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Revision: 1.15
Committed: Sun Sep 2 05:19:04 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.14: +154 -71 lines
Log Message:
another major rework, it never ends

File Contents

# Content
1 arch map
2 name Tutorial
3 difficulty 1
4 region creation
5 width 24
6 height 16
7 enter_x 11
8 enter_y 1
9 msg
10 Creator: Mhoram, http://aaron.baugher.biz/
11 Software: CF Java Map Editor
12 Date: 1/23/2007
13
14 This map is intended for use as a tutorial for
15 complete newbies, to teach them some of the
16 basic concepts of Crossfire.
17 endmsg
18 per_player 1
19 end
20 arch woodfloor
21 end
22 arch wall_2_2_2
23 end
24 arch woodfloor
25 y 1
26 end
27 arch wall_2_1_1
28 y 1
29 end
30 arch woodfloor
31 y 2
32 end
33 arch wall_2_1_1
34 y 2
35 end
36 arch woodfloor
37 y 3
38 end
39 arch wall_2_1_1
40 y 3
41 end
42 arch woodfloor
43 y 4
44 end
45 arch wall_2_1_1
46 y 4
47 end
48 arch woodfloor
49 y 5
50 end
51 arch wall_2_1_1
52 y 5
53 end
54 arch woodfloor
55 y 6
56 end
57 arch wall_2_1_1
58 y 6
59 end
60 arch woodfloor
61 y 7
62 end
63 arch wall_2_1_1
64 y 7
65 end
66 arch woodfloor
67 y 8
68 end
69 arch wall_3_2
70 y 8
71 end
72 arch woodfloor
73 y 9
74 end
75 arch wall_2_1_1
76 y 9
77 end
78 arch woodfloor
79 y 10
80 end
81 arch wall_2_1_1
82 y 10
83 end
84 arch woodfloor
85 y 11
86 end
87 arch wall_2_1_1
88 y 11
89 end
90 arch woodfloor
91 y 12
92 end
93 arch wall_2_1_1
94 y 12
95 end
96 arch woodfloor
97 y 13
98 end
99 arch wall_2_1_1
100 y 13
101 end
102 arch woodfloor
103 y 14
104 end
105 arch wall_2_1_1
106 y 14
107 end
108 arch woodfloor
109 y 15
110 end
111 arch wall_2_2_1
112 y 15
113 end
114 arch woodfloor
115 x 1
116 end
117 arch wall_2_1_2
118 x 1
119 end
120 arch shop_ring
121 x 1
122 y 1
123 end
124 arch shop_throw
125 x 1
126 y 2
127 end
128 arch shop_food
129 x 1
130 y 3
131 end
132 arch woodfloor
133 x 1
134 y 4
135 end
136 arch shop_food
137 x 1
138 y 4
139 end
140 arch woodfloor
141 x 1
142 y 5
143 end
144 arch swall_1_4
145 x 1
146 y 5
147 end
148 arch woodfloor
149 x 1
150 y 6
151 end
152 arch goldcoin
153 x 1
154 y 6
155 end
156 arch woodfloor
157 x 1
158 y 7
159 end
160 arch woodfloor
161 x 1
162 y 8
163 end
164 arch wall_2_1_2
165 x 1
166 y 8
167 end
168 arch woodfloor
169 x 1
170 y 9
171 end
172 arch woodfloor
173 x 1
174 y 10
175 end
176 arch woodfloor
177 x 1
178 y 11
179 end
180 arch woodfloor
181 x 1
182 y 12
183 end
184 arch sign
185 name Saving and Exiting
186 msg
187 A bed of reality is used for saving your game. Whenever you want to leave the game,
188 or just save in a particular town, apply (press space) on a bed of reality,
189 like the one at the end of this hallway, and then answer the question of wether you want
190 to continue playing. To log out, you of course have to answer negatively to that question.
191
192 The next time you login, your player will start from that bed's location, with all the inventory
193 items you had when you logged out. Also, if your player ever dies, you will be returned to the
194 location of the last bed of reality you used. If you leave without using a savebed your character's
195 body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196 always use a bed of reality for leaving the game.
197
198 You may use this one now, and then continue on after logging back in.
199 endmsg
200 x 1
201 y 12
202 end
203 arch woodfloor
204 x 1
205 y 13
206 end
207 arch woodfloor
208 x 1
209 y 14
210 end
211 arch sign
212 name Congratulations
213 msg
214 Congratulations, you have completed this part of the tutorial!
215 Take the exit to your east to move on.
216 Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
217 endmsg
218 x 1
219 y 14
220 end
221 arch woodfloor
222 x 1
223 y 15
224 end
225 arch wall_2_1_2
226 x 1
227 y 15
228 end
229 arch woodfloor
230 x 2
231 end
232 arch wall_2_1_2
233 x 2
234 end
235 arch shop_empty
236 x 2
237 y 1
238 end
239 arch shop_mat
240 x 2
241 y 1
242 end
243 arch shop_wands
244 x 2
245 y 2
246 end
247 arch shop_armour
248 x 2
249 y 3
250 end
251 arch woodfloor
252 x 2
253 y 4
254 end
255 arch shop_general
256 x 2
257 y 4
258 end
259 arch woodfloor
260 x 2
261 y 5
262 end
263 arch swall_2_1_2
264 x 2
265 y 5
266 end
267 arch woodfloor
268 x 2
269 y 6
270 end
271 arch woodfloor
272 x 2
273 y 7
274 end
275 arch mouse
276 wis 2
277 x 2
278 y 7
279 end
280 arch woodfloor
281 x 2
282 y 8
283 end
284 arch wall_2_1_2
285 x 2
286 y 8
287 end
288 arch woodfloor
289 x 2
290 y 9
291 end
292 arch woodfloor
293 x 2
294 y 10
295 end
296 arch wall_1_1
297 x 2
298 y 10
299 end
300 arch woodfloor
301 x 2
302 y 11
303 end
304 arch wall_2_2_1
305 x 2
306 y 11
307 end
308 arch woodfloor
309 x 2
310 y 12
311 end
312 arch woodfloor
313 x 2
314 y 13
315 end
316 arch wall_1_4
317 x 2
318 y 13
319 end
320 arch woodfloor
321 x 2
322 y 14
323 end
324 arch monument
325 msg
326 Here lies Harold the Slow
327 endmsg
328 x 2
329 y 14
330 end
331 arch woodfloor
332 x 2
333 y 15
334 end
335 arch wall_2_1_2
336 x 2
337 y 15
338 end
339 arch woodfloor
340 x 3
341 end
342 arch wall_2_1_2
343 x 3
344 end
345 arch woodfloor
346 x 3
347 y 1
348 end
349 arch swall_1_1
350 x 3
351 y 1
352 end
353 arch woodfloor
354 x 3
355 y 2
356 end
357 arch swall_2_2_1
358 x 3
359 y 2
360 end
361 arch shop_weapon
362 x 3
363 y 3
364 end
365 arch woodfloor
366 x 3
367 y 4
368 end
369 arch shop_general
370 x 3
371 y 4
372 end
373 arch woodfloor
374 x 3
375 y 5
376 end
377 arch swall_2_1_2
378 x 3
379 y 5
380 end
381 arch woodfloor
382 x 3
383 y 6
384 end
385 arch woodfloor
386 x 3
387 y 7
388 end
389 arch mouse
390 wis 2
391 x 3
392 y 7
393 end
394 arch woodfloor
395 x 3
396 y 8
397 end
398 arch wall_2_1_2
399 x 3
400 y 8
401 end
402 arch woodfloor
403 x 3
404 y 9
405 end
406 arch sign
407 name Potions
408 msg
409 Potions can help you in many ways, boosting your stats temporarily or permanently,
410 giving you resistance to certain attacks, or healing you. Save this potion of healing
411 for some time when you are injured and unable to retreat to heal slowly.
412
413 Keep in mind that potions you find can be cursed just like other objects, so always
414 get them identified before using them.
415 endmsg
416 x 3
417 y 9
418 end
419 arch woodfloor
420 x 3
421 y 10
422 end
423 arch potion_heal
424 x 3
425 y 10
426 end
427 arch woodfloor
428 x 3
429 y 11
430 end
431 arch wall_2_1_2
432 x 3
433 y 11
434 end
435 arch woodfloor
436 x 3
437 y 12
438 end
439 arch chair_1.1
440 x 3
441 y 12
442 end
443 arch woodfloor
444 x 3
445 y 13
446 end
447 arch wall_2_1_2
448 x 3
449 y 13
450 end
451 arch magic_mouth
452 msg
453 What is the password? (Use the B<say> command and say it)
454
455 (Do you still have the note you got back at the beginning of this trip?
456 Apply it and see what it says, if you don't remember. If you cannot read, you need
457 to go back to the place where you found it and listen to the magic voice).
