrated to a particular god.
956     Do not pray over these altars unless you wish to worship that god! (More on gods later).
957     Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
958    
959     The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960     detect magic on all the items in your inventory. (Make sure you pick up your change).
961     To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962     you can select the B<drop n> option from the item popup menu and only drop a few coins.
963 root 1.1
964 root 1.15 Magic items are often worth more than identical non-magic items, so detect magic can
965     help you decide which ones to sell and which ones to identify or keep.
966 root 1.1 endmsg
967     x 7
968     y 5
969     end
970     arch woodfloor
971     x 7
972     y 6
973     end
974     arch woodfloor
975     x 7
976     y 7
977     end
978     arch woodfloor
979     x 7
980     y 8
981     end
982     arch woodfloor
983     msg
984     Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
985     endmsg
986     x 7
987     y 9
988     end
989     arch sign
990     name Missile Weapons
991     msg
992 root 1.15 If you have a bow or crossbow in your inventory
993     (or other ranged weapons such as rods, staffs or area spells such as burning hands),
994     go south for ranged attacks training. If you do not, go north.
995 root 1.1 endmsg
996     x 7
997     y 9
998     end
999     arch woodfloor
1000     x 7
1001     y 10
1002     end
1003     arch woodfloor
1004     x 7
1005     y 11
1006     end
1007     arch woodfloor
1008     x 7
1009     y 12
1010     end
1011     arch woodfloor
1012     x 7
1013     y 13
1014     end
1015     arch sign
1016     name Missile Weapon Training
1017     msg
1018 root 1.15 Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1019 root 1.1
1020 root 1.15 If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021 root 1.17 by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022 root 1.15 B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1023    
1024     To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025     and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026 root 1.17 you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027 root 1.15 with B<Shift>.
1028    
1029     On the other side of these doors are some monsters.
1030     Pull the lever to open the doors, and shoot them all!
1031     Don't worry, there's a force preventing them from reaching you.
1032     Continue down the passageway until you get back to this hallway, then go north.
1033 root 1.1 endmsg
1034     x 7
1035     y 13
1036     end
1037     arch woodfloor
1038     x 7
1039     y 14
1040     end
1041     arch trigger
1042     x 7
1043     y 14
1044     connected 8
1045     end
1046     arch woodfloor
1047     x 7
1048     y 15
1049     end
1050     arch wall_2_1_2
1051     x 7
1052     y 15
1053     end
1054     arch woodfloor
1055     x 8
1056     end
1057     arch wall_2_1_2
1058     x 8
1059     end
1060     arch woodfloor
1061     x 8
1062     y 1
1063     end
1064     arch woodfloor
1065     x 8
1066     y 2
1067     end
1068     arch wall_1_4
1069     x 8
1070     y 2
1071     end
1072     arch woodfloor
1073     x 8
1074     y 3
1075     end
1076     arch woodfloor
1077     x 8
1078     y 4
1079     end
1080     arch wall_1_4
1081     x 8
1082     y 4
1083     end
1084     arch woodfloor
1085     x 8
1086     y 5
1087     end
1088     arch woodfloor
1089     x 8
1090     y 6
1091     end
1092     arch wall_2_2_2
1093     x 8
1094     y 6
1095     end
1096     arch woodfloor
1097     x 8
1098     y 7
1099     end
1100     arch wall_2_1_1
1101     x 8
1102     y 7
1103     end
1104     arch woodfloor
1105     x 8
1106     y 8
1107     end
1108     arch wall_1_2
1109     x 8
1110     y 8
1111     end
1112     arch woodfloor
1113     x 8
1114     y 9
1115     end
1116     arch woodfloor
1117     x 8
1118     y 10
1119     end
1120     arch wall_1_4
1121     x 8
1122     y 10
1123     end
1124     arch woodfloor
1125     x 8
1126     y 11
1127     end
1128     arch gate_closed_2
1129     x 8
1130     y 11
1131     connected 8
1132     end
1133     arch woodfloor
1134     x 8
1135     y 12
1136     end
1137     arch gate_closed_2
1138     x 8
1139     y 12
1140     connected 8
1141     end
1142     arch woodfloor
1143     x 8
1144     y 13
1145     end
1146     arch gate_closed_2
1147     x 8
1148     y 13
1149     connected 8
1150     end
1151     arch woodfloor
1152     x 8
1153     y 14
1154     end
1155     arch gate_closed_2
1156     x 8
1157     y 14
1158     connected 8
1159     end
1160     arch woodfloor
1161     x 8
1162     y 15
1163     end
1164     arch wall_2_1_2
1165     x 8
1166     y 15
1167     end
1168     arch woodfloor
1169     x 9
1170     end
1171     arch wall_2_1_2
1172     x 9
1173     end
1174     arch woodfloor
1175     x 9
1176     y 1
1177     end
1178     arch identify_table
1179 root 1.23 name item identify tablein your inventory.
1180     food 0
1181 root 1.1 x 9
1182     y 1
1183     end
1184     arch woodfloor
1185     x 9
1186     y 2
1187     end
1188     arch wall_2_1_2
1189     x 9
1190     y 2
1191     end
1192     arch woodfloor
1193     x 9
1194     y 3
1195     end
1196     arch altar
1197 root 1.23 name altar of detect curse (detects any cursed items in your inventory)
1198 root 1.1 slaying money
1199     sp 79
1200     food 1
1201     x 9
1202     y 3
1203     end
1204     arch woodfloor
1205     x 9
1206     y 4
1207     end
1208     arch wall_2_1_2
1209     x 9
1210     y 4
1211     end
1212     arch woodfloor
1213     x 9
1214     y 5
1215     end
1216     arch altar
1217 root 1.23 name altar of detect magic (detects any magic items in your inventory)
1218 root 1.1 slaying money
1219     sp 76
1220     food 1
1221     x 9
1222     y 5
1223     end
1224     arch woodfloor
1225     x 9
1226     y 6
1227     end
1228     arch wall_2_1_2
1229     x 9
1230     y 6
1231     end
1232     arch woodfloor
1233     x 9
1234     y 7
1235     end
1236     arch rune_heal
1237     x 9
1238     y 7
1239     end
1240     arch woodfloor
1241     x 9
1242     y 8
1243     end
1244     arch woodfloor
1245     x 9
1246     y 9
1247     end
1248     arch rune_mark
1249     msg
1250 root 1.15 Not all runes are harmful. The rune to your north will restore your health!
