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Revision: 1.25
Committed: Sat Apr 12 15:31:02 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
CVS Tags: post_fixaltar2, pre_coinconvert
Changes since 1.24: +1 -1 lines
Log Message:
script skipped many goldfloord and altars

File Contents

# User Rev Content
1 root 1.1 arch map
2 root 1.6 name Tutorial
3 root 1.1 difficulty 1
4 root 1.6 region creation
5 root 1.1 width 24
6 root 1.20 height 20
7 root 1.1 enter_x 11
8     enter_y 1
9     msg
10     Creator: Mhoram, http://aaron.baugher.biz/
11     Software: CF Java Map Editor
12     Date: 1/23/2007
13    
14     This map is intended for use as a tutorial for
15     complete newbies, to teach them some of the
16 root 1.17 basic concepts of Deliantra.
17 root 1.1 endmsg
18 elmex 1.2 per_player 1
19 root 1.1 end
20     arch woodfloor
21     end
22     arch wall_2_2_2
23     end
24     arch woodfloor
25     y 1
26     end
27     arch wall_2_1_1
28     y 1
29     end
30     arch woodfloor
31     y 2
32     end
33     arch wall_2_1_1
34     y 2
35     end
36     arch woodfloor
37     y 3
38     end
39     arch wall_2_1_1
40     y 3
41     end
42     arch woodfloor
43     y 4
44     end
45     arch wall_2_1_1
46     y 4
47     end
48     arch woodfloor
49     y 5
50     end
51     arch wall_2_1_1
52     y 5
53     end
54     arch woodfloor
55     y 6
56     end
57     arch wall_2_1_1
58     y 6
59     end
60     arch woodfloor
61     y 7
62     end
63     arch wall_2_1_1
64     y 7
65     end
66     arch woodfloor
67     y 8
68     end
69     arch wall_3_2
70     y 8
71     end
72     arch woodfloor
73     y 9
74     end
75     arch wall_2_1_1
76     y 9
77     end
78     arch woodfloor
79     y 10
80     end
81     arch wall_2_1_1
82     y 10
83     end
84     arch woodfloor
85     y 11
86     end
87     arch wall_2_1_1
88     y 11
89     end
90     arch woodfloor
91     y 12
92     end
93     arch wall_2_1_1
94     y 12
95     end
96     arch woodfloor
97     y 13
98     end
99     arch wall_2_1_1
100     y 13
101     end
102     arch woodfloor
103     y 14
104     end
105     arch wall_2_1_1
106     y 14
107     end
108     arch woodfloor
109     y 15
110     end
111     arch wall_2_2_1
112     y 15
113     end
114     arch woodfloor
115     x 1
116     end
117     arch wall_2_1_2
118     x 1
119     end
120 root 1.14 arch shop_ring
121 root 1.1 x 1
122     y 1
123     end
124 root 1.14 arch shop_throw
125 root 1.1 x 1
126     y 2
127     end
128 root 1.14 arch shop_food
129 root 1.1 x 1
130     y 3
131     end
132     arch woodfloor
133     x 1
134     y 4
135     end
136     arch shop_food
137     x 1
138     y 4
139     end
140     arch woodfloor
141     x 1
142     y 5
143     end
144     arch swall_1_4
145     x 1
146     y 5
147     end
148     arch woodfloor
149     x 1
150     y 6
151     end
152     arch goldcoin
153     x 1
154     y 6
155     end
156     arch woodfloor
157     x 1
158     y 7
159     end
160     arch woodfloor
161     x 1
162     y 8
163     end
164     arch wall_2_1_2
165     x 1
166     y 8
167     end
168     arch woodfloor
169     x 1
170     y 9
171     end
172     arch woodfloor
173     x 1
174     y 10
175     end
176     arch woodfloor
177     x 1
178     y 11
179     end
180     arch woodfloor
181     x 1
182     y 12
183     end
184     arch sign
185     name Saving and Exiting
186     msg
187 root 1.15 A bed of reality is used for saving your game. Whenever you want to leave the game,
188     or just save in a particular town, apply (press space) on a bed of reality,
189     like the one at the end of this hallway, and then answer the question of wether you want
190     to continue playing. To log out, you of course have to answer negatively to that question.
191    
192     The next time you login, your player will start from that bed's location, with all the inventory
193     items you had when you logged out. Also, if your player ever dies, you will be returned to the
194     location of the last bed of reality you used. If you leave without using a savebed your character's
195     body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196     always use a bed of reality for leaving the game.
197 root 1.1
198     You may use this one now, and then continue on after logging back in.
199     endmsg
200     x 1
201     y 12
202     end
203     arch woodfloor
204     x 1
205     y 13
206     end
207     arch woodfloor
208     x 1
209     y 14
210     end
211     arch sign
212     name Congratulations
213     msg
214 root 1.12 Congratulations, you have completed this part of the tutorial!
215     Take the exit to your east to move on.
216     Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
217 root 1.1 endmsg
218     x 1
219     y 14
220     end
221     arch woodfloor
222     x 1
223     y 15
224     end
225     arch wall_2_1_2
226     x 1
227     y 15
228     end
229     arch woodfloor
230     x 2
231     end
232     arch wall_2_1_2
233     x 2
234     end
235 root 1.14 arch shop_empty
236 root 1.1 x 2
237     y 1
238     end
239 root 1.14 arch shop_mat
240 root 1.1 x 2
241     y 1
242     end
243 root 1.14 arch shop_wands
244 root 1.1 x 2
245     y 2
246     end
247 root 1.14 arch shop_armour
248 root 1.1 x 2
249     y 3
250     end
251     arch woodfloor
252     x 2
253     y 4
254     end
255     arch shop_general
256     x 2
257     y 4
258     end
259     arch woodfloor
260     x 2
261     y 5
262     end
263     arch swall_2_1_2
264     x 2
265     y 5
266     end
267     arch woodfloor
268     x 2
269     y 6
270     end
271     arch woodfloor
272     x 2
273     y 7
274     end
275     arch mouse
276     wis 2
277     x 2
278     y 7
279     end
280     arch woodfloor
281     x 2
282     y 8
283     end
284     arch wall_2_1_2
285     x 2
286     y 8
287     end
288     arch woodfloor
289     x 2
290     y 9
291     end
292     arch woodfloor
293     x 2
294     y 10
295     end
296     arch wall_1_1
297     x 2
298     y 10
299     end
300     arch woodfloor
301     x 2
302     y 11
303     end
304     arch wall_2_2_1
305     x 2
306     y 11
307     end
308     arch woodfloor
309     x 2
310     y 12
311     end
312     arch woodfloor
313     x 2
314     y 13
315     end
316     arch wall_1_4
317     x 2
318     y 13
319     end
320     arch woodfloor
321     x 2
322     y 14
323     end
324     arch monument
325     msg
326     Here lies Harold the Slow
327     endmsg
328     x 2
329     y 14
330     end
331     arch woodfloor
332     x 2
333     y 15
334     end
335     arch wall_2_1_2
336     x 2
337     y 15
338     end
339     arch woodfloor
340     x 3
341     end
342     arch wall_2_1_2
343     x 3
344     end
345     arch woodfloor
346     x 3
347     y 1
348     end
349     arch swall_1_1
350     x 3
351     y 1
352     end
353     arch woodfloor
354     x 3
355     y 2
356     end
357     arch swall_2_2_1
358     x 3
359     y 2
360     end
361 root 1.14 arch shop_weapon
362 root 1.1 x 3
363     y 3
364     end
365     arch woodfloor
366     x 3
367     y 4
368     end
369 root 1.14 arch shop_general
370 root 1.1 x 3
371     y 4
372     end
373     arch woodfloor
374     x 3
375     y 5
376     end
377     arch swall_2_1_2
378     x 3
379     y 5
380     end
381     arch woodfloor
382     x 3
383     y 6
384     end
385     arch woodfloor
386     x 3
387     y 7
388     end
389     arch mouse
390     wis 2
391     x 3
392     y 7
393     end
394     arch woodfloor
395     x 3
396     y 8
397     end
398     arch wall_2_1_2
399     x 3
400     y 8
401     end
402     arch woodfloor
403     x 3
404     y 9
405     end
406     arch sign
407     name Potions
408     msg
409 root 1.15 Potions can help you in many ways, boosting your stats temporarily or permanently,
410     giving you resistance to certain attacks, or healing you. Save this potion of healing
411     for some time when you are injured and unable to retreat to heal slowly.
412 root 1.1
413 root 1.15 Keep in mind that potions you find can be cursed just like other objects, so always
414     get them identified before using them.