458
459 If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460 so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461 endmsg
462 x 3
463 y 14
464 end
465 arch magic_ear
466 msg
467 @match orc-knuckle
468 Click.
469 endmsg
470 x 3
471 y 14
472 connected 9
473 end
474 arch woodfloor
475 x 3
476 y 14
477 end
478 arch woodfloor
479 x 3
480 y 15
481 end
482 arch wall_2_1_2
483 x 3
484 y 15
485 end
486 arch woodfloor
487 x 4
488 end
489 arch wall_2_1_2
490 x 4
491 end
492 arch woodfloor
493 x 4
494 y 1
495 end
496 arch shop_mat
497 x 4
498 y 1
499 end
500 arch woodfloor
501 x 4
502 y 2
503 end
504 arch swall_2_2_3
505 x 4
506 y 2
507 end
508 arch woodfloor
509 x 4
510 y 3
511 end
512 arch swall_2_1_1
513 x 4
514 y 3
515 end
516 arch woodfloor
517 x 4
518 y 4
519 end
520 arch swall_2_1_1
521 x 4
522 y 4
523 end
524 arch woodfloor
525 x 4
526 y 5
527 end
528 arch swall_4
529 x 4
530 y 5
531 end
532 arch woodfloor
533 x 4
534 y 6
535 end
536 arch swall_1_2
537 x 4
538 y 6
539 end
540 arch check_floor
541 race mouse
542 x 4
543 y 7
544 last_sp 0
545 move_block all
546 end
547 arch mat
548 name mouse barrier
549 name_pl
550 x 4
551 y 7
552 end
553 arch woodfloor
554 x 4
555 y 7
556 end
557 arch door_1
558 hp 12
559 x 4
560 y 7
561 end
562 arch woodfloor
563 x 4
564 y 8
565 end
566 arch wall_1_3
567 x 4
568 y 8
569 end
570 arch woodfloor
571 x 4
572 y 9
573 end
574 arch woodfloor
575 x 4
576 y 10
577 end
578 arch wall_1_1
579 x 4
580 y 10
581 end
582 arch woodfloor
583 x 4
584 y 11
585 end
586 arch wall_3_1
587 x 4
588 y 11
589 end
590 arch woodfloor
591 x 4
592 y 12
593 end
594 arch woodfloor
595 x 4
596 y 13
597 end
598 arch wall_2_1_2
599 x 4
600 y 13
601 end
602 arch woodfloor
603 x 4
604 y 14
605 end
606 arch igateTrg2
607 x 4
608 y 14
609 connected 9
610 end
611 arch woodfloor
612 x 4
613 y 15
614 end
615 arch wall_2_1_2
616 x 4
617 y 15
618 end
619 arch woodfloor
620 x 5
621 end
622 arch wall_2_1_2
623 x 5
624 end
625 arch woodfloor
626 x 5
627 y 1
628 end
629 arch sign
630 name Shops
631 msg
632 Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies,
633 and then buy almost any treasure you bring back to sell.
634
635 To enter a shop, step on the shop mat. This will transport you to the inside.
636 To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637 To buy items, simply pick up what you want and leave. The cost of the items will
638 be taken from your inventory. If you don't have enough money to pay your bill, you
639 won't be allowed to leave, and you will have to drop enough of the items you picked
640 up until you can afford what you're holding.
641
642 You may enter this shop and look around, and buy something if you have the money.
643 When you're in the shop, clicking on an item in your inventory will tell you how much
644 the shop will pay you for it. Standing over an item on the shop floor and examining it
645 (read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command)
646 will tell you that item's price.
647
648 WARNING: Be very careful not to drop anything you aren't sure you want to sell!
649 Once dropped, an item is sold and belongs to the shop, and the price for buying
650 it back may be many times what you sold it for. Check your client's documentation
651 on "locking" items for instructions on how to lock your important items so you can't
652 accidentally drop them.
653 endmsg
654 x 5
655 y 1
656 end
657 arch woodfloor
658 x 5
659 y 2
660 end
661 arch woodfloor
662 x 5
663 y 3
664 end
665 arch sign
666 name Teleporters
667 msg
668 In areas other than shops, teleporters can transport you instantly from place to place.
669 Beware: a teleporter might send you into a dangerous area! This teleporter, however,
670 will take you right across the fence to the south.
671 endmsg
672 x 5
673 y 3
674 end
675 arch woodfloor
676 x 5
677 y 4
678 end
679 arch teleporter
680 hp 5
681 sp 7
682 x 5
683 y 4
684 speed 0.2
685 end
686 arch woodfloor
687 x 5
688 y 5
689 end
690 arch swall_1_3
691 x 5
692 y 5
693 end
694 arch woodfloor
695 x 5
696 y 6
697 end
698 arch teleporter
699 slaying tutorial
700 hp 5
701 sp 3
702 x 5
703 y 6
704 speed 0.2
705 end
706 arch woodfloor
707 x 5
708 y 7
709 end
710 arch sign
711 name Inbreeding
712 msg
713 Some monsters, like mice, can multiply without a generator (after all, they are mice).
714 If not killed quickly, these monsters can spread to fill up a map completely.
715 Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
716 and tried our best to keep them from spreading throughout the whole map, but once
717 outside int he harsh world, you will not be as lucky).
718 endmsg
719 x 5
720 y 7
721 end
722 arch woodfloor
723 x 5
724 y 8
725 end
726 arch woodfloor
727 x 5
728 y 9
729 end
730 arch sign
731 name Scrolls
732 msg
733 Magic scrolls like the one to your south contain one spell each.
734 When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
735 Take this scroll and save it for some time when you have collected a bunch of
736 items and want to cast detect magic on them.
737 endmsg
738 x 5
739 y 9
740 end
741 arch woodfloor
742 x 5
743 y 10
744 end
745 arch scroll_new
746 name scroll of detect magic
747 sp 76
748 x 5
749 y 10
750 level 1
751 end
752 arch woodfloor
753 x 5
754 y 11
755 end
756 arch wall_2_1_2
757 x 5
758 y 11
759 end
760 arch woodfloor
761 x 5
762 y 12
763 end
764 arch bed_save
765 x 5
766 y 12
767 end
768 arch woodfloor
769 x 5
770 y 13
771 end
772 arch wall_2_1_2
773 x 5
774 y 13
775 end
776 arch woodfloor
777 x 5
778 y 14
779 end
780 arch exit
781 slaying /scorn/misc/beginners
782 msg
783 Good luck!
784 endmsg
785 hp 15
786 sp 28
787 x 5
788 y 14
789 damned 1
790 end
791 arch woodfloor
792 x 5
793 y 15
794 end
795 arch wall_2_1_2
796 x 5
797 y 15
798 end
799 arch woodfloor
800 x 6
801 end
802 arch wall_2_1_2
803 x 6
804 end
805 arch woodfloor
806 x 6
807 y 1
808 end
809 arch woodfloor
810 x 6
811 y 2
812 end
813 arch wall_1_1
814 x 6
815 y 2
816 end
817 arch woodfloor
818 x 6
819 y 3
820 end
821 arch wall_2_1_1
822 x 6
823 y 3
824 end
825 arch woodfloor
826 x 6
827 y 4
828 end
829 arch wall_2_1_1
830 x 6
831 y 4
832 end
833 arch woodfloor
834 x 6
835 y 5
836 end
837 arch wall_2_1_1
838 x 6
839 y 5
840 end
841 arch woodfloor
842 x 6
843 y 6
844 end
845 arch wall_2_1_1
846 x 6
847 y 6
848 end
849 arch woodfloor
850 x 6
851 y 7
852 end
853 arch wall_2_1_1
854 x 6
855 y 7
856 end
857 arch woodfloor
858 x 6
859 y 8
860 end
861 arch wall_2_1_1
862 x 6
863 y 8
864 end
865 arch woodfloor
866 x 6
867 y 9
868 end
869 arch wall_2_1_1
870 x 6
871 y 9
872 end
873 arch woodfloor
874 x 6
875 y 10
876 end
877 arch wall_2_1_1
878 x 6
879 y 10
880 end
881 arch woodfloor
882 x 6
883 y 11
884 end
885 arch wall_3_4
886 x 6
887 y 11
888 end
889 arch woodfloor
890 x 6
891 y 12
892 end
893 arch wall_2_1_1
894 x 6
895 y 12
896 end
897 arch woodfloor
898 x 6
899 y 13
900 end
901 arch wall_3_4
902 x 6
903 y 13
904 end
905 arch woodfloor
906 x 6
907 y 14
908 end
909 arch wall_2_1_1
910 x 6
911 y 14
912 end
913 arch woodfloor
914 x 6
915 y 15
916 end
917 arch wall_3_1
918 x 6
919 y 15
920 end
921 arch woodfloor
922 x 7
923 end
924 arch wall_2_1_2
925 x 7
926 end
927 arch woodfloor
928 x 7
929 y 1
930 end
931 arch rune_mark
932 msg
933 Tables work much like altars. The table to the
934 east is an I<identify item> table. It will identify the
935 unidentified items in your inventory, one at a time, for 20
936 gold pieces each. Tables are often found in shops
937 too, especially magic shops.