1251 root 1.1 endmsg
1252     x 9
1253     y 9
1254     end
1255     arch woodfloor
1256     x 9
1257     y 10
1258     end
1259     arch wall_2_1_2
1260     x 9
1261     y 10
1262     end
1263     arch woodfloor
1264     x 9
1265     y 11
1266     end
1267     arch woodfloor
1268     x 9
1269     y 12
1270     end
1271     arch woodfloor
1272     x 9
1273     y 13
1274     end
1275     arch woodfloor
1276     x 9
1277     y 14
1278     end
1279     arch trigger
1280     x 9
1281     y 14
1282     connected 8
1283     end
1284     arch woodfloor
1285     x 9
1286     y 15
1287     end
1288     arch wall_2_1_2
1289     x 9
1290     y 15
1291     end
1292     arch woodfloor
1293     x 10
1294     end
1295     arch wall_3_3
1296     x 10
1297     end
1298     arch woodfloor
1299     x 10
1300     y 1
1301     end
1302     arch wall_2_1_1
1303     x 10
1304     y 1
1305     end
1306     arch woodfloor
1307     x 10
1308     y 2
1309     end
1310     arch wall_3_4
1311     x 10
1312     y 2
1313     end
1314     arch woodfloor
1315     x 10
1316     y 3
1317     end
1318     arch wall_2_1_1
1319     x 10
1320     y 3
1321     end
1322     arch woodfloor
1323     x 10
1324     y 4
1325     end
1326     arch wall_3_4
1327     x 10
1328     y 4
1329     end
1330     arch woodfloor
1331     x 10
1332     y 5
1333     end
1334     arch wall_2_1_1
1335     x 10
1336     y 5
1337     end
1338     arch woodfloor
1339     x 10
1340     y 6
1341     end
1342     arch wall_4
1343     x 10
1344     y 6
1345     end
1346     arch woodfloor
1347     x 10
1348     y 7
1349     end
1350     arch wall_2_1_1
1351     x 10
1352     y 7
1353     end
1354     arch woodfloor
1355     x 10
1356     y 8
1357     end
1358     arch wall_1_2
1359     x 10
1360     y 8
1361     end
1362     arch woodfloor
1363     x 10
1364     y 9
1365     end
1366     arch woodfloor
1367     x 10
1368     y 10
1369     end
1370     arch wall_2_1_2
1371     x 10
1372     y 10
1373     end
1374     arch woodfloor
1375     x 10
1376     y 11
1377     move_block walk
1378     end
1379     arch bench_1_1
1380     x 10
1381     y 11
1382     end
1383     arch woodfloor
1384     x 10
1385     y 12
1386     move_block walk
1387     end
1388     arch bench_2_1_1
1389     x 10
1390     y 12
1391     end
1392     arch woodfloor
1393     x 10
1394     y 13
1395     move_block walk
1396     end
1397     arch bench_2_1_1
1398     x 10
1399     y 13
1400     end
1401     arch woodfloor
1402     x 10
1403     y 14
1404     move_block walk
1405     end
1406     arch bench_1_2
1407     x 10
1408     y 14
1409     end
1410     arch woodfloor
1411     x 10
1412     y 15
1413     end
1414     arch wall_2_1_2
1415     x 10
1416     y 15
1417     end
1418 root 1.20 arch sign
1419     name old man
1420     msg
1421     @match food|no
1422     There is some food on the other side of this gate.
1423     @match beer
1424     Beer isn't food!
1425     @match gate
1426     Say the word "open" to get through. Bye now!
1427     @match open
1428     @trigger 1
1429     Well done lad, now go through!
1430     @match hello|hi
1431     Do you have any food?
1432     @match *
1433     Ninety-nine bottles of beer on the wall....
1434     endmsg
1435     face sage.x11
1436     x 10
1437     y 19
1438     end
1439 root 1.1 arch woodfloor
1440     x 11
1441     end
1442     arch wall_2_1_2
1443     x 11
1444     end
1445     arch woodfloor
1446     x 11
1447     y 1
1448     end
1449     arch sign
1450 root 1.17 name Press cursor-down (arrow-key-down) once to read the next sign.
1451 root 1.1 x 11
1452     y 1
1453     end
1454     arch magic_mouth
1455     msg
1456 root 1.17 Welcome to Deliantra!
1457 root 1.1
1458     You are now in the beginner's area, which will
1459 root 1.17 teach you the fundamentals of playing Deliantra,
1460 root 1.1 and prepare you to survive in this vast and
1461     sometimes dangerous world.
1462    
1463     As you pass through these halls, read all the
1464     signs and any other information provided, and
1465     you'll soon learn the basics of the game.
1466    
1467 root 1.17 From here, move south (press your B<down-arrow> key)
1468     and press the space bar to read the next sign. Good luck!
1469 root 1.1 endmsg
1470     x 11
1471     y 2
1472     move_on all
1473     end
1474 root 1.11 arch woodfloor
1475     x 11
1476     y 2
1477     end
1478 root 1.1 arch sign
1479     name Press space bar to read me
1480     msg
1481 root 1.17 Welcome to Deliantra!
1482 root 1.1
1483     You are now in the beginner's area, which will
1484 root 1.17 teach you the fundamentals of playing Deliantra,
1485 root 1.1 and prepare you to survive in this vast and
1486 root 1.17 sometimes (uhm, always) dangerous world.
1487 root 1.1
1488     As you pass through these halls, read all the
1489     signs and any other information provided, and
1490     you'll soon learn the basics of the game.
1491    
1492 root 1.17 From here, move south (press your B<down-arrow> key)
1493     and press the space bar to read the next sign. Good luck!
1494 root 1.1 endmsg
1495     x 11
1496     y 2
1497     end
1498     arch woodfloor
1499     x 11
1500     y 3
1501     end
1502     arch sign
1503     name Press space to read me
1504     msg
1505     === Commands ===
1506    
1507     There are many commands you can use to
1508     do everything from movement to attacking
1509     to casting spells to identifying treasure. Any
1510 root 1.17 command in Deliantra can be executed by
1511     simply typing it in and pressing B<Space>+B<Return>.
1512 root 1.1
1513     So to move southeast, for example, you could type
1514 root 1.21 B<< southeast <return> >>. To read this sign, you could type
1515     B<< apply sign <return> >>. These "long-form" commands are
1516 root 1.1 always available for everything you can do in
1517     the game.
1518    
1519     However, it would be cumbersome to type
1520     commands like that for common actions, so
1521     many commands are bound to keys by default.
1522 root 1.15
1523 root 1.17 You can also enter commands by typing their initials. For example,
1524 root 1.21 instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1525 root 1.17 Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1526    
1527     You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1528     can usually use the popup menu you get when pressing the B<right mouse button> over an item
1529     and select the B<bind ...> option.
1530 root 1.1 endmsg
1531     x 11
1532     y 3
1533     end
1534     arch woodfloor
1535     x 11
1536     y 4
1537     end
1538     arch woodfloor
1539     x 11
1540     y 5
1541     end
1542     arch sign
1543     name Press space to read me
1544     msg
1545     === Movement ===
1546    
1547     You can move in any of eight directions: north,
1548     south, east, west, and the four in between.
1549     Pressing a movement key once (or executing a
1550     movement command) will move you one tile
1551 root 1.17 in that direction. If something is in the way, your
1552     character might attack it.
1553 root 1.1
1554     To run in a direction, which is very useful when
1555     fighting, battering down doors, or traveling long
1556 root 1.15 distances, hold down the B<Ctrl> key and press
1557 root 1.1 and hold the key for direction you wish to run.
