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Revision: 1.17
Committed: Sun Oct 14 18:00:07 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
Changes since 1.16: +82 -81 lines
Log Message:
yet another round of renaming

File Contents

# Content
1 arch map
2 name Tutorial
3 difficulty 1
4 region creation
5 width 24
6 height 16
7 enter_x 11
8 enter_y 1
9 msg
10 Creator: Mhoram, http://aaron.baugher.biz/
11 Software: CF Java Map Editor
12 Date: 1/23/2007
13
14 This map is intended for use as a tutorial for
15 complete newbies, to teach them some of the
16 basic concepts of Deliantra.
17 endmsg
18 per_player 1
19 end
20 arch woodfloor
21 end
22 arch wall_2_2_2
23 end
24 arch woodfloor
25 y 1
26 end
27 arch wall_2_1_1
28 y 1
29 end
30 arch woodfloor
31 y 2
32 end
33 arch wall_2_1_1
34 y 2
35 end
36 arch woodfloor
37 y 3
38 end
39 arch wall_2_1_1
40 y 3
41 end
42 arch woodfloor
43 y 4
44 end
45 arch wall_2_1_1
46 y 4
47 end
48 arch woodfloor
49 y 5
50 end
51 arch wall_2_1_1
52 y 5
53 end
54 arch woodfloor
55 y 6
56 end
57 arch wall_2_1_1
58 y 6
59 end
60 arch woodfloor
61 y 7
62 end
63 arch wall_2_1_1
64 y 7
65 end
66 arch woodfloor
67 y 8
68 end
69 arch wall_3_2
70 y 8
71 end
72 arch woodfloor
73 y 9
74 end
75 arch wall_2_1_1
76 y 9
77 end
78 arch woodfloor
79 y 10
80 end
81 arch wall_2_1_1
82 y 10
83 end
84 arch woodfloor
85 y 11
86 end
87 arch wall_2_1_1
88 y 11
89 end
90 arch woodfloor
91 y 12
92 end
93 arch wall_2_1_1
94 y 12
95 end
96 arch woodfloor
97 y 13
98 end
99 arch wall_2_1_1
100 y 13
101 end
102 arch woodfloor
103 y 14
104 end
105 arch wall_2_1_1
106 y 14
107 end
108 arch woodfloor
109 y 15
110 end
111 arch wall_2_2_1
112 y 15
113 end
114 arch woodfloor
115 x 1
116 end
117 arch wall_2_1_2
118 x 1
119 end
120 arch shop_ring
121 x 1
122 y 1
123 end
124 arch shop_throw
125 x 1
126 y 2
127 end
128 arch shop_food
129 x 1
130 y 3
131 end
132 arch woodfloor
133 x 1
134 y 4
135 end
136 arch shop_food
137 x 1
138 y 4
139 end
140 arch woodfloor
141 x 1
142 y 5
143 end
144 arch swall_1_4
145 x 1
146 y 5
147 end
148 arch woodfloor
149 x 1
150 y 6
151 end
152 arch goldcoin
153 x 1
154 y 6
155 end
156 arch woodfloor
157 x 1
158 y 7
159 end
160 arch woodfloor
161 x 1
162 y 8
163 end
164 arch wall_2_1_2
165 x 1
166 y 8
167 end
168 arch woodfloor
169 x 1
170 y 9
171 end
172 arch woodfloor
173 x 1
174 y 10
175 end
176 arch woodfloor
177 x 1
178 y 11
179 end
180 arch woodfloor
181 x 1
182 y 12
183 end
184 arch sign
185 name Saving and Exiting
186 msg
187 A bed of reality is used for saving your game. Whenever you want to leave the game,
188 or just save in a particular town, apply (press space) on a bed of reality,
189 like the one at the end of this hallway, and then answer the question of wether you want
190 to continue playing. To log out, you of course have to answer negatively to that question.
191
192 The next time you login, your player will start from that bed's location, with all the inventory
193 items you had when you logged out. Also, if your player ever dies, you will be returned to the
194 location of the last bed of reality you used. If you leave without using a savebed your character's
195 body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196 always use a bed of reality for leaving the game.
197
198 You may use this one now, and then continue on after logging back in.
199 endmsg
200 x 1
201 y 12
202 end
203 arch woodfloor
204 x 1
205 y 13
206 end
207 arch woodfloor
208 x 1
209 y 14
210 end
211 arch sign
212 name Congratulations
213 msg
214 Congratulations, you have completed this part of the tutorial!
215 Take the exit to your east to move on.
216 Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
217 endmsg
218 x 1
219 y 14
220 end
221 arch woodfloor
222 x 1
223 y 15
224 end
225 arch wall_2_1_2
226 x 1
227 y 15
228 end
229 arch woodfloor
230 x 2
231 end
232 arch wall_2_1_2
233 x 2
234 end
235 arch shop_empty
236 x 2
237 y 1
238 end
239 arch shop_mat
240 x 2
241 y 1
242 end
243 arch shop_wands
244 x 2
245 y 2
246 end
247 arch shop_armour
248 x 2
249 y 3
250 end
251 arch woodfloor
252 x 2
253 y 4
254 end
255 arch shop_general
256 x 2
257 y 4
258 end
259 arch woodfloor
260 x 2
261 y 5
262 end
263 arch swall_2_1_2
264 x 2
265 y 5
266 end
267 arch woodfloor
268 x 2
269 y 6
270 end
271 arch woodfloor
272 x 2
273 y 7
274 end
275 arch mouse
276 wis 2
277 x 2
278 y 7
279 end
280 arch woodfloor
281 x 2
282 y 8
283 end
284 arch wall_2_1_2
285 x 2
286 y 8
287 end
288 arch woodfloor
289 x 2
290 y 9
291 end
292 arch woodfloor
293 x 2
294 y 10
295 end
296 arch wall_1_1
297 x 2
298 y 10
299 end
300 arch woodfloor
301 x 2
302 y 11
303 end
304 arch wall_2_2_1
305 x 2
306 y 11
307 end
308 arch woodfloor
309 x 2
310 y 12
311 end
312 arch woodfloor
313 x 2
314 y 13
315 end
316 arch wall_1_4
317 x 2
318 y 13
319 end
320 arch woodfloor
321 x 2
322 y 14
323 end
324 arch monument
325 msg
326 Here lies Harold the Slow
327 endmsg
328 x 2
329 y 14
330 end
331 arch woodfloor
332 x 2
333 y 15
334 end
335 arch wall_2_1_2
336 x 2
337 y 15
338 end
339 arch woodfloor
340 x 3
341 end
342 arch wall_2_1_2
343 x 3
344 end
345 arch woodfloor
346 x 3
347 y 1
348 end
349 arch swall_1_1
350 x 3
351 y 1
352 end
353 arch woodfloor
354 x 3
355 y 2
356 end
357 arch swall_2_2_1
358 x 3
359 y 2
360 end
361 arch shop_weapon
362 x 3
363 y 3
364 end
365 arch woodfloor
366 x 3
367 y 4
368 end
369 arch shop_general
370 x 3
371 y 4
372 end
373 arch woodfloor
374 x 3
375 y 5
376 end
377 arch swall_2_1_2
378 x 3
379 y 5
380 end
381 arch woodfloor
382 x 3
383 y 6
384 end
385 arch woodfloor
386 x 3
387 y 7
388 end
389 arch mouse
390 wis 2
391 x 3
392 y 7
393 end
394 arch woodfloor
395 x 3
396 y 8
397 end
398 arch wall_2_1_2
399 x 3
400 y 8
401 end
402 arch woodfloor
403 x 3
404 y 9
405 end
406 arch sign
407 name Potions
408 msg
409 Potions can help you in many ways, boosting your stats temporarily or permanently,
410 giving you resistance to certain attacks, or healing you. Save this potion of healing
411 for some time when you are injured and unable to retreat to heal slowly.
412
413 Keep in mind that potions you find can be cursed just like other objects, so always
414 get them identified before using them.
415 endmsg
416 x 3
417 y 9
418 end
419 arch woodfloor
420 x 3
421 y 10
422 end
423 arch potion_heal
424 x 3
425 y 10
426 end
427 arch woodfloor
428 x 3
429 y 11
430 end
431 arch wall_2_1_2
432 x 3
433 y 11
434 end
435 arch woodfloor
436 x 3
437 y 12
438 end
439 arch chair_1.1
440 x 3
441 y 12
442 end
443 arch woodfloor
444 x 3
445 y 13
446 end
447 arch wall_2_1_2
448 x 3
449 y 13
450 end
451 arch magic_mouth
452 msg
453 What is the password? (Use the B<say> command and say it)
454
455 (Do you still have the note you got back at the beginning of this trip?
456 Apply it and see what it says, if you don't remember. If you cannot read, you need
457 to go back to the place where you found it and listen to the magic voice).
