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Revision: 1.24
Committed: Sat Apr 12 15:05:03 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
CVS Tags: pre_fixaltar2
Changes since 1.23: +0 -1 lines
Log Message:
fix some identify tables etc.

File Contents

# Content
1 arch map
2 name Tutorial
3 difficulty 1
4 region creation
5 width 24
6 height 20
7 enter_x 11
8 enter_y 1
9 msg
10 Creator: Mhoram, http://aaron.baugher.biz/
11 Software: CF Java Map Editor
12 Date: 1/23/2007
13
14 This map is intended for use as a tutorial for
15 complete newbies, to teach them some of the
16 basic concepts of Deliantra.
17 endmsg
18 per_player 1
19 end
20 arch woodfloor
21 end
22 arch wall_2_2_2
23 end
24 arch woodfloor
25 y 1
26 end
27 arch wall_2_1_1
28 y 1
29 end
30 arch woodfloor
31 y 2
32 end
33 arch wall_2_1_1
34 y 2
35 end
36 arch woodfloor
37 y 3
38 end
39 arch wall_2_1_1
40 y 3
41 end
42 arch woodfloor
43 y 4
44 end
45 arch wall_2_1_1
46 y 4
47 end
48 arch woodfloor
49 y 5
50 end
51 arch wall_2_1_1
52 y 5
53 end
54 arch woodfloor
55 y 6
56 end
57 arch wall_2_1_1
58 y 6
59 end
60 arch woodfloor
61 y 7
62 end
63 arch wall_2_1_1
64 y 7
65 end
66 arch woodfloor
67 y 8
68 end
69 arch wall_3_2
70 y 8
71 end
72 arch woodfloor
73 y 9
74 end
75 arch wall_2_1_1
76 y 9
77 end
78 arch woodfloor
79 y 10
80 end
81 arch wall_2_1_1
82 y 10
83 end
84 arch woodfloor
85 y 11
86 end
87 arch wall_2_1_1
88 y 11
89 end
90 arch woodfloor
91 y 12
92 end
93 arch wall_2_1_1
94 y 12
95 end
96 arch woodfloor
97 y 13
98 end
99 arch wall_2_1_1
100 y 13
101 end
102 arch woodfloor
103 y 14
104 end
105 arch wall_2_1_1
106 y 14
107 end
108 arch woodfloor
109 y 15
110 end
111 arch wall_2_2_1
112 y 15
113 end
114 arch woodfloor
115 x 1
116 end
117 arch wall_2_1_2
118 x 1
119 end
120 arch shop_ring
121 x 1
122 y 1
123 end
124 arch shop_throw
125 x 1
126 y 2
127 end
128 arch shop_food
129 x 1
130 y 3
131 end
132 arch woodfloor
133 x 1
134 y 4
135 end
136 arch shop_food
137 x 1
138 y 4
139 end
140 arch woodfloor
141 x 1
142 y 5
143 end
144 arch swall_1_4
145 x 1
146 y 5
147 end
148 arch woodfloor
149 x 1
150 y 6
151 end
152 arch goldcoin
153 x 1
154 y 6
155 end
156 arch woodfloor
157 x 1
158 y 7
159 end
160 arch woodfloor
161 x 1
162 y 8
163 end
164 arch wall_2_1_2
165 x 1
166 y 8
167 end
168 arch woodfloor
169 x 1
170 y 9
171 end
172 arch woodfloor
173 x 1
174 y 10
175 end
176 arch woodfloor
177 x 1
178 y 11
179 end
180 arch woodfloor
181 x 1
182 y 12
183 end
184 arch sign
185 name Saving and Exiting
186 msg
187 A bed of reality is used for saving your game. Whenever you want to leave the game,
188 or just save in a particular town, apply (press space) on a bed of reality,
189 like the one at the end of this hallway, and then answer the question of wether you want
190 to continue playing. To log out, you of course have to answer negatively to that question.
191
192 The next time you login, your player will start from that bed's location, with all the inventory
193 items you had when you logged out. Also, if your player ever dies, you will be returned to the
194 location of the last bed of reality you used. If you leave without using a savebed your character's
195 body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196 always use a bed of reality for leaving the game.
197
198 You may use this one now, and then continue on after logging back in.
199 endmsg
200 x 1
201 y 12
202 end
203 arch woodfloor
204 x 1
205 y 13
206 end
207 arch woodfloor
208 x 1
209 y 14
210 end
211 arch sign
212 name Congratulations
213 msg
214 Congratulations, you have completed this part of the tutorial!
215 Take the exit to your east to move on.
216 Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
217 endmsg
218 x 1
219 y 14
220 end
221 arch woodfloor
222 x 1
223 y 15
224 end
225 arch wall_2_1_2
226 x 1
227 y 15
228 end
229 arch woodfloor
230 x 2
231 end
232 arch wall_2_1_2
233 x 2
234 end
235 arch shop_empty
236 x 2
237 y 1
238 end
239 arch shop_mat
240 x 2
241 y 1
242 end
243 arch shop_wands
244 x 2
245 y 2
246 end
247 arch shop_armour
248 x 2
249 y 3
250 end
251 arch woodfloor
252 x 2
253 y 4
254 end
255 arch shop_general
256 x 2
257 y 4
258 end
259 arch woodfloor
260 x 2
261 y 5
262 end
263 arch swall_2_1_2
264 x 2
265 y 5
266 end
267 arch woodfloor
268 x 2
269 y 6
270 end
271 arch woodfloor
272 x 2
273 y 7
274 end
275 arch mouse
276 wis 2
277 x 2
278 y 7
279 end
280 arch woodfloor
281 x 2
282 y 8
283 end
284 arch wall_2_1_2
285 x 2
286 y 8
287 end
288 arch woodfloor
289 x 2
290 y 9
291 end
292 arch woodfloor
293 x 2
294 y 10
295 end
296 arch wall_1_1
297 x 2
298 y 10
299 end
300 arch woodfloor
301 x 2
302 y 11
303 end
304 arch wall_2_2_1
305 x 2
306 y 11
307 end
308 arch woodfloor
309 x 2
310 y 12
311 end
312 arch woodfloor
313 x 2
314 y 13
315 end
316 arch wall_1_4
317 x 2
318 y 13
319 end
320 arch woodfloor
321 x 2
322 y 14
323 end
324 arch monument
325 msg
326 Here lies Harold the Slow
327 endmsg
328 x 2
329 y 14
330 end
331 arch woodfloor
332 x 2
333 y 15
334 end
335 arch wall_2_1_2
336 x 2
337 y 15
338 end
339 arch woodfloor
340 x 3
341 end
342 arch wall_2_1_2
343 x 3
344 end
345 arch woodfloor
346 x 3
347 y 1
348 end
349 arch swall_1_1
350 x 3
351 y 1
352 end
353 arch woodfloor
354 x 3
355 y 2
356 end
357 arch swall_2_2_1
358 x 3
359 y 2
360 end
361 arch shop_weapon
362 x 3
363 y 3
364 end
365 arch woodfloor
366 x 3
367 y 4
368 end
369 arch shop_general
370 x 3
371 y 4
372 end
373 arch woodfloor
374 x 3
375 y 5
376 end
377 arch swall_2_1_2
378 x 3
379 y 5
380 end
381 arch woodfloor
382 x 3
383 y 6
384 end
385 arch woodfloor
386 x 3
387 y 7
388 end
389 arch mouse
390 wis 2
391 x 3
392 y 7
393 end
394 arch woodfloor
395 x 3
396 y 8
397 end
398 arch wall_2_1_2
399 x 3
400 y 8
401 end
402 arch woodfloor
403 x 3
404 y 9
405 end
406 arch sign
407 name Potions
408 msg
409 Potions can help you in many ways, boosting your stats temporarily or permanently,
410 giving you resistance to certain attacks, or healing you. Save this potion of healing
411 for some time when you are injured and unable to retreat to heal slowly.
412
413 Keep in mind that potions you find can be cursed just like other objects, so always
414 get them identified before using them.