1558    
1559 root 1.17 The four primary directions are bound to the arrow/cursor keys,
1560     and all eight directions including diagonals on the numeric keypad. For laptop users
1561     without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1562 root 1.15
1563 root 1.17 Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1564 root 1.1 the sign there.
1565     endmsg
1566     x 11
1567     y 5
1568     end
1569     arch woodfloor
1570     x 11
1571     y 6
1572     end
1573     arch wall_2_1_2
1574     x 11
1575     y 6
1576     end
1577     arch woodfloor
1578     x 11
1579     y 7
1580     end
1581     arch chest_2
1582     x 11
1583     y 7
1584     no_pick 1
1585     arch goldcoin
1586     end
1587     arch water
1588     end
1589     end
1590     arch woodfloor
1591     x 11
1592     y 8
1593     end
1594     arch woodfloor
1595     x 11
1596     y 9
1597     end
1598     arch rune_mark
1599     msg
1600 root 1.15 Chests and other containers are often protected by traps.
1601     To find and disarm these traps, stand on the chest or next to it while
1602     using the find traps and disarm traps skills.
1603    
1604     Once you think a chest is safe, open it by applying it with the space bar,
1605     and see what's inside.
1606    
1607     Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1608     That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1609     heal before you move on, in case you walk into another one.
1610 root 1.1 endmsg
1611     x 11
1612     y 9
1613     end
1614     arch woodfloor
1615     x 11
1616     y 10
1617     end
1618     arch wall_2_1_2
1619     x 11
1620     y 10
1621     end
1622     arch woodfloor
1623     x 11
1624     y 11
1625     end
1626     arch goblin
1627     x 11
1628     y 11
1629     end
1630     arch woodfloor
1631     x 11
1632     y 12
1633     end
1634     arch gnoll
1635     x 11
1636     y 12
1637     end
1638     arch woodfloor
1639     x 11
1640     y 13
1641     end
1642     arch kobold
1643     x 11
1644     y 13
1645     end
1646     arch woodfloor
1647     x 11
1648     y 14
1649     end
1650     arch orc
1651     x 11
1652     y 14
1653     end
1654     arch woodfloor
1655     x 11
1656     y 15
1657     end
1658     arch wall_2_1_2
1659     x 11
1660     y 15
1661     end
1662 root 1.20 arch sign
1663     name Talking to NPCs
1664     msg
1665     === Talking to People ===
1666    
1667     There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1668     and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1669    
1670     To talk to other players, for example to get help, you can use the B<chat> command, whose text
1671     is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1672     B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1673     command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1674     NPCs near you can hear.
1675    
1676     You can also get information from non-player characters (NPCs) in the game by talking to them.
1677     NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1678    
1679     To talk to the man at the end of this hallway when you're finished reading this,
1680     walk up next to him and left-click on him with your mouse.
1681    
1682     Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1683     command is more tedious, but works when you can't see the NPC, or you need to say a password.
1684    
1685     Many NPC have useful information, but they will only tell you about it if you ask the
1686     right questions. If the NPC talks to you, look for words in his reply
1687     that might be important (often they are underlined), and ask about them.
1688     For example, if he says, "Hello, do you have any food?" ask him about food,
1689     and he may say something else in response to that.
1690     Saying words like quest, key, treasure, and other things you're interested in may
1691     start up very interesting conversations!
1692    
1693     Be careful not to run into friendly NPCs: dead men tell no tales.
1694    
1695     Now go talk to that old man.
1696    
1697     If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1698     endmsg
1699     x 11
1700     y 19
1701     end
1702 root 1.1 arch woodfloor
1703     x 12
1704     end
1705     arch wall_2_2_3
1706     x 12
1707     end
1708     arch woodfloor
1709     x 12
1710     y 1
1711     end
1712     arch wall_2_1_1
1713     x 12
1714     y 1
1715     end
1716     arch woodfloor
1717     x 12
1718     y 2
1719     end
1720 root 1.20 arch wall_2_1_1
1721 root 1.1 x 12
1722     y 2
1723     end
1724     arch woodfloor
1725     x 12
1726     y 3
1727     end
1728     arch wall_2_1_1
1729     x 12
1730     y 3
1731     end
1732     arch woodfloor
1733     x 12
1734     y 4
1735     end
1736     arch wall_2_2_1
1737     x 12
1738     y 4
1739     end
1740     arch woodfloor
1741     x 12
1742     y 5
1743     end
1744     arch woodfloor
1745     x 12
1746     y 6
1747     end
1748     arch wall_3_3
1749     x 12
1750     y 6
1751     end
1752     arch woodfloor
1753     x 12
1754     y 7
1755     end
1756     arch wall_2_1_1
1757     x 12
1758     y 7
1759     end
1760     arch woodfloor
1761     x 12
1762     y 8
1763     end
1764     arch wall_1_2
1765     x 12
1766     y 8
1767     end
1768     arch woodfloor
1769     x 12
1770     y 9
1771     end
1772     arch woodfloor
1773     x 12
1774     y 10
1775     end
1776     arch wall_2_1_2
1777     x 12
1778     y 10
1779     end
1780     arch woodfloor
1781     x 12
1782     y 11
1783     end
1784     arch goblin
1785     x 12
1786     y 11
1787     end
1788     arch woodfloor
1789     x 12
1790     y 12
1791     end
1792     arch gnoll
1793     x 12
1794     y 12
1795     end
1796     arch woodfloor
1797     x 12
1798     y 13
1799     end
1800     arch kobold
1801     x 12
1802     y 13
1803     end
1804     arch woodfloor
1805     x 12
1806     y 14
1807     end
1808     arch orc
1809     x 12
1810     y 14
1811     end
1812     arch woodfloor
1813     x 12
1814     y 15
1815     end
1816     arch wall_2_1_2
1817     x 12
1818     y 15
1819     end
1820 root 1.20 arch igateTrg1
1821     x 12
1822     y 19
1823     connected 1
1824     end
1825 root 1.1 arch woodfloor
1826     x 13
1827     end
1828     arch wall_2_2_2
1829     x 13
1830     end
1831     arch woodfloor
1832     x 13
1833     y 1
1834     end
1835     arch wall_2_1_1
1836     x 13
1837     y 1
1838     end
1839     arch woodfloor
1840     x 13
1841     y 2
1842     end
1843 root 1.20 arch wall_2_1_1
1844 root 1.1 x 13
1845     y 2
1846     end
1847     arch woodfloor
1848     x 13
1849     y 3
1850 elmex 1.5 move_block all
1851 root 1.1 end
1852 root 1.20 arch wall_2_1_1
1853 root 1.1 x 13
1854     y 3
1855     end
1856     arch woodfloor
1857     x 13
1858     y 4
1859     end
1860 root 1.20 arch wall_3_1
1861 root 1.1 x 13
1862     y 4
1863     end
1864     arch woodfloor
1865     x 13
1866     y 5
1867     end
1868     arch woodfloor
1869     x 13
1870     y 6
1871     end
1872     arch wall_2_1_2
1873     x 13
1874     y 6
1875     end
1876     arch woodfloor
1877     x 13
1878     y 7
1879     end
1880     arch rune_confusion
1881     x 13
1882     y 7
1883     end
1884     arch woodfloor
1885     x 13
1886     y 8
1887     end
1888     arch woodfloor
1889     x 13
1890     y 9
1891     end
1892     arch rune_mark
1893     msg
1894     There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
1895    
1896     Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.
