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Revision: 1.23
Committed: Wed Apr 9 14:35:32 2008 UTC (16 years, 2 months ago) by root
Branch: MAIN
CVS Tags: post_fixaltar
Changes since 1.22: +4 -3 lines
Log Message:
fixaltar: change altars to money and also fix their names

File Contents

# Content
1 arch map
2 name Tutorial
3 difficulty 1
4 region creation
5 width 24
6 height 20
7 enter_x 11
8 enter_y 1
9 msg
10 Creator: Mhoram, http://aaron.baugher.biz/
11 Software: CF Java Map Editor
12 Date: 1/23/2007
13
14 This map is intended for use as a tutorial for
15 complete newbies, to teach them some of the
16 basic concepts of Deliantra.
17 endmsg
18 per_player 1
19 end
20 arch woodfloor
21 end
22 arch wall_2_2_2
23 end
24 arch woodfloor
25 y 1
26 end
27 arch wall_2_1_1
28 y 1
29 end
30 arch woodfloor
31 y 2
32 end
33 arch wall_2_1_1
34 y 2
35 end
36 arch woodfloor
37 y 3
38 end
39 arch wall_2_1_1
40 y 3
41 end
42 arch woodfloor
43 y 4
44 end
45 arch wall_2_1_1
46 y 4
47 end
48 arch woodfloor
49 y 5
50 end
51 arch wall_2_1_1
52 y 5
53 end
54 arch woodfloor
55 y 6
56 end
57 arch wall_2_1_1
58 y 6
59 end
60 arch woodfloor
61 y 7
62 end
63 arch wall_2_1_1
64 y 7
65 end
66 arch woodfloor
67 y 8
68 end
69 arch wall_3_2
70 y 8
71 end
72 arch woodfloor
73 y 9
74 end
75 arch wall_2_1_1
76 y 9
77 end
78 arch woodfloor
79 y 10
80 end
81 arch wall_2_1_1
82 y 10
83 end
84 arch woodfloor
85 y 11
86 end
87 arch wall_2_1_1
88 y 11
89 end
90 arch woodfloor
91 y 12
92 end
93 arch wall_2_1_1
94 y 12
95 end
96 arch woodfloor
97 y 13
98 end
99 arch wall_2_1_1
100 y 13
101 end
102 arch woodfloor
103 y 14
104 end
105 arch wall_2_1_1
106 y 14
107 end
108 arch woodfloor
109 y 15
110 end
111 arch wall_2_2_1
112 y 15
113 end
114 arch woodfloor
115 x 1
116 end
117 arch wall_2_1_2
118 x 1
119 end
120 arch shop_ring
121 x 1
122 y 1
123 end
124 arch shop_throw
125 x 1
126 y 2
127 end
128 arch shop_food
129 x 1
130 y 3
131 end
132 arch woodfloor
133 x 1
134 y 4
135 end
136 arch shop_food
137 x 1
138 y 4
139 end
140 arch woodfloor
141 x 1
142 y 5
143 end
144 arch swall_1_4
145 x 1
146 y 5
147 end
148 arch woodfloor
149 x 1
150 y 6
151 end
152 arch goldcoin
153 x 1
154 y 6
155 end
156 arch woodfloor
157 x 1
158 y 7
159 end
160 arch woodfloor
161 x 1
162 y 8
163 end
164 arch wall_2_1_2
165 x 1
166 y 8
167 end
168 arch woodfloor
169 x 1
170 y 9
171 end
172 arch woodfloor
173 x 1
174 y 10
175 end
176 arch woodfloor
177 x 1
178 y 11
179 end
180 arch woodfloor
181 x 1
182 y 12
183 end
184 arch sign
185 name Saving and Exiting
186 msg
187 A bed of reality is used for saving your game. Whenever you want to leave the game,
188 or just save in a particular town, apply (press space) on a bed of reality,
189 like the one at the end of this hallway, and then answer the question of wether you want
190 to continue playing. To log out, you of course have to answer negatively to that question.
191
192 The next time you login, your player will start from that bed's location, with all the inventory
193 items you had when you logged out. Also, if your player ever dies, you will be returned to the
194 location of the last bed of reality you used. If you leave without using a savebed your character's
195 body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196 always use a bed of reality for leaving the game.
197
198 You may use this one now, and then continue on after logging back in.
199 endmsg
200 x 1
201 y 12
202 end
203 arch woodfloor
204 x 1
205 y 13
206 end
207 arch woodfloor
208 x 1
209 y 14
210 end
211 arch sign
212 name Congratulations
213 msg
214 Congratulations, you have completed this part of the tutorial!
215 Take the exit to your east to move on.
216 Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
217 endmsg
218 x 1
219 y 14
220 end
221 arch woodfloor
222 x 1
223 y 15
224 end
225 arch wall_2_1_2
226 x 1
227 y 15
228 end
229 arch woodfloor
230 x 2
231 end
232 arch wall_2_1_2
233 x 2
234 end
235 arch shop_empty
236 x 2
237 y 1
238 end
239 arch shop_mat
240 x 2
241 y 1
242 end
243 arch shop_wands
244 x 2
245 y 2
246 end
247 arch shop_armour
248 x 2
249 y 3
250 end
251 arch woodfloor
252 x 2
253 y 4
254 end
255 arch shop_general
256 x 2
257 y 4
258 end
259 arch woodfloor
260 x 2
261 y 5
262 end
263 arch swall_2_1_2
264 x 2
265 y 5
266 end
267 arch woodfloor
268 x 2
269 y 6
270 end
271 arch woodfloor
272 x 2
273 y 7
274 end
275 arch mouse
276 wis 2
277 x 2
278 y 7
279 end
280 arch woodfloor
281 x 2
282 y 8
283 end
284 arch wall_2_1_2
285 x 2
286 y 8
287 end
288 arch woodfloor
289 x 2
290 y 9
291 end
292 arch woodfloor
293 x 2
294 y 10
295 end
296 arch wall_1_1
297 x 2
298 y 10
299 end
300 arch woodfloor
301 x 2
302 y 11
303 end
304 arch wall_2_2_1
305 x 2
306 y 11
307 end
308 arch woodfloor
309 x 2
310 y 12
311 end
312 arch woodfloor
313 x 2
314 y 13
315 end
316 arch wall_1_4
317 x 2
318 y 13
319 end
320 arch woodfloor
321 x 2
322 y 14
323 end
324 arch monument
325 msg
326 Here lies Harold the Slow
327 endmsg
328 x 2
329 y 14
330 end
331 arch woodfloor
332 x 2
333 y 15
334 end
335 arch wall_2_1_2
336 x 2
337 y 15
338 end
339 arch woodfloor
340 x 3
341 end
342 arch wall_2_1_2
343 x 3
344 end
345 arch woodfloor
346 x 3
347 y 1
348 end
349 arch swall_1_1
350 x 3
351 y 1
352 end
353 arch woodfloor
354 x 3
355 y 2
356 end
357 arch swall_2_2_1
358 x 3
359 y 2
360 end
361 arch shop_weapon
362 x 3
363 y 3
364 end
365 arch woodfloor
366 x 3
367 y 4
368 end
369 arch shop_general
370 x 3
371 y 4
372 end
373 arch woodfloor
374 x 3
375 y 5
376 end
377 arch swall_2_1_2
378 x 3
379 y 5
380 end
381 arch woodfloor
382 x 3
383 y 6
384 end
385 arch woodfloor
386 x 3
387 y 7
388 end
389 arch mouse
390 wis 2
391 x 3
392 y 7
393 end
394 arch woodfloor
395 x 3
396 y 8
397 end
398 arch wall_2_1_2
399 x 3
400 y 8
401 end
402 arch woodfloor
403 x 3
404 y 9
405 end
406 arch sign
407 name Potions
408 msg
409 Potions can help you in many ways, boosting your stats temporarily or permanently,
410 giving you resistance to certain attacks, or healing you. Save this potion of healing
411 for some time when you are injured and unable to retreat to heal slowly.
412
413 Keep in mind that potions you find can be cursed just like other objects, so always
414 get them identified before using them.