415 endmsg
416 x 3
417 y 9
418 end
419 arch woodfloor
420 x 3
421 y 10
422 end
423 arch potion_heal
424 x 3
425 y 10
426 end
427 arch woodfloor
428 x 3
429 y 11
430 end
431 arch wall_2_1_2
432 x 3
433 y 11
434 end
435 arch woodfloor
436 x 3
437 y 12
438 end
439 arch chair_1.1
440 x 3
441 y 12
442 end
443 arch woodfloor
444 x 3
445 y 13
446 end
447 arch wall_2_1_2
448 x 3
449 y 13
450 end
451 arch woodfloor
452 x 3
453 y 14
454 end
455 arch button_trigger
456 x 3
457 y 14
458 connected 9
459 end
460 arch woodfloor
461 x 3
462 y 15
463 end
464 arch wall_2_1_2
465 x 3
466 y 15
467 end
468 arch woodfloor
469 x 4
470 end
471 arch wall_2_1_2
472 x 4
473 end
474 arch woodfloor
475 x 4
476 y 1
477 end
478 arch shop_mat
479 x 4
480 y 1
481 end
482 arch woodfloor
483 x 4
484 y 2
485 end
486 arch swall_2_2_3
487 x 4
488 y 2
489 end
490 arch woodfloor
491 x 4
492 y 3
493 end
494 arch swall_2_1_1
495 x 4
496 y 3
497 end
498 arch woodfloor
499 x 4
500 y 4
501 end
502 arch swall_2_1_1
503 x 4
504 y 4
505 end
506 arch woodfloor
507 x 4
508 y 5
509 end
510 arch swall_4
511 x 4
512 y 5
513 end
514 arch woodfloor
515 x 4
516 y 6
517 end
518 arch swall_1_2
519 x 4
520 y 6
521 end
522 arch check_floor
523 race mouse
524 x 4
525 y 7
526 last_sp 0
527 move_block all
528 end
529 arch mat
530 name mouse barrier
531 name_pl
532 x 4
533 y 7
534 end
535 arch woodfloor
536 x 4
537 y 7
538 end
539 arch door_1
540 hp 12
541 x 4
542 y 7
543 end
544 arch woodfloor
545 x 4
546 y 8
547 end
548 arch wall_1_3
549 x 4
550 y 8
551 end
552 arch woodfloor
553 x 4
554 y 9
555 end
556 arch woodfloor
557 x 4
558 y 10
559 end
560 arch wall_1_1
561 x 4
562 y 10
563 end
564 arch woodfloor
565 x 4
566 y 11
567 end
568 arch wall_3_1
569 x 4
570 y 11
571 end
572 arch woodfloor
573 x 4
574 y 12
575 end
576 arch woodfloor
577 x 4
578 y 13
579 end
580 arch wall_2_1_2
581 x 4
582 y 13
583 end
584 arch woodfloor
585 x 4
586 y 14
587 end
588 arch igateTrg2
589 x 4
590 y 14
591 connected 9
592 end
593 arch woodfloor
594 x 4
595 y 15
596 end
597 arch wall_2_1_2
598 x 4
599 y 15
600 end
601 arch woodfloor
602 x 5
603 end
604 arch wall_2_1_2
605 x 5
606 end
607 arch woodfloor
608 x 5
609 y 1
610 end
611 arch sign
612 name Shops
613 msg
614 Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615 and then buy almost any treasure you bring back to sell.
616
617 To enter a shop, step on the shop mat. This will transport you to the inside.
618 To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619 To buy items, simply pick up what you want and leave. The cost of the items will
620 be taken from your inventory. If you don't have enough money to pay your bill, you
621 won't be allowed to leave, and you will have to drop enough of the items you picked
622 up until you can afford what you're holding.
623
624 You may enter this shop and look around, and buy something if you have the money.
625 When you're in the shop, clicking on an item in your inventory will tell you how much
626 the shop will pay you for it. Standing over an item on the shop floor and examining it
627 (read the tooltip when hovering over it or press B<Left-Alt-e>).
628
629 WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630 Once dropped, an item is sold and belongs to the shop, and the price for buying
631 it back may be many times what you sold it for. Check your client's documentation
632 on "locking" items for instructions on how to lock your important items so you can't
633 accidentally drop them.
634 endmsg
635 x 5
636 y 1
637 end
638 arch woodfloor
639 x 5
640 y 2
641 end
642 arch woodfloor
643 x 5
644 y 3
645 end
646 arch sign
647 name Teleporters
648 msg
649 In areas other than shops, teleporters can transport you instantly from place to place.
650 Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651 will take you right across the fence to the south.
652 endmsg
653 x 5
654 y 3
655 end
656 arch woodfloor
657 x 5
658 y 4
659 end
660 arch teleporter
661 hp 5
662 sp 7
663 x 5
664 y 4
665 speed 0.2
666 end
667 arch woodfloor
668 x 5
669 y 5
670 end
671 arch swall_1_3
672 x 5
673 y 5
674 end
675 arch woodfloor
676 x 5
677 y 6
678 end
679 arch teleporter
680 slaying tutorial
681 hp 5
682 sp 3
683 x 5
684 y 6
685 speed 0.2
686 end
687 arch woodfloor
688 x 5
689 y 7
690 end
691 arch sign
692 name Inbreeding
693 msg
694 Some monsters, like mice, can multiply without a generator (after all, they are mice).
695 If not killed quickly, these monsters can spread to fill up a map completely.
696 Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697 and tried our best to keep them from spreading throughout the whole map, but once
698 outside int he harsh world, you will not be as lucky).
699 endmsg
700 x 5
701 y 7
702 end
703 arch woodfloor
704 x 5
705 y 8
706 end
707 arch woodfloor
708 x 5
709 y 9
710 end
711 arch sign
712 name Scrolls
713 msg
714 Magic scrolls like the one to your south contain one spell each.
715 When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716 Take this scroll and save it for some time when you have collected a bunch of
717 items and want to cast detect magic on them.
718 endmsg
719 x 5
720 y 9
721 end
722 arch woodfloor
723 x 5
724 y 10
725 end
726 arch scroll_new
727 name scroll of detect magic
728 sp 76
729 x 5
730 y 10
731 level 1
732 end
733 arch woodfloor
734 x 5
735 y 11
736 end
737 arch wall_2_1_2
738 x 5
739 y 11
740 end
741 arch woodfloor
742 x 5
743 y 12
744 end
745 arch bed_save
746 x 5
747 y 12
748 end
749 arch woodfloor
750 x 5
751 y 13
752 end
753 arch wall_2_1_2
754 x 5
755 y 13
756 end
757 arch woodfloor
758 x 5
759 y 14
760 end
761 arch exit
762 slaying /scorn/misc/beginners
763 msg
764 Good luck!
765 endmsg
766 hp 15
767 sp 28
768 x 5
769 y 14
770 damned 1
771 end
772 arch woodfloor
773 x 5
774 y 15
775 end
776 arch wall_2_1_2
777 x 5
778 y 15
779 end
780 arch woodfloor
781 x 6
782 end
783 arch wall_2_1_2
784 x 6
785 end
786 arch woodfloor
787 x 6
788 y 1
789 end
790 arch woodfloor
791 x 6
792 y 2
793 end
794 arch wall_1_1
795 x 6
796 y 2
797 end
798 arch woodfloor
799 x 6
800 y 3
801 end
802 arch wall_2_1_1
803 x 6
804 y 3
805 end
806 arch woodfloor
807 x 6
808 y 4
809 end
810 arch wall_2_1_1
811 x 6
812 y 4
813 end
814 arch woodfloor
815 x 6
816 y 5
817 end
818 arch wall_2_1_1
819 x 6
820 y 5
821 end
822 arch woodfloor
823 x 6
824 y 6
825 end
826 arch wall_2_1_1
827 x 6
828 y 6
829 end
830 arch woodfloor
831 x 6
832 y 7
833 end
834 arch wall_2_1_1
835 x 6
836 y 7
837 end
838 arch woodfloor
839 x 6
840 y 8
841 end
842 arch wall_2_1_1
843 x 6
844 y 8
845 end
846 arch woodfloor
847 x 6
848 y 9
849 end
850 arch wall_2_1_1
851 x 6
852 y 9
853 end
854 arch woodfloor
855 x 6
856 y 10
857 end
858 arch wall_2_1_1
859 x 6
860 y 10
861 end
862 arch woodfloor
863 x 6
864 y 11
865 end
866 arch wall_3_4
867 x 6
868 y 11
869 end
870 arch woodfloor
871 x 6
872 y 12
873 end
874 arch wall_2_1_1
875 x 6
876 y 12
877 end
878 arch woodfloor
879 x 6
880 y 13
881 end
882 arch wall_3_4
883 x 6
884 y 13
885 end
886 arch woodfloor
887 x 6
888 y 14
889 end
890 arch wall_2_1_1
891 x 6
892 y 14
893 end
894 arch woodfloor
895 x 6
896 y 15
897 end
898 arch wall_3_1
899 x 6
900 y 15
901 end
902 arch woodfloor
903 x 7
904 end
905 arch wall_2_1_2
906 x 7
907 end
908 arch woodfloor
909 x 7
910 y 1
911 end
912 arch rune_mark
913 msg
914 Tables work much like altars. The table to the
915 east is an I<identify item> table. It will identify the
916 unidentified items in your inventory, one at a time, for 20
917 gold pieces each. Tables are often found in shops
918 too, especially magic shops.