1897     endmsg
1898     x 13
1899     y 9
1900     end
1901     arch woodfloor
1902     x 13
1903     y 10
1904     end
1905     arch wall_2_1_2
1906     x 13
1907     y 10
1908     end
1909     arch woodfloor
1910     x 13
1911     y 11
1912     end
1913     arch generate_goblin
1914     x 13
1915     y 11
1916     end
1917     arch woodfloor
1918     x 13
1919     y 12
1920     end
1921     arch generate_gnoll
1922     x 13
1923     y 12
1924     end
1925     arch woodfloor
1926     x 13
1927     y 13
1928     end
1929     arch generate_kobold
1930     x 13
1931     y 13
1932     end
1933     arch woodfloor
1934     x 13
1935     y 14
1936     end
1937     arch generate_orc
1938     x 13
1939     y 14
1940     end
1941     arch woodfloor
1942     x 13
1943     y 15
1944     end
1945     arch wall_2_1_2
1946     x 13
1947     y 15
1948     end
1949 root 1.20 arch note
1950     msg
1951     The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1952     endmsg
1953     x 13
1954     y 19
1955     end
1956 root 1.1 arch woodfloor
1957     x 14
1958     end
1959     arch wall_2_1_2
1960     x 14
1961     end
1962     arch magic_mouth
1963     msg
1964     A message scrawled on the wall says:
1965    
1966     This is a standard food. You can apply it while
1967     it's on the ground, the same way you apply
1968     signs and other objects, or you can pick it up
1969     and take it with you.
1970     endmsg
1971     x 14
1972     y 1
1973     end
1974 root 1.11 arch woodfloor
1975     x 14
1976     y 1
1977     end
1978 root 1.1 arch food
1979     x 14
1980     y 1
1981     end
1982     arch woodfloor
1983     x 14
1984     y 2
1985     end
1986 root 1.20 arch woodfloor
1987 root 1.1 x 14
1988 root 1.20 y 3
1989 root 1.1 end
1990 root 1.20 arch sign
1991     name Food
1992     msg
1993     === Food ===
1994    
1995     Eating food is very important. Without food you cannot heal or regenerate magical
1996     energy. Go north to learn more about food, and cash in some free food
1997     at the same time!
1998     endmsg
1999 root 1.1 x 14
2000     y 3
2001     end
2002     arch woodfloor
2003     x 14
2004     y 4
2005     end
2006     arch wall_2_1_2
2007     x 14
2008     y 4
2009     end
2010     arch woodfloor
2011     x 14
2012     y 5
2013     end
2014     arch woodfloor
2015     x 14
2016     y 6
2017     end
2018     arch wall_3_3
2019     x 14
2020     y 6
2021     end
2022     arch woodfloor
2023     x 14
2024     y 7
2025     end
2026     arch wall_2_1_1
2027     x 14
2028     y 7
2029     end
2030     arch woodfloor
2031     x 14
2032     y 8
2033     end
2034     arch wall_1_2
2035     x 14
2036     y 8
2037     end
2038     arch woodfloor
2039     x 14
2040     y 9
2041     end
2042     arch woodfloor
2043     x 14
2044     y 10
2045     end
2046     arch wall_3_3
2047     x 14
2048     y 10
2049     end
2050     arch woodfloor
2051     x 14
2052     y 11
2053     end
2054     arch wall_2_1_1
2055     x 14
2056     y 11
2057     end
2058     arch woodfloor
2059     x 14
2060     y 12
2061     end
2062     arch wall_2_1_1
2063     x 14
2064     y 12
2065     end
2066     arch woodfloor
2067     x 14
2068     y 13
2069     end
2070     arch wall_2_1_1
2071     x 14
2072     y 13
2073     end
2074     arch woodfloor
2075     x 14
2076     y 14
2077     end
2078     arch wall_2_1_1
2079     x 14
2080     y 14
2081     end
2082     arch woodfloor
2083     x 14
2084     y 15
2085     end
2086     arch wall_3_1
2087     x 14
2088     y 15
2089     end
2090 root 1.20 arch magic_mouth
2091     msg
2092     What is the password? (Use the B<say> command and say it)
2093    
2094     (Do you still have the note you got back at the beginning of this trip?
2095     Apply it and see what it says, if you don't remember. If you cannot read, you need
2096     to go back to the place where you found it and listen to the magic voice).
2097    
2098     If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2099     so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2100     endmsg
2101     x 14
2102     y 19
2103     end
2104 root 1.1 arch woodfloor
2105     x 15
2106     end
2107     arch wall_2_1_2
2108     x 15
2109     end
2110     arch magic_mouth
2111     msg
2112     A message scrawled on the wall says:
2113    
2114     There are many types of food you can eat.
2115     Be careful, though: food that you find may be
2116     poisonous, so to be safe, don't eat food until
2117     you've identified it. (More on identifying items
2118     later.)
2119     endmsg
2120     x 15
2121     y 1
2122     end
2123 root 1.11 arch woodfloor
2124     x 15
2125     y 1
2126     end
2127 root 1.1 arch apple
2128     x 15
2129     y 1
2130     end
2131     arch woodfloor
2132     x 15
2133     y 2
2134     end
2135     arch wall_1_4
2136     x 15
2137     y 2
2138     end
2139     arch woodfloor
2140     x 15
2141     y 3
2142     end
2143     arch woodfloor
2144     x 15
2145     y 4
2146     end
2147     arch wall_2_1_2
2148     x 15
2149     y 4
2150     end
2151     arch magic_mouth
2152     msg
2153     A sign on the wall says: Slow Down!!
2154     endmsg
2155     x 15
2156     y 5
2157     end
2158     arch woodfloor
2159     x 15
2160 root 1.11 y 5
2161     end
2162     arch woodfloor
2163     x 15
2164 root 1.1 y 6
2165     end
2166     arch wall_2_1_2
2167     x 15
2168     y 6
2169     end
2170     arch woodfloor
2171     x 15
2172     y 7
2173     end
2174     arch rune_paralysis
2175     cha 2
2176     x 15
2177     y 7
2178     end
2179     arch woodfloor
2180     x 15
2181     y 8
2182     end
2183     arch woodfloor
2184     x 15
2185     y 9
2186     end
2187     arch rune_mark
2188     msg
2189     See that rune to the north? You may have to
2190 root 1.15 wait a few seconds to see it as it will not be visible all the time.
2191    
2192     I<Don't step on it: it might hurt you!>
2193    
2194     If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2195     it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2196     not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2197     in those skills whenever possible.
2198    
2199 root 1.17 Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2200     to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2201 root 1.1
2202 root 1.17 To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2203 root 1.15 and fire.