415 root 1.1 endmsg
416     x 3
417     y 9
418     end
419     arch woodfloor
420     x 3
421     y 10
422     end
423     arch potion_heal
424     x 3
425     y 10
426     end
427     arch woodfloor
428     x 3
429     y 11
430     end
431     arch wall_2_1_2
432     x 3
433     y 11
434     end
435     arch woodfloor
436     x 3
437     y 12
438     end
439     arch chair_1.1
440     x 3
441     y 12
442     end
443     arch woodfloor
444     x 3
445     y 13
446     end
447     arch wall_2_1_2
448     x 3
449     y 13
450     end
451 root 1.20 arch woodfloor
452 root 1.1 x 3
453     y 14
454     end
455 root 1.20 arch button_trigger
456 root 1.1 x 3
457     y 14
458     connected 9
459     end
460 root 1.11 arch woodfloor
461 root 1.1 x 3
462     y 15
463     end
464     arch wall_2_1_2
465     x 3
466     y 15
467     end
468     arch woodfloor
469     x 4
470     end
471     arch wall_2_1_2
472     x 4
473     end
474     arch woodfloor
475     x 4
476     y 1
477     end
478     arch shop_mat
479     x 4
480     y 1
481     end
482     arch woodfloor
483     x 4
484     y 2
485     end
486     arch swall_2_2_3
487     x 4
488     y 2
489     end
490     arch woodfloor
491     x 4
492     y 3
493     end
494     arch swall_2_1_1
495     x 4
496     y 3
497     end
498     arch woodfloor
499     x 4
500     y 4
501     end
502     arch swall_2_1_1
503     x 4
504     y 4
505     end
506     arch woodfloor
507     x 4
508     y 5
509     end
510     arch swall_4
511     x 4
512     y 5
513     end
514     arch woodfloor
515     x 4
516     y 6
517     end
518     arch swall_1_2
519     x 4
520     y 6
521     end
522 root 1.14 arch check_floor
523     race mouse
524     x 4
525     y 7
526     last_sp 0
527     move_block all
528     end
529     arch mat
530     name mouse barrier
531     name_pl
532     x 4
533     y 7
534     end
535 root 1.1 arch woodfloor
536     x 4
537     y 7
538     end
539     arch door_1
540     hp 12
541     x 4
542     y 7
543     end
544     arch woodfloor
545     x 4
546     y 8
547     end
548     arch wall_1_3
549     x 4
550     y 8
551     end
552     arch woodfloor
553     x 4
554     y 9
555     end
556     arch woodfloor
557     x 4
558     y 10
559     end
560     arch wall_1_1
561     x 4
562     y 10
563     end
564     arch woodfloor
565     x 4
566     y 11
567     end
568     arch wall_3_1
569     x 4
570     y 11
571     end
572     arch woodfloor
573     x 4
574     y 12
575     end
576     arch woodfloor
577     x 4
578     y 13
579     end
580     arch wall_2_1_2
581     x 4
582     y 13
583     end
584     arch woodfloor
585     x 4
586     y 14
587     end
588     arch igateTrg2
589     x 4
590     y 14
591     connected 9
592     end
593     arch woodfloor
594     x 4
595     y 15
596     end
597     arch wall_2_1_2
598     x 4
599     y 15
600     end
601     arch woodfloor
602     x 5
603     end
604     arch wall_2_1_2
605     x 5
606     end
607     arch woodfloor
608     x 5
609     y 1
610     end
611     arch sign
612     name Shops
613     msg
614 root 1.17 Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615 root 1.15 and then buy almost any treasure you bring back to sell.
616 root 1.1
617 root 1.15 To enter a shop, step on the shop mat. This will transport you to the inside.
618     To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619     To buy items, simply pick up what you want and leave. The cost of the items will
620     be taken from your inventory. If you don't have enough money to pay your bill, you
621     won't be allowed to leave, and you will have to drop enough of the items you picked
622     up until you can afford what you're holding.
623    
624     You may enter this shop and look around, and buy something if you have the money.
625     When you're in the shop, clicking on an item in your inventory will tell you how much
626     the shop will pay you for it. Standing over an item on the shop floor and examining it
627 root 1.17 (read the tooltip when hovering over it or press B<Left-Alt-e>).
628 root 1.15
629     WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630     Once dropped, an item is sold and belongs to the shop, and the price for buying
631     it back may be many times what you sold it for. Check your client's documentation
632     on "locking" items for instructions on how to lock your important items so you can't
633     accidentally drop them.
634 root 1.1 endmsg
635     x 5
636     y 1
637     end
638 root 1.11 arch woodfloor
639     x 5
640     y 2
641     end
642 root 1.1 arch woodfloor
643     x 5
644     y 3
645     end
646     arch sign
647     name Teleporters
648     msg
649 root 1.15 In areas other than shops, teleporters can transport you instantly from place to place.
650     Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651     will take you right across the fence to the south.
652 root 1.1 endmsg
653     x 5
654     y 3
655     end
656     arch woodfloor
657     x 5
658     y 4
659     end
660     arch teleporter
661     hp 5
662     sp 7
663     x 5
664     y 4
665     speed 0.2
666     end
667     arch woodfloor
668     x 5
669     y 5
670     end
671     arch swall_1_3
672     x 5
673     y 5
674     end
675     arch woodfloor
676     x 5
677     y 6
678     end
679     arch teleporter
680 root 1.14 slaying tutorial
681 root 1.1 hp 5
682     sp 3
683     x 5
684     y 6
685     speed 0.2
686     end
687     arch woodfloor
688     x 5
689     y 7
690     end
691     arch sign
692     name Inbreeding
693     msg
694 root 1.15 Some monsters, like mice, can multiply without a generator (after all, they are mice).
695     If not killed quickly, these monsters can spread to fill up a map completely.
696     Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697     and tried our best to keep them from spreading throughout the whole map, but once
698     outside int he harsh world, you will not be as lucky).
699 root 1.1 endmsg
700     x 5
701     y 7
702     end
703 root 1.11 arch woodfloor
704     x 5
705     y 8
706     end
707 root 1.1 arch woodfloor
708     x 5
709     y 9
710     end
711     arch sign
712     name Scrolls
713     msg
714 root 1.15 Magic scrolls like the one to your south contain one spell each.
715     When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716     Take this scroll and save it for some time when you have collected a bunch of
717     items and want to cast detect magic on them.
718 root 1.1 endmsg
719     x 5
720     y 9
721     end
722     arch woodfloor
723     x 5
724     y 10
725     end
726     arch scroll_new
727     name scroll of detect magic
728     sp 76
729     x 5
730     y 10
731     level 1
732     end
733     arch woodfloor
734     x 5
735     y 11
736     end
737     arch wall_2_1_2
738     x 5
739     y 11
740     end
741     arch woodfloor
742     x 5
743     y 12
744     end
745     arch bed_save
746     x 5
747     y 12
748     end
749     arch woodfloor
750     x 5
751     y 13
752     end
753     arch wall_2_1_2
754     x 5
755     y 13
756     end
757     arch woodfloor
758     x 5
759     y 14
760     end
761     arch exit
762     slaying /scorn/misc/beginners
763     msg
764     Good luck!
765     endmsg
766     hp 15
767     sp 28
768     x 5
769     y 14
770 root 1.11 damned 1
771 root 1.1 end
772     arch woodfloor
773     x 5
774     y 15
775     end
776     arch wall_2_1_2
777     x 5
778     y 15
779     end
780     arch woodfloor
781     x 6
782     end
783     arch wall_2_1_2
784     x 6
785     end
786     arch woodfloor
787     x 6
788     y 1
789     end
790     arch woodfloor
791     x 6
792     y 2
793     end
794     arch wall_1_1
795     x 6
796     y 2
797     end
798     arch woodfloor
799     x 6
800     y 3
801     end
802     arch wall_2_1_1
803     x 6
804     y 3
805     end
806     arch woodfloor
807     x 6
808     y 4
809     end
810     arch wall_2_1_1
811     x 6
812     y 4
813     end
814     arch woodfloor
815     x 6
816     y 5
817     end
818     arch wall_2_1_1
819     x 6
820     y 5
821     end
822     arch woodfloor
823     x 6
824     y 6
825     end
826     arch wall_2_1_1
827     x 6
828     y 6
829     end
830     arch woodfloor
831     x 6
832     y 7
833     end
834     arch wall_2_1_1
835     x 6
836     y 7
837     end
838     arch woodfloor
839     x 6
840     y 8
841     end
842     arch wall_2_1_1
843     x 6
844     y 8
845     end
846     arch woodfloor
847     x 6
848     y 9
849     end
850     arch wall_2_1_1
851     x 6
852     y 9
853     end
854     arch woodfloor
855     x 6
856     y 10
857     end
858     arch wall_2_1_1
859     x 6
860     y 10
861     end
862     arch woodfloor
863     x 6
864     y 11
865     end
866     arch wall_3_4
867     x 6
868     y 11
869     end
870     arch woodfloor
871     x 6
872     y 12
873     end
874     arch wall_2_1_1
875     x 6
876     y 12
877     end
878     arch woodfloor
879     x 6
880     y 13
881     end
882     arch wall_3_4
883     x 6
884     y 13
885     end
886     arch woodfloor
887     x 6
888     y 14
889     end
890     arch wall_2_1_1
891     x 6
892     y 14
893     end
894     arch woodfloor
895     x 6
896     y 15
897     end
898     arch wall_3_1
899     x 6
900     y 15
901     end
902     arch woodfloor
903     x 7
904     end
905     arch wall_2_1_2
906     x 7
907     end
908     arch woodfloor
909     x 7
910     y 1
911     end
912     arch rune_mark
913     msg
914 root 1.15 Tables work much like altars. The table to the
915     east is an I<identify item> table. It will identify the
916     unidentified items in your inventory, one at a time, for 20
917     gold pieces each. Tables are often found in shops
918     too, especially magic shops.
919 root 1.1 endmsg
920     x 7
921     y 1
922     end
923     arch woodfloor
924     x 7
925     y 2
926     end
927     arch woodfloor
928     x 7
929     y 3
930     end
931     arch rune_mark
932     msg
933 root 1.15 This altar to your east is a I<detect curse> altar.