919 endmsg
920 x 7
921 y 1
922 end
923 arch woodfloor
924 x 7
925 y 2
926 end
927 arch woodfloor
928 x 7
929 y 3
930 end
931 arch rune_mark
932 msg
933 This altar to your east is a I<detect curse> altar.
934 It works the same as the I<detect magic> altar below.
935 Altars like these are often found in shops in towns.
936
937 Always detect curse on items you find before applying them.
938 If you apply a cursed item, you won't be able to remove it until the curse is removed.
939 endmsg
940 x 7
941 y 3
942 end
943 arch woodfloor
944 x 7
945 y 4
946 end
947 arch woodfloor
948 x 7
949 y 5
950 end
951 arch rune_mark
952 msg
953 === Altars ===
954
955 Altars have many different uses. Some altars are consecrated to a particular god.
956 Do not pray over these altars unless you wish to worship that god! (More on gods later).
957 Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
958
959 The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960 detect magic on all the items in your inventory. (Make sure you pick up your change).
961 To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962 you can select the B<drop n> option from the item popup menu and only drop a few coins.
963
964 Magic items are often worth more than identical non-magic items, so detect magic can
965 help you decide which ones to sell and which ones to identify or keep.
966 endmsg
967 x 7
968 y 5
969 end
970 arch woodfloor
971 x 7
972 y 6
973 end
974 arch woodfloor
975 x 7
976 y 7
977 end
978 arch woodfloor
979 x 7
980 y 8
981 end
982 arch woodfloor
983 msg
984 Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
985 endmsg
986 x 7
987 y 9
988 end
989 arch sign
990 name Missile Weapons
991 msg
992 If you have a bow or crossbow in your inventory
993 (or other ranged weapons such as rods, staffs or area spells such as burning hands),
994 go south for ranged attacks training. If you do not, go north.
995 endmsg
996 x 7
997 y 9
998 end
999 arch woodfloor
1000 x 7
1001 y 10
1002 end
1003 arch woodfloor
1004 x 7
1005 y 11
1006 end
1007 arch woodfloor
1008 x 7
1009 y 12
1010 end
1011 arch woodfloor
1012 x 7
1013 y 13
1014 end
1015 arch sign
1016 name Missile Weapon Training
1017 msg
1018 Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1019
1020 If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021 by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022 B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1023
1024 To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025 and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026 you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027 with B<Shift>.
1028
1029 On the other side of these doors are some monsters.
1030 Pull the lever to open the doors, and shoot them all!
1031 Don't worry, there's a force preventing them from reaching you.
1032 Continue down the passageway until you get back to this hallway, then go north.
1033 endmsg
1034 x 7
1035 y 13
1036 end
1037 arch woodfloor
1038 x 7
1039 y 14
1040 end
1041 arch trigger
1042 x 7
1043 y 14
1044 connected 8
1045 end
1046 arch woodfloor
1047 x 7
1048 y 15
1049 end
1050 arch wall_2_1_2
1051 x 7
1052 y 15
1053 end
1054 arch woodfloor
1055 x 8
1056 end
1057 arch wall_2_1_2
1058 x 8
1059 end
1060 arch woodfloor
1061 x 8
1062 y 1
1063 end
1064 arch woodfloor
1065 x 8
1066 y 2
1067 end
1068 arch wall_1_4
1069 x 8
1070 y 2
1071 end
1072 arch woodfloor
1073 x 8
1074 y 3
1075 end
1076 arch woodfloor
1077 x 8
1078 y 4
1079 end
1080 arch wall_1_4
1081 x 8
1082 y 4
1083 end
1084 arch woodfloor
1085 x 8
1086 y 5
1087 end
1088 arch woodfloor
1089 x 8
1090 y 6
1091 end
1092 arch wall_2_2_2
1093 x 8
1094 y 6
1095 end
1096 arch woodfloor
1097 x 8
1098 y 7
1099 end
1100 arch wall_2_1_1
1101 x 8
1102 y 7
1103 end
1104 arch woodfloor
1105 x 8
1106 y 8
1107 end
1108 arch wall_1_2
1109 x 8
1110 y 8
1111 end
1112 arch woodfloor
1113 x 8
1114 y 9
1115 end
1116 arch woodfloor
1117 x 8
1118 y 10
1119 end
1120 arch wall_1_4
1121 x 8
1122 y 10
1123 end
1124 arch woodfloor
1125 x 8
1126 y 11
1127 end
1128 arch gate_closed_2
1129 x 8
1130 y 11
1131 connected 8
1132 end
1133 arch woodfloor
1134 x 8
1135 y 12
1136 end
1137 arch gate_closed_2
1138 x 8
1139 y 12
1140 connected 8
1141 end
1142 arch woodfloor
1143 x 8
1144 y 13
1145 end
1146 arch gate_closed_2
1147 x 8
1148 y 13
1149 connected 8
1150 end
1151 arch woodfloor
1152 x 8
1153 y 14
1154 end
1155 arch gate_closed_2
1156 x 8
1157 y 14
1158 connected 8
1159 end
1160 arch woodfloor
1161 x 8
1162 y 15
1163 end
1164 arch wall_2_1_2
1165 x 8
1166 y 15
1167 end
1168 arch woodfloor
1169 x 9
1170 end
1171 arch wall_2_1_2
1172 x 9
1173 end
1174 arch woodfloor
1175 x 9
1176 y 1
1177 end
1178 arch identify_table
1179 name item identify tablein your inventory.
1180 x 9
1181 y 1
1182 end
1183 arch woodfloor
1184 x 9
1185 y 2
1186 end
1187 arch wall_2_1_2
1188 x 9
1189 y 2
1190 end
1191 arch woodfloor
1192 x 9
1193 y 3
1194 end
1195 arch altar
1196 name altar of detect curse (detects any cursed items in your inventory)
1197 slaying money
1198 sp 79
1199 food 1
1200 x 9
1201 y 3
1202 end
1203 arch woodfloor
1204 x 9
1205 y 4
1206 end
1207 arch wall_2_1_2
1208 x 9
1209 y 4
1210 end
1211 arch woodfloor
1212 x 9
1213 y 5
1214 end
1215 arch altar
1216 name altar of detect magic (detects any magic items in your inventory)