938 endmsg
939 x 7
940 y 1
941 end
942 arch woodfloor
943 x 7
944 y 2
945 end
946 arch woodfloor
947 x 7
948 y 3
949 end
950 arch rune_mark
951 msg
952 This altar to your east is a I<detect curse> altar.
953 It works the same as the I<detect magic> altar below.
954 Altars like these are often found in shops in towns.
955
956 Always detect curse on items you find before applying them.
957 If you apply a cursed item, you won't be able to remove it until the curse is removed.
958 endmsg
959 x 7
960 y 3
961 end
962 arch woodfloor
963 x 7
964 y 4
965 end
966 arch woodfloor
967 x 7
968 y 5
969 end
970 arch rune_mark
971 msg
972 === Altars ===
973
974 Altars have many different uses. Some altars are consecrated to a particular god.
975 Do not pray over these altars unless you wish to worship that god! (More on gods later).
976 Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
977
978 The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
979 detect magic on all the items in your inventory. (Make sure you pick up your change).
980 To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
981 you can select the B<drop n> option from the item popup menu and only drop a few coins.
982
983 Magic items are often worth more than identical non-magic items, so detect magic can
984 help you decide which ones to sell and which ones to identify or keep.
985 endmsg
986 x 7
987 y 5
988 end
989 arch woodfloor
990 x 7
991 y 6
992 end
993 arch woodfloor
994 x 7
995 y 7
996 end
997 arch woodfloor
998 x 7
999 y 8
1000 end
1001 arch woodfloor
1002 msg
1003 Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
1004 endmsg
1005 x 7
1006 y 9
1007 end
1008 arch sign
1009 name Missile Weapons
1010 msg
1011 If you have a bow or crossbow in your inventory
1012 (or other ranged weapons such as rods, staffs or area spells such as burning hands),
1013 go south for ranged attacks training. If you do not, go north.
1014 endmsg
1015 x 7
1016 y 9
1017 end
1018 arch woodfloor
1019 x 7
1020 y 10
1021 end
1022 arch woodfloor
1023 x 7
1024 y 11
1025 end
1026 arch woodfloor
1027 x 7
1028 y 12
1029 end
1030 arch woodfloor
1031 x 7
1032 y 13
1033 end
1034 arch sign
1035 name Missile Weapon Training
1036 msg
1037 Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1038
1039 If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1040 by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply
1041 B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1042
1043 To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1044 and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1045 you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it
1046 with B<Shift>.