458
459 If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460 so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461 endmsg
462 x 3
463 y 14
464 end
465 arch magic_ear
466 msg
467 @match orc-knuckle
468 Click.
469 endmsg
470 x 3
471 y 14
472 connected 9
473 end
474 arch woodfloor
475 x 3
476 y 14
477 end
478 arch woodfloor
479 x 3
480 y 15
481 end
482 arch wall_2_1_2
483 x 3
484 y 15
485 end
486 arch woodfloor
487 x 4
488 end
489 arch wall_2_1_2
490 x 4
491 end
492 arch woodfloor
493 x 4
494 y 1
495 end
496 arch shop_mat
497 x 4
498 y 1
499 end
500 arch woodfloor
501 x 4
502 y 2
503 end
504 arch swall_2_2_3
505 x 4
506 y 2
507 end
508 arch woodfloor
509 x 4
510 y 3
511 end
512 arch swall_2_1_1
513 x 4
514 y 3
515 end
516 arch woodfloor
517 x 4
518 y 4
519 end
520 arch swall_2_1_1
521 x 4
522 y 4
523 end
524 arch woodfloor
525 x 4
526 y 5
527 end
528 arch swall_4
529 x 4
530 y 5
531 end
532 arch woodfloor
533 x 4
534 y 6
535 end
536 arch swall_1_2
537 x 4
538 y 6
539 end
540 arch check_floor
541 race mouse
542 x 4
543 y 7
544 last_sp 0
545 move_block all
546 end
547 arch mat
548 name mouse barrier
549 name_pl
550 x 4
551 y 7
552 end
553 arch woodfloor
554 x 4
555 y 7
556 end
557 arch door_1
558 hp 12
559 x 4
560 y 7
561 end
562 arch woodfloor
563 x 4
564 y 8
565 end
566 arch wall_1_3
567 x 4
568 y 8
569 end
570 arch woodfloor
571 x 4
572 y 9
573 end
574 arch woodfloor
575 x 4
576 y 10
577 end
578 arch wall_1_1
579 x 4
580 y 10
581 end
582 arch woodfloor
583 x 4
584 y 11
585 end
586 arch wall_3_1
587 x 4
588 y 11
589 end
590 arch woodfloor
591 x 4
592 y 12
593 end
594 arch woodfloor
595 x 4
596 y 13
597 end
598 arch wall_2_1_2
599 x 4
600 y 13
601 end
602 arch woodfloor
603 x 4
604 y 14
605 end
606 arch igateTrg2
607 x 4
608 y 14
609 connected 9
610 end
611 arch woodfloor
612 x 4
613 y 15
614 end
615 arch wall_2_1_2
616 x 4
617 y 15
618 end
619 arch woodfloor
620 x 5
621 end
622 arch wall_2_1_2
623 x 5
624 end
625 arch woodfloor
626 x 5
627 y 1
628 end
629 arch sign
630 name Shops
631 msg
632 Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633 and then buy almost any treasure you bring back to sell.
634
635 To enter a shop, step on the shop mat. This will transport you to the inside.
636 To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637 To buy items, simply pick up what you want and leave. The cost of the items will
638 be taken from your inventory. If you don't have enough money to pay your bill, you
639 won't be allowed to leave, and you will have to drop enough of the items you picked
640 up until you can afford what you're holding.
641
642 You may enter this shop and look around, and buy something if you have the money.
643 When you're in the shop, clicking on an item in your inventory will tell you how much
644 the shop will pay you for it. Standing over an item on the shop floor and examining it
645 (read the tooltip when hovering over it or press B<Left-Alt-e>).
646
647 WARNING: Be very careful not to drop anything you aren't sure you want to sell!
648 Once dropped, an item is sold and belongs to the shop, and the price for buying
649 it back may be many times what you sold it for. Check your client's documentation
650 on "locking" items for instructions on how to lock your important items so you can't
651 accidentally drop them.
652 endmsg
653 x 5
654 y 1
655 end
656 arch woodfloor
657 x 5
658 y 2
659 end
660 arch woodfloor
661 x 5
662 y 3
663 end
664 arch sign
665 name Teleporters
666 msg
667 In areas other than shops, teleporters can transport you instantly from place to place.
668 Beware: a teleporter might send you into a dangerous area! This teleporter, however,
669 will take you right across the fence to the south.
670 endmsg
671 x 5
672 y 3
673 end
674 arch woodfloor
675 x 5
676 y 4
677 end
678 arch teleporter
679 hp 5
680 sp 7
681 x 5
682 y 4
683 speed 0.2
684 end
685 arch woodfloor
686 x 5
687 y 5
688 end
689 arch swall_1_3
690 x 5
691 y 5
692 end
693 arch woodfloor
694 x 5
695 y 6
696 end
697 arch teleporter
698 slaying tutorial
699 hp 5
700 sp 3
701 x 5
702 y 6
703 speed 0.2
704 end
705 arch woodfloor
706 x 5
707 y 7
708 end
709 arch sign
710 name Inbreeding
711 msg
712 Some monsters, like mice, can multiply without a generator (after all, they are mice).
713 If not killed quickly, these monsters can spread to fill up a map completely.
714 Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
715 and tried our best to keep them from spreading throughout the whole map, but once
716 outside int he harsh world, you will not be as lucky).
717 endmsg
718 x 5
719 y 7
720 end
721 arch woodfloor
722 x 5
723 y 8
724 end
725 arch woodfloor
726 x 5
727 y 9
728 end
729 arch sign
730 name Scrolls
731 msg
732 Magic scrolls like the one to your south contain one spell each.
733 When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
734 Take this scroll and save it for some time when you have collected a bunch of
735 items and want to cast detect magic on them.
736 endmsg
737 x 5
738 y 9
739 end
740 arch woodfloor
741 x 5
742 y 10
743 end
744 arch scroll_new
745 name scroll of detect magic
746 sp 76
747 x 5
748 y 10
749 level 1
750 end
751 arch woodfloor
752 x 5
753 y 11
754 end
755 arch wall_2_1_2
756 x 5
757 y 11
758 end
759 arch woodfloor
760 x 5
761 y 12
762 end
763 arch bed_save
764 x 5
765 y 12
766 end
767 arch woodfloor
768 x 5
769 y 13
770 end
771 arch wall_2_1_2
772 x 5
773 y 13
774 end
775 arch woodfloor
776 x 5
777 y 14
778 end
779 arch exit
780 slaying /scorn/misc/beginners
781 msg
782 Good luck!
783 endmsg
784 hp 15
785 sp 28
786 x 5
787 y 14
788 damned 1
789 end
790 arch woodfloor
791 x 5
792 y 15
793 end
794 arch wall_2_1_2
795 x 5
796 y 15
797 end
798 arch woodfloor
799 x 6
800 end
801 arch wall_2_1_2
802 x 6
803 end
804 arch woodfloor
805 x 6
806 y 1
807 end
808 arch woodfloor
809 x 6
810 y 2
811 end
812 arch wall_1_1
813 x 6
814 y 2
815 end
816 arch woodfloor
817 x 6
818 y 3
819 end
820 arch wall_2_1_1
821 x 6
822 y 3
823 end
824 arch woodfloor
825 x 6
826 y 4
827 end
828 arch wall_2_1_1
829 x 6
830 y 4
831 end
832 arch woodfloor
833 x 6
834 y 5
835 end
836 arch wall_2_1_1
837 x 6
838 y 5
839 end
840 arch woodfloor
841 x 6
842 y 6
843 end
844 arch wall_2_1_1
845 x 6
846 y 6
847 end
848 arch woodfloor
849 x 6
850 y 7
851 end
852 arch wall_2_1_1
853 x 6
854 y 7
855 end
856 arch woodfloor
857 x 6
858 y 8
859 end
860 arch wall_2_1_1
861 x 6
862 y 8
863 end
864 arch woodfloor
865 x 6
866 y 9
867 end
868 arch wall_2_1_1
869 x 6
870 y 9
871 end
872 arch woodfloor
873 x 6
874 y 10
875 end
876 arch wall_2_1_1
877 x 6
878 y 10
879 end
880 arch woodfloor
881 x 6
882 y 11
883 end
884 arch wall_3_4
885 x 6
886 y 11
887 end
888 arch woodfloor
889 x 6
890 y 12
891 end
892 arch wall_2_1_1
893 x 6
894 y 12
895 end
896 arch woodfloor
897 x 6
898 y 13
899 end
900 arch wall_3_4
901 x 6
902 y 13
903 end
904 arch woodfloor
905 x 6
906 y 14
907 end
908 arch wall_2_1_1
909 x 6
910 y 14
911 end
912 arch woodfloor
913 x 6
914 y 15
915 end
916 arch wall_3_1
917 x 6
918 y 15
919 end
920 arch woodfloor
921 x 7
922 end
923 arch wall_2_1_2
924 x 7
925 end
926 arch woodfloor
927 x 7
928 y 1
929 end
930 arch rune_mark
931 msg
932 Tables work much like altars. The table to the
933 east is an I<identify item> table. It will identify the
934 unidentified items in your inventory, one at a time, for 20
935 gold pieces each. Tables are often found in shops
936 too, especially magic shops.