1217 slaying money
1218 sp 76
1219 food 1
1220 x 9
1221 y 5
1222 end
1223 arch woodfloor
1224 x 9
1225 y 6
1226 end
1227 arch wall_2_1_2
1228 x 9
1229 y 6
1230 end
1231 arch woodfloor
1232 x 9
1233 y 7
1234 end
1235 arch rune_heal
1236 x 9
1237 y 7
1238 end
1239 arch woodfloor
1240 x 9
1241 y 8
1242 end
1243 arch woodfloor
1244 x 9
1245 y 9
1246 end
1247 arch rune_mark
1248 msg
1249 Not all runes are harmful. The rune to your north will restore your health!
1250 endmsg
1251 x 9
1252 y 9
1253 end
1254 arch woodfloor
1255 x 9
1256 y 10
1257 end
1258 arch wall_2_1_2
1259 x 9
1260 y 10
1261 end
1262 arch woodfloor
1263 x 9
1264 y 11
1265 end
1266 arch woodfloor
1267 x 9
1268 y 12
1269 end
1270 arch woodfloor
1271 x 9
1272 y 13
1273 end
1274 arch woodfloor
1275 x 9
1276 y 14
1277 end
1278 arch trigger
1279 x 9
1280 y 14
1281 connected 8
1282 end
1283 arch woodfloor
1284 x 9
1285 y 15
1286 end
1287 arch wall_2_1_2
1288 x 9
1289 y 15
1290 end
1291 arch woodfloor
1292 x 10
1293 end
1294 arch wall_3_3
1295 x 10
1296 end
1297 arch woodfloor
1298 x 10
1299 y 1
1300 end
1301 arch wall_2_1_1
1302 x 10
1303 y 1
1304 end
1305 arch woodfloor
1306 x 10
1307 y 2
1308 end
1309 arch wall_3_4
1310 x 10
1311 y 2
1312 end
1313 arch woodfloor
1314 x 10
1315 y 3
1316 end
1317 arch wall_2_1_1
1318 x 10
1319 y 3
1320 end
1321 arch woodfloor
1322 x 10
1323 y 4
1324 end
1325 arch wall_3_4
1326 x 10
1327 y 4
1328 end
1329 arch woodfloor
1330 x 10
1331 y 5
1332 end
1333 arch wall_2_1_1
1334 x 10
1335 y 5
1336 end
1337 arch woodfloor
1338 x 10
1339 y 6
1340 end
1341 arch wall_4
1342 x 10
1343 y 6
1344 end
1345 arch woodfloor
1346 x 10
1347 y 7
1348 end
1349 arch wall_2_1_1
1350 x 10
1351 y 7
1352 end
1353 arch woodfloor
1354 x 10
1355 y 8
1356 end
1357 arch wall_1_2
1358 x 10
1359 y 8
1360 end
1361 arch woodfloor
1362 x 10
1363 y 9
1364 end
1365 arch woodfloor
1366 x 10
1367 y 10
1368 end
1369 arch wall_2_1_2
1370 x 10
1371 y 10
1372 end
1373 arch woodfloor
1374 x 10
1375 y 11
1376 move_block walk
1377 end
1378 arch bench_1_1
1379 x 10
1380 y 11
1381 end
1382 arch woodfloor
1383 x 10
1384 y 12
1385 move_block walk
1386 end
1387 arch bench_2_1_1
1388 x 10
1389 y 12
1390 end
1391 arch woodfloor
1392 x 10
1393 y 13
1394 move_block walk
1395 end
1396 arch bench_2_1_1
1397 x 10
1398 y 13
1399 end
1400 arch woodfloor
1401 x 10
1402 y 14
1403 move_block walk
1404 end
1405 arch bench_1_2
1406 x 10
1407 y 14
1408 end
1409 arch woodfloor
1410 x 10
1411 y 15
1412 end
1413 arch wall_2_1_2
1414 x 10
1415 y 15
1416 end
1417 arch sign
1418 name old man
1419 msg
1420 @match food|no
1421 There is some food on the other side of this gate.
1422 @match beer
1423 Beer isn't food!
1424 @match gate
1425 Say the word "open" to get through. Bye now!
1426 @match open
1427 @trigger 1
1428 Well done lad, now go through!
1429 @match hello|hi
1430 Do you have any food?
1431 @match *
1432 Ninety-nine bottles of beer on the wall....
1433 endmsg
1434 face sage.x11
1435 x 10
1436 y 19
1437 end
1438 arch woodfloor
1439 x 11
1440 end
1441 arch wall_2_1_2
1442 x 11
1443 end
1444 arch woodfloor
1445 x 11
1446 y 1
1447 end
1448 arch sign
1449 name Press cursor-down (arrow-key-down) once to read the next sign.
1450 x 11
1451 y 1
1452 end
1453 arch magic_mouth
1454 msg
1455 Welcome to Deliantra!
1456
1457 You are now in the beginner's area, which will
1458 teach you the fundamentals of playing Deliantra,
1459 and prepare you to survive in this vast and
1460 sometimes dangerous world.
1461
1462 As you pass through these halls, read all the
1463 signs and any other information provided, and
1464 you'll soon learn the basics of the game.
1465
1466 From here, move south (press your B<down-arrow> key)
1467 and press the space bar to read the next sign. Good luck!
1468 endmsg
1469 x 11
1470 y 2
1471 move_on all
1472 end
1473 arch woodfloor
1474 x 11
1475 y 2
1476 end
1477 arch sign
1478 name Press space bar to read me
1479 msg
1480 Welcome to Deliantra!
1481
1482 You are now in the beginner's area, which will
1483 teach you the fundamentals of playing Deliantra,
1484 and prepare you to survive in this vast and
1485 sometimes (uhm, always) dangerous world.
1486
1487 As you pass through these halls, read all the
1488 signs and any other information provided, and
1489 you'll soon learn the basics of the game.
1490
1491 From here, move south (press your B<down-arrow> key)
1492 and press the space bar to read the next sign. Good luck!
1493 endmsg
1494 x 11
1495 y 2
1496 end
1497 arch woodfloor
1498 x 11
1499 y 3
1500 end
1501 arch sign
1502 name Press space to read me
1503 msg
1504 === Commands ===
1505
1506 There are many commands you can use to
1507 do everything from movement to attacking
1508 to casting spells to identifying treasure. Any
1509 command in Deliantra can be executed by
1510 simply typing it in and pressing B<Space>+B<Return>.
1511
1512 So to move southeast, for example, you could type
1513 B<< southeast <return> >>. To read this sign, you could type
1514 B<< apply sign <return> >>. These "long-form" commands are
1515 always available for everything you can do in
1516 the game.
1517
1518 However, it would be cumbersome to type
1519 commands like that for common actions, so
1520 many commands are bound to keys by default.
1521
1522 You can also enter commands by typing their initials. For example,
1523 instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1524 Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1525
1526 You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1527 can usually use the popup menu you get when pressing the B<right mouse button> over an item
1528 and select the B<bind ...> option.
1529 endmsg
1530 x 11
1531 y 3
1532 end
1533 arch woodfloor
1534 x 11
1535 y 4
1536 end
1537 arch woodfloor
1538 x 11
1539 y 5
1540 end
1541 arch sign
1542 name Press space to read me
1543 msg
1544 === Movement ===
1545
1546 You can move in any of eight directions: north,
1547 south, east, west, and the four in between.
1548 Pressing a movement key once (or executing a
1549 movement command) will move you one tile
1550 in that direction. If something is in the way, your
1551 character might attack it.
1552
1553 To run in a direction, which is very useful when
1554 fighting, battering down doors, or traveling long
1555 distances, hold down the B<Ctrl> key and press
1556 and hold the key for direction you wish to run.
1557
1558 The four primary directions are bound to the arrow/cursor keys,
1559 and all eight directions including diagonals on the numeric keypad. For laptop users
1560 without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1561
1562 Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1563 the sign there.
1564 endmsg
1565 x 11
1566 y 5
1567 end
1568 arch woodfloor
1569 x 11
1570 y 6
1571 end
1572 arch wall_2_1_2
1573 x 11
1574 y 6
1575 end
1576 arch woodfloor
1577 x 11
1578 y 7
1579 end
1580 arch chest_2
1581 x 11
1582 y 7
1583 no_pick 1
1584 arch goldcoin
1585 end
1586 arch water
1587 end
1588 end
1589 arch woodfloor
1590 x 11
1591 y 8
1592 end
1593 arch woodfloor
1594 x 11
1595 y 9
1596 end
1597 arch rune_mark
1598 msg
1599 Chests and other containers are often protected by traps.
1600 To find and disarm these traps, stand on the chest or next to it while
1601 using the find traps and disarm traps skills.
1602
1603 Once you think a chest is safe, open it by applying it with the space bar,
1604 and see what's inside.
1605
1606 Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1607 That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1608 heal before you move on, in case you walk into another one.
1609 endmsg
1610 x 11
1611 y 9
1612 end
1613 arch woodfloor
1614 x 11
1615 y 10
1616 end
1617 arch wall_2_1_2
1618 x 11
1619 y 10
1620 end
1621 arch woodfloor
1622 x 11
1623 y 11
1624 end
1625 arch goblin
1626 x 11
1627 y 11
1628 end
1629 arch woodfloor
1630 x 11
1631 y 12
1632 end
1633 arch gnoll
1634 x 11
1635 y 12
1636 end
1637 arch woodfloor
1638 x 11
1639 y 13
1640 end
1641 arch kobold
1642 x 11
1643 y 13
1644 end
1645 arch woodfloor
1646 x 11
1647 y 14
1648 end
1649 arch orc
1650 x 11
1651 y 14
1652 end
1653 arch woodfloor
1654 x 11
1655 y 15
1656 end
1657 arch wall_2_1_2
1658 x 11
1659 y 15
1660 end
1661 arch sign
1662 name Talking to NPCs
1663 msg
1664 === Talking to People ===
1665
1666 There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1667 and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1668
1669 To talk to other players, for example to get help, you can use the B<chat> command, whose text
1670 is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1671 B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1672 command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1673 NPCs near you can hear.
1674
1675 You can also get information from non-player characters (NPCs) in the game by talking to them.
1676 NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1677
1678 To talk to the man at the end of this hallway when you're finished reading this,
1679 walk up next to him and left-click on him with your mouse.
1680
1681 Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1682 command is more tedious, but works when you can't see the NPC, or you need to say a password.
1683
1684 Many NPC have useful information, but they will only tell you about it if you ask the
1685 right questions. If the NPC talks to you, look for words in his reply
1686 that might be important (often they are underlined), and ask about them.
1687 For example, if he says, "Hello, do you have any food?" ask him about food,
1688 and he may say something else in response to that.
1689 Saying words like quest, key, treasure, and other things you're interested in may
1690 start up very interesting conversations!