1047
1048 On the other side of these doors are some monsters.
1049 Pull the lever to open the doors, and shoot them all!
1050 Don't worry, there's a force preventing them from reaching you.
1051 Continue down the passageway until you get back to this hallway, then go north.
1052 endmsg
1053 x 7
1054 y 13
1055 end
1056 arch woodfloor
1057 x 7
1058 y 14
1059 end
1060 arch trigger
1061 x 7
1062 y 14
1063 connected 8
1064 end
1065 arch woodfloor
1066 x 7
1067 y 15
1068 end
1069 arch wall_2_1_2
1070 x 7
1071 y 15
1072 end
1073 arch woodfloor
1074 x 8
1075 end
1076 arch wall_2_1_2
1077 x 8
1078 end
1079 arch woodfloor
1080 x 8
1081 y 1
1082 end
1083 arch woodfloor
1084 x 8
1085 y 2
1086 end
1087 arch wall_1_4
1088 x 8
1089 y 2
1090 end
1091 arch woodfloor
1092 x 8
1093 y 3
1094 end
1095 arch woodfloor
1096 x 8
1097 y 4
1098 end
1099 arch wall_1_4
1100 x 8
1101 y 4
1102 end
1103 arch woodfloor
1104 x 8
1105 y 5
1106 end
1107 arch woodfloor
1108 x 8
1109 y 6
1110 end
1111 arch wall_2_2_2
1112 x 8
1113 y 6
1114 end
1115 arch woodfloor
1116 x 8
1117 y 7
1118 end
1119 arch wall_2_1_1
1120 x 8
1121 y 7
1122 end
1123 arch woodfloor
1124 x 8
1125 y 8
1126 end
1127 arch wall_1_2
1128 x 8
1129 y 8
1130 end
1131 arch woodfloor
1132 x 8
1133 y 9
1134 end
1135 arch woodfloor
1136 x 8
1137 y 10
1138 end
1139 arch wall_1_4
1140 x 8
1141 y 10
1142 end
1143 arch woodfloor
1144 x 8
1145 y 11
1146 end
1147 arch gate_closed_2
1148 x 8
1149 y 11
1150 connected 8
1151 end
1152 arch woodfloor
1153 x 8
1154 y 12
1155 end
1156 arch gate_closed_2
1157 x 8
1158 y 12
1159 connected 8
1160 end
1161 arch woodfloor
1162 x 8
1163 y 13
1164 end
1165 arch gate_closed_2
1166 x 8
1167 y 13
1168 connected 8
1169 end
1170 arch woodfloor
1171 x 8
1172 y 14
1173 end
1174 arch gate_closed_2
1175 x 8
1176 y 14
1177 connected 8
1178 end
1179 arch woodfloor
1180 x 8
1181 y 15
1182 end
1183 arch wall_2_1_2
1184 x 8
1185 y 15
1186 end
1187 arch woodfloor
1188 x 9
1189 end
1190 arch wall_2_1_2
1191 x 9
1192 end
1193 arch woodfloor
1194 x 9
1195 y 1
1196 end
1197 arch identify_table
1198 msg
1199 Drop twenty gold pieces to identify one unidentified item you are carrying.
1200 endmsg
1201 x 9
1202 y 1
1203 end
1204 arch woodfloor
1205 x 9
1206 y 2
1207 end
1208 arch wall_2_1_2
1209 x 9
1210 y 2
1211 end
1212 arch woodfloor
1213 x 9
1214 y 3
1215 end
1216 arch altar
1217 name altar of detect curse
1218 slaying money
1219 msg
1220 Drop one silver piece to see if you are carrying any cursed items.
1221 endmsg
1222 sp 79
1223 food 1
1224 x 9
1225 y 3
1226 end
1227 arch woodfloor
1228 x 9
1229 y 4
1230 end
1231 arch wall_2_1_2
1232 x 9
1233 y 4
1234 end
1235 arch woodfloor
1236 x 9
1237 y 5
1238 end
1239 arch altar
1240 name altar of detect magic
1241 slaying money
1242 msg
1243 Drop one silver piece to see if you are carrying any magic items.
1244 endmsg
1245 sp 76
1246 food 1
1247 x 9
1248 y 5
1249 end
1250 arch woodfloor
1251 x 9
1252 y 6
1253 end
1254 arch wall_2_1_2
1255 x 9
1256 y 6
1257 end
1258 arch woodfloor
1259 x 9
1260 y 7
1261 end
1262 arch rune_heal
1263 x 9
1264 y 7
1265 end
1266 arch woodfloor
1267 x 9
1268 y 8
1269 end
1270 arch woodfloor
1271 x 9
1272 y 9
1273 end
1274 arch rune_mark
1275 msg
1276 Not all runes are harmful. The rune to your north will restore your health!
1277 endmsg
1278 x 9
1279 y 9
1280 end
1281 arch woodfloor
1282 x 9
1283 y 10
1284 end
1285 arch wall_2_1_2
1286 x 9
1287 y 10
1288 end
1289 arch woodfloor
1290 x 9
1291 y 11
1292 end
1293 arch woodfloor
1294 x 9
1295 y 12
1296 end
1297 arch woodfloor
1298 x 9
1299 y 13
1300 end
1301 arch woodfloor
1302 x 9
1303 y 14
1304 end
1305 arch trigger
1306 x 9
1307 y 14
1308 connected 8
1309 end
1310 arch woodfloor
1311 x 9
1312 y 15
1313 end
1314 arch wall_2_1_2
1315 x 9
1316 y 15
1317 end
1318 arch woodfloor
1319 x 10
1320 end
1321 arch wall_3_3
1322 x 10
1323 end
1324 arch woodfloor
1325 x 10
1326 y 1
1327 end
1328 arch wall_2_1_1
1329 x 10
1330 y 1
1331 end
1332 arch woodfloor
1333 x 10
1334 y 2
1335 end
1336 arch wall_3_4
1337 x 10
1338 y 2
1339 end
1340 arch woodfloor
1341 x 10
1342 y 3
1343 end
1344 arch wall_2_1_1
1345 x 10
1346 y 3
1347 end
1348 arch woodfloor
1349 x 10
1350 y 4
1351 end
1352 arch wall_3_4
1353 x 10
1354 y 4
1355 end
1356 arch woodfloor
1357 x 10
1358 y 5
1359 end
1360 arch wall_2_1_1
1361 x 10
1362 y 5
1363 end
1364 arch woodfloor
1365 x 10
1366 y 6
1367 end
1368 arch wall_4
1369 x 10
1370 y 6
1371 end
1372 arch woodfloor
1373 x 10
1374 y 7
1375 end
1376 arch wall_2_1_1
1377 x 10
1378 y 7
1379 end
1380 arch woodfloor
1381 x 10
1382 y 8
1383 end
1384 arch wall_1_2
1385 x 10
1386 y 8
1387 end
1388 arch woodfloor
1389 x 10
1390 y 9
1391 end
1392 arch woodfloor
1393 x 10
1394 y 10
1395 end
1396 arch wall_2_1_2
1397 x 10
1398 y 10
1399 end
1400 arch woodfloor
1401 x 10
1402 y 11
1403 move_block walk
1404 end
1405 arch bench_1_1
1406 x 10
1407 y 11
1408 end
1409 arch woodfloor
1410 x 10
1411 y 12
1412 move_block walk
1413 end
1414 arch bench_2_1_1
1415 x 10
1416 y 12
1417 end
1418 arch woodfloor
1419 x 10
1420 y 13
1421 move_block walk
1422 end
1423 arch bench_2_1_1
1424 x 10
1425 y 13
1426 end
1427 arch woodfloor
1428 x 10
1429 y 14
1430 move_block walk
1431 end
1432 arch bench_1_2
1433 x 10
1434 y 14
1435 end
1436 arch woodfloor
1437 x 10
1438 y 15
1439 end
1440 arch wall_2_1_2
1441 x 10
1442 y 15
1443 end
1444 arch woodfloor
1445 x 11
1446 end
1447 arch wall_2_1_2
1448 x 11
1449 end
1450 arch woodfloor
1451 x 11
1452 y 1
1453 end
1454 arch sign
1455 name Press cursor-down once to read the next sign.
1456 x 11
1457 y 1
1458 end
1459 arch magic_mouth
1460 msg
1461 Welcome to Crossfire!
1462
1463 You are now in the beginner's area, which will
1464 teach you the fundamentals of playing Crossfire,
1465 and prepare you to survive in this vast and
1466 sometimes dangerous world.
1467
1468 As you pass through these halls, read all the
1469 signs and any other information provided, and
1470 you'll soon learn the basics of the game.
1471
1472 From here, move south (press your B<down-arrow> key,
1473 or type B<'south> <enter>) and press the space bar to
1474 read the next sign. Good luck!
1475 endmsg
1476 x 11
1477 y 2
1478 move_on all
1479 end
1480 arch woodfloor
1481 x 11
1482 y 2
1483 end
1484 arch sign
1485 name Press space bar to read me
1486 msg
1487 Welcome to Crossfire!
1488
1489 You are now in the beginner's area, which will
1490 teach you the fundamentals of playing Crossifre,
1491 and prepare you to survive in this vast and
1492 sometimes dangerous world.
1493
1494 As you pass through these halls, read all the
1495 signs and any other information provided, and
1496 you'll soon learn the basics of the game.
1497
1498 From here, move south (press your B<down-arrow> key,
1499 or type B<'south> <enter>) and press the space bar to
1500 read the next sign. Good luck!
1501 endmsg
1502 x 11
1503 y 2
1504 end
1505 arch woodfloor
1506 x 11
1507 y 3
1508 end
1509 arch sign
1510 name Press space to read me
1511 msg
1512 === Commands ===
1513
1514 There are many commands you can use to
1515 do everything from movement to attacking
1516 to casting spells to identifying treasure. Any
1517 command in Crossfire can be executed by
1518 typing ' (a single quote) followed by the
1519 command.
1520
1521 So to move southeast, for example, you could type
1522 B<'southeast>. To read this sign, you could type
1523 B<'apply sign>. These "long-form" commands are
1524 always available for everything you can do in
1525 the game.
1526
1527 However, it would be cumbersome to type
1528 commands like that for common actions, so
1529 many commands are bound to keys by default.
1530 This varies from client to client, but you will
1531 probably find that the movement commands
1532 are bound to the arrow keys on your keypad,
1533 for example. There are many other default
1534 keybindings, and you can create your own for
1535 any action or series of actions that you use
1536 regularly.
1537
1538 In CFPlus (the recommended client) you can also enter commands by typing their initials. For example,
1539 instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing
1540 B<'cast summon pet monster> you can usually type B<cspm> and so on.
1541
1542 See the documentation for your Crossfire client for more information on
1543 keybindings.
1544 endmsg
1545 x 11
1546 y 3
1547 end
1548 arch woodfloor
1549 x 11
1550 y 4
1551 end
1552 arch woodfloor
1553 x 11
1554 y 5
1555 end
1556 arch sign
1557 name Press space to read me
1558 msg
1559 === Movement ===
1560
1561 You can move in any of eight directions: north,
1562 south, east, west, and the four in between.
1563 Pressing a movement key once (or executing a
1564 movement command) will move you one tile
1565 in that direction. If something is in the way, you
1566 may attack it.
1567
1568 To run in a direction, which is very useful when
1569 fighting, battering down doors, or traveling long
1570 distances, hold down the B<Ctrl> key and press
1571 and hold the key for direction you wish to run.
1572
1573 Most clients have bound the four primary directions to the arrow/cursor keys,
1574 and all eight directions including diagonals on the numeric keypad.
1575
1576 Now run to the end of this hallway (B<Ctrl-Right>), and read
1577 the sign there.
1578 endmsg
1579 x 11
1580 y 5
1581 end
1582 arch woodfloor
1583 x 11
1584 y 6
1585 end
1586 arch wall_2_1_2
1587 x 11
1588 y 6
1589 end
1590 arch woodfloor
1591 x 11
1592 y 7
1593 end
1594 arch chest_2
1595 x 11
1596 y 7
1597 no_pick 1
1598 arch goldcoin
1599 end
1600 arch water
1601 end
1602 end
1603 arch woodfloor
1604 x 11
1605 y 8
1606 end
1607 arch woodfloor
1608 x 11
1609 y 9
1610 end
1611 arch rune_mark
1612 msg
1613 Chests and other containers are often protected by traps.
1614 To find and disarm these traps, stand on the chest or next to it while
1615 using the find traps and disarm traps skills.
1616
1617 Once you think a chest is safe, open it by applying it with the space bar,
1618 and see what's inside.
1619
1620 Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1621 That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1622 heal before you move on, in case you walk into another one.