937 endmsg
938 x 7
939 y 1
940 end
941 arch woodfloor
942 x 7
943 y 2
944 end
945 arch woodfloor
946 x 7
947 y 3
948 end
949 arch rune_mark
950 msg
951 This altar to your east is a I<detect curse> altar.
952 It works the same as the I<detect magic> altar below.
953 Altars like these are often found in shops in towns.
954
955 Always detect curse on items you find before applying them.
956 If you apply a cursed item, you won't be able to remove it until the curse is removed.
957 endmsg
958 x 7
959 y 3
960 end
961 arch woodfloor
962 x 7
963 y 4
964 end
965 arch woodfloor
966 x 7
967 y 5
968 end
969 arch rune_mark
970 msg
971 === Altars ===
972
973 Altars have many different uses. Some altars are consecrated to a particular god.
974 Do not pray over these altars unless you wish to worship that god! (More on gods later).
975 Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
976
977 The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
978 detect magic on all the items in your inventory. (Make sure you pick up your change).
979 To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
980 you can select the B<drop n> option from the item popup menu and only drop a few coins.
981
982 Magic items are often worth more than identical non-magic items, so detect magic can
983 help you decide which ones to sell and which ones to identify or keep.
984 endmsg
985 x 7
986 y 5
987 end
988 arch woodfloor
989 x 7
990 y 6
991 end
992 arch woodfloor
993 x 7
994 y 7
995 end
996 arch woodfloor
997 x 7
998 y 8
999 end
1000 arch woodfloor
1001 msg
1002 Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
1003 endmsg
1004 x 7
1005 y 9
1006 end
1007 arch sign
1008 name Missile Weapons
1009 msg
1010 If you have a bow or crossbow in your inventory
1011 (or other ranged weapons such as rods, staffs or area spells such as burning hands),
1012 go south for ranged attacks training. If you do not, go north.
1013 endmsg
1014 x 7
1015 y 9
1016 end
1017 arch woodfloor
1018 x 7
1019 y 10
1020 end
1021 arch woodfloor
1022 x 7
1023 y 11
1024 end
1025 arch woodfloor
1026 x 7
1027 y 12
1028 end
1029 arch woodfloor
1030 x 7
1031 y 13
1032 end
1033 arch sign
1034 name Missile Weapon Training
1035 msg
1036 Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1037
1038 If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1039 by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1040 B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1041
1042 To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1043 and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1044 you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1045 with B<Shift>.
1046
1047 On the other side of these doors are some monsters.
1048 Pull the lever to open the doors, and shoot them all!
1049 Don't worry, there's a force preventing them from reaching you.
1050 Continue down the passageway until you get back to this hallway, then go north.
1051 endmsg
1052 x 7
1053 y 13
1054 end
1055 arch woodfloor
1056 x 7
1057 y 14
1058 end
1059 arch trigger
1060 x 7
1061 y 14
1062 connected 8
1063 end
1064 arch woodfloor
1065 x 7
1066 y 15
1067 end
1068 arch wall_2_1_2
1069 x 7
1070 y 15
1071 end
1072 arch woodfloor
1073 x 8
1074 end
1075 arch wall_2_1_2
1076 x 8
1077 end
1078 arch woodfloor
1079 x 8
1080 y 1
1081 end
1082 arch woodfloor
1083 x 8
1084 y 2
1085 end
1086 arch wall_1_4
1087 x 8
1088 y 2
1089 end
1090 arch woodfloor
1091 x 8
1092 y 3
1093 end
1094 arch woodfloor
1095 x 8
1096 y 4
1097 end
1098 arch wall_1_4
1099 x 8
1100 y 4
1101 end
1102 arch woodfloor
1103 x 8
1104 y 5
1105 end
1106 arch woodfloor
1107 x 8
1108 y 6
1109 end
1110 arch wall_2_2_2
1111 x 8
1112 y 6
1113 end
1114 arch woodfloor
1115 x 8
1116 y 7
1117 end
1118 arch wall_2_1_1
1119 x 8
1120 y 7
1121 end
1122 arch woodfloor
1123 x 8
1124 y 8
1125 end
1126 arch wall_1_2
1127 x 8
1128 y 8
1129 end
1130 arch woodfloor
1131 x 8
1132 y 9
1133 end
1134 arch woodfloor
1135 x 8
1136 y 10
1137 end
1138 arch wall_1_4
1139 x 8
1140 y 10
1141 end
1142 arch woodfloor
1143 x 8
1144 y 11
1145 end
1146 arch gate_closed_2
1147 x 8
1148 y 11
1149 connected 8
1150 end
1151 arch woodfloor
1152 x 8
1153 y 12
1154 end
1155 arch gate_closed_2
1156 x 8
1157 y 12
1158 connected 8
1159 end
1160 arch woodfloor
1161 x 8
1162 y 13
1163 end
1164 arch gate_closed_2
1165 x 8
1166 y 13
1167 connected 8
1168 end
1169 arch woodfloor
1170 x 8
1171 y 14
1172 end
1173 arch gate_closed_2
1174 x 8
1175 y 14
1176 connected 8
1177 end
1178 arch woodfloor
1179 x 8
1180 y 15
1181 end
1182 arch wall_2_1_2
1183 x 8
1184 y 15
1185 end
1186 arch woodfloor
1187 x 9
1188 end
1189 arch wall_2_1_2
1190 x 9
1191 end
1192 arch woodfloor
1193 x 9
1194 y 1
1195 end
1196 arch identify_table
1197 name Drop 20 gold to identify an item in your inventory.
1198 x 9
1199 y 1
1200 end
1201 arch woodfloor
1202 x 9
1203 y 2
1204 end
1205 arch wall_2_1_2
1206 x 9
1207 y 2
1208 end
1209 arch woodfloor
1210 x 9
1211 y 3
1212 end
1213 arch altar
1214 name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1215 slaying money
1216 sp 79
1217 food 1
1218 x 9
1219 y 3
1220 end
1221 arch woodfloor
1222 x 9
1223 y 4
1224 end
1225 arch wall_2_1_2
1226 x 9
1227 y 4
1228 end
1229 arch woodfloor
1230 x 9
1231 y 5
1232 end
1233 arch altar
1234 name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1235 slaying money
1236 sp 76
1237 food 1
1238 x 9
1239 y 5
1240 end
1241 arch woodfloor
1242 x 9
1243 y 6
1244 end
1245 arch wall_2_1_2
1246 x 9
1247 y 6
1248 end
1249 arch woodfloor
1250 x 9
1251 y 7
1252 end
1253 arch rune_heal
1254 x 9
1255 y 7
1256 end
1257 arch woodfloor
1258 x 9
1259 y 8
1260 end
1261 arch woodfloor
1262 x 9
1263 y 9
1264 end
1265 arch rune_mark
1266 msg
1267 Not all runes are harmful. The rune to your north will restore your health!
1268 endmsg
1269 x 9
1270 y 9
1271 end
1272 arch woodfloor
1273 x 9
1274 y 10
1275 end
1276 arch wall_2_1_2
1277 x 9
1278 y 10
1279 end
1280 arch woodfloor
1281 x 9
1282 y 11
1283 end
1284 arch woodfloor
1285 x 9
1286 y 12
1287 end
1288 arch woodfloor
1289 x 9
1290 y 13
1291 end
1292 arch woodfloor
1293 x 9
1294 y 14
1295 end
1296 arch trigger
1297 x 9
1298 y 14
1299 connected 8
1300 end
1301 arch woodfloor
1302 x 9
1303 y 15
1304 end
1305 arch wall_2_1_2
1306 x 9
1307 y 15
1308 end
1309 arch woodfloor
1310 x 10
1311 end
1312 arch wall_3_3
1313 x 10
1314 end
1315 arch woodfloor
1316 x 10
1317 y 1
1318 end
1319 arch wall_2_1_1
1320 x 10
1321 y 1
1322 end
1323 arch woodfloor
1324 x 10
1325 y 2
1326 end
1327 arch wall_3_4
1328 x 10
1329 y 2
1330 end
1331 arch woodfloor
1332 x 10
1333 y 3
1334 end
1335 arch wall_2_1_1
1336 x 10
1337 y 3
1338 end
1339 arch woodfloor
1340 x 10
1341 y 4
1342 end
1343 arch wall_3_4
1344 x 10
1345 y 4
1346 end
1347 arch woodfloor
1348 x 10
1349 y 5
1350 end
1351 arch wall_2_1_1
1352 x 10
1353 y 5
1354 end
1355 arch woodfloor
1356 x 10
1357 y 6
1358 end
1359 arch wall_4
1360 x 10
1361 y 6
1362 end
1363 arch woodfloor
1364 x 10
1365 y 7
1366 end
1367 arch wall_2_1_1
1368 x 10
1369 y 7
1370 end
1371 arch woodfloor
1372 x 10
1373 y 8
1374 end
1375 arch wall_1_2
1376 x 10
1377 y 8
1378 end
1379 arch woodfloor
1380 x 10
1381 y 9
1382 end
1383 arch woodfloor
1384 x 10
1385 y 10
1386 end
1387 arch wall_2_1_2
1388 x 10
1389 y 10
1390 end
1391 arch woodfloor
1392 x 10
1393 y 11
1394 move_block walk
1395 end
1396 arch bench_1_1
1397 x 10
1398 y 11
1399 end
1400 arch woodfloor
1401 x 10
1402 y 12
1403 move_block walk
1404 end
1405 arch bench_2_1_1
1406 x 10
1407 y 12
1408 end
1409 arch woodfloor
1410 x 10
1411 y 13
1412 move_block walk
1413 end
1414 arch bench_2_1_1
1415 x 10
1416 y 13
1417 end
1418 arch woodfloor
1419 x 10
1420 y 14
1421 move_block walk
1422 end
1423 arch bench_1_2
1424 x 10
1425 y 14
1426 end
1427 arch woodfloor
1428 x 10
1429 y 15
1430 end
1431 arch wall_2_1_2
1432 x 10
1433 y 15
1434 end
1435 arch woodfloor
1436 x 11
1437 end
1438 arch wall_2_1_2
1439 x 11
1440 end
1441 arch woodfloor
1442 x 11
1443 y 1
1444 end
1445 arch sign
1446 name Press cursor-down (arrow-key-down) once to read the next sign.