415 endmsg
416 x 3
417 y 9
418 end
419 arch woodfloor
420 x 3
421 y 10
422 end
423 arch potion_heal
424 x 3
425 y 10
426 end
427 arch woodfloor
428 x 3
429 y 11
430 end
431 arch wall_2_1_2
432 x 3
433 y 11
434 end
435 arch woodfloor
436 x 3
437 y 12
438 end
439 arch chair_1.1
440 x 3
441 y 12
442 end
443 arch woodfloor
444 x 3
445 y 13
446 end
447 arch wall_2_1_2
448 x 3
449 y 13
450 end
451 arch woodfloor
452 x 3
453 y 14
454 end
455 arch button_trigger
456 x 3
457 y 14
458 connected 9
459 end
460 arch woodfloor
461 x 3
462 y 15
463 end
464 arch wall_2_1_2
465 x 3
466 y 15
467 end
468 arch woodfloor
469 x 4
470 end
471 arch wall_2_1_2
472 x 4
473 end
474 arch woodfloor
475 x 4
476 y 1
477 end
478 arch shop_mat
479 x 4
480 y 1
481 end
482 arch woodfloor
483 x 4
484 y 2
485 end
486 arch swall_2_2_3
487 x 4
488 y 2
489 end
490 arch woodfloor
491 x 4
492 y 3
493 end
494 arch swall_2_1_1
495 x 4
496 y 3
497 end
498 arch woodfloor
499 x 4
500 y 4
501 end
502 arch swall_2_1_1
503 x 4
504 y 4
505 end
506 arch woodfloor
507 x 4
508 y 5
509 end
510 arch swall_4
511 x 4
512 y 5
513 end
514 arch woodfloor
515 x 4
516 y 6
517 end
518 arch swall_1_2
519 x 4
520 y 6
521 end
522 arch check_floor
523 race mouse
524 x 4
525 y 7
526 last_sp 0
527 move_block all
528 end
529 arch mat
530 name mouse barrier
531 name_pl
532 x 4
533 y 7
534 end
535 arch woodfloor
536 x 4
537 y 7
538 end
539 arch door_1
540 hp 12
541 x 4
542 y 7
543 end
544 arch woodfloor
545 x 4
546 y 8
547 end
548 arch wall_1_3
549 x 4
550 y 8
551 end
552 arch woodfloor
553 x 4
554 y 9
555 end
556 arch woodfloor
557 x 4
558 y 10
559 end
560 arch wall_1_1
561 x 4
562 y 10
563 end
564 arch woodfloor
565 x 4
566 y 11
567 end
568 arch wall_3_1
569 x 4
570 y 11
571 end
572 arch woodfloor
573 x 4
574 y 12
575 end
576 arch woodfloor
577 x 4
578 y 13
579 end
580 arch wall_2_1_2
581 x 4
582 y 13
583 end
584 arch woodfloor
585 x 4
586 y 14
587 end
588 arch igateTrg2
589 x 4
590 y 14
591 connected 9
592 end
593 arch woodfloor
594 x 4
595 y 15
596 end
597 arch wall_2_1_2
598 x 4
599 y 15
600 end
601 arch woodfloor
602 x 5
603 end
604 arch wall_2_1_2
605 x 5
606 end
607 arch woodfloor
608 x 5
609 y 1
610 end
611 arch sign
612 name Shops
613 msg
614 Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615 and then buy almost any treasure you bring back to sell.
616
617 To enter a shop, step on the shop mat. This will transport you to the inside.
618 To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619 To buy items, simply pick up what you want and leave. The cost of the items will
620 be taken from your inventory. If you don't have enough money to pay your bill, you
621 won't be allowed to leave, and you will have to drop enough of the items you picked
622 up until you can afford what you're holding.
623
624 You may enter this shop and look around, and buy something if you have the money.
625 When you're in the shop, clicking on an item in your inventory will tell you how much
626 the shop will pay you for it. Standing over an item on the shop floor and examining it
627 (read the tooltip when hovering over it or press B<Left-Alt-e>).
628
629 WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630 Once dropped, an item is sold and belongs to the shop, and the price for buying
631 it back may be many times what you sold it for. Check your client's documentation
632 on "locking" items for instructions on how to lock your important items so you can't
633 accidentally drop them.
634 endmsg
635 x 5
636 y 1
637 end
638 arch woodfloor
639 x 5
640 y 2
641 end
642 arch woodfloor
643 x 5
644 y 3
645 end
646 arch sign
647 name Teleporters
648 msg
649 In areas other than shops, teleporters can transport you instantly from place to place.
650 Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651 will take you right across the fence to the south.
652 endmsg
653 x 5
654 y 3
655 end
656 arch woodfloor
657 x 5
658 y 4
659 end
660 arch teleporter
661 hp 5
662 sp 7
663 x 5
664 y 4
665 speed 0.2
666 end
667 arch woodfloor
668 x 5
669 y 5
670 end
671 arch swall_1_3
672 x 5
673 y 5
674 end
675 arch woodfloor
676 x 5
677 y 6
678 end
679 arch teleporter
680 slaying tutorial
681 hp 5
682 sp 3
683 x 5
684 y 6
685 speed 0.2
686 end
687 arch woodfloor
688 x 5
689 y 7
690 end
691 arch sign
692 name Inbreeding
693 msg
694 Some monsters, like mice, can multiply without a generator (after all, they are mice).
695 If not killed quickly, these monsters can spread to fill up a map completely.
696 Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697 and tried our best to keep them from spreading throughout the whole map, but once
698 outside int he harsh world, you will not be as lucky).
699 endmsg
700 x 5
701 y 7
702 end
703 arch woodfloor
704 x 5
705 y 8
706 end
707 arch woodfloor
708 x 5
709 y 9
710 end
711 arch sign
712 name Scrolls
713 msg
714 Magic scrolls like the one to your south contain one spell each.
715 When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716 Take this scroll and save it for some time when you have collected a bunch of
717 items and want to cast detect magic on them.
718 endmsg
719 x 5
720 y 9
721 end
722 arch woodfloor
723 x 5
724 y 10
725 end
726 arch scroll_new
727 name scroll of detect magic
728 sp 76
729 x 5
730 y 10
731 level 1
732 end
733 arch woodfloor
734 x 5
735 y 11
736 end
737 arch wall_2_1_2
738 x 5
739 y 11
740 end
741 arch woodfloor
742 x 5
743 y 12
744 end
745 arch bed_save
746 x 5
747 y 12
748 end
749 arch woodfloor
750 x 5
751 y 13
752 end
753 arch wall_2_1_2
754 x 5
755 y 13
756 end
757 arch woodfloor
758 x 5
759 y 14
760 end
761 arch exit
762 slaying /scorn/misc/beginners
763 msg
764 Good luck!
765 endmsg
766 hp 15
767 sp 28
768 x 5
769 y 14
770 damned 1
771 end
772 arch woodfloor
773 x 5
774 y 15
775 end
776 arch wall_2_1_2
777 x 5
778 y 15
779 end
780 arch woodfloor
781 x 6
782 end
783 arch wall_2_1_2
784 x 6
785 end
786 arch woodfloor
787 x 6
788 y 1
789 end
790 arch woodfloor
791 x 6
792 y 2
793 end
794 arch wall_1_1
795 x 6
796 y 2
797 end
798 arch woodfloor
799 x 6
800 y 3
801 end
802 arch wall_2_1_1
803 x 6
804 y 3
805 end
806 arch woodfloor
807 x 6
808 y 4
809 end
810 arch wall_2_1_1
811 x 6
812 y 4
813 end
814 arch woodfloor
815 x 6
816 y 5
817 end
818 arch wall_2_1_1
819 x 6
820 y 5
821 end
822 arch woodfloor
823 x 6
824 y 6
825 end
826 arch wall_2_1_1
827 x 6
828 y 6
829 end
830 arch woodfloor
831 x 6
832 y 7
833 end
834 arch wall_2_1_1
835 x 6
836 y 7
837 end
838 arch woodfloor
839 x 6
840 y 8
841 end
842 arch wall_2_1_1
843 x 6
844 y 8
845 end
846 arch woodfloor
847 x 6
848 y 9
849 end
850 arch wall_2_1_1
851 x 6
852 y 9
853 end
854 arch woodfloor
855 x 6
856 y 10
857 end
858 arch wall_2_1_1
859 x 6
860 y 10
861 end
862 arch woodfloor
863 x 6
864 y 11
865 end
866 arch wall_3_4
867 x 6
868 y 11
869 end
870 arch woodfloor
871 x 6
872 y 12
873 end
874 arch wall_2_1_1
875 x 6
876 y 12
877 end
878 arch woodfloor
879 x 6
880 y 13
881 end
882 arch wall_3_4
883 x 6
884 y 13
885 end
886 arch woodfloor
887 x 6
888 y 14
889 end
890 arch wall_2_1_1
891 x 6
892 y 14
893 end
894 arch woodfloor
895 x 6
896 y 15
897 end
898 arch wall_3_1
899 x 6
900 y 15
901 end
902 arch woodfloor
903 x 7
904 end
905 arch wall_2_1_2
906 x 7
907 end
908 arch woodfloor
909 x 7
910 y 1
911 end
912 arch rune_mark
913 msg
914 Tables work much like altars. The table to the
915 east is an I<identify item> table. It will identify the
916 unidentified items in your inventory, one at a time, for 20
917 gold pieces each. Tables are often found in shops
918 too, especially magic shops.