1623 endmsg
1624 x 11
1625 y 9
1626 end
1627 arch woodfloor
1628 x 11
1629 y 10
1630 end
1631 arch wall_2_1_2
1632 x 11
1633 y 10
1634 end
1635 arch woodfloor
1636 x 11
1637 y 11
1638 end
1639 arch goblin
1640 x 11
1641 y 11
1642 end
1643 arch woodfloor
1644 x 11
1645 y 12
1646 end
1647 arch gnoll
1648 x 11
1649 y 12
1650 end
1651 arch woodfloor
1652 x 11
1653 y 13
1654 end
1655 arch kobold
1656 x 11
1657 y 13
1658 end
1659 arch woodfloor
1660 x 11
1661 y 14
1662 end
1663 arch orc
1664 x 11
1665 y 14
1666 end
1667 arch woodfloor
1668 x 11
1669 y 15
1670 end
1671 arch wall_2_1_2
1672 x 11
1673 y 15
1674 end
1675 arch woodfloor
1676 x 12
1677 end
1678 arch wall_2_2_3
1679 x 12
1680 end
1681 arch woodfloor
1682 x 12
1683 y 1
1684 end
1685 arch wall_2_1_1
1686 x 12
1687 y 1
1688 end
1689 arch woodfloor
1690 x 12
1691 y 2
1692 end
1693 arch wall_3_2
1694 x 12
1695 y 2
1696 end
1697 arch woodfloor
1698 x 12
1699 y 3
1700 end
1701 arch wall_2_1_1
1702 x 12
1703 y 3
1704 end
1705 arch woodfloor
1706 x 12
1707 y 4
1708 end
1709 arch wall_2_2_1
1710 x 12
1711 y 4
1712 end
1713 arch woodfloor
1714 x 12
1715 y 5
1716 end
1717 arch woodfloor
1718 x 12
1719 y 6
1720 end
1721 arch wall_3_3
1722 x 12
1723 y 6
1724 end
1725 arch woodfloor
1726 x 12
1727 y 7
1728 end
1729 arch wall_2_1_1
1730 x 12
1731 y 7
1732 end
1733 arch woodfloor
1734 x 12
1735 y 8
1736 end
1737 arch wall_1_2
1738 x 12
1739 y 8
1740 end
1741 arch woodfloor
1742 x 12
1743 y 9
1744 end
1745 arch woodfloor
1746 x 12
1747 y 10
1748 end
1749 arch wall_2_1_2
1750 x 12
1751 y 10
1752 end
1753 arch woodfloor
1754 x 12
1755 y 11
1756 end
1757 arch goblin
1758 x 12
1759 y 11
1760 end
1761 arch woodfloor
1762 x 12
1763 y 12
1764 end
1765 arch gnoll
1766 x 12
1767 y 12
1768 end
1769 arch woodfloor
1770 x 12
1771 y 13
1772 end
1773 arch kobold
1774 x 12
1775 y 13
1776 end
1777 arch woodfloor
1778 x 12
1779 y 14
1780 end
1781 arch orc
1782 x 12
1783 y 14
1784 end
1785 arch woodfloor
1786 x 12
1787 y 15
1788 end
1789 arch wall_2_1_2
1790 x 12
1791 y 15
1792 end
1793 arch woodfloor
1794 x 13
1795 end
1796 arch wall_2_2_2
1797 x 13
1798 end
1799 arch woodfloor
1800 x 13
1801 y 1
1802 end
1803 arch wall_2_1_1
1804 x 13
1805 y 1
1806 end
1807 arch woodfloor
1808 x 13
1809 y 2
1810 end
1811 arch wall_2_2_4
1812 x 13
1813 y 2
1814 end
1815 arch woodfloor
1816 x 13
1817 y 3
1818 move_block all
1819 end
1820 arch sign
1821 name old man
1822 msg
1823 @match food|no
1824 There is some food on the other side of this gate.
1825 @match beer
1826 Beer isn't food!
1827 @match gate
1828 Say the word "open" to get through. Bye now!
1829 @match open
1830 @trigger 1
1831 Well done lad, now go through!
1832 @match hello|hi
1833 Do you have any food?
1834 @match *
1835 Ninety-nine bottles of beer on the wall....
1836 endmsg
1837 face sage.x11
1838 x 13
1839 y 3
1840 end
1841 arch woodfloor
1842 x 13
1843 y 4
1844 end
1845 arch wall_2_1_2
1846 x 13
1847 y 4
1848 end
1849 arch woodfloor
1850 x 13
1851 y 5
1852 end
1853 arch woodfloor
1854 x 13
1855 y 6
1856 end
1857 arch wall_2_1_2
1858 x 13
1859 y 6
1860 end
1861 arch woodfloor
1862 x 13
1863 y 7
1864 end
1865 arch rune_confusion
1866 x 13
1867 y 7
1868 end
1869 arch woodfloor
1870 x 13
1871 y 8
1872 end
1873 arch woodfloor
1874 x 13
1875 y 9
1876 end
1877 arch rune_mark
1878 msg
1879 There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
1880
1881 Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.
1882 endmsg
1883 x 13
1884 y 9
1885 end
1886 arch woodfloor
1887 x 13
1888 y 10
1889 end
1890 arch wall_2_1_2
1891 x 13
1892 y 10
1893 end
1894 arch woodfloor
1895 x 13
1896 y 11
1897 end
1898 arch generate_goblin
1899 x 13
1900 y 11
1901 end
1902 arch woodfloor
1903 x 13
1904 y 12
1905 end
1906 arch generate_gnoll
1907 x 13
1908 y 12
1909 end
1910 arch woodfloor
1911 x 13
1912 y 13
1913 end
1914 arch generate_kobold
1915 x 13
1916 y 13
1917 end
1918 arch woodfloor
1919 x 13
1920 y 14
1921 end
1922 arch generate_orc
1923 x 13
1924 y 14
1925 end
1926 arch woodfloor
1927 x 13
1928 y 15
1929 end
1930 arch wall_2_1_2
1931 x 13
1932 y 15
1933 end
1934 arch woodfloor
1935 x 14
1936 end
1937 arch wall_2_1_2
1938 x 14
1939 end
1940 arch magic_mouth
1941 msg
1942 A message scrawled on the wall says:
1943
1944 This is a standard food. You can apply it while
1945 it's on the ground, the same way you apply
1946 signs and other objects, or you can pick it up
1947 and take it with you.
1948 endmsg
1949 x 14
1950 y 1
1951 end
1952 arch woodfloor
1953 x 14
1954 y 1
1955 end
1956 arch food
1957 x 14
1958 y 1
1959 end
1960 arch woodfloor
1961 x 14
1962 y 2
1963 end
1964 arch igateTrg1
1965 x 14
1966 y 2
1967 connected 1
1968 end
1969 arch woodfloor
1970 x 14
1971 y 3
1972 end
1973 arch woodfloor
1974 x 14
1975 y 4
1976 end
1977 arch wall_2_1_2
1978 x 14
1979 y 4
1980 end
1981 arch woodfloor
1982 x 14
1983 y 5
1984 end
1985 arch woodfloor
1986 x 14
1987 y 6
1988 end
1989 arch wall_3_3
1990 x 14
1991 y 6
1992 end
1993 arch woodfloor
1994 x 14
1995 y 7
1996 end
1997 arch wall_2_1_1
1998 x 14
1999 y 7
2000 end
2001 arch woodfloor
2002 x 14
2003 y 8
2004 end
2005 arch wall_1_2
2006 x 14
2007 y 8
2008 end
2009 arch woodfloor
2010 x 14
2011 y 9
2012 end
2013 arch woodfloor
2014 x 14
2015 y 10
2016 end
2017 arch wall_3_3
2018 x 14
2019 y 10
2020 end
2021 arch woodfloor
2022 x 14
2023 y 11
2024 end
2025 arch wall_2_1_1
2026 x 14
2027 y 11
2028 end
2029 arch woodfloor
2030 x 14
2031 y 12
2032 end
2033 arch wall_2_1_1
2034 x 14
2035 y 12
2036 end
2037 arch woodfloor
2038 x 14
2039 y 13
2040 end
2041 arch wall_2_1_1
2042 x 14
2043 y 13
2044 end
2045 arch woodfloor
2046 x 14
2047 y 14
2048 end
2049 arch wall_2_1_1
2050 x 14
2051 y 14
2052 end
2053 arch woodfloor
2054 x 14
2055 y 15
2056 end
2057 arch wall_3_1
2058 x 14
2059 y 15
2060 end
2061 arch woodfloor
2062 x 15
2063 end
2064 arch wall_2_1_2
2065 x 15
2066 end
2067 arch magic_mouth
2068 msg
2069 A message scrawled on the wall says:
2070
2071 There are many types of food you can eat.
2072 Be careful, though: food that you find may be
2073 poisonous, so to be safe, don't eat food until
2074 you've identified it. (More on identifying items
2075 later.)
2076 endmsg
2077 x 15
2078 y 1
2079 end
2080 arch woodfloor
2081 x 15
2082 y 1
2083 end
2084 arch apple
2085 x 15
2086 y 1
2087 end
2088 arch woodfloor
2089 x 15
2090 y 2
2091 end
2092 arch wall_1_4
2093 x 15
2094 y 2
2095 end
2096 arch woodfloor
2097 x 15
2098 y 3
2099 end
2100 arch woodfloor
2101 x 15
2102 y 4
2103 end
2104 arch wall_2_1_2
2105 x 15
2106 y 4
2107 end
2108 arch magic_mouth
2109 msg
2110 A sign on the wall says: Slow Down!!
2111 endmsg
2112 x 15
2113 y 5
2114 end
2115 arch woodfloor
2116 x 15
2117 y 5
2118 end
2119 arch woodfloor
2120 x 15
2121 y 6
2122 end
2123 arch wall_2_1_2
2124 x 15
2125 y 6
2126 end
2127 arch woodfloor
2128 x 15
2129 y 7
2130 end
2131 arch rune_paralysis
2132 cha 2
2133 x 15
2134 y 7
2135 end
2136 arch woodfloor
2137 x 15
2138 y 8
2139 end
2140 arch woodfloor
2141 x 15
2142 y 9
2143 end
2144 arch rune_mark
2145 msg
2146 See that rune to the north? You may have to
2147 wait a few seconds to see it as it will not be visible all the time.
2148
2149 I<Don't step on it: it might hurt you!>
2150
2151 If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2152 it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2153 not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2154 in those skills whenever possible.
2155
2156 Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready
2157 your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2158
2159 To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>)
2160 and fire.
2161 endmsg
2162 x 15
2163 y 9
2164 end
2165 arch woodfloor
2166 x 15
2167 y 10
2168 end
2169 arch wall_2_1_2
2170 x 15
2171 y 10
2172 end
2173 arch woodfloor
2174 x 15
2175 y 11
2176 end
2177 arch food
2178 x 15
2179 y 11
2180 end
2181 arch woodfloor
2182 x 15
2183 y 12
2184 end
2185 arch sign
2186 msg
2187 How did you do? Watch your hit points (HP)
2188 closely during battle. If they get too low, you
2189 can always retreat and come back. Hit points
2190 gradually regenerate over time, so if you took
2191 damage, wait until your HP is back to the
2192 maximum before moving on. Eating food
2193 speeds up HP regeneration, so you may want
2194 to eat this food now.