1691
1692 Be careful not to run into friendly NPCs: dead men tell no tales.
1693
1694 Now go talk to that old man.
1695
1696 If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1697 endmsg
1698 x 11
1699 y 19
1700 end
1701 arch woodfloor
1702 x 12
1703 end
1704 arch wall_2_2_3
1705 x 12
1706 end
1707 arch woodfloor
1708 x 12
1709 y 1
1710 end
1711 arch wall_2_1_1
1712 x 12
1713 y 1
1714 end
1715 arch woodfloor
1716 x 12
1717 y 2
1718 end
1719 arch wall_2_1_1
1720 x 12
1721 y 2
1722 end
1723 arch woodfloor
1724 x 12
1725 y 3
1726 end
1727 arch wall_2_1_1
1728 x 12
1729 y 3
1730 end
1731 arch woodfloor
1732 x 12
1733 y 4
1734 end
1735 arch wall_2_2_1
1736 x 12
1737 y 4
1738 end
1739 arch woodfloor
1740 x 12
1741 y 5
1742 end
1743 arch woodfloor
1744 x 12
1745 y 6
1746 end
1747 arch wall_3_3
1748 x 12
1749 y 6
1750 end
1751 arch woodfloor
1752 x 12
1753 y 7
1754 end
1755 arch wall_2_1_1
1756 x 12
1757 y 7
1758 end
1759 arch woodfloor
1760 x 12
1761 y 8
1762 end
1763 arch wall_1_2
1764 x 12
1765 y 8
1766 end
1767 arch woodfloor
1768 x 12
1769 y 9
1770 end
1771 arch woodfloor
1772 x 12
1773 y 10
1774 end
1775 arch wall_2_1_2
1776 x 12
1777 y 10
1778 end
1779 arch woodfloor
1780 x 12
1781 y 11
1782 end
1783 arch goblin
1784 x 12
1785 y 11
1786 end
1787 arch woodfloor
1788 x 12
1789 y 12
1790 end
1791 arch gnoll
1792 x 12
1793 y 12
1794 end
1795 arch woodfloor
1796 x 12
1797 y 13
1798 end
1799 arch kobold
1800 x 12
1801 y 13
1802 end
1803 arch woodfloor
1804 x 12
1805 y 14
1806 end
1807 arch orc
1808 x 12
1809 y 14
1810 end
1811 arch woodfloor
1812 x 12
1813 y 15
1814 end
1815 arch wall_2_1_2
1816 x 12
1817 y 15
1818 end
1819 arch igateTrg1
1820 x 12
1821 y 19
1822 connected 1
1823 end
1824 arch woodfloor
1825 x 13
1826 end
1827 arch wall_2_2_2
1828 x 13
1829 end
1830 arch woodfloor
1831 x 13
1832 y 1
1833 end
1834 arch wall_2_1_1
1835 x 13
1836 y 1
1837 end
1838 arch woodfloor
1839 x 13
1840 y 2
1841 end
1842 arch wall_2_1_1
1843 x 13
1844 y 2
1845 end
1846 arch woodfloor
1847 x 13
1848 y 3
1849 move_block all
1850 end
1851 arch wall_2_1_1
1852 x 13
1853 y 3
1854 end
1855 arch woodfloor
1856 x 13
1857 y 4
1858 end
1859 arch wall_3_1
1860 x 13
1861 y 4
1862 end
1863 arch woodfloor
1864 x 13
1865 y 5
1866 end
1867 arch woodfloor
1868 x 13
1869 y 6
1870 end
1871 arch wall_2_1_2
1872 x 13
1873 y 6
1874 end
1875 arch woodfloor
1876 x 13
1877 y 7
1878 end
1879 arch rune_confusion
1880 x 13
1881 y 7
1882 end
1883 arch woodfloor
1884 x 13
1885 y 8
1886 end
1887 arch woodfloor
1888 x 13
1889 y 9
1890 end
1891 arch rune_mark
1892 msg
1893 There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
1894
1895 Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.
1896 endmsg
1897 x 13
1898 y 9
1899 end
1900 arch woodfloor
1901 x 13
1902 y 10
1903 end
1904 arch wall_2_1_2
1905 x 13
1906 y 10
1907 end
1908 arch woodfloor
1909 x 13
1910 y 11
1911 end
1912 arch generate_goblin
1913 x 13
1914 y 11
1915 end
1916 arch woodfloor
1917 x 13
1918 y 12
1919 end
1920 arch generate_gnoll
1921 x 13
1922 y 12
1923 end
1924 arch woodfloor
1925 x 13
1926 y 13
1927 end
1928 arch generate_kobold
1929 x 13
1930 y 13
1931 end
1932 arch woodfloor
1933 x 13
1934 y 14
1935 end
1936 arch generate_orc
1937 x 13
1938 y 14
1939 end
1940 arch woodfloor
1941 x 13
1942 y 15
1943 end
1944 arch wall_2_1_2
1945 x 13
1946 y 15
1947 end
1948 arch note
1949 msg
1950 The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1951 endmsg
1952 x 13
1953 y 19
1954 end
1955 arch woodfloor
1956 x 14
1957 end
1958 arch wall_2_1_2
1959 x 14
1960 end
1961 arch magic_mouth
1962 msg
1963 A message scrawled on the wall says:
1964
1965 This is a standard food. You can apply it while
1966 it's on the ground, the same way you apply
1967 signs and other objects, or you can pick it up
1968 and take it with you.
1969 endmsg
1970 x 14
1971 y 1
1972 end
1973 arch woodfloor
1974 x 14
1975 y 1
1976 end
1977 arch food
1978 x 14
1979 y 1
1980 end
1981 arch woodfloor
1982 x 14
1983 y 2
1984 end
1985 arch woodfloor
1986 x 14
1987 y 3
1988 end
1989 arch sign
1990 name Food
1991 msg
1992 === Food ===
1993
1994 Eating food is very important. Without food you cannot heal or regenerate magical
1995 energy. Go north to learn more about food, and cash in some free food
1996 at the same time!
1997 endmsg
1998 x 14
1999 y 3
2000 end
2001 arch woodfloor
2002 x 14
2003 y 4
2004 end
2005 arch wall_2_1_2
2006 x 14
2007 y 4
2008 end
2009 arch woodfloor
2010 x 14
2011 y 5
2012 end
2013 arch woodfloor
2014 x 14
2015 y 6
2016 end
2017 arch wall_3_3
2018 x 14
2019 y 6
2020 end
2021 arch woodfloor
2022 x 14
2023 y 7
2024 end
2025 arch wall_2_1_1
2026 x 14
2027 y 7
2028 end
2029 arch woodfloor
2030 x 14
2031 y 8
2032 end
2033 arch wall_1_2
2034 x 14
2035 y 8
2036 end
2037 arch woodfloor
2038 x 14
2039 y 9
2040 end
2041 arch woodfloor
2042 x 14
2043 y 10
2044 end
2045 arch wall_3_3
2046 x 14
2047 y 10
2048 end
2049 arch woodfloor
2050 x 14
2051 y 11
2052 end
2053 arch wall_2_1_1
2054 x 14
2055 y 11
2056 end
2057 arch woodfloor
2058 x 14
2059 y 12
2060 end
2061 arch wall_2_1_1
2062 x 14
2063 y 12
2064 end
2065 arch woodfloor
2066 x 14
2067 y 13
2068 end
2069 arch wall_2_1_1
2070 x 14
2071 y 13
2072 end
2073 arch woodfloor
2074 x 14
2075 y 14
2076 end
2077 arch wall_2_1_1
2078 x 14
2079 y 14
2080 end
2081 arch woodfloor
2082 x 14
2083 y 15
2084 end
2085 arch wall_3_1
2086 x 14
2087 y 15
2088 end
2089 arch magic_mouth
2090 msg
2091 What is the password? (Use the B<say> command and say it)
2092
2093 (Do you still have the note you got back at the beginning of this trip?
2094 Apply it and see what it says, if you don't remember. If you cannot read, you need
2095 to go back to the place where you found it and listen to the magic voice).
2096
2097 If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2098 so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2099 endmsg
2100 x 14
2101 y 19
2102 end
2103 arch woodfloor
2104 x 15
2105 end
2106 arch wall_2_1_2
2107 x 15
2108 end
2109 arch magic_mouth
2110 msg
2111 A message scrawled on the wall says:
2112
2113 There are many types of food you can eat.
2114 Be careful, though: food that you find may be
2115 poisonous, so to be safe, don't eat food until
2116 you've identified it. (More on identifying items
2117 later.)
2118 endmsg
2119 x 15
2120 y 1
2121 end
2122 arch woodfloor
2123 x 15
2124 y 1
2125 end
2126 arch apple
2127 x 15
2128 y 1
2129 end
2130 arch woodfloor
2131 x 15
2132 y 2
2133 end
2134 arch wall_1_4
2135 x 15
2136 y 2
2137 end
2138 arch woodfloor
2139 x 15
2140 y 3
2141 end
2142 arch woodfloor
2143 x 15
2144 y 4
2145 end
2146 arch wall_2_1_2
2147 x 15
2148 y 4
2149 end
2150 arch magic_mouth
2151 msg
2152 A sign on the wall says: Slow Down!!
2153 endmsg
2154 x 15
2155 y 5
2156 end
2157 arch woodfloor
2158 x 15
2159 y 5
2160 end
2161 arch woodfloor
2162 x 15
2163 y 6
2164 end
2165 arch wall_2_1_2
2166 x 15
2167 y 6
2168 end
2169 arch woodfloor
2170 x 15
2171 y 7
2172 end
2173 arch rune_paralysis
2174 cha 2
2175 x 15
2176 y 7
2177 end
2178 arch woodfloor
2179 x 15
2180 y 8
2181 end
2182 arch woodfloor
2183 x 15
2184 y 9
2185 end
2186 arch rune_mark
2187 msg
2188 See that rune to the north? You may have to
2189 wait a few seconds to see it as it will not be visible all the time.
2190
2191 I<Don't step on it: it might hurt you!>
2192
2193 If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2194 it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2195 not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2196 in those skills whenever possible.