2204 root 1.1 endmsg
2205     x 15
2206     y 9
2207     end
2208     arch woodfloor
2209     x 15
2210     y 10
2211     end
2212     arch wall_2_1_2
2213     x 15
2214     y 10
2215     end
2216     arch woodfloor
2217     x 15
2218     y 11
2219     end
2220     arch food
2221     x 15
2222     y 11
2223     end
2224     arch woodfloor
2225     x 15
2226     y 12
2227     end
2228     arch sign
2229     msg
2230     How did you do? Watch your hit points (HP)
2231 root 1.17 closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2232     If they get too low, you can always retreat and come back. Hit points
2233 root 1.1 gradually regenerate over time, so if you took
2234     damage, wait until your HP is back to the
2235 root 1.17 maximum before moving on. Eating food
2236     is vital for HP regeneration, so you may want
2237 root 1.1 to eat this food now.
2238     endmsg
2239     x 15
2240     y 12
2241     end
2242 root 1.13 arch check_floor
2243     race ant
2244     x 15
2245     y 13
2246     last_sp 0
2247     move_block all
2248     end
2249 root 1.1 arch woodfloor
2250     x 15
2251     y 13
2252     end
2253     arch locked_door1
2254     slaying ant_king_key
2255     x 15
2256     y 13
2257     end
2258     arch woodfloor
2259     x 15
2260     y 14
2261     end
2262     arch sign
2263     name Doors with Keys
2264     msg
2265     Did you get the key under the anthill? If not,
2266     go back and get it. You will need it to get
2267     through this door. Keep in mind that keys
2268     are often hidden under other objects like that.
2269     endmsg
2270     x 15
2271     y 14
2272     end
2273     arch ant
2274     x 15
2275     y 14
2276     end
2277     arch woodfloor
2278     x 15
2279     y 15
2280     end
2281     arch wall_2_1_2
2282     x 15
2283     y 15
2284     end
2285 root 1.20 arch magic_ear
2286     msg
2287     @match orc-knuckle
2288     Click.
2289     endmsg
2290     x 15
2291     y 19
2292     connected 9
2293     end
2294 root 1.1 arch woodfloor
2295     x 16
2296     end
2297     arch wall_2_1_2
2298     x 16
2299     end
2300     arch magic_mouth
2301     msg
2302     A message scrawled on the wall says:
2303    
2304     When you kill monsters, sometimes they leave
2305     body parts behind, and these can be taken and
2306     eaten also.
2307     endmsg
2308     x 16
2309     y 1
2310     end
2311 root 1.11 arch woodfloor
2312     x 16
2313     y 1
2314     end
2315 root 1.1 arch heart
2316     name goblin's heart
2317     x 16
2318     y 1
2319     end
2320     arch woodfloor
2321     x 16
2322     y 2
2323     end
2324     arch wall_2_1_2
2325     x 16
2326     y 2
2327     end
2328     arch woodfloor
2329     x 16
2330     y 3
2331     end
2332     arch woodfloor
2333     x 16
2334     y 4
2335     end
2336     arch wall_2_1_2
2337     x 16
2338     y 4
2339     end
2340     arch woodfloor
2341     x 16
2342     y 5
2343     end
2344     arch woodfloor
2345     x 16
2346     y 6
2347     end
2348     arch wall_3_3
2349     x 16
2350     y 6
2351     end
2352     arch woodfloor
2353     x 16
2354     y 7
2355     end
2356     arch wall_2_1_1
2357     x 16
2358     y 7
2359     end
2360     arch woodfloor
2361     x 16
2362     y 8
2363     end
2364     arch wall_2_2_1
2365     x 16
2366     y 8
2367     end
2368     arch woodfloor
2369     x 16
2370     y 9
2371     end
2372     arch woodfloor
2373     x 16
2374     y 10
2375     end
2376     arch wall_1_3
2377     x 16
2378     y 10
2379     end
2380     arch woodfloor
2381     x 16
2382     y 11
2383     end
2384     arch woodfloor
2385     x 16
2386     y 12
2387     end
2388     arch wall_2_2_2
2389     x 16
2390     y 12
2391     end
2392     arch woodfloor
2393     x 16
2394     y 13
2395     end
2396     arch wall_1_2
2397     x 16
2398     y 13
2399     end
2400     arch woodfloor
2401     x 16
2402     y 14
2403     end
2404     arch ant
2405     x 16
2406     y 14
2407     end
2408     arch woodfloor
2409     x 16
2410     y 15
2411     end
2412     arch wall_2_1_2
2413     x 16
2414     y 15
2415     end
2416     arch woodfloor
2417     x 17
2418     end
2419     arch wall_2_1_2
2420     x 17
2421     end
2422 root 1.11 arch magic_mouth
2423 root 1.1 x 17
2424     y 1
2425     end
2426 root 1.11 arch woodfloor
2427 root 1.1 x 17
2428     y 1
2429     end
2430     arch waybread
2431     msg
2432     A message scrawled on the wall says:
2433    
2434     Waybreads are the MRE (Meals-Ready-to-Eat)
2435 root 1.17 of Deliantra. They weigh very little but pack
2436 root 1.1 a large food value. They are much more
2437     expensive than normal food, but when you
2438     can afford them, they are the best food to
2439     take on long trips or dungeon excursions,
2440     since their light weight won't slow you down.
2441     endmsg
2442     x 17
2443     y 1
2444     end
2445     arch woodfloor
2446     x 17
2447     y 2
2448     end
2449     arch wall_2_1_2
2450     x 17
2451     y 2
2452     end
2453     arch woodfloor
2454     x 17
2455     y 3
2456     end
2457     arch woodfloor
2458     x 17
2459     y 4
2460     end
2461     arch wall_2_1_2
2462     x 17
2463     y 4
2464     end
2465     arch woodfloor
2466     x 17
2467     y 5
2468     end
2469     arch woodfloor
2470     x 17
2471     y 6
2472     end
2473     arch wall_2_1_2
2474     x 17
2475     y 6
2476     end
2477     arch woodfloor
2478     x 17
2479     y 7
2480     end
2481     arch button_plate
2482     x 17
2483     y 7
2484     connected 3
2485     end
2486     arch woodfloor
2487     x 17
2488     y 8
2489     end
2490     arch wall_2_1_2
2491     x 17
2492     y 8
2493     end
2494     arch woodfloor
2495     x 17
2496     y 9
2497     end
2498     arch rune_mark
2499     msg
2500     Marking runes like this one are created with
2501     magic spells, but they contain messages
2502     just like signs do. Marking runes are harmless,
2503     but other runes can be very dangerous, so
2504     step carefully!
2505     endmsg
2506     x 17
2507     y 9
2508     end
2509     arch woodfloor
2510     x 17
2511     y 10
2512     end
2513     arch woodfloor
2514     x 17
2515     y 11
2516     end
2517     arch sign
2518     name Challenge
2519     msg
2520     Would you like to take on something stronger?
2521     If so, there are a few kobolds on the other side
2522     of this door to your east that shouldn't give
2523     you too much trouble. If the ants were enough
2524     of a challenge, skip the kobolds and go north.