2195 endmsg
2196 x 15
2197 y 12
2198 end
2199 arch check_floor
2200 race ant
2201 x 15
2202 y 13
2203 last_sp 0
2204 move_block all
2205 end
2206 arch woodfloor
2207 x 15
2208 y 13
2209 end
2210 arch locked_door1
2211 slaying ant_king_key
2212 x 15
2213 y 13
2214 end
2215 arch woodfloor
2216 x 15
2217 y 14
2218 end
2219 arch sign
2220 name Doors with Keys
2221 msg
2222 Did you get the key under the anthill? If not,
2223 go back and get it. You will need it to get
2224 through this door. Keep in mind that keys
2225 are often hidden under other objects like that.
2226 endmsg
2227 x 15
2228 y 14
2229 end
2230 arch ant
2231 x 15
2232 y 14
2233 end
2234 arch woodfloor
2235 x 15
2236 y 15
2237 end
2238 arch wall_2_1_2
2239 x 15
2240 y 15
2241 end
2242 arch woodfloor
2243 x 16
2244 end
2245 arch wall_2_1_2
2246 x 16
2247 end
2248 arch magic_mouth
2249 msg
2250 A message scrawled on the wall says:
2251
2252 When you kill monsters, sometimes they leave
2253 body parts behind, and these can be taken and
2254 eaten also.
2255 endmsg
2256 x 16
2257 y 1
2258 end
2259 arch woodfloor
2260 x 16
2261 y 1
2262 end
2263 arch heart
2264 name goblin's heart
2265 x 16
2266 y 1
2267 end
2268 arch woodfloor
2269 x 16
2270 y 2
2271 end
2272 arch wall_2_1_2
2273 x 16
2274 y 2
2275 end
2276 arch woodfloor
2277 x 16
2278 y 3
2279 end
2280 arch sign
2281 name Talking to NPCs
2282 msg
2283 === Talking to People ===
2284
2285 There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2286 and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2287
2288 To talk to other players, for example to get help, you can use the B<chat> command, which
2289 is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2290 B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh")
2291 for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear.
2292
2293 You can also get information from non-player characters (NPCs) in the game by talking to them.
2294 NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2295
2296 To talk to the man at the end of this hallway when you're finished reading this,
2297 walk up next to him and either click on him or type: B<s hi>+<return>.
2298
2299 Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2300 command is more tedious, but works when you can't see the NPC, or you need to say a password.
2301
2302 The say command will let you talk to nearby NPCs and other Crossfire players who are
2303 on the same map as you, so it is your main way to communicate inside the game.
2304
2305 Many NPC have useful information, but they will only tell you about it if you ask about the
2306 right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply
2307 that might be important, and ask about them. For example, if he says, "Hello, do you have
2308 any food?" ask him about food (B<s food>), and he may say something else in response to
2309 that. Saying words like quest, key, treasure, and other things you're interested in may
2310 start up very interesting conversations!
2311
2312 Be careful not to run into friendly NPCs: dead men tell no tales.
2313
2314 Now go talk to that old man.
2315 endmsg
2316 x 16
2317 y 3
2318 end
2319 arch woodfloor
2320 x 16
2321 y 4
2322 end
2323 arch wall_2_1_2
2324 x 16
2325 y 4
2326 end
2327 arch woodfloor
2328 x 16
2329 y 5
2330 end
2331 arch woodfloor
2332 x 16
2333 y 6
2334 end
2335 arch wall_3_3
2336 x 16
2337 y 6
2338 end
2339 arch woodfloor
2340 x 16
2341 y 7
2342 end
2343 arch wall_2_1_1
2344 x 16
2345 y 7
2346 end
2347 arch woodfloor
2348 x 16
2349 y 8
2350 end
2351 arch wall_2_2_1
2352 x 16
2353 y 8
2354 end
2355 arch woodfloor
2356 x 16
2357 y 9
2358 end
2359 arch woodfloor
2360 x 16
2361 y 10
2362 end
2363 arch wall_1_3
2364 x 16
2365 y 10
2366 end
2367 arch woodfloor
2368 x 16
2369 y 11
2370 end
2371 arch woodfloor
2372 x 16
2373 y 12
2374 end
2375 arch wall_2_2_2
2376 x 16
2377 y 12
2378 end
2379 arch woodfloor
2380 x 16
2381 y 13
2382 end
2383 arch wall_1_2
2384 x 16
2385 y 13
2386 end
2387 arch woodfloor
2388 x 16
2389 y 14
2390 end
2391 arch ant
2392 x 16
2393 y 14
2394 end
2395 arch woodfloor
2396 x 16
2397 y 15
2398 end
2399 arch wall_2_1_2
2400 x 16
2401 y 15
2402 end
2403 arch woodfloor
2404 x 17
2405 end
2406 arch wall_2_1_2
2407 x 17
2408 end
2409 arch magic_mouth
2410 x 17
2411 y 1
2412 end
2413 arch woodfloor
2414 x 17
2415 y 1
2416 end
2417 arch waybread
2418 msg
2419 A message scrawled on the wall says:
2420
2421 Waybreads are the MRE (Meals-Ready-to-Eat)
2422 of Crossfire. They weigh very little but pack
2423 a large food value. They are much more
2424 expensive than normal food, but when you
2425 can afford them, they are the best food to
2426 take on long trips or dungeon excursions,
2427 since their light weight won't slow you down.
2428 endmsg
2429 x 17
2430 y 1
2431 end
2432 arch woodfloor
2433 x 17
2434 y 2
2435 end
2436 arch wall_2_1_2
2437 x 17
2438 y 2
2439 end
2440 arch woodfloor
2441 x 17
2442 y 3
2443 end
2444 arch woodfloor
2445 x 17
2446 y 4
2447 end
2448 arch wall_2_1_2
2449 x 17
2450 y 4
2451 end
2452 arch woodfloor
2453 x 17
2454 y 5
2455 end
2456 arch woodfloor
2457 x 17
2458 y 6
2459 end
2460 arch wall_2_1_2
2461 x 17
2462 y 6
2463 end
2464 arch woodfloor
2465 x 17
2466 y 7
2467 end
2468 arch button_plate
2469 x 17
2470 y 7
2471 connected 3
2472 end
2473 arch woodfloor
2474 x 17
2475 y 8
2476 end
2477 arch wall_2_1_2
2478 x 17
2479 y 8
2480 end
2481 arch woodfloor
2482 x 17
2483 y 9
2484 end
2485 arch rune_mark
2486 msg
2487 Marking runes like this one are created with
2488 magic spells, but they contain messages
2489 just like signs do. Marking runes are harmless,
2490 but other runes can be very dangerous, so
2491 step carefully!
2492 endmsg
2493 x 17
2494 y 9
2495 end
2496 arch woodfloor
2497 x 17
2498 y 10
2499 end
2500 arch woodfloor
2501 x 17
2502 y 11
2503 end
2504 arch sign
2505 name Challenge
2506 msg
2507 Would you like to take on something stronger?
2508 If so, there are a few kobolds on the other side
2509 of this door to your east that shouldn't give
2510 you too much trouble. If the ants were enough
2511 of a challenge, skip the kobolds and go north.