919 endmsg
920 x 7
921 y 1
922 end
923 arch woodfloor
924 x 7
925 y 2
926 end
927 arch woodfloor
928 x 7
929 y 3
930 end
931 arch rune_mark
932 msg
933 This altar to your east is a I<detect curse> altar.
934 It works the same as the I<detect magic> altar below.
935 Altars like these are often found in shops in towns.
936
937 Always detect curse on items you find before applying them.
938 If you apply a cursed item, you won't be able to remove it until the curse is removed.
939 endmsg
940 x 7
941 y 3
942 end
943 arch woodfloor
944 x 7
945 y 4
946 end
947 arch woodfloor
948 x 7
949 y 5
950 end
951 arch rune_mark
952 msg
953 === Altars ===
954
955 Altars have many different uses. Some altars are consecrated to a particular god.
956 Do not pray over these altars unless you wish to worship that god! (More on gods later).
957 Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
958
959 The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960 detect magic on all the items in your inventory. (Make sure you pick up your change).
961 To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962 you can select the B<drop n> option from the item popup menu and only drop a few coins.
963
964 Magic items are often worth more than identical non-magic items, so detect magic can
965 help you decide which ones to sell and which ones to identify or keep.
966 endmsg
967 x 7
968 y 5
969 end
970 arch woodfloor
971 x 7
972 y 6
973 end
974 arch woodfloor
975 x 7
976 y 7
977 end
978 arch woodfloor
979 x 7
980 y 8
981 end
982 arch woodfloor
983 msg
984 Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
985 endmsg
986 x 7
987 y 9
988 end
989 arch sign
990 name Missile Weapons
991 msg
992 If you have a bow or crossbow in your inventory
993 (or other ranged weapons such as rods, staffs or area spells such as burning hands),
994 go south for ranged attacks training. If you do not, go north.
995 endmsg
996 x 7
997 y 9
998 end
999 arch woodfloor
1000 x 7
1001 y 10
1002 end
1003 arch woodfloor
1004 x 7
1005 y 11
1006 end
1007 arch woodfloor
1008 x 7
1009 y 12
1010 end
1011 arch woodfloor
1012 x 7
1013 y 13
1014 end
1015 arch sign
1016 name Missile Weapon Training
1017 msg
1018 Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1019
1020 If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021 by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022 B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1023
1024 To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025 and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026 you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027 with B<Shift>.
1028
1029 On the other side of these doors are some monsters.
1030 Pull the lever to open the doors, and shoot them all!
1031 Don't worry, there's a force preventing them from reaching you.
1032 Continue down the passageway until you get back to this hallway, then go north.
1033 endmsg
1034 x 7
1035 y 13
1036 end
1037 arch woodfloor
1038 x 7
1039 y 14
1040 end
1041 arch trigger
1042 x 7
1043 y 14
1044 connected 8
1045 end
1046 arch woodfloor
1047 x 7
1048 y 15
1049 end
1050 arch wall_2_1_2
1051 x 7
1052 y 15
1053 end
1054 arch woodfloor
1055 x 8
1056 end
1057 arch wall_2_1_2
1058 x 8
1059 end
1060 arch woodfloor
1061 x 8
1062 y 1
1063 end
1064 arch woodfloor
1065 x 8
1066 y 2
1067 end
1068 arch wall_1_4
1069 x 8
1070 y 2
1071 end
1072 arch woodfloor
1073 x 8
1074 y 3
1075 end
1076 arch woodfloor
1077 x 8
1078 y 4
1079 end
1080 arch wall_1_4
1081 x 8
1082 y 4
1083 end
1084 arch woodfloor
1085 x 8
1086 y 5
1087 end
1088 arch woodfloor
1089 x 8
1090 y 6
1091 end
1092 arch wall_2_2_2
1093 x 8
1094 y 6
1095 end
1096 arch woodfloor
1097 x 8
1098 y 7
1099 end
1100 arch wall_2_1_1
1101 x 8
1102 y 7
1103 end
1104 arch woodfloor
1105 x 8
1106 y 8
1107 end
1108 arch wall_1_2
1109 x 8
1110 y 8
1111 end
1112 arch woodfloor
1113 x 8
1114 y 9
1115 end
1116 arch woodfloor
1117 x 8
1118 y 10
1119 end
1120 arch wall_1_4
1121 x 8
1122 y 10
1123 end
1124 arch woodfloor
1125 x 8
1126 y 11
1127 end
1128 arch gate_closed_2
1129 x 8
1130 y 11
1131 connected 8
1132 end
1133 arch woodfloor
1134 x 8
1135 y 12
1136 end
1137 arch gate_closed_2
1138 x 8
1139 y 12
1140 connected 8
1141 end
1142 arch woodfloor
1143 x 8
1144 y 13
1145 end
1146 arch gate_closed_2
1147 x 8
1148 y 13
1149 connected 8
1150 end
1151 arch woodfloor
1152 x 8
1153 y 14
1154 end
1155 arch gate_closed_2
1156 x 8
1157 y 14
1158 connected 8
1159 end
1160 arch woodfloor
1161 x 8
1162 y 15
1163 end
1164 arch wall_2_1_2
1165 x 8
1166 y 15
1167 end
1168 arch woodfloor
1169 x 9
1170 end
1171 arch wall_2_1_2
1172 x 9
1173 end
1174 arch woodfloor
1175 x 9
1176 y 1
1177 end
1178 arch identify_table
1179 name item identify tablein your inventory.
1180 food 0
1181 x 9
1182 y 1
1183 end
1184 arch woodfloor
1185 x 9
1186 y 2
1187 end
1188 arch wall_2_1_2
1189 x 9
1190 y 2
1191 end
1192 arch woodfloor
1193 x 9
1194 y 3
1195 end
1196 arch altar
1197 name altar of detect curse (detects any cursed items in your inventory)
1198 slaying money
1199 sp 79
1200 food 1
1201 x 9
1202 y 3
1203 end
1204 arch woodfloor
1205 x 9
1206 y 4
1207 end
1208 arch wall_2_1_2
1209 x 9
1210 y 4
1211 end
1212 arch woodfloor
1213 x 9
1214 y 5
1215 end
1216 arch altar
1217 name altar of detect magic (detects any magic items in your inventory)