2525     endmsg
2526     x 17
2527     y 11
2528     end
2529     arch woodfloor
2530     x 17
2531     y 12
2532     end
2533     arch wall_2_1_2
2534     x 17
2535     y 12
2536     end
2537     arch woodfloor
2538     x 17
2539     y 13
2540     end
2541     arch key2
2542     name Key of the Ant King
2543     slaying ant_king_key
2544     x 17
2545     y 13
2546     end
2547     arch generate_ant
2548     x 17
2549     y 13
2550     end
2551     arch woodfloor
2552     x 17
2553     y 14
2554     end
2555     arch ant
2556     x 17
2557     y 14
2558     end
2559     arch woodfloor
2560     x 17
2561     y 15
2562     end
2563     arch wall_2_1_2
2564     x 17
2565     y 15
2566     end
2567     arch woodfloor
2568     x 18
2569     end
2570     arch wall_2_1_2
2571     x 18
2572     end
2573     arch woodfloor
2574     x 18
2575     y 1
2576     end
2577     arch woodfloor
2578     x 18
2579     y 2
2580     end
2581     arch wall_2_1_2
2582     x 18
2583     y 2
2584     end
2585     arch woodfloor
2586     x 18
2587     y 3
2588     end
2589     arch woodfloor
2590     x 18
2591     y 4
2592     end
2593     arch wall_2_1_2
2594     x 18
2595     y 4
2596     end
2597     arch woodfloor
2598     x 18
2599     y 5
2600     end
2601     arch woodfloor
2602     x 18
2603     y 6
2604     end
2605     arch wall_2_1_2
2606     x 18
2607     y 6
2608     end
2609     arch woodfloor
2610     x 18
2611     y 7
2612     end
2613     arch boulder
2614     x 18
2615     y 7
2616     end
2617     arch woodfloor
2618     x 18
2619     y 8
2620     end
2621     arch wall_2_2_3
2622     x 18
2623     y 8
2624     end
2625     arch woodfloor
2626     x 18
2627     y 9
2628     end
2629     arch wall_2_1_1
2630     x 18
2631     y 9
2632     end
2633     arch woodfloor
2634     x 18
2635     y 10
2636     end
2637     arch wall_2_2_1
2638     x 18
2639     y 10
2640     end
2641     arch woodfloor
2642     x 18
2643     y 11
2644     end
2645     arch door_1
2646     hp 4
2647     x 18
2648     y 11
2649     end
2650     arch woodfloor
2651     x 18
2652     y 12
2653     end
2654     arch wall_2_2_3
2655     x 18
2656     y 12
2657     end
2658     arch woodfloor
2659     x 18
2660     y 13
2661     end
2662     arch wall_2_2_1
2663     x 18
2664     y 13
2665     end
2666     arch woodfloor
2667     x 18
2668     y 14
2669     end
2670     arch ant
2671     x 18
2672     y 14
2673     end
2674     arch woodfloor
2675     x 18
2676     y 15
2677     end
2678     arch wall_2_1_2
2679     x 18
2680     y 15
2681     end
2682     arch woodfloor
2683     x 19
2684     end
2685     arch wall_2_1_2
2686     x 19
2687     end
2688     arch woodfloor
2689     x 19
2690     y 1
2691     end
2692     arch sign
2693     name Bashing Doors
2694     msg
2695     === Doors ===
2696    
2697 root 1.17 There are many kinds of doors in Deliantra.
2698 root 1.1 Some doors will open for you, so you can walk
2699 root 1.17 right through. Ordinary locked doors can be
2700 root 1.1 bashed open by attacking them or using
2701 root 1.17 lockpicks. Stronger locked doors may require
2702 root 1.1 a certain key, or open when you speak a magic
2703     word or activate a certain trigger somewhere.
2704    
2705     To get through this first door, run into it until
2706 root 1.17 you break through. If you are too weak it might take a long time.
2707     Either be persistent or create a new character with a higher Strength stat.
2708 root 1.1 endmsg
2709     x 19
2710     y 1
2711     end
2712     arch woodfloor
2713     x 19
2714     y 2
2715     end
2716     arch wall_2_1_2
2717     x 19
2718     y 2
2719     end
2720     arch woodfloor
2721     x 19
2722     y 3
2723     end
2724     arch woodfloor
2725     x 19
2726     y 4
2727     end
2728     arch wall_1_3
2729     x 19
2730     y 4
2731     end
2732     arch woodfloor
2733     x 19
2734     y 5
2735     end
2736     arch woodfloor
2737     x 19
2738     y 6
2739     end
2740     arch wall_2_1_2
2741     x 19
2742     y 6
2743     end
2744     arch woodfloor
2745     x 19
2746     y 7
2747     end
2748     arch sign
2749     name Triggering Buttons with Weights
2750     msg
2751     Sometimes large buttons in the floor can
2752     be activated by a large weight. Run into this
2753 root 1.15 boulder (B<Ctrl-Left>) to push it onto the button to your
2754 root 1.1 west, and see what happens.
2755    
2756     Boulders and other "rollable" items like barrels can only be pushed,
2757     never pulled, so be careful not to push them into corners from where
2758     you won't be able to move them to their destination.
2759    
2760     If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even
2761     weak characters can push things if they are persistent.
2762     endmsg
2763     x 19
2764     y 7
2765     end
2766     arch woodfloor
2767     x 19
2768     y 8
2769     end
2770     arch spikes_closed
2771     x 19
2772     y 8
2773     connected 3
2774     end
2775     arch woodfloor
2776     x 19
2777     y 9
2778     end
2779     arch sign
2780     name Buttons are Your Friends
2781     msg
2782 root 1.15 Cool, huh! Buttons and other switches can be
2783 root 1.1 used to do all sorts of things, sometimes on
2784     completely different areas of a map, so if you
2785     ever think you're stuck, look around for any
2786     of these kinds of triggers that might open
2787     a way out for you.
2788    
2789     endmsg
2790     x 19
2791     y 9
2792     end
2793     arch woodfloor
2794     x 19
2795     y 10
2796     end
2797     arch wall_2_1_2
2798     x 19
2799     y 10
2800     end
2801     arch woodfloor
2802     x 19
2803     y 11
2804     end
2805     arch kobold
2806     x 19
2807     y 11
2808     end
2809     arch woodfloor
2810     x 19
2811     y 12
2812     end
2813     arch kobold
2814     x 19
2815     y 12
2816     end
2817     arch woodfloor
2818     x 19
2819     y 13
2820     end
2821     arch wall_2_1_2
2822     x 19
2823     y 13
2824     end
2825     arch woodfloor
2826     x 19
2827     y 14
2828     end
2829     arch ant
2830     x 19
2831     y 14
2832     end
2833     arch woodfloor
2834     x 19
2835     y 15
2836     end
2837     arch wall_2_1_2
2838     x 19
2839     y 15
2840     end
2841     arch woodfloor
2842     x 20
2843     end
2844     arch wall_2_1_2
2845     x 20
2846     end
2847     arch woodfloor
2848     x 20
2849     y 1
2850     end
2851     arch woodfloor
2852     x 20
2853     y 2
2854     end
2855     arch wall_2_1_2
2856     x 20
2857     y 2
2858     end
2859     arch magic_mouth
2860     msg
2861 root 1.12 A magic voice says:
2862 root 1.1
2863 root 1.12 Here is a note you can pick up and take with you. (You may have already picked it up
2864     automatically if your client is set to do that. If so, find it in your inventory and read it by
2865 root 1.17 clicking with the middle mouse button or scroll wheel). You may wish
2866     to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2867 root 1.15 Now it will be in your inventory, so you can read it anytime you need to.