1447 x 11
1448 y 1
1449 end
1450 arch magic_mouth
1451 msg
1452 Welcome to Deliantra!
1453
1454 You are now in the beginner's area, which will
1455 teach you the fundamentals of playing Deliantra,
1456 and prepare you to survive in this vast and
1457 sometimes dangerous world.
1458
1459 As you pass through these halls, read all the
1460 signs and any other information provided, and
1461 you'll soon learn the basics of the game.
1462
1463 From here, move south (press your B<down-arrow> key)
1464 and press the space bar to read the next sign. Good luck!
1465 endmsg
1466 x 11
1467 y 2
1468 move_on all
1469 end
1470 arch woodfloor
1471 x 11
1472 y 2
1473 end
1474 arch sign
1475 name Press space bar to read me
1476 msg
1477 Welcome to Deliantra!
1478
1479 You are now in the beginner's area, which will
1480 teach you the fundamentals of playing Deliantra,
1481 and prepare you to survive in this vast and
1482 sometimes (uhm, always) dangerous world.
1483
1484 As you pass through these halls, read all the
1485 signs and any other information provided, and
1486 you'll soon learn the basics of the game.
1487
1488 From here, move south (press your B<down-arrow> key)
1489 and press the space bar to read the next sign. Good luck!
1490 endmsg
1491 x 11
1492 y 2
1493 end
1494 arch woodfloor
1495 x 11
1496 y 3
1497 end
1498 arch sign
1499 name Press space to read me
1500 msg
1501 === Commands ===
1502
1503 There are many commands you can use to
1504 do everything from movement to attacking
1505 to casting spells to identifying treasure. Any
1506 command in Deliantra can be executed by
1507 simply typing it in and pressing B<Space>+B<Return>.
1508
1509 So to move southeast, for example, you could type
1510 B<<southeast <return> >>. To read this sign, you could type
1511 B<<apply sign <return> >>. These "long-form" commands are
1512 always available for everything you can do in
1513 the game.
1514
1515 However, it would be cumbersome to type
1516 commands like that for common actions, so
1517 many commands are bound to keys by default.
1518
1519 You can also enter commands by typing their initials. For example,
1520 instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1521 Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1522
1523 You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1524 can usually use the popup menu you get when pressing the B<right mouse button> over an item
1525 and select the B<bind ...> option.
1526 endmsg
1527 x 11
1528 y 3
1529 end
1530 arch woodfloor
1531 x 11
1532 y 4
1533 end
1534 arch woodfloor
1535 x 11
1536 y 5
1537 end
1538 arch sign
1539 name Press space to read me
1540 msg
1541 === Movement ===
1542
1543 You can move in any of eight directions: north,
1544 south, east, west, and the four in between.
1545 Pressing a movement key once (or executing a
1546 movement command) will move you one tile
1547 in that direction. If something is in the way, your
1548 character might attack it.
1549
1550 To run in a direction, which is very useful when
1551 fighting, battering down doors, or traveling long
1552 distances, hold down the B<Ctrl> key and press
1553 and hold the key for direction you wish to run.
1554
1555 The four primary directions are bound to the arrow/cursor keys,
1556 and all eight directions including diagonals on the numeric keypad. For laptop users
1557 without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1558
1559 Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1560 the sign there.
1561 endmsg
1562 x 11
1563 y 5
1564 end
1565 arch woodfloor
1566 x 11
1567 y 6
1568 end
1569 arch wall_2_1_2
1570 x 11
1571 y 6
1572 end
1573 arch woodfloor
1574 x 11
1575 y 7
1576 end
1577 arch chest_2
1578 x 11
1579 y 7
1580 no_pick 1
1581 arch goldcoin
1582 end
1583 arch water
1584 end
1585 end
1586 arch woodfloor
1587 x 11
1588 y 8
1589 end
1590 arch woodfloor
1591 x 11
1592 y 9
1593 end
1594 arch rune_mark
1595 msg
1596 Chests and other containers are often protected by traps.
1597 To find and disarm these traps, stand on the chest or next to it while
1598 using the find traps and disarm traps skills.
1599
1600 Once you think a chest is safe, open it by applying it with the space bar,
1601 and see what's inside.
1602
1603 Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1604 That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1605 heal before you move on, in case you walk into another one.