1218 slaying money
1219 sp 76
1220 food 1
1221 x 9
1222 y 5
1223 end
1224 arch woodfloor
1225 x 9
1226 y 6
1227 end
1228 arch wall_2_1_2
1229 x 9
1230 y 6
1231 end
1232 arch woodfloor
1233 x 9
1234 y 7
1235 end
1236 arch rune_heal
1237 x 9
1238 y 7
1239 end
1240 arch woodfloor
1241 x 9
1242 y 8
1243 end
1244 arch woodfloor
1245 x 9
1246 y 9
1247 end
1248 arch rune_mark
1249 msg
1250 Not all runes are harmful. The rune to your north will restore your health!
1251 endmsg
1252 x 9
1253 y 9
1254 end
1255 arch woodfloor
1256 x 9
1257 y 10
1258 end
1259 arch wall_2_1_2
1260 x 9
1261 y 10
1262 end
1263 arch woodfloor
1264 x 9
1265 y 11
1266 end
1267 arch woodfloor
1268 x 9
1269 y 12
1270 end
1271 arch woodfloor
1272 x 9
1273 y 13
1274 end
1275 arch woodfloor
1276 x 9
1277 y 14
1278 end
1279 arch trigger
1280 x 9
1281 y 14
1282 connected 8
1283 end
1284 arch woodfloor
1285 x 9
1286 y 15
1287 end
1288 arch wall_2_1_2
1289 x 9
1290 y 15
1291 end
1292 arch woodfloor
1293 x 10
1294 end
1295 arch wall_3_3
1296 x 10
1297 end
1298 arch woodfloor
1299 x 10
1300 y 1
1301 end
1302 arch wall_2_1_1
1303 x 10
1304 y 1
1305 end
1306 arch woodfloor
1307 x 10
1308 y 2
1309 end
1310 arch wall_3_4
1311 x 10
1312 y 2
1313 end
1314 arch woodfloor
1315 x 10
1316 y 3
1317 end
1318 arch wall_2_1_1
1319 x 10
1320 y 3
1321 end
1322 arch woodfloor
1323 x 10
1324 y 4
1325 end
1326 arch wall_3_4
1327 x 10
1328 y 4
1329 end
1330 arch woodfloor
1331 x 10
1332 y 5
1333 end
1334 arch wall_2_1_1
1335 x 10
1336 y 5
1337 end
1338 arch woodfloor
1339 x 10
1340 y 6
1341 end
1342 arch wall_4
1343 x 10
1344 y 6
1345 end
1346 arch woodfloor
1347 x 10
1348 y 7
1349 end
1350 arch wall_2_1_1
1351 x 10
1352 y 7
1353 end
1354 arch woodfloor
1355 x 10
1356 y 8
1357 end
1358 arch wall_1_2
1359 x 10
1360 y 8
1361 end
1362 arch woodfloor
1363 x 10
1364 y 9
1365 end
1366 arch woodfloor
1367 x 10
1368 y 10
1369 end
1370 arch wall_2_1_2
1371 x 10
1372 y 10
1373 end
1374 arch woodfloor
1375 x 10
1376 y 11
1377 move_block walk
1378 end
1379 arch bench_1_1
1380 x 10
1381 y 11
1382 end
1383 arch woodfloor
1384 x 10
1385 y 12
1386 move_block walk
1387 end
1388 arch bench_2_1_1
1389 x 10
1390 y 12
1391 end
1392 arch woodfloor
1393 x 10
1394 y 13
1395 move_block walk
1396 end
1397 arch bench_2_1_1
1398 x 10
1399 y 13
1400 end
1401 arch woodfloor
1402 x 10
1403 y 14
1404 move_block walk
1405 end
1406 arch bench_1_2
1407 x 10
1408 y 14
1409 end
1410 arch woodfloor
1411 x 10
1412 y 15
1413 end
1414 arch wall_2_1_2
1415 x 10
1416 y 15
1417 end
1418 arch sign
1419 name old man
1420 msg
1421 @match food|no
1422 There is some food on the other side of this gate.
1423 @match beer
1424 Beer isn't food!
1425 @match gate
1426 Say the word "open" to get through. Bye now!
1427 @match open
1428 @trigger 1
1429 Well done lad, now go through!
1430 @match hello|hi
1431 Do you have any food?
1432 @match *
1433 Ninety-nine bottles of beer on the wall....
1434 endmsg
1435 face sage.x11
1436 x 10
1437 y 19
1438 end
1439 arch woodfloor
1440 x 11
1441 end
1442 arch wall_2_1_2
1443 x 11
1444 end
1445 arch woodfloor
1446 x 11
1447 y 1
1448 end
1449 arch sign
1450 name Press cursor-down (arrow-key-down) once to read the next sign.
1451 x 11
1452 y 1
1453 end
1454 arch magic_mouth
1455 msg
1456 Welcome to Deliantra!
1457
1458 You are now in the beginner's area, which will
1459 teach you the fundamentals of playing Deliantra,
1460 and prepare you to survive in this vast and
1461 sometimes dangerous world.
1462
1463 As you pass through these halls, read all the
1464 signs and any other information provided, and
1465 you'll soon learn the basics of the game.
1466
1467 From here, move south (press your B<down-arrow> key)
1468 and press the space bar to read the next sign. Good luck!
1469 endmsg
1470 x 11
1471 y 2
1472 move_on all
1473 end
1474 arch woodfloor
1475 x 11
1476 y 2
1477 end
1478 arch sign
1479 name Press space bar to read me
1480 msg
1481 Welcome to Deliantra!
1482
1483 You are now in the beginner's area, which will
1484 teach you the fundamentals of playing Deliantra,
1485 and prepare you to survive in this vast and
1486 sometimes (uhm, always) dangerous world.
1487
1488 As you pass through these halls, read all the
1489 signs and any other information provided, and
1490 you'll soon learn the basics of the game.
1491
1492 From here, move south (press your B<down-arrow> key)
1493 and press the space bar to read the next sign. Good luck!
1494 endmsg
1495 x 11
1496 y 2
1497 end
1498 arch woodfloor
1499 x 11
1500 y 3
1501 end
1502 arch sign
1503 name Press space to read me
1504 msg
1505 === Commands ===
1506
1507 There are many commands you can use to
1508 do everything from movement to attacking
1509 to casting spells to identifying treasure. Any
1510 command in Deliantra can be executed by
1511 simply typing it in and pressing B<Space>+B<Return>.
1512
1513 So to move southeast, for example, you could type
1514 B<< southeast <return> >>. To read this sign, you could type
1515 B<< apply sign <return> >>. These "long-form" commands are
1516 always available for everything you can do in
1517 the game.
1518
1519 However, it would be cumbersome to type
1520 commands like that for common actions, so
1521 many commands are bound to keys by default.
1522
1523 You can also enter commands by typing their initials. For example,
1524 instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1525 Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1526
1527 You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1528 can usually use the popup menu you get when pressing the B<right mouse button> over an item
1529 and select the B<bind ...> option.
1530 endmsg
1531 x 11
1532 y 3
1533 end
1534 arch woodfloor
1535 x 11
1536 y 4
1537 end
1538 arch woodfloor
1539 x 11
1540 y 5
1541 end
1542 arch sign
1543 name Press space to read me
1544 msg
1545 === Movement ===
1546
1547 You can move in any of eight directions: north,
1548 south, east, west, and the four in between.
1549 Pressing a movement key once (or executing a
1550 movement command) will move you one tile
1551 in that direction. If something is in the way, your
1552 character might attack it.
1553
1554 To run in a direction, which is very useful when
1555 fighting, battering down doors, or traveling long
1556 distances, hold down the B<Ctrl> key and press
1557 and hold the key for direction you wish to run.
1558
1559 The four primary directions are bound to the arrow/cursor keys,
1560 and all eight directions including diagonals on the numeric keypad. For laptop users
1561 without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1562
1563 Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1564 the sign there.
1565 endmsg
1566 x 11
1567 y 5
1568 end
1569 arch woodfloor
1570 x 11
1571 y 6
1572 end
1573 arch wall_2_1_2
1574 x 11
1575 y 6
1576 end
1577 arch woodfloor
1578 x 11
1579 y 7
1580 end
1581 arch chest_2
1582 x 11
1583 y 7
1584 no_pick 1
1585 arch goldcoin
1586 end
1587 arch water
1588 end
1589 end
1590 arch woodfloor
1591 x 11
1592 y 8
1593 end
1594 arch woodfloor
1595 x 11
1596 y 9
1597 end
1598 arch rune_mark
1599 msg
1600 Chests and other containers are often protected by traps.
1601 To find and disarm these traps, stand on the chest or next to it while
1602 using the find traps and disarm traps skills.
1603
1604 Once you think a chest is safe, open it by applying it with the space bar,
1605 and see what's inside.
1606
1607 Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1608 That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1609 heal before you move on, in case you walk into another one.
1610 endmsg
1611 x 11
1612 y 9
1613 end
1614 arch woodfloor
1615 x 11
1616 y 10
1617 end
1618 arch wall_2_1_2
1619 x 11
1620 y 10
1621 end
1622 arch woodfloor
1623 x 11
1624 y 11
1625 end
1626 arch goblin
1627 x 11
1628 y 11
1629 end
1630 arch woodfloor
1631 x 11
1632 y 12
1633 end
1634 arch gnoll
1635 x 11
1636 y 12
1637 end
1638 arch woodfloor
1639 x 11
1640 y 13
1641 end
1642 arch kobold
1643 x 11
1644 y 13
1645 end
1646 arch woodfloor
1647 x 11
1648 y 14
1649 end
1650 arch orc
1651 x 11
1652 y 14
1653 end
1654 arch woodfloor
1655 x 11
1656 y 15
1657 end
1658 arch wall_2_1_2
1659 x 11
1660 y 15
1661 end
1662 arch sign
1663 name Talking to NPCs
1664 msg
1665 === Talking to People ===
1666
1667 There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1668 and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1669
1670 To talk to other players, for example to get help, you can use the B<chat> command, whose text
1671 is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1672 B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1673 command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1674 NPCs near you can hear.
1675
1676 You can also get information from non-player characters (NPCs) in the game by talking to them.
1677 NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1678
1679 To talk to the man at the end of this hallway when you're finished reading this,
1680 walk up next to him and left-click on him with your mouse.
1681
1682 Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1683 command is more tedious, but works when you can't see the NPC, or you need to say a password.
1684
1685 Many NPC have useful information, but they will only tell you about it if you ask the
1686 right questions. If the NPC talks to you, look for words in his reply
1687 that might be important (often they are underlined), and ask about them.
1688 For example, if he says, "Hello, do you have any food?" ask him about food,
1689 and he may say something else in response to that.
1690 Saying words like quest, key, treasure, and other things you're interested in may
1691 start up very interesting conversations!