2868 root 1.1 endmsg
2869     x 20
2870     y 3
2871     end
2872 root 1.12 arch woodfloor
2873     x 20
2874     y 3
2875     end
2876 root 1.1 arch note
2877     msg
2878 root 1.20 Hah! Made you look!
2879    
2880     You can go to the next sign now :)
2881 root 1.1 endmsg
2882     x 20
2883     y 3
2884 root 1.20 identified 1
2885 root 1.1 end
2886     arch woodfloor
2887     x 20
2888     y 4
2889     end
2890     arch woodfloor
2891     x 20
2892     y 5
2893     end
2894     arch sign
2895     name Gathering Information
2896     msg
2897     === Information ===
2898    
2899     There are many sources of information other
2900     than signs like this one. Did you see the sign
2901     on the wall as you were running here?
2902     Sometimes information comes from non-visible
2903     sources like that, so always keep your eyes
2904     open and don't miss anything that shows up
2905 root 1.17 in your B<Messages> window.
2906 root 1.1
2907     Information also comes from books, notes, and
2908     many other sources. The smallest note can be
2909     the first clue to a large treasure or heroic quest,
2910     so always gather as much information as possible.
2911     Some notes and books you will be able to pick
2912     up and take with you, while others will be
2913     fixed where they are, but they all may be
2914     important to read.
2915 elmex 1.9
2916 root 1.20 It is possible for your character to be unable to read
2917     such notes. If that is the case and your INT stat is high enough
2918     you cna later learn to read by learning the literacy skill.
2919 root 1.1 endmsg
2920     x 20
2921     y 5
2922     end
2923     arch woodfloor
2924     x 20
2925     y 6
2926     end
2927     arch wall_2_1_2
2928     x 20
2929     y 6
2930     end
2931     arch woodfloor
2932     x 20
2933     y 7
2934     end
2935     arch button_handle
2936     x 20
2937     y 7
2938     connected 5
2939     end
2940     arch woodfloor
2941     x 20
2942     y 8
2943     end
2944     arch wall_1_4
2945     x 20
2946     y 8
2947     end
2948     arch woodfloor
2949     x 20
2950     y 9
2951     end
2952     arch sign
2953     name Earthwalls
2954     msg
2955     === Earthwalls ===
2956    
2957     Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2958     Run at the wall to your east until you pass through.
2959    
2960     If you are very weak you might need a long time time to destroy the earthwall. Do
2961 root 1.15 not give up! (If you give up, consider creating a character with a little higher strength stat :)
2962 root 1.1 endmsg
2963     x 20
2964     y 9
2965     end
2966     arch woodfloor
2967     x 20
2968     y 10
2969     end
2970     arch wall_2_1_2
2971     x 20
2972     y 10
2973     end
2974     arch woodfloor
2975     x 20
2976     y 11
2977     end
2978     arch silvercoin
2979     x 20
2980     y 11
2981     nrof 5
2982     end
2983     arch kobold
2984     x 20
2985     y 11
2986     end
2987     arch woodfloor
2988     x 20
2989     y 12
2990     end
2991     arch kobold
2992     x 20
2993     y 12
2994     end
2995     arch woodfloor
2996     x 20
2997     y 13
2998     end
2999     arch wall_2_1_2
3000     x 20
3001     y 13
3002     end
3003     arch woodfloor
3004     x 20
3005     y 14
3006     end
3007     arch ant
3008     x 20
3009     y 14
3010     end
3011     arch woodfloor
3012     x 20
3013     y 15
3014     end
3015     arch wall_2_1_2
3016     x 20
3017     y 15
3018     end
3019     arch woodfloor
3020     x 21
3021     end
3022     arch wall_2_1_2
3023     x 21
3024     end
3025     arch woodfloor
3026     x 21
3027     y 1
3028     end
3029     arch door_1
3030     hp 4
3031     x 21
3032     y 1
3033     end
3034     arch woodfloor
3035     x 21
3036     y 2
3037     end
3038     arch wall_2_2_3
3039     x 21
3040     y 2
3041     end
3042     arch woodfloor
3043     x 21
3044     y 3
3045     end
3046     arch wall_2_1_1
3047     x 21
3048     y 3
3049     end
3050     arch woodfloor
3051     x 21
3052     y 4
3053     end
3054     arch wall_2_1_1
3055     x 21
3056     y 4
3057     end
3058     arch woodfloor
3059     x 21
3060     y 5
3061     end
3062     arch wall_2_1_1
3063     x 21
3064     y 5
3065     end
3066     arch woodfloor
3067     x 21
3068     y 6
3069     end
3070     arch wall_2_2_4
3071     x 21
3072     y 6
3073     end
3074     arch woodfloor
3075     x 21
3076     y 7
3077     end
3078     arch grate_closed_2
3079     x 21
3080     y 7
3081     connected 5
3082     end
3083     arch woodfloor
3084     x 21
3085     y 8
3086     end
3087     arch wall_2_1_2
3088     x 21
3089     y 8
3090     end
3091     arch woodfloor
3092     x 21
3093     y 9
3094     end
3095     arch earthwall
3096     x 21
3097     y 9
3098     end
3099     arch woodfloor
3100     x 21
3101     y 10
3102     end
3103     arch wall_2_2_3
3104     x 21
3105     y 10
3106     end
3107     arch woodfloor
3108     x 21
3109     y 11
3110     end
3111     arch wall_2_1_1
3112     x 21
3113     y 11
3114     end
3115     arch woodfloor
3116     x 21
3117     y 12
3118     end
3119     arch wall_2_1_1
3120     x 21
3121     y 12
3122     end
3123     arch woodfloor
3124     x 21
3125     y 13
3126     end
3127     arch wall_2_2_4
3128     x 21
3129     y 13
3130     end
3131 root 1.13 arch check_floor
3132     race ant
3133     x 21
3134     y 14
3135     last_sp 0
3136     move_block all
3137     end
3138 root 1.1 arch woodfloor
3139     x 21
3140     y 14
3141     end
3142     arch door_1
3143     hp 4
3144     x 21
3145     y 14
3146     end
3147     arch woodfloor
3148     x 21
3149     y 15
3150     end
3151     arch wall_2_1_2
3152     x 21
3153     y 15
3154     end
3155     arch woodfloor
3156     x 22
3157     end
3158     arch wall_2_1_2
3159     x 22
3160     end
3161     arch woodfloor
3162     x 22
3163     y 1
3164     end
3165     arch sign
3166     name Traps, and Automatic Doors
3167     msg
3168     By the way, it's a good idea to always check
3169 root 1.15 for traps before trying to open a door. Do
3170 root 1.17 this with the command B<ready_skill find traps> (short B<rsft>, by default
3171     bound to the B<Left-Alt-s> key) and then keep firing into the
3172     direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3173     B<Shift-Right-Arrow>).