1606 endmsg
1607 x 11
1608 y 9
1609 end
1610 arch woodfloor
1611 x 11
1612 y 10
1613 end
1614 arch wall_2_1_2
1615 x 11
1616 y 10
1617 end
1618 arch woodfloor
1619 x 11
1620 y 11
1621 end
1622 arch goblin
1623 x 11
1624 y 11
1625 end
1626 arch woodfloor
1627 x 11
1628 y 12
1629 end
1630 arch gnoll
1631 x 11
1632 y 12
1633 end
1634 arch woodfloor
1635 x 11
1636 y 13
1637 end
1638 arch kobold
1639 x 11
1640 y 13
1641 end
1642 arch woodfloor
1643 x 11
1644 y 14
1645 end
1646 arch orc
1647 x 11
1648 y 14
1649 end
1650 arch woodfloor
1651 x 11
1652 y 15
1653 end
1654 arch wall_2_1_2
1655 x 11
1656 y 15
1657 end
1658 arch woodfloor
1659 x 12
1660 end
1661 arch wall_2_2_3
1662 x 12
1663 end
1664 arch woodfloor
1665 x 12
1666 y 1
1667 end
1668 arch wall_2_1_1
1669 x 12
1670 y 1
1671 end
1672 arch woodfloor
1673 x 12
1674 y 2
1675 end
1676 arch wall_3_2
1677 x 12
1678 y 2
1679 end
1680 arch woodfloor
1681 x 12
1682 y 3
1683 end
1684 arch wall_2_1_1
1685 x 12
1686 y 3
1687 end
1688 arch woodfloor
1689 x 12
1690 y 4
1691 end
1692 arch wall_2_2_1
1693 x 12
1694 y 4
1695 end
1696 arch woodfloor
1697 x 12
1698 y 5
1699 end
1700 arch woodfloor
1701 x 12
1702 y 6
1703 end
1704 arch wall_3_3
1705 x 12
1706 y 6
1707 end
1708 arch woodfloor
1709 x 12
1710 y 7
1711 end
1712 arch wall_2_1_1
1713 x 12
1714 y 7
1715 end
1716 arch woodfloor
1717 x 12
1718 y 8
1719 end
1720 arch wall_1_2
1721 x 12
1722 y 8
1723 end
1724 arch woodfloor
1725 x 12
1726 y 9
1727 end
1728 arch woodfloor
1729 x 12
1730 y 10
1731 end
1732 arch wall_2_1_2
1733 x 12
1734 y 10
1735 end
1736 arch woodfloor
1737 x 12
1738 y 11
1739 end
1740 arch goblin
1741 x 12
1742 y 11
1743 end
1744 arch woodfloor
1745 x 12
1746 y 12
1747 end
1748 arch gnoll
1749 x 12
1750 y 12
1751 end
1752 arch woodfloor
1753 x 12
1754 y 13
1755 end
1756 arch kobold
1757 x 12
1758 y 13
1759 end
1760 arch woodfloor
1761 x 12
1762 y 14
1763 end
1764 arch orc
1765 x 12
1766 y 14
1767 end
1768 arch woodfloor
1769 x 12
1770 y 15
1771 end
1772 arch wall_2_1_2
1773 x 12
1774 y 15
1775 end
1776 arch woodfloor
1777 x 13
1778 end
1779 arch wall_2_2_2
1780 x 13
1781 end
1782 arch woodfloor
1783 x 13
1784 y 1
1785 end
1786 arch wall_2_1_1
1787 x 13
1788 y 1
1789 end
1790 arch woodfloor
1791 x 13
1792 y 2
1793 end
1794 arch wall_2_2_4
1795 x 13
1796 y 2
1797 end
1798 arch woodfloor
1799 x 13
1800 y 3
1801 move_block all
1802 end
1803 arch sign
1804 name old man
1805 msg
1806 @match food|no
1807 There is some food on the other side of this gate.
1808 @match beer
1809 Beer isn't food!
1810 @match gate
1811 Say the word "open" to get through. Bye now!
1812 @match open
1813 @trigger 1
1814 Well done lad, now go through!
1815 @match hello|hi
1816 Do you have any food?
1817 @match *
1818 Ninety-nine bottles of beer on the wall....
1819 endmsg
1820 face sage.x11
1821 x 13
1822 y 3
1823 end
1824 arch woodfloor
1825 x 13
1826 y 4
1827 end
1828 arch wall_2_1_2
1829 x 13
1830 y 4
1831 end
1832 arch woodfloor
1833 x 13
1834 y 5
1835 end
1836 arch woodfloor
1837 x 13
1838 y 6
1839 end
1840 arch wall_2_1_2
1841 x 13
1842 y 6
1843 end
1844 arch woodfloor
1845 x 13
1846 y 7
1847 end
1848 arch rune_confusion
1849 x 13
1850 y 7
1851 end
1852 arch woodfloor
1853 x 13
1854 y 8
1855 end
1856 arch woodfloor
1857 x 13
1858 y 9
1859 end
1860 arch rune_mark
1861 msg
1862 There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
1863
1864 Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.
1865 endmsg
1866 x 13
1867 y 9
1868 end
1869 arch woodfloor
1870 x 13
1871 y 10
1872 end
1873 arch wall_2_1_2
1874 x 13
1875 y 10
1876 end
1877 arch woodfloor
1878 x 13
1879 y 11
1880 end
1881 arch generate_goblin
1882 x 13
1883 y 11
1884 end
1885 arch woodfloor
1886 x 13
1887 y 12
1888 end
1889 arch generate_gnoll
1890 x 13
1891 y 12
1892 end
1893 arch woodfloor
1894 x 13
1895 y 13
1896 end
1897 arch generate_kobold
1898 x 13
1899 y 13
1900 end
1901 arch woodfloor
1902 x 13
1903 y 14
1904 end
1905 arch generate_orc
1906 x 13
1907 y 14
1908 end
1909 arch woodfloor
1910 x 13
1911 y 15
1912 end
1913 arch wall_2_1_2
1914 x 13
1915 y 15
1916 end
1917 arch woodfloor
1918 x 14
1919 end
1920 arch wall_2_1_2
1921 x 14
1922 end
1923 arch magic_mouth
1924 msg
1925 A message scrawled on the wall says:
1926
1927 This is a standard food. You can apply it while
1928 it's on the ground, the same way you apply
1929 signs and other objects, or you can pick it up
1930 and take it with you.
1931 endmsg
1932 x 14
1933 y 1
1934 end
1935 arch woodfloor
1936 x 14
1937 y 1
1938 end
1939 arch food
1940 x 14
1941 y 1
1942 end
1943 arch woodfloor
1944 x 14
1945 y 2
1946 end
1947 arch igateTrg1
1948 x 14
1949 y 2
1950 connected 1
1951 end
1952 arch woodfloor
1953 x 14
1954 y 3
1955 end
1956 arch woodfloor
1957 x 14
1958 y 4
1959 end
1960 arch wall_2_1_2
1961 x 14
1962 y 4
1963 end
1964 arch woodfloor
1965 x 14
1966 y 5
1967 end
1968 arch woodfloor
1969 x 14
1970 y 6
1971 end
1972 arch wall_3_3
1973 x 14
1974 y 6
1975 end
1976 arch woodfloor
1977 x 14
1978 y 7
1979 end
1980 arch wall_2_1_1
1981 x 14
1982 y 7
1983 end
1984 arch woodfloor
1985 x 14
1986 y 8
1987 end
1988 arch wall_1_2
1989 x 14
1990 y 8
1991 end
1992 arch woodfloor
1993 x 14
1994 y 9
1995 end
1996 arch woodfloor
1997 x 14
1998 y 10
1999 end
2000 arch wall_3_3
2001 x 14
2002 y 10
2003 end
2004 arch woodfloor
2005 x 14
2006 y 11
2007 end
2008 arch wall_2_1_1
2009 x 14
2010 y 11
2011 end
2012 arch woodfloor
2013 x 14
2014 y 12
2015 end
2016 arch wall_2_1_1
2017 x 14
2018 y 12
2019 end
2020 arch woodfloor
2021 x 14
2022 y 13
2023 end
2024 arch wall_2_1_1
2025 x 14
2026 y 13
2027 end
2028 arch woodfloor
2029 x 14
2030 y 14
2031 end
2032 arch wall_2_1_1
2033 x 14
2034 y 14
2035 end
2036 arch woodfloor
2037 x 14
2038 y 15
2039 end
2040 arch wall_3_1
2041 x 14
2042 y 15
2043 end
2044 arch woodfloor
2045 x 15
2046 end
2047 arch wall_2_1_2
2048 x 15
2049 end
2050 arch magic_mouth
2051 msg
2052 A message scrawled on the wall says:
2053
2054 There are many types of food you can eat.
2055 Be careful, though: food that you find may be
2056 poisonous, so to be safe, don't eat food until
2057 you've identified it. (More on identifying items
2058 later.)
2059 endmsg
2060 x 15
2061 y 1
2062 end
2063 arch woodfloor
2064 x 15
2065 y 1
2066 end
2067 arch apple
2068 x 15
2069 y 1
2070 end
2071 arch woodfloor
2072 x 15
2073 y 2
2074 end
2075 arch wall_1_4
2076 x 15
2077 y 2
2078 end
2079 arch woodfloor
2080 x 15
2081 y 3
2082 end
2083 arch woodfloor
2084 x 15
2085 y 4
2086 end
2087 arch wall_2_1_2
2088 x 15
2089 y 4
2090 end
2091 arch magic_mouth
2092 msg
2093 A sign on the wall says: Slow Down!!
2094 endmsg
2095 x 15
2096 y 5
2097 end
2098 arch woodfloor
2099 x 15
2100 y 5
2101 end
2102 arch woodfloor
2103 x 15
2104 y 6
2105 end
2106 arch wall_2_1_2
2107 x 15
2108 y 6
2109 end
2110 arch woodfloor
2111 x 15
2112 y 7
2113 end
2114 arch rune_paralysis
2115 cha 2
2116 x 15
2117 y 7
2118 end
2119 arch woodfloor
2120 x 15
2121 y 8
2122 end
2123 arch woodfloor
2124 x 15
2125 y 9
2126 end
2127 arch rune_mark
2128 msg
2129 See that rune to the north? You may have to
2130 wait a few seconds to see it as it will not be visible all the time.
2131
2132 I<Don't step on it: it might hurt you!>
2133
2134 If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2135 it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2136 not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2137 in those skills whenever possible.
2138
2139 Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2140 to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2141
2142 To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2143 and fire.
2144 endmsg
2145 x 15
2146 y 9
2147 end
2148 arch woodfloor
2149 x 15
2150 y 10
2151 end
2152 arch wall_2_1_2
2153 x 15
2154 y 10
2155 end
2156 arch woodfloor
2157 x 15
2158 y 11
2159 end
2160 arch food
2161 x 15
2162 y 11
2163 end
2164 arch woodfloor
2165 x 15
2166 y 12
2167 end
2168 arch sign
2169 msg
2170 How did you do? Watch your hit points (HP)
2171 closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2172 If they get too low, you can always retreat and come back. Hit points
2173 gradually regenerate over time, so if you took
2174 damage, wait until your HP is back to the
2175 maximum before moving on. Eating food
2176 is vital for HP regeneration, so you may want
2177 to eat this food now.
2178 endmsg
2179 x 15
2180 y 12
2181 end
2182 arch check_floor
2183 race ant
2184 x 15
2185 y 13
2186 last_sp 0
2187 move_block all
2188 end
2189 arch woodfloor
2190 x 15
2191 y 13
2192 end
2193 arch locked_door1
2194 slaying ant_king_key
2195 x 15
2196 y 13
2197 end
2198 arch woodfloor
2199 x 15
2200 y 14
2201 end
2202 arch sign
2203 name Doors with Keys
2204 msg
2205 Did you get the key under the anthill? If not,
2206 go back and get it. You will need it to get
2207 through this door. Keep in mind that keys
2208 are often hidden under other objects like that.