1692
1693 Be careful not to run into friendly NPCs: dead men tell no tales.
1694
1695 Now go talk to that old man.
1696
1697 If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1698 endmsg
1699 x 11
1700 y 19
1701 end
1702 arch woodfloor
1703 x 12
1704 end
1705 arch wall_2_2_3
1706 x 12
1707 end
1708 arch woodfloor
1709 x 12
1710 y 1
1711 end
1712 arch wall_2_1_1
1713 x 12
1714 y 1
1715 end
1716 arch woodfloor
1717 x 12
1718 y 2
1719 end
1720 arch wall_2_1_1
1721 x 12
1722 y 2
1723 end
1724 arch woodfloor
1725 x 12
1726 y 3
1727 end
1728 arch wall_2_1_1
1729 x 12
1730 y 3
1731 end
1732 arch woodfloor
1733 x 12
1734 y 4
1735 end
1736 arch wall_2_2_1
1737 x 12
1738 y 4
1739 end
1740 arch woodfloor
1741 x 12
1742 y 5
1743 end
1744 arch woodfloor
1745 x 12
1746 y 6
1747 end
1748 arch wall_3_3
1749 x 12
1750 y 6
1751 end
1752 arch woodfloor
1753 x 12
1754 y 7
1755 end
1756 arch wall_2_1_1
1757 x 12
1758 y 7
1759 end
1760 arch woodfloor
1761 x 12
1762 y 8
1763 end
1764 arch wall_1_2
1765 x 12
1766 y 8
1767 end
1768 arch woodfloor
1769 x 12
1770 y 9
1771 end
1772 arch woodfloor
1773 x 12
1774 y 10
1775 end
1776 arch wall_2_1_2
1777 x 12
1778 y 10
1779 end
1780 arch woodfloor
1781 x 12
1782 y 11
1783 end
1784 arch goblin
1785 x 12
1786 y 11
1787 end
1788 arch woodfloor
1789 x 12
1790 y 12
1791 end
1792 arch gnoll
1793 x 12
1794 y 12
1795 end
1796 arch woodfloor
1797 x 12
1798 y 13
1799 end
1800 arch kobold
1801 x 12
1802 y 13
1803 end
1804 arch woodfloor
1805 x 12
1806 y 14
1807 end
1808 arch orc
1809 x 12
1810 y 14
1811 end
1812 arch woodfloor
1813 x 12
1814 y 15
1815 end
1816 arch wall_2_1_2
1817 x 12
1818 y 15
1819 end
1820 arch igateTrg1
1821 x 12
1822 y 19
1823 connected 1
1824 end
1825 arch woodfloor
1826 x 13
1827 end
1828 arch wall_2_2_2
1829 x 13
1830 end
1831 arch woodfloor
1832 x 13
1833 y 1
1834 end
1835 arch wall_2_1_1
1836 x 13
1837 y 1
1838 end
1839 arch woodfloor
1840 x 13
1841 y 2
1842 end
1843 arch wall_2_1_1
1844 x 13
1845 y 2
1846 end
1847 arch woodfloor
1848 x 13
1849 y 3
1850 move_block all
1851 end
1852 arch wall_2_1_1
1853 x 13
1854 y 3
1855 end
1856 arch woodfloor
1857 x 13
1858 y 4
1859 end
1860 arch wall_3_1
1861 x 13
1862 y 4
1863 end
1864 arch woodfloor
1865 x 13
1866 y 5
1867 end
1868 arch woodfloor
1869 x 13
1870 y 6
1871 end
1872 arch wall_2_1_2
1873 x 13
1874 y 6
1875 end
1876 arch woodfloor
1877 x 13
1878 y 7
1879 end
1880 arch rune_confusion
1881 x 13
1882 y 7
1883 end
1884 arch woodfloor
1885 x 13
1886 y 8
1887 end
1888 arch woodfloor
1889 x 13
1890 y 9
1891 end
1892 arch rune_mark
1893 msg
1894 There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
1895
1896 Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.
1897 endmsg
1898 x 13
1899 y 9
1900 end
1901 arch woodfloor
1902 x 13
1903 y 10
1904 end
1905 arch wall_2_1_2
1906 x 13
1907 y 10
1908 end
1909 arch woodfloor
1910 x 13
1911 y 11
1912 end
1913 arch generate_goblin
1914 x 13
1915 y 11
1916 end
1917 arch woodfloor
1918 x 13
1919 y 12
1920 end
1921 arch generate_gnoll
1922 x 13
1923 y 12
1924 end
1925 arch woodfloor
1926 x 13
1927 y 13
1928 end
1929 arch generate_kobold
1930 x 13
1931 y 13
1932 end
1933 arch woodfloor
1934 x 13
1935 y 14
1936 end
1937 arch generate_orc
1938 x 13
1939 y 14
1940 end
1941 arch woodfloor
1942 x 13
1943 y 15
1944 end
1945 arch wall_2_1_2
1946 x 13
1947 y 15
1948 end
1949 arch note
1950 msg
1951 The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1952 endmsg
1953 x 13
1954 y 19
1955 end
1956 arch woodfloor
1957 x 14
1958 end
1959 arch wall_2_1_2
1960 x 14
1961 end
1962 arch magic_mouth
1963 msg
1964 A message scrawled on the wall says:
1965
1966 This is a standard food. You can apply it while
1967 it's on the ground, the same way you apply
1968 signs and other objects, or you can pick it up
1969 and take it with you.
1970 endmsg
1971 x 14
1972 y 1
1973 end
1974 arch woodfloor
1975 x 14
1976 y 1
1977 end
1978 arch food
1979 x 14
1980 y 1
1981 end
1982 arch woodfloor
1983 x 14
1984 y 2
1985 end
1986 arch woodfloor
1987 x 14
1988 y 3
1989 end
1990 arch sign
1991 name Food
1992 msg
1993 === Food ===
1994
1995 Eating food is very important. Without food you cannot heal or regenerate magical
1996 energy. Go north to learn more about food, and cash in some free food
1997 at the same time!
1998 endmsg
1999 x 14
2000 y 3
2001 end
2002 arch woodfloor
2003 x 14
2004 y 4
2005 end
2006 arch wall_2_1_2
2007 x 14
2008 y 4
2009 end
2010 arch woodfloor
2011 x 14
2012 y 5
2013 end
2014 arch woodfloor
2015 x 14
2016 y 6
2017 end
2018 arch wall_3_3
2019 x 14
2020 y 6
2021 end
2022 arch woodfloor
2023 x 14
2024 y 7
2025 end
2026 arch wall_2_1_1
2027 x 14
2028 y 7
2029 end
2030 arch woodfloor
2031 x 14
2032 y 8
2033 end
2034 arch wall_1_2
2035 x 14
2036 y 8
2037 end
2038 arch woodfloor
2039 x 14
2040 y 9
2041 end
2042 arch woodfloor
2043 x 14
2044 y 10
2045 end
2046 arch wall_3_3
2047 x 14
2048 y 10
2049 end
2050 arch woodfloor
2051 x 14
2052 y 11
2053 end
2054 arch wall_2_1_1
2055 x 14
2056 y 11
2057 end
2058 arch woodfloor
2059 x 14
2060 y 12
2061 end
2062 arch wall_2_1_1
2063 x 14
2064 y 12
2065 end
2066 arch woodfloor
2067 x 14
2068 y 13
2069 end
2070 arch wall_2_1_1
2071 x 14
2072 y 13
2073 end
2074 arch woodfloor
2075 x 14
2076 y 14
2077 end
2078 arch wall_2_1_1
2079 x 14
2080 y 14
2081 end
2082 arch woodfloor
2083 x 14
2084 y 15
2085 end
2086 arch wall_3_1
2087 x 14
2088 y 15
2089 end
2090 arch magic_mouth
2091 msg
2092 What is the password? (Use the B<say> command and say it)
2093
2094 (Do you still have the note you got back at the beginning of this trip?
2095 Apply it and see what it says, if you don't remember. If you cannot read, you need
2096 to go back to the place where you found it and listen to the magic voice).
2097
2098 If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2099 so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2100 endmsg
2101 x 14
2102 y 19
2103 end
2104 arch woodfloor
2105 x 15
2106 end
2107 arch wall_2_1_2
2108 x 15
2109 end
2110 arch magic_mouth
2111 msg
2112 A message scrawled on the wall says:
2113
2114 There are many types of food you can eat.
2115 Be careful, though: food that you find may be
2116 poisonous, so to be safe, don't eat food until
2117 you've identified it. (More on identifying items
2118 later.)
2119 endmsg
2120 x 15
2121 y 1
2122 end
2123 arch woodfloor
2124 x 15
2125 y 1
2126 end
2127 arch apple
2128 x 15
2129 y 1
2130 end
2131 arch woodfloor
2132 x 15
2133 y 2
2134 end
2135 arch wall_1_4
2136 x 15
2137 y 2
2138 end
2139 arch woodfloor
2140 x 15
2141 y 3
2142 end
2143 arch woodfloor
2144 x 15
2145 y 4
2146 end
2147 arch wall_2_1_2
2148 x 15
2149 y 4
2150 end
2151 arch magic_mouth
2152 msg
2153 A sign on the wall says: Slow Down!!
2154 endmsg
2155 x 15
2156 y 5
2157 end
2158 arch woodfloor
2159 x 15
2160 y 5
2161 end
2162 arch woodfloor
2163 x 15
2164 y 6
2165 end
2166 arch wall_2_1_2
2167 x 15
2168 y 6
2169 end
2170 arch woodfloor
2171 x 15
2172 y 7
2173 end
2174 arch rune_paralysis
2175 cha 2
2176 x 15
2177 y 7
2178 end
2179 arch woodfloor
2180 x 15
2181 y 8
2182 end
2183 arch woodfloor
2184 x 15
2185 y 9
2186 end
2187 arch rune_mark
2188 msg
2189 See that rune to the north? You may have to
2190 wait a few seconds to see it as it will not be visible all the time.
2191
2192 I<Don't step on it: it might hurt you!>
2193
2194 If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2195 it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2196 not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2197 in those skills whenever possible.