2512 endmsg
2513 x 17
2514 y 11
2515 end
2516 arch woodfloor
2517 x 17
2518 y 12
2519 end
2520 arch wall_2_1_2
2521 x 17
2522 y 12
2523 end
2524 arch woodfloor
2525 x 17
2526 y 13
2527 end
2528 arch key2
2529 name Key of the Ant King
2530 slaying ant_king_key
2531 x 17
2532 y 13
2533 end
2534 arch generate_ant
2535 x 17
2536 y 13
2537 end
2538 arch woodfloor
2539 x 17
2540 y 14
2541 end
2542 arch ant
2543 x 17
2544 y 14
2545 end
2546 arch woodfloor
2547 x 17
2548 y 15
2549 end
2550 arch wall_2_1_2
2551 x 17
2552 y 15
2553 end
2554 arch woodfloor
2555 x 18
2556 end
2557 arch wall_2_1_2
2558 x 18
2559 end
2560 arch woodfloor
2561 x 18
2562 y 1
2563 end
2564 arch woodfloor
2565 x 18
2566 y 2
2567 end
2568 arch wall_2_1_2
2569 x 18
2570 y 2
2571 end
2572 arch woodfloor
2573 x 18
2574 y 3
2575 end
2576 arch woodfloor
2577 x 18
2578 y 4
2579 end
2580 arch wall_2_1_2
2581 x 18
2582 y 4
2583 end
2584 arch woodfloor
2585 x 18
2586 y 5
2587 end
2588 arch woodfloor
2589 x 18
2590 y 6
2591 end
2592 arch wall_2_1_2
2593 x 18
2594 y 6
2595 end
2596 arch woodfloor
2597 x 18
2598 y 7
2599 end
2600 arch boulder
2601 x 18
2602 y 7
2603 end
2604 arch woodfloor
2605 x 18
2606 y 8
2607 end
2608 arch wall_2_2_3
2609 x 18
2610 y 8
2611 end
2612 arch woodfloor
2613 x 18
2614 y 9
2615 end
2616 arch wall_2_1_1
2617 x 18
2618 y 9
2619 end
2620 arch woodfloor
2621 x 18
2622 y 10
2623 end
2624 arch wall_2_2_1
2625 x 18
2626 y 10
2627 end
2628 arch woodfloor
2629 x 18
2630 y 11
2631 end
2632 arch door_1
2633 hp 4
2634 x 18
2635 y 11
2636 end
2637 arch woodfloor
2638 x 18
2639 y 12
2640 end
2641 arch wall_2_2_3
2642 x 18
2643 y 12
2644 end
2645 arch woodfloor
2646 x 18
2647 y 13
2648 end
2649 arch wall_2_2_1
2650 x 18
2651 y 13
2652 end
2653 arch woodfloor
2654 x 18
2655 y 14
2656 end
2657 arch ant
2658 x 18
2659 y 14
2660 end
2661 arch woodfloor
2662 x 18
2663 y 15
2664 end
2665 arch wall_2_1_2
2666 x 18
2667 y 15
2668 end
2669 arch woodfloor
2670 x 19
2671 end
2672 arch wall_2_1_2
2673 x 19
2674 end
2675 arch woodfloor
2676 x 19
2677 y 1
2678 end
2679 arch sign
2680 name Bashing Doors
2681 msg
2682 === Doors ===
2683
2684 There are many kinds of doors in Crossfire.
2685 Some doors will open for you, so you can walk
2686 right through. Ordinary locked doors can be
2687 bashed open by attacking them or using
2688 lockpicks. Stronger locked doors may require
2689 a certain key, or open when you speak a magic
2690 word or activate a certain trigger somewhere.
2691
2692 To get through this first door, run into it until
2693 you break through.
2694 endmsg
2695 x 19
2696 y 1
2697 end
2698 arch woodfloor
2699 x 19
2700 y 2
2701 end
2702 arch wall_2_1_2
2703 x 19
2704 y 2
2705 end
2706 arch woodfloor
2707 x 19
2708 y 3
2709 end
2710 arch woodfloor
2711 x 19
2712 y 4
2713 end
2714 arch wall_1_3
2715 x 19
2716 y 4
2717 end
2718 arch woodfloor
2719 x 19
2720 y 5
2721 end
2722 arch woodfloor
2723 x 19
2724 y 6
2725 end
2726 arch wall_2_1_2
2727 x 19
2728 y 6
2729 end
2730 arch woodfloor
2731 x 19
2732 y 7
2733 end
2734 arch sign
2735 name Triggering Buttons with Weights
2736 msg
2737 Sometimes large buttons in the floor can
2738 be activated by a large weight. Run into this
2739 boulder (B<Ctrl-Left>) to push it onto the button to your
2740 west, and see what happens.
2741
2742 Boulders and other "rollable" items like barrels can only be pushed,
2743 never pulled, so be careful not to push them into corners from where
2744 you won't be able to move them to their destination.
2745
2746 If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even
2747 weak characters can push things if they are persistent.
2748 endmsg
2749 x 19
2750 y 7
2751 end
2752 arch woodfloor
2753 x 19
2754 y 8
2755 end
2756 arch spikes_closed
2757 x 19
2758 y 8
2759 connected 3
2760 end
2761 arch woodfloor
2762 x 19
2763 y 9
2764 end
2765 arch sign
2766 name Buttons are Your Friends
2767 msg
2768 Cool, huh! Buttons and other switches can be
2769 used to do all sorts of things, sometimes on
2770 completely different areas of a map, so if you
2771 ever think you're stuck, look around for any
2772 of these kinds of triggers that might open
2773 a way out for you.
2774
2775 endmsg
2776 x 19
2777 y 9
2778 end
2779 arch woodfloor
2780 x 19
2781 y 10
2782 end
2783 arch wall_2_1_2
2784 x 19
2785 y 10
2786 end
2787 arch woodfloor
2788 x 19
2789 y 11
2790 end
2791 arch kobold
2792 x 19
2793 y 11
2794 end
2795 arch woodfloor
2796 x 19
2797 y 12
2798 end
2799 arch kobold
2800 x 19
2801 y 12
2802 end
2803 arch woodfloor
2804 x 19
2805 y 13
2806 end
2807 arch wall_2_1_2
2808 x 19
2809 y 13
2810 end
2811 arch woodfloor
2812 x 19
2813 y 14
2814 end
2815 arch ant
2816 x 19
2817 y 14
2818 end
2819 arch woodfloor
2820 x 19
2821 y 15
2822 end
2823 arch wall_2_1_2
2824 x 19
2825 y 15
2826 end
2827 arch woodfloor
2828 x 20
2829 end
2830 arch wall_2_1_2
2831 x 20
2832 end
2833 arch woodfloor
2834 x 20
2835 y 1
2836 end
2837 arch woodfloor
2838 x 20
2839 y 2
2840 end
2841 arch wall_2_1_2
2842 x 20
2843 y 2
2844 end
2845 arch magic_mouth
2846 msg
2847 A magic voice says:
2848
2849 Here is a note you can pick up and take with you. (You may have already picked it up
2850 automatically if your client is set to do that. If so, find it in your inventory and read it by
2851 middle-clicking or whatever action your client uses to apply inventory items.) You may wish
2852 to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>).
2853 Now it will be in your inventory, so you can read it anytime you need to.
2854
2855 Oh, and remember one thing: the password is B<orc-knuckle>.
2856 endmsg
2857 x 20
2858 y 3
2859 end
2860 arch woodfloor
2861 x 20
2862 y 3
2863 end
2864 arch note
2865 msg
2866 The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2867 endmsg
2868 x 20
2869 y 3
2870 end
2871 arch woodfloor
2872 x 20
2873 y 4
2874 end
2875 arch woodfloor
2876 x 20
2877 y 5
2878 end
2879 arch sign
2880 name Gathering Information
2881 msg
2882 === Information ===
2883
2884 There are many sources of information other
2885 than signs like this one. Did you see the sign
2886 on the wall as you were running here?
2887 Sometimes information comes from non-visible
2888 sources like that, so always keep your eyes
2889 open and don't miss anything that shows up
2890 in your Messages area.
2891
2892 Information also comes from books, notes, and
2893 many other sources. The smallest note can be
2894 the first clue to a large treasure or heroic quest,
2895 so always gather as much information as possible.
2896 Some notes and books you will be able to pick
2897 up and take with you, while others will be
2898 fixed where they are, but they all may be
2899 important to read.
2900
2901 In case you can't read, for example when you are
2902 too low on intelligence or don't have the literacy
2903 skill you might find the word 'orc-knuckle' useful
2904 for leaving this tutorial!
2905 endmsg
2906 x 20
2907 y 5
2908 end
2909 arch woodfloor
2910 x 20
2911 y 6
2912 end
2913 arch wall_2_1_2
2914 x 20
2915 y 6
2916 end
2917 arch woodfloor
2918 x 20
2919 y 7
2920 end
2921 arch button_handle
2922 x 20
2923 y 7
2924 connected 5
2925 end
2926 arch woodfloor
2927 x 20
2928 y 8
2929 end
2930 arch wall_1_4
2931 x 20
2932 y 8
2933 end
2934 arch woodfloor
2935 x 20
2936 y 9
2937 end
2938 arch sign
2939 name Earthwalls
2940 msg
2941 === Earthwalls ===
2942
2943 Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2944 Run at the wall to your east until you pass through.