934     It works the same as the I<detect magic> altar below.
935     Altars like these are often found in shops in towns.
936 root 1.1
937 root 1.15 Always detect curse on items you find before applying them.
938     If you apply a cursed item, you won't be able to remove it until the curse is removed.
939 root 1.1 endmsg
940     x 7
941     y 3
942     end
943     arch woodfloor
944     x 7
945     y 4
946     end
947     arch woodfloor
948     x 7
949     y 5
950     end
951     arch rune_mark
952     msg
953     === Altars ===
954    
955 root 1.15 Altars have many different uses. Some altars are consecrated to a particular god.
956     Do not pray over these altars unless you wish to worship that god! (More on gods later).
957     Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
958    
959     The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960     detect magic on all the items in your inventory. (Make sure you pick up your change).
961     To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962     you can select the B<drop n> option from the item popup menu and only drop a few coins.
963 root 1.1
964 root 1.15 Magic items are often worth more than identical non-magic items, so detect magic can
965     help you decide which ones to sell and which ones to identify or keep.
966 root 1.1 endmsg
967     x 7
968     y 5
969     end
970     arch woodfloor
971     x 7
972     y 6
973     end
974     arch woodfloor
975     x 7
976     y 7
977     end
978     arch woodfloor
979     x 7
980     y 8
981     end
982     arch woodfloor
983     msg
984     Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
985     endmsg
986     x 7
987     y 9
988     end
989     arch sign
990     name Missile Weapons
991     msg
992 root 1.15 If you have a bow or crossbow in your inventory
993     (or other ranged weapons such as rods, staffs or area spells such as burning hands),
994     go south for ranged attacks training. If you do not, go north.
995 root 1.1 endmsg
996     x 7
997     y 9
998     end
999     arch woodfloor
1000     x 7
1001     y 10
1002     end
1003     arch woodfloor
1004     x 7
1005     y 11
1006     end
1007     arch woodfloor
1008     x 7
1009     y 12
1010     end
1011     arch woodfloor
1012     x 7
1013     y 13
1014     end
1015     arch sign
1016     name Missile Weapon Training
1017     msg
1018 root 1.15 Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1019 root 1.1
1020 root 1.15 If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021 root 1.17 by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022 root 1.15 B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1023    
1024     To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025     and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026 root 1.17 you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027 root 1.15 with B<Shift>.
1028    
1029     On the other side of these doors are some monsters.
1030     Pull the lever to open the doors, and shoot them all!
1031     Don't worry, there's a force preventing them from reaching you.
1032     Continue down the passageway until you get back to this hallway, then go north.
1033 root 1.1 endmsg
1034     x 7
1035     y 13
1036     end
1037     arch woodfloor
1038     x 7
1039     y 14
1040     end
1041     arch trigger
1042     x 7
1043     y 14
1044     connected 8
1045     end
1046     arch woodfloor
1047     x 7
1048     y 15
1049     end
1050     arch wall_2_1_2
1051     x 7
1052     y 15
1053     end
1054     arch woodfloor
1055     x 8
1056     end
1057     arch wall_2_1_2
1058     x 8
1059     end
1060     arch woodfloor
1061     x 8
1062     y 1
1063     end
1064     arch woodfloor
1065     x 8
1066     y 2
1067     end
1068     arch wall_1_4
1069     x 8
1070     y 2
1071     end
1072     arch woodfloor
1073     x 8
1074     y 3
1075     end
1076     arch woodfloor
1077     x 8
1078     y 4
1079     end
1080     arch wall_1_4
1081     x 8
1082     y 4
1083     end
1084     arch woodfloor
1085     x 8
1086     y 5
1087     end
1088     arch woodfloor
1089     x 8
1090     y 6
1091     end
1092     arch wall_2_2_2
1093     x 8
1094     y 6
1095     end
1096     arch woodfloor
1097     x 8
1098     y 7
1099     end
1100     arch wall_2_1_1
1101     x 8
1102     y 7
1103     end
1104     arch woodfloor
1105     x 8
1106     y 8
1107     end
1108     arch wall_1_2
1109     x 8
1110     y 8
1111     end
1112     arch woodfloor
1113     x 8
1114     y 9
1115     end
1116     arch woodfloor
1117     x 8
1118     y 10
1119     end
1120     arch wall_1_4
1121     x 8
1122     y 10
1123     end
1124     arch woodfloor
1125     x 8
1126     y 11
1127     end
1128     arch gate_closed_2
1129     x 8
1130     y 11
1131     connected 8
1132     end
1133     arch woodfloor
1134     x 8
1135     y 12
1136     end
1137     arch gate_closed_2
1138     x 8
1139     y 12
1140     connected 8
1141     end
1142     arch woodfloor
1143     x 8
1144     y 13
1145     end
1146     arch gate_closed_2
1147     x 8
1148     y 13
1149     connected 8
1150     end
1151     arch woodfloor
1152     x 8
1153     y 14
1154     end
1155     arch gate_closed_2
1156     x 8
1157     y 14
1158     connected 8
1159     end
1160     arch woodfloor
1161     x 8
1162     y 15
1163     end
1164     arch wall_2_1_2
1165     x 8
1166     y 15
1167     end
1168     arch woodfloor
1169     x 9
1170     end
1171     arch wall_2_1_2
1172     x 9
1173     end
1174     arch woodfloor
1175     x 9
1176     y 1
1177     end
1178     arch identify_table
1179 root 1.25 name item identify table (identifies items in your inventory)
1180 root 1.1 x 9
1181     y 1
1182     end
1183     arch woodfloor
1184     x 9
1185     y 2
1186     end
1187     arch wall_2_1_2
1188     x 9
1189     y 2
1190     end
1191     arch woodfloor
1192     x 9
1193     y 3
1194     end
1195     arch altar
1196 root 1.23 name altar of detect curse (detects any cursed items in your inventory)
1197 root 1.1 slaying money
1198     sp 79
1199     food 1
1200     x 9
1201     y 3
1202     end
1203     arch woodfloor
1204     x 9
1205     y 4
1206     end
1207     arch wall_2_1_2
1208     x 9
1209     y 4
1210     end
1211     arch woodfloor
1212     x 9
1213     y 5
1214     end
1215     arch altar
1216 root 1.23 name altar of detect magic (detects any magic items in your inventory)
1217 root 1.1 slaying money
1218     sp 76
1219     food 1
1220     x 9
1221     y 5
1222     end
1223     arch woodfloor
1224     x 9
1225     y 6
1226     end
1227     arch wall_2_1_2
1228     x 9
1229     y 6
1230     end
1231     arch woodfloor
1232     x 9
1233     y 7
1234     end
1235     arch rune_heal
1236     x 9
1237     y 7
1238     end
1239     arch woodfloor
1240     x 9
1241     y 8
1242     end
1243     arch woodfloor
1244     x 9
1245     y 9
1246     end
1247     arch rune_mark
1248     msg
1249 root 1.15 Not all runes are harmful. The rune to your north will restore your health!