2209 endmsg
2210 x 15
2211 y 14
2212 end
2213 arch ant
2214 x 15
2215 y 14
2216 end
2217 arch woodfloor
2218 x 15
2219 y 15
2220 end
2221 arch wall_2_1_2
2222 x 15
2223 y 15
2224 end
2225 arch woodfloor
2226 x 16
2227 end
2228 arch wall_2_1_2
2229 x 16
2230 end
2231 arch magic_mouth
2232 msg
2233 A message scrawled on the wall says:
2234
2235 When you kill monsters, sometimes they leave
2236 body parts behind, and these can be taken and
2237 eaten also.
2238 endmsg
2239 x 16
2240 y 1
2241 end
2242 arch woodfloor
2243 x 16
2244 y 1
2245 end
2246 arch heart
2247 name goblin's heart
2248 x 16
2249 y 1
2250 end
2251 arch woodfloor
2252 x 16
2253 y 2
2254 end
2255 arch wall_2_1_2
2256 x 16
2257 y 2
2258 end
2259 arch woodfloor
2260 x 16
2261 y 3
2262 end
2263 arch sign
2264 name Talking to NPCs
2265 msg
2266 === Talking to People ===
2267
2268 There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2269 and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2270
2271 To talk to other players, for example to get help, you can use the B<chat> command, whose text
2272 is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
2273 B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
2274 command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
2275 NPCs near you can hear.
2276
2277 You can also get information from non-player characters (NPCs) in the game by talking to them.
2278 NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2279
2280 To talk to the man at the end of this hallway when you're finished reading this,
2281 walk up next to him and click on him with your mouse.
2282
2283 Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2284 command is more tedious, but works when you can't see the NPC, or you need to say a password.
2285
2286 Many NPC have useful information, but they will only tell you about it if you ask the
2287 right questions. If the NPC talks to you, look for words in his reply
2288 that might be important (often they are underlined), and ask about them.
2289 For example, if he says, "Hello, do you have any food?" ask him about food,
2290 and he may say something else in response to that.
2291 Saying words like quest, key, treasure, and other things you're interested in may
2292 start up very interesting conversations!
2293
2294 Be careful not to run into friendly NPCs: dead men tell no tales.
2295
2296 Now go talk to that old man.
2297 endmsg
2298 x 16
2299 y 3
2300 end
2301 arch woodfloor
2302 x 16
2303 y 4
2304 end
2305 arch wall_2_1_2
2306 x 16
2307 y 4
2308 end
2309 arch woodfloor
2310 x 16
2311 y 5
2312 end
2313 arch woodfloor
2314 x 16
2315 y 6
2316 end
2317 arch wall_3_3
2318 x 16
2319 y 6
2320 end
2321 arch woodfloor
2322 x 16
2323 y 7
2324 end
2325 arch wall_2_1_1
2326 x 16
2327 y 7
2328 end
2329 arch woodfloor
2330 x 16
2331 y 8
2332 end
2333 arch wall_2_2_1
2334 x 16
2335 y 8
2336 end
2337 arch woodfloor
2338 x 16
2339 y 9
2340 end
2341 arch woodfloor
2342 x 16
2343 y 10
2344 end
2345 arch wall_1_3
2346 x 16
2347 y 10
2348 end
2349 arch woodfloor
2350 x 16
2351 y 11
2352 end
2353 arch woodfloor
2354 x 16
2355 y 12
2356 end
2357 arch wall_2_2_2
2358 x 16
2359 y 12
2360 end
2361 arch woodfloor
2362 x 16
2363 y 13
2364 end
2365 arch wall_1_2
2366 x 16
2367 y 13
2368 end
2369 arch woodfloor
2370 x 16
2371 y 14
2372 end
2373 arch ant
2374 x 16
2375 y 14
2376 end
2377 arch woodfloor
2378 x 16
2379 y 15
2380 end
2381 arch wall_2_1_2
2382 x 16
2383 y 15
2384 end
2385 arch woodfloor
2386 x 17
2387 end
2388 arch wall_2_1_2
2389 x 17
2390 end
2391 arch magic_mouth
2392 x 17
2393 y 1
2394 end
2395 arch woodfloor
2396 x 17
2397 y 1
2398 end
2399 arch waybread
2400 msg
2401 A message scrawled on the wall says:
2402
2403 Waybreads are the MRE (Meals-Ready-to-Eat)
2404 of Deliantra. They weigh very little but pack
2405 a large food value. They are much more
2406 expensive than normal food, but when you
2407 can afford them, they are the best food to
2408 take on long trips or dungeon excursions,
2409 since their light weight won't slow you down.
2410 endmsg
2411 x 17
2412 y 1
2413 end
2414 arch woodfloor
2415 x 17
2416 y 2
2417 end
2418 arch wall_2_1_2
2419 x 17
2420 y 2
2421 end
2422 arch woodfloor
2423 x 17
2424 y 3
2425 end
2426 arch woodfloor
2427 x 17
2428 y 4
2429 end
2430 arch wall_2_1_2
2431 x 17
2432 y 4
2433 end
2434 arch woodfloor
2435 x 17
2436 y 5
2437 end
2438 arch woodfloor
2439 x 17
2440 y 6
2441 end
2442 arch wall_2_1_2
2443 x 17
2444 y 6
2445 end
2446 arch woodfloor
2447 x 17
2448 y 7
2449 end
2450 arch button_plate
2451 x 17
2452 y 7
2453 connected 3
2454 end
2455 arch woodfloor
2456 x 17
2457 y 8
2458 end
2459 arch wall_2_1_2
2460 x 17
2461 y 8
2462 end
2463 arch woodfloor
2464 x 17
2465 y 9
2466 end
2467 arch rune_mark
2468 msg
2469 Marking runes like this one are created with
2470 magic spells, but they contain messages
2471 just like signs do. Marking runes are harmless,
2472 but other runes can be very dangerous, so
2473 step carefully!
2474 endmsg
2475 x 17
2476 y 9
2477 end
2478 arch woodfloor
2479 x 17
2480 y 10
2481 end
2482 arch woodfloor
2483 x 17
2484 y 11
2485 end
2486 arch sign
2487 name Challenge
2488 msg
2489 Would you like to take on something stronger?
2490 If so, there are a few kobolds on the other side
2491 of this door to your east that shouldn't give
2492 you too much trouble. If the ants were enough
2493 of a challenge, skip the kobolds and go north.
2494 endmsg
2495 x 17
2496 y 11
2497 end
2498 arch woodfloor
2499 x 17
2500 y 12
2501 end
2502 arch wall_2_1_2
2503 x 17
2504 y 12
2505 end
2506 arch woodfloor
2507 x 17
2508 y 13
2509 end
2510 arch key2
2511 name Key of the Ant King
2512 slaying ant_king_key
2513 x 17
2514 y 13
2515 end
2516 arch generate_ant
2517 x 17
2518 y 13
2519 end
2520 arch woodfloor
2521 x 17
2522 y 14
2523 end
2524 arch ant
2525 x 17
2526 y 14
2527 end
2528 arch woodfloor
2529 x 17
2530 y 15
2531 end
2532 arch wall_2_1_2
2533 x 17
2534 y 15
2535 end
2536 arch woodfloor
2537 x 18
2538 end
2539 arch wall_2_1_2
2540 x 18
2541 end
2542 arch woodfloor
2543 x 18
2544 y 1
2545 end
2546 arch woodfloor
2547 x 18
2548 y 2
2549 end
2550 arch wall_2_1_2
2551 x 18
2552 y 2
2553 end
2554 arch woodfloor
2555 x 18
2556 y 3
2557 end
2558 arch woodfloor
2559 x 18
2560 y 4
2561 end
2562 arch wall_2_1_2
2563 x 18
2564 y 4
2565 end
2566 arch woodfloor
2567 x 18
2568 y 5
2569 end
2570 arch woodfloor
2571 x 18
2572 y 6
2573 end
2574 arch wall_2_1_2
2575 x 18
2576 y 6
2577 end
2578 arch woodfloor
2579 x 18
2580 y 7
2581 end
2582 arch boulder
2583 x 18
2584 y 7
2585 end
2586 arch woodfloor
2587 x 18
2588 y 8
2589 end
2590 arch wall_2_2_3
2591 x 18
2592 y 8
2593 end
2594 arch woodfloor
2595 x 18
2596 y 9
2597 end
2598 arch wall_2_1_1
2599 x 18
2600 y 9
2601 end
2602 arch woodfloor
2603 x 18
2604 y 10
2605 end
2606 arch wall_2_2_1
2607 x 18
2608 y 10
2609 end
2610 arch woodfloor
2611 x 18
2612 y 11
2613 end
2614 arch door_1
2615 hp 4
2616 x 18
2617 y 11
2618 end
2619 arch woodfloor
2620 x 18
2621 y 12
2622 end
2623 arch wall_2_2_3
2624 x 18
2625 y 12
2626 end
2627 arch woodfloor
2628 x 18
2629 y 13
2630 end
2631 arch wall_2_2_1
2632 x 18
2633 y 13
2634 end
2635 arch woodfloor
2636 x 18
2637 y 14
2638 end
2639 arch ant
2640 x 18
2641 y 14
2642 end
2643 arch woodfloor
2644 x 18
2645 y 15
2646 end
2647 arch wall_2_1_2
2648 x 18
2649 y 15
2650 end
2651 arch woodfloor
2652 x 19
2653 end
2654 arch wall_2_1_2
2655 x 19
2656 end
2657 arch woodfloor
2658 x 19
2659 y 1
2660 end
2661 arch sign
2662 name Bashing Doors
2663 msg
2664 === Doors ===
2665
2666 There are many kinds of doors in Deliantra.
2667 Some doors will open for you, so you can walk
2668 right through. Ordinary locked doors can be
2669 bashed open by attacking them or using
2670 lockpicks. Stronger locked doors may require
2671 a certain key, or open when you speak a magic
2672 word or activate a certain trigger somewhere.