2197
2198 Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2199 to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2200
2201 To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2202 and fire.
2203 endmsg
2204 x 15
2205 y 9
2206 end
2207 arch woodfloor
2208 x 15
2209 y 10
2210 end
2211 arch wall_2_1_2
2212 x 15
2213 y 10
2214 end
2215 arch woodfloor
2216 x 15
2217 y 11
2218 end
2219 arch food
2220 x 15
2221 y 11
2222 end
2223 arch woodfloor
2224 x 15
2225 y 12
2226 end
2227 arch sign
2228 msg
2229 How did you do? Watch your hit points (HP)
2230 closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2231 If they get too low, you can always retreat and come back. Hit points
2232 gradually regenerate over time, so if you took
2233 damage, wait until your HP is back to the
2234 maximum before moving on. Eating food
2235 is vital for HP regeneration, so you may want
2236 to eat this food now.
2237 endmsg
2238 x 15
2239 y 12
2240 end
2241 arch check_floor
2242 race ant
2243 x 15
2244 y 13
2245 last_sp 0
2246 move_block all
2247 end
2248 arch woodfloor
2249 x 15
2250 y 13
2251 end
2252 arch locked_door1
2253 slaying ant_king_key
2254 x 15
2255 y 13
2256 end
2257 arch woodfloor
2258 x 15
2259 y 14
2260 end
2261 arch sign
2262 name Doors with Keys
2263 msg
2264 Did you get the key under the anthill? If not,
2265 go back and get it. You will need it to get
2266 through this door. Keep in mind that keys
2267 are often hidden under other objects like that.
2268 endmsg
2269 x 15
2270 y 14
2271 end
2272 arch ant
2273 x 15
2274 y 14
2275 end
2276 arch woodfloor
2277 x 15
2278 y 15
2279 end
2280 arch wall_2_1_2
2281 x 15
2282 y 15
2283 end
2284 arch magic_ear
2285 msg
2286 @match orc-knuckle
2287 Click.
2288 endmsg
2289 x 15
2290 y 19
2291 connected 9
2292 end
2293 arch woodfloor
2294 x 16
2295 end
2296 arch wall_2_1_2
2297 x 16
2298 end
2299 arch magic_mouth
2300 msg
2301 A message scrawled on the wall says:
2302
2303 When you kill monsters, sometimes they leave
2304 body parts behind, and these can be taken and
2305 eaten also.
2306 endmsg
2307 x 16
2308 y 1
2309 end
2310 arch woodfloor
2311 x 16
2312 y 1
2313 end
2314 arch heart
2315 name goblin's heart
2316 x 16
2317 y 1
2318 end
2319 arch woodfloor
2320 x 16
2321 y 2
2322 end
2323 arch wall_2_1_2
2324 x 16
2325 y 2
2326 end
2327 arch woodfloor
2328 x 16
2329 y 3
2330 end
2331 arch woodfloor
2332 x 16
2333 y 4
2334 end
2335 arch wall_2_1_2
2336 x 16
2337 y 4
2338 end
2339 arch woodfloor
2340 x 16
2341 y 5
2342 end
2343 arch woodfloor
2344 x 16
2345 y 6
2346 end
2347 arch wall_3_3
2348 x 16
2349 y 6
2350 end
2351 arch woodfloor
2352 x 16
2353 y 7
2354 end
2355 arch wall_2_1_1
2356 x 16
2357 y 7
2358 end
2359 arch woodfloor
2360 x 16
2361 y 8
2362 end
2363 arch wall_2_2_1
2364 x 16
2365 y 8
2366 end
2367 arch woodfloor
2368 x 16
2369 y 9
2370 end
2371 arch woodfloor
2372 x 16
2373 y 10
2374 end
2375 arch wall_1_3
2376 x 16
2377 y 10
2378 end
2379 arch woodfloor
2380 x 16
2381 y 11
2382 end
2383 arch woodfloor
2384 x 16
2385 y 12
2386 end
2387 arch wall_2_2_2
2388 x 16
2389 y 12
2390 end
2391 arch woodfloor
2392 x 16
2393 y 13
2394 end
2395 arch wall_1_2
2396 x 16
2397 y 13
2398 end
2399 arch woodfloor
2400 x 16
2401 y 14
2402 end
2403 arch ant
2404 x 16
2405 y 14
2406 end
2407 arch woodfloor
2408 x 16
2409 y 15
2410 end
2411 arch wall_2_1_2
2412 x 16
2413 y 15
2414 end
2415 arch woodfloor
2416 x 17
2417 end
2418 arch wall_2_1_2
2419 x 17
2420 end
2421 arch magic_mouth
2422 x 17
2423 y 1
2424 end
2425 arch woodfloor
2426 x 17
2427 y 1
2428 end
2429 arch waybread
2430 msg
2431 A message scrawled on the wall says:
2432
2433 Waybreads are the MRE (Meals-Ready-to-Eat)
2434 of Deliantra. They weigh very little but pack
2435 a large food value. They are much more
2436 expensive than normal food, but when you
2437 can afford them, they are the best food to
2438 take on long trips or dungeon excursions,
2439 since their light weight won't slow you down.
2440 endmsg
2441 x 17
2442 y 1
2443 end
2444 arch woodfloor
2445 x 17
2446 y 2
2447 end
2448 arch wall_2_1_2
2449 x 17
2450 y 2
2451 end
2452 arch woodfloor
2453 x 17
2454 y 3
2455 end
2456 arch woodfloor
2457 x 17
2458 y 4
2459 end
2460 arch wall_2_1_2
2461 x 17
2462 y 4
2463 end
2464 arch woodfloor
2465 x 17
2466 y 5
2467 end
2468 arch woodfloor
2469 x 17
2470 y 6
2471 end
2472 arch wall_2_1_2
2473 x 17
2474 y 6
2475 end
2476 arch woodfloor
2477 x 17
2478 y 7
2479 end
2480 arch button_plate
2481 x 17
2482 y 7
2483 connected 3
2484 end
2485 arch woodfloor
2486 x 17
2487 y 8
2488 end
2489 arch wall_2_1_2
2490 x 17
2491 y 8
2492 end
2493 arch woodfloor
2494 x 17
2495 y 9
2496 end
2497 arch rune_mark
2498 msg
2499 Marking runes like this one are created with
2500 magic spells, but they contain messages
2501 just like signs do. Marking runes are harmless,
2502 but other runes can be very dangerous, so
2503 step carefully!
2504 endmsg
2505 x 17
2506 y 9
2507 end
2508 arch woodfloor
2509 x 17
2510 y 10
2511 end
2512 arch woodfloor
2513 x 17
2514 y 11
2515 end
2516 arch sign
2517 name Challenge
2518 msg
2519 Would you like to take on something stronger?
2520 If so, there are a few kobolds on the other side
2521 of this door to your east that shouldn't give
2522 you too much trouble. If the ants were enough
2523 of a challenge, skip the kobolds and go north.