1250 root 1.1 endmsg
1251     x 9
1252     y 9
1253     end
1254     arch woodfloor
1255     x 9
1256     y 10
1257     end
1258     arch wall_2_1_2
1259     x 9
1260     y 10
1261     end
1262     arch woodfloor
1263     x 9
1264     y 11
1265     end
1266     arch woodfloor
1267     x 9
1268     y 12
1269     end
1270     arch woodfloor
1271     x 9
1272     y 13
1273     end
1274     arch woodfloor
1275     x 9
1276     y 14
1277     end
1278     arch trigger
1279     x 9
1280     y 14
1281     connected 8
1282     end
1283     arch woodfloor
1284     x 9
1285     y 15
1286     end
1287     arch wall_2_1_2
1288     x 9
1289     y 15
1290     end
1291     arch woodfloor
1292     x 10
1293     end
1294     arch wall_3_3
1295     x 10
1296     end
1297     arch woodfloor
1298     x 10
1299     y 1
1300     end
1301     arch wall_2_1_1
1302     x 10
1303     y 1
1304     end
1305     arch woodfloor
1306     x 10
1307     y 2
1308     end
1309     arch wall_3_4
1310     x 10
1311     y 2
1312     end
1313     arch woodfloor
1314     x 10
1315     y 3
1316     end
1317     arch wall_2_1_1
1318     x 10
1319     y 3
1320     end
1321     arch woodfloor
1322     x 10
1323     y 4
1324     end
1325     arch wall_3_4
1326     x 10
1327     y 4
1328     end
1329     arch woodfloor
1330     x 10
1331     y 5
1332     end
1333     arch wall_2_1_1
1334     x 10
1335     y 5
1336     end
1337     arch woodfloor
1338     x 10
1339     y 6
1340     end
1341     arch wall_4
1342     x 10
1343     y 6
1344     end
1345     arch woodfloor
1346     x 10
1347     y 7
1348     end
1349     arch wall_2_1_1
1350     x 10
1351     y 7
1352     end
1353     arch woodfloor
1354     x 10
1355     y 8
1356     end
1357     arch wall_1_2
1358     x 10
1359     y 8
1360     end
1361     arch woodfloor
1362     x 10
1363     y 9
1364     end
1365     arch woodfloor
1366     x 10
1367     y 10
1368     end
1369     arch wall_2_1_2
1370     x 10
1371     y 10
1372     end
1373     arch woodfloor
1374     x 10
1375     y 11
1376     move_block walk
1377     end
1378     arch bench_1_1
1379     x 10
1380     y 11
1381     end
1382     arch woodfloor
1383     x 10
1384     y 12
1385     move_block walk
1386     end
1387     arch bench_2_1_1
1388     x 10
1389     y 12
1390     end
1391     arch woodfloor
1392     x 10
1393     y 13
1394     move_block walk
1395     end
1396     arch bench_2_1_1
1397     x 10
1398     y 13
1399     end
1400     arch woodfloor
1401     x 10
1402     y 14
1403     move_block walk
1404     end
1405     arch bench_1_2
1406     x 10
1407     y 14
1408     end
1409     arch woodfloor
1410     x 10
1411     y 15
1412     end
1413     arch wall_2_1_2
1414     x 10
1415     y 15
1416     end
1417 root 1.20 arch sign
1418     name old man
1419     msg
1420     @match food|no
1421     There is some food on the other side of this gate.
1422     @match beer
1423     Beer isn't food!
1424     @match gate
1425     Say the word "open" to get through. Bye now!
1426     @match open
1427     @trigger 1
1428     Well done lad, now go through!
1429     @match hello|hi
1430     Do you have any food?
1431     @match *
1432     Ninety-nine bottles of beer on the wall....
1433     endmsg
1434     face sage.x11
1435     x 10
1436     y 19
1437     end
1438 root 1.1 arch woodfloor
1439     x 11
1440     end
1441     arch wall_2_1_2
1442     x 11
1443     end
1444     arch woodfloor
1445     x 11
1446     y 1
1447     end
1448     arch sign
1449 root 1.17 name Press cursor-down (arrow-key-down) once to read the next sign.
1450 root 1.1 x 11
1451     y 1
1452     end
1453     arch magic_mouth
1454     msg
1455 root 1.17 Welcome to Deliantra!
1456 root 1.1
1457     You are now in the beginner's area, which will
1458 root 1.17 teach you the fundamentals of playing Deliantra,
1459 root 1.1 and prepare you to survive in this vast and
1460     sometimes dangerous world.
1461    
1462     As you pass through these halls, read all the
1463     signs and any other information provided, and
1464     you'll soon learn the basics of the game.
1465    
1466 root 1.17 From here, move south (press your B<down-arrow> key)
1467     and press the space bar to read the next sign. Good luck!
1468 root 1.1 endmsg
1469     x 11
1470     y 2
1471     move_on all
1472     end
1473 root 1.11 arch woodfloor
1474     x 11
1475     y 2
1476     end
1477 root 1.1 arch sign
1478     name Press space bar to read me
1479     msg
1480 root 1.17 Welcome to Deliantra!
1481 root 1.1
1482     You are now in the beginner's area, which will
1483 root 1.17 teach you the fundamentals of playing Deliantra,
1484 root 1.1 and prepare you to survive in this vast and
1485 root 1.17 sometimes (uhm, always) dangerous world.
1486 root 1.1
1487     As you pass through these halls, read all the
1488     signs and any other information provided, and
1489     you'll soon learn the basics of the game.
1490    
1491 root 1.17 From here, move south (press your B<down-arrow> key)
1492     and press the space bar to read the next sign. Good luck!
1493 root 1.1 endmsg
1494     x 11
1495     y 2
1496     end
1497     arch woodfloor
1498     x 11
1499     y 3
1500     end
1501     arch sign
1502     name Press space to read me
1503     msg
1504     === Commands ===
1505    
1506     There are many commands you can use to
1507     do everything from movement to attacking
1508     to casting spells to identifying treasure. Any
1509 root 1.17 command in Deliantra can be executed by
1510     simply typing it in and pressing B<Space>+B<Return>.
1511 root 1.1
1512     So to move southeast, for example, you could type
1513 root 1.21 B<< southeast <return> >>. To read this sign, you could type
1514     B<< apply sign <return> >>. These "long-form" commands are
1515 root 1.1 always available for everything you can do in
1516     the game.
1517    
1518     However, it would be cumbersome to type
1519     commands like that for common actions, so
1520     many commands are bound to keys by default.
1521 root 1.15
1522 root 1.17 You can also enter commands by typing their initials. For example,
1523 root 1.21 instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1524 root 1.17 Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1525    
1526     You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1527     can usually use the popup menu you get when pressing the B<right mouse button> over an item
1528     and select the B<bind ...> option.
1529 root 1.1 endmsg
1530     x 11
1531     y 3
1532     end
1533     arch woodfloor
1534     x 11
1535     y 4
1536     end
1537     arch woodfloor
1538     x 11
1539     y 5
1540     end
1541     arch sign
1542     name Press space to read me
1543     msg
1544     === Movement ===
1545    
1546     You can move in any of eight directions: north,
1547     south, east, west, and the four in between.
1548     Pressing a movement key once (or executing a
1549     movement command) will move you one tile
1550 root 1.17 in that direction. If something is in the way, your
1551     character might attack it.
1552 root 1.1
1553     To run in a direction, which is very useful when
1554     fighting, battering down doors, or traveling long
1555 root 1.15 distances, hold down the B<Ctrl> key and press
1556 root 1.1 and hold the key for direction you wish to run.
1557    
1558 root 1.17 The four primary directions are bound to the arrow/cursor keys,
1559     and all eight directions including diagonals on the numeric keypad. For laptop users
1560     without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1561 root 1.15
1562 root 1.17 Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1563 root 1.1 the sign there.
1564     endmsg
1565     x 11
1566     y 5
1567     end
1568     arch woodfloor
1569     x 11
1570     y 6
1571     end
1572     arch wall_2_1_2
1573     x 11
1574     y 6
1575     end
1576     arch woodfloor
1577     x 11
1578     y 7
1579     end
1580     arch chest_2
1581     x 11
1582     y 7
1583     no_pick 1
1584     arch goldcoin
1585     end
1586     arch water
1587     end
1588     end
1589     arch woodfloor
1590     x 11
1591     y 8
1592     end
1593     arch woodfloor
1594     x 11
1595     y 9
1596     end
1597     arch rune_mark
1598     msg
1599 root 1.15 Chests and other containers are often protected by traps.
1600     To find and disarm these traps, stand on the chest or next to it while
1601     using the find traps and disarm traps skills.
1602    
1603     Once you think a chest is safe, open it by applying it with the space bar,
1604     and see what's inside.
1605    
1606     Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1607     That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1608     heal before you move on, in case you walk into another one.
1609 root 1.1 endmsg
1610     x 11
1611     y 9
1612     end
1613     arch woodfloor
1614     x 11
1615     y 10
1616     end
1617     arch wall_2_1_2
1618     x 11
1619     y 10
1620     end
1621     arch woodfloor
1622     x 11
1623     y 11
1624     end
1625     arch goblin
1626     x 11
1627     y 11
1628     end
1629     arch woodfloor
1630     x 11
1631     y 12
1632     end
1633     arch gnoll
1634     x 11
1635     y 12
1636     end
1637     arch woodfloor
1638     x 11
1639     y 13
1640     end
1641     arch kobold
1642     x 11
1643     y 13
1644     end
1645     arch woodfloor
1646     x 11
1647     y 14
1648     end
1649     arch orc
1650     x 11
1651     y 14
1652     end
1653     arch woodfloor
1654     x 11
1655     y 15
1656     end
1657     arch wall_2_1_2
1658     x 11
1659     y 15
1660     end
1661 root 1.20 arch sign
1662     name Talking to NPCs
1663     msg
1664     === Talking to People ===
1665    
1666     There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1667     and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1668    
1669     To talk to other players, for example to get help, you can use the B<chat> command, whose text
1670     is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1671     B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1672     command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1673     NPCs near you can hear.
1674    
1675     You can also get information from non-player characters (NPCs) in the game by talking to them.
1676     NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1677    
1678     To talk to the man at the end of this hallway when you're finished reading this,
1679     walk up next to him and left-click on him with your mouse.
1680    
1681     Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1682     command is more tedious, but works when you can't see the NPC, or you need to say a password.
1683    
1684     Many NPC have useful information, but they will only tell you about it if you ask the
1685     right questions. If the NPC talks to you, look for words in his reply
1686     that might be important (often they are underlined), and ask about them.
1687     For example, if he says, "Hello, do you have any food?" ask him about food,
1688     and he may say something else in response to that.
1689     Saying words like quest, key, treasure, and other things you're interested in may
1690     start up very interesting conversations!