2673
2674 To get through this first door, run into it until
2675 you break through. If you are too weak it might take a long time.
2676 Either be persistent or create a new character with a higher Strength stat.
2677 endmsg
2678 x 19
2679 y 1
2680 end
2681 arch woodfloor
2682 x 19
2683 y 2
2684 end
2685 arch wall_2_1_2
2686 x 19
2687 y 2
2688 end
2689 arch woodfloor
2690 x 19
2691 y 3
2692 end
2693 arch woodfloor
2694 x 19
2695 y 4
2696 end
2697 arch wall_1_3
2698 x 19
2699 y 4
2700 end
2701 arch woodfloor
2702 x 19
2703 y 5
2704 end
2705 arch woodfloor
2706 x 19
2707 y 6
2708 end
2709 arch wall_2_1_2
2710 x 19
2711 y 6
2712 end
2713 arch woodfloor
2714 x 19
2715 y 7
2716 end
2717 arch sign
2718 name Triggering Buttons with Weights
2719 msg
2720 Sometimes large buttons in the floor can
2721 be activated by a large weight. Run into this
2722 boulder (B<Ctrl-Left>) to push it onto the button to your
2723 west, and see what happens.
2724
2725 Boulders and other "rollable" items like barrels can only be pushed,
2726 never pulled, so be careful not to push them into corners from where
2727 you won't be able to move them to their destination.
2728
2729 If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even
2730 weak characters can push things if they are persistent.
2731 endmsg
2732 x 19
2733 y 7
2734 end
2735 arch woodfloor
2736 x 19
2737 y 8
2738 end
2739 arch spikes_closed
2740 x 19
2741 y 8
2742 connected 3
2743 end
2744 arch woodfloor
2745 x 19
2746 y 9
2747 end
2748 arch sign
2749 name Buttons are Your Friends
2750 msg
2751 Cool, huh! Buttons and other switches can be
2752 used to do all sorts of things, sometimes on
2753 completely different areas of a map, so if you
2754 ever think you're stuck, look around for any
2755 of these kinds of triggers that might open
2756 a way out for you.
2757
2758 endmsg
2759 x 19
2760 y 9
2761 end
2762 arch woodfloor
2763 x 19
2764 y 10
2765 end
2766 arch wall_2_1_2
2767 x 19
2768 y 10
2769 end
2770 arch woodfloor
2771 x 19
2772 y 11
2773 end
2774 arch kobold
2775 x 19
2776 y 11
2777 end
2778 arch woodfloor
2779 x 19
2780 y 12
2781 end
2782 arch kobold
2783 x 19
2784 y 12
2785 end
2786 arch woodfloor
2787 x 19
2788 y 13
2789 end
2790 arch wall_2_1_2
2791 x 19
2792 y 13
2793 end
2794 arch woodfloor
2795 x 19
2796 y 14
2797 end
2798 arch ant
2799 x 19
2800 y 14
2801 end
2802 arch woodfloor
2803 x 19
2804 y 15
2805 end
2806 arch wall_2_1_2
2807 x 19
2808 y 15
2809 end
2810 arch woodfloor
2811 x 20
2812 end
2813 arch wall_2_1_2
2814 x 20
2815 end
2816 arch woodfloor
2817 x 20
2818 y 1
2819 end
2820 arch woodfloor
2821 x 20
2822 y 2
2823 end
2824 arch wall_2_1_2
2825 x 20
2826 y 2
2827 end
2828 arch magic_mouth
2829 msg
2830 A magic voice says:
2831
2832 Here is a note you can pick up and take with you. (You may have already picked it up
2833 automatically if your client is set to do that. If so, find it in your inventory and read it by
2834 clicking with the middle mouse button or scroll wheel). You may wish
2835 to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2836 Now it will be in your inventory, so you can read it anytime you need to.
2837
2838 Oh, and remember one thing: the password is B<orc-knuckle>.
2839 endmsg
2840 x 20
2841 y 3
2842 end
2843 arch woodfloor
2844 x 20
2845 y 3
2846 end
2847 arch note
2848 msg
2849 The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2850 endmsg
2851 x 20
2852 y 3
2853 end
2854 arch woodfloor
2855 x 20
2856 y 4
2857 end
2858 arch woodfloor
2859 x 20
2860 y 5
2861 end
2862 arch sign
2863 name Gathering Information
2864 msg
2865 === Information ===
2866
2867 There are many sources of information other
2868 than signs like this one. Did you see the sign
2869 on the wall as you were running here?
2870 Sometimes information comes from non-visible
2871 sources like that, so always keep your eyes
2872 open and don't miss anything that shows up
2873 in your B<Messages> window.
2874
2875 Information also comes from books, notes, and
2876 many other sources. The smallest note can be
2877 the first clue to a large treasure or heroic quest,
2878 so always gather as much information as possible.
2879 Some notes and books you will be able to pick
2880 up and take with you, while others will be
2881 fixed where they are, but they all may be
2882 important to read.
2883
2884 In case you can't read, for example when you are
2885 too low on intelligence or don't have the literacy
2886 skill you might find the word 'orc-knuckle' useful
2887 for leaving this tutorial!
2888 endmsg
2889 x 20
2890 y 5
2891 end
2892 arch woodfloor
2893 x 20
2894 y 6
2895 end
2896 arch wall_2_1_2
2897 x 20
2898 y 6
2899 end
2900 arch woodfloor
2901 x 20
2902 y 7
2903 end
2904 arch button_handle
2905 x 20
2906 y 7
2907 connected 5
2908 end
2909 arch woodfloor
2910 x 20
2911 y 8
2912 end
2913 arch wall_1_4
2914 x 20
2915 y 8
2916 end
2917 arch woodfloor
2918 x 20
2919 y 9
2920 end
2921 arch sign
2922 name Earthwalls
2923 msg
2924 === Earthwalls ===
2925
2926 Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2927 Run at the wall to your east until you pass through.