2524 endmsg
2525 x 17
2526 y 11
2527 end
2528 arch woodfloor
2529 x 17
2530 y 12
2531 end
2532 arch wall_2_1_2
2533 x 17
2534 y 12
2535 end
2536 arch woodfloor
2537 x 17
2538 y 13
2539 end
2540 arch key2
2541 name Key of the Ant King
2542 slaying ant_king_key
2543 x 17
2544 y 13
2545 end
2546 arch generate_ant
2547 x 17
2548 y 13
2549 end
2550 arch woodfloor
2551 x 17
2552 y 14
2553 end
2554 arch ant
2555 x 17
2556 y 14
2557 end
2558 arch woodfloor
2559 x 17
2560 y 15
2561 end
2562 arch wall_2_1_2
2563 x 17
2564 y 15
2565 end
2566 arch woodfloor
2567 x 18
2568 end
2569 arch wall_2_1_2
2570 x 18
2571 end
2572 arch woodfloor
2573 x 18
2574 y 1
2575 end
2576 arch woodfloor
2577 x 18
2578 y 2
2579 end
2580 arch wall_2_1_2
2581 x 18
2582 y 2
2583 end
2584 arch woodfloor
2585 x 18
2586 y 3
2587 end
2588 arch woodfloor
2589 x 18
2590 y 4
2591 end
2592 arch wall_2_1_2
2593 x 18
2594 y 4
2595 end
2596 arch woodfloor
2597 x 18
2598 y 5
2599 end
2600 arch woodfloor
2601 x 18
2602 y 6
2603 end
2604 arch wall_2_1_2
2605 x 18
2606 y 6
2607 end
2608 arch woodfloor
2609 x 18
2610 y 7
2611 end
2612 arch boulder
2613 x 18
2614 y 7
2615 end
2616 arch woodfloor
2617 x 18
2618 y 8
2619 end
2620 arch wall_2_2_3
2621 x 18
2622 y 8
2623 end
2624 arch woodfloor
2625 x 18
2626 y 9
2627 end
2628 arch wall_2_1_1
2629 x 18
2630 y 9
2631 end
2632 arch woodfloor
2633 x 18
2634 y 10
2635 end
2636 arch wall_2_2_1
2637 x 18
2638 y 10
2639 end
2640 arch woodfloor
2641 x 18
2642 y 11
2643 end
2644 arch door_1
2645 hp 4
2646 x 18
2647 y 11
2648 end
2649 arch woodfloor
2650 x 18
2651 y 12
2652 end
2653 arch wall_2_2_3
2654 x 18
2655 y 12
2656 end
2657 arch woodfloor
2658 x 18
2659 y 13
2660 end
2661 arch wall_2_2_1
2662 x 18
2663 y 13
2664 end
2665 arch woodfloor
2666 x 18
2667 y 14
2668 end
2669 arch ant
2670 x 18
2671 y 14
2672 end
2673 arch woodfloor
2674 x 18
2675 y 15
2676 end
2677 arch wall_2_1_2
2678 x 18
2679 y 15
2680 end
2681 arch woodfloor
2682 x 19
2683 end
2684 arch wall_2_1_2
2685 x 19
2686 end
2687 arch woodfloor
2688 x 19
2689 y 1
2690 end
2691 arch sign
2692 name Bashing Doors
2693 msg
2694 === Doors ===
2695
2696 There are many kinds of doors in Deliantra.
2697 Some doors will open for you, so you can walk
2698 right through. Ordinary locked doors can be
2699 bashed open by attacking them or using
2700 lockpicks. Stronger locked doors may require
2701 a certain key, or open when you speak a magic
2702 word or activate a certain trigger somewhere.
2703
2704 To get through this first door, run into it until
2705 you break through. If you are too weak it might take a long time.
2706 Either be persistent or create a new character with a higher Strength stat.
2707 endmsg
2708 x 19
2709 y 1
2710 end
2711 arch woodfloor
2712 x 19
2713 y 2
2714 end
2715 arch wall_2_1_2
2716 x 19
2717 y 2
2718 end
2719 arch woodfloor
2720 x 19
2721 y 3
2722 end
2723 arch woodfloor
2724 x 19
2725 y 4
2726 end
2727 arch wall_1_3
2728 x 19
2729 y 4
2730 end
2731 arch woodfloor
2732 x 19
2733 y 5
2734 end
2735 arch woodfloor
2736 x 19
2737 y 6
2738 end
2739 arch wall_2_1_2
2740 x 19
2741 y 6
2742 end
2743 arch woodfloor
2744 x 19
2745 y 7
2746 end
2747 arch sign
2748 name Triggering Buttons with Weights
2749 msg
2750 Sometimes large buttons in the floor can
2751 be activated by a large weight. Run into this
2752 boulder (B<Ctrl-Left>) to push it onto the button to your
2753 west, and see what happens.
2754
2755 Boulders and other "rollable" items like barrels can only be pushed,
2756 never pulled, so be careful not to push them into corners from where
2757 you won't be able to move them to their destination.
2758
2759 If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even
2760 weak characters can push things if they are persistent.
2761 endmsg
2762 x 19
2763 y 7
2764 end
2765 arch woodfloor
2766 x 19
2767 y 8
2768 end
2769 arch spikes_closed
2770 x 19
2771 y 8
2772 connected 3
2773 end
2774 arch woodfloor
2775 x 19
2776 y 9
2777 end
2778 arch sign
2779 name Buttons are Your Friends
2780 msg
2781 Cool, huh! Buttons and other switches can be
2782 used to do all sorts of things, sometimes on
2783 completely different areas of a map, so if you
2784 ever think you're stuck, look around for any
2785 of these kinds of triggers that might open
2786 a way out for you.
2787
2788 endmsg
2789 x 19
2790 y 9
2791 end
2792 arch woodfloor
2793 x 19
2794 y 10
2795 end
2796 arch wall_2_1_2
2797 x 19
2798 y 10
2799 end
2800 arch woodfloor
2801 x 19
2802 y 11
2803 end
2804 arch kobold
2805 x 19
2806 y 11
2807 end
2808 arch woodfloor
2809 x 19
2810 y 12
2811 end
2812 arch kobold
2813 x 19
2814 y 12
2815 end
2816 arch woodfloor
2817 x 19
2818 y 13
2819 end
2820 arch wall_2_1_2
2821 x 19
2822 y 13
2823 end
2824 arch woodfloor
2825 x 19
2826 y 14
2827 end
2828 arch ant
2829 x 19
2830 y 14
2831 end
2832 arch woodfloor
2833 x 19
2834 y 15
2835 end
2836 arch wall_2_1_2
2837 x 19
2838 y 15
2839 end
2840 arch woodfloor
2841 x 20
2842 end
2843 arch wall_2_1_2
2844 x 20
2845 end
2846 arch woodfloor
2847 x 20
2848 y 1
2849 end
2850 arch woodfloor
2851 x 20
2852 y 2
2853 end
2854 arch wall_2_1_2
2855 x 20
2856 y 2
2857 end
2858 arch magic_mouth
2859 msg
2860 A magic voice says:
2861
2862 Here is a note you can pick up and take with you. (You may have already picked it up
2863 automatically if your client is set to do that. If so, find it in your inventory and read it by
2864 clicking with the middle mouse button or scroll wheel). You may wish
2865 to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2866 Now it will be in your inventory, so you can read it anytime you need to.
2867 endmsg
2868 x 20
2869 y 3
2870 end
2871 arch woodfloor
2872 x 20
2873 y 3
2874 end
2875 arch note
2876 msg
2877 Hah! Made you look!
2878
2879 You can go to the next sign now :)
2880 endmsg
2881 x 20
2882 y 3
2883 identified 1
2884 end
2885 arch woodfloor
2886 x 20
2887 y 4
2888 end
2889 arch woodfloor
2890 x 20
2891 y 5
2892 end
2893 arch sign
2894 name Gathering Information
2895 msg
2896 === Information ===
2897
2898 There are many sources of information other
2899 than signs like this one. Did you see the sign
2900 on the wall as you were running here?
2901 Sometimes information comes from non-visible
2902 sources like that, so always keep your eyes
2903 open and don't miss anything that shows up
2904 in your B<Messages> window.
2905
2906 Information also comes from books, notes, and
2907 many other sources. The smallest note can be
2908 the first clue to a large treasure or heroic quest,
2909 so always gather as much information as possible.
2910 Some notes and books you will be able to pick
2911 up and take with you, while others will be
2912 fixed where they are, but they all may be
2913 important to read.
2914
2915 It is possible for your character to be unable to read
2916 such notes. If that is the case and your INT stat is high enough
2917 you cna later learn to read by learning the literacy skill.
2918 endmsg
2919 x 20
2920 y 5
2921 end
2922 arch woodfloor
2923 x 20
2924 y 6
2925 end
2926 arch wall_2_1_2
2927 x 20
2928 y 6
2929 end
2930 arch woodfloor
2931 x 20
2932 y 7
2933 end
2934 arch button_handle
2935 x 20
2936 y 7
2937 connected 5
2938 end
2939 arch woodfloor
2940 x 20
2941 y 8
2942 end
2943 arch wall_1_4
2944 x 20
2945 y 8
2946 end
2947 arch woodfloor
2948 x 20
2949 y 9
2950 end
2951 arch sign
2952 name Earthwalls
2953 msg
2954 === Earthwalls ===
2955
2956 Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2957 Run at the wall to your east until you pass through.