1691    
1692     Be careful not to run into friendly NPCs: dead men tell no tales.
1693    
1694     Now go talk to that old man.
1695    
1696     If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1697     endmsg
1698     x 11
1699     y 19
1700     end
1701 root 1.1 arch woodfloor
1702     x 12
1703     end
1704     arch wall_2_2_3
1705     x 12
1706     end
1707     arch woodfloor
1708     x 12
1709     y 1
1710     end
1711     arch wall_2_1_1
1712     x 12
1713     y 1
1714     end
1715     arch woodfloor
1716     x 12
1717     y 2
1718     end
1719 root 1.20 arch wall_2_1_1
1720 root 1.1 x 12
1721     y 2
1722     end
1723     arch woodfloor
1724     x 12
1725     y 3
1726     end
1727     arch wall_2_1_1
1728     x 12
1729     y 3
1730     end
1731     arch woodfloor
1732     x 12
1733     y 4
1734     end
1735     arch wall_2_2_1
1736     x 12
1737     y 4
1738     end
1739     arch woodfloor
1740     x 12
1741     y 5
1742     end
1743     arch woodfloor
1744     x 12
1745     y 6
1746     end
1747     arch wall_3_3
1748     x 12
1749     y 6
1750     end
1751     arch woodfloor
1752     x 12
1753     y 7
1754     end
1755     arch wall_2_1_1
1756     x 12
1757     y 7
1758     end
1759     arch woodfloor
1760     x 12
1761     y 8
1762     end
1763     arch wall_1_2
1764     x 12
1765     y 8
1766     end
1767     arch woodfloor
1768     x 12
1769     y 9
1770     end
1771     arch woodfloor
1772     x 12
1773     y 10
1774     end
1775     arch wall_2_1_2
1776     x 12
1777     y 10
1778     end
1779     arch woodfloor
1780     x 12
1781     y 11
1782     end
1783     arch goblin
1784     x 12
1785     y 11
1786     end
1787     arch woodfloor
1788     x 12
1789     y 12
1790     end
1791     arch gnoll
1792     x 12
1793     y 12
1794     end
1795     arch woodfloor
1796     x 12
1797     y 13
1798     end
1799     arch kobold
1800     x 12
1801     y 13
1802     end
1803     arch woodfloor
1804     x 12
1805     y 14
1806     end
1807     arch orc
1808     x 12
1809     y 14
1810     end
1811     arch woodfloor
1812     x 12
1813     y 15
1814     end
1815     arch wall_2_1_2
1816     x 12
1817     y 15
1818     end
1819 root 1.20 arch igateTrg1
1820     x 12
1821     y 19
1822     connected 1
1823     end
1824 root 1.1 arch woodfloor
1825     x 13
1826     end
1827     arch wall_2_2_2
1828     x 13
1829     end
1830     arch woodfloor
1831     x 13
1832     y 1
1833     end
1834     arch wall_2_1_1
1835     x 13
1836     y 1
1837     end
1838     arch woodfloor
1839     x 13
1840     y 2
1841     end
1842 root 1.20 arch wall_2_1_1
1843 root 1.1 x 13
1844     y 2
1845     end
1846     arch woodfloor
1847     x 13
1848     y 3
1849 elmex 1.5 move_block all
1850 root 1.1 end
1851 root 1.20 arch wall_2_1_1
1852 root 1.1 x 13
1853     y 3
1854     end
1855     arch woodfloor
1856     x 13
1857     y 4
1858     end
1859 root 1.20 arch wall_3_1
1860 root 1.1 x 13
1861     y 4
1862     end
1863     arch woodfloor
1864     x 13
1865     y 5
1866     end
1867     arch woodfloor
1868     x 13
1869     y 6
1870     end
1871     arch wall_2_1_2
1872     x 13
1873     y 6
1874     end
1875     arch woodfloor
1876     x 13
1877     y 7
1878     end
1879     arch rune_confusion
1880     x 13
1881     y 7
1882     end
1883     arch woodfloor
1884     x 13
1885     y 8
1886     end
1887     arch woodfloor
1888     x 13
1889     y 9
1890     end
1891     arch rune_mark
1892     msg
1893     There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
1894    
1895     Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.
1896     endmsg
1897     x 13
1898     y 9
1899     end
1900     arch woodfloor
1901     x 13
1902     y 10
1903     end
1904     arch wall_2_1_2
1905     x 13
1906     y 10
1907     end
1908     arch woodfloor
1909     x 13
1910     y 11
1911     end
1912     arch generate_goblin
1913     x 13
1914     y 11
1915     end
1916     arch woodfloor
1917     x 13
1918     y 12
1919     end
1920     arch generate_gnoll
1921     x 13
1922     y 12
1923     end
1924     arch woodfloor
1925     x 13
1926     y 13
1927     end
1928     arch generate_kobold
1929     x 13
1930     y 13
1931     end
1932     arch woodfloor
1933     x 13
1934     y 14
1935     end
1936     arch generate_orc
1937     x 13
1938     y 14
1939     end
1940     arch woodfloor
1941     x 13
1942     y 15
1943     end
1944     arch wall_2_1_2
1945     x 13
1946     y 15
1947     end
1948 root 1.20 arch note
1949     msg
1950     The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1951     endmsg
1952     x 13
1953     y 19
1954     end
1955 root 1.1 arch woodfloor
1956     x 14
1957     end
1958     arch wall_2_1_2
1959     x 14
1960     end
1961     arch magic_mouth
1962     msg
1963     A message scrawled on the wall says:
1964    
1965     This is a standard food. You can apply it while
1966     it's on the ground, the same way you apply
1967     signs and other objects, or you can pick it up
1968     and take it with you.
1969     endmsg
1970     x 14
1971     y 1
1972     end
1973 root 1.11 arch woodfloor
1974     x 14
1975     y 1
1976     end
1977 root 1.1 arch food
1978     x 14
1979     y 1
1980     end
1981     arch woodfloor
1982     x 14
1983     y 2
1984     end
1985 root 1.20 arch woodfloor
1986 root 1.1 x 14
1987 root 1.20 y 3
1988 root 1.1 end
1989 root 1.20 arch sign
1990     name Food
1991     msg
1992     === Food ===
1993    
1994     Eating food is very important. Without food you cannot heal or regenerate magical
1995     energy. Go north to learn more about food, and cash in some free food
1996     at the same time!
1997     endmsg
1998 root 1.1 x 14
1999     y 3
2000     end
2001     arch woodfloor
2002     x 14
2003     y 4
2004     end
2005     arch wall_2_1_2
2006     x 14
2007     y 4
2008     end
2009     arch woodfloor
2010     x 14
2011     y 5
2012     end
2013     arch woodfloor
2014     x 14
2015     y 6
2016     end
2017     arch wall_3_3
2018     x 14
2019     y 6
2020     end
2021     arch woodfloor
2022     x 14
2023     y 7
2024     end
2025     arch wall_2_1_1
2026     x 14
2027     y 7
2028     end
2029     arch woodfloor
2030     x 14
2031     y 8
2032     end
2033     arch wall_1_2
2034     x 14
2035     y 8
2036     end
2037     arch woodfloor
2038     x 14
2039     y 9
2040     end
2041     arch woodfloor
2042     x 14
2043     y 10
2044     end
2045     arch wall_3_3
2046     x 14
2047     y 10
2048     end
2049     arch woodfloor
2050     x 14
2051     y 11
2052     end
2053     arch wall_2_1_1
2054     x 14
2055     y 11
2056     end
2057     arch woodfloor
2058     x 14
2059     y 12
2060     end
2061     arch wall_2_1_1
2062     x 14
2063     y 12
2064     end
2065     arch woodfloor
2066     x 14
2067     y 13
2068     end
2069     arch wall_2_1_1
2070     x 14
2071     y 13
2072     end
2073     arch woodfloor
2074     x 14
2075     y 14
2076     end
2077     arch wall_2_1_1
2078     x 14
2079     y 14
2080     end
2081     arch woodfloor
2082     x 14
2083     y 15
2084     end
2085     arch wall_3_1
2086     x 14
2087     y 15
2088     end
2089 root 1.20 arch magic_mouth
2090     msg
2091     What is the password? (Use the B<say> command and say it)
2092    
2093     (Do you still have the note you got back at the beginning of this trip?
2094     Apply it and see what it says, if you don't remember. If you cannot read, you need
2095     to go back to the place where you found it and listen to the magic voice).
2096    
2097     If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2098     so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2099     endmsg
2100     x 14
2101     y 19
2102     end
2103 root 1.1 arch woodfloor
2104     x 15
2105     end
2106     arch wall_2_1_2
2107     x 15
2108     end
2109     arch magic_mouth
2110     msg
2111     A message scrawled on the wall says:
2112    
2113     There are many types of food you can eat.
2114     Be careful, though: food that you find may be
2115     poisonous, so to be safe, don't eat food until
2116     you've identified it. (More on identifying items
2117     later.)
2118     endmsg
2119     x 15
2120     y 1
2121     end
2122 root 1.11 arch woodfloor
2123     x 15
2124     y 1
2125     end
2126 root 1.1 arch apple
2127     x 15
2128     y 1
2129     end
2130     arch woodfloor
2131     x 15
2132     y 2
2133     end
2134     arch wall_1_4
2135     x 15
2136     y 2
2137     end
2138     arch woodfloor
2139     x 15
2140     y 3
2141     end
2142     arch woodfloor
2143     x 15
2144     y 4
2145     end
2146     arch wall_2_1_2
2147     x 15
2148     y 4
2149     end
2150     arch magic_mouth
2151     msg
2152     A sign on the wall says: Slow Down!!
2153     endmsg
2154     x 15
2155     y 5
2156     end
2157     arch woodfloor
2158     x 15
2159 root 1.11 y 5
2160     end
2161     arch woodfloor
2162     x 15
2163 root 1.1 y 6
2164     end
2165     arch wall_2_1_2
2166     x 15
2167     y 6
2168     end
2169     arch woodfloor
2170     x 15
2171     y 7
2172     end
2173     arch rune_paralysis
2174     cha 2
2175     x 15
2176     y 7
2177     end
2178     arch woodfloor
2179     x 15
2180     y 8
2181     end
2182     arch woodfloor
2183     x 15
2184     y 9
2185     end
2186     arch rune_mark
2187     msg
2188     See that rune to the north? You may have to
2189 root 1.15 wait a few seconds to see it as it will not be visible all the time.