2945
2946 If you are very weak you might need a long time time to destroy the earthwall. Do
2947 not give up! (If you give up, consider creating a character with a little higher strength stat :)
2948 endmsg
2949 x 20
2950 y 9
2951 end
2952 arch woodfloor
2953 x 20
2954 y 10
2955 end
2956 arch wall_2_1_2
2957 x 20
2958 y 10
2959 end
2960 arch woodfloor
2961 x 20
2962 y 11
2963 end
2964 arch silvercoin
2965 name silver coins
2966 x 20
2967 y 11
2968 nrof 5
2969 end
2970 arch kobold
2971 x 20
2972 y 11
2973 end
2974 arch woodfloor
2975 x 20
2976 y 12
2977 end
2978 arch kobold
2979 x 20
2980 y 12
2981 end
2982 arch woodfloor
2983 x 20
2984 y 13
2985 end
2986 arch wall_2_1_2
2987 x 20
2988 y 13
2989 end
2990 arch woodfloor
2991 x 20
2992 y 14
2993 end
2994 arch ant
2995 x 20
2996 y 14
2997 end
2998 arch woodfloor
2999 x 20
3000 y 15
3001 end
3002 arch wall_2_1_2
3003 x 20
3004 y 15
3005 end
3006 arch woodfloor
3007 x 21
3008 end
3009 arch wall_2_1_2
3010 x 21
3011 end
3012 arch woodfloor
3013 x 21
3014 y 1
3015 end
3016 arch door_1
3017 hp 4
3018 x 21
3019 y 1
3020 end
3021 arch woodfloor
3022 x 21
3023 y 2
3024 end
3025 arch wall_2_2_3
3026 x 21
3027 y 2
3028 end
3029 arch woodfloor
3030 x 21
3031 y 3
3032 end
3033 arch wall_2_1_1
3034 x 21
3035 y 3
3036 end
3037 arch woodfloor
3038 x 21
3039 y 4
3040 end
3041 arch wall_2_1_1
3042 x 21
3043 y 4
3044 end
3045 arch woodfloor
3046 x 21
3047 y 5
3048 end
3049 arch wall_2_1_1
3050 x 21
3051 y 5
3052 end
3053 arch woodfloor
3054 x 21
3055 y 6
3056 end
3057 arch wall_2_2_4
3058 x 21
3059 y 6
3060 end
3061 arch woodfloor
3062 x 21
3063 y 7
3064 end
3065 arch grate_closed_2
3066 x 21
3067 y 7
3068 connected 5
3069 end
3070 arch woodfloor
3071 x 21
3072 y 8
3073 end
3074 arch wall_2_1_2
3075 x 21
3076 y 8
3077 end
3078 arch woodfloor
3079 x 21
3080 y 9
3081 end
3082 arch earthwall
3083 x 21
3084 y 9
3085 end
3086 arch woodfloor
3087 x 21
3088 y 10
3089 end
3090 arch wall_2_2_3
3091 x 21
3092 y 10
3093 end
3094 arch woodfloor
3095 x 21
3096 y 11
3097 end
3098 arch wall_2_1_1
3099 x 21
3100 y 11
3101 end
3102 arch woodfloor
3103 x 21
3104 y 12
3105 end
3106 arch wall_2_1_1
3107 x 21
3108 y 12
3109 end
3110 arch woodfloor
3111 x 21
3112 y 13
3113 end
3114 arch wall_2_2_4
3115 x 21
3116 y 13
3117 end
3118 arch check_floor
3119 race ant
3120 x 21
3121 y 14
3122 last_sp 0
3123 move_block all
3124 end
3125 arch woodfloor
3126 x 21
3127 y 14
3128 end
3129 arch door_1
3130 hp 4
3131 x 21
3132 y 14
3133 end
3134 arch woodfloor
3135 x 21
3136 y 15
3137 end
3138 arch wall_2_1_2
3139 x 21
3140 y 15
3141 end
3142 arch woodfloor
3143 x 22
3144 end
3145 arch wall_2_1_2
3146 x 22
3147 end
3148 arch woodfloor
3149 x 22
3150 y 1
3151 end
3152 arch sign
3153 name Traps, and Automatic Doors
3154 msg
3155 By the way, it's a good idea to always check
3156 for traps before trying to open a door. Do
3157 this with the command B<'ready_skill find traps>,
3158 (which is usually bound to the B<Left-Alt-s> key) and
3159 then keep finding into the direction where you want to search for traps.
3160
3161 If you find a trap, you can try to disarm it with
3162 B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction
3163 of the trap you found. You can only find and disable traps if you have those skills.
3164
3165 Some doors will open when you walk up to them,
3166 then close after a moment. Be careful not to
3167 get crushed by standing in the doorway
3168 too long!
3169 endmsg
3170 x 22
3171 y 1
3172 end
3173 arch woodfloor
3174 x 22
3175 y 2
3176 end
3177 arch button_trigger
3178 x 22
3179 y 2
3180 invisible 1
3181 connected 2
3182 end
3183 arch woodfloor
3184 x 22
3185 y 3
3186 end
3187 arch mdoor_closed_1
3188 x 22
3189 y 3
3190 connected 2
3191 end
3192 arch woodfloor
3193 x 22
3194 y 4
3195 end
3196 arch button_trigger
3197 x 22
3198 y 4
3199 invisible 1
3200 connected 2
3201 end
3202 arch woodfloor
3203 x 22
3204 y 5
3205 end
3206 arch woodfloor
3207 x 22
3208 y 6
3209 end
3210 arch sign
3211 name Levers
3212 msg
3213 Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3214 endmsg
3215 x 22
3216 y 6
3217 end
3218 arch woodfloor
3219 x 22
3220 y 7
3221 end
3222 arch button_handle
3223 name handle (press space to apply)
3224 x 22
3225 y 7
3226 connected 5
3227 end
3228 arch woodfloor
3229 x 22
3230 y 8
3231 end
3232 arch wall_2_1_2
3233 x 22
3234 y 8
3235 end
3236 arch woodfloor
3237 x 22
3238 y 9
3239 end
3240 arch sign
3241 name Illusionary Walls
3242 msg
3243 Other kinds of walls can also have weak spots.
3244 Look for cracks in the wall, especially if you
3245 hear voices or have reason to think there might
3246 be secret areas nearby.
3247
3248 Sometimes walls are illusions that can be walked
3249 through. Go south from here.
3250 endmsg
3251 x 22
3252 y 9
3253 end
3254 arch woodfloor
3255 x 22
3256 y 10
3257 end
3258 arch false_wall
3259 x 22
3260 y 10
3261 end
3262 arch woodfloor
3263 x 22
3264 y 11
3265 end
3266 arch sign
3267 name Inventory
3268 msg
3269 === Inventory ===
3270
3271 Stop and take a look at your inventory for a moment. If you started the game with any
3272 armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3273 (In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.)
3274 Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3275 endmsg
3276 x 22
3277 y 11
3278 end
3279 arch check_floor
3280 race ant
3281 x 22
3282 y 12
3283 last_sp 0
3284 move_block all
3285 end
3286 arch woodfloor
3287 x 22
3288 y 12
3289 end
3290 arch woodfloor
3291 x 22
3292 y 13
3293 end
3294 arch sign
3295 name Fighting
3296 msg
3297 === Fighting ===
3298
3299 Ready for your first fight? On the other side
3300 of this door are some ants. They're mostly
3301 harmless, so run into them as fast as you can,
3302 until you kill them. Be sure to kill the anthill
3303 too, so it can't produce more ants. Many
3304 monsters have "generators" like this which
3305 produce more monsters every so often.
3306
3307 After you kill the ants, go through the next
3308 door.
3309 endmsg
3310 x 22
3311 y 13
3312 end
3313 arch woodfloor
3314 x 22
3315 y 14
3316 end
3317 arch woodfloor
3318 x 22
3319 y 15
3320 end
3321 arch wall_2_1_2
3322 x 22
3323 y 15
3324 end
3325 arch woodfloor
3326 x 23
3327 end
3328 arch wall_2_2_3
3329 x 23
3330 end
3331 arch woodfloor
3332 x 23
3333 y 1
3334 end
3335 arch wall_2_1_1
3336 x 23
3337 y 1
3338 end
3339 arch woodfloor
3340 x 23
3341 y 2
3342 end
3343 arch wall_2_1_1
3344 x 23
3345 y 2
3346 end
3347 arch woodfloor
3348 x 23
3349 y 3
3350 end
3351 arch wall_2_1_1
3352 x 23
3353 y 3
3354 end
3355 arch woodfloor
3356 x 23
3357 y 4
3358 end
3359 arch wall_2_1_1
3360 x 23
3361 y 4
3362 end
3363 arch woodfloor
3364 x 23
3365 y 5
3366 end
3367 arch wall_2_1_1
3368 x 23
3369 y 5
3370 end
3371 arch woodfloor
3372 x 23
3373 y 6
3374 end
3375 arch wall_2_1_1
3376 x 23
3377 y 6
3378 end
3379 arch woodfloor
3380 x 23
3381 y 7
3382 end
3383 arch wall_2_1_1
3384 x 23
3385 y 7
3386 end
3387 arch woodfloor
3388 x 23
3389 y 8
3390 end
3391 arch wall_3_4
3392 x 23
3393 y 8
3394 end
3395 arch woodfloor
3396 x 23
3397 y 9
3398 end
3399 arch wall_2_1_1
3400 x 23
3401 y 9
3402 end
3403 arch woodfloor
3404 x 23
3405 y 10
3406 end
3407 arch wall_2_1_1
3408 x 23
3409 y 10
3410 end
3411 arch woodfloor
3412 x 23
3413 y 11
3414 end
3415 arch wall_2_1_1
3416 x 23
3417 y 11
3418 end
3419 arch woodfloor
3420 x 23
3421 y 12
3422 end
3423 arch wall_2_1_1
3424 x 23
3425 y 12
3426 end
3427 arch woodfloor
3428 x 23
3429 y 13
3430 end
3431 arch wall_2_1_1
3432 x 23
3433 y 13
3434 end
3435 arch woodfloor
3436 x 23
3437 y 14
3438 end
3439 arch wall_2_1_1
3440 x 23
3441 y 14
3442 end
3443 arch woodfloor
3444 x 23
3445 y 15
3446 end
3447 arch wall_2_2_4
3448 x 23
3449 y 15
3450 end