2198
2199 Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2200 to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2201
2202 To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2203 and fire.
2204 endmsg
2205 x 15
2206 y 9
2207 end
2208 arch woodfloor
2209 x 15
2210 y 10
2211 end
2212 arch wall_2_1_2
2213 x 15
2214 y 10
2215 end
2216 arch woodfloor
2217 x 15
2218 y 11
2219 end
2220 arch food
2221 x 15
2222 y 11
2223 end
2224 arch woodfloor
2225 x 15
2226 y 12
2227 end
2228 arch sign
2229 msg
2230 How did you do? Watch your hit points (HP)
2231 closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2232 If they get too low, you can always retreat and come back. Hit points
2233 gradually regenerate over time, so if you took
2234 damage, wait until your HP is back to the
2235 maximum before moving on. Eating food
2236 is vital for HP regeneration, so you may want
2237 to eat this food now.
2238 endmsg
2239 x 15
2240 y 12
2241 end
2242 arch check_floor
2243 race ant
2244 x 15
2245 y 13
2246 last_sp 0
2247 move_block all
2248 end
2249 arch woodfloor
2250 x 15
2251 y 13
2252 end
2253 arch locked_door1
2254 slaying ant_king_key
2255 x 15
2256 y 13
2257 end
2258 arch woodfloor
2259 x 15
2260 y 14
2261 end
2262 arch sign
2263 name Doors with Keys
2264 msg
2265 Did you get the key under the anthill? If not,
2266 go back and get it. You will need it to get
2267 through this door. Keep in mind that keys
2268 are often hidden under other objects like that.
2269 endmsg
2270 x 15
2271 y 14
2272 end
2273 arch ant
2274 x 15
2275 y 14
2276 end
2277 arch woodfloor
2278 x 15
2279 y 15
2280 end
2281 arch wall_2_1_2
2282 x 15
2283 y 15
2284 end
2285 arch magic_ear
2286 msg
2287 @match orc-knuckle
2288 Click.
2289 endmsg
2290 x 15
2291 y 19
2292 connected 9
2293 end
2294 arch woodfloor
2295 x 16
2296 end
2297 arch wall_2_1_2
2298 x 16
2299 end
2300 arch magic_mouth
2301 msg
2302 A message scrawled on the wall says:
2303
2304 When you kill monsters, sometimes they leave
2305 body parts behind, and these can be taken and
2306 eaten also.
2307 endmsg
2308 x 16
2309 y 1
2310 end
2311 arch woodfloor
2312 x 16
2313 y 1
2314 end
2315 arch heart
2316 name goblin's heart
2317 x 16
2318 y 1
2319 end
2320 arch woodfloor
2321 x 16
2322 y 2
2323 end
2324 arch wall_2_1_2
2325 x 16
2326 y 2
2327 end
2328 arch woodfloor
2329 x 16
2330 y 3
2331 end
2332 arch woodfloor
2333 x 16
2334 y 4
2335 end
2336 arch wall_2_1_2
2337 x 16
2338 y 4
2339 end
2340 arch woodfloor
2341 x 16
2342 y 5
2343 end
2344 arch woodfloor
2345 x 16
2346 y 6
2347 end
2348 arch wall_3_3
2349 x 16
2350 y 6
2351 end
2352 arch woodfloor
2353 x 16
2354 y 7
2355 end
2356 arch wall_2_1_1
2357 x 16
2358 y 7
2359 end
2360 arch woodfloor
2361 x 16
2362 y 8
2363 end
2364 arch wall_2_2_1
2365 x 16
2366 y 8
2367 end
2368 arch woodfloor
2369 x 16
2370 y 9
2371 end
2372 arch woodfloor
2373 x 16
2374 y 10
2375 end
2376 arch wall_1_3
2377 x 16
2378 y 10
2379 end
2380 arch woodfloor
2381 x 16
2382 y 11
2383 end
2384 arch woodfloor
2385 x 16
2386 y 12
2387 end
2388 arch wall_2_2_2
2389 x 16
2390 y 12
2391 end
2392 arch woodfloor
2393 x 16
2394 y 13
2395 end
2396 arch wall_1_2
2397 x 16
2398 y 13
2399 end
2400 arch woodfloor
2401 x 16
2402 y 14
2403 end
2404 arch ant
2405 x 16
2406 y 14
2407 end
2408 arch woodfloor
2409 x 16
2410 y 15
2411 end
2412 arch wall_2_1_2
2413 x 16
2414 y 15
2415 end
2416 arch woodfloor
2417 x 17
2418 end
2419 arch wall_2_1_2
2420 x 17
2421 end
2422 arch magic_mouth
2423 x 17
2424 y 1
2425 end
2426 arch woodfloor
2427 x 17
2428 y 1
2429 end
2430 arch waybread
2431 msg
2432 A message scrawled on the wall says:
2433
2434 Waybreads are the MRE (Meals-Ready-to-Eat)
2435 of Deliantra. They weigh very little but pack
2436 a large food value. They are much more
2437 expensive than normal food, but when you
2438 can afford them, they are the best food to
2439 take on long trips or dungeon excursions,
2440 since their light weight won't slow you down.
2441 endmsg
2442 x 17
2443 y 1
2444 end
2445 arch woodfloor
2446 x 17
2447 y 2
2448 end
2449 arch wall_2_1_2
2450 x 17
2451 y 2
2452 end
2453 arch woodfloor
2454 x 17
2455 y 3
2456 end
2457 arch woodfloor
2458 x 17
2459 y 4
2460 end
2461 arch wall_2_1_2
2462 x 17
2463 y 4
2464 end
2465 arch woodfloor
2466 x 17
2467 y 5
2468 end
2469 arch woodfloor
2470 x 17
2471 y 6
2472 end
2473 arch wall_2_1_2
2474 x 17
2475 y 6
2476 end
2477 arch woodfloor
2478 x 17
2479 y 7
2480 end
2481 arch button_plate
2482 x 17
2483 y 7
2484 connected 3
2485 end
2486 arch woodfloor
2487 x 17
2488 y 8
2489 end
2490 arch wall_2_1_2
2491 x 17
2492 y 8
2493 end
2494 arch woodfloor
2495 x 17
2496 y 9
2497 end
2498 arch rune_mark
2499 msg
2500 Marking runes like this one are created with
2501 magic spells, but they contain messages
2502 just like signs do. Marking runes are harmless,
2503 but other runes can be very dangerous, so
2504 step carefully!
2505 endmsg
2506 x 17
2507 y 9
2508 end
2509 arch woodfloor
2510 x 17
2511 y 10
2512 end
2513 arch woodfloor
2514 x 17
2515 y 11
2516 end
2517 arch sign
2518 name Challenge
2519 msg
2520 Would you like to take on something stronger?
2521 If so, there are a few kobolds on the other side
2522 of this door to your east that shouldn't give
2523 you too much trouble. If the ants were enough
2524 of a challenge, skip the kobolds and go north.