2190    
2191     I<Don't step on it: it might hurt you!>
2192    
2193     If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2194     it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2195     not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2196     in those skills whenever possible.
2197    
2198 root 1.17 Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2199     to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2200 root 1.1
2201 root 1.17 To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2202 root 1.15 and fire.
2203 root 1.1 endmsg
2204     x 15
2205     y 9
2206     end
2207     arch woodfloor
2208     x 15
2209     y 10
2210     end
2211     arch wall_2_1_2
2212     x 15
2213     y 10
2214     end
2215     arch woodfloor
2216     x 15
2217     y 11
2218     end
2219     arch food
2220     x 15
2221     y 11
2222     end
2223     arch woodfloor
2224     x 15
2225     y 12
2226     end
2227     arch sign
2228     msg
2229     How did you do? Watch your hit points (HP)
2230 root 1.17 closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2231     If they get too low, you can always retreat and come back. Hit points
2232 root 1.1 gradually regenerate over time, so if you took
2233     damage, wait until your HP is back to the
2234 root 1.17 maximum before moving on. Eating food
2235     is vital for HP regeneration, so you may want
2236 root 1.1 to eat this food now.
2237     endmsg
2238     x 15
2239     y 12
2240     end
2241 root 1.13 arch check_floor
2242     race ant
2243     x 15
2244     y 13
2245     last_sp 0
2246     move_block all
2247     end
2248 root 1.1 arch woodfloor
2249     x 15
2250     y 13
2251     end
2252     arch locked_door1
2253     slaying ant_king_key
2254     x 15
2255     y 13
2256     end
2257     arch woodfloor
2258     x 15
2259     y 14
2260     end
2261     arch sign
2262     name Doors with Keys
2263     msg
2264     Did you get the key under the anthill? If not,
2265     go back and get it. You will need it to get
2266     through this door. Keep in mind that keys
2267     are often hidden under other objects like that.
2268     endmsg
2269     x 15
2270     y 14
2271     end
2272     arch ant
2273     x 15
2274     y 14
2275     end
2276     arch woodfloor
2277     x 15
2278     y 15
2279     end
2280     arch wall_2_1_2
2281     x 15
2282     y 15
2283     end
2284 root 1.20 arch magic_ear
2285     msg
2286     @match orc-knuckle
2287     Click.
2288     endmsg
2289     x 15
2290     y 19
2291     connected 9
2292     end
2293 root 1.1 arch woodfloor
2294     x 16
2295     end
2296     arch wall_2_1_2
2297     x 16
2298     end
2299     arch magic_mouth
2300     msg
2301     A message scrawled on the wall says:
2302    
2303     When you kill monsters, sometimes they leave
2304     body parts behind, and these can be taken and
2305     eaten also.
2306     endmsg
2307     x 16
2308     y 1
2309     end
2310 root 1.11 arch woodfloor
2311     x 16
2312     y 1
2313     end
2314 root 1.1 arch heart
2315     name goblin's heart
2316     x 16
2317     y 1
2318     end
2319     arch woodfloor
2320     x 16
2321     y 2
2322     end
2323     arch wall_2_1_2
2324     x 16
2325     y 2
2326     end
2327     arch woodfloor
2328     x 16
2329     y 3
2330     end
2331     arch woodfloor
2332     x 16
2333     y 4
2334     end
2335     arch wall_2_1_2
2336     x 16
2337     y 4
2338     end
2339     arch woodfloor
2340     x 16
2341     y 5
2342     end
2343     arch woodfloor
2344     x 16
2345     y 6
2346     end
2347     arch wall_3_3
2348     x 16
2349     y 6
2350     end
2351     arch woodfloor
2352     x 16
2353     y 7
2354     end
2355     arch wall_2_1_1
2356     x 16
2357     y 7
2358     end
2359     arch woodfloor
2360     x 16
2361     y 8
2362     end
2363     arch wall_2_2_1
2364     x 16
2365     y 8
2366     end
2367     arch woodfloor
2368     x 16
2369     y 9
2370     end
2371     arch woodfloor
2372     x 16
2373     y 10
2374     end
2375     arch wall_1_3
2376     x 16
2377     y 10
2378     end
2379     arch woodfloor
2380     x 16
2381     y 11
2382     end
2383     arch woodfloor
2384     x 16
2385     y 12
2386     end
2387     arch wall_2_2_2
2388     x 16
2389     y 12
2390     end
2391     arch woodfloor
2392     x 16
2393     y 13
2394     end
2395     arch wall_1_2
2396     x 16
2397     y 13
2398     end
2399     arch woodfloor
2400     x 16
2401     y 14
2402     end
2403     arch ant
2404     x 16
2405     y 14
2406     end
2407     arch woodfloor
2408     x 16
2409     y 15
2410     end
2411     arch wall_2_1_2
2412     x 16
2413     y 15
2414     end
2415     arch woodfloor
2416     x 17
2417     end
2418     arch wall_2_1_2
2419     x 17
2420     end
2421 root 1.11 arch magic_mouth
2422 root 1.1 x 17
2423     y 1
2424     end
2425 root 1.11 arch woodfloor
2426 root 1.1 x 17
2427     y 1
2428     end
2429     arch waybread
2430     msg
2431     A message scrawled on the wall says:
2432    
2433     Waybreads are the MRE (Meals-Ready-to-Eat)
2434 root 1.17 of Deliantra. They weigh very little but pack
2435 root 1.1 a large food value. They are much more
2436     expensive than normal food, but when you
2437     can afford them, they are the best food to
2438     take on long trips or dungeon excursions,
2439     since their light weight won't slow you down.
2440     endmsg
2441     x 17
2442     y 1
2443     end
2444     arch woodfloor
2445     x 17
2446     y 2
2447     end
2448     arch wall_2_1_2
2449     x 17
2450     y 2
2451     end
2452     arch woodfloor
2453     x 17
2454     y 3
2455     end
2456     arch woodfloor
2457     x 17
2458     y 4
2459     end
2460     arch wall_2_1_2
2461     x 17
2462     y 4
2463     end
2464     arch woodfloor
2465     x 17
2466     y 5
2467     end
2468     arch woodfloor
2469     x 17
2470     y 6
2471     end
2472     arch wall_2_1_2
2473     x 17
2474     y 6
2475     end
2476     arch woodfloor
2477     x 17
2478     y 7
2479     end
2480     arch button_plate
2481     x 17
2482     y 7
2483     connected 3
2484     end
2485     arch woodfloor
2486     x 17
2487     y 8
2488     end
2489     arch wall_2_1_2
2490     x 17
2491     y 8
2492     end
2493     arch woodfloor
2494     x 17
2495     y 9
2496     end
2497     arch rune_mark
2498     msg
2499     Marking runes like this one are created with
2500     magic spells, but they contain messages
2501     just like signs do. Marking runes are harmless,
2502     but other runes can be very dangerous, so
2503     step carefully!
2504     endmsg
2505     x 17
2506     y 9
2507     end
2508     arch woodfloor
2509     x 17
2510     y 10
2511     end
2512     arch woodfloor
2513     x 17
2514     y 11
2515     end
2516     arch sign
2517     name Challenge
2518     msg
2519     Would you like to take on something stronger?
2520     If so, there are a few kobolds on the other side
2521     of this door to your east that shouldn't give
2522     you too much trouble. If the ants were enough
2523     of a challenge, skip the kobolds and go north.
2524     endmsg
2525     x 17
2526     y 11
2527     end
2528     arch woodfloor
2529     x 17
2530     y 12
2531     end
2532     arch wall_2_1_2
2533     x 17
2534     y 12
2535     end
2536     arch woodfloor
2537     x 17
2538     y 13
2539     end
2540     arch key2
2541     name Key of the Ant King
2542     slaying ant_king_key
2543     x 17
2544     y 13
2545     end
2546     arch generate_ant
2547     x 17
2548     y 13
2549     end
2550     arch woodfloor
2551     x 17
2552     y 14
2553     end
2554     arch ant
2555     x 17
2556     y 14
2557     end
2558     arch woodfloor
2559     x 17
2560     y 15
2561     end
2562     arch wall_2_1_2
2563     x 17
2564     y 15
2565     end
2566     arch woodfloor
2567     x 18
2568     end
2569     arch wall_2_1_2
2570     x 18
2571     end
2572     arch woodfloor
2573     x 18
2574     y 1
2575     end
2576     arch woodfloor
2577     x 18
2578     y 2
2579     end
2580     arch wall_2_1_2
2581     x 18
2582     y 2
2583     end
2584     arch woodfloor
2585     x 18
2586     y 3
2587     end
2588     arch woodfloor
2589     x 18
2590     y 4
2591     end
2592     arch wall_2_1_2
2593     x 18
2594     y 4
2595     end
2596     arch woodfloor
2597     x 18
2598     y 5
2599     end
2600     arch woodfloor
2601     x 18
2602     y 6
2603     end
2604     arch wall_2_1_2
2605     x 18
2606     y 6
2607     end
2608     arch woodfloor
2609     x 18
2610     y 7
2611     end
2612     arch boulder
2613     x 18
2614     y 7
2615     end
2616     arch woodfloor
2617     x 18
2618     y 8
2619     end
2620     arch wall_2_2_3
2621     x 18
2622     y 8
2623     end
2624     arch woodfloor
2625     x 18
2626     y 9
2627     end
2628     arch wall_2_1_1
2629     x 18
2630     y 9
2631     end
2632     arch woodfloor
2633     x 18
2634     y 10
2635     end
2636     arch wall_2_2_1
2637     x 18
2638     y 10
2639     end
2640     arch woodfloor
2641     x 18
2642     y 11
2643     end
2644     arch door_1
2645     hp 4
2646     x 18
2647     y 11
2648     end
2649     arch woodfloor
2650     x 18
2651     y 12
2652     end
2653     arch wall_2_2_3
2654     x 18
2655     y 12
2656     end
2657     arch woodfloor
2658     x 18
2659     y 13
2660     end
2661     arch wall_2_2_1
2662     x 18
2663     y 13
2664     end
2665     arch woodfloor
2666     x 18
2667     y 14
2668     end
2669     arch ant
2670     x 18
2671     y 14
2672     end
2673     arch woodfloor
2674     x 18
2675     y 15
2676     end
2677     arch wall_2_1_2
2678     x 18
2679     y 15
2680     end
2681     arch woodfloor
2682     x 19
2683     end
2684     arch wall_2_1_2
2685     x 19
2686     end
2687     arch woodfloor
2688     x 19
2689     y 1
2690     end
2691     arch sign
2692     name Bashing Doors
2693     msg
2694     === Doors ===
2695    
2696 root 1.17 There are many kinds of doors in Deliantra.