2958
2959 If you are very weak you might need a long time time to destroy the earthwall. Do
2960 not give up! (If you give up, consider creating a character with a little higher strength stat :)
2961 endmsg
2962 x 20
2963 y 9
2964 end
2965 arch woodfloor
2966 x 20
2967 y 10
2968 end
2969 arch wall_2_1_2
2970 x 20
2971 y 10
2972 end
2973 arch woodfloor
2974 x 20
2975 y 11
2976 end
2977 arch silvercoin
2978 x 20
2979 y 11
2980 nrof 5
2981 end
2982 arch kobold
2983 x 20
2984 y 11
2985 end
2986 arch woodfloor
2987 x 20
2988 y 12
2989 end
2990 arch kobold
2991 x 20
2992 y 12
2993 end
2994 arch woodfloor
2995 x 20
2996 y 13
2997 end
2998 arch wall_2_1_2
2999 x 20
3000 y 13
3001 end
3002 arch woodfloor
3003 x 20
3004 y 14
3005 end
3006 arch ant
3007 x 20
3008 y 14
3009 end
3010 arch woodfloor
3011 x 20
3012 y 15
3013 end
3014 arch wall_2_1_2
3015 x 20
3016 y 15
3017 end
3018 arch woodfloor
3019 x 21
3020 end
3021 arch wall_2_1_2
3022 x 21
3023 end
3024 arch woodfloor
3025 x 21
3026 y 1
3027 end
3028 arch door_1
3029 hp 4
3030 x 21
3031 y 1
3032 end
3033 arch woodfloor
3034 x 21
3035 y 2
3036 end
3037 arch wall_2_2_3
3038 x 21
3039 y 2
3040 end
3041 arch woodfloor
3042 x 21
3043 y 3
3044 end
3045 arch wall_2_1_1
3046 x 21
3047 y 3
3048 end
3049 arch woodfloor
3050 x 21
3051 y 4
3052 end
3053 arch wall_2_1_1
3054 x 21
3055 y 4
3056 end
3057 arch woodfloor
3058 x 21
3059 y 5
3060 end
3061 arch wall_2_1_1
3062 x 21
3063 y 5
3064 end
3065 arch woodfloor
3066 x 21
3067 y 6
3068 end
3069 arch wall_2_2_4
3070 x 21
3071 y 6
3072 end
3073 arch woodfloor
3074 x 21
3075 y 7
3076 end
3077 arch grate_closed_2
3078 x 21
3079 y 7
3080 connected 5
3081 end
3082 arch woodfloor
3083 x 21
3084 y 8
3085 end
3086 arch wall_2_1_2
3087 x 21
3088 y 8
3089 end
3090 arch woodfloor
3091 x 21
3092 y 9
3093 end
3094 arch earthwall
3095 x 21
3096 y 9
3097 end
3098 arch woodfloor
3099 x 21
3100 y 10
3101 end
3102 arch wall_2_2_3
3103 x 21
3104 y 10
3105 end
3106 arch woodfloor
3107 x 21
3108 y 11
3109 end
3110 arch wall_2_1_1
3111 x 21
3112 y 11
3113 end
3114 arch woodfloor
3115 x 21
3116 y 12
3117 end
3118 arch wall_2_1_1
3119 x 21
3120 y 12
3121 end
3122 arch woodfloor
3123 x 21
3124 y 13
3125 end
3126 arch wall_2_2_4
3127 x 21
3128 y 13
3129 end
3130 arch check_floor
3131 race ant
3132 x 21
3133 y 14
3134 last_sp 0
3135 move_block all
3136 end
3137 arch woodfloor
3138 x 21
3139 y 14
3140 end
3141 arch door_1
3142 hp 4
3143 x 21
3144 y 14
3145 end
3146 arch woodfloor
3147 x 21
3148 y 15
3149 end
3150 arch wall_2_1_2
3151 x 21
3152 y 15
3153 end
3154 arch woodfloor
3155 x 22
3156 end
3157 arch wall_2_1_2
3158 x 22
3159 end
3160 arch woodfloor
3161 x 22
3162 y 1
3163 end
3164 arch sign
3165 name Traps, and Automatic Doors
3166 msg
3167 By the way, it's a good idea to always check
3168 for traps before trying to open a door. Do
3169 this with the command B<ready_skill find traps> (short B<rsft>, by default
3170 bound to the B<Left-Alt-s> key) and then keep firing into the
3171 direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3172 B<Shift-Right-Arrow>).
3173
3174 If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3175 B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3176 into the direction of the trap you found.
3177
3178 You can only find and disable traps if you have those skills. If you don't, you should
3179 learn them early.
3180
3181 Some doors will open when you walk up to them,
3182 then close after a moment. Be careful not to
3183 get crushed by standing in the doorway
3184 too long!
3185 endmsg
3186 x 22
3187 y 1
3188 end
3189 arch woodfloor
3190 x 22
3191 y 2
3192 end
3193 arch button_trigger
3194 x 22
3195 y 2
3196 invisible 1
3197 connected 2
3198 end
3199 arch woodfloor
3200 x 22
3201 y 3
3202 end
3203 arch mdoor_closed_1
3204 x 22
3205 y 3
3206 connected 2
3207 end
3208 arch woodfloor
3209 x 22
3210 y 4
3211 end
3212 arch button_trigger
3213 x 22
3214 y 4
3215 invisible 1
3216 connected 2
3217 end
3218 arch woodfloor
3219 x 22
3220 y 5
3221 end
3222 arch woodfloor
3223 x 22
3224 y 6
3225 end
3226 arch sign
3227 name Levers
3228 msg
3229 Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3230 endmsg
3231 x 22
3232 y 6
3233 end
3234 arch woodfloor
3235 x 22
3236 y 7
3237 end
3238 arch button_handle
3239 name handle (press space to apply)
3240 x 22
3241 y 7
3242 connected 5
3243 end
3244 arch woodfloor
3245 x 22
3246 y 8
3247 end
3248 arch wall_2_1_2
3249 x 22
3250 y 8
3251 end
3252 arch woodfloor
3253 x 22
3254 y 9
3255 end
3256 arch sign
3257 name Illusionary Walls
3258 msg
3259 Other kinds of walls can also have weak spots.
3260 Look for cracks in the wall, especially if you
3261 hear voices or have reason to think there might
3262 be secret areas nearby.
3263
3264 Sometimes walls are illusions that can be walked
3265 through. Go south from here.
3266 endmsg
3267 x 22
3268 y 9
3269 end
3270 arch woodfloor
3271 x 22
3272 y 10
3273 end
3274 arch false_wall
3275 x 22
3276 y 10
3277 end
3278 arch woodfloor
3279 x 22
3280 y 11
3281 end
3282 arch sign
3283 name Inventory
3284 msg
3285 === Inventory ===
3286
3287 Stop and take a look at your inventory for a moment. If you started the game with any
3288 armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3289
3290 You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3291 directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3292 map (not the minimap) will tell you about these keys).
3293
3294 You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3295 click on the item with your middle mouse button (or scroll wheel button).
3296 Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3297 endmsg
3298 x 22
3299 y 11
3300 end
3301 arch check_floor
3302 race ant
3303 x 22
3304 y 12
3305 last_sp 0
3306 move_block all
3307 end
3308 arch woodfloor
3309 x 22
3310 y 12
3311 end
3312 arch woodfloor
3313 x 22
3314 y 13
3315 end
3316 arch sign
3317 name Fighting
3318 msg
3319 === Fighting ===
3320
3321 Ready for your first fight? On the other side
3322 of this door are some ants. They're mostly
3323 harmless, so run into them as fast as you can,
3324 until you kill them. Be sure to kill the anthill
3325 too, so it can't produce more ants. Many
3326 monsters have "generators" like this which
3327 produce more monsters every so often.
3328
3329 After you kill the ants, go through the next
3330 door.
3331 endmsg
3332 x 22
3333 y 13
3334 end
3335 arch woodfloor
3336 x 22
3337 y 14
3338 end
3339 arch woodfloor
3340 x 22
3341 y 15
3342 end
3343 arch wall_2_1_2
3344 x 22
3345 y 15
3346 end
3347 arch woodfloor
3348 x 23
3349 end
3350 arch wall_2_2_3
3351 x 23
3352 end
3353 arch woodfloor
3354 x 23
3355 y 1
3356 end
3357 arch wall_2_1_1
3358 x 23
3359 y 1
3360 end
3361 arch woodfloor
3362 x 23
3363 y 2
3364 end
3365 arch wall_2_1_1
3366 x 23
3367 y 2
3368 end
3369 arch woodfloor
3370 x 23
3371 y 3
3372 end
3373 arch wall_2_1_1
3374 x 23
3375 y 3
3376 end
3377 arch woodfloor
3378 x 23
3379 y 4
3380 end
3381 arch wall_2_1_1
3382 x 23
3383 y 4
3384 end
3385 arch woodfloor
3386 x 23
3387 y 5
3388 end
3389 arch wall_2_1_1
3390 x 23
3391 y 5
3392 end
3393 arch woodfloor
3394 x 23
3395 y 6
3396 end
3397 arch wall_2_1_1
3398 x 23
3399 y 6
3400 end
3401 arch woodfloor
3402 x 23
3403 y 7
3404 end
3405 arch wall_2_1_1
3406 x 23
3407 y 7
3408 end
3409 arch woodfloor
3410 x 23
3411 y 8
3412 end
3413 arch wall_3_4
3414 x 23
3415 y 8
3416 end
3417 arch woodfloor
3418 x 23
3419 y 9
3420 end
3421 arch wall_2_1_1
3422 x 23
3423 y 9
3424 end
3425 arch woodfloor
3426 x 23
3427 y 10
3428 end
3429 arch wall_2_1_1
3430 x 23
3431 y 10
3432 end
3433 arch woodfloor
3434 x 23
3435 y 11
3436 end
3437 arch wall_2_1_1
3438 x 23
3439 y 11
3440 end
3441 arch woodfloor
3442 x 23
3443 y 12
3444 end
3445 arch wall_2_1_1
3446 x 23
3447 y 12
3448 end
3449 arch woodfloor
3450 x 23
3451 y 13
3452 end
3453 arch wall_2_1_1
3454 x 23
3455 y 13
3456 end
3457 arch woodfloor
3458 x 23
3459 y 14
3460 end
3461 arch wall_2_1_1
3462 x 23
3463 y 14
3464 end
3465 arch woodfloor
3466 x 23
3467 y 15
3468 end
3469 arch wall_2_2_4
3470 x 23
3471 y 15
3472 end