3174    
3175     If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176     B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177     into the direction of the trap you found.
3178    
3179     You can only find and disable traps if you have those skills. If you don't, you should
3180     learn them early.
3181 root 1.1
3182     Some doors will open when you walk up to them,
3183     then close after a moment. Be careful not to
3184     get crushed by standing in the doorway
3185     too long!
3186     endmsg
3187     x 22
3188     y 1
3189     end
3190     arch woodfloor
3191     x 22
3192     y 2
3193     end
3194     arch button_trigger
3195     x 22
3196     y 2
3197     invisible 1
3198     connected 2
3199     end
3200     arch woodfloor
3201     x 22
3202     y 3
3203     end
3204     arch mdoor_closed_1
3205     x 22
3206     y 3
3207     connected 2
3208     end
3209     arch woodfloor
3210     x 22
3211     y 4
3212     end
3213     arch button_trigger
3214     x 22
3215     y 4
3216     invisible 1
3217     connected 2
3218     end
3219     arch woodfloor
3220     x 22
3221     y 5
3222     end
3223     arch woodfloor
3224     x 22
3225     y 6
3226     end
3227     arch sign
3228     name Levers
3229     msg
3230 root 1.15 Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3231 root 1.1 endmsg
3232     x 22
3233     y 6
3234     end
3235     arch woodfloor
3236     x 22
3237     y 7
3238     end
3239     arch button_handle
3240     name handle (press space to apply)
3241     x 22
3242     y 7
3243     connected 5
3244     end
3245     arch woodfloor
3246     x 22
3247     y 8
3248     end
3249     arch wall_2_1_2
3250     x 22
3251     y 8
3252     end
3253     arch woodfloor
3254     x 22
3255     y 9
3256     end
3257     arch sign
3258     name Illusionary Walls
3259     msg
3260     Other kinds of walls can also have weak spots.
3261     Look for cracks in the wall, especially if you
3262     hear voices or have reason to think there might
3263     be secret areas nearby.
3264    
3265     Sometimes walls are illusions that can be walked
3266 root 1.15 through. Go south from here.
3267 root 1.1 endmsg
3268     x 22
3269     y 9
3270     end
3271     arch woodfloor
3272     x 22
3273     y 10
3274     end
3275     arch false_wall
3276     x 22
3277     y 10
3278     end
3279     arch woodfloor
3280     x 22
3281     y 11
3282     end
3283     arch sign
3284     name Inventory
3285     msg
3286     === Inventory ===
3287    
3288     Stop and take a look at your inventory for a moment. If you started the game with any
3289     armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3290 root 1.17
3291     You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292     directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293     map (not the minimap) will tell you about these keys).
3294    
3295     You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296     click on the item with your middle mouse button (or scroll wheel button).
3297 root 1.1 Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3298     endmsg
3299     x 22
3300     y 11
3301     end
3302 root 1.13 arch check_floor
3303     race ant
3304     x 22
3305     y 12
3306     last_sp 0
3307     move_block all
3308     end
3309 root 1.1 arch woodfloor
3310     x 22
3311     y 12
3312     end
3313     arch woodfloor
3314     x 22
3315     y 13
3316     end
3317     arch sign
3318     name Fighting
3319     msg
3320     === Fighting ===
3321    
3322     Ready for your first fight? On the other side
3323 root 1.17 of this door are some ants. They're mostly
3324 root 1.1 harmless, so run into them as fast as you can,
3325 root 1.17 until you kill them. Be sure to kill the anthill
3326     too, so it can't produce more ants. Many
3327 root 1.1 monsters have "generators" like this which
3328     produce more monsters every so often.
3329    
3330     After you kill the ants, go through the next
3331     door.
3332     endmsg
3333     x 22
3334     y 13
3335     end
3336     arch woodfloor
3337     x 22
3338     y 14
3339     end
3340     arch woodfloor
3341     x 22
3342     y 15
3343     end
3344     arch wall_2_1_2
3345     x 22
3346     y 15
3347     end
3348     arch woodfloor
3349     x 23
3350     end
3351     arch wall_2_2_3
3352     x 23
3353     end
3354     arch woodfloor
3355     x 23
3356     y 1
3357     end
3358     arch wall_2_1_1
3359     x 23
3360     y 1
3361     end
3362     arch woodfloor
3363     x 23
3364     y 2
3365     end
3366     arch wall_2_1_1
3367     x 23
3368     y 2
3369     end
3370     arch woodfloor
3371     x 23
3372     y 3
3373     end
3374     arch wall_2_1_1
3375     x 23
3376     y 3
3377     end
3378     arch woodfloor
3379     x 23
3380     y 4
3381     end
3382     arch wall_2_1_1
3383     x 23
3384     y 4
3385     end
3386     arch woodfloor
3387     x 23
3388     y 5
3389     end
3390     arch wall_2_1_1
3391     x 23
3392     y 5
3393     end
3394     arch woodfloor
3395     x 23
3396     y 6
3397     end
3398     arch wall_2_1_1
3399     x 23
3400     y 6
3401     end
3402     arch woodfloor
3403     x 23
3404     y 7
3405     end
3406     arch wall_2_1_1
3407     x 23
3408     y 7
3409     end
3410     arch woodfloor
3411     x 23
3412     y 8
3413     end
3414     arch wall_3_4
3415     x 23
3416     y 8
3417     end
3418     arch woodfloor
3419     x 23
3420     y 9
3421     end
3422     arch wall_2_1_1
3423     x 23
3424     y 9
3425     end
3426     arch woodfloor
3427     x 23
3428     y 10
3429     end
3430     arch wall_2_1_1
3431     x 23
3432     y 10
3433     end
3434     arch woodfloor
3435     x 23
3436     y 11
3437     end
3438     arch wall_2_1_1
3439     x 23
3440     y 11
3441     end
3442     arch woodfloor
3443     x 23
3444     y 12
3445     end
3446     arch wall_2_1_1
3447     x 23
3448     y 12
3449     end
3450     arch woodfloor
3451     x 23
3452     y 13
3453     end
3454     arch wall_2_1_1
3455     x 23
3456     y 13
3457     end
3458     arch woodfloor
3459     x 23
3460     y 14
3461     end
3462     arch wall_2_1_1
3463     x 23
3464     y 14
3465     end
3466     arch woodfloor
3467     x 23
3468     y 15
3469     end
3470     arch wall_2_2_4
3471     x 23
3472     y 15
3473     end