2697 root 1.1 Some doors will open for you, so you can walk
2698 root 1.17 right through. Ordinary locked doors can be
2699 root 1.1 bashed open by attacking them or using
2700 root 1.17 lockpicks. Stronger locked doors may require
2701 root 1.1 a certain key, or open when you speak a magic
2702     word or activate a certain trigger somewhere.
2703    
2704     To get through this first door, run into it until
2705 root 1.17 you break through. If you are too weak it might take a long time.
2706     Either be persistent or create a new character with a higher Strength stat.
2707 root 1.1 endmsg
2708     x 19
2709     y 1
2710     end
2711     arch woodfloor
2712     x 19
2713     y 2
2714     end
2715     arch wall_2_1_2
2716     x 19
2717     y 2
2718     end
2719     arch woodfloor
2720     x 19
2721     y 3
2722     end
2723     arch woodfloor
2724     x 19
2725     y 4
2726     end
2727     arch wall_1_3
2728     x 19
2729     y 4
2730     end
2731     arch woodfloor
2732     x 19
2733     y 5
2734     end
2735     arch woodfloor
2736     x 19
2737     y 6
2738     end
2739     arch wall_2_1_2
2740     x 19
2741     y 6
2742     end
2743     arch woodfloor
2744     x 19
2745     y 7
2746     end
2747     arch sign
2748     name Triggering Buttons with Weights
2749     msg
2750     Sometimes large buttons in the floor can
2751     be activated by a large weight. Run into this
2752 root 1.15 boulder (B<Ctrl-Left>) to push it onto the button to your
2753 root 1.1 west, and see what happens.
2754    
2755     Boulders and other "rollable" items like barrels can only be pushed,
2756     never pulled, so be careful not to push them into corners from where
2757     you won't be able to move them to their destination.
2758    
2759     If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even
2760     weak characters can push things if they are persistent.
2761     endmsg
2762     x 19
2763     y 7
2764     end
2765     arch woodfloor
2766     x 19
2767     y 8
2768     end
2769     arch spikes_closed
2770     x 19
2771     y 8
2772     connected 3
2773     end
2774     arch woodfloor
2775     x 19
2776     y 9
2777     end
2778     arch sign
2779     name Buttons are Your Friends
2780     msg
2781 root 1.15 Cool, huh! Buttons and other switches can be
2782 root 1.1 used to do all sorts of things, sometimes on
2783     completely different areas of a map, so if you
2784     ever think you're stuck, look around for any
2785     of these kinds of triggers that might open
2786     a way out for you.
2787    
2788     endmsg
2789     x 19
2790     y 9
2791     end
2792     arch woodfloor
2793     x 19
2794     y 10
2795     end
2796     arch wall_2_1_2
2797     x 19
2798     y 10
2799     end
2800     arch woodfloor
2801     x 19
2802     y 11
2803     end
2804     arch kobold
2805     x 19
2806     y 11
2807     end
2808     arch woodfloor
2809     x 19
2810     y 12
2811     end
2812     arch kobold
2813     x 19
2814     y 12
2815     end
2816     arch woodfloor
2817     x 19
2818     y 13
2819     end
2820     arch wall_2_1_2
2821     x 19
2822     y 13
2823     end
2824     arch woodfloor
2825     x 19
2826     y 14
2827     end
2828     arch ant
2829     x 19
2830     y 14
2831     end
2832     arch woodfloor
2833     x 19
2834     y 15
2835     end
2836     arch wall_2_1_2
2837     x 19
2838     y 15
2839     end
2840     arch woodfloor
2841     x 20
2842     end
2843     arch wall_2_1_2
2844     x 20
2845     end
2846     arch woodfloor
2847     x 20
2848     y 1
2849     end
2850     arch woodfloor
2851     x 20
2852     y 2
2853     end
2854     arch wall_2_1_2
2855     x 20
2856     y 2
2857     end
2858     arch magic_mouth
2859     msg
2860 root 1.12 A magic voice says:
2861 root 1.1
2862 root 1.12 Here is a note you can pick up and take with you. (You may have already picked it up
2863     automatically if your client is set to do that. If so, find it in your inventory and read it by
2864 root 1.17 clicking with the middle mouse button or scroll wheel). You may wish
2865     to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2866 root 1.15 Now it will be in your inventory, so you can read it anytime you need to.
2867 root 1.1 endmsg
2868     x 20
2869     y 3
2870     end
2871 root 1.12 arch woodfloor
2872     x 20
2873     y 3
2874     end
2875 root 1.1 arch note
2876     msg
2877 root 1.20 Hah! Made you look!
2878    
2879     You can go to the next sign now :)
2880 root 1.1 endmsg
2881     x 20
2882     y 3
2883 root 1.20 identified 1
2884 root 1.1 end
2885     arch woodfloor
2886     x 20
2887     y 4
2888     end
2889     arch woodfloor
2890     x 20
2891     y 5
2892     end
2893     arch sign
2894     name Gathering Information
2895     msg
2896     === Information ===
2897    
2898     There are many sources of information other
2899     than signs like this one. Did you see the sign
2900     on the wall as you were running here?
2901     Sometimes information comes from non-visible
2902     sources like that, so always keep your eyes
2903     open and don't miss anything that shows up
2904 root 1.17 in your B<Messages> window.
2905 root 1.1
2906     Information also comes from books, notes, and
2907     many other sources. The smallest note can be
2908     the first clue to a large treasure or heroic quest,
2909     so always gather as much information as possible.
2910     Some notes and books you will be able to pick
2911     up and take with you, while others will be
2912     fixed where they are, but they all may be
2913     important to read.
2914 elmex 1.9
2915 root 1.20 It is possible for your character to be unable to read
2916     such notes. If that is the case and your INT stat is high enough
2917     you cna later learn to read by learning the literacy skill.
2918 root 1.1 endmsg
2919     x 20
2920     y 5
2921     end
2922     arch woodfloor
2923     x 20
2924     y 6
2925     end
2926     arch wall_2_1_2
2927     x 20
2928     y 6
2929     end
2930     arch woodfloor
2931     x 20
2932     y 7
2933     end
2934     arch button_handle
2935     x 20
2936     y 7
2937     connected 5
2938     end
2939     arch woodfloor
2940     x 20
2941     y 8
2942     end
2943     arch wall_1_4
2944     x 20
2945     y 8
2946     end
2947     arch woodfloor
2948     x 20
2949     y 9
2950     end
2951     arch sign
2952     name Earthwalls
2953     msg
2954     === Earthwalls ===
2955    
2956     Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2957     Run at the wall to your east until you pass through.