2525 endmsg
2526 x 17
2527 y 11
2528 end
2529 arch woodfloor
2530 x 17
2531 y 12
2532 end
2533 arch wall_2_1_2
2534 x 17
2535 y 12
2536 end
2537 arch woodfloor
2538 x 17
2539 y 13
2540 end
2541 arch key2
2542 name Key of the Ant King
2543 slaying ant_king_key
2544 x 17
2545 y 13
2546 end
2547 arch generate_ant
2548 x 17
2549 y 13
2550 end
2551 arch woodfloor
2552 x 17
2553 y 14
2554 end
2555 arch ant
2556 x 17
2557 y 14
2558 end
2559 arch woodfloor
2560 x 17
2561 y 15
2562 end
2563 arch wall_2_1_2
2564 x 17
2565 y 15
2566 end
2567 arch woodfloor
2568 x 18
2569 end
2570 arch wall_2_1_2
2571 x 18
2572 end
2573 arch woodfloor
2574 x 18
2575 y 1
2576 end
2577 arch woodfloor
2578 x 18
2579 y 2
2580 end
2581 arch wall_2_1_2
2582 x 18
2583 y 2
2584 end
2585 arch woodfloor
2586 x 18
2587 y 3
2588 end
2589 arch woodfloor
2590 x 18
2591 y 4
2592 end
2593 arch wall_2_1_2
2594 x 18
2595 y 4
2596 end
2597 arch woodfloor
2598 x 18
2599 y 5
2600 end
2601 arch woodfloor
2602 x 18
2603 y 6
2604 end
2605 arch wall_2_1_2
2606 x 18
2607 y 6
2608 end
2609 arch woodfloor
2610 x 18
2611 y 7
2612 end
2613 arch boulder
2614 x 18
2615 y 7
2616 end
2617 arch woodfloor
2618 x 18
2619 y 8
2620 end
2621 arch wall_2_2_3
2622 x 18
2623 y 8
2624 end
2625 arch woodfloor
2626 x 18
2627 y 9
2628 end
2629 arch wall_2_1_1
2630 x 18
2631 y 9
2632 end
2633 arch woodfloor
2634 x 18
2635 y 10
2636 end
2637 arch wall_2_2_1
2638 x 18
2639 y 10
2640 end
2641 arch woodfloor
2642 x 18
2643 y 11
2644 end
2645 arch door_1
2646 hp 4
2647 x 18
2648 y 11
2649 end
2650 arch woodfloor
2651 x 18
2652 y 12
2653 end
2654 arch wall_2_2_3
2655 x 18
2656 y 12
2657 end
2658 arch woodfloor
2659 x 18
2660 y 13
2661 end
2662 arch wall_2_2_1
2663 x 18
2664 y 13
2665 end
2666 arch woodfloor
2667 x 18
2668 y 14
2669 end
2670 arch ant
2671 x 18
2672 y 14
2673 end
2674 arch woodfloor
2675 x 18
2676 y 15
2677 end
2678 arch wall_2_1_2
2679 x 18
2680 y 15
2681 end
2682 arch woodfloor
2683 x 19
2684 end
2685 arch wall_2_1_2
2686 x 19
2687 end
2688 arch woodfloor
2689 x 19
2690 y 1
2691 end
2692 arch sign
2693 name Bashing Doors
2694 msg
2695 === Doors ===
2696
2697 There are many kinds of doors in Deliantra.
2698 Some doors will open for you, so you can walk
2699 right through. Ordinary locked doors can be
2700 bashed open by attacking them or using
2701 lockpicks. Stronger locked doors may require
2702 a certain key, or open when you speak a magic
2703 word or activate a certain trigger somewhere.
2704
2705 To get through this first door, run into it until
2706 you break through. If you are too weak it might take a long time.
2707 Either be persistent or create a new character with a higher Strength stat.
2708 endmsg
2709 x 19
2710 y 1
2711 end
2712 arch woodfloor
2713 x 19
2714 y 2
2715 end
2716 arch wall_2_1_2
2717 x 19
2718 y 2
2719 end
2720 arch woodfloor
2721 x 19
2722 y 3
2723 end
2724 arch woodfloor
2725 x 19
2726 y 4
2727 end
2728 arch wall_1_3
2729 x 19
2730 y 4
2731 end
2732 arch woodfloor
2733 x 19
2734 y 5
2735 end
2736 arch woodfloor
2737 x 19
2738 y 6
2739 end
2740 arch wall_2_1_2
2741 x 19
2742 y 6
2743 end
2744 arch woodfloor
2745 x 19
2746 y 7
2747 end
2748 arch sign
2749 name Triggering Buttons with Weights
2750 msg
2751 Sometimes large buttons in the floor can
2752 be activated by a large weight. Run into this
2753 boulder (B<Ctrl-Left>) to push it onto the button to your
2754 west, and see what happens.
2755
2756 Boulders and other "rollable" items like barrels can only be pushed,
2757 never pulled, so be careful not to push them into corners from where
2758 you won't be able to move them to their destination.
2759
2760 If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even
2761 weak characters can push things if they are persistent.
2762 endmsg
2763 x 19
2764 y 7
2765 end
2766 arch woodfloor
2767 x 19
2768 y 8
2769 end
2770 arch spikes_closed
2771 x 19
2772 y 8
2773 connected 3
2774 end
2775 arch woodfloor
2776 x 19
2777 y 9
2778 end
2779 arch sign
2780 name Buttons are Your Friends
2781 msg
2782 Cool, huh! Buttons and other switches can be
2783 used to do all sorts of things, sometimes on
2784 completely different areas of a map, so if you
2785 ever think you're stuck, look around for any
2786 of these kinds of triggers that might open
2787 a way out for you.
2788
2789 endmsg
2790 x 19
2791 y 9
2792 end
2793 arch woodfloor
2794 x 19
2795 y 10
2796 end
2797 arch wall_2_1_2
2798 x 19
2799 y 10
2800 end
2801 arch woodfloor
2802 x 19
2803 y 11
2804 end
2805 arch kobold
2806 x 19
2807 y 11
2808 end
2809 arch woodfloor
2810 x 19
2811 y 12
2812 end
2813 arch kobold
2814 x 19
2815 y 12
2816 end
2817 arch woodfloor
2818 x 19
2819 y 13
2820 end
2821 arch wall_2_1_2
2822 x 19
2823 y 13
2824 end
2825 arch woodfloor
2826 x 19
2827 y 14
2828 end
2829 arch ant
2830 x 19
2831 y 14
2832 end
2833 arch woodfloor
2834 x 19
2835 y 15
2836 end
2837 arch wall_2_1_2
2838 x 19
2839 y 15
2840 end
2841 arch woodfloor
2842 x 20
2843 end
2844 arch wall_2_1_2
2845 x 20
2846 end
2847 arch woodfloor
2848 x 20
2849 y 1
2850 end
2851 arch woodfloor
2852 x 20
2853 y 2
2854 end
2855 arch wall_2_1_2
2856 x 20
2857 y 2
2858 end
2859 arch magic_mouth
2860 msg
2861 A magic voice says:
2862
2863 Here is a note you can pick up and take with you. (You may have already picked it up
2864 automatically if your client is set to do that. If so, find it in your inventory and read it by
2865 clicking with the middle mouse button or scroll wheel). You may wish
2866 to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2867 Now it will be in your inventory, so you can read it anytime you need to.
2868 endmsg
2869 x 20
2870 y 3
2871 end
2872 arch woodfloor
2873 x 20
2874 y 3
2875 end
2876 arch note
2877 msg
2878 Hah! Made you look!
2879
2880 You can go to the next sign now :)
2881 endmsg
2882 x 20
2883 y 3
2884 identified 1
2885 end
2886 arch woodfloor
2887 x 20
2888 y 4
2889 end
2890 arch woodfloor
2891 x 20
2892 y 5
2893 end
2894 arch sign
2895 name Gathering Information
2896 msg
2897 === Information ===
2898
2899 There are many sources of information other
2900 than signs like this one. Did you see the sign
2901 on the wall as you were running here?
2902 Sometimes information comes from non-visible
2903 sources like that, so always keep your eyes
2904 open and don't miss anything that shows up
2905 in your B<Messages> window.
2906
2907 Information also comes from books, notes, and
2908 many other sources. The smallest note can be
2909 the first clue to a large treasure or heroic quest,
2910 so always gather as much information as possible.
2911 Some notes and books you will be able to pick
2912 up and take with you, while others will be
2913 fixed where they are, but they all may be
2914 important to read.
2915
2916 It is possible for your character to be unable to read
2917 such notes. If that is the case and your INT stat is high enough
2918 you cna later learn to read by learning the literacy skill.
2919 endmsg
2920 x 20
2921 y 5
2922 end
2923 arch woodfloor
2924 x 20
2925 y 6
2926 end
2927 arch wall_2_1_2
2928 x 20
2929 y 6
2930 end
2931 arch woodfloor
2932 x 20
2933 y 7
2934 end
2935 arch button_handle
2936 x 20
2937 y 7
2938 connected 5
2939 end
2940 arch woodfloor
2941 x 20
2942 y 8
2943 end
2944 arch wall_1_4
2945 x 20
2946 y 8
2947 end
2948 arch woodfloor
2949 x 20
2950 y 9
2951 end
2952 arch sign
2953 name Earthwalls
2954 msg
2955 === Earthwalls ===
2956
2957 Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2958 Run at the wall to your east until you pass through.