2928
2929 If you are very weak you might need a long time time to destroy the earthwall. Do
2930 not give up! (If you give up, consider creating a character with a little higher strength stat :)
2931 endmsg
2932 x 20
2933 y 9
2934 end
2935 arch woodfloor
2936 x 20
2937 y 10
2938 end
2939 arch wall_2_1_2
2940 x 20
2941 y 10
2942 end
2943 arch woodfloor
2944 x 20
2945 y 11
2946 end
2947 arch silvercoin
2948 name silver coins
2949 x 20
2950 y 11
2951 nrof 5
2952 end
2953 arch kobold
2954 x 20
2955 y 11
2956 end
2957 arch woodfloor
2958 x 20
2959 y 12
2960 end
2961 arch kobold
2962 x 20
2963 y 12
2964 end
2965 arch woodfloor
2966 x 20
2967 y 13
2968 end
2969 arch wall_2_1_2
2970 x 20
2971 y 13
2972 end
2973 arch woodfloor
2974 x 20
2975 y 14
2976 end
2977 arch ant
2978 x 20
2979 y 14
2980 end
2981 arch woodfloor
2982 x 20
2983 y 15
2984 end
2985 arch wall_2_1_2
2986 x 20
2987 y 15
2988 end
2989 arch woodfloor
2990 x 21
2991 end
2992 arch wall_2_1_2
2993 x 21
2994 end
2995 arch woodfloor
2996 x 21
2997 y 1
2998 end
2999 arch door_1
3000 hp 4
3001 x 21
3002 y 1
3003 end
3004 arch woodfloor
3005 x 21
3006 y 2
3007 end
3008 arch wall_2_2_3
3009 x 21
3010 y 2
3011 end
3012 arch woodfloor
3013 x 21
3014 y 3
3015 end
3016 arch wall_2_1_1
3017 x 21
3018 y 3
3019 end
3020 arch woodfloor
3021 x 21
3022 y 4
3023 end
3024 arch wall_2_1_1
3025 x 21
3026 y 4
3027 end
3028 arch woodfloor
3029 x 21
3030 y 5
3031 end
3032 arch wall_2_1_1
3033 x 21
3034 y 5
3035 end
3036 arch woodfloor
3037 x 21
3038 y 6
3039 end
3040 arch wall_2_2_4
3041 x 21
3042 y 6
3043 end
3044 arch woodfloor
3045 x 21
3046 y 7
3047 end
3048 arch grate_closed_2
3049 x 21
3050 y 7
3051 connected 5
3052 end
3053 arch woodfloor
3054 x 21
3055 y 8
3056 end
3057 arch wall_2_1_2
3058 x 21
3059 y 8
3060 end
3061 arch woodfloor
3062 x 21
3063 y 9
3064 end
3065 arch earthwall
3066 x 21
3067 y 9
3068 end
3069 arch woodfloor
3070 x 21
3071 y 10
3072 end
3073 arch wall_2_2_3
3074 x 21
3075 y 10
3076 end
3077 arch woodfloor
3078 x 21
3079 y 11
3080 end
3081 arch wall_2_1_1
3082 x 21
3083 y 11
3084 end
3085 arch woodfloor
3086 x 21
3087 y 12
3088 end
3089 arch wall_2_1_1
3090 x 21
3091 y 12
3092 end
3093 arch woodfloor
3094 x 21
3095 y 13
3096 end
3097 arch wall_2_2_4
3098 x 21
3099 y 13
3100 end
3101 arch check_floor
3102 race ant
3103 x 21
3104 y 14
3105 last_sp 0
3106 move_block all
3107 end
3108 arch woodfloor
3109 x 21
3110 y 14
3111 end
3112 arch door_1
3113 hp 4
3114 x 21
3115 y 14
3116 end
3117 arch woodfloor
3118 x 21
3119 y 15
3120 end
3121 arch wall_2_1_2
3122 x 21
3123 y 15
3124 end
3125 arch woodfloor
3126 x 22
3127 end
3128 arch wall_2_1_2
3129 x 22
3130 end
3131 arch woodfloor
3132 x 22
3133 y 1
3134 end
3135 arch sign
3136 name Traps, and Automatic Doors
3137 msg
3138 By the way, it's a good idea to always check
3139 for traps before trying to open a door. Do
3140 this with the command B<ready_skill find traps> (short B<rsft>, by default
3141 bound to the B<Left-Alt-s> key) and then keep firing into the
3142 direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3143 B<Shift-Right-Arrow>).
3144
3145 If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3146 B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3147 into the direction of the trap you found.
3148
3149 You can only find and disable traps if you have those skills. If you don't, you should
3150 learn them early.
3151
3152 Some doors will open when you walk up to them,
3153 then close after a moment. Be careful not to
3154 get crushed by standing in the doorway
3155 too long!
3156 endmsg
3157 x 22
3158 y 1
3159 end
3160 arch woodfloor
3161 x 22
3162 y 2
3163 end
3164 arch button_trigger
3165 x 22
3166 y 2
3167 invisible 1
3168 connected 2
3169 end
3170 arch woodfloor
3171 x 22
3172 y 3
3173 end
3174 arch mdoor_closed_1
3175 x 22
3176 y 3
3177 connected 2
3178 end
3179 arch woodfloor
3180 x 22
3181 y 4
3182 end
3183 arch button_trigger
3184 x 22
3185 y 4
3186 invisible 1
3187 connected 2
3188 end
3189 arch woodfloor
3190 x 22
3191 y 5
3192 end
3193 arch woodfloor
3194 x 22
3195 y 6
3196 end
3197 arch sign
3198 name Levers
3199 msg
3200 Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3201 endmsg
3202 x 22
3203 y 6
3204 end
3205 arch woodfloor
3206 x 22
3207 y 7
3208 end
3209 arch button_handle
3210 name handle (press space to apply)
3211 x 22
3212 y 7
3213 connected 5
3214 end
3215 arch woodfloor
3216 x 22
3217 y 8
3218 end
3219 arch wall_2_1_2
3220 x 22
3221 y 8
3222 end
3223 arch woodfloor
3224 x 22
3225 y 9
3226 end
3227 arch sign
3228 name Illusionary Walls
3229 msg
3230 Other kinds of walls can also have weak spots.
3231 Look for cracks in the wall, especially if you
3232 hear voices or have reason to think there might
3233 be secret areas nearby.
3234
3235 Sometimes walls are illusions that can be walked
3236 through. Go south from here.
3237 endmsg
3238 x 22
3239 y 9
3240 end
3241 arch woodfloor
3242 x 22
3243 y 10
3244 end
3245 arch false_wall
3246 x 22
3247 y 10
3248 end
3249 arch woodfloor
3250 x 22
3251 y 11
3252 end
3253 arch sign
3254 name Inventory
3255 msg
3256 === Inventory ===
3257
3258 Stop and take a look at your inventory for a moment. If you started the game with any
3259 armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3260
3261 You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3262 directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3263 map (not the minimap) will tell you about these keys).
3264
3265 You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3266 click on the item with your middle mouse button (or scroll wheel button).
3267 Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3268 endmsg
3269 x 22
3270 y 11
3271 end
3272 arch check_floor
3273 race ant
3274 x 22
3275 y 12
3276 last_sp 0
3277 move_block all
3278 end
3279 arch woodfloor
3280 x 22
3281 y 12
3282 end
3283 arch woodfloor
3284 x 22
3285 y 13
3286 end
3287 arch sign
3288 name Fighting
3289 msg
3290 === Fighting ===
3291
3292 Ready for your first fight? On the other side
3293 of this door are some ants. They're mostly
3294 harmless, so run into them as fast as you can,
3295 until you kill them. Be sure to kill the anthill
3296 too, so it can't produce more ants. Many
3297 monsters have "generators" like this which
3298 produce more monsters every so often.
3299
3300 After you kill the ants, go through the next
3301 door.
3302 endmsg
3303 x 22
3304 y 13
3305 end
3306 arch woodfloor
3307 x 22
3308 y 14
3309 end
3310 arch woodfloor
3311 x 22
3312 y 15
3313 end
3314 arch wall_2_1_2
3315 x 22
3316 y 15
3317 end
3318 arch woodfloor
3319 x 23
3320 end
3321 arch wall_2_2_3
3322 x 23
3323 end
3324 arch woodfloor
3325 x 23
3326 y 1
3327 end
3328 arch wall_2_1_1
3329 x 23
3330 y 1
3331 end
3332 arch woodfloor
3333 x 23
3334 y 2
3335 end
3336 arch wall_2_1_1
3337 x 23
3338 y 2
3339 end
3340 arch woodfloor
3341 x 23
3342 y 3
3343 end
3344 arch wall_2_1_1
3345 x 23
3346 y 3
3347 end
3348 arch woodfloor
3349 x 23
3350 y 4
3351 end
3352 arch wall_2_1_1
3353 x 23
3354 y 4
3355 end
3356 arch woodfloor
3357 x 23
3358 y 5
3359 end
3360 arch wall_2_1_1
3361 x 23
3362 y 5
3363 end
3364 arch woodfloor
3365 x 23
3366 y 6
3367 end
3368 arch wall_2_1_1
3369 x 23
3370 y 6
3371 end
3372 arch woodfloor
3373 x 23
3374 y 7
3375 end
3376 arch wall_2_1_1
3377 x 23
3378 y 7
3379 end
3380 arch woodfloor
3381 x 23
3382 y 8
3383 end
3384 arch wall_3_4
3385 x 23
3386 y 8
3387 end
3388 arch woodfloor
3389 x 23
3390 y 9
3391 end
3392 arch wall_2_1_1
3393 x 23
3394 y 9
3395 end
3396 arch woodfloor
3397 x 23
3398 y 10
3399 end
3400 arch wall_2_1_1
3401 x 23
3402 y 10
3403 end
3404 arch woodfloor
3405 x 23
3406 y 11
3407 end
3408 arch wall_2_1_1
3409 x 23
3410 y 11
3411 end
3412 arch woodfloor
3413 x 23
3414 y 12
3415 end
3416 arch wall_2_1_1
3417 x 23
3418 y 12
3419 end
3420 arch woodfloor
3421 x 23
3422 y 13
3423 end
3424 arch wall_2_1_1
3425 x 23
3426 y 13
3427 end
3428 arch woodfloor
3429 x 23
3430 y 14
3431 end
3432 arch wall_2_1_1
3433 x 23
3434 y 14
3435 end
3436 arch woodfloor
3437 x 23
3438 y 15
3439 end
3440 arch wall_2_2_4
3441 x 23
3442 y 15
3443 end