2958    
2959     If you are very weak you might need a long time time to destroy the earthwall. Do
2960 root 1.15 not give up! (If you give up, consider creating a character with a little higher strength stat :)
2961 root 1.1 endmsg
2962     x 20
2963     y 9
2964     end
2965     arch woodfloor
2966     x 20
2967     y 10
2968     end
2969     arch wall_2_1_2
2970     x 20
2971     y 10
2972     end
2973     arch woodfloor
2974     x 20
2975     y 11
2976     end
2977     arch silvercoin
2978     x 20
2979     y 11
2980     nrof 5
2981     end
2982     arch kobold
2983     x 20
2984     y 11
2985     end
2986     arch woodfloor
2987     x 20
2988     y 12
2989     end
2990     arch kobold
2991     x 20
2992     y 12
2993     end
2994     arch woodfloor
2995     x 20
2996     y 13
2997     end
2998     arch wall_2_1_2
2999     x 20
3000     y 13
3001     end
3002     arch woodfloor
3003     x 20
3004     y 14
3005     end
3006     arch ant
3007     x 20
3008     y 14
3009     end
3010     arch woodfloor
3011     x 20
3012     y 15
3013     end
3014     arch wall_2_1_2
3015     x 20
3016     y 15
3017     end
3018     arch woodfloor
3019     x 21
3020     end
3021     arch wall_2_1_2
3022     x 21
3023     end
3024     arch woodfloor
3025     x 21
3026     y 1
3027     end
3028     arch door_1
3029     hp 4
3030     x 21
3031     y 1
3032     end
3033     arch woodfloor
3034     x 21
3035     y 2
3036     end
3037     arch wall_2_2_3
3038     x 21
3039     y 2
3040     end
3041     arch woodfloor
3042     x 21
3043     y 3
3044     end
3045     arch wall_2_1_1
3046     x 21
3047     y 3
3048     end
3049     arch woodfloor
3050     x 21
3051     y 4
3052     end
3053     arch wall_2_1_1
3054     x 21
3055     y 4
3056     end
3057     arch woodfloor
3058     x 21
3059     y 5
3060     end
3061     arch wall_2_1_1
3062     x 21
3063     y 5
3064     end
3065     arch woodfloor
3066     x 21
3067     y 6
3068     end
3069     arch wall_2_2_4
3070     x 21
3071     y 6
3072     end
3073     arch woodfloor
3074     x 21
3075     y 7
3076     end
3077     arch grate_closed_2
3078     x 21
3079     y 7
3080     connected 5
3081     end
3082     arch woodfloor
3083     x 21
3084     y 8
3085     end
3086     arch wall_2_1_2
3087     x 21
3088     y 8
3089     end
3090     arch woodfloor
3091     x 21
3092     y 9
3093     end
3094     arch earthwall
3095     x 21
3096     y 9
3097     end
3098     arch woodfloor
3099     x 21
3100     y 10
3101     end
3102     arch wall_2_2_3
3103     x 21
3104     y 10
3105     end
3106     arch woodfloor
3107     x 21
3108     y 11
3109     end
3110     arch wall_2_1_1
3111     x 21
3112     y 11
3113     end
3114     arch woodfloor
3115     x 21
3116     y 12
3117     end
3118     arch wall_2_1_1
3119     x 21
3120     y 12
3121     end
3122     arch woodfloor
3123     x 21
3124     y 13
3125     end
3126     arch wall_2_2_4
3127     x 21
3128     y 13
3129     end
3130 root 1.13 arch check_floor
3131     race ant
3132     x 21
3133     y 14
3134     last_sp 0
3135     move_block all
3136     end
3137 root 1.1 arch woodfloor
3138     x 21
3139     y 14
3140     end
3141     arch door_1
3142     hp 4
3143     x 21
3144     y 14
3145     end
3146     arch woodfloor
3147     x 21
3148     y 15
3149     end
3150     arch wall_2_1_2
3151     x 21
3152     y 15
3153     end
3154     arch woodfloor
3155     x 22
3156     end
3157     arch wall_2_1_2
3158     x 22
3159     end
3160     arch woodfloor
3161     x 22
3162     y 1
3163     end
3164     arch sign
3165     name Traps, and Automatic Doors
3166     msg
3167     By the way, it's a good idea to always check
3168 root 1.15 for traps before trying to open a door. Do
3169 root 1.17 this with the command B<ready_skill find traps> (short B<rsft>, by default
3170     bound to the B<Left-Alt-s> key) and then keep firing into the
3171     direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3172     B<Shift-Right-Arrow>).
3173    
3174     If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3175     B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3176     into the direction of the trap you found.
3177    
3178     You can only find and disable traps if you have those skills. If you don't, you should
3179     learn them early.
3180 root 1.1
3181     Some doors will open when you walk up to them,
3182     then close after a moment. Be careful not to
3183     get crushed by standing in the doorway
3184     too long!
3185     endmsg
3186     x 22
3187     y 1
3188     end
3189     arch woodfloor
3190     x 22
3191     y 2
3192     end
3193     arch button_trigger
3194     x 22
3195     y 2
3196     invisible 1
3197     connected 2
3198     end
3199     arch woodfloor
3200     x 22
3201     y 3
3202     end
3203     arch mdoor_closed_1
3204     x 22
3205     y 3
3206     connected 2
3207     end
3208     arch woodfloor
3209     x 22
3210     y 4
3211     end
3212     arch button_trigger
3213     x 22
3214     y 4
3215     invisible 1
3216     connected 2
3217     end
3218     arch woodfloor
3219     x 22
3220     y 5
3221     end
3222     arch woodfloor
3223     x 22
3224     y 6
3225     end
3226     arch sign
3227     name Levers
3228     msg
3229 root 1.15 Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3230 root 1.1 endmsg
3231     x 22
3232     y 6
3233     end
3234     arch woodfloor
3235     x 22
3236     y 7
3237     end
3238     arch button_handle
3239     name handle (press space to apply)
3240     x 22
3241     y 7
3242     connected 5
3243     end
3244     arch woodfloor
3245     x 22
3246     y 8
3247     end
3248     arch wall_2_1_2
3249     x 22
3250     y 8
3251     end
3252     arch woodfloor
3253     x 22
3254     y 9
3255     end
3256     arch sign
3257     name Illusionary Walls
3258     msg
3259     Other kinds of walls can also have weak spots.
3260     Look for cracks in the wall, especially if you
3261     hear voices or have reason to think there might
3262     be secret areas nearby.
3263    
3264     Sometimes walls are illusions that can be walked
3265 root 1.15 through. Go south from here.
3266 root 1.1 endmsg
3267     x 22
3268     y 9
3269     end
3270     arch woodfloor
3271     x 22
3272     y 10
3273     end
3274     arch false_wall
3275     x 22
3276     y 10
3277     end
3278     arch woodfloor
3279     x 22
3280     y 11
3281     end
3282     arch sign
3283     name Inventory
3284     msg
3285     === Inventory ===
3286    
3287     Stop and take a look at your inventory for a moment. If you started the game with any
3288     armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3289 root 1.17
3290     You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3291     directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3292     map (not the minimap) will tell you about these keys).
3293    
3294     You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3295     click on the item with your middle mouse button (or scroll wheel button).
3296 root 1.1 Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3297     endmsg
3298     x 22
3299     y 11
3300     end
3301 root 1.13 arch check_floor
3302     race ant
3303     x 22
3304     y 12
3305     last_sp 0
3306     move_block all
3307     end
3308 root 1.1 arch woodfloor
3309     x 22
3310     y 12
3311     end
3312     arch woodfloor
3313     x 22
3314     y 13
3315     end
3316     arch sign
3317     name Fighting
3318     msg
3319     === Fighting ===
3320    
3321     Ready for your first fight? On the other side
3322 root 1.17 of this door are some ants. They're mostly
3323 root 1.1 harmless, so run into them as fast as you can,
3324 root 1.17 until you kill them. Be sure to kill the anthill
3325     too, so it can't produce more ants. Many
3326 root 1.1 monsters have "generators" like this which
3327     produce more monsters every so often.
3328    
3329     After you kill the ants, go through the next
3330     door.
3331     endmsg
3332     x 22
3333     y 13
3334     end
3335     arch woodfloor
3336     x 22
3337     y 14
3338     end
3339     arch woodfloor
3340     x 22
3341     y 15
3342     end
3343     arch wall_2_1_2
3344     x 22
3345     y 15
3346     end
3347     arch woodfloor
3348     x 23
3349     end
3350     arch wall_2_2_3
3351     x 23
3352     end
3353     arch woodfloor
3354     x 23
3355     y 1
3356     end
3357     arch wall_2_1_1
3358     x 23
3359     y 1
3360     end
3361     arch woodfloor
3362     x 23
3363     y 2
3364     end
3365     arch wall_2_1_1
3366     x 23
3367     y 2
3368     end
3369     arch woodfloor
3370     x 23
3371     y 3
3372     end
3373     arch wall_2_1_1
3374     x 23
3375     y 3
3376     end
3377     arch woodfloor
3378     x 23
3379     y 4
3380     end
3381     arch wall_2_1_1
3382     x 23
3383     y 4
3384     end
3385     arch woodfloor
3386     x 23
3387     y 5
3388     end
3389     arch wall_2_1_1
3390     x 23
3391     y 5
3392     end
3393     arch woodfloor
3394     x 23
3395     y 6
3396     end
3397     arch wall_2_1_1
3398     x 23
3399     y 6
3400     end
3401     arch woodfloor
3402     x 23
3403     y 7
3404     end
3405     arch wall_2_1_1
3406     x 23
3407     y 7
3408     end
3409     arch woodfloor
3410     x 23
3411     y 8
3412     end
3413     arch wall_3_4
3414     x 23
3415     y 8
3416     end
3417     arch woodfloor
3418     x 23
3419     y 9
3420     end
3421     arch wall_2_1_1
3422     x 23
3423     y 9
3424     end
3425     arch woodfloor
3426     x 23
3427     y 10
3428     end
3429     arch wall_2_1_1
3430     x 23
3431     y 10
3432     end
3433     arch woodfloor
3434     x 23
3435     y 11
3436     end
3437     arch wall_2_1_1
3438     x 23
3439     y 11
3440     end
3441     arch woodfloor
3442     x 23
3443     y 12
3444     end
3445     arch wall_2_1_1
3446     x 23
3447     y 12
3448     end
3449     arch woodfloor
3450     x 23
3451     y 13
3452     end
3453     arch wall_2_1_1
3454     x 23
3455     y 13
3456     end
3457     arch woodfloor
3458     x 23
3459     y 14
3460     end
3461     arch wall_2_1_1
3462     x 23
3463     y 14
3464     end
3465     arch woodfloor
3466     x 23
3467     y 15
3468     end
3469     arch wall_2_2_4
3470     x 23
3471     y 15
3472     end