2959
2960 If you are very weak you might need a long time time to destroy the earthwall. Do
2961 not give up! (If you give up, consider creating a character with a little higher strength stat :)
2962 endmsg
2963 x 20
2964 y 9
2965 end
2966 arch woodfloor
2967 x 20
2968 y 10
2969 end
2970 arch wall_2_1_2
2971 x 20
2972 y 10
2973 end
2974 arch woodfloor
2975 x 20
2976 y 11
2977 end
2978 arch silvercoin
2979 x 20
2980 y 11
2981 nrof 5
2982 end
2983 arch kobold
2984 x 20
2985 y 11
2986 end
2987 arch woodfloor
2988 x 20
2989 y 12
2990 end
2991 arch kobold
2992 x 20
2993 y 12
2994 end
2995 arch woodfloor
2996 x 20
2997 y 13
2998 end
2999 arch wall_2_1_2
3000 x 20
3001 y 13
3002 end
3003 arch woodfloor
3004 x 20
3005 y 14
3006 end
3007 arch ant
3008 x 20
3009 y 14
3010 end
3011 arch woodfloor
3012 x 20
3013 y 15
3014 end
3015 arch wall_2_1_2
3016 x 20
3017 y 15
3018 end
3019 arch woodfloor
3020 x 21
3021 end
3022 arch wall_2_1_2
3023 x 21
3024 end
3025 arch woodfloor
3026 x 21
3027 y 1
3028 end
3029 arch door_1
3030 hp 4
3031 x 21
3032 y 1
3033 end
3034 arch woodfloor
3035 x 21
3036 y 2
3037 end
3038 arch wall_2_2_3
3039 x 21
3040 y 2
3041 end
3042 arch woodfloor
3043 x 21
3044 y 3
3045 end
3046 arch wall_2_1_1
3047 x 21
3048 y 3
3049 end
3050 arch woodfloor
3051 x 21
3052 y 4
3053 end
3054 arch wall_2_1_1
3055 x 21
3056 y 4
3057 end
3058 arch woodfloor
3059 x 21
3060 y 5
3061 end
3062 arch wall_2_1_1
3063 x 21
3064 y 5
3065 end
3066 arch woodfloor
3067 x 21
3068 y 6
3069 end
3070 arch wall_2_2_4
3071 x 21
3072 y 6
3073 end
3074 arch woodfloor
3075 x 21
3076 y 7
3077 end
3078 arch grate_closed_2
3079 x 21
3080 y 7
3081 connected 5
3082 end
3083 arch woodfloor
3084 x 21
3085 y 8
3086 end
3087 arch wall_2_1_2
3088 x 21
3089 y 8
3090 end
3091 arch woodfloor
3092 x 21
3093 y 9
3094 end
3095 arch earthwall
3096 x 21
3097 y 9
3098 end
3099 arch woodfloor
3100 x 21
3101 y 10
3102 end
3103 arch wall_2_2_3
3104 x 21
3105 y 10
3106 end
3107 arch woodfloor
3108 x 21
3109 y 11
3110 end
3111 arch wall_2_1_1
3112 x 21
3113 y 11
3114 end
3115 arch woodfloor
3116 x 21
3117 y 12
3118 end
3119 arch wall_2_1_1
3120 x 21
3121 y 12
3122 end
3123 arch woodfloor
3124 x 21
3125 y 13
3126 end
3127 arch wall_2_2_4
3128 x 21
3129 y 13
3130 end
3131 arch check_floor
3132 race ant
3133 x 21
3134 y 14
3135 last_sp 0
3136 move_block all
3137 end
3138 arch woodfloor
3139 x 21
3140 y 14
3141 end
3142 arch door_1
3143 hp 4
3144 x 21
3145 y 14
3146 end
3147 arch woodfloor
3148 x 21
3149 y 15
3150 end
3151 arch wall_2_1_2
3152 x 21
3153 y 15
3154 end
3155 arch woodfloor
3156 x 22
3157 end
3158 arch wall_2_1_2
3159 x 22
3160 end
3161 arch woodfloor
3162 x 22
3163 y 1
3164 end
3165 arch sign
3166 name Traps, and Automatic Doors
3167 msg
3168 By the way, it's a good idea to always check
3169 for traps before trying to open a door. Do
3170 this with the command B<ready_skill find traps> (short B<rsft>, by default
3171 bound to the B<Left-Alt-s> key) and then keep firing into the
3172 direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3173 B<Shift-Right-Arrow>).
3174
3175 If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176 B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177 into the direction of the trap you found.
3178
3179 You can only find and disable traps if you have those skills. If you don't, you should
3180 learn them early.
3181
3182 Some doors will open when you walk up to them,
3183 then close after a moment. Be careful not to
3184 get crushed by standing in the doorway
3185 too long!
3186 endmsg
3187 x 22
3188 y 1
3189 end
3190 arch woodfloor
3191 x 22
3192 y 2
3193 end
3194 arch button_trigger
3195 x 22
3196 y 2
3197 invisible 1
3198 connected 2
3199 end
3200 arch woodfloor
3201 x 22
3202 y 3
3203 end
3204 arch mdoor_closed_1
3205 x 22
3206 y 3
3207 connected 2
3208 end
3209 arch woodfloor
3210 x 22
3211 y 4
3212 end
3213 arch button_trigger
3214 x 22
3215 y 4
3216 invisible 1
3217 connected 2
3218 end
3219 arch woodfloor
3220 x 22
3221 y 5
3222 end
3223 arch woodfloor
3224 x 22
3225 y 6
3226 end
3227 arch sign
3228 name Levers
3229 msg
3230 Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3231 endmsg
3232 x 22
3233 y 6
3234 end
3235 arch woodfloor
3236 x 22
3237 y 7
3238 end
3239 arch button_handle
3240 name handle (press space to apply)
3241 x 22
3242 y 7
3243 connected 5
3244 end
3245 arch woodfloor
3246 x 22
3247 y 8
3248 end
3249 arch wall_2_1_2
3250 x 22
3251 y 8
3252 end
3253 arch woodfloor
3254 x 22
3255 y 9
3256 end
3257 arch sign
3258 name Illusionary Walls
3259 msg
3260 Other kinds of walls can also have weak spots.
3261 Look for cracks in the wall, especially if you
3262 hear voices or have reason to think there might
3263 be secret areas nearby.
3264
3265 Sometimes walls are illusions that can be walked
3266 through. Go south from here.
3267 endmsg
3268 x 22
3269 y 9
3270 end
3271 arch woodfloor
3272 x 22
3273 y 10
3274 end
3275 arch false_wall
3276 x 22
3277 y 10
3278 end
3279 arch woodfloor
3280 x 22
3281 y 11
3282 end
3283 arch sign
3284 name Inventory
3285 msg
3286 === Inventory ===
3287
3288 Stop and take a look at your inventory for a moment. If you started the game with any
3289 armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3290
3291 You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292 directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293 map (not the minimap) will tell you about these keys).
3294
3295 You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296 click on the item with your middle mouse button (or scroll wheel button).
3297 Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3298 endmsg
3299 x 22
3300 y 11
3301 end
3302 arch check_floor
3303 race ant
3304 x 22
3305 y 12
3306 last_sp 0
3307 move_block all
3308 end
3309 arch woodfloor
3310 x 22
3311 y 12
3312 end
3313 arch woodfloor
3314 x 22
3315 y 13
3316 end
3317 arch sign
3318 name Fighting
3319 msg
3320 === Fighting ===
3321
3322 Ready for your first fight? On the other side
3323 of this door are some ants. They're mostly
3324 harmless, so run into them as fast as you can,
3325 until you kill them. Be sure to kill the anthill
3326 too, so it can't produce more ants. Many
3327 monsters have "generators" like this which
3328 produce more monsters every so often.
3329
3330 After you kill the ants, go through the next
3331 door.
3332 endmsg
3333 x 22
3334 y 13
3335 end
3336 arch woodfloor
3337 x 22
3338 y 14
3339 end
3340 arch woodfloor
3341 x 22
3342 y 15
3343 end
3344 arch wall_2_1_2
3345 x 22
3346 y 15
3347 end
3348 arch woodfloor
3349 x 23
3350 end
3351 arch wall_2_2_3
3352 x 23
3353 end
3354 arch woodfloor
3355 x 23
3356 y 1
3357 end
3358 arch wall_2_1_1
3359 x 23
3360 y 1
3361 end
3362 arch woodfloor
3363 x 23
3364 y 2
3365 end
3366 arch wall_2_1_1
3367 x 23
3368 y 2
3369 end
3370 arch woodfloor
3371 x 23
3372 y 3
3373 end
3374 arch wall_2_1_1
3375 x 23
3376 y 3
3377 end
3378 arch woodfloor
3379 x 23
3380 y 4
3381 end
3382 arch wall_2_1_1
3383 x 23
3384 y 4
3385 end
3386 arch woodfloor
3387 x 23
3388 y 5
3389 end
3390 arch wall_2_1_1
3391 x 23
3392 y 5
3393 end
3394 arch woodfloor
3395 x 23
3396 y 6
3397 end
3398 arch wall_2_1_1
3399 x 23
3400 y 6
3401 end
3402 arch woodfloor
3403 x 23
3404 y 7
3405 end
3406 arch wall_2_1_1
3407 x 23
3408 y 7
3409 end
3410 arch woodfloor
3411 x 23
3412 y 8
3413 end
3414 arch wall_3_4
3415 x 23
3416 y 8
3417 end
3418 arch woodfloor
3419 x 23
3420 y 9
3421 end
3422 arch wall_2_1_1
3423 x 23
3424 y 9
3425 end
3426 arch woodfloor
3427 x 23
3428 y 10
3429 end
3430 arch wall_2_1_1
3431 x 23
3432 y 10
3433 end
3434 arch woodfloor
3435 x 23
3436 y 11
3437 end
3438 arch wall_2_1_1
3439 x 23
3440 y 11
3441 end
3442 arch woodfloor
3443 x 23
3444 y 12
3445 end
3446 arch wall_2_1_1
3447 x 23
3448 y 12
3449 end
3450 arch woodfloor
3451 x 23
3452 y 13
3453 end
3454 arch wall_2_1_1
3455 x 23
3456 y 13
3457 end
3458 arch woodfloor
3459 x 23
3460 y 14
3461 end
3462 arch wall_2_1_1
3463 x 23
3464 y 14
3465 end
3466 arch woodfloor
3467 x 23
3468 y 15
3469 end
3470 arch wall_2_2_4
3471 x 23
3472 y 15